Author Topic: Critique my strategy for Forced Entry  (Read 12202 times)

0 Members and 1 Guest are viewing this topic.

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Critique my strategy for Forced Entry
Well, they make sense now. And even back when BP was new and shiny, they made for an awesome sequel hook.

And I honestly believe that AoA would have less of an impact for someone who read the prose on the site and then started playing. The feeling of utter WTF that last mission/cutscene provoked is something seen far too rarely in campaigns, IMHO.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Critique my strategy for Forced Entry
Yeah, you're not supposed to read those until you've finished AoA.

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: Critique my strategy for Forced Entry
Yeah, you're not supposed to read those until you've finished AoA.

Thank goodness I completed AoA thrice before those came up. I would have read the prose first before playing. :nervous:
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 
Re: Critique my strategy for Forced Entry
Quote from: Skyline
Myrmidon with Prometheus S/Kayser and 3-3-5 Trebuchets (...) Played on Very Easy.
In case anyone else is having trouble with the mission (like I did), this does the trick. Fighters and bombers are very easy in very easy difficulty mode (duh) so the only real threat are the capital ships. You need 1 trebuchet to take out the Cain's front beam cannon and 2 for each cannon on the Lilith, that's 5 trebuchets. Then you need 4 more trebuchets to kill the Ravana's main guns (2 each) and the two last to kill the other two cannons that are facing the Temeraire. That adds to exactly 11.
I'm not sure if turrets have more hit points on higher difficulty modes, but I had a really hard time to replicate this tactic in medium, which is the difficulty I normally play on.
Anyway, I'm thankful to the people that contributed here. Before being pointed to this thread I kept failing horribly at this mission.

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: Critique my strategy for Forced Entry
I'm not sure if turrets have more hit points on higher difficulty modes...

I doubt it. Lower difficulties reduce the AI's capabilities and firing rate. On Insane, they can fly and shoot at a rate equal to an actual player, and Shivan beam cannons are absolute Hell.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline eliex

  • 210
Re: Critique my strategy for Forced Entry
That's true especially with the damage reduction factor removed, the pilot in swarm attacks is pretty vulnerable to focus fire and more annoyingly collisions in a dogfight.
I really dislike missions that have your wingmen colliding into you at the start. It's not a big deal on Easy-Medium but on Insane, it can deal a whopping 7-8% damage.