Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: peterv on August 27, 2009, 06:39:12 pm
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The ugliest bomber of the Vasudan arsenal:
(http://img42.imageshack.us/img42/8026/bkh1alt.jpg)
(http://img10.imageshack.us/img10/859/bkh2.jpg)
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Well, I guess now its not ugly anymore :D :yes:
I love how it stayed close to the original design...
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Also one of the most usefull.. and now one of the most sexay! that model is :pimp:
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Ugliest? I thought it was the best looking one myself.
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Woot, another ship in the works.
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Woot. If we can get some textures on there that don't look blurry as hell, that'll wind up being very sexy. :)
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Nice, very nice.
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Excellent. With a proper texture and normal map, this will be perfect.
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Maybe the cockpit area needs a little work, but great otherwise :)
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It needs a proper cockpit. With glass and pilot and stuff. all too few of the Vasudan ships have that little bit of awesomeness.
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Maybe the cockpit area needs a little work, but great otherwise :)
a little ridge work on the cockpit glass supports would be where I'd start
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Excellent. With a proper texture and normal map, this will be perfect.
Keep your dick in your pants. It's getting there, but peterv definitely has some more tricks up his sleeve (including, hopefully, a cockpit!)
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I didn't do anything to the cockpit yet, it's going to "eat" the rest 1000 polys left. :)
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Most likely the smoothness on the pic is just renderer smoothing, without being high-poly. Look at the edges...
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Most likely the smoothness on the pic is just renderer smoothing, without being high-poly. Look at the edges...
Exactly :)
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One of the most perfect HTLizations. Maybe not as awesome in terms of artistic freedom, but it's really the Bakha, just prettier and eating your processors
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One of the most perfect HTLizations. Maybe not as awesome in terms of artistic freedom, but it's really the Bakha, just prettier and eating your processors
It's textures, not so much polies, that slows down your game.
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One of the most perfect HTLizations. Maybe not as awesome in terms of artistic freedom, but it's really the Bakha, just prettier and eating your processors
It's textures, not so much polies, that slows down your game.
Tell that to asteroids... Collision detection really starts to bog down frame rates when there are enough high-poly objects in the game, even with perfectly optimized texture use. Which many of FreeSpace ships do not, friendly spoken, have. :nervous:
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10,000 polies for a single asteroid is insane, especially when you have upwards of 100 of them in-game, up to 200 in really big asteroid fields...
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It won't matter in a few years since the average computer will be able to handle it anyways. If you can't handle it, either upgrade your computer or use older models and textures from older vps by copying them to mediavps/data in their corresponding sub-folders. I wouldn't want the team to limit detail just because some people are complaining.
If so, then why not bump up the max frame limit? and let me add effects with thousands of frames in them?? obviously not every one agrees with your views... :)
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*_*
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Well, the poly problem would not be as much as an issue if the collision detection model was improved. I believe this was mentioned elsewhere in the forum.
-Thaeris
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Back on topic:
Is there a reason you modeled the gaps in the plates instead of using a normal map for them? It seems a bit wasteful.
Otherwise, I must say that I have another distracting factor to screw me up in Bearbaiting. "Look, the flak turrets are shooting me. Look at how pretty the explosions are when framing my HTL---" BOOM
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Peterv: Apart from the fact that the stuff you produce always looks awesome, the nicest thing about your threads is that I open them up to the plesant surprise of a fully textured ship. Keep it up! :D
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Thank you VA :D
Kolgena: What High Max said, provided that I'm staying below the 6000 polys limit.
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Exactly. Those of us incapable of seeing normal maps at the present time deserve at least some shiny stuff too. :p
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Almost there :
(http://img38.imageshack.us/img38/9816/almstthr.jpg)
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Peterv:
YOU ARE AWESOME
(though just a thought, the Serapis and Bakha are both pretty dull when it comes to glow maps. I think some artistic license could be taken there, at least on the Bakha)
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That cockpit seems like it takes too little space... how to put it... the original model gave the impression that the bubble canopy was only one part of the cockpit; now it looks more like a blister which contains the entire cockpit.
Not that I'm telling you to remodel it or anything; just my personal impression.
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hahaha! that a really tight cockpit
poor little vasudan fellow :D
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Well, if you think that this is a tight cockpit, you should wait and see what i'll to to the Myrmidon ;7
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OOOOOH YOU'RE HTL-ING THE MYRMIDON MORE?
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*_*
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The things I miss when I get dragged to the mall.
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Hmm. I still think that the cockpit should be mainly inside the fuselage, rather than almost completely on the surface. If you look at the Serapis for reference, it seems like that Vasudans like to put a cockpit in the body and give it a tiny window, rather than stick a guy completely in some tiny "blister" as mentioned before. Even doubling the depth of that cockpit would make it look loads comfier.
