Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: Fury on July 11, 2009, 12:31:46 am
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(http://img79.imageshack.us/img79/4606/wih1.th.png) (http://img79.imageshack.us/i/wih1.png/)
(http://img7.imageshack.us/img7/5295/wih2.th.png) (http://img7.imageshack.us/i/wih2.png/)
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Those ships make me happy.
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Looks like a scene from X3TC somewhat, that first one...
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(http://img27.imageshack.us/img27/2023/wih3.th.png) (http://img27.imageshack.us/i/wih3.png/)
(http://img27.imageshack.us/img27/8872/wih4.th.png) (http://img27.imageshack.us/i/wih4.png/)
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We just got our Saturn upgraded, thanks to the wondrous Herra Tohtori!
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Those are great, but why did you upload them in Imige Shack instead of simply attaching them to your post in the forum?
Wait... that's an Orion in the background in the first pic!
Is it from the GTVA or the UEF?
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Because attachments are deleted periodically, and because those PNG's are 1.3 - 1.9 MB in size while max attachment size is 1MB.
Orion would be GTVA.
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Oh, I didn't know that...
Would be nice if the UEF would have a single Orion flying around too, of couse with state of the art UEF guns ;)
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Oh, I didn't know that...
Would be nice if the UEF would have a single Orion flying around too, of couse with state of the art UEF guns ;)
That kind of goes against their "generalization" thing.
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That Saturian background is what is really amazing.
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That kind of goes against their "generalization" thing.
Perhaps, but they could argue it was kept as a museum ship in orbit around earth, and due to the invasion reequiped for battle :)
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Fourth screenshot is 160% win.
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It's looking amazing, guys. I have faith WiH will be as epic and fun (though hopefully not as cruelly difficult >_<) as AoA, if not more so. Also looking forward to the re-release (zomg voice acting!) of AoA :)
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WiH is certainly shaping up to be the prettiest mod in FS history. Nice work!
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Well, I think Diaspora and Shadows of Lylat both take eyecandy prizes too, but we're hoping to provide some spectacle.
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Don't forget that Diaspora and SoL are both set in different universes.
WiH is going be the prettiest mod in FS universe. :)
Also, I think there is no other thing running on FS engine that has such deep storyline as BP.
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It's possible. But I've heard Darius say more than once that BP is a modest mod, so let's just let our content speak for itself. There are lots of other mods doing great stuff too.
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Heck, all us mod teams are pretty friendly. I for one, like many others, can't wait to play after seeing the work other mod teams like BP, SoL, FotG etc are putting out!
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Yes, I wonder how final ED will look like, they cetrainly have lot of great stuff, but storyline remains secret.
Time will tell, but I hope WiH will not only look great, but will in fact be great. Esse quam videri. :)
Anyway, I'm doing everything I can to make it so.
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What are all of those blue missile-trail looking things in the 3rd screenshot?
Speculation: I remember seeing a weapon in the Solaris video called 'grenade launcher', maybe this is that with awesomer graphics?
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I'm guessing those are either Vampire decoy missiles/bombs to soak up fire, or just some gunner with a really bad aim.
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While your idea about bombs soaking up fire is correct, I just want to point out that 'vampire' is naval terminology for an anti-ship missile, not necessarily indicative of a weapon name.
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What are all of those blue missile-trail looking things in the 3rd screenshot?
Speculation: I remember seeing a weapon in the Solaris video called 'grenade launcher', maybe this is that with awesomer graphics?
I don't believe they're Slammer warheads, unless the FoF was increased for the bomblets.
Actually those could be the warheads from a Pestilence cluster.
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Yeah, a "vampire" is an inbound anti-ship missile. Either subsurface to surface, surface to surface, or air to surface.
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Such weird weapon names...
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In terms of military terminoligy or in Blue Planet terms?
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I meant "Slammer" and "Pestilence"
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;-)
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It's been really long since we've revealed some WiH eye-candy, so here is UEA Maalik, an AWACS.
http://img197.imageshack.us/img197/5658/uefmaalik.png
BATTUTEDIT: just to avoid misunderstandings, yes, the model is from the Xtended mod for X3.
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So what does it do in-game, besides increase an already infinite sensor range? :P
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Provides advanced targeting data, pin-point jump coordinates, blind enemy sensors, jam or disrupt enemy weapons. Pretty much same stuff you will see GTVA counterparts doing in the campaign. Only Maalik is nearly corvette sized vessel in mass and few in numbers.
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The Maalik is one of the ways the UEF tries to level the playing field against GTVA warships.
The UEF has almost perfect intelligence on GTVA targeting systems and sensors, thanks to the events at the end of Age of Aquarius.
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You're always going the extra mile, aren't you Battuta? :p Topic title is misleading by the way, an AWACS is hardly a warship. ;)
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Awww.
I was hoping it was the Arashi.
Edit: and I can't make heads or tails of the screenshot.
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That dish is grinning at me.
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Waow, looks nice and complicated... HTL... *_*
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This look like it comes straight out of X3 TC.
Maybe AWACS isn't the right name though, since it is neither airborne nor used for early warning (AWACS = Airborn early Warning And Controll System).
More like a SEWS (Speaceborn Electronic Warfare System) :p
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Canonically, in FreeSpace AWACS stands for Advanced Warning and Control System.
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Beautiful. Does it have a chance of survival on its own, or is it an helpless as its GTVA counterparts? :p
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It's much larger than the Charybdis AWACS, and like many UEF ships, it has superb point defenses. (This is really not a fighter pilot's war from the GTVA side.)
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It's much larger than the Charybdis AWACS, and like many UEF ships, it has superb point defenses. (This is really not a fighter pilot's war from the GTVA side.)
Someone should make a WiH GTVA campaign where you die every mission and have to start the next mission as a new pilot.
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It's much larger than the Charybdis AWACS, and like many UEF ships, it has superb point defenses. (This is really not a fighter pilot's war from the GTVA side.)
So we fly for teh UEF then?
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Someone should make a WiH GTVA campaign where you die every mission and have to start the next mission as a new pilot.
WiH era GTVA campaing would be a very interesting idea, though it would be difficult to survive engagement with UEF warships.
It's not impossible though, so I hope somebody will write one after WiH comes out.
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Isn't Dilmah_G FREDding a set of missions set in WiH with the player flying for the GTVA? One such mission was featured in a video preview a while back.
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Isn't Dilmah_G FREDding a set of missions set in WiH with the player flying for the GTVA? One such mission was featured in a video preview a while back.
That was only one mission AFAIK.
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Battle of Neptune, inspired by prose.
Arashi
Iswot?
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Arashi
Iswot?
A big ship.
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Made of win?
On topic- I'd have thought the UEF would have some sort of permanant observatory station / radar equivalent array negating AWACS necessity. But the ship looks v-gorgous. In an X3 meets HW cataclysm Clee-San way :yes: :yes: :yes:
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I think, as a player, that you could probably do pretty well against UEF warships. I haven't tried it out - I should. But they're quite strong against the AI, at least; all those burst railguns.
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If [ugly] looks from this thing could kill, you'd not stand a chance against it. :P
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Compared to other UEF capitals this is a proverbial cluster**** of inconsistent shapes.
Would make a good Yaki ship on X3.
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Is there a Karuna behind it, or am I seeing things?
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Is there a Karuna behind it, or am I seeing things?
I think I saw one too, might be the thing that makes it hard to "get" the ship overall structure.
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Confirmed, you can see a Karuna's forward section behind it.
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I agree, it certainly makes the ship a bit harder to discern.
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... Looks like a massive gun.
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You really need a better screenshot. :(
Also, the background is too bright compared to the ship.
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Well, it's shiny I give you that, but even if you subtract the Karuna in the background it still looks very...random.
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Gah Fury. You had two perfectly good screenshots in the internal which could have been used.
(http://blueplanet.hard-light.net/electronics1.jpg)
(http://blueplanet.hard-light.net/electronics2.jpg)
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Now there we go. Lookin' shiny.
I really love that starfield.
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That ship is painfully ugly. The hullform is totally nonsensical and overgreebled.
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Looks like a bunch of scrap metal welded together.
I can't say I like the idea that the UEF has better point-defences, despite the GTVA's entire anti-capship front focusing on bombers. I'm not sure what the idea is here.
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You should read the proses and look at the new GTVA ships.
The GTVA changed their tactics since FS2. Now they field cap ships that have most of their firepower to the front and bring a lot of cheap medium-performance fighters on the field.
And from what I heard and saw of the UEF, they seem to value high-performance fighters and cap-ships that have heavy turrets all around the ship, like the GTA used to have (Orion for example).
And I don't mind it looking ugly and overgreebled. It's supposed to be purely functional and overstuffed with bits and pieces for all kinds of electronic warfare after all....
