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General FreeSpace => FreeSpace Discussion => Topic started by: Narwhal on October 05, 2009, 11:54:18 am

Title: What are Command mistakes
Post by: Narwhal on October 05, 2009, 11:54:18 am
Hi there,

I keep reading that Command was stupid in FS 1 and even more in FS2.
While I see that it does mistakes, and often understaff its strike forces, what are according to you Command "blunders" ? I mean - real blunders, being stupid - , not "mistakes" like underestimating a Shivan force by lack of information (in FS and in FS2)
Title: Re: What are Command mistakes
Post by: General Battuta on October 05, 2009, 12:13:11 pm
I honestly can't think of any.

Command lays multiple contingency plans for worst-case scenarios and performs heroically under extraordinarily trying conditions.
Title: Re: What are Command mistakes
Post by: The E on October 05, 2009, 12:21:01 pm
I think the impression that command is stupid stems in large part from its apparent unwillingness to commit large forces to a battle that (at least in the eyes of a player) would require it.
Title: Re: What are Command mistakes
Post by: FreeSpaceFreak on October 05, 2009, 12:32:50 pm
The best example I can think of is that you're ordered to fly into the Lucy fighterbay in FS1. Apparently, they think that you will be detected by fighters flying around, but not when you fly into a fighterbay. Ah well, gameplay, I suppose.
Many other arguments have proven to be invalid by Windmills...
Title: Re: What are Command mistakes
Post by: Goober5000 on October 05, 2009, 12:52:53 pm
How does Windmills prove anything about FS1/FS2?
Title: Re: What are Command mistakes
Post by: SpardaSon21 on October 05, 2009, 12:57:49 pm
A big blunder by Command would be "Slaying Ravana".
Title: Re: What are Command mistakes
Post by: General Battuta on October 05, 2009, 12:58:32 pm
A big blunder by Command would be "Slaying Ravana".

Really? They committed a destroyer, a corvette, at least one (more than one?) other warship, and multiple fighter and bomber wings.
Title: Re: What are Command mistakes
Post by: FreeSpaceFreak on October 05, 2009, 01:01:52 pm
How does Windmills prove anything about FS1/FS2?
Well, IMHO it gives one more understanding of what Command decides at times. Like... err... Well, decisions that may seem strange at mission-theater level, suddenly make sense when you view them at system-wide level, or even just from the position of the one giving the orders... Which is pretty much what Windmills makes you do.
Title: Re: What are Command mistakes
Post by: SpardaSon21 on October 05, 2009, 01:02:31 pm
Do I have my missions mixed up?  I thought there was a mission where Alpha Wing, a few fighters, and a Sobek corvette is assigned to take down this Shivan vessel in the nebula after it pops either the Actium or the Lysander in the previous mission.
Title: Re: What are Command mistakes
Post by: terran_emperor on October 05, 2009, 01:04:30 pm
Thats Slaying the Revana

Command made sensible decisions for the whole battle, but the revana cut through the GTVA forces.

the Characters of Command (FS1: Admiral Wolffe lookalike (Popollion?), FS2 Black bald guy and the Zod) are quite intelligent and dont make mistakes. They get stupid orders to pass onto you. So the ones giving Command the orders are the ones making the mistakes

Title: Re: What are Command mistakes
Post by: Kie99 on October 05, 2009, 05:52:50 pm
The only bat-**** mental decision fro command was 'see if you can fly into the Lucifer's fighterbay', other than that, and not detonating the Gamma Draconis-Capella node when it became apparent that a Juggernaught armada was about to come through, there's nothing that I can recall.
Title: Re: What are Command mistakes
Post by: eliex on October 05, 2009, 05:56:30 pm
Most of Command's decisions only look stupid (from the pilot's view of the situation) in an Easy to Medium difficulty. Once in Insane, their tactical decisions are surprisingly quite good.
Aside from that, I have to agree that the "Lucifer hangar-bay order" was plain silly. 
Title: Re: What are Command mistakes
Post by: Thaeris on October 05, 2009, 07:05:36 pm
It's silly, yes, but it makes sense.

Well, we got this far... let's take it further!
Title: Re: What are Command mistakes
Post by: Aardwolf on October 05, 2009, 07:30:41 pm
I don't get it, what's so dumb about the Lucifer fighterbay thing?

It seems pretty obvious it was about determining how many fighters/bombers the Lucifer had.

I wonder, was that sexp'd just using a direct distance comparison, and taking advantage of the fact that the fighterbay is dead centered in the model's coordinate space?
Title: Re: What are Command mistakes
Post by: Kie99 on October 05, 2009, 08:19:31 pm
I don't get it, what's so dumb about the Lucifer fighterbay thing?

It seems pretty obvious it was about determining how many fighters/bombers the Lucifer had.

I wonder, was that sexp'd just using a direct distance comparison, and taking advantage of the fact that the fighterbay is dead centered in the model's coordinate space?

The Lucifer's fighterbay has an invisible wall over the entrance.
Title: Re: What are Command mistakes
Post by: Dilmah G on October 05, 2009, 09:14:51 pm
A big blunder by Command would be "Slaying Ravana".

Really? They committed a destroyer, a corvette, at least one (more than one?) other warship, and multiple fighter and bomber wings.
Yes, but not when they wanted to deal the destroyer's death blow. I mean, seriously, what kind of blunder resulted in heavy bombers attacking without a fighter escort? That's basic stuff they missed, and you sure as hell needed a fighter escort for that mission on higher difficulties. Well, it's do-able, but it'd be a little easier with a competent escort. And I mean, it's a FRAKKING DESTROYER! It should've turned around and given that Sobek a wake-up call, and on that note, I don't think it sortied any bombers to deal with it either. Really, it's a major ship, and being taken down by a wing of bombers, Serapis fighters, and a lone corvette that was barely trying is shameful at the least.

If computers were more powerful at the time, I see no reason why it shouldn't have turned into a larger engagement. And when the Ravana realises it's getting its ass handed to it, it should just power up the drives or call in some backup.
Title: Re: What are Command mistakes
Post by: karajorma on October 05, 2009, 09:18:42 pm
Most of Command's decisions only look stupid (from the pilot's view of the situation) in an Easy to Medium difficulty. Once in Insane, their tactical decisions are surprisingly quite good.
Aside from that, I have to agree that the "Lucifer hangar-bay order" was plain silly. 

They probably figured that they were risking one ship and one pilot in order to gain a chance at a wealth of knowledge about the Lucifer. Bear in mind that at that stage command may have believed that a scan of the Lucifer from the inside would reveal how to take down its shields.

That alone is reason enough to risk it.
Title: Re: What are Command mistakes
Post by: General Battuta on October 05, 2009, 09:49:34 pm
A big blunder by Command would be "Slaying Ravana".

Really? They committed a destroyer, a corvette, at least one (more than one?) other warship, and multiple fighter and bomber wings.
Yes, but not when they wanted to deal the destroyer's death blow. I mean, seriously, what kind of blunder resulted in heavy bombers attacking without a fighter escort? That's basic stuff they missed, and you sure as hell needed a fighter escort for that mission on higher difficulties. Well, it's do-able, but it'd be a little easier with a competent escort. And I mean, it's a FRAKKING DESTROYER! It should've turned around and given that Sobek a wake-up call, and on that note, I don't think it sortied any bombers to deal with it either. Really, it's a major ship, and being taken down by a wing of bombers, Serapis fighters, and a lone corvette that was barely trying is shameful at the least.

If computers were more powerful at the time, I see no reason why it shouldn't have turned into a larger engagement. And when the Ravana realises it's getting its ass handed to it, it should just power up the drives or call in some backup.

There were Serapis fighters in the area flying SEAD. They just got owned.

Odds are the Ravana's ready bombers were already neutralized in the engagement.
Title: Re: What are Command mistakes
Post by: Dilmah G on October 05, 2009, 10:25:28 pm
Yeah, SEAD is all well and good when there are no fighters flying CAP over the target. Best bet would've been a fighter sweep before the Serapis wing went in to clear out the air defences. Those fighters never should've been up there, because if there was a fighter sweep, it was obviously ineffective. Command could've guessed with its eyes closed that the Ravana would have scores of ships. Mmm, but still, I don't remember the Ravana's engines being down upon the beginning of the mission, it could've easily turned around and blown the Sobek out of the water.
Title: Re: What are Command mistakes
Post by: deathfun on October 06, 2009, 12:20:38 am
I wouldn't really consider it a mistake of underestimating the Shivans. Just a cocky "We got beam cannons, nothing can stand in our way!"

Spoiler:
However, when I was flying in the Nebula during one of the tag missions where the missing wing sent a message and they then told you to disregard the message even though it was clearly a GET THE HELL OUT BECAUSE THERE IS A MASSIVE THING IN THERE and made it classified... they basically put everyone in there at risk. Almost as though they were all expendable.

Spoiler because it just feels right to put one in
Title: Re: What are Command mistakes
Post by: Dilmah G on October 06, 2009, 12:22:05 am
Mm, well I don't think the GTVA fully understood what Kappa 4 was trying to say at the time.
Title: Re: What are Command mistakes
Post by: Androgeos Exeunt on October 06, 2009, 01:06:15 am
They committed a destroyer, a corvette, at least one (more than one?) other warship, and multiple fighter and bomber wings.

Think of the way they committed these forces rather than the number of forces they committed. The Khenmu was first sent, alone. Only when it's destroyed do they send in another ship, and then another, and another. It would have probably made a bit more sense to rush the Ravana from the rear with all four ships and blow up its subsystems so that it can't do anything.

Mm, well I don't think the GTVA fully understood what Kappa 3 was trying to say at the time.

Fixed. :p

Apart from entering the Lucifer's fighterbay, this "advice" also makes me question Command's intelligence:

Quote from: Command, The Great Hunt
Avoid the beam and you won't get hit, pilot!
Title: Re: What are Command mistakes
Post by: Mongoose on October 06, 2009, 01:12:16 am
Apart from entering the Lucifer's fighterbay, this "advice" also makes me question Command's intelligence:

Quote from: Command, The Great Hunt
Avoid the beam and you won't get hit, pilot!
He was right, though. :p

I thought that order in Playing Judas was a fantastic way of illustrating that, in the grand scheme of things, your individual life wasn't worth squat to the GTA as a whole.  Command had an unprecedented chance to get all sorts of data on the Lucifer's systems, and they were going to take advantage of it, whether their pilot came back alive or not.
Title: Re: What are Command mistakes
Post by: Androgeos Exeunt on October 06, 2009, 01:17:59 am
Oh yeah, remember what Snipes said:

Quote from: Lieutenant-Commander Christopher Snipes, Success Debriefing, As Lightning Fall
Now here's an important lesson. SOC didn't mount a rescue op because they liked me. It's because I had information, and information is what keeps you alive out there.
Title: Re: What are Command mistakes
Post by: Dilmah G on October 06, 2009, 01:27:05 am
Yeah well, they don't have a reason to like you anymore than the other pilots do they? I mean, the GTVA's a faceless organisation after all.
Title: Re: What are Command mistakes
Post by: karajorma on October 06, 2009, 03:07:15 am
I thought that order in Playing Judas was a fantastic way of illustrating that, in the grand scheme of things, your individual life wasn't worth squat to the GTA as a whole.  Command had an unprecedented chance to get all sorts of data on the Lucifer's systems, and they were going to take advantage of it, whether their pilot came back alive or not.

Exactly. I'd question Command's intelligence if the didn't do that. One one hand you have a single pilots life, on the other the survival of both species against an unkillable enemy.
Title: Re: What are Command mistakes
Post by: NGTM-1R on October 06, 2009, 03:44:13 am
I don't think underestimating the Shivans was even avoidable.

However I'm going to come down on the side of what Command ordered in Playing Judas being probably stupid. They took a risk, to be sure, calculated, but it's not the wise sort of risk. As Heinlein once said, "Men are not potatos." It is very important for those in the military to believe that it actually does care about them as individuals, that it will not risk their lives without purpose, and most especially, that it will not send them into something they have no chance of surviving. One might regard it as a semantic distinction that a good officer never orders a man to his death directly, but to those who might actually be ordered, it is a very important semantic distinction.

Command directly ordered you to your death. This is not the action of a wise officer. (Particularly considering Alpha 1 is rapidly proving to be the most valuable flight officer aboard his destroyer! His death could have extreme ramifications for the morale and discipline of the Galatea's aerospace group, never mind the obvious loss of your most effective pilot!) Moreover, whatever they hoped to gain from it is deeply questionable. We have to assume that Shivans would have considered the obvious weakness a flight/hanger deck causes in a ship's design. To again quote Heinlein "Any race that can design a spacecraft is not stupid." The effort to order you into the hanger might have provided all kinds of fascinating information, but it's doubtful it would have revealed any key design weaknesses when the Shivans went to such trouble to design the Lucifer as an invincible craft. Even if it had, we have no reason to believe Alpha 1 could have actually transmitted his information from the hanger.
Title: Re: What are Command mistakes
Post by: Dilmah G on October 06, 2009, 03:56:00 am
Well I know most Commonwealth countries use the "John Adair" Leadership model when training/selecting their Junior Officers, and one of the key three points stressed is caring about the individual in a team, so I'd agree with you about their actions. But I guess to Command, it must've been a "Well, we'll never know until we look" kind of things.
Title: Re: What are Command mistakes
Post by: TrashMan on October 06, 2009, 05:19:46 am
I thought that order in Playing Judas was a fantastic way of illustrating that, in the grand scheme of things, your individual life wasn't worth squat to the GTA as a whole.  Command had an unprecedented chance to get all sorts of data on the Lucifer's systems, and they were going to take advantage of it, whether their pilot came back alive or not.

Exactly. I'd question Command's intelligence if the didn't do that. One one hand you have a single pilots life, on the other the survival of both species against an unkillable enemy.

And the data in your fighters computer and the sensor logs would be lost too. Yeah, a really brilliant move. :rolleyes:
Title: Re: What are Command mistakes
Post by: NGTM-1R on October 06, 2009, 06:03:08 am
Y'know, Trash has a really good point there. (I know, the world's going to implode for me saying that.)

I have to assume that the fighter's capable of collecting far more data than it can reasonably transmit, so losing it is losing that data, and considering the covert nature of the mission, I doubt it's constantly transmitting a high-bandwith data stream, because somebody could detect that.
Title: Re: What are Command mistakes
Post by: karajorma on October 06, 2009, 06:37:26 am
We've got absolutely no proof of that NGTM-1R.

In fact, Command talking to you suggests that they're pretty damn certain the Shivans can't pick up their signals. Nor do we have proof that the Lucifer's hull would block signals.
Title: Re: What are Command mistakes
Post by: TrashMan on October 06, 2009, 07:04:30 am
IIRC, doesn't the debrief mention the tech going over the fighters logs?

It kinda makes sense for most data to be stored locally.
Title: Re: What are Command mistakes
Post by: karajorma on October 06, 2009, 07:13:09 am
Not if you have the bandwidth to transmit them and an uncrackable encryption system. Pretty much every military commander has wanted more information about what his troops are up to. If they could transmit that data back safely they would.
Title: Re: What are Command mistakes
Post by: NGTM-1R on October 06, 2009, 07:16:25 am
That such a transmission can be detected?

How else would it be passed, except subspace? Command reacts without light-lag in the mission. The Shivans are the masters of subspace; they could detect it. They can probably accept you are communicating with an outside source infrequently and assume it's Shivan forces already insystem. A continous subspace transmission and other communications are unlikely to be overlooked.

We have no idea how the Lucifer's shields work at this point, or its hull, all we know is that it's apparently impervious to all possible weapons. If you're suggesting they're not using subspace, this impervity must, of necessity, include most methods of transmitting information. (Otherwise you could use them as a weapon against it.) So Command would be idiots to assume you can transmit inside the Lucifer, or they're using a transmission method that would compromise the possiblity of a successful mission.

