No one passes that mission in one shot unless they've memorized where all the ships jump in.
Well, I did it. The Temeraire made it out at 3%, but a win is a win. Thanks for all the advice...I was about 2.5 km behind the Temeraire by the time the Ravana showed up and it helped a lot.
One thing that confused me was that the objectives say to destroy forward beam cannons, but the Temeraire got destroyed twice by other beam cannons after I killed the forward cannons. I ran out of Trebs at this point and had to perform surgery on the Ravana to get the rest of them. Is that supposed to happen?
What's the right angle to take on the Lilith? I ran out of Trebs because sometimes, one is enough. The majority of the time I approach it, it takes two to take out a beam cannon.
BTW skyline just curious, you say you ran out of Trebs, which ship did you use to finish the mission?
Well done! You're a hero!
There's one more mission that might give you a really hard time (Keepers of Hell), but assuming you're using the newest version of BP, you shouldn't have tooo much trouble.
What do you think so far? Liking it?
QuoteBTW skyline just curious, you say you ran out of Trebs, which ship did you use to finish the mission?
Myrmidon with Prometheus S/Kayser and 3-3-5 Trebuchets. Swapped out the rest of Alpha with Myrmidons and a similar loadout except a Tornado/Hornet combo for secondaries, and Beta got Herc IIs with Maxim/Prometheus and Harpoon/Tornado, if I remember correctly. Played on Very Easy.
Statistics said that one Trebuchet actually missed its target, and I had to double up on the Lilith.QuoteWell done! You're a hero!
There's one more mission that might give you a really hard time (Keepers of Hell), but assuming you're using the newest version of BP, you shouldn't have tooo much trouble.
What do you think so far? Liking it?
I don't know about hero...flying that close and in front of an active beam cannon was risky to say the least...crazy may be more accurate.
The version of Blue Planet I'm using was downloaded from the BP site...the version from the installer gave some errors.
Blue Planet is pretty engrossing and I like it as much as I like Derelict so far. The music really fits, especially on Forced Entry. I don't know if I have enough of the story yet, but from what I've seen, it's been done really well. I like the new ships except the new heavy assault fighter. Difficulty wise, Derelict was easier.
My only real complaints are that when I fail a mission, there's no recommendations. Some campaigns give you the crown jewels to the mission, but all I want is subtle hints like the ones in FS2. That may not be possible on a mission like Forced Entry, but I failed my first attempt at Preserving the Balance and got no debriefing nor recommendations. My second is my grumbling about "forward beam cannons" - the mission shouldn't say "OK, you're done disarming this Shivan capital ship, go prioritize bombers" when the remaining beam cannons that I didn't touch are going to destroy the ship I'm going to protect. That'll make me start ignoring directives.
There's a thin line between madness and heroism.
Hrm. We're going to re-release a voice acted version at some point (pretty soon, hopefully.) We should definitely toss in some recommendations. Good idea!
One thing that confused me was that the objectives say to destroy forward beam cannons, but the Temeraire got destroyed twice by other beam cannons after I killed the forward cannons. I ran out of Trebs at this point and had to perform surgery on the Ravana to get the rest of them. Is that supposed to happen?
Myrmidon?
....
I wasn't expecting that but oh well. XD
Destroying the forward beam cannons should be your main objective as a single blast from both will easily destroy the Temeraire. The Abel also has two smaller beam cannons located on top of it that will do a lot of damage, but not enough to destroy the Temeraire. You also have to bear in mind that the Shivans aren't so stupid as to rely on their large ships to destroy other large ships. That's why they sent bombers out in the first place.
Destroying the forward beam cannons should be your main objective as a single blast from both will easily destroy the Temeraire. The Abel also has two smaller beam cannons located on top of it that will do a lot of damage, but not enough to destroy the Temeraire. You also have to bear in mind that the Shivans aren't so stupid as to rely on their large ships to destroy other large ships. That's why they sent bombers out in the first place.
To be fair, if the Abel gets a shot off with its LReds, the rear stinger SReds can still kill it. I always try to disarm them.
You could tell all your bomber squadrons to gank the Abel to bring it down faster.
that's why I said you should not use your trebs until you see the Ravana, when the Ravana enters the field you should burst your way to it and when you are 2.5K away you target the front beams and fire double trebs on them, a single direct shot like that will blow those turrets away.
by the time both front turrets are destoyed you should be right on top of the Ravana, at this point you should target the upper beams and shoot double trebs at them fast fast fast! then when those are destroyed order your bombers to destroy the Ravana and you focus on shooting the fighter escort down.
If you selected the Myrmi then you'll have no trouble at all as it is a fast ship and you'll catch up fast with anything in the field and also you can carry a lot of trebs, not to mention the 4 banks of balors will chew up ANYTHING the shivans can throw at you.
I think his pure-Treb tactic was pretty good.
This was part of the confusion. The player is told "Kill the forward beam cannons!", but the player can do everything right (according to what he's told) and still lose.
Also, I wasn't able to knock out both forward cannons before one of them fired.
I think his pure-Treb tactic was pretty good.That's every elite pilot's tactic in that mission, Battuta. :rolleyes:
This was part of the confusion. The player is told "Kill the forward beam cannons!", but the player can do everything right (according to what he's told) and still lose.
If you play FreeSpace long enough, you'll learn to NOT listen to Command 99.99% of the time. :p
People were discussing the use of primaries to supplement the Trebuchets and I was saying the Trebuchets were adequate. Not that maxims aren't necessarily a good idea, but the Trebs can get you by.
Besides, given that you play on Very Easy with cheats, what are you doing discuss elite pilots? :p
Well, this wasn't Command talking, it was the Temeraire's tactical officer, and she's really cool (because her voice actor was really sweet).
Now that I've brought this up (sorry), Command was more or less absent from the whole of AoA, right? Usually, it's either the Temeraire, Orestes or the Sacred Keeper giving orders.
Well, how exactly would Command reach you?
The Temeraire, Orestes and Sacred Keeper is technically "Command" in BP given the role they play.
Yeah, you're not supposed to read those until you've finished AoA.
Myrmidon with Prometheus S/Kayser and 3-3-5 Trebuchets (...) Played on Very Easy.In case anyone else is having trouble with the mission (like I did), this does the trick. Fighters and bombers are very easy in very easy difficulty mode (duh) so the only real threat are the capital ships. You need 1 trebuchet to take out the Cain's front beam cannon and 2 for each cannon on the Lilith, that's 5 trebuchets. Then you need 4 more trebuchets to kill the Ravana's main guns (2 each) and the two last to kill the other two cannons that are facing the Temeraire. That adds to exactly 11.
I'm not sure if turrets have more hit points on higher difficulty modes...