And seeing it in the new two screenshots it somehow reminds me of Nexus.... A mix of Nexus and X3 TC....
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GTVA still has better point-defenses as they have beams, nothing in UEF arsenal can rival their deadliness. UEF capital ships have nowhere enough firepower to rival GTVA's heavy beams, except maybe slashers. UEF's heavy guns often outrange GTVA beams however. Real firepower of UEF comes from their gunships and bombers, but tactical range and flight time is more limited than in GTVA's counterparts.
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But it does have the detail to show off the FSO engine quite well, and is quite consistent with what we've seen from the UEF. I would have to say the UEF designs are a bit more generic sci-fi, where GTVA ships have always had a sense of fluidity and shapes rarely seen elsewhere.
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On topic- I'd have thought the UEF would have some sort of permanant observatory station / radar equivalent array negating AWACS necessity. But the ship looks v-gorgous. In an X3 meets HW cataclysm Clee-San way :yes: :yes: :yes:
That would be destroyed in the first few seconds of the war given the GTVA's superior subspace capability.
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Dude, the UEF, should've been destroyed in the first few seconds of the war. ;)
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God damn you Dilmah, you just spoiled the first and only mission of WiH!
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:lol:
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Dammit. Back to the drawing board?
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Looks like a bunch of scrap metal welded together.
Prlly not so far from the truth, given the way the ship was 'designed' (kind of a rush job). Still, if do find a better model, I suppose there's always a chance it'll get switched out.
I can't say I like the idea that the UEF has better point-defences, despite the GTVA's entire anti-capship front focusing on bombers. I'm not sure what the idea is here.
SURELY YOU JEST. The GTVA is all about the warships. Bombers are not the GTVA's primary anti-capital asset any more.
The idea is that GTVA warships eat UEF warships, UEF warships eat GTVA fighters.
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And UEF fighters eat GTVA fighters and bombers too.
Especially if a certain pilot is flying them.
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That sounds very, very reminiscent of GTVA versus Shivans.
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That sounds very, very reminiscent of GTVA versus Shivans.
Well, in this case the "Shivans" are the GTVA and the "GTVA" are the UEF. If you get what I mean. The GTVA have the strike capitals (Chimera, Bellerophon, Raynor) but the UEF has the Alpha 1s.
That's how I see it anyway.
(BTW, the Elder's "secret project" is actually really high-poly ships designed to suck the resources of lower-end GTVA computers, thus winning the war through superior FPS)
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Yep. Plus it's not an across-the-board rule; I'd rather go up against a Sanctus than an Aeolus. No beams!
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Yep. Plus it's not an across-the-board rule; I'd rather go up against a Sanctus than an Aeolus. No beams!
I'd rather go after the Aeolus, at least I'd have FPS above 10. :P
Srsly though, a lot of the UEF ships need some serious optimization.
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I think It looks seriously cool, I love non conventional looking ships ;) (if that combo of words actually exists)
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I can't say I like the idea that the UEF has better point-defences, despite the GTVA's entire anti-capship front focusing on bombers. I'm not sure what the idea is here.
I'm not sure I agree with my comrades here about UEF ships being terribly dangerous to fighters. What they do have, though, is very high rate of fire PD guns, making them difficult or impossible to effectively bomb, and enough durablity to make gun and non-bomb secondary runs impractical as a means of destroying them. They don't appear to have flak and they certainly lack AAA beams. On the other hand the Stratcomm Fleet has poor weapons firearcs for some inane reason, so their antifighter defense is not well thought out.
This is essentially at total opposites with their respective doctrines, as the UEF are the ones who heavily integrate fighter and warship operations and the GTVA does not, despite the fact the UEF is better-equipped for independent operations of warships and fighters and the GTVA would do better at closely integrated operations. Yes, children, it makes no sense!
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Not at all. UEF warships simply cannot operate alone because they will be raped by warship hunter-killer strike teams. They require fighter or bomber escorts to neutralize beams. On the other hand, as you pointed out, they are quite difficult to bomb.
The GTVA heavily integrates warship and fighter operations, simply in the opposite direction: its warships require protection from fighters.
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NGTM-1R, UEF weaponry has changed quite a bit since your beta.
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NGTM-1R, UEF weaponry has changed quite a bit since your beta.
A lot of things have changed since the private beta, huh.
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Hey! At least we make an effort to keep you in the loop. :P NGTM-1R needz IRC.
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With the way the ships (especially the AWACS) it makes me think they are now powered by Metatron. XD Either way it looks great!
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Powered by Megatron? :confused: :wtf: Since when does BP cross over with Transformers?
BTW am I the only one who sees a face on that ship? Its in the forward pointing dish on top
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Play Zone of the Enders.
Though I don't agree. Metatron-powered ships are beautiful.
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Though I don't agree. Metatron animated glowmap-powered ships are beautiful.
Fixed :D
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BTW am I the only one who sees a face on that ship? Its in the forward pointing dish on top
I think you're not the only one, a couple of people also see it.
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Hey! At least we make an effort to keep you in the loop. :P NGTM-1R needz IRC.
I'm on IRC you nitwit, but I'm not in the channel. :P
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Which, in terms of keeping abreast of all things BP, is just as good as not being on IRC at all.
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BTW am I the only one who sees a face on that ship? Its in the forward pointing dish on top
I think you're not the only one, a couple of people also see it.
Personally, I like the smiley face of doom. After all, what poor GTVA pilot wouldn't want to die seeing :)
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Which, in terms of keeping abreast of all things BP, is just as good as not being on IRC at all.
Which is not my fault, you private-channel assholes. :P
Also, the fact you're still tinkering with the modpack while also giving out missions to test is rather disturbing. I could understand if you were merely building the missions for which you have ships, but Fury has suggested that the character of basic weapons has changed, which invalidates all previous missions.
Don't feature creep, guys! STAY GOOD! STAY GOOD!
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character of basic weapons has changed, which invalidates all previous missions.
Nope. What has happened is that weapons have been tweaked and rebalanced for better gameplay. It hasn't had huge impact on mission balance.
Which is not my fault, you private-channel assholes. :P
The channel is not private. Everyone can join but they risk getting spoiled of BP2 and BP3 story and other stuff. #bp
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Which, in terms of keeping abreast of all things BP, is just as good as not being on IRC at all.
Which is not my fault, you private-channel assholes. :P
Also, the fact you're still tinkering with the modpack while also giving out missions to test is rather disturbing. I could understand if you were merely building the missions for which you have ships, but Fury has suggested that the character of basic weapons has changed, which invalidates all previous missions.
Don't feature creep, guys! STAY GOOD! STAY GOOD!
Channel's open, not private, as Fury said.
Weapons have been tweaked; mission balance is not particularly changed. Given that our table people (Fury!) do not FRED, it's not even taking any time away from FREDding.
It's not feature creep - it's all pistons firing.
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BTW am I the only one who sees a face on that ship? Its in the forward pointing dish on top
I think you're not the only one, a couple of people also see it.
Right what's up with that face? deliberate nod to certain threads on the forum...
Wicked ship though, looks far too tough to be an AWACS...I'd have said it looks like a cruiser or Corvette...Can it be? an AWACS that doesnt die at the drop of a hat?
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Right what's up with that face? deliberate nod to certain threads on the forum...
Look at the main radar dish, if you have imagination and bright screen you will see what I'm talking about.
As for thoughness, it's indeeed stronger than GTVA counterpart, plus it's far better armed.
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I'd have said it looks like a cruiser or Corvette...Can it be? an AWACS that doesnt die at the drop of a hat?
It's almost as large as Deimos.
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WOW Now for an AWACS, that's big!
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Nice! Can't wait to see them on the battlefield.
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The starfield still needs to be darker.
Seriously, the (apparent) 'base' tone (i.e. the darkest color, ignoring all the noise) is lighter than the darkest parts of the ships. That's not good.
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(http://img215.imageshack.us/img215/4760/x3screen00004.jpg)
OTAS Custodian from XtendedMod - X3 Reunion :doubt:
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You're saying that like it's a bad thing....
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Yes, several models are loaned from X3 and its mods. They have some really nice ships.
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It's a retextured model from a different game? Probably should have mentioned that on page 1, no?
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Probably, at the time it didn't occur to me I should mention such a thing. New ships don't exactly appear out of thin air, we need to get them from somewhere.
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See, I knew it had to do with X3.
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This is definitely a first, a non community model in a major campaign. I'm a little disappointed too. . . . But as long as permission to use it is present. I don't see a problem.
:bah:
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Actually, new ships do appear out of thin air if you have a modeler.
I was under the impression that Steve-O did that.