Pick one.
Title: Re: What are Command mistakes
Post by: Kie99 on October 06, 2009, 07:23:42 am
The thing that gets me about that Kappa 3 mission is that you can order Kappa 3 to depart as soon as he arrives, but nothing happens if you do.

I thought that order in Playing Judas was a fantastic way of illustrating that, in the grand scheme of things, your individual life wasn't worth squat to the GTA as a whole.  Command had an unprecedented chance to get all sorts of data on the Lucifer's systems, and they were going to take advantage of it, whether their pilot came back alive or not.

Exactly. I'd question Command's intelligence if the didn't do that. One one hand you have a single pilots life, on the other the survival of both species against an unkillable enemy.

That's a fair shout, but considering the Lucifer has an invisible wall over it's docking bay, it killed suspension of disbelief for me.
Title: Re: What are Command mistakes
Post by: karajorma on October 06, 2009, 07:35:37 am
That such a transmission can be detected?

How else would it be passed, except subspace? Command reacts without light-lag in the mission. The Shivans are the masters of subspace; they could detect it. They can probably accept you are communicating with an outside source infrequently and assume it's Shivan forces already insystem. A continous subspace transmission and other communications are unlikely to be overlooked.

Except that we know full well that the Shivans communicate via quantum pulses whatever the **** they are. Any communication which isn't of that type is going to stand out like a sore thumb.

Furthermore you don't explain what the **** the Shivans thought was going on with the stealth mission in FS2.

We can play the assumption game all day going round and round over who made the biggest one but basically this comes down to a simple fact. Did :v: mean to portray Command as stupid giving that order. No. So either my assumptions or ones similar to them are correct.
Title: Re: What are Command mistakes
Post by: NGTM-1R on October 06, 2009, 07:46:05 am
Except that we know full well that the Shivans communicate via quantum pulses whatever the **** they are. Any communication which isn't of that type is going to stand out like a sore thumb.

Which is even more reason to assume your fighter isn't transmitting the whole mission, only Command is transmitting to you. And therefore commiting your fighter, with all the data it has already, to enter the hanger, was stupid.

Furthermore you don't explain what the **** the Shivans thought was going on with the stealth mission in FS2.

Inter-wing communications are presumably not strange, even for the Shivans, if you want to try and mask them. Short-ranged radio can almost certainly be masked somehow in the emissions of your fighter's engines/shields, or laser-based comms for line-of-sight undetectable communications. That doesn't work for transmitting through the Lucifer's hull or for Command in Playing Judas.

We can play the assumption game all day going round and round over who made the biggest one but basically this comes down to a simple fact. Did :v: mean to portray Command as stupid giving that order. No. So either my assumptions or ones similar to them are correct.

And you can read :v:'s mind now? :P
Title: Re: What are Command mistakes
Post by: Ziame on October 06, 2009, 10:39:23 am
As for the "playing judas" first time i played i SOOOO HOOOPED i would enter it and go on a Descent-style mission to kill reactors


Though i think they realised that'd be lol shame.
Title: Re: What are Command mistakes
Post by: Dilmah G on October 06, 2009, 11:00:21 am
I think :v: would win the dial-up internet of the day if they did that.
Title: Re: What are Command mistakes
Post by: Akalabeth Angel on October 07, 2009, 06:56:22 am
Yes, but not when they wanted to deal the destroyer's death blow. I mean, seriously, what kind of blunder resulted in heavy bombers attacking without a fighter escort? That's basic stuff they missed, and you sure as hell needed a fighter escort for that mission on higher difficulties. Well, it's do-able, but it'd be a little easier with a competent escort. And I mean, it's a FRAKKING DESTROYER! It should've turned around and given that Sobek a wake-up call, and on that note, I don't think it sortied any bombers to deal with it either. Really, it's a major ship, and being taken down by a wing of bombers, Serapis fighters, and a lone corvette that was barely trying is shameful at the least.

If computers were more powerful at the time, I see no reason why it shouldn't have turned into a larger engagement. And when the Ravana realises it's getting its ass handed to it, it should just power up the drives or call in some backup.

Your complaints are more related to mission design rather than command decisions.


That's a fair shout, but considering the Lucifer has an invisible wall over it's docking bay, it killed suspension of disbelief for me.

Your desire to enter the fighter bay should end with a wing of Basilisks comes streaming out.
Most players never hit the wall.
Title: Re: What are Command mistakes
Post by: Dilmah G on October 07, 2009, 07:34:51 am
Your complaints are more related to mission design rather than command decisions.
I disagree, things like the number of Allied Fighters and Bombers deployed, they are COMMAND DECISIONS. I admit I got a little bit into what should've been mission design/Shivan behaviour.
Title: Re: What are Command mistakes
Post by: Akalabeth Angel on October 07, 2009, 08:02:01 am
Your complaints are more related to mission design rather than command decisions.
I disagree, things like the number of Allied Fighters and Bombers deployed, they are COMMAND DECISIONS. I admit I got a little bit into what should've been mission design/Shivan behaviour.

Maybe the small number of forces was due to a lack of resouces. I believe at that time the GTVA was still engaged against the NTF and the Nebula had only limited forces.


Besides, you may think Command is stupid for sending 2 wings and a corvette against a destroyer but think about the after action report.

GTVA High Command: "so our task force in the Nebula took down that new Shivan destroyer today?"
Subordinate: "correct sir, it's all in the report."
HC: "And we only lost 7 combat craft in the action?"
Subordinate: "yes sir."
HC: "Brilliant. Tell the local strategists to keep up the good work. If all our commanders could accomplish so much with so little we'd have already ended this rebellion!"
Title: Re: What are Command mistakes
Post by: Dilmah G on October 07, 2009, 09:12:47 am
Mm, well remember, the Hecate houses x number of squadrons, 7 ships isn't even half a squadron, and eight ships is the max in most missions anyway for the GTVA.

Fair enough with the after action report I guess.. But basic logic

Escort Fighters

Countered with: Alpha 1

Primary Objective

Countered with : Alpha 1

The man can't do everything :P. It's basic principle to have at least a 3 - 1 ratio of your fighters vs. theirs. I mean, numerical superiority is great, but 3 for every one of ours is the standard these days IIRC.
Title: Re: What are Command mistakes
Post by: deathfun on October 07, 2009, 10:29:30 am
It'd be no fun to watch Alpha 2 or 3 do more work then you

It just wouldn't make any sense!
Title: Re: What are Command mistakes
Post by: S-99 on October 07, 2009, 05:49:53 pm


this "advice" also makes me question Command's intelligence:
Quote from: Command, The Great Hunt
Avoid the beam and you won't get hit, pilot!
The pilot who started up all the dialogue about all of that beam fire did it to himself to get a quick to the point if partially sarcastic response with "don't fly around the beams". It seems to me that sometimes when people ask mundane questions that they may get mundane answers.

No, don't doubt commands intelligence giving solid advice to a clueless wingman of yours :yes:
Title: Re: What are Command mistakes
Post by: NGTM-1R on October 07, 2009, 08:09:37 pm
It'd be no fun to watch Alpha 2 or 3 do more work then you

It just wouldn't make any sense!

Hey, you're still taking down that giant floating spikey death ship. It's called teamwork. And it's very important, because it gives the enemy other people to shoot at.
Title: Re: What are Command mistakes
Post by: QuantumDelta on October 08, 2009, 02:13:14 pm
Command also has a tactical problem with extremes.

It either overly relies on capital ships (any description), or it overly relies on fighters, or it overly relies on bombers.

Perhaps influenced by the way I play the game but from my perspective with very few exclusions over all three :V: campaigns, the GT(V)A rarely has a cohesive and strategically organised tactical plan except on defensive missions where they're forced to commit everything they have.

The only exception to this that I can think of (really, only) is the mission you lose the Colossus.
Title: Re: What are Command mistakes
Post by: Scotty on October 08, 2009, 04:30:36 pm
Slaying the Ravana has a nice mixed effort to it.  They lose, what a destroyer at least, with (depending on how you fare) a corvette and two cruisers backing it up?  Along with several fighter wings and two bomber wings?

TBH, I think a lot of it has to do with what computers were expected to handle back then.  I mean, really, It's nice now to have a half-dozen capships beaming it out, but I doubt a computer back then could take it AND a fighter furball (which tend to end badly for whichever side you AREN'T on, regardless of difficulty or numbers).  Anything else, and it reduces performance.

Finally, does anyone remember what the biggest complaint (that I could see) for Exposition was?  You didn't FIX anything.  You flew around and watched gigantic ship battles.  DOING the important stuff is what people want to play the game for.  If you take that away, what reason is there to play?

When you apply that reasoning to Command (granted, it's not in-game reasoning) the decisions all make sense.
Title: Re: What are Command mistakes
Post by: QuantumDelta on October 08, 2009, 06:41:16 pm
Play Rebel's Bluff (Multi mission made by Cetanu) and tell me fighters are unimportant to capship battles.
He put together an excellent mission that honestly, I haven't seen duplicated (scale/coordination required/sheer scope) anywhere 'cept ST:R and BP (*Still playing through all the user made content).
BP has a couple missions which beat it hands down, AA has /one/ mission where it's verging on your comment.
(*I r open to list of suggestions for others).

But seriously, fleet combat includes ships from all ranges, and if you think you'd be useless in big ship battles you really haven't paid enough attention to the coops we've flown together.
We (and, by We, I mean myself and anyone like The_E who coordinates really well with the rest of the wing that you've seen in action) absolutely dominate the course of events throughout the battle, and that's REQUIRED in Cetanu's missions, because he designed those missions with people like us in mind.

It doesn't matter if there's 2 dozen fighters between you and your objective, and they're unimportant to your objective, your objective needs to be completed for the mission to succeed otherwise your capship goes bye bye, that objective is regularly beams/bombers/other tactical objectives.

Strategy is not something devised by pilots, nor should they be able to instigate strategy, tactics, are pilots turf, strategy can react to tactical advantage, disadvantage or stalemate, but it is the admiral/command/etc's responsibility, not the pilots.
Title: Re: What are Command mistakes
Post by: CP5670 on October 08, 2009, 06:53:14 pm
I think you have a different mission in mind. Rebel's Bluff wasn't made by Cetanu and is not particularly hard (or good, for that matter).
Title: Re: What are Command mistakes
Post by: deathfun on October 08, 2009, 09:01:40 pm
Quote
Hey, you're still taking down that giant floating spikey death ship. It's called teamwork. And it's very important, because it gives the enemy other people to shoot at.

I tried to get them to shoot at things, but noooo

They wanted to go do... well... whatever it was they were doing. I am to this day not entirely sure what they were doing when I ordered them to go "Attack Beam Cannon"
Title: Re: What are Command mistakes
Post by: Akalabeth Angel on October 09, 2009, 01:40:57 am
Command also has a tactical problem with extremes.

It either overly relies on capital ships (any description), or it overly relies on fighters, or it overly relies on bombers.

Perhaps influenced by the way I play the game but from my perspective with very few exclusions over all three :V: campaigns, the GT(V)A rarely has a cohesive and strategically organised tactical plan except on defensive missions where they're forced to commit everything they have.

The only exception to this that I can think of (really, only) is the mission you lose the Colossus.

What about Feint Parry Riposte where you have to draw off enemy fighters and lure them to your cruiser? Or the scan the Sathanas mission where they deploy a Sobek to distract the enemy while you go in and do your thing. There are lots of examples of co-ordinated capital ship-fighter missions. Just because there's no big task force or "fleet" as command calls it in . . . Their Finest Hour, doesn't make the other mission invalid.
Title: Re: What are Command mistakes
Post by: Dilmah G on October 09, 2009, 04:23:58 am
Strategy is not something devised by pilots, nor should they be able to instigate strategy, tactics, are pilots turf, strategy can react to tactical advantage, disadvantage or stalemate, but it is the admiral/command/etc's responsibility, not the pilots.
I know this isn't really relevant to what everyone else is on about,  but I strongly disagree. Leadership/Officer suitability is a key factor in modern-day pilot selection for precisely the opposite reason. Pilots need to be able to devise and execute strategies in a constantly changing environment, I'm not talking major fleet movements and where to deploy forces, I'm talking "Okay Alpha, target the fighters, Beta, I want you to draw fire by assaulting the Ravana's flak cannons. Gamma Wing, follow me in, those beam cannons are ours!" If pilots were unable to devise and change strategies in the midst of a dogfight, your entire squadron is going to have its head up its ass when the enemy do something as simple as deploying reinforcements. Fair enough, Command and its Admirals have a job to play, but as soon as the aircraft are deployed, Fighter Controllers/Air Combat Officers working with Squadron Leaders take over responsibility for what happens in real-time.

Bottom Line: PILOTS ARE RESPONSIBLE FOR SMALL-SCALE STRATEGY. [/rant]
Title: Re: What are Command mistakes
Post by: The E on October 09, 2009, 04:38:56 am
Umm. Small-scale strategies is exactly what QD was talking about. They are also commonly referred to as tactics.
Title: Re: What are Command mistakes
Post by: NGTM-1R on October 09, 2009, 05:01:15 am
He also referred directly to tactics.

Bluntly FS is not equipped to handle your having tactical command, though you can rise as high as a squadron commander. You really should been planning your Blue Lions missions in addition to executing them, and you probably should have had authority over anything up to a cruiser on the scene.
Title: Re: What are Command mistakes
Post by: Dilmah G on October 09, 2009, 05:30:20 am
Oh, I'm an idiot, I read his closing statement as something along the lines of:

Strategy is not something devised by pilots, nor should they be able to instigate strategy, tactics, are pilots turf, strategy can react to tactical advantage, disadvantage or stalemate, but it is the admiral/command/etc's responsibility, not the pilots.
And completely missed the point of what he was saying. *Facepalm*

Carry on. :P

He also referred directly to tactics.

Bluntly FS is not equipped to handle your having tactical command, though you can rise as high as a squadron commander. You really should been planning your Blue Lions missions in addition to executing them, and you probably should have had authority over anything up to a cruiser on the scene.
I agree, maybe not cruisers though, depending on the rank of the CO (Keeping with Navy traditions, they're generally Captains anyway IIRC). I think the cruisers would've been taking orders from Command rather than a Squadron Leader, since Command takes the role of a modern day ACO/Fighter Controller. The Squadron Leader would generally have a bit too much on his plate to plan a proper course of action that would make sense to a Cruiser Skipper.
Title: Re: What are Command mistakes
Post by: QuantumDelta on October 09, 2009, 05:55:23 am
I think you have a different mission in mind. Rebel's Bluff wasn't made by Cetanu and is not particularly hard (or good, for that matter).
Odd_M03.fs2 - Rebel's Bluff.
So, not Cetanu in origin, but he worked on it a lot as part of his CP3 management, blurry lines in my memory ;\
We disagree on how good it is, in regards to how hard it is, depends on who you're flying with.
Two reliable players can do it well together even on insane, but lesser players might not be able to do all the objectives even in groups of 5 or 6.
Title: Re: What are Command mistakes
Post by: TrashMan on October 09, 2009, 06:10:30 am
What about Feint Parry Riposte where you have to draw off enemy fighters and lure them to your cruiser?

I dislike missions that are centered around enemy stupidity (logic-wise, not AI).