As for the normal map suggestion, I just didn't see how some parts of the bomber would look much different depending on usage of polies or mapping (side "wing" surface), but I guess if some people can't use normal maps, that's fine. I guess I was hoping that more polies could be used for more details, but looking at the bomber now, there isn't too much that can be added to it, so freeing up polies is a bit useless.
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Yeah, make it extend back. It looks really wierd right now :eek:
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Meh ... I like it.
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Of course if the window is sticking out so far, it would definitely be a structural weakness in the ship and a shot there would basically ruin the bomber and its abilities, since its controller, aka the Vasudan would be gone quite fast.
[sarcasm]well Vasudans are known for being suicidal and kinda emo like...[/sarcasm]
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Something I've been wondering... what if the player get's transfered to the Psamtik and it chooses to fly the backa? will he mute to a Vasudan form? :p
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Of course if the window is sticking out so far, it would definitely be a structural weakness in the ship and a shot there would basically ruin the bomber and its abilities, since its controller, aka the Vasudan would be gone quite fast.
You know, this is the first time I've seen this brought up, why hasn't it been mentioned before even with the Retail model if it's the same canopy? :P
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The cockpit looks great. Don't change it.
Reducing it to a mere window destroys any sense of scale.
What about the Tauret? It has a huge window too, if that's just a little viewport the thing becomes tiny.
The Serapis is not the Bakha. Vasudans are allowed to design their fighters a little different from model to model are they??
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The Starfury pilot stands instead of sits.
Granted the pilot is strapped in upright, but on the other hand in zero-g there is no such thing as standing or sitting in the first place :P
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This is less about realism than that the blister-design looks kinda off.
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This is less about realism than that the blister-design looks kinda off.
What looks off?
(http://img38.imageshack.us/img38/9816/almstthr.jpg)
(http://knossos.firenebula.com/fs2/unit-images/bakha.jpg)
Exact same cockpit. All the guy did is swap out the black glass for clear glass. If you don't like the design that's fine but its how Volition made the thing and I would not be in favour of changing classic designs to accommodate people's sense of realism or lack thereof. A few of the MVP ships have taken too many liberties to me as it is. Like what are those two big dumb pipes in the back of the Deimos all about???
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Agreed, current cockpit is awesome.
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And remember guys, as Petrev said himself, its not completly finished yet, lets all be patient and see the final model when its ready :) (a bird has wispered in my ear that the cockpit will change a bit)
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I'd suggest you either offer a version with black glass, or a version with a terran pilot, in order to maintain continuity for Bearbaiting and High Noon. Call it GVB Bakha #Terran and the FSURP team can integrate it.
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Oh.
Carry on then. ;7
...the model, too.
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I'd suggest you either offer a version with black glass, or a version with a terran pilot, in order to maintain continuity for Bearbaiting and High Noon. Call it GVB Bakha #Terran and the FSURP team can integrate it.
This is the reason for the delay. I'm trying to add both the terran and vasudan cocpits to the same model and switch them with a texture replacement. There must be no mesh collisions, and still look cool. However, if i wont make it there'll be two versions, terran and vasudan cocpit.
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That'll be sweet, only problem is all the Vasudan fighters / bombers are going to need two versions, that'll probably be annoying on the campaign when it comes to editing them.
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Yes, that sounds a bit too complicated to justify. I would say either make it black or just make him a Vasudan and don't worry about it.
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The Starfury pilot stands instead of sits.
Granted the pilot is strapped in upright, but on the other hand in zero-g there is no such thing as standing or sitting in the first place :P
That doesn't make sense. A human being positioned on a horizontal surface with the thighs pointing out horizontally can be described as "seated" and a human being upright with feet flat against a floor can be described as "standing" even if they're strapped in that way. Standing and sitting are postures, and even if they're maintained artificially they're still postures.
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This is the reason for the delay. I'm trying to add both the terran and vasudan cocpits to the same model and switch them with a texture replacement. There must be no mesh collisions, and still look cool. However, if i wont make it there'll be two versions, terran and vasudan cocpit.
Oh, nonono don't do that! Remember how I was fiddling with that same thing on your Uly? Basically it only currently works by:
1) NOT using transparency on the pilot texture at all
2) making the two pilots separate subsystems
3) initially destroying one of the two subsystems on EVERY instance of the ship that appears in each mission, since the default would be a human-vasudan hybrid
Definitely just go for a Vasudan only for now, as without a fully bug free rendering engine it's impossible to get right in-game. :(
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This is the reason for the delay. I'm trying to add both the terran and vasudan cocpits to the same model and switch them with a texture replacement. There must be no mesh collisions, and still look cool. However, if i wont make it there'll be two versions, terran and vasudan cocpit.