This is definitely a first, a non community model in a major campaign. I'm a little disappointed too. . . . But as long as permission to use it is present. I don't see a problem.
:bah:
I share the sentiment.
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Actually, new ships do appear out of thin air if you have a modeler.
I was under the impression that Steve-O did that.
We have no other active modelers other than esarai, and he's busy with optimizing existing ships. He does contribute two ships to BP though, out of which one is Kvasir you already know. If you've missed our recruitment topics, we've been looking for more modelers/texturers since last summer.
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The Kvasir is in Blue Planet?!
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It's not a crime to use a model with permission. And the off member is allowed to feel let down once in a while. The community is a bit shy of modellers and this tangent is going nowhere really. . .
So what's this Kvasir thing :) ?
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http://www.hard-light.net/forums/index.php?topic=64433.0
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We were the ones who convinced Esarai to release it publicly, actually.
Actually, new ships do appear out of thin air if you have a modeler.
I was under the impression that Steve-O did that.
This is definitely a first, a non community model in a major campaign. I'm a little disappointed too. . . . But as long as permission to use it is present. I don't see a problem.
:bah:
I share the sentiment.
Uhm, whoa now. You guys don't want this thing to turn into BWO, do you?
BP is not going to get hung up on models. It never has and hopefully it never will, because models take forever.
The ability to grab models from X3 was something Darius figured out recently, and it got us - along with the Maalik - a lovely new spacesuit to replace the old potbellied one.
Part of BP's philosophy is using what's at hand. The alternative is waiting years for the campaign.
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I still don't see it as being a problem :wtf:
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The ability to grab models from X3 was something Darius figured out recently, and it got us - along with the Maalik - a lovely new spacesuit to replace the old potbellied one.
Then that means we can take their Orion model and give it our superior textures... ;7
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We were the ones who convinced Esarai to release it publicly, actually.
Actually, new ships do appear out of thin air if you have a modeler.
I was under the impression that Steve-O did that.
This is definitely a first, a non community model in a major campaign. I'm a little disappointed too. . . . But as long as permission to use it is present. I don't see a problem.
:bah:
I share the sentiment.
Uhm, whoa now. You guys don't want this thing to turn into BWO, do you?
BP is not going to get hung up on models. It never has and hopefully it never will, because models take forever.
The ability to grab models from X3 was something Darius figured out recently, and it got us - along with the Maalik - a lovely new spacesuit to replace the old potbellied one.
Part of BP's philosophy is using what's at hand. The alternative is waiting years for the campaign.
I don't think anyone has a problem with it, it just seems... I dunno, with all the comments mentioning about how it looks like it's from X3 and whatnot, not mentioning that it did, in fact, come from X3, and giving credit makes it look like you were trying to pull something sneaky, even though I'm sure that wasn't the case.
Fan made stuff lives and dies on honesty and appropriate credit, and sometimes we have to go out of our way to ensure that we get across the point that yes, we are following the unwritten rules in the area. It's just a matter of appearances is all.
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Oh, okay, sure.
There wasn't a big cabal going on here, Fury just decided to post a screenshot and I jumped in for some fluff discussion. I wasn't honestly sure if it was from X3 or somewhere else until this came up.
Added to first post.
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WHERE'S MY ARASHI !?!?
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Hell, I think it's great that you guys are doing this. There's a whole lot of modeling talent out there, and if people in this community can take advantage of it, so much the better.
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it did, in fact, come from X3
It doesn't come from X3 as such.
To say this model comes from X3 is like saying the model of the Orestes comes from Freespace 2.
XTended is a mod for X3 Reuion (not sure wether there is a Terran Conflict verison by now) adding a LOT of ships into the game and some other features. I guess this model would be a fan-made one.
Maybe you'd better change the Edit in the first post accordingly to show it from a mod for X3, not form the actual game. Not that anyone beliefs it's form the actual game X3 and starts complaining about copyright, without even checking further into the thread...
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Oh, okay. I didn't know that either.
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Not sure about the smiley face yet - will have to see it in mission. It certainly looks like its going to be hard to kill - would love to be able to be on the GTVA side with a maxim equipped fighter ;7. As for the fact its been taken from X3, as long as it is credited I don't see the problem. It certainly looks like its stuffed with gadgets
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Yep, we're pretty careful about credits in stuff.
In fact, Fury has been going through our modpacks and double-checking everything to make sure it's all fair use for a few months now.
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I had glowpointed recently, so now it got some blinking lights on dishes and those "poles" sticking out of the hull, as well as some other lights.
It greatly increases it's "Stuffed with gadgets" feeling.
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So now its a yellow smiley face?
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Make a version with an ANGRY FAIC
>:(
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Have it change to that when it's about to explode.
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Spraypaint female decals all over it.
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On that note, pilots having nose-art on their ships is something I would love in Freespace for key pilots in fan-campaigns. :)
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On that note, pilots having nose-art on their ships is something I would love in Freespace for key pilots in fan-campaigns. :)
The closest thing I can think of is the Loki's teeth. In non-canon, the Nike had those funny angels.
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The Nike had a whole selection. . . . And she was hot.
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:lol:
What happened to the HTL Nike?
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:lol:
What happened to the HTL Nike?
Axem got bored.
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On that note, pilots having nose-art on their ships is something I would love in Freespace for key pilots in fan-campaigns. :)
The closest thing I can think of is the Loki's teeth. In non-canon, the Nike had those funny angels.
Mm, that seems like "Flying Tigers" squadron nose-art more than individual "Memphis Belle"-esque nose art.
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It would be neat if the engine supported decals like that, actually. Then players could maintain their own custom paintjobs for their fighters.
Admittedly, in normal multiplayer all you would see is a variety of genitals.
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Squadron art is not supported by most of the HTL models, I don't think decals would be much better off.
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Admittedly, in normal multiplayer all you would see is a variety of genitals.
I, on the other hand, have a much better opinion of our community pilots.
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Squadwar actually got me into digital art creation. I even released a badge pack featuring a variety of Legion crossbones.
Only a nub would put a dong on his fighter.
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Admittedly, in normal multiplayer all you would see is a variety of genitals.
I, on the other hand, have a much better opinion of our community pilots.
True. If it were Halo or something similar, Narvi would probably be right about the genitals; but the FS community is really civilized, for internet standards.
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Admittedly, in normal multiplayer all you would see is a variety of genitals.
I, on the other hand, have a much better opinion of our community pilots.
True. If it were Halo or something similar, Narvi would probably be right about the genitals; but the FS community is really civilized, for internet standards.
Yeah, I know the community is pretty small and closeknit enough for public genitalia display to be a problem. That was a joke.
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http://img197.imageshack.us/img197/5658/uefmaalik.png
What's wrong with the skybox (or whatever you call the background)?
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Nothing?
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The only problem I see is that it's sickeningly awesome.
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And I think it's a little too bright and dense, but that's just my opinion.
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Might be just my crummy laptop monitor but it looks like dust more than stars?
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They do seem a bit too dense. The visual noise might be distracting while flying.
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I like the milky way effect, though the bigger stars do look a bit blobby rather than being more intense. The real question for me is what is that smiley face doing in the radar dish and how can I get one.
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Disregard my last post.
It was indeed my crummy laptop monitor. The dust I was seeing was the dust on the monitor. Hurr Durr.
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Disregard my last post.
It was indeed my crummy laptop monitor. The dust I was seeing was the dust on the monitor. Hurr Durr.
:lol:
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And I think it's a little too bright and dense, but that's just my opinion.
I said this several times. They ignored me.
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:wtf:
Right. You were ignored because you weren't immediately told your feedback had been listened to, taken into account, and implemented. Or because you weren't shown new screenshots of a new skybox right away?
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BP staff has decided against using this ship in the final version of WiH. It served its purpose as conversion practice for Darius, but we'll aim to get something different in-game.
And topic merged back to WiH screenshots topic where it was originally split from.
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No massive AWACS then?
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We'll probably just go back to using the old model for it. It's a pretty key part of a few missions.
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It may be a good thing, since Maalik was horribly unoptimized and it took ages to generate it's cache files.
Also, it's polycount was horrible, model file had 28MB, which makes it the largest FS model file I ever seen and would have made playing on weaker computers nearly impossible.
I initially liked this model, but after seeing what it did to my FPS I decided that it's isn't worth of it.
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So do the UEF have or not have an AWACS vessel now?
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We could use another one, so if anybody here is a modeller and wants to make an AWACS for WiH, it will most likely be really welcome.
In my opinion, this community could use some HTL custom AWACS units anyway, they're least represented canon class on FS Mods database.
And all custom AWACS units I encouncered are lo-poly, not to mention even canon ones haven't been HTLed jet (Axem did some nice work on Charybdis model, but it's unfinished).
