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General FreeSpace => FreeSpace Discussion => Topic started by: rubixcube on October 29, 2009, 11:55:20 pm

Title: Lucifers shields
Post by: rubixcube on October 29, 2009, 11:55:20 pm
Not sure if this topic has been posted before, but I was wondering what everyone thinks about the Lucifer's shields;
Do you think they protect against beams, or can they be penetrated by them?
Are they totally impervious to conventional fire, or are they just to strong to be realistically penetrated by great war era weapons?
What are your thoughts?
Title: Re: Lucifers shields
Post by: Enigmatic Entity on October 30, 2009, 12:03:21 am
From what I can remember from other threads:

If you have 1,000 FS1 ships pounding away at the shields, they will fail, as the generators can't regenerate fast enough. Of course, that's fairly unrealistic.

Due to the fact that FS2 beams go through shields, then beams can go through the Lucifer's shields as well.


EDIT: at below: The 1,000 ships is a theory - I read somewhere that the shields do go down, but so slowly (and they recharge) that heaps and heaps of (FS1) ships would be needed to totally bring down the shields.
Title: Re: Lucifers shields
Post by: Aardwolf on October 30, 2009, 12:28:06 am
Huh? What's this about 1000 FS1 ships? I don't remember anything like that.

As for beams, I believe that's the consensus.

Title: Re: Lucifers shields
Post by: Solatar on October 30, 2009, 12:28:29 am
I always thought of it like shooting a bow and arrow (old one...not some compound bow with a grenade) at a tank.  The tank isn't technically invincible, but it doesn't really matter how many arrows you fire at it; it won't take damage.  A beam cannon is an anti-tank missile.
Title: Re: Lucifers shields
Post by: Aardwolf on October 30, 2009, 12:32:42 am
Pffft. Bow+arrow is underrated. Against personnel, they're deadly.
Title: Re: Lucifers shields
Post by: General Battuta on October 30, 2009, 02:07:17 am
Pffft. Bow+arrow is underrated. Against personnel, they're deadly.

He did kinda specify against tanks.
Title: Re: Lucifers shields
Post by: TrashMan on October 30, 2009, 03:18:11 am
Logic would dictate that shields are not 100% impervious to attacks. Makes sense when you think about it.

Action and reaction. In order to stop X energy you need to invest X energy. There is a reason the Lucifer had 5 shield reactors
Title: Re: Lucifers shields
Post by: NGTM-1R on October 30, 2009, 03:32:39 am
We do not know that the shield can be strained by repeated attacks. We have no idea if the number of reactors is a basic requirement to erect it at which point incoming fire places no further demands on it, or what.

I assume that, given that Vasuda Prime was usually only one jump from the battle lines, it was heavily militarized and capable of preventing anyone from getting close enough to drop a few continent-cracking Harbingers on the planet. The Vasudans would have thrown everything in their arsenal at the Lucifer, including the rocks. If it were possible to simply beat down the Lucifer's shields with sustained fire or penetrate them with a sufficently powerful single blast or projectile, I have to believe it would have happened at Vasuda Prime.

It didn't. That leaves beam cannon as the only reasonble recourse.
Title: Re: Lucifers shields
Post by: QuantumDelta on October 30, 2009, 03:37:46 am
I'm still sceptical even in regards to beams, it's not cannon, it's fanon and the Lucifer wasn't shielded, not massive damage tagged, it was clean cut invulnerable, whilst you can debate the physics all you like this game breaks the laws of physics from mission one, thousands of times over, so I personally find it a weak argument.
Title: Re: Lucifers shields
Post by: Killer Whale on October 30, 2009, 04:19:28 am
It does seem kinda unrealistic to crash the lucifer into capella, cause it to go supernova, crash it against the neutron star. And still have it come out unharmed because of it's shields.
Title: Re: Lucifers shields
Post by: TrashMan on October 30, 2009, 04:33:09 am
I assume that, given that Vasuda Prime was usually only one jump from the battle lines, it was heavily militarized and capable of preventing anyone from getting close enough to drop a few continent-cracking Harbingers on the planet. The Vasudans would have thrown everything in their arsenal at the Lucifer, including the rocks. If it were possible to simply beat down the Lucifer's shields with sustained fire or penetrate them with a sufficently powerful single blast or projectile, I have to believe it would have happened at Vasuda Prime.

It didn't. That leaves beam cannon as the only reasonble recourse.

You missing another obvious answer - tehy didn't bring enough guns.

If you assume that the Lucifer has 5 massive shivan reactors just to power the shields, then you'd need AT LEAST that much worth of incoming fire to bring it down. So you'd need at least 5 destroyers pounding on it. In FS terms, that's a whole LOT of firepower..and the Lucy wasn't alone.
I kinda doubt the Vasudans were able to bring 5 destroyers against it. Even 2 destroyers is a large force in FS1.