Oh, nonono don't do that! Remember how I was fiddling with that same thing on your Uly? Basically it only currently works by:
1) NOT using transparency on the pilot texture at all
2) making the two pilots separate subsystems
3) initially destroying one of the two subsystems on EVERY instance of the ship that appears in each mission, since the default would be a human-vasudan hybrid
Definitely just go for a Vasudan only for now, as without a fully bug free rendering engine it's impossible to get right in-game. :(
O.K. :)
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Haha, how convenient - I was going to split the last batch of posts since they were getting so verbose and off topic, but the database corruption did that for me. :p
For the modders: When using transparency in textures, the FS engine will correctly not-render the faces themselves, but neither does it render any polygons that appear after those faces in the face list of that model. For interchangeable cockpits that's a show stopper because you would need to alternate where each pilot appears in the face list in order to get them rendering without holes all over them. The only possability that doesn't involve scripting or code changes is to make both pilots separate invisible destroyable subobjects, and then to pre-destroy the pilot you don't want in EACH and EVERY instance of that ship in each and every mission they appear in.
For the non modders: It's not currently possible, so please stop inventing less and less practical solutions for it. :p When we can do it, we will.
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I thought I saw something somewhere that said that faces with the "invisible" texture weren't rendered anyway...
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Oh that might work better, since IIRC the faces that are textured with 'invisible' bypass the whole rendering engine. I still don't think it'd be worth the effort of implementation (you'd again need the two pilots as separate non-destroyable objects, and then you'd need to do 2 texture replacements on each ship to switch out from the default), but it comes closer than the 'pre-destroy the pilot you don't want' method. :)
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Ingame:
http://www.mediafire.com/download.php?j2xzt3ywn4m
(http://img35.imageshack.us/img35/4084/bigame.jpg)
Don't take the normal map seriously, this is not a good normal map.
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If the mediafire link is to a package, it is not working.
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Just checked it, it works for me. Can you recommend another host?
FIXED
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Almost looks like a mechanical hydralisk... I like it!
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Almost looks like a mechanical hydralisk... I like it!
What?
But yay! Another one done!
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This... apart from abusing (or using... depending on your point of view...) the Myrmidon is the first single-seat FS2 bomber, no?
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Might be lighting settings.
I don't think the rendering method has changed, though the textures may have.
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The new Bakha package pof is still using the mediavp's -shine map. So nothing changed there.
Newer recent builds have a bit of a different environmental effect graphics wise with no changes to the settings that seems to have made a lot of improvements however.
That, and I can tell that peterv is using the Patch for the mediavp's as the glass isn't the darker smokier version that we attempted in the reRelease.
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hi, could you reupload the package please? the link is down.
thanks.
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hmm?
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on reply 65, there is a mediafire link to package, but it no longer works.
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The Bakha is in the MediaVP svn. Expect a release coming up soon-ish. (Still working out a few more things, all unrelated to this fine model)
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The Bakha is in the WediaVP svn. Expect a release coming up soon-ish.
WediaVPs? :shaking:
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Like the MediaVPs, but better!
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Bah. Does that mean I have to change all my mod.ini's?
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It's the evil twin of the MediaVPs. They wear yellow and have a craving for garlic.
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Does someone still have this model? The download's long since expired.
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Does someone still have this model? The download's long since expired.
I suppose it would be in the FSU SVN by now.
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Wherre is that? Does anyone besides the devlopers have access to it?
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Wherre is that? Does anyone besides the devlopers have access to it?
I think only the developers have access to it.
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So it got released to the public, then retracted and now we have to wait until the next MediaVP version to get it?
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That's a...strange way of handling it.
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I'd prefer to have a massive update than have the very few changes that 3.6.10 Final brought.
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That's a valid point; but then you can refrain from downloading bleeding edge stuff and just wait for the official releases.
But, it's the author's work and he can do whatever he wishes. I'm on a FSPort binge lately anyway. :P
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So it got released to the public, then retracted and now we have to wait until the next MediaVP version to get it?
That's a...strange way of handling it.
The way I see it, it was unintentional.
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Sorry my friends, was too busy with RL and missed your request :D
http://www.mediafire.com/?fywoyw4t0oy
Please note that both of them are not the finals. They work, but there are errors in the Pof data, Zacam works to fix them.
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Game breaking errors? What exactly do you mean by "errors"?
I want the goods now, but if they're going to dirty my experience, then I'd rather wait for Zacam to clean stuff up.
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I think that link is broken petrev... can you send me the model by email? I would like to take your cockpit and use it on another model I'm making... :)
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From occasionally having to use MediaFire, I'm of the opinion that it's not to be trusted.
Could you upload your projects to FSmods, Peter? Once the final versions of the craft are in FSO, the uploads could then simply be deleted by the admins.