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Do the UEF even need an AWACs ship?
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AWACS is rather poor classification for electronics warfare vessel, but yes, they do need one.
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:wtf:
Right. You were ignored because you weren't immediately told your feedback had been listened to, taken into account, and implemented. Or because you weren't shown new screenshots of a new skybox right away?
I like using implied victimhood to leverage my argument. But really no, I was just being facetious.
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Sxreenshots please :)
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Do the UEF even need an AWACs ship?
Yeah, AWACSes are useful outside nebulae.
(AWACS stands for Advanced Warning And Control Systems :P)
-
Do the UEF even need an AWACs ship?
Yeah, AWACSes are useful outside nebulae.
(AWACS stands for Advanced Warning And Control Systems :P)
I know what 'AWACS' stands for. I was just wondering why the UEF would need them for, considering they had no outside threats, there are no nebulas in Sol, and etc.
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I'd imagine the same reason the GTVA has them, for long range detection. Far Far longer than fighter radars can handle. Also for getting BBC3.
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Do the UEF even need an AWACs ship?
Yeah, AWACSes are useful outside nebulae.
(AWACS stands for Advanced Warning And Control Systems :P)
I know what 'AWACS' stands for.
You spelled the plural of AWACS wrong.
(then again I did too probably :nervous:)
I was just wondering why the UEF would need them for, considering they had no outside threats, there are no nebulas in Sol, and etc.
As I said, AWACS are useful outside nebulae. They can be used to locate individual ships within Sol (remember how in Epsilon Pegasi they were unable to locate the Repulse? AWACS might be useful here.) and for other general electronics purposes (like the Hammako jamming comms).
And they did have outside threats, if you read the prose section you should recall some fringe movements in the Kupier belt.
-
You fixed that typo rather sharpish....
But yeah, finding the Repulse would've been easier with an Awacs :nod:
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Do the UEF even need an AWACs ship?
Yeah, AWACSes are useful outside nebulae.
(AWACS stands for Advanced Warning And Control Systems :P)
I know what 'AWACS' stands for. I was just wondering why the UEF would need them for, considering they had no outside threats, there are no nebulas in Sol, and etc.
They're converted Jovian electronics ships. The Jovian system is characterized by a massive electromagnetic field, including the infamous Jupiter-Io flux tube. The Jovians probably have need for such ships even before the war.
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I thought the acronym AWACS is outdated already. Is there a new term for it? :confused:
http://en.wikipedia.org/wiki/Airborne_Early_Warning_and_Control
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AWACS in FS canon has always stood for Advanced Warning and Control System.
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WHERE'S MY ARASHI?
-
simply amazing
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I literally think about WiH every day and imagine all kinds of storylines and battles in it. To be blunt, I am so ****ing excited.
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PM me a few. Don't want to let you down.
Not that we're taking storyline suggestions or changes this late in the game, but I just want to get a sense of what people are expecting.
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Also, there's the BP chatroom (you can find a link in the DC release thread). Most of us developers are there.
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Many BP staffers hang around in IRC, on Espernet's channel #bp (https://widget.mibbit.com/?settings=b73fe961ed217d9a3cbd9637dc7ba9bf&server=irc.esper.net&channel=%23bp&noServerTab=false)
Welcome :)
Hmh, do you think it'd be good time for a few new WiH screenies?
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How about an audio clip of a Karuna in action? ;7
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They already have the Karuna in AoA. :p
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(http://img196.imageshack.us/img196/1749/screen0111.png)
(http://img14.imageshack.us/img14/659/screen0110o.png)
(http://img24.imageshack.us/img24/5728/screen0099.png)
(http://img43.imageshack.us/img43/2797/screen0084.png)
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(http://img31.imageshack.us/img31/2913/screen0139.png)
(http://img8.imageshack.us/img8/894/screen0143.png)
(http://img3.imageshack.us/img3/7908/screen0130.png)
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:eek2:
**** you guys for torturing me
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You are welcome.
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:jaw:
Sorry but that is all I can say, there is no emoticon for drool!, :lol:
Loving it, can't wait!
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(http://img24.imageshack.us/img24/5728/screen0099.png) (http://img24.imageshack.us/img24/5728/screen0099.png)
That looks almost photorealistic. Like it wasn't an ingame screenshot, but it is. :jaw:
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(http://img24.imageshack.us/img24/5728/screen0099.png) (http://img24.imageshack.us/img24/5728/screen0099.png)
I take it that Karuna is getting sufficiently 0wned? :nervous:
And too bad post processing kills FSAA... :(
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(http://img24.imageshack.us/img24/5728/screen0099.png) (http://img24.imageshack.us/img24/5728/screen0099.png)
That looks almost photorealistic. Like it wasn't an ingame screenshot, but it is. :jaw:
God, imagine back in '99 when you first played FS2, if you had been shown that picture and told "thats the exact same engine you are currently playing on."
I would have laughed in your face.
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Pictures won't load. :( Stupid Interwebz slowness.
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Fury, how did you get a picture like that? Which PP settings?
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Dilmah G, set-post-effect sexp of course. The mission from which the screenshot was taken, has had that long time now. I use default post processing settings, which work really well. I can't stand over the top bloom and what have you, so using custom PP settings is pointless.
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Amusingly I find this random image to symbolize WiH quite well. ;)
[attachment deleted by admin]
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Pictures were taken before, during, and after Darius playing WiH. Credits for the roll-up cigarette go to Dilmah's gang.
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My name is Darius, and I approve this message.
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Roll up cigarette?
I approve that message ;)
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I want this!
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I want this!
Yeah, I want that roll up cigarette too! ;7 :)
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I'm reminded of my desire to own a trenchcoat...
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Now that I finally got to see the screenshots, I have one thing to say.
Want.
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Previous batch of screenshots had something in there that shouldn't have been. :nervous: I took several new screenshots from slightly different scenario, unfortunately they didn't come out as well as the now removed batch did. :(
Deimos falls to UEF's fast-response bomber corps.
(http://img36.imageshack.us/img36/3020/screen0348.th.png) (http://img36.imageshack.us/i/screen0348.png/) (http://img130.imageshack.us/img130/3279/screen0270.th.png) (http://img130.imageshack.us/i/screen0270.png/) (http://img15.imageshack.us/img15/325/screen0290.th.png) (http://img15.imageshack.us/i/screen0290.png/) (http://img43.imageshack.us/img43/7777/screen0313.th.png) (http://img43.imageshack.us/i/screen0313.png/)
Those who managed to see the previous batch of screenshots, please do not discuss about differences in these screenshots. :p
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Must not be a fun day for that Deimos... :nervous:
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Take it from me when I say they have better days. :D
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The Deimos is actually a pretty nasty platform, especially with Fury AI, but the UEF bombers are really savage.
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You have to admit that the UEF takes Macross Missile Massacre in FreeSpace to a whole new level, though.
I really, really like the missile trails.
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that's just a COMPLETELY uncalled for amount of bombs.
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Not really, no. What you see in those screenshots is the weakest of UEF bombs, launched in swarms of four. Four of them is only tiny bit better than single cyclops.
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Then that's about...eight cyclops right there? (in the second picture)
I count 33 trails.
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Their big advantage is that they're hard to shoot down. They may be fairly weak, but they're functionally four times tougher than a Cyclops, and they saturate point defenses very well.
Of course we could always slap some armor on various types of bombs too to make things interesting.
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There were quite a few UEF bombers in that test scenario the screenshots were from. In addition there was a Karuna, Sanctus and another, much larger UEF warship nearby bombarding Tev warships present. Deimos wasn't alone. :p
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Yeah, and don't forget that the UEF doesn't field bombers like the GTVA does. You'll see squadrons of Boanerges or Artemises doing massed tactical strikes, but when it comes to the UEF, usually it's a wing or two at most. They're just crazy powerful.
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Reminds me of "Stalin's Organ" style massed rocket strikes.
That's a good thing.
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Then that's about...eight cyclops right there? (in the second picture)
I count 33 trails.
The point is that they saturate the GTVA's point defense. You can't shoot down all 33 warheads, even if a few hit it's still better than none hitting.
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I guess that in case somebody will be making a TEV campaign for WiH, he will have to hint using EMP missiles for defence.
Nothing but them would be able to stop these torps.
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Original version with post-processing
(http://img24.imageshack.us/img24/5728/screen0099.png)
New version without post-processing and after ambient lighting overhaul.
(http://img682.imageshack.us/img682/528/screen0363.png)
As you can see, general tone of ambient lighting is dark. Which fits mood and setting of the campaign as well as brings some flavor of realism into play. In WiH missions you will see that amount of ambient lighting will vary depend on how far away from the Sun mission is taking place. Battle in above screenshot is taking place near Europa, quite far away from the Sun.