EDIT:
Lucifer was invulnerable in-game because the plot demands that it survives. If you left ANY room open to a player, there are ones who would take it, even if they have to park their fighter and blast away for 2 days straight at x64.
It's basicly a game mechanic.
Or are you saiyng that the Iceni and Snipes also have lucifer shields (I belive at one point or another tehy also had the invulnerable flag set).
Title: Re: Lucifers shields
Post by: Colonol Dekker on October 30, 2009, 04:48:23 am
There is a reason the Lucifer had 5 shield reactors

 
I agree with with you're saying T completely.  I don't remember FS saying they were dedicated to sheilds though. ;)
Title: Re: Lucifers shields
Post by: QuantumDelta on October 30, 2009, 05:06:17 am
My point;
The plot demands it be completely impervious to everything, several points in the plot suggested they used experimental high yield devices against the shields and absolutely nothing happened.
Because the plot demands it be completely impervious doesn't mean that FS2 is magically more powerful and would be able to get around it's complete invulnerability.
The ship was unique so far as we know in canon, and that still makes it special.
The ship had no weaknesses beyond it's game ending one in canon, and that still makes it special.
Again, physics don't matter.

As for the iceni/snipes, don't mistake a plot device for mission design trying to prevent people who are so horribly stupidly ****e at the game that they need those flags to stop them being stuck in the game.  :rolleyes:
Title: Re: Lucifers shields
Post by: TrashMan on October 30, 2009, 05:16:27 am
The FS1 quote is "APPEARS to be completely impervious". That's not a given. And it really can't be. There is no such thing as invulnerabiltiy. It doesn't exist. It cannot exist.

And while they did try some experimental weaponry, that still doesn't mean they brought ENOUGH of it.
If hte lucy shield re-charges at 10000TW per second then your 2000TW bomb will do NOTHING. You'd need at least 5 simountaniously to even notice an effect.
Title: Re: Lucifers shields
Post by: headdie on October 30, 2009, 05:43:32 am
If I remember correctly the mechanics of the Lucifer shields were never even hinted at

so for example the shields could work by diverting the attack into subspace or another dimension
Title: Re: Lucifers shields
Post by: QuantumDelta on October 30, 2009, 05:52:00 am
Jigen Dazou!?
Title: Re: Lucifers shields
Post by: TrashMan on October 30, 2009, 07:19:00 am
If I remember correctly the mechanics of the Lucifer shields were never even hinted at

so for example the shields could work by diverting the attack into subspace or another dimension

Precisely. But it still requires (or can transport) only a specific ammount of energy/matter per second.

Without unlimited/infinite power, there can be no limitless/infinite defense.
Title: Re: Lucifers shields
Post by: Snail on October 30, 2009, 07:45:07 am
You may be forgetting the quote in FS1 that said "Unlike the shields on the Shivan fighters and bombers, this shield appears impervious, not merely resistant, to all of our weapons."

My personal belief is that all FS1 weapons in the world wouldn't be able to pierce the Lucifer's shield, but beam cannons being something rather different would be able to.


However, one thing I really don't agree with is using the guise of the "invulnerable" tag to support your theory. Game mechanics should never be used to talk about the universe. Or else, the Iceni has some kind of electromagnetic phase generator that allows it to survive when its hull is at 1% (ship-guardian). Or the Lysander actually self-destructed when the Ravana shot at it. Or ships appear out of thin air (or no air whatsoever since this is in space!) when they come out of a fighterbay.

Game mechanics and the universe are two very separate things. The fact that the Lucifer had an "invulnerable" tag doesn't mean ****.
Title: Re: Lucifers shields
Post by: Commander Zane on October 30, 2009, 07:54:43 am
There is no such thing as invulnerabiltiy. It doesn't exist. It cannot exist.
Carbon Nanotubes HUUUURRRRRRR!!!!

 :nervous:


 :p


 ;7
Title: Re: Lucifers shields
Post by: Snail on October 30, 2009, 07:57:42 am
The Lucifer's shields weren't carbon nanotubes now were they?
Title: Re: Lucifers shields
Post by: Commander Zane on October 30, 2009, 08:02:44 am
Nope. :lol:
Title: Re: Lucifers shields
Post by: QuantumDelta on October 30, 2009, 09:07:41 am
Snail.
The beam argument depends on bad peoples opinions of shields being penetrated by beams as a game mechanic  :rolleyes:
Title: Re: Lucifers shields
Post by: Snail on October 30, 2009, 09:18:20 am
Snail.
The beam argument depends on bad peoples opinions of shields being penetrated by beams as a game mechanic  :rolleyes:
Oh hadