Author Topic: Bakha  (Read 29225 times)

0 Members and 1 Guest are viewing this topic.

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
One of the most perfect HTLizations. Maybe not as awesome in terms of artistic freedom, but it's really the Bakha, just prettier and eating your processors
It's textures, not so much polies, that slows down your game.

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
One of the most perfect HTLizations. Maybe not as awesome in terms of artistic freedom, but it's really the Bakha, just prettier and eating your processors
It's textures, not so much polies, that slows down your game.

Tell that to asteroids... Collision detection really starts to bog down frame rates when there are enough high-poly objects in the game, even with perfectly optimized texture use. Which many of FreeSpace ships do not, friendly spoken, have. :nervous:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
10,000 polies for a single asteroid is insane, especially when you have upwards of 100 of them in-game, up to 200 in really big asteroid fields...

  

Offline High Max

  • Permanently banned
  • 29
« Last Edit: January 05, 2010, 12:18:27 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline Nighteyes

  • 211
It won't matter in a few years since the average computer will be able to handle it anyways. If you can't handle it, either upgrade your computer or use older models and textures from older vps by copying them to mediavps/data in their corresponding sub-folders. I wouldn't want the team to limit detail just because some people are complaining.

If so, then why not bump up the max frame limit? and let me add effects with thousands of frames in them?? obviously not every one agrees with your views... :)

 

Offline High Max

  • Permanently banned
  • 29
« Last Edit: January 05, 2010, 12:18:50 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline Thaeris

  • Can take his lumps
  • 211
  • Away in Limbo
Well, the poly problem would not be as much as an issue if the collision detection model was improved. I believe this was mentioned elsewhere in the forum.

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Kolgena

  • 211
Back on topic:

Is there a reason you modeled the gaps in the plates instead of using a normal map for them? It seems a bit wasteful.
Otherwise, I must say that I have another distracting factor to screw me up in Bearbaiting. "Look, the flak turrets are shooting me. Look at how pretty the explosions are when framing my HTL---" BOOM

 

Offline High Max

  • Permanently banned
  • 29
« Last Edit: January 05, 2010, 12:17:55 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline Vasudan Admiral

  • Member
  • Moderator
  • 211
    • Twisted Infinities
Peterv: Apart from the fact that the stuff you produce always looks awesome, the nicest thing about your threads is that I open them up to the plesant surprise of a fully textured ship. Keep it up! :D
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline peterv

  • 28
Thank you VA :D

Kolgena: What High Max said, provided that I'm staying below the 6000 polys limit.

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
Exactly.  Those of us incapable of seeing normal maps at the present time deserve at least some shiny stuff too. :p

 

Offline peterv

  • 28

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Peterv:

YOU ARE AWESOME



(though just a thought, the Serapis and Bakha are both pretty dull when it comes to glow maps. I think some artistic license could be taken there, at least on the Bakha)

 

Offline High Max

  • Permanently banned
  • 29
« Last Edit: January 05, 2010, 12:17:43 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline Narvi

  • 28
That cockpit seems like it takes too little space... how to put it... the original model gave the impression that the bubble canopy was only one part of the cockpit; now it looks more like a blister which contains the entire cockpit.

Not that I'm telling you to remodel it or anything; just my personal impression.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Steam
hahaha! that a really tight cockpit

poor little vasudan fellow :D
el hombre vicio...

 

Offline peterv

  • 28
Well, if you think that this is a tight cockpit, you should wait and see what i'll to to the Myrmidon  ;7

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
OOOOOH YOU'RE HTL-ING THE MYRMIDON MORE?

 

Offline High Max

  • Permanently banned
  • 29
« Last Edit: January 05, 2010, 12:17:33 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^