Post-processing has been moved to experimental in 3.6.12 RC2 due to buggy implementation causing memory leaks and other issues that may cause crashes.
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brings some flavor of realism into play.
No it doesn't.
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Aww, I liked the shinyness; this new shot looks kinda bland, - dare I say it - retail...
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Aww, I liked the shinyness; this new shot looks kinda bland, - dare I say it - retail...
Sorry, mate, nothing we can do:
Post-processing has been moved to experimental in 3.6.12 RC2 due to buggy implementation causing memory leaks and other issues that may cause crashes.
brings some flavor of realism into play.
No it doesn't.
See the Astrography thread. It's a distant flavor (ambient lighting, for instance, is still present, and local light sources aren't included) but it's at least 'more realistic'.
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Will the settings you use in the launcher have any effect?
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Aww, I liked the shinyness; this new shot looks kinda bland, - dare I say it - retail...
That effect was achieved by using low saturation and high contrast. Even if post-processing wouldn't have issues, the effect wouldn't have been used much. You don't want low saturation in all missions. In other words, the effect in question was only ever used for that specific cutscene.
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Mmh, if it's too shiny, I feel it's too unrealistic, and don't like it. This is the main reason why I prefer Spidey's light settings over Herra Tohtori's.
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That second screenshot looks atrocious. It's like you turned off specular lighting or something.
Changing the ambient lighting based on distance from the sun makes sense, and turning off the desaturation is fine too, but something just isn't right there.
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Well, Fury HAS said that he prefers his missions as dark as possible. Personally, I would go crazy playing it that dark, but using HerraTohtori's lighting settings from the wiki's Sample Lighting Settings page (http://www.hard-light.net/wiki/index.php/Sample_Lighting_Settings) makes everything look rather cool.
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That second screenshot looks atrocious. It's like you turned off specular lighting or something.
Changing the ambient lighting based on distance from the sun makes sense, and turning off the desaturation is fine too, but something just isn't right there.
The problem at the moment is that the sun is in the same plane as the mission and therefore has relatively little lighting effect on the upsides of the ships, which are mostly facing the camera.
I'm inclined to agree that it needs to be addressed, either by tilting the skybox or by tilting the whole mission.
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I use ColeCampbell666's settings for my FreeSpace experience. It's beautiful to see all the light weapons fire throws out with those settings.
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I'm inclined to agree that it needs to be addressed, either by tilting the skybox or by tilting the whole mission.
:wtf:
It's good to see that we all have different preferences when it comes to light settings, though. Who here uses castor's settings?
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IIRC I'm using something between Spidey's and Herra Tohtori's settings. Castor's and ColeCampbell666's are just too dark for me (I don't like to collide with a capital ship I hadn't spotted in the dark background ><)
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I'm using default lighting settings :nervous:
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I use ColeCampbell666's settings. Having so much illumination come from weapons fire has a nice dramatic effect for me.
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I'm using default lighting settings :nervous:
x2
i just can't be arsed to play around for that long for what seems to me to be little noticeable difference (i mean between the step changes while fiddling). none of the settings in the wiki page really struck me as better than default.
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I'm using default lighting settings :nervous:
x2
Woo, my brethren!
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X3 depending on mod.
BP I run on default, TAP I use special settings.
Dekker mod.
Just. . . . . . :ick:
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When people say default, do they mean they do not use lighting settings at all, or they use those provided by FSU in mediavps release topic?
-ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5
If you do not use lighting settings at all, I heartily recommend to use those by FSU.
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I'm assuming that they leave the fields blank, causing FS2_Open to use the default (not recommended) values that the engine uses when nothing is specified.
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I'm assuming that they leave the fields blank, causing FS2_Open to use the default (not recommended) values that the engine uses when nothing is specified.
this. it looks great to me.
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FSU recommended lighting settings would look better. :p
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I'm sure they would, but Spidey's light settings suit me perfectly so I'm sticking to that.
On a related note, the light settings I tried prior to this was the one provided on FSWiki at http://www.hard-light.net/wiki/index.php/Sample_Lighting_Settings#FreeSpace_Wiki_Settings. I thought that was pretty good until I saw Spidey's settings.
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FSU recommended lighting settings would look better. :p
Possibly, but I can't be arsed to copypasta them. :p
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When people say default, do they mean they do not use lighting settings at all, or they use those provided by FSU in mediavps release topic?
-ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5
If you do not use lighting settings at all, I heartily recommend to use those by FSU.
With default I mean no lighting settings at all yeah.
I tried those you copy pasted there just now though, and they look pretty good :yes:
It makes entries in the techroom/shiplab look awefully bright (until you rotate them) however.
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I use mostly Herra Tohtoris settings in FS2, and modified versions of it for TBP and BtRL.
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Not a screenshot (for which I apologize), but here's a bit of graphical goodness I've been cooking up:
Concept for Destroyer nameplate Layout:
(http://i659.photobucket.com/albums/uu320/FabianW/Eris.png)
Concept for Frigate:
(http://i659.photobucket.com/albums/uu320/FabianW/churchill.png)
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I don't like those funny logos being there, but the text is cool.
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Well I like them. They're like squad logos, but for individual ships. Which actually have more crew attached to them than squadrons believe it or not. Some crewmembers could have like, tattoos of their ship's emblem.
...
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Seriously? Pentagon + Apple with strange text on a Yin Yang over Mars?
Maybe I just have no taste, but that just looks arcane.
The lion's fine though, I guess. (actually, that one's pretty nice)
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I actually agree. I think the concept of having little emblems for ships is pretty sweet, but that Eris thing could use work.
Oh and if you didn't notice, that's the Principia Discordia symbol, Discordia being the Latin name for Eris.
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Maybe just an the apple of discord?
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Seriously? Pentagon + Apple with strange text on a Yin Yang over Mars?
Maybe I just have no taste, but that just looks arcane.
It's supposed to be. It's a reference to this (http://en.wikipedia.org/wiki/Discordianism#Sacred_Chao). It has the Mars in it because Eris is nominally stationed at Mars (Other destroyers have logos depicting their duty stations as well).
Also, I am a part-time discordian. ALL HAIL ERIS!
As for the Lion, that's the Churchill coat of arms.
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mmmkay (http://en.wikipedia.org/wiki/Apple_of_Discord)
well, like Battuta reminded me before, simplicity ftw when it comes to logos like that. The font could use some work and the Sacred Chao really needs to be redone- for use in a logo like that, the pentagon and Apple of Discord should at least look similar, and given the simplicity of the rest of the logo, I'd get rid of the "kallisti" text (yes, I know it's on the actual Sacred Chao image... creative license etc).
[edit]: ninja'd by The_E
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Saying that the Apple and the Pentagon should be the same is kinda missing the point....
The text, however, that's something I'll probably lose for the finished version.
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Meh. All I know about the logo itself is what I could find after looking up the Greek text.
I'm looking at it from a graphic design standpoint- The pentagon is black outline, white fill. The apple has color to it. The apple stands out because everything else save for the planet is white on black (or transparent).
If there are any filters or textures applied to the text (the main logo text, not "kallisti"), applying the same effects to both the apple and pentagon should be enough to dispel the apparent weirdness.
Also, up the contrast on the planet- at the moment it looks like it has weird gray halo around it.
-
Better this way?
(http://i659.photobucket.com/albums/uu320/FabianW/Eris-1.png)
-
Much better.
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And the last one for now:
(http://i659.photobucket.com/albums/uu320/FabianW/vilnius.png)
-
We'll be taking a look at the logos as we move forward, so don't take these as final.
-
Aliasing.
-
I'd honestly recommend a fleet logo for capital craft with individual ship embellishments to it rather than individual logos all around.
And also a similar level of artistic talent applied to each part. (The photorealistic Mars clashes heavily with the rest.)
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And also a similar level of artistic talent applied to each part. (The photorealistic Mars clashes heavily with the rest.)
I've made this point.
I believe the Eris' logo is undergoing some modifications.
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And the last one for now:
(http://i659.photobucket.com/albums/uu320/FabianW/vilnius.png)
:D
-
I'd honestly recommend a fleet logo for capital craft with individual ship embellishments to it rather than individual logos all around.
And also a similar level of artistic talent applied to each part. (The photorealistic Mars clashes heavily with the rest.)
Ideally we'd get something more iconic for most of these logos, and apply some alpha and weathering; these are early mock-ups for now.
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If the player get's transfered to a ship you could use the ships logo as a command briefing animation for the welcome message you usually get. You know the usual "Hello this is <Rank><shipcommanders name> speaking. Welcome to the <shipname>".