"Oh, we are under attack by fighters! Morons are moving into the AAf range of our cruisers.....oh wait, now they are runign away. Escort fighters, after them!... oh, they are runing back towards their crusier. Continue pursuit! Yes, we know you're moving into their AAAf range and that we're too far away to support you. Yes, I realise we should call in some bombers instead, but don't you realise NTF is stupid by now pilot? Now go and die for our glory!!!"
Title: Re: What are Command mistakes
Post by: karajorma on October 09, 2009, 10:46:24 am
The NTF is composed pretty much of racists and xenophobes. What part of that led you to expect them to be intelligent?
Title: Re: What are Command mistakes
Post by: General Battuta on October 09, 2009, 10:55:08 am
Honestly, I don't think it's a bad call. I'd give pretty even odds on 8 Hercs over two Herc IIs and a cruiser. Or was it twelve Hercs?
Title: Re: What are Command mistakes
Post by: CP5670 on October 09, 2009, 01:12:34 pm
I think you have a different mission in mind. Rebel's Bluff wasn't made by Cetanu and is not particularly hard (or good, for that matter).
Odd_M03.fs2 - Rebel's Bluff.
So, not Cetanu in origin, but he worked on it a lot as part of his CP3 management, blurry lines in my memory ;\
We disagree on how good it is, in regards to how hard it is, depends on who you're flying with.
Two reliable players can do it well together even on insane, but lesser players might not be able to do all the objectives even in groups of 5 or 6.

It's been a while since I played FS2 online, but at least I don't remember it being nearly as hard or polished as Cetanu's own missions. It just involves a lot of flying over long distances and has some particularly bad conversations and misspelled ship names. :p
Title: Re: What are Command mistakes
Post by: The E on October 09, 2009, 01:14:39 pm
Check out the MULTI svn, then. No more misspelled ship names.
Title: Re: What are Command mistakes
Post by: Scotty on October 09, 2009, 04:30:29 pm
Battuta:  Four Herc IIs or Perseus (you can pick), two Medusas, and a Leviathan vs. 12 Hercs and two Fenrises.

On anything lower than Hard I can take out all fourteen enemy craft solo.
Title: Re: What are Command mistakes
Post by: General Battuta on October 09, 2009, 08:37:19 pm
Battuta:  Four Herc IIs or Perseus (you can pick), two Medusas, and a Leviathan vs. 12 Hercs and two Fenrises.

On anything lower than Hard I can take out all fourteen enemy craft solo.

Yeah, but that's because on those difficulties you get damage reduction and crap, methinks.
Title: Re: What are Command mistakes
Post by: Kolgena on October 10, 2009, 10:22:39 am
Did anyone mention High Noon yet?

"Colossus, overcharge your beam cannons!"
"But the Sathanas lost its BFREDs already. It's also several kilometers away."
"I don't care! Overcharge your beam cannons!"
"Okay, I'll melt the ship down if you say so."
Title: Re: What are Command mistakes
Post by: Blue Lion on October 10, 2009, 10:26:51 am
Not having better "How to stop a rebellion" training.
Title: Re: What are Command mistakes
Post by: RedBaron on October 10, 2009, 10:53:53 am
I dont see your problem... they dont need to send a big fleet...

they send Alpha 1.
Title: Re: What are Command mistakes
Post by: Dilmah G on October 10, 2009, 11:13:27 am
Did anyone mention High Noon yet?

"Colossus, overcharge your beam cannons!"
"But the Sathanas lost its BFREDs already. It's also several kilometers away."
"I don't care! Overcharge your beam cannons!"
"Okay, I'll melt the ship down if you say so."
Which is why this exists: http://freespacemods.net/download.php?view.467

 :pimp:

/me Disappears into shadows
Title: Re: What are Command mistakes
Post by: RedBaron on October 10, 2009, 03:19:06 pm
Did anyone mention High Noon yet?

"Colossus, overcharge your beam cannons!"
"But the Sathanas lost its BFREDs already. It's also several kilometers away."
"I don't care! Overcharge your beam cannons!"
"Okay, I'll melt the ship down if you say so."
Which is why this exists: http://freespacemods.net/download.php?view.467

 :pimp:

/me Disappears into shadows


So what happens in this level?
Title: Re: What are Command mistakes
Post by: deathfun on October 10, 2009, 05:02:36 pm
Can't click the link, apparently the site has been dubbed "Dangerous"
Title: Re: What are Command mistakes
Post by: Snail on October 10, 2009, 05:03:35 pm
Can't click the link, apparently the site has been dubbed "Dangerous"
Which link?

It's Google's reporting service being retarded again I presume.
Title: Re: What are Command mistakes
Post by: stuart133 on October 10, 2009, 05:24:37 pm
Did anyone mention High Noon yet?

"Colossus, overcharge your beam cannons!"
"But the Sathanas lost its BFREDs already. It's also several kilometers away."
"I don't care! Overcharge your beam cannons!"
"Okay, I'll melt the ship down if you say so."
Which is why this exists: http://freespacemods.net/download.php?view.467

 :pimp:

/me Disappears into shadows

Wow that was, um, fun?

But anyway command doesn't make too many mistakes, after all he does send in Alpha 1 every time.  :D :D
Title: Re: What are Command mistakes
Post by: Dilmah G on October 10, 2009, 10:25:09 pm
Hey, t'was my first publicly released mission, cut it some slack. :P
Title: Re: What are Command mistakes
Post by: deathfun on October 10, 2009, 11:36:20 pm
Can't click the link, apparently the site has been dubbed "Dangerous"
Which link?

It's Google's reporting service being retarded again I presume.

Quote
Which is why this exists: http://freespacemods.net/download.php?view.467

That one. I click it, and Trend has dubbed it dangerous
I also don't want to go through all the trouble of unblocking it...
Title: Re: What are Command mistakes
Post by: The E on October 11, 2009, 06:23:05 am
Whatever this "trend" is, it's behind the time. The supposed danger that existed before has been cleared up.
Title: Re: What are Command mistakes
Post by: TrashMan on October 11, 2009, 06:48:38 am
The NTF is composed pretty much of racists and xenophobes. What part of that led you to expect them to be intelligent?

This is the stupidest comment I've seen so far.

What does being a xenophobe got to do with basic military tactics?
NTF was a military. You'd think they've gotten some basic training.
Title: Re: What are Command mistakes
Post by: Dilmah G on October 11, 2009, 07:53:14 am
T-Man, I don't think he wanted to be taken seriously.

Rear Admiral Bosch wasn't called so for comedic effect, he IS a Rear Admiral. Therefore he knows well beyond basic tactics, but you have to remember, the NTF was only a smokescreen, and thus I don't think it matter much to Bosch and his highest echelon Command Staff what on Earth the rest of the Front was getting up to, as long as the gist of what he'd set out for them got done (E.g. Take the Capella Node.).
Title: Re: What are Command mistakes
Post by: Goober5000 on October 11, 2009, 01:08:23 pm
The NTF is composed pretty much of racists and xenophobes. What part of that led you to expect them to be intelligent?

This is the stupidest comment I've seen so far.

What does being a xenophobe got to do with basic military tactics?
NTF was a military. You'd think they've gotten some basic training.
And here's the same response without the personal attack:

Quote
Counterexample: The Nazis were intelligent.

(Although, does that Godwin the thread?)
Title: Re: What are Command mistakes
Post by: Kie99 on October 11, 2009, 05:14:33 pm
It's not a personal attack, he said the comment was stupid, not the person.
Title: Re: What are Command mistakes
Post by: Colonol Dekker on October 11, 2009, 05:58:53 pm
Commands sole overriding error was in not getting Snipes to use those "detonators" on the Icenis reactor or ordering a similar accident.
 
 
In the fanon universe, trying to start a war with Sol.
Title: Re: What are Command mistakes
Post by: Kie99 on October 11, 2009, 07:29:11 pm
Commands sole overriding error was in not getting Snipes to use those "detonators" on the Icenis reactor or ordering a similar accident.

I'd say it was a good decision, they wanted to get their hands on ETAK, doing that would have destroyed it and for what?  A slightly quicker end to a war you're going to win anyway?  The GTVA hands out the death penalty for acts of treason, the rest of the NTF would continue to put up a fight, albeit a less co-ordinated one.
Title: Re: What are Command mistakes
Post by: Scotty on October 11, 2009, 10:24:09 pm
And the meaning of ETAK would NEVER have been discovered.  At least by the end of the Iceni, we knew what it was for.
Title: Re: What are Command mistakes
Post by: NGTM-1R on October 11, 2009, 10:40:27 pm
I'd say it was a good decision, they wanted to get their hands on ETAK, doing that would have destroyed it and for what?  A slightly quicker end to a war you're going to win anyway?  The GTVA hands out the death penalty for acts of treason, the rest of the NTF would continue to put up a fight, albeit a less co-ordinated one.

There's the minor matter that the game specifically delinates the fact the GTVA recognizes NTF prisoners as "prisoners of war" under BETAC, and they therefore have rights, like the right not to answer questions. This presumably extends to the right not to get killed.

Really, a general amensty for anyone who cannot be connected to war crimes is almost certain in that case, much like it usually is in a successfully concluded civil war. There is no other viable option.
Title: Re: What are Command mistakes
Post by: Goober5000 on October 11, 2009, 11:54:34 pm
In the fanon universe
There is no the fanon universe.  There may be as many as there are fans.
Title: Re: What are Command mistakes
Post by: TrashMan on October 12, 2009, 05:54:34 am
T-Man, I don't think he wanted to be taken seriously.

Alas, I fell into the so common internet trap of misunderstanding the tone. And I hate that....text has no tone or facial expressions. We need more smiley usage to compensate. But not even that will help completely....

Quote
Counterexample: The Nazis were intelligent.

Up to a point I guess.. remember the war at two fronts bit? Following Hitler in the first place?


Quote

Commands sole overriding error was in not getting Snipes to use those "detonators" on the Icenis reactor or ordering a similar accident.

 

Smuggling explosives into the reacotr room might have bee na tiiiiny more difficult that rigging the fighters.
Title: Re: What are Command mistakes
Post by: karajorma on October 12, 2009, 06:41:40 am
Counterexample: The Nazis were intelligent.

The Nazis by and large didn't volunteer for a war of extermination against the Jews though.

Remember that the NTF actually defected from the GTVA because they were all suckered in by Bosch's stated dream of Neo-Terra. We're certainly not dealing with the brightest and the best here. Koth attempting to ram the Colossus is another example of this kind of stupidity. Did he honestly think he could hit it hard enough to take the whole thing out? :p
Title: Re: What are Command mistakes
Post by: Akalabeth Angel on October 12, 2009, 06:49:41 am
Quote
Counterexample: The Nazis were intelligent.

That's open to interpretation. If you're saying that Germany had a competent war effort that's accurate but assigning the credit to Nazis is wholly inaccurate since a large part of the Germany war machine was not a member of the Nazi party, or at least, not willing members. Were the Hitler Youth intelligent? Or just devoted? Were various SS divisions successful in the war? Probably though I haven't researched it myself. And note that many SS divisions were not participant in war crimes, though a few certainly were.

And who's to say that all NTF were bigots and racists anyway? Were some just people fighting for a better life?
Title: Re: What are Command mistakes
Post by: Dilmah G on October 12, 2009, 07:03:36 am
I always thought about how the NTF take-over took place, is it really likely an entire squadron or even a ship would unanimously commit themselves to the cause? Most of me says that probably wasn't the case at least a 1/4 of the time.
Title: Re: What are Command mistakes
Post by: TrashMan on October 12, 2009, 07:19:52 am
Counterexample: The Nazis were intelligent.

The Nazis by and large didn't volunteer for a war of extermination against the Jews though.

Remember that the NTF actually defected from the GTVA because they were all suckered in by Bosch's stated dream of Neo-Terra. We're certainly not dealing with the brightest and the best here. Koth attempting to ram the Colossus is another example of this kind of stupidity. Did he honestly think he could hit it hard enough to take the whole thing out? :p

The goal of NTF wasn't the extermination of Vasudans. They wanted to re-build hte glory of Terra: a better life, a more powerfull GTA:

And Koth attempting to ram the Colossus - a real world, where ships don't have hitpoints, having a billon tons slam into you WOULD hurt..very, very much. the collie wouldn't survive.
Title: Re: What are Command mistakes
Post by: Kosh on October 12, 2009, 07:37:22 am
Counterexample: The Nazis were intelligent.

The Nazis by and large didn't volunteer for a war of extermination against the Jews though.

Remember that the NTF actually defected from the GTVA because they were all suckered in by Bosch's stated dream of Neo-Terra. We're certainly not dealing with the brightest and the best here. Koth attempting to ram the Colossus is another example of this kind of stupidity. Did he honestly think he could hit it hard enough to take the whole thing out? :p

Koth was still a strategic genius. After all he did smash the 6th fleet (although that fleet was likely to be somewhat understrength because so many defected from it).

Quote
And Koth attempting to ram the Colossus - a real world, where ships don't have hitpoints, having a billon tons slam into you WOULD hurt..very, very much. the collie wouldn't survive.

The Collussus was several times larger, and was pounding the Repulse with its beam cannons.
Title: Re: What are Command mistakes
Post by: TrashMan on October 12, 2009, 08:04:38 am
Size isn't everything.

A destroyer with a nuclear reactor rams a battleship and the reactor blows. You really think the battleship will only walk away with superficial damage?
It's simple physics at work here.
Title: Re: What are Command mistakes
Post by: Colonol Dekker on October 12, 2009, 08:22:04 am
I agree. If a two kilometre long ship hits the colly in the face. The face should buckle. But this is a game engine issue.
Title: Re: What are Command mistakes
Post by: QuantumDelta on October 12, 2009, 08:30:33 am
Am I the only one that never sees the orion hit the colly? :P


Anyway, you're right and wrong, depending on the strength of the super structure if a cap ship collided with the colly at 14m it probably wouldn't do that much damage -.-
If that much mass collided with the colly outta warp though it'd probably be devastating.
Title: Re: What are Command mistakes
Post by: karajorma on October 12, 2009, 08:32:35 am
No you aren't QD. The Repulse always dies before it hits for me.

I agree. If a two kilometre long ship hits the colly in the face. The face should buckle. But this is a game engine issue.

Similarly though the Colossus is 6km long. It's doubtful that the Repulse would destroy it. Damage it, yes. Destroy it? Don't buy that at all. Seems too much like trying to write off a truck by crashing your car into it.

Koth was still a strategic genius. After all he did smash the 6th fleet (although that fleet was likely to be somewhat understrength because so many defected from it).

Somehow I don't buy that. How much of that plan was Bosch's? It's pretty obvious that Bosch ordered that attack in order to draw forces away from Capella so that he could make his dash for the portal.

Bear in mind that it's pretty doubtful that Command would have been expecting an attack on EP because it made little sense in terms of what they thought the war was about. Furthermore as you say the 6th was likely understrength too. So it doesn't take much strategic know-how to figure out how to beat them. We don't really know what Koth's losses were so they may have been quite high comparatively.

Quote
The Collussus was several times larger, and was pounding the Repulse with its beam cannons.

Exactly. It was rather stupid to attempt to ram the Colossus when you'd probably get cut to ribbons before you even got there. Not to mention the stupidity of falling into what was a fairly obvious trap in the first place (especially given the fact that Koth knew the Colossus existed and was in system at the time).


Last point I'll make is that you should never make the mistake of assuming career military officers must be smart or capable. History is full of examples of military leaders making astounding cock ups. And I can very easily see that kind of officer gravitating to the NTF as they'd be angry with the GTVA for always passing them over in favour of other officers (failing to notice it was their own incompetence that was preventing them from advancing).

Bosch himself describes the NTF as stupid cattle. I find it all too easy to believe he wasn't simply referring to their gullibility when it came to falling for his lies.
Title: Re: What are Command mistakes
Post by: stuart133 on October 12, 2009, 11:24:43 am
I get the general impression that Bosch is the only one who really knows how to command a navy in the entire NTF. Despite the fact that it is a cover operation, and he probably wasn't paying as much attention to all parts, ETAK and other things to think about, he still managed to cause a bloody 18 month war which the GTVA were hard pressed to end. (They lose a lot of systems before Bosch makes a break for it)
Also, the ramming attempt is just stupid. The Repulse is going very slowly right? And the Collie is also going pretty slowly, so a low impact speed. The reactor will be right in the centre of the ship, so there will be a lot of metal between it and the Collie. Also the Collie is designed to take massive punishment and not be destroyed. At worse all I can see happening is the front end being crumpled, and I read somewhere that it is unlikely that there are any crew there due to the G forces that they would feel when the ship turned.
Title: Re: What are Command mistakes
Post by: Narwhal on October 12, 2009, 11:42:00 am
Well, it's not only a question of speed.
Remember your physics lectures : Power = mass*speed²
Title: Re: What are Command mistakes
Post by: Akalabeth Angel on October 12, 2009, 12:01:57 pm
It's a dramatic story point and not meant to mix with reality.

If you want to talk reality you also have to account for the different hull densities (ie armour) and the fact that the Repulse would be swiss cheesy by the time it hit the colly. If the front of the ship is just some shattered framework that crumples on impact it's not going to cause as much damage as a fully intact ship.
Title: Re: What are Command mistakes
Post by: Blue Lion on October 12, 2009, 12:08:47 pm
Can we not turn this thread into a physics problem?
Title: Re: What are Command mistakes
Post by: Snail on October 12, 2009, 01:04:45 pm
I'm going to have to disagree with Karajorma here...

I don't think the NTF was a bunch of idiots. Sure, not exactly the brightest out there, but they weren't exactly retards either. If people feel strongly about something, they'll be willing to die for it. I don't think the NTF defected just because they had a low IQ. And remember, the Terrans had been at war with the Vasudans for 14 years, many lives had been sacrificed. History tells us wounds like that can't really be wounded easily, people don't forget things like that readily.
Title: Re: What are Command mistakes
Post by: TrashMan on October 12, 2009, 03:24:12 pm
Similarly though the Colossus is 6km long. It's doubtful that the Repulse would destroy it. Damage it, yes. Destroy it? Don't buy that at all. Seems too much like trying to write off a truck by crashing your car into it.

Destroy completely? No. Damage HEAVILY - yes.

And the comparison is not really there. As mass and size increase, the frame/armor/plating do less and less to stop the impact.
Title: Re: What are Command mistakes
Post by: Droid803 on October 12, 2009, 03:30:09 pm
Yeah, I'm thinking the point is that Koth wanted to damage the Colossus so it would be out of commission for a while with his kamikaze run, giving the rest of the NTF more breathing room for a while.
Title: Re: What are Command mistakes
Post by: deathfun on October 12, 2009, 05:28:29 pm
Quote
And Koth attempting to ram the Colossus - a real world, where ships don't have hitpoints, having a billon tons slam into you WOULD hurt..very, very much. the collie wouldn't survive.

This reminded of the movie I watched only two nights ago. Star Trek: Nemesis

The Enterprise rammed into that other thingy, causing more damage to the thingy then the Enterprise due probably to the way it was built. But that's a movie



The Colossus would survive because of the beam cannons slowing down the Repulse, and the size of the Colossus playing a large factor. Only a portion of the front section would be hit by the smaller Repulse Destroyer. That, and the Repulse would need far more momentum to penetrate the amount of hull. It's a billion tonnes going at maybe 20 m/s hitting a trillion tonne warship moving minimally backwards due to the beam (Third Law).

Heavy damage would be relative though. A large portion of hull missing? Of course, but confined to the front section of the ship.

Title: Re: What are Command mistakes
Post by: Droid803 on October 12, 2009, 06:08:27 pm
Which would probably warrant pulling it from the front lines for repairs. Mission accomplished.
Title: Re: What are Command mistakes
Post by: deathfun on October 12, 2009, 07:19:26 pm
Didn't it in the game?
Title: Re: What are Command mistakes
Post by: Scotty on October 12, 2009, 07:41:48 pm
Quote
The Colossus would survive because of the beam cannons slowing down the Repulse, and the size of the Colossus playing a large factor. Only a portion of the front section would be hit by the smaller Repulse Destroyer. That, and the Repulse would need far more momentum to penetrate the amount of hull. It's a billion tonnes going at maybe 20 m/s hitting a trillion tonne warship moving minimally backwards due to the beam (Third Law).

Time for a nice, fun lesson in masses and densities.  Current ships are not really all that heavy, when you think about it.  The modern aircraft carrier displaces what, 400,000 101,600 (off high) tonnes (source: Wikipedia, ship: Gerald Ford class carrier, scheduled for 2015)?  The carrier is slated to be almost exactly 1/3rd of a kilometer long, and 41 m wide (unable to find height.  Reasonable estimate:  50 m).  An Orion is, what, 2 kilometers long?  Call the width 100 m, and height 300?.  If both were just big boxes, almost 88 carriers would fit into an Orion, which I actually doubt on the face of it (682,650 m3 for a carrier, 60,000,000 m3 for an Orion?).  I need to get actual measurements for an Orion, since it isn't completely a box.  Anyway, that equates to about 9.3 million tonnes, not a gigantic number of billions.  Using the cutscene on the Colossus, 12 Orions could fit inside its hull.  That equates to just under 111.8 million tons.  However, that could be off by orders of magnitude due to lack of known average density, internal open spaces, and actual, complete dimensions and volumes.
Title: Re: What are Command mistakes
Post by: deathfun on October 12, 2009, 08:41:16 pm
I hope you do realize I was whipping masses out of my arse for the sake of an example, right?
Title: Re: What are Command mistakes
Post by: Scotty on October 12, 2009, 08:57:34 pm
I'm a jackass like that.

Even in fiction, I prefer things to be right. :D
Title: Re: What are Command mistakes
Post by: Thaeris on October 12, 2009, 10:14:47 pm
<Thaeris gives Scotty mad props.>

 :yes:
Title: Re: What are Command mistakes
Post by: karajorma on October 13, 2009, 12:41:00 am
I'm going to have to disagree with Karajorma here...

I don't think the NTF was a bunch of idiots. Sure, not exactly the brightest out there, but they weren't exactly retards either.

That's pretty much the point I was making. The NTF aren't the brightest. Koth fell for the trap. And that's before we get to the fact that the entire NTF basically committed suicide by Mjolnir trying to get to Gamma Draconis without ever once questioning why the **** they were killing themselves trying get there in the first place. :p
Title: Re: What are Command mistakes
Post by: TrashMan on October 13, 2009, 01:57:25 am
Becasue the plot demanded it.

Let's face it, some FS2 missions could have been planned out better...more sensible.


@Scotty:
"And the comparison is not really there. As mass and size increase, the frame/armor/plating do less and less to stop the impact."
Title: Re: What are Command mistakes
Post by: stuart133 on October 13, 2009, 01:47:38 pm
As I have already said the front of the Collie is just a weapons platform. Oh sure there will be ammo and maybe some power cells there but the engines are at the back (with most of the power generation I would have thought). The crew are in the middle. The entire ship is prepared to take huge forces, its own beams are incredibly powerful and the front of the destroyer will be torn to pieces by the time it hits. That means that all this talk of masses is pointless. The front of the Repulse would have collapsed and worked like the crumple zone on a car, taking a lot of the energy out of the impact. This would have lead to a small amount of damage to the Collie, though it would have taken some time to extract it from the wreckage.

On a side note the Collie also has a spike at the front, problem solved  :D
Title: Re: What are Command mistakes
Post by: Scotty on October 13, 2009, 03:46:49 pm
@TrashMan:  Comparisons of armor are a non-issue to my post.  I was comparing relative volumes (with rather iffy dimensions at that) and trying to determine what a reasonable mass would be for large scale ships.  It was in direct response to the "billion ton vs. trillion ton" comment (I realize it was hyperbole, but it intrigued me).

If we were talking armor, my post would have taken several more paragraphs.
Title: Re: What are Command mistakes
Post by: deathfun on October 13, 2009, 07:11:27 pm
Quote
"And the comparison is not really there. As mass and size increase, the frame/armor/plating do less and less to stop the impact."

They do less do they?
Do elaborate
Title: Re: What are Command mistakes
Post by: Kolgena on October 13, 2009, 07:57:09 pm
It makes sense. Take a toothpick. Snap it in half. Then snap the halves in half. Compare how hard it was to snap the toothpick, versus the halves.

As size/scale increases/decreases, materials keep their same innate strengths. So, a chunk of wood the size of a toothpick subject to 0.01N would fare a lot better than a toothpick 1000x the volume (10x longer and 10x greater diameter) under 10N.

Same applies to armor plating, support trusses, etc.

(Actually, also the reason why lego is freaking indestructible, but w/e)
Title: Re: What are Command mistakes
Post by: NGTM-1R on October 13, 2009, 08:05:35 pm
You assume the ship design here isn't, y'know, sane, and therefore built in sections connected or anything (which would be another on the long list of ways to make it stronger against explosive power).
Title: Re: What are Command mistakes
Post by: deathfun on October 13, 2009, 08:17:16 pm
Quote
It makes sense. Take a toothpick. Snap it in half. Then snap the halves in half. Compare how hard it was to snap the toothpick, versus the halves.
Makes sense in small scales, but as previously mentioned, ship design.

Who would make a ship 6 km long and not think about a last ditched attempt at ramming into it?

Which brings me again to another Star Trek example
The most recent movie with the huge ass Romulan ship and this tiny ship crashing into it.
Title: Re: What are Command mistakes
Post by: Kolgena on October 13, 2009, 08:37:36 pm

Who would make a ship 6 km long and not think about a last ditched attempt at ramming into it?


Someone who puts 1 directional engines that only point to the rear of a 6km long ship--that can also swing around like a baseball bat.

More seriously, I find it hard to imagine a spaceship that is built to withstand collisions with objects the size of city blocks going 72km/h. Cars are built to withstand collisions through crumple zones, but putting giant crumple zones on a warship doesn't seem like a great idea what with all the conventional weapons it's supposed to withstand.

Also, as a half-example, people never modified their ships to withstand fighter planes in WWII once the Japanese got kamikaze-happy.
Title: Re: What are Command mistakes
Post by: NGTM-1R on October 13, 2009, 08:39:31 pm
Withstanding 5000 megaton blasts gives it every reason to believe it can withstand an object about five city blocks sized moving at 15m/s relative. :P
Title: Re: What are Command mistakes
Post by: Kolgena on October 13, 2009, 08:41:14 pm
Withstanding 5000 megaton blasts gives it every reason to believe it can withstand an object about five city blocks sized moving at 15m/s relative. :P

K, you got me there. To be honest, something made with real life materials really shouldn't be able to survive a blast like that, but okay. I'll buy it since it's canon :D

5000 megatons (directional bomb) = 2.09 x 10^19 joules.
City block (111.8 million tons, 15m/s) = 1.26 x 10^10 joules.

Even though the 5000 megatons won't be a shaped charge, I doubt it'd drop the energy by billionfold.
Title: Re: What are Command mistakes
Post by: Scotty on October 13, 2009, 08:48:08 pm
The city block should use the Orion mass, not the Colossus mass, as the Colossus isn't ramming itself.

It should be about 1/12th that, I think.
Title: Re: What are Command mistakes
Post by: Kolgena on October 13, 2009, 08:50:33 pm
My bad. Glanced up and pulled the wrong number. Regardless, the difference in size makes the Orion hitting it negligible.

Although, if the Colly weighs in at 110ish million tons, then 5k megatons is a wad of TNT 50 times the size of the Colossus. How is it supposed to survive that?
Title: Re: What are Command mistakes
Post by: Goober5000 on October 13, 2009, 10:16:13 pm
Wow, two pages went fast... Let me just make a few points:

1) There's a large difference between intelligence and wisdom.

2) Fighting for independence is neither unintelligent nor unwise, especially considering the 18 months prior to FS2.  Fighting with the intent to commit xenocide is rather less so.

3) Koth is likely to be quite intelligent (you can't defeat 75.1% of a system's garrison without outstanding tactics) but rather unwise in Feint! Parry! Riposte!.  Being a high-ranking leader, likely being a fanatic, and riding high on his victories in Epsilon Pegasi, he probably deluded himself into thinking he could take out the Colossus.  It would make him a posthumous hero.

4) I rather doubt all 10,000 officers on the Repulse wanted to ram the Colossus.  I suspect it was Koth's decision alone; the bridge crew may or may not have agreed but they were trained to follow orders regardless.  It took less than 30 seconds from the Colossus's arrival until Koth's decision to ram it; that's hardly enough time to conduct a poll. :p
Title: Re: What are Command mistakes
Post by: Mongoose on October 13, 2009, 11:05:41 pm
Maybe they all had those little audience keypads from Who Wants to Be a Millionaire. :p
Title: Re: What are Command mistakes
Post by: deathfun on October 13, 2009, 11:32:22 pm
Hey, hold on Colossus, I need to do something...

"Yes, I would like to call a lifeline. I would like to call the audience to decide on the majority on this question "Ram into the Colossus?"

Okay Colossus, I'm back. No I do not surrender. Prepare to be rammed into




That's what your comment made me think of

Title: Re: What are Command mistakes
Post by: karajorma on October 14, 2009, 01:23:27 am
I'm only wondering how his Phone A Friend with Bosch went. :p
Title: Re: What are Command mistakes
Post by: Androgeos Exeunt on October 14, 2009, 03:06:03 am
Kosh: Hello?
Bosch: What is it, Koth?
Kosh: The Colossus is warping in ahead of the Repulse. What should I do?
Bosch: Ram it. It'll take you too long to flee anyway.
Kosh: Okay. Can I do a martyr speech?
Bosch: Go ahead.
Title: Re: What are Command mistakes
Post by: TrashMan on October 14, 2009, 03:31:25 am
My bad. Glanced up and pulled the wrong number. Regardless, the difference in size makes the Orion hitting it negligible.

No.

The armor properties don't scale up together with the ship. Neither does the armor thickness scale linearly. And increasing armor thiicknes has diminishing returns after a point.

Do some research into the matter. You have a 2100m long metal box crashing into the Colossuss from the front (it's shape is far less uniform..and that thin neck is a very big weak point).

Best case scenario - the whole front of the Collie is gone, the neck snaps. That's not negligible damage - that massive damage.
Title: Re: What are Command mistakes
Post by: Kosh on October 14, 2009, 08:08:07 am
Quote
The Colossus would survive because of the beam cannons slowing down the Repulse, and the size of the Colossus playing a large factor. Only a portion of the front section would be hit by the smaller Repulse Destroyer. That, and the Repulse would need far more momentum to penetrate the amount of hull. It's a billion tonnes going at maybe 20 m/s hitting a trillion tonne warship moving minimally backwards due to the beam (Third Law).

Time for a nice, fun lesson in masses and densities.  Current ships are not really all that heavy, when you think about it.  The modern aircraft carrier displaces what, 400,000 101,600 (off high) tonnes (source: Wikipedia, ship: Gerald Ford class carrier, scheduled for 2015)?  The carrier is slated to be almost exactly 1/3rd of a kilometer long, and 41 m wide (unable to find height.  Reasonable estimate:  50 m).  An Orion is, what, 2 kilometers long?  Call the width 100 m, and height 300?.  If both were just big boxes, almost 88 carriers would fit into an Orion, which I actually doubt on the face of it (682,650 m3 for a carrier, 60,000,000 m3 for an Orion?).  I need to get actual measurements for an Orion, since it isn't completely a box.  Anyway, that equates to about 9.3 million tonnes, not a gigantic number of billions.  Using the cutscene on the Colossus, 12 Orions could fit inside its hull.  That equates to just under 111.8 million tons.  However, that could be off by orders of magnitude due to lack of known average density, internal open spaces, and actual, complete dimensions and volumes.


Given that the Collossus carries proportionally fewer fighters than an Orion IIRC (despite it being 3 times longer it doesn't have 3 times the fighter complement), I would imagine the Collie would still win in that regard. Not to mention the effects of aging on the hull of the Repulse, for all we know it could well have been in service since the Great War.
Title: Re: What are Command mistakes
Post by: Kolgena on October 14, 2009, 03:31:11 pm
My bad. Glanced up and pulled the wrong number. Regardless, the difference in size makes the Orion hitting it negligible.

No.

The armor properties don't scale up together with the ship. Neither does the armor thickness scale linearly. And increasing armor thiicknes has diminishing returns after a point.

Do some research into the matter. You have a 2100m long metal box crashing into the Colossuss from the front (it's shape is far less uniform..and that thin neck is a very big weak point).

Best case scenario - the whole front of the Collie is gone, the neck snaps. That's not negligible damage - that massive damage.

Um what? If you read my post, you'd see that I agree with you.

Edit: Whoops. Vague sentence.
Here's what I said: Regardless, the difference in size makes the Orion hitting it negligible.
Here's what I meant: Regardless, the difference is negligible, ie, the Orion would still make a crumpled can of the Colossus.

Edit 2: Apparently I can't read my own posts. I guess I did mean that the Orion hitting it would be negligible, assuming that the Colossus could survive a 5000 megaton blast. Of course, I don't believe that any space vessel can, which is why the Orion should be able to write off the Colossus.
Title: Re: What are Command mistakes
Post by: TrashMan on October 15, 2009, 01:10:57 am
I like to point to the difference between background universe full and game performance. Those are not the same for balance reasons.
Examples of this are many in all types of game. Book/movie and game don't perform the same.


With that said an Orion ramming is worse than any Harbringer/Helios bomb. Altouhg I belive a Colossuss could survive being hit with  such a bomb.
But "survive" and "minimal damage" are not one and the same..
Title: Re: What are Command mistakes
Post by: Mongoose on October 15, 2009, 01:39:48 am
I like to point to the difference between background universe full and game performance. Those are not the same for balance reasons.
Examples of this are many in all types of game. Book/movie and game don't perform the same.
Except this dichotomy exists only in your own mind, as you've been told in the past.  For our purposes, the game is the universe.  The Colossus was rammed by the remnants of the Repulse, and it suffered only minimal damage.  Any speculation to the contrary is just fanon.
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 15, 2009, 03:39:40 am
Energy is still energy though.  Withstanding over a billion-fold times the energy without much damage is pretty indicative of how much shock the Colossus was meant to absorb.

Frankly, with that in mind, it's more likely the Repulse would have crumpled into itself against Colossus with much of momentum converted to heat energy.  It's exactly as you say; at such scales the way things collide change.  It's just that it also applies to the Repulse.  That is, it's not like the Repulse is a single ideal solid either if you make the (correct) assertion that the Colossus is not.  Therefore, the momentum the Repulse brings to bear against Colossus is only a small fraction of its total.  And since volume for volume the Colossus' construction is much (understatement) tougher than the Repulse, it could even work out that in the impact zones, the Colossus could even potentially get a sort of "Damage Reduction" effect.

This would mean the collide into Collossus and bounce scenario depicted by the game engine might actually be somewhat realistic.  An extreme case of Realistic is Unrealistic (http://tvtropes.org/pmwiki/pmwiki.php/Main/RealityIsUnrealistic) (warning: TVTropes can ruin your life).



(Incidentally, in my gameplay experience, the Repulse is usually shredded before reaching Colossus anyway)
Title: Re: What are Command mistakes
Post by: TrashMan on October 15, 2009, 07:16:43 am
Except this dichotomy exists only in your own mind, as you've been told in the past.  For our purposes, the game is the universe.  The Colossus was rammed by the remnants of the Repulse, and it suffered only minimal damage.  Any speculation to the contrary is just fanon.

No.
Or are you saying that if you were to make a FS2 movie it would be exactly as the game?

No visible damage on ships, they just suddenly blow up? Same damage, same speeds, same balance? The move hero, the pilot, will collide with himself if he moves too far away from the battle?

There is the setting of a universe - the story, the background that in the head of the creator. It and the game play out a  bit differently due to the game being a playing medium first, story medium second. You just can't pull off some thing as well in the game - or don't want to, for gameplay purposes.
Heck, the Repulse doesn't even ram the collie in all cases.
Remeber that Aten that rammed the Bastion in FS1? It did a lot of damage to it..and the size difference between it and hte Orion is bigger than the size difference between a collie and a orion.


That said, IF we are talking about any sort of realism and/or believabiltiy, the repulse would be utterly destroyed in a chrash with a collie. But the collie would suffer heavy damage. Anyone claiming the opposite is out of touch with reality.
Title: Re: What are Command mistakes
Post by: General Battuta on October 15, 2009, 03:32:19 pm
With armor and structure that regularly survive multi-megaton hits? I don't know.
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 15, 2009, 03:40:58 pm
With armor and structure that regularly survive multi-megaton hits? I don't know.

Forget megatons, the Colossus tanks multi-gigatons of explosive force (meaning the energy transfer is much closer to instantaneous than a collision would be).
Title: Re: What are Command mistakes
Post by: Mongoose on October 15, 2009, 06:01:11 pm
That said, IF we are talking about any sort of realism and/or believabiltiy, the repulse would be utterly destroyed in a chrash with a collie. But the collie would suffer heavy damage. Anyone claiming the opposite is out of touch with reality.
Well good, because FS had never bothered with such frivolous pretensions as "reality." :p

But in all seriousness, unless you've seen some Word of :v: floating around somewhere that no one else has, all we have to go on from a canon standpoint is what is presented to us in the games.  Any sort of further speculation or claims of "what really happened" are, as I said, so much fanon.  Often very good fanon that helps to flesh out what we see in-game, but fanon nonetheless.
Title: Re: What are Command mistakes
Post by: General Battuta on October 15, 2009, 06:06:14 pm
Yes.
Title: Re: What are Command mistakes
Post by: deathfun on October 15, 2009, 07:18:44 pm
Armour wouldn't matter as much in a collision situation so much as how it's put together

Take body armour for example. You could have just a flat piece like usual, stopping certain different rounds, but not others
While the better scaled body armour has scales of that tissue that when hit, will distribute and absorb far the impact of the round making it in turn, stronger.

Wouldn't the hull be the same concept?
Title: Re: What are Command mistakes
Post by: Commander Zane on October 15, 2009, 07:26:22 pm
I got it!!!
Dedicate three meters of the ship hull to have Non-Newtonian fluid between layers. :P

It only gets harder and harder as more and more pressure is forced upon it. ;7
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 15, 2009, 07:36:07 pm
Armour wouldn't matter as much in a collision situation so much as how it's put together

Take body armour for example. You could have just a flat piece like usual, stopping certain different rounds, but not others
While the better scaled body armour has scales of that tissue that when hit, will distribute and absorb far the impact of the round making it in turn, stronger.

Wouldn't the hull be the same concept?
That's definitely true.  However, the hull of the Colossus doesn't seem to have particular weaknesses in terms of the damage type.  It protect against piercing and cutting damage of beams (which isn't very much like collision damage) just as well as massive blunt impacts from bombs (which is more similar to collision damage).  Furthermore, the superstructure within is at least strong enough to easily take the force of the engines pushing the entire ship.  It should be a safe assumption that there's some margin there as well (which translates to quite a bit since the Colossus is so stupendously huge).


Keep in mind that when you have superstructures of that size colliding, the momentum and energy brought to bear is only a small fraction of the total.  If each subsection of the Colossus is tough enough to endure a collision with an equal sized subsection of the Repulse, the Repulse would collapse against the Colossus as chunks and pieces fly out all around.  The Colossus may lose some sections (breaking off or crushed) in the impact zone but that's relatively "minor" damage that wouldn't keep the Colossus from its anti-NTF duties.


In any case, the Colossus' superstructure is at least designed to withstand forces (and subsequent shaking) of multiple impacts of over a billion-fold the energy of the entire Repulse collapsing into the Colossus at a single point.  The Repulse crumpling against the Colossus in a "realistic" manner is less than feeble in comparison.
Title: Re: What are Command mistakes
Post by: TrashMan on October 16, 2009, 01:26:45 am
With armor and structure that regularly survive multi-megaton hits? I don't know.

Forget megatons, the Colossus tanks multi-gigatons of explosive force (meaning the energy transfer is much closer to instantaneous than a collision would be).

Bah. The numbers make as much sense as Star Wars numbers - meaning, not at all. Not ot mention that there are obvious mistakes in descriptions that never got corrected.

I have a buddy who work in shipbuilding. He runs of those stress imulation programs (really neat thing - the model of the ship is put into the program and then one can simulate structural stress due to bad weatehr (waves), runnig shore or even collisions. In his own words - the bigger the ship, the worse it fairs.  It's just how it is.

Before ou say "But it's a game". Drop it. I know it's a game, but that's beside the point. The point is that some things are like they are simply because it's a game and the engine limitations.

Universe fluff, the reality of hte universe , and game reality are two different things. Allways have been (for any game) and allways will be.
The point is that Koth's decision to ram was sensible, since by any logic you'd expect heavy damage on the colossuss.
Title: Re: What are Command mistakes
Post by: NGTM-1R on October 16, 2009, 01:55:55 am
Bah. The numbers make as much sense as Star Wars numbers - meaning, not at all.

Universe fluff, the reality of hte universe , and game reality are two different things.

Madness of the first order. You dismiss the fluff with one hand and seek it with the other.
Title: Re: What are Command mistakes
Post by: Mongoose on October 16, 2009, 03:20:23 am
Universe fluff, the reality of hte universe , and game reality are two different things. Allways have been (for any game) and allways will be.
I can think of any number of exceptions to this statement right off the top of my head.  For instance, would you state that the gameplay of Half-Life 2 and its episodes presented some sort of "alternate game reality" to what actually happened, when Valve's fundamental game design principles for it are founded on the exact opposite being true?
Title: Re: What are Command mistakes
Post by: TrashMan on October 16, 2009, 03:45:19 am
Maddness of the first order. You dismiss the fluff with one hand and seek it with the other.

So if SW fluff sez that a Turbolaser has a power output of 222000 TW, yet in a game it takes 10 hits from it to destroy a 10 meter asteroid (when 1 hit should be enough to vaporize it)...which of two fluff sources is correct?

Get it now? The colli doesn't get heavily damaged because in 90% of cases the Repulse never ramms it anyway. And in the other 10% the type of damage it would recive couldn't be modeled properly anyway.

What some in-game justification?

Orion - 2100m in length (uniformed, boxy)
Aten - 230m in length (uniformed, flat)
Colossuss - 6000m in length (?? stragne volume distribution, think neck)
But we need to look at all 3 dimensions and how they scale.

The Orion is almsot 10 times as long as an Aten( let's say 9), which means it has 9x4x4 the volume (roughly) and mass, judging by the dimensions. That would come to aroun 140 times the mass of an Aten.

Aten ramming a Orion does 30% hull damage to it (roughly)

So, if an Colli is roughly 3 times the Orion's length, then it comes to about 3x3x3 the volume and mass (ideally, but due to it's shape, not quite). So 27 times the mass and volume.

So Orion get's hit by something that only a tiny fraction of it's size, gets moderately damaged.

Colli gets his by something that's roughly  1/3rd of it's size and? Minimal damage? Not bloody likely.
Title: Re: What are Command mistakes
Post by: TrashMan on October 16, 2009, 03:52:40 am
I can think of any number of exceptions to this statement right off the top of my head.  For instance, would you state that the gameplay of Half-Life 2 and its episodes presented some sort of "alternate game reality" to what actually happened, when Valve's fundamental game design principles for it are founded on the exact opposite being true?

Actually, there are many examples, especially in FPS games and RPGs.
Mostly due to helth bars. Would the game be fun if you were killed by one bullet or one stab with a sword? In msot cases, no.
So while you (the player) survive things that you normally shouldn't survive, that by itself is never part of the game universe - just part of the game that is taken for granted.

You'll never hear a in-game discussion like this:
"And then I scewerd him with my lightsaber, pulled it out and did an quck slash."
"And?"
"and he lost 30 HP and force healed himself. the bastard. So I threw a lightsaber an it cut trough him several times...but he still has some fight in him."

By the very nature of being a game, some things must be puled of differently. This can often affect the story itself.
A setting in itself exists outside the game.
Title: Re: What are Command mistakes
Post by: Colonol Dekker on October 16, 2009, 04:00:37 am
Double post. . . . For shame, your size three by three by three statement strengthens my viewpoint by the way :yes:
Title: Re: What are Command mistakes
Post by: Spoon on October 16, 2009, 08:22:02 am
Why didn't they used phoenix down on Aerith when sephiroth killed her?
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 16, 2009, 11:11:59 am
I have a buddy who work in shipbuilding. He runs of those stress imulation programs (really neat thing - the model of the ship is put into the program and then one can simulate structural stress due to bad weatehr (waves), runnig shore or even collisions. In his own words - the bigger the ship, the worse it fairs.  It's just how it is.
And therefore you're missing the white elephant in the room.

The Colossus exists.  And it is tough.

This means that the designers and builders of the Colossus already took that into account and built the Colossus accordingly such that, even though it's so huge, it is actually tougher than a scaled up object.



And that's not terribly hard to imagine.  Seafaring ships are built to be hollow structures (for what I hope are obvious reasons).  Not only is there no reason a spaceship needs to be that way (besides saving material), we have indication that the Colossus is NOT that way since its incredibly enormous volume doesn't seem completely accounted for in addition to the fact that the Colossus is meant to be eating beams, bombs and collisions with space debris.

This is something that modern ships certainly aren't engineered to do.  You can't say "because we can't engineer it that way the future cannot".  Because we already know the obvious fact that the Colossus is in fact meant to eat heavy damage and therefore they found a way to engineer it.  And if the Colossus is meant to eat heavy damage (something modern ships do not), it makes more sense for it to be able to shrug off collision damage.
Title: Re: What are Command mistakes
Post by: General Battuta on October 16, 2009, 11:41:39 am
Whatevs. How much damage was the Repulse kamikaze set to do in FRED?
Title: Re: What are Command mistakes
Post by: TrashMan on October 16, 2009, 06:36:35 pm
@Chrono - you're saying FS2 ships are designed to withstand ship collisions? That's....retarded. No sane military would go about designing ships based on something that's so unlikely.

You can hadwave and say the Collie is built out of raw ****offium if you want. Basic logic still stands.
Title: Re: What are Command mistakes
Post by: Commander Zane on October 16, 2009, 07:03:15 pm
With how often they seem to put their ships through dense asteroid fields, I'd say I'd design them with withstanding kinetic impacts in mind.
Title: Re: What are Command mistakes
Post by: Kie99 on October 16, 2009, 07:03:26 pm
Whatevs. How much damage was the Repulse kamikaze set to do in FRED?

Something very small, the Colossus's damage is activated by SEXP.  Anything big enough to damage the Colossus significantly would have wiped out every fighter in the area.
Title: Re: What are Command mistakes
Post by: deathfun on October 16, 2009, 07:31:44 pm
Quote
@Chrono - you're saying FS2 ships are designed to withstand ship collisions? That's....retarded. No sane military would go about designing ships based on something that's so unlikely.

Not likely?

Let us take a trip back to FS1. Ah yes, wasn't there an Orion that was taken down by Vasudans loaded with explosives ramming into it blowing themselves up?

And what about the Aten class cruiser that was too, heading straight for a collision course for another Orion (forgot the mission name)?

If these happened so often in the past, why would they simply say "Oh yes, it's still very unlikely"?
Sane military would design a ship to prevent an occurrence like this from happening again.
Title: Re: What are Command mistakes
Post by: General Battuta on October 16, 2009, 07:32:41 pm
When Trashman says 'basic logic', he means 'stuff I agree with'.
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 16, 2009, 07:32:48 pm
@Chrono - you're saying FS2 ships are designed to withstand ship collisions? That's....retarded. No sane military would go about designing ships based on something that's so unlikely.

You can hadwave and say the Collie is built out of raw ****offium if you want. Basic logic still stands.

No, I'm saying the Colossus is built to withstand MORE than what a collision can inflict (because the Repulse has to collapse against the Colossus).

That's not retarded at all if the weaponry is that powerful.  Now we can say the 5GT figure is complete bull**** but it should be acceptable that the juggernaut ships are meant to easily eat nuclear weaponry when beam weapons are even more powerful.  The difference between a gigaton weapon and an ideal collision of the Repulse is over a billion-fold so even a modern multi-megaton weapon outclasses the collision.


"Basic logic" dictates that since the Colossus has to deal with threats of a greater class than collisions and since the Colossus has in fact tanked such greater damage, then the lesser damage a collision represents can be taken by the Colossus.
Title: Re: What are Command mistakes
Post by: NGTM-1R on October 16, 2009, 07:43:30 pm
When Trashman says 'basic logic', he means 'stuff I agree with'.

I'm not sure it's even that rational, tbh.
Title: Re: What are Command mistakes
Post by: Uchuujinsan on October 17, 2009, 01:59:41 am
Mass and energy don't matter that much, it's more important where that energy lands - throw a stone against paper of equivalent mass - does the stone get damaged?
Throw 2 stones against each other - what now?
The Collie doesn't need a hull strong enough to dissipate the energy off the impact, it just has to have a (sginificantly) stronger hull then the orion - if the orions hull collapses first, the energy goes into destroying the orion.
weakest link fails, and the weakest link is the structure of the orion, not the Collie.
(Though I ignored the impulse that the Repulse has here)
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 17, 2009, 02:33:39 am
Yeah, I was trying to point that out (although not quite so succinctly) in an earlier post.

In addition, the huge sizes of the two superstructures ensure that the full momentum of the Repulse doesn't come into play at once.
Title: Re: What are Command mistakes
Post by: Androgeos Exeunt on October 17, 2009, 02:46:49 am
Whatevs. How much damage was the Repulse kamikaze set to do in FRED?

140 000 or 160 000, I think. Put ~ + SHIFT + I on the Colossus and Repulse and see the Colly's hull drop percentage.
Title: Re: What are Command mistakes
Post by: TrashMan on October 17, 2009, 04:12:12 am
No, I'm saying the Colossus is built to withstand MORE than what a collision can inflict (because the Repulse has to collapse against the Colossus).

That's not retarded at all if the weaponry is that powerful.  Now we can say the 5GT figure is complete bull**** but it should be acceptable that the juggernaut ships are meant to easily eat nuclear weaponry when beam weapons are even more powerful.  The difference between a gigaton weapon and an ideal collision of the Repulse is over a billion-fold so even a modern multi-megaton weapon outclasses the collision.


"Basic logic" dictates that since the Colossus has to deal with threats of a greater class than collisions and since the Colossus has in fact tanked such greater damage, then the lesser damage a collision represents can be taken by the Colossus.

bull***.
 And yeah, ships in fS can withstand X hits because that's the table value. didn't a Orion in FS2 intro get pierced (destroyed) by a SINGLE beam from the Lucifer? IIRC, in-game it takes several hits. So, which of the two is the reality of FS universe?
You seem to forget that  a bomb hit, a beam hit and a collisions are completey different in the way they deliver damage.

Secondly, you cannot simply ignore the basics of warship construction. Yes, that friend of mine works mostly on civilain vessels (he did work on a destroyer once..or was it a mine sweeper? Whatever), but the basic are the same.
Ships are not slabs of metal. Ships are mostly hollow internally...you know - to put stuff in. The armor, the bulkheads, the reinforcing structure - it all scales badly.
so yes, in a collision with the Repulse the whole front of the colossus would crumple. There would be nothing left of the Repulse tough. Cause mass keep going and some armor isn't going to stop that amount of mass.

And funny how you ignore my very own example with the kamikaze attacks. I asked a question you still didn't answer.
Title: Re: What are Command mistakes
Post by: Uchuujinsan on October 17, 2009, 05:12:53 am
Ships are not slabs of metal. Ships are mostly hollow internally...you know - to put stuff in. The armor, the bulkheads, the reinforcing structure - it all scales badly.
It doesn't need to scale good - weakest link fails.
The moment the Repulse and the Collie collide, you have the mass of the Repulse pushing against its reinforcing structure, the reinforcing structure pushing against the point of contact, and then pushing against the reinforcing structure of the Collie. A force strong enough to break the structure of the Collie would have breaken the Orions structure before, stretching the translation of the momentum (which also remains constant in a closed system) over a longer period of time, further weakening the forces that the Collie has to withstand.

http://www.youtube.com/watch?v=--_RGM4Abv8
Watch this video. The energy of the impact is almost completely translated into destruction of the plane, the wall only gets damaged a little.

[edit]
Changed "impulse" to "momentum"
Title: Re: What are Command mistakes
Post by: Spoon on October 17, 2009, 05:23:25 am
Do impacts in space even work the same? There is no air resistance and all that jazz.
Like swatting a fly flying in the air. Unless you actually smack it into something, it's not hurt at all and will just continue flying on after being hit.
Title: Re: What are Command mistakes
Post by: Uchuujinsan on October 17, 2009, 05:41:35 am
Do impacts in space even work the same? There is no air resistance and all that jazz.
Like swatting a fly flying in the air. Unless you actually smack it into something, it's not hurt at all and will just continue flying on after being hit.


Well, physic in space works the same way as here.
Energy in a closed system remains constant.
Momentum in a closed system remains constant.
Especially the often forgotten momentum has to be remembered.

[edit]
A crap, I translated "momentum" wrong, sry for that -.-
Title: Re: What are Command mistakes
Post by: TrashMan on October 17, 2009, 08:11:45 am
The Repulse is not a F4 Phantom, the Collie is not a thick, specialized concrete wall.

They are both, large, armored warships. Only comparison wort examining are two ships chrashing into eachother - and all scenarios oft hat happening are not favorible for either ship.
Title: Re: What are Command mistakes
Post by: Uchuujinsan on October 17, 2009, 09:20:14 am
The Repulse has a weaker structure than the Collie.
Weakest link breaks. Why do you keep ignoring that?
The video shows that yes, indeed, the weakest link breaks.

Quote
Only comparison wort examining are two ships chrashing into eachother - and all scenarios oft hat happening are not favorible for either ship.
http://www.splashvision.com/Video/13165_Ship-sinks-after-collision.html
The Cape Beaver here is apparently undamaged, and no report of that incident I found spoke of any damage to Cape Beaver.
If you compare the relative size of those two ships with the relative size of the Repulse/Collie, the size difference is probably even less.

Title: Re: What are Command mistakes
Post by: General Battuta on October 17, 2009, 10:21:59 am
Do impacts in space even work the same? There is no air resistance and all that jazz.
Like swatting a fly flying in the air. Unless you actually smack it into something, it's not hurt at all and will just continue flying on after being hit.


Not true at all. The fly will be accelerated by the swat. This could kill it.

Ramming ships is a fine example, because in the past ships were built to ram each other, and in fact it was quite an effective tactic. Ships ramming submarines was a particular favorite.
Title: Re: What are Command mistakes
Post by: TrashMan on October 17, 2009, 10:39:37 am
The Repulse has a weaker structure than the Collie.
Weakest link breaks. Why do you keep ignoring that?
The video shows that yes, indeed, the weakest link breaks.

Large ships have their own rules of behavior. A ship designer told me both ships will be badly damaged. Why do you ignore that?

Frankly, if I have to choose between beliving you and a YouTube clip that only marginally applies to the situation, and a guy who works on actually designing and simulating large vessels...it's a no brainer.
Title: Re: What are Command mistakes
Post by: Colonol Dekker on October 17, 2009, 12:02:12 pm
I know the guy that built the blah blah blah.
 
Convenient, company name plox.
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 17, 2009, 12:17:13 pm
And yeah, ships in FS can withstand X hits because that's the table value. didn't a Orion in FS2 intro get pierced (destroyed) by a SINGLE beam from the Lucifer? IIRC, in-game it takes several hits. So, which of the two is the reality of FS universe?
We already know the beam for the Lucifer is wrong in FS2 (although even more powerful beams would take multiple hits).  However, we also know that they've upgraded the Orions since the first Great War since they have to participate in beam warfare effectively.  It's really not that difficult to explain (and frankly should be obvious) unless there's a scene in FS2 demonstrating the same thing.

We do get to see a Deimos corvette getting beam skewered so the engine allows for that.

Quote
You seem to forget that  a bomb hit, a beam hit and a collisions are completey different in the way they deliver damage.
I've noted several times in my posts that they're indeed different but that the impact of the explosives they use would yield even greater impact effects than a collision would.

Furthermore, you can't do the reverse and say "because OUR MODERN doesn't allow for it, what actually happened doesn't count".  Logic dictates you do the reverse and say "this is what happened, how can that be?"

We have to take it that the ships can eat that much damage as a fact since if it was effective to use collision then that tactic would have been used more often.  Or at the very least, used against the Shivans when the situation started to turn dire.  It's not even physically impossible, it's just that our seafaring ships aren't built that way.

Quote
Secondly, you cannot simply ignore the basics of warship construction. Yes, that friend of mine works mostly on civilain vessels (he did work on a destroyer once..or was it a mine sweeper? Whatever), but the basic are the same.
Ships are not slabs of metal. Ships are mostly hollow internally...you know - to put stuff in. The armor, the bulkheads, the reinforcing structure - it all scales badly.
so yes, in a collision with the Repulse the whole front of the colossus would crumple. There would be nothing left of the Repulse tough. Cause mass keep going and some armor isn't going to stop that amount of mass.
Which is what I said?  The Repulse will crumple against the Colossus while the Colossus would sustain damage to the front sector but that wouldn't constitute a show-stopping damage for the Colossus (in the middle of a war, the bulkheads would be sealed off, broken parts cut off, and the Colossus continuing its mission sans front beams).

However, you're making the assumption that the Repulse is a single ideal object where at this sort of scale, the proper way to model it would be as a collection of objects.  As such the momentum of the Repulse is not absorbed all at once but as a continuum over time.



An issue that you're still not understanding is that pound for pound, the structural toughness of our seafaring warships aren't that far apart.  However, the Colossus is meant to eat beams from even multiple Orions simultaneously and shrug it off while easily blowing them away in return indicating greater toughness.  As you've also said, large objects behave differently; this means the way the collision will occur will not be as if they're ideal objects and reduces the damage of collision.

Furthermore, collision damage is particularly bad in the sea because ships are not sunk by damage but by water (your friend should agree with this particular phrase).  Losing 10% of the hull below water could be devastating.  But there's no such equivalent for spacecraft.  Unless the Colossus was built such that losing the front section would mean loss of control (which would be an incredible case of not building redundancy into such a huge ship) it's not anywhere close to a crippling attack.  It would literally be just losing perhaps 30%.



Quote
And funny how you ignore my very own example with the kamikaze attacks. I asked a question you still didn't answer.
I went all the way back to page 5 (which was before I even posted) and none of your posts even had the word "suicide" or "kamikaze".


Quote
Frankly, if I have to choose between beliving you and a YouTube clip that only marginally applies to the situation, and a guy who works on actually designing and simulating large vessels...it's a no brainer.
Who doesn't even know the full situation.  It's not like you explained to him what these ships were meant to endure, how much larger one ship is compared to the other, how much tougher one ship is compared to the other, how they collided, the velocity they collided at, etc. and then he went and properly thought it through rather than giving the "common sense for modern construction" answer.

All of which everyone else here is considering.  Modern ships aren't even designed to eat damage; they're designed to avoid getting hit.
Title: Re: What are Command mistakes
Post by: Mongoose on October 17, 2009, 02:45:19 pm
Frankly, if I have to choose between beliving you and a YouTube clip that only marginally applies to the situation, and a guy who works on actually designing and simulating large vessels...it's a no brainer.
So you know someone who designs kilometers-long, particle-beam-slinging,  faster-than-light-capable warships? Awesome.
Title: Re: What are Command mistakes
Post by: Snail on October 17, 2009, 02:53:39 pm
British guy obviously.
Title: Re: What are Command mistakes
Post by: Titan on October 17, 2009, 02:57:57 pm
I always laugh in the Roman's Blunder. I always imagine command saying

"There will be no negotiations, Bosch"
then turning and squealing under his breath "I always wanted to say that!"
Title: Re: What are Command mistakes
Post by: stuart133 on October 17, 2009, 02:59:37 pm
Haha, a nice put down right there. :D

Now, as I have already said, it seems that everyone is ignoring an important factor in this, the fact that the superstructure of the Repulse would be weakened by the massive amount of beam fire coming from the Collie. It would crumple, without a doubt. All the calculations have assumed that the Repulse is at full strength and that it can transfer all its energy into the Collie. That is not true. I cannot see it causing much damage to the Collie as a crumple zone would form due to its horribly damaged front end.
Title: Re: What are Command mistakes
Post by: deathfun on October 17, 2009, 05:25:02 pm
Quote
And funny how you ignore my very own example with the kamikaze attacks. I asked a question you still didn't answer.

I was the one who mentioned the kamikaze attacks since the question wasn't directed at me.
You didn't realize who posted that. Then again, it is quite hard to tell.

Title: Re: What are Command mistakes
Post by: Uchuujinsan on October 17, 2009, 07:06:14 pm
Large ships have their own rules of behavior. A ship designer told me both ships will be badly damaged. Why do you ignore that?
I don't ignore it, I explain why it's wrong. I even show examples THAT it's wrong (Just look at the second video). You don't try to show that my explanation is wrong - you just ignore it.
Large ships are subject to the same physical laws as everything. The laws don't bend if you don't like the results.
The weakest link breaks.

Frankly, if I have to choose between beliving you and a YouTube clip that only marginally applies to the situation, and a guy who works on actually designing and simulating large vessels...it's a no brainer.
I showed a clip of two ships crashing, were one gets sunk and the other one doesn't get damaged. How is that only marginally applying to your claim that both ships will be badly damaged? Ignoring facts you don't like? Well, you didn't even mention that video, so you didn't read my post? Or did you read it and are you just trying to troll me?

You are not supposed to "believe" me, you are supposed to follow a logical conclusive appliance of universal and fundamental physical laws.
You don't want to? You can't? You found a flaw? Show me!
Title: Re: What are Command mistakes
Post by: Titan on October 17, 2009, 07:20:32 pm
Whoa...
Title: Re: What are Command mistakes
Post by: stuart133 on October 18, 2009, 07:15:27 am
Well shall we agree to disagree, this is beginning to get rather heated, and I don't want to get banned or monkeyed. :D
Title: Re: What are Command mistakes
Post by: karajorma on October 19, 2009, 04:43:12 am
Or we can just point out another flaw in Koth's plan. We've seen ships take quite massive amounts of damage and yet still be fully functional only a few missions later. Even if Koth had crippled the Colossus he'd only have put it out of action for a few days or weeks at most. :p

Now while that might have fit in perfectly with Bosch's plans it's a pretty stupid idea to do that to fit in with the NTF's objectives for the war.
Title: Re: What are Command mistakes
Post by: TrashMan on October 19, 2009, 06:06:42 am
You are not supposed to "believe" me, you are supposed to follow a logical conclusive appliance of universal and fundamental physical laws.
You don't want to? You can't? You found a flaw? Show me!

I can say the same about you. You see, physics is not as simple as that.
"The weakest link fails" is not the complete answer to anything. Your claim is equal to claiming that if you know how to calculate thrust for a rocket, you can launch it into space sucesfully...except that a lot more plays into that.

And since we're so on about canonicity I'm still waiting for a logical explanation of the canon happenings.

IF an Orion is rammed by an Aten (1:100 size difference) and it does 30% hull damage...then how much hull damage would you expect if an Orion ramms a Colossuss (1:20 MAx size differnce).
Title: Re: What are Command mistakes
Post by: Uchuujinsan on October 19, 2009, 06:53:28 am
I can say the same about you. You see, physics is not as simple as that.
"The weakest link fails" is not the complete answer to anything.
If my model is in your opinion to simple, show me a more complex and more accurate model that refutes me - that's what I meant with show me. But you don't.

Quote
Your claim is equal to claiming that if you know how to calculate thrust for a rocket, you can launch it into space sucesfully...except that a lot more plays into that.
My claim is equal to claiming that if I know how to calculate thrust for a rocket, I can tell you if it is possible to launch into space succesfully - if it only manages a maximum acceleration of 9 m/s² I can tell you it won't. Because a lower limit for the acceleration from the surface of earth is 9.81m/s². And I can tell you that the forces the Collie has to endure won't exceed the forces the Orion can withstand. Because you can't transmit a force via a structure that can't withstand that force.

I also think it's interesting how you again failed to respond to the video where the two ships collide, and one remains undamaged.


And since we're so on about canonicity I'm still waiting for a logical explanation of the canon happenings.

IF an Orion is rammed by an Aten (1:100 size difference) and it does 30% hull damage...then how much hull damage would you expect if an Orion ramms a Colossuss (1:20 MAx size differnce).

That's a distraction I will ignore.
Title: Re: What are Command mistakes
Post by: Snail on October 19, 2009, 07:35:42 am
Or we can just point out another flaw in Koth's plan. We've seen ships take quite massive amounts of damage and yet still be fully functional only a few missions later. Even if Koth had crippled the Colossus he'd only have put it out of action for a few days or weeks at most. :p

Now while that might have fit in perfectly with Bosch's plans it's a pretty stupid idea to do that to fit in with the NTF's objectives for the war.
Koth had no other choice as I see it - He could either surrender (bad), attempt to run the blockade (possibly good or bad) or just do something for fun.
Title: Re: What are Command mistakes
Post by: Thaeris on October 19, 2009, 11:20:27 am
Snail is absolutely correct.

No one in their right mind EVAR passes up the opportunity to give "RAMMING SPEED" as a command directive.  :D
Title: Re: What are Command mistakes
Post by: Snail on October 19, 2009, 12:51:37 pm
No one in their right mind EVAR passes up the opportunity to give "RAMMING SPEED" as a command directive.  :D
I don't think you're in the right mind buddy!
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 19, 2009, 01:03:51 pm
IF an Orion is rammed by an Aten (1:100 size difference) and it does 30% hull damage...then how much hull damage would you expect if an Orion ramms a Colossuss (1:20 MAx size differnce).
What you mentioned earlier makes this a poor comparison, that is, scale.

Think about it.  If you have something small like a baseball slamming into another object, the baseball is small enough that you could model accurately the impact and impulse (transfer of momentum) as ideal point objects because the size is small enough that the transfer is, for practical purposes, instantaneous.

But as you scale up, this is no longer the case.  It's like if you had an extremely long metal rod.  If you swing the close end at a fraction of light-speed, the other edge won't exceed the speed of light because the transfer of momentum isn't actually instantaneous (and in fact the scenario will never work as the bar would bend until it either breaks or you run out of energy to force into it).  Similarly, with huge multiple kilometer objects, the full momentum of either ships cannot be brought into bear at the same time; simply put, they're not really solid objects in the common sense.

Plus the Orion is a lot slower, 1/2mv^2 and all.
Title: Re: What are Command mistakes
Post by: Ziame on October 19, 2009, 01:42:47 pm
Not to mention that iirc that Aten was filled with explosives (correct me if I mixed up something)
Title: Re: What are Command mistakes
Post by: NGTM-1R on October 19, 2009, 02:36:56 pm
You're not.
Title: Re: What are Command mistakes
Post by: Titan on October 19, 2009, 03:09:46 pm
Aten was filled with explosives, and had it's reactor core going in a vain attempt to copy the last battle in Ender's game.

You also have to take into account the game (lol, pwned). There's no way they could (ingame) show the collie getting rammed the way it should have. they should have had and instant end mission straight to cutscene.

Another thing, the front part of the collie was f*cked, but the rear parts were probably pretty intact.

Also, I don't know about this, but what effect would the recoil have on this? I can't image the collie would be perfectly still in space. Wouldn't a lot of the energy be transfered into kinetic backwards force?
Title: Re: What are Command mistakes
Post by: deathfun on October 19, 2009, 03:17:39 pm
Expanding on what was mentioned earlier

Scale doesn't matter.
Amount of kinetic energy does.

Since you [Trashman] seem to know enough about physics to kill someone in a hilarious fashion, you can then calculate the kinetic energy of the Aten, and the Orion. After comparing the two, find some information of how much explosives were loaded on to the Aten (IE - Find potential energy) [How would probably be to compare an impact of a normal Aten to Orion, and a normal anti-cap bomb to Orion]
[I would try to do this, but first I need to find the mission (after redoing them) in FS1, and same goes for FS2. Problem with that is I am not at my computer at this moment]



Title: Re: What are Command mistakes
Post by: Uchuujinsan on October 19, 2009, 03:18:46 pm
if the Collie has 6 times the mass as an orion, it would have moved backwards by 2.5m/s after the collision.
Or:
m(Repulse)/m(Collie) * 15m/s = v(Collie)
15m/s is the speed of the repulse.
Title: Re: What are Command mistakes
Post by: stuart133 on October 19, 2009, 03:45:34 pm
Well it won't move back at that speed as the front end will absorb some of the energy. The conservation of momentum only applies if no force is applied.
But I have to say that I still don't think that the Collie would be badly damaged, the superstructure is far too tough, it is designed to take huge impacts and not be badly damaged, the Orion on the other hand is not, it, having been cut to ribbons by the BGreens, would crumple badly and absorb a lot of that energy.
Title: Re: What are Command mistakes
Post by: Uchuujinsan on October 19, 2009, 04:14:36 pm
I made some oversimplifications.

Lower limit of Collie speed (minimum energy transfer into kinetic energy):
m(R)*v1(R) = m(C)*v + m(R)*v
v1(R) = (m(C)/m(R)+1)  *v
v= 15m/s*1/(6+1) = ~ 2,14 m/s for both the Collie and the Repulse after Collision.

Upper limit (maximum energy transfer into kinetic energy):
0,5 m(R)*v1(R)² = 0,5 m(R)*v2(R)² + 0,5 m(C)*v(C)² (ignoring momentum)
m(R)/m(C) * v1(R)² = v(C)²
(1/sqrt(6)) *15m/s = v(C)  = ~6,12m/s
If you factor in momentum, this limit will be further reduced.

Quote
The conservation of momentum only applies if no force is applied.
If no outside force is applied. There is no outside force, that's why it's a closed system. => conservation of momentum applies

[edit]
Maybe look at Newton's third law of motion.
http://en.wikipedia.org/wiki/Newton%27s_laws_of_motion
To clarify: If no energy is absorbed, we will have a completely elastic collision, like two rubber balls bouncing off of each other.
Title: Re: What are Command mistakes
Post by: stuart133 on October 19, 2009, 04:22:48 pm
Yeah, yeah sorry wasn't paying enough attention.

So what are you trying to say, how much damage will be caused by the collision?
Title: Re: What are Command mistakes
Post by: Uchuujinsan on October 19, 2009, 04:27:37 pm
sry, as I wrote the post doing the first calculation, I tried to answer to Titans question:
Quote
Also, I don't know about this, but what effect would the recoil have on this? I can't image the collie would be perfectly still in space. Wouldn't a lot
of the energy be transfered into kinetic backwards force?
Maybe I should have quoted that before.
Title: Re: What are Command mistakes
Post by: TrashMan on October 20, 2009, 02:54:33 am
What you mentioned earlier makes this a poor comparison, that is, scale.

Actually no. The Aten istelf is like 250meters long. the point is htat internally, tehy are all structured the same..and the thickness of armor and supporting structure doesn't scale with size (cost and effectiveness). Actually, I wouldn't be surprised if and Orion has proportionally better structuring.
The Collie has the hitpoints of 10 Orions, but the volume of 20. That doesn't really scream super-huge uber armor, now does it?

Eitehr way, when they crash all of it is going down like a house of cards - especially since the Repule has got a overcharged reactor and lots of ordinance on board. I'd bet there's a at elast 200 cyclops boms on board.

But I digress. There's no way the Collie is getting out of with just a scratch on a paint job. It would still be "sea-worthy", but I wouldn't call the damage minimal.

How much HP's does the Collie loose when rammed? Aroud und 20%? that's not minimal damage.
Title: Re: What are Command mistakes
Post by: Androgeos Exeunt on October 20, 2009, 09:09:03 am
Third Fleet HQ does it even better. "We've sustained minor damage" after losing 50% hull.
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 20, 2009, 10:00:48 am
Actually no. The Aten istelf is like 250meters long. the point is htat internally, tehy are all structured the same..and the thickness of armor and supporting structure doesn't scale with size (cost and effectiveness). Actually, I wouldn't be surprised if and Orion has proportionally better structuring.
You're missing the point.  I talked about scale because of momentum transfer.  The entire post was about that.


As for the average toughness the smaller ships have it easier because they're not as cavernous, but the Colossus can tank beams.  You can take this in two ways: either the armor can eat it better or that the Colossus is using its structure to eat the damage.

Considering that the Colossus is purpose built for that sort of thing, that means that either way, the ship does not consider 20% in the HUD to be significant.  If it were armor damage, then obvious it's not a big issue.  If it were structural damage, then since it's an expected operating condition, it's not too huge a deal.
Title: Re: What are Command mistakes
Post by: Colonol Dekker on October 20, 2009, 03:00:03 pm
Four letters, G. T. V. A......

The GTA probably needed to stablise itself, and latched onto the PVN which probably had holdings in Vasuda after the Shivans went useless after the Lucy was destroyed. But i would have thought the competetive spirit would have spurred us (Terrans) onto greater progress at a higher rate. Think about it, most of the great technological advances of the last century have been gleamed developed through modern warfare. From superglue to space travel. Without two guys getting miffed at each other this never would have happened...




Sorry if it sounds a bit Tolwyn from WC4, but i believe it when it comes to Xenos.. Not Humies, we should all be pals :nod:
Title: Re: What are Command mistakes
Post by: stuart133 on October 20, 2009, 03:01:37 pm
I'm not sure how much sense that made, I'm guessing your drunk Dekker. :D
Title: Re: What are Command mistakes
Post by: Colonol Dekker on October 20, 2009, 03:06:23 pm
Far from it, i'm gasping here.............



But never on a weeknight :nervous: i'm maturing. Waiting for Friday so i can get on it. Seriously though, i understand the whole "onoz shivans could come back at any time!!" motivation to forming the alliance, but i think we might have lost a bit of our edge....
Title: Re: What are Command mistakes
Post by: deathfun on October 20, 2009, 08:46:56 pm
Quote
But I digress. There's no way the Collie is getting out of with just a scratch on a paint job. It would still be "sea-worthy", but I wouldn't call the damage minimal.

You just went back on what you said many pages ago

You said the Collie would have been completely destroyed.
Title: Re: What are Command mistakes
Post by: TrashMan on October 21, 2009, 05:14:39 am
I said heavily damaged or crippled...and in a sensible universe, it probably would be.

In FS2 however, it's damage is minimal or none at all (repulse kileld before ramming)
Title: Re: What are Command mistakes
Post by: Scotty on October 21, 2009, 06:42:50 am
And Koth attempting to ram the Colossus - a real world, where ships don't have hitpoints, having a billon tons slam into you WOULD hurt..very, very much. the collie wouldn't survive.

I beg to differ, you did say destroy.
Title: Re: What are Command mistakes
Post by: TrashMan on October 21, 2009, 06:58:39 am
A bit of an overstatement on my part.
While such a scenario might be possible, the complete destruction of Colossuss is not likely.
Title: Re: What are Command mistakes
Post by: Androgeos Exeunt on October 21, 2009, 10:39:49 am
I thought that the Repulse would just bounce off the Colossus or something, since it was travelling at only 15 m/s.
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 21, 2009, 01:22:20 pm
I thought that the Repulse would just bounce off the Colossus or something, since it was travelling at only 15 m/s.
Unlikely.  At such huge scales structures are no longer really objects that could bounce as a singular entity.  It would take supremely tough materials (even beyond the the posited strength of Colossus' armor and impact structure) or a much lower velocity than 15m/s for such a bounce to occur.  It's almost certain at least one of the two would be crushed where I've been arguing that because of the known toughness (as opposed to overall damage it can absorb) of the Colossus, the Repulse is likely to be the only one to be wholly smashed.

In any case, the absolute worse case scenario is just the bow section of the Colossus would be gone.  The Colossus is simply so large that even if it fully collapsed in the face of the Repulse, it can't be fully destroyed (the collapsing of both ships would eat up a lot of the energy).  The damage wouldn't likely stop it from completing its mission with the urgency to end it Command had.
Title: Re: What are Command mistakes
Post by: deathfun on October 21, 2009, 03:23:28 pm
Well then, that clarifies much on my side then Trashman.

I do agree the Collie would sustain in a real situation quite a bit of damage, but I sustain my point that the damage is relative.

Minimal, in comparison to the sheer size of the ship, is a damaged forward section missing a chunk of it's hull
Major would be damage that exceeds the forward section and finds it's way closer to the first neck

But as a side note, the explosive power of the Repulse would not be as concentrated as an Aten.
Imagine a bomb hitting something. Now imagine the same bomb, only placed 200m by use of a long pole, hitting an object. Which has more explosive power?

(not saying the Aten had the same explosive power as the Repulse, just talking about concentration as a factor to damage)
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 21, 2009, 04:17:23 pm
The Aten was stuffed with explosives; there's no direct way to compare the damage of collision.
Title: Re: What are Command mistakes
Post by: stuart133 on October 21, 2009, 04:29:26 pm
With the Aten full of explosives you would get close to the explosive power of the Repulse's reactor exploding. (I think)

Also the front end contains some (2?) BGreens so it is more of a loss that just structural damage.
Title: Re: What are Command mistakes
Post by: Colonol Dekker on October 21, 2009, 04:30:50 pm
Oriona dont have reactors... They have FUSION PILE GENERATORS!!!!!!!
Title: Re: What are Command mistakes
Post by: deathfun on October 21, 2009, 07:15:07 pm
The Aten was stuffed with explosives; there's no direct way to compare the damage of collision.

I was referring to his post where he mentioned the Orion having a stockpile of munitions aboard
Title: Re: What are Command mistakes
Post by: Scotty on October 21, 2009, 08:24:40 pm
I think we can safely assume that the Repulse wasn't stocked with explosives, since he didn't want to meet the Collosus in the first place.
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 21, 2009, 08:44:31 pm
He could be thinking about the munitions onboard for the fightercraft.  Still, that's entirely different from a ship stuffed with explosives for the sole purpose of more kamikaze damage.
Title: Re: What are Command mistakes
Post by: Aardwolf on October 21, 2009, 09:40:51 pm
I liked ST:R's take on kamikaze ramming. Don't just set throttle to max, activate the goddamn subspace drive and get going like 200 m/s straight into them!

Too bad Koth (and, by extension, :v: ) didn't have that idea, or didn't decide to use it.
Title: Re: What are Command mistakes
Post by: deathfun on October 22, 2009, 12:14:21 am
Come to think of it, why wouldn't Koth also fire all possible batteries while ramming into the Collie?

Extra damage is extra damage no matter how it's put
Title: Re: What are Command mistakes
Post by: General Battuta on October 22, 2009, 12:31:48 am
He did, I'm pretty sure. Wasn't the Repulse firing?
Title: Re: What are Command mistakes
Post by: eliex on October 22, 2009, 01:02:42 am
It was. However, what I think deathfun was trying to say was why didn't Koth overload every possible weapon (ignoring safety regulations) against the Colossus in effort to do as much damage before dying.
Title: Re: What are Command mistakes
Post by: TrashMan on October 22, 2009, 02:59:41 am
Because the devs didn't think of it at that time? Because Koth didn't think of it?

Maybe he was dumping all power into engines (but FS2 does a piss poor job of showing that in capships. Really, we need a way to SEXP ETS settings for capships).

Either way you have the Repulses mass + reactor + all the ordinance and fuel on board + beams to soften up the impact point. That's a lot of bang.

IIRC, doesn't hte collie have 4 beams on the front? No, wait...
Title: Re: What are Command mistakes
Post by: Androgeos Exeunt on October 22, 2009, 07:49:00 am
"The crew of the Rampart watches for three minutes as the Repulse rams the Colossus with excessive slowness..." :drevil:
Title: Re: What are Command mistakes
Post by: TrashMan on October 22, 2009, 08:01:14 am
Irony..there were bugs where you found yourself flying a capship.

I once flew an Orion. And you can still adjust ETS setting and dump power into engines for a speed increase. We should be able to script that.
Title: Re: What are Command mistakes
Post by: General Battuta on October 22, 2009, 09:33:41 am
That's awesome.
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 22, 2009, 09:39:50 am
Either way you have the Repulses mass + reactor + all the ordinance and fuel on board + beams to soften up the impact point. That's a lot of bang.
Just remember that on the flipside, there's the Colossus firing its beams vaporizing chunks out of the Repulse.  The Repulse is destroyed before it gets to the Colossus often times.

And again, in the past, a ship purposely stuffed with explosives (thus far exceeding the Repulse's impromptu explosive potential) didn't do that great of damage either.
Title: Re: What are Command mistakes
Post by: deathfun on October 22, 2009, 07:07:24 pm
Quote
Either way you have the Repulses mass + reactor + all the ordinance and fuel on board + beams to soften up the impact point. That's a lot of bang.

Bang separated from it's point of impact by a fair distance

Which was my point with the bomb 200m away exploding
Title: Re: What are Command mistakes
Post by: TrashMan on October 23, 2009, 05:33:39 am
Wouldn't the bombs go off when they get chrushed (by that time the repusle and Colossus are a nice jumble of twisted metal), not when the front of the Repulse hits?
I guess that also depends on where the bombs are stored, but still. One could argue that an explosion would push part of the Repulse in front of it only harder, thereby increasing the pressure on the Collie.


Quote
And again, in the past, a ship purposely stuffed with explosives (thus far exceeding the Repulse's impromptu explosive potential) didn't do that great of damage either.

Exceeding? How do you figure that? A Aten cruiser in FS1? With what was it stuffed? The HoL was not known for powerfull warheads. and again, you're forgeting that the Repulse is like, more than a 100 times bigger. It's ordinance stocks are probably bigger than the Aten.
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 23, 2009, 09:47:39 am
Because a fleeing destroyer on the losing end of a war would clearly have a large stock with unused high-end explosives.  Every effort must be made to exaggerate the size difference between an Aten-class cruiser and an Orion as well since Aten cruisers are quicker.

Damage to the Colossus must also be taken as a realistic as possible (therefore chunks taken out) while damage to the Repulse shall be taken as purely numerical hull percentage (since the entire thing must reach the Colossus).
Title: Re: What are Command mistakes
Post by: stuart133 on October 23, 2009, 11:41:10 am
Because a fleeing destroyer on the losing end of a war would clearly have a large stock with unused high-end explosives.

That is sarcasm right?? I really hope so.
Title: Re: What are Command mistakes
Post by: deathfun on October 23, 2009, 01:38:11 pm
Quote
I guess that also depends on where the bombs are stored, but still. One could argue that an explosion would push part of the Repulse in front of it only harder, thereby increasing the pressure on the Collie.

My take on this:
When the Repulse is destroyed, it gives off a massive shockwave added to by it's ordnance. The resulting force would indeed propel certain parts of the ship, but those parts wouldn't have as much of an impact force reducing how it would damage the hull. It also depends on where the explosion lies, and where it propels the fragment.

But to add on to this, the Collie doesn't have a flat front, it's slightly angled if I remember correctly. If a fragment were to hit that angled part, the impact would be reduced since it has to deflect off the hull.



Title: Re: What are Command mistakes
Post by: ChronoReverse on October 23, 2009, 02:47:08 pm
Because a fleeing destroyer on the losing end of a war would clearly have a large stock with unused high-end explosives.

That is sarcasm right?? I really hope so.

I was hoping my post was dripping with sarcasm but I guess I didn't put enough in  :p
Title: Re: What are Command mistakes
Post by: stuart133 on October 23, 2009, 03:00:54 pm
Yeah, it's hard to pick up on in a text form. :)
Title: Re: What are Command mistakes
Post by: ChronoReverse on October 23, 2009, 03:06:29 pm
Heh, I'll add some green sarcasm then.

All those unused high-end explosives in the fleeing destroyer on the losing end of a war are also obviously all primed to explode with only the shock of collision (so that the attacking beams don't set them off) and certainly are arranged just right so that they act as a shaped charge right at the bow of the destroyer where the collision starts (so that there won't be explosions in the middle of the ship deflecting part of the mass).
Title: Re: What are Command mistakes
Post by: stuart133 on October 23, 2009, 03:21:09 pm
Good work there. :D

But seriously how can you say that the explosives will propel the Orion fragments with high enough speed to destroy the Collie. Surely the Orion has a weaker build, in all parts. This would mean the explosives would shred the Orion into small parts, which would not do any more than superficial damage. The Orion would soak up most of its own blast.

Looking at data from a magazine hit test it seems that the ship takes most of the damage, not much is dispersed outwards. I know that doesn't apply all that well to this but....
Title: Re: What are Command mistakes
Post by: AlphaOne on November 01, 2009, 07:28:22 pm
to put it simple command was set up in the perfect way to fight the last war and to be honest should of made arrangements for the coming war. I mean they developed beam cannons from the scans they got from the Lucy's flux cannons.

The fleet they had and the tactics they used were good fro the last war and to some extent good for the second one too.

However because of this lack of intel on the shivan capabilaties they should of been more concerned about getting info on the enemy . Granted they did not have much time to pull off such a thing. But then again by the time they did get all the info.....it was not that late in the war. They could have done things different. Granted they did not expect the shivans to have such a massive jugg fleet. Nor did they expect the colapsed knossos to have already stabilised the jump point. If they could have collapsed the node the first time around then everithing would of been great.

Overall i give command in a general sense of the way a 7/10 . Should have done better but then again....
Title: Re: What are Command mistakes
Post by: Abyss on November 01, 2009, 08:11:41 pm
I wounder if Koth knew about these physics when he ordered his ship to ram the Collie, perhaps he just thought that his ship would do more damage.

Title: Re: What are Command mistakes
Post by: Commander Zane on November 01, 2009, 08:14:23 pm
:wtf:
Title: Re: What are Command mistakes
Post by: deathfun on November 01, 2009, 11:27:37 pm
(http://imgs.xkcd.com/comics/centrifugal_force.png)
Title: Re: What are Command mistakes
Post by: TrashMan on November 02, 2009, 01:04:42 am
I wounder if Koth knew about these physics when he ordered his ship to ram the Collie, perhaps he just thought that his ship would do more damage.

This is actually one of the best argument yet. Koth was supposed to be a good commander and tactician. And the NTF knew of the Colossuss.
If he ordered the ramming then he must have thought that it WILL do big damage to it. Trought FS ramming was shown to be very deadly.
Title: Re: What are Command mistakes
Post by: Mongoose on November 02, 2009, 01:17:26 am
I think it was more along the lines of, "Welp, I'm boned anyway, so might as well do something flashy and pseudo-brave as I die." :p
Title: Re: What are Command mistakes
Post by: Asakura on November 02, 2009, 03:28:31 am
It was possible that the Repulse's drives were not ready for them to leave again since it just made its jump into the mission area. I have never actually seen the Repulse get close enough before it goes down, but debris from the orion should do more than just scratching the Col.

Logically speaking Koth could possibly have done more damage to the using its broadside beams than trying to ram it though, especially since it took extra time to turn to face the Col head on. Koth could possibly deploy bombers from its bays to help as well.
Title: Re: What are Command mistakes
Post by: TrashMan on November 02, 2009, 03:47:08 am
I think it was more along the lines of, "Welp, I'm boned anyway, so might as well do something flashy and pseudo-brave as I die." :p

Which would make sense for a fighter pilot, not a commander of a ship with 10000 people. You don't do a flashy death unless you think it will actually acomplish something.
Title: Re: What are Command mistakes
Post by: Asakura on November 02, 2009, 03:49:14 am
I think it was more along the lines of, "Welp, I'm boned anyway, so might as well do something flashy and pseudo-brave as I die." :p

Which would make sense for a fighter pilot, not a commander of a ship with 10000 people. You don't do a flashy death unless you think it will actually acomplish something.

That or he had no other choice since he did not intend to surrender and the only node out of the system was blockaded. Doing as much damage to Collie becomes the only logical decision left, whether or not it was effective.
Title: Re: What are Command mistakes
Post by: Androgeos Exeunt on November 02, 2009, 07:58:11 am
And keep in mind that he probably assumed that ramming the Colossus will destroy it.

Quote from: Rear Admiral Koth
Even if I send my crew to Hell with you, this monstrosity will be destroyed!
Title: Re: What are Command mistakes
Post by: deathfun on November 02, 2009, 03:09:27 pm
I wonder what would be going through Koths head if he escaped into an escape pod to see his ship fail to destroy the monstrosity

Title: Re: What are Command mistakes
Post by: stuart133 on November 02, 2009, 03:11:40 pm
I wonder what would be going through Koths head if he escaped into an escape pod to see his ship fail to destroy the monstrosity



Oh shi-

Obviously he would have about 1 sec after seeing the Repulse destroyed before the pathetic escape pod exploded. :D
Title: Re: What are Command mistakes
Post by: Colonol Dekker on November 02, 2009, 03:12:02 pm
INSERTS FAIL / FACEPALM IMAGE

NERVOUS SMILEY
Title: Re: What are Command mistakes
Post by: deathfun on November 02, 2009, 07:35:15 pm
I was thinking a piece of shrapnel
Title: Re: What are Command mistakes
Post by: Lucika on November 03, 2009, 10:56:09 am
While it may not be a mistake, I do consider it weird that Command gave no capital escort to the Bastion. It's okay that you don't want to attract unwanted attention but we DO know that the Shivans attack everything - and that most of them would go to the blockade anyway.
Title: Re: What are Command mistakes
Post by: TrashMan on November 03, 2009, 11:50:31 am
Definately agree on that.
Doing what command did makes sense if fighting against a regular enemy - one that conserves resources and prioritizes and picks targets. Shivan pretty much attack anything that moves.
Title: Re: What are Command mistakes
Post by: Asakura on November 03, 2009, 02:05:30 pm
What better escort could they send than Alpha 1 :P

On that note from the looks of the 3 severely damaged Aeolus cruisers, it is possible that the Bastion's escort did include corvettes or higher, but were decimated by the time of the mission.
Title: Re: What are Command mistakes
Post by: stuart133 on November 03, 2009, 04:05:55 pm
I was thinking a piece of shrapnel

:D :D

You would think it would make sense to make them tough enough to survive the shock wave.
Title: Re: What are Command mistakes
Post by: Enigmatic Entity on November 03, 2009, 11:50:08 pm
The Collie could've swung aside so the debris wouldn't crash into the "bridge" and comms/sensors areas, and would've allowed more time for gunners to break it up into smaler pieces.

But no, it just kept on going straight... ;)
Title: Re: What are Command mistakes
Post by: TrashMan on November 04, 2009, 01:21:56 am
Hey, don't diss Sgt. Asshole. He's a good driver. And my cousin!
Title: Re: What are Command mistakes
Post by: Thaeris on November 07, 2009, 09:17:05 am
Quote from: Dark Helmet
I'm surrounded by assholes!
Title: Re: What are Command mistakes
Post by: TrashMan on November 08, 2009, 06:57:20 am
Shall we keep fireing Sir?
Title: Re: What are Command mistakes
Post by: Androgeos Exeunt on November 09, 2009, 02:32:26 am
To the Colossus during High Noon:

Keep firing Assholes!
Title: Re: What are Command mistakes
Post by: Paladin327 on November 13, 2009, 10:57:26 pm
so why has a discussion about command mistakes turned into a video game physics discussion?

And remember in the beginning of clash of the titans II one of the badly damaged escort fighters says the shivas threw everything they had against them fighters, bombers, etc. the response was "what class of bombers pilot. the other pilot answers "Niphilim, Seraphim, Nahema, you name it." the main reason you are tasked with escorting the bastion is because they were under heavy assault from the shivans
Title: Re: What are Command mistakes
Post by: ChronoReverse on November 14, 2009, 12:17:20 am
Not to mention the bulk of the Shivan task force was in fact diverted as expected.  They still assigned warships (three Aeolus cruisers survived to when we arrive) to protect the Bastion as well as sending you Alpha 1 and the elite Blue Lions.

Considering the Shivans were sending massive numbers of bombers over and over, the task force must have been pretty good to get that close and still have the Bastion alive.
Title: Re: What are Command mistakes
Post by: Lucika on November 14, 2009, 09:46:14 am
I wonder what would be going through Koths head if he escaped into an escape pod to see his ship fail to destroy the monstrosity



I'd love to see an .ani :D
Title: Re: What are Command mistakes
Post by: karajorma on November 14, 2009, 07:19:56 pm
I wonder what would be going through Koths head if he escaped into an escape pod to see his ship fail to destroy the monstrosity

Shrapnel. :p
Title: Re: What are Command mistakes
Post by: Androgeos Exeunt on November 14, 2009, 09:50:14 pm
:lol:

Either shrapnel or raw energy.
Title: Re: What are Command mistakes
Post by: stuart133 on November 15, 2009, 10:42:33 am
Oi, we have already made that joke, stop stealing it.
Title: Re: What are Command mistakes
Post by: Aardwolf on November 16, 2009, 05:36:24 am
He really should have surrendered. The only downside then is that the GTVA gets the Repulse, but considering it's probably low on resources/supplies anyway, it might not have been that beneficial to them.

Heck, considering BETAC probably has a lot of rules about the situation, 10000 officers and crew might be a rather hefty burden on the GTVA.

There's also no guarantee, if Koth were to surrender, that the entirety of his crew would have surrendered quite as willingly, and loyalists among the crew might try to sabotage key components of the ship to keep it from being useful to the GTVA.
Title: Re: What are Command mistakes
Post by: deathfun on November 16, 2009, 11:16:35 pm
Oi, we have already made that joke, stop stealing it.

Hey! I said the shrapnel part!

You said he would get destroyed before anything could!

Title: Re: What are Command mistakes
Post by: stuart133 on November 17, 2009, 01:29:48 pm
Well I did say "we", I wasn't trying to take the credit. 

Title: Re: What are Command mistakes
Post by: deathfun on November 17, 2009, 08:28:35 pm
I must be dyslexic

I could have sworn it said "I"

My bad. I have failed thee.

It's my time to run my ship into something
Title: Re: What are Command mistakes
Post by: Scotty on November 17, 2009, 08:29:10 pm
I must be dyslexic

I could have sworn it said "I"

 :wtf:
Title: Re: What are Command mistakes
Post by: stuart133 on November 18, 2009, 11:52:35 am
I must be dyslexic

I could have sworn it said "I"

My bad. I have failed thee.

It's my time to run my ship into something

Um, I ... see. Well have fun with that.
Title: Re: What are Command mistakes
Post by: Aardwolf on November 20, 2009, 11:00:42 pm
/me notices his rather novel observation about why it was REALLY stupid for Koth to do the whole kamikaze thing has been ignored
Title: Re: What are Command mistakes
Post by: NGTM-1R on November 22, 2009, 09:53:02 pm
That's because if he had surrendered he would have crippled the ship as a matter of course. :P Destroyed its weapons at the very least.