Without the weathering of course :P
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Whatever happened to painting pin-up girls as ship logos? :p
-
Do you have a format for the ship emblems? I like the way the Vilnius plate is laid out, but I can see it getting distracting if each ship's plate looks completely different from the others (for example, the differences between the first Eris plate and the Churchill plate.). Maybe I'm just weird like that. :nervous:
-
I think the Vilnius/Churchill layout will be what we're going with (It's my favourite, really).
-
;-)
-
It's the official coat of arms of the city of Vilnius, the city that that particular cruiser was named for.
-
Whatever happened to painting pin-up girls as ship logos?
Probably left behind when they stared to think of themselfs as enlightened or at least close to it....
I just hope we don't get to see comic cats and dogs holding bombs on FS2 capitol ships. That might be fitting for a bomber squad, but for a capship? No.
-
Whatever happened to painting pin-up girls as ship logos? :p
Suits fighters and bombers more, as was previously stated.
You can be sure as hell a nice pair of titties are going on my aircraft. ;)
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I'm going to need a cartoon fox holding a grenade and a gun. ;)
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:bump:
(http://img69.imageshack.us/img69/6438/chokev.jpg)
-
You should be well aware that we've got more substantive things in the pipe than screenshots.
-
Well, I've just updated http://www.hard-light.net/wiki/index.php/UEF_Lao_Tze with a new ship image. Don't expect anything drastically different, although it should give you viewers a good view of how the Lao Tze looks like in WiH.
-
Looks and description-wise(more on that in a second), the Lao Tze is probably my favorite of the UEF fighters. I noticed the tech description on the FSWiki is different from the BP site. Which is the Lao Tze going to be?
Heavy, poor/moderate handling, yet fast interceptor (http://www.hard-light.net/wiki/index.php/UEF_Lao_Tze), or super-handling, but slow-ish, lightly armored heavy fighter (http://blueplanet.hard-light.net/uef.html)?
To me, it looks like it should be the former, with the somewhat podracer-esqely huge engines making for impressive speed, though one could possibly make alternative arguments for some kind of highly-directional thrust vectoring(if there were some kind of flaps or thrusters in each of the three 'lobes' of the engines).
-
The description on the BP site is the correct one. The wiki description has been updated.
-
Just looking at the Lao Tze, where's the cockpit on that thing?
-
It's internal, and very very small. Fluff involves oxygenated g-buffering gel and stuff like that.
-
Hm... interresting.
Is there any place we can read that fluff already, or do we have to wait for the Techroom describtion?
-
Stupid sexy fighter making me wait. Grumble etc.
-
Just looking at the Lao Tze, where's the cockpit on that thing?
I think it's that little thin cuboid sticking out of the centre, at the front.
-
One could also perhaps justify it with a horizontal(i.e. 'lying-down') cockpit, which could help with g-tolerance.
It's internal, and very very small. Fluff involves oxygenated g-buffering gel and stuff like that.
So this really is an almost bomber-size(33m, as quoted there) superfighter?
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Yeah, and since the Vasudans and Humans can manipulate gravity fields (artificial gravity onboard vessels, nullification of gravity for escaping gravity wells), wouldn't it have some kind of inertial compensation system on-board too?
-
I'm sure it does. But like all shipboard systems, such things are energy expensive. Pilot comfort may not exactly be top priority when it means a sacrifice in performance.
-
The GTA was lobbing 5 gigaton bombs around during the Great War. I would assume energy for inertial compensation is small change compared to the energy required to power guns capable of competing with missiles equipped with multi-kiloton warheads.
-
I'm not a science geek, but wouldn't a reversed gravity field inside the cockpit put even more stress on the human body? Gravity interacts with inertia, but doesn't cancel it out, right?
-
If you can produce a gravity force with the same strength and opposite direction to the inertia, the two forces *should* cancel out.
-
Yeah, that would help to explain Freespace-style physics; such as why your Fighter can cruise to a stop when the engines die.
-
The GTA was lobbing 5 gigaton bombs around during the Great War. I would assume energy for inertial compensation is small change compared to the energy required to power guns capable of competing with missiles equipped with multi-kiloton warheads.
You would assume incorrectly.
Power requirements for magitech are set at levels that seem believable, consistent with 'real physics' where possible, and most importantly, in line with an interesting and gritty setting.
Leave the backseat writing aside, please.
-
Eh. This went off-topic fast.
I'll see if I can procure a decent screenshot later today, though I'm not really sure what I could show you what you haven't already seen in a form or another.
-
How about a Lao Tze leading a delta formation with of two or four Uhlans in front of Earth (or some other pretty planet). That would make a nice wallpaper ;)
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Sorry, but I decided not to take any new screenshots. :p I had forgotten we have a new teaser trailer in the pipeline as soon as few more assets get done. This teaser will probably be the last thing we'll give you until release of WiH.
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Sorry, but I decided not to take any new screenshots. :p I had forgotten we have a new teaser trailer in the pipeline as soon as few more assets get done. This teaser will probably be the last thing we'll give you until release of WiH.
Oooohhh! Does that mean it's nearly done then? Can't wait!!!
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Mission-wise the whole campaign is only half-done.
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Sorry, but I decided not to take any new screenshots. :p I had forgotten we have a new teaser trailer in the pipeline as soon as few more assets get done. This teaser will probably be the last thing we'll give you until release of WiH.
Oooohhh! Does that mean it's nearly done then? Can't wait!!!
Mission-wise the whole campaign is only half-done.
I'll be doing a post with information on the release schedule in the next week or so. I think you'll like what you hear.
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*<----hops around with excitement, looking like he needs the loo!
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/me joins him, regardless of him being more or less aware of what's going on anyway.
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/me munches on cheetos and watches
-
* Carbine7 follows Wobble's and Dilmah's example.
-
* Carbine7 follows Wobble's and Dilmah's example.
/me laughs at Carbine7 because he's doing it wrong.
Try quoting the posts, you'll see how it's done. Hint: it's not just color=red.
Wobble too :P
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A schedule!? No way you're that organized :p
jkjk that's always been a BP strength.
-
* Carbine7 follows Wobble's and Dilmah's example.
/me laughs at Carbine7 because he's doing it wrong.
Try quoting the posts, you'll see how it's done. Hint: it's not just color=red.
Wobble too :P
Picky picky :p
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Sir, I think something just blew up.
(http://img638.imageshack.us/img638/9357/screen0436.th.png) (http://img638.imageshack.us/i/screen0436.png/)
-
:eek2:
God, this mod just gets better and better.
-
Sir, I think something just blew up.
(http://img638.imageshack.us/img638/9357/screen0436.th.png) (http://img638.imageshack.us/i/screen0436.png/)
No need to call for SAR, I guess...
-
I just saw it in action and it is beautiful.
They should've sent a poet.
-
I'd rather have someone with a video capture programm and a space to upload or a youtube account than a poet :p
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Sir, I think something just blew up.
(http://img638.imageshack.us/img638/9357/screen0436.th.png) (http://img638.imageshack.us/i/screen0436.png/)
No need to call for SAR, I guess...
That'll teach you to fly 30 seconds straight and level in the combat zone...
-
Raynor Duel - The Movie (http://www.youtube.com/watch?v=jE35kE1DSd0)
-
Skybox and music are nice.
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Raynor Duel - The Movie (http://www.youtube.com/watch?v=jE35kE1DSd0)
Battle over Europe ! :D
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Hopefully no Raynor chunks will land on my head.
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Nice new feature, I hope it's all moddable through table entries.
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It's a script. It's more moddable than any tbl entry could ever be.
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Am I imagining things or are those new shockwaves for the torpedoes?
I don't remember them to be that translucant.
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Look again, Norbert. That new shockwave is used everywhere.
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Am I imagining things or are those new shockwaves for the torpedoes?
I don't remember them to be that translucant.
They're custom shockwaves by Nighteyes.
With luck we'll get most of the War in Heaven stuff put in the new MediaVPs.
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Look again, Norbert. That new shockwave is used everywhere.
I was only halfway through the video when I posted that, when it paused to load. YouTube was quite slow :lol:
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And I
JIZZED
IN
MY PANTS
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So, I decided to improve BP's muzzle flashes a bit. Especially UEF could use some improvement in that department. I started off with the biggest gun in UEF arsenal.
(http://img443.imageshack.us/img443/5699/screen0440.png)
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oh my... BFG 9000 eat your heart out..
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For reference, those guns have a muzzle diameter of ~40 meters. The Iowa class battleships, seen firing her guns here:
(http://upload.wikimedia.org/wikipedia/commons/thumb/e/ea/BB61_USS_Iowa_BB61_broadside_USN.jpg/470px-BB61_USS_Iowa_BB61_broadside_USN.jpg)
have a muzzle diameter of "only" 16 inches, or 406 mm.
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Solar forces are overcompensating for something :P
Is it installation based then?
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Nope, artillery frigate.
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It's carried on the Narayana class heavy frigates as primary armament. The Naras are sort of bigger, meaner versions of the Karuna. See also:
(http://blueplanet.fsmods.net/E/narayana.png)
Also, if you want to talk about overcompensating, I would point you toward the GTVA Beams.
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We get to see it in full at some point before release I hope :3
Edit- The_E read my mind like some sort of psychic ninja space hamster.
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Naryanas are no match for the Chimera (...or two... And a Bellerophon... And a Deimos and a couple of Aeoluses too. And bombers)...!
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Is there only the one horizontal lighting array thingy (starboard fore)?
Aesthetic choice?
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The same artillery frigate is featured in the wallpaper that Battuta and The E made by the way.
(http://blueplanet.fsmods.net/E/Mars.png)
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Hot damn... that muzzle flash... now I know what you mean with "polishing"! :eek2:
Keep on polishing!!! :nod: :yes:
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No amount of words can equate to the epicness of those shots.
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You should see the effects on the receiving end. Railgun impacts got the same scripting treatment as bomb detonations...
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So much for Narayana being secret.
I guess that since it's been officially revaeled, posting awesome screens of it is OK.
BTW, on FSPL everyone knew about it for quite some time, due to it becoming a favourite ship of one person with keen eyes and large monitor. :)
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It was already mentioned by name somewhere else (possibly in one of the infoblurbs?), and was seen briefly in the Solaris demo video (the Toreador) and in that video of that mini-campaign somebody was making... Dilmah G, I think? First Battle of Neptune, or somesuch.
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So much for Narayana being secret.
I guess that since it's been officially revaeled, posting awesome screens of it is OK.
BTW, on FSPL everyone knew about it for quite some time, due to it becoming a favourite ship of one person with keen eyes and large monitor. :)
It's pretty easy to see on the Battle of Neptune video, it's godly.
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So much for Narayana being secret.
A poorly-kept secret at best. ;)
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That muzzleflash is awful. :P Do you have any idea how much of your rails you're ejecting into space with each shot if it's that huge?
You could make the shot itself shiney, and I'd accept that, but this is just ridiculous. It's a railgun dammit!
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unless it isn't a railgun?
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unless it isn't a railgun?
Then you have even less excuse.
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unless it isn't a railgun?
Then you have even less excuse.
It's definitely a railgun, and heck I was thinking the same thing about it not making much sense for a railgun (and an exoatmospheric one at that) to have a big muzzleflash, but...man it looks cool.
So call it a chemically assisted projectile and it's all good, man, just roll with it.
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Maybe some of the atmosphere inside the firing chamber escapes through the barrel when the slug/missile/whatever is loaded, is sucked into space and is burned up by the projectile's insane velocity before it can disperse enough to be unnoticeable/unaffected.
or maybe HOLY EXPLOSION BATTMAN IT LOOKS AWESOME, STOP COMPLAINING :P
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That detonation is the gunnery crew being blown out with the projectile.
This is why Narayanas have a crew of at least 5000. They are required for prolonged engagements.
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Is that water surrounded by plants on the mars surface?
If yes, how far did this terraforming effort go? Does mars already have breathable air and pressure adequate for humans to walk outside without protection?
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Is that water surrounded by plants on the mars surface?
If yes, how far did this terraforming effort go? Does mars already have breathable air and pressure adequate for humans to walk outside without protection?
It's coming along. The fiction we have suggests a cold but survivable environment out there, including breathable air. Presumably those crazy ridiculous power sources got put to use for stuff other than absurdly powerful weapons. Also, there were comets.
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46 meter diameter muzzles? Hot damn... those are so big you can nearly shove an Ursa into the muzzle of one of those as sort of a kamikaze move or even shoving a Helios down into it... Let alone the Mass Driver shells themselves are the size of another large bomber itself....
With the sheer size of the muzzles themselves, i cant help but wonder how much ammo the main cannons are outfitted with and how fast they can be reloaded to refire...
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It's much, much easier if you have the magic gravity manipulation tech the FS universe has.
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46 meter diameter muzzles? Hot damn... those are so big you can nearly shove an Ursa into the muzzle of one of those as sort of a kamikaze move or even shoving a Helios down into it... Let alone the Mass Driver shells themselves are the size of another large bomber itself....
Now there's an idea...fire an Ursa at super-speed at the enemy, then have said Ursa fire a Helios salvo at an even greater speed. It's brilliant!
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46 meter diameter muzzles? Hot damn... those are so big you can nearly shove an Ursa into the muzzle of one of those as sort of a kamikaze move or even shoving a Helios down into it... Let alone the Mass Driver shells themselves are the size of another large bomber itself....
Now there's an idea...fire an Ursa at super-speed at the enemy, then have said Ursa fire a Helios salvo at an even greater speed. It's brilliant!
Yo Dawg,
I heard you liked bombing, so I put bombers in your bombs so you can bomb while you bomb!
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What? We still have some great war era fighters and bombers lying around? Bah... use them as ammunition for our artillary ships.
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The best explaination for muzzleflash would be what I'm using for my coilguns, a projectile fired in conventional way, then accelerated even more by railguns.
That way, expanding gases would still be visible at the end of a muzzle.
Of course, the look of explosion isn't too realistic, but then, neither are the visuals of other explosions.
Realistic explosions would look like short, bright flashes, which won't fit a campaign made in FS universe.
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Wincabledom fligadoodle.
:p
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Realistic explosions would look like short, bright flashes, which won't fit a campaign made in FS universe.
INFR1 came very close to realistic explosion effects, particularly when a ship was destroyed, and they were fairly good.
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At least the thermonuclear weapons look like thermonuclear weapons now.
Though it makes bomb intercept something hellish.
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So, epic-huge Nexus-style explosions?
At least players won't have to deal with any Cataclysm missiles.
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At least the thermonuclear weapons look like thermonuclear weapons now.
Though it makes bomb intercept something hellish.
And it should be!
I mean when I think about it, if I saw a nuke flying somewhere I sure as hell wouldn't haul ass in its direction and then fire on it with guns. :wtf:
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Hey, it's space. No EMP, barely any shockwave... :P
I gather we've gone back to FS1-style "intercept verrrrry carefullllly".
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Hey, it's space. No EMP, barely any shockwave... :P
I gather we've gone back to FS1-style "intercept verrrrry carefullllly".
Not more so than AoA was. Remember, War in Heaven is actually totally compatible with FS2 retail, so weapons like the Cyclops won't have any values changed.
What has changed is the scripting hooks we added to the engine so we can trigger blinding flares when bombs go off. So while you won't be in any more danger doing bomb intercept, it'll be a lot harder to see what's going on, since that first bomb detonation will go KAWOOOSH and everything will be fiery.
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Extra flashiness? I'm up for that.
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Extra flashiness? I'm up for that.
Look at the ModDB page; latest update, first shot you can see one of the flares, except it's actually been toned down in Photoshop so it doesn't wash out the whole image.
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Looks awesome, though there's some funny things going on like the Bellerophon's beam turrets being pure white (probably due to the photoshopping or bloom).
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Looks awesome, though there's some funny things going on like the Bellerophon's beam turrets being pure white (probably due to the photoshopping or bloom).
Bloom, probably.
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Gah Fury. You had two perfectly good screenshots in the internal which could have been used.
(http://blueplanet.hard-light.net/electronics1.jpg)
(http://blueplanet.hard-light.net/electronics2.jpg)
I'm going to ba-bump this to ask. "Where'd this guy go?" :P
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Huh? It's explained pretty conclusively earlier in the thread. That model is imported from an X3 mod, and while the mod team leaders were happy to give us permission to use it, they couldn't secure permission from the original modelers to give it out. So we cut it; it wouldn't have been ethical.
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Argh, I completely missed it.
Oh, also, the Vexor.
Is it ok to share it now? (Not that its very useful in its current HURK I RAPE UR COMPUTER state)
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Yes, you can share the Vexor.
Also, just as an aside, that model for the AWACS, while beautiful, was also quite the resource drain.
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Vexor?
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Vexor?
Vexor = old Solaris. It's an awesome design, but we need to fix it before we can use it.
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Having not seen the new one yet am i right in thinkig it was the one from that youtube vid where it was engaging a Raynor?
Reminiscent of a Coalition carrier from starlancer?
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Yep, that one.
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The video playing Spiritus Elektros? It was attacking a pair of Deimoses and a Titan, but yeah it is Starlancery.
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Gah Fury. You had two perfectly good screenshots in the internal which could have been used.
(http://blueplanet.hard-light.net/electronics1.jpg)
(http://blueplanet.hard-light.net/electronics2.jpg)
I'm going to ba-bump this to ask. "Where'd this guy go?" :P
Is that one of the OTAS vessels from Xtended Mod? (The shield frigate)
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Yep.
A while back I found a script to convert models from X3 format into DAE, and used these models to learn about converting and what FS models require in order to work. I had quite a lot of fun getting some of them ingame.
(http://blueplanet.hard-light.net/before.jpg)
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Yep.
A while back I found a script to convert models from X3 format into DAE, and used these models to learn about converting and what FS models require in order to work. I had quite a lot of fun getting some of them ingame.
(http://blueplanet.hard-light.net/before.jpg)
Thought so (Nice Boron ship.. that's the Ray isn't it?)
I used to work with the old Xtended team before they got hired for Terran Conflict. Was one of their writers and a tester. Worked with Mokonzi to fill the BBS with fluff articles about all the new additions, and gave the Otas M0 (Which was never released) it's title (Castellum). And the Otas Arty frigate, another chap and myself gave it it's eventual designation of 'Onager'. So, I recognised that Otas ship right off the bat :P
Edit: Darius, I have a suggestion which might pay dividends for you guys. You can convert X3 models to FS2. You might want to talk to an X-modder called Cadius, of this mod Here (http://forum.egosoft.com/viewtopic.php?t=269847&postdays=0&postorder=asc&start=0), he may be able to provide you with some of his models (As a few of them are from Nexus: TJI)
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That's a Kraken Missile Frigate.
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That's a Kraken Missile Frigate.
Maybe I should pay Terran Conflict and pay attention to the Boron ships >.> (I'm a Terran/Argon/Split user myself, Boron ships have always been just scenery to me)
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Argon / OTAS for me, but even so it does make a pretty decent Vasudan ship.
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Argon / OTAS for me, but even so it does make a pretty decent Vasudan ship.
No argument from me, it makes a rather good looking Vasudan ship.
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Argon / OTAS for me, but even so it does make a pretty decent Vasudan ship.
No argument from me, it makes a rather good looking Vasudan ship.
If only we could find the original modeler and get permission to use it. :(
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It's part of X3: Terran Conflict now.
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Argon / OTAS for me, but even so it does make a pretty decent Vasudan ship.
No argument from me, it makes a rather good looking Vasudan ship.
If only we could find the original modeler and get permission to use it. :(
Mox just flat out disappeared, I never see him on MSN, haven't for years. I dunno if he was hired by Egosoft and changed all his contact details or what, but I've had no contact with him since the last release of Xtended Reunion. Mokonzi might know, but I've never thought to ask.
I do recommend you check with that Cadius guy, some of his models, particularly the Nexus ones, would be good assets, if not for you (and I think the Noahan ships fit with the style of the Solaris, personally), for the community at large.
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Thanks for the info Ravenholme. I'll get in touch with Cadius.
I had a chat with Mokonzi a while back, and he said the same thing: Mox has pretty much vanished off the face of the Earth :P
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Thanks for the info Ravenholme. I'll get in touch with Cadius.
I had a chat with Mokonzi a while back, and he said the same thing: Mox has pretty much vanished off the face of the Earth :P
Yeah, it's pretty puzzling, as far as I know he didn't let anybody know about it, any reasons or anything. Kinda worrying as well, but... what can you do? =/
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Mystery picture featuring the Orange Box.
(http://img839.imageshack.us/img839/7905/screen0248.png)
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Anisarii + Orbital bombardment?
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Boom!
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I see BlackWolf's gas refinery. Probably Jupiter or Saturn, I think.
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I see BlackWolf's gas refinery. Probably Jupiter or Saturn, I think.
Yeah, definitely think we're going to have action inside a Gas Giant, which could be fun.
And now I want to read "The Algebraist" by Iain M Banks again.
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(http://img263.imageshack.us/img263/1146/screen0254k.png)
(http://img163.imageshack.us/img163/1263/screen0291.png)
(http://img508.imageshack.us/img508/2559/screen0304.png)
(http://img209.imageshack.us/img209/2567/screen0311.png)
(http://img203.imageshack.us/img203/5867/screen0334.png)
(http://img69.imageshack.us/img69/2208/screen0258.png)
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Ooooooh, pretty!
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(http://img209.imageshack.us/img209/2567/screen0311.png)
Your lighting settings (and the new per-pixel shaders) are the envy of 2011-era games
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I wonder if those are the same setting I use, can you post them?
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Man, the screenshots bumped me into full do-want mode
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Squee squee Zods and more Gefs to kill!
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Man, the screenshots bumped me into full do-want mode
Just playing through WiH again (for the fourth time I guess) because of these pics.
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MAN, how I would love to chew a piece of that ******* destroyer on WiH 2....
Indulge me please.
And it's good to see the Toutatis in action as well :yes:
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Toutatis?
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(http://img69.imageshack.us/img69/2208/screen0258.png)
Right there, if my eyes are not failing to me now.
And that would make my day a sad one.
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Toutatis near Jupiter... not that it means such with subspace, but hmmm...
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Call me an idiot, but I swear I see shadowing in some of those screenshots.
If so, can I have, please?
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I wonder if those are the same setting I use, can you post them?
I'm also curious about this.
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(http://img209.imageshack.us/img209/2567/screen0311.png)
Your lighting settings (and the new per-pixel shaders) are the envy of 2011-era games
HOLY **** DO WANT
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ಥ_ಥ ...Beautiful.
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Lighting settings, shaders and post processing tables are right here. (http://www.hard-light.net/forums/index.php?topic=72883.0). Feel free to experiment with them.
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(http://img508.imageshack.us/img508/2559/screen0304.png)
Is that an asteroid base?
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Isn't it a fighter in the front with a asteroid in the back ?
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yes. In front of... the BTRL asteroid?
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yes. In front of... the BTRL asteroid?
Yeah, it's the TF Ion in front of one of the BtRL asteroids.
Which has me interested, those asteroids have not been used as much as they should have been, so some megascenery to fly around is always nice. I personally suspect that the picture in question involves the Gefs, since Asteroid/Cometary habitats seem to be their domain.
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Isn't it a fighter in the front with a asteroid in the back ?
There do appear to be some structures on the asteroid, however. Irregularities, at least.
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Isn't it a fighter in the front with a asteroid in the back ?
There do appear to be some structures on the asteroid, however. Irregularities, at least.
I think those are orbital satellites.
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The habitat does indeed have some protruding superstructure.
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The habitat does indeed have some protruding superstructure.
Gefs then, definitely. Crazy Cometary Man and their plan to escape the Shivans.
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Do people aside from the Gefs have asteroid bases?
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I suspect there will be mining stations build right into asteroids. That's probably how the Gefs got their first habitats, by settling abondened (due to being mined out) asteroid mining bases.
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Lighting settings, shaders and post processing tables are right here. (http://www.hard-light.net/forums/index.php?topic=72883.0). Feel free to experiment with them.
I'm starting to think the settings used on those screens aren't the same as the ones on this thread OP.
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Original post is from July 11, 2009, so of course not. :p However, in screenshots from January 16, 2011, yes they are the same.
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Here is some technowizardry FPS profiling of one of our missions! (results may not apply to your rig)
(http://img189.imageshack.us/img189/5150/m21benchmarks.png)
As a result of this sort of rigorous scrutiny, we can now quantify exactly how many FPS that Narayana on your screen is costing you. We will then sell 1-FPS optimization upgrades via our new digital distribution platforms as DLC! All upgrades are cumulative.
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Here is some technowizardry FPS profiling of one of our missions! (results may not apply to your rig)
(http://img189.imageshack.us/img189/5150/m21benchmarks.png)
As a result of this sort of rigorous scrutiny, we can now quantify exactly how many FPS that Narayana on your screen is costing you. We will then sell 1-FPS optimization upgrades via our new digital distribution platforms as DLC! All upgrades are cumulative.
Is that the new or old Narayana?
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New, but as you read left to right the options are cumulative, so 'No Narayanas' only adeds an average of about 3.5 FPS over the notch below (Karuna Is A Box)/
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I like the Karuna is a box option, if only because turning them into boxes for the whole WiH 1 campaign would render the whole thing a surrealist masterpiece.
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And you could turn on No Fed Weapons but the story would conclude ~just about the same~
(http://www.talknerdytomelover.com/storage/OhSnapBear.jpg?__SQUARESPACE_CACHEVERSION=1279754920780)
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That picture just made me lol entirely too hard.
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***MatthTheGeek checks all the options***
Oh wow, 10 fps !
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And you could turn on No Fed Weapons but the story would conclude ~just about the same~
*pic*
:lol: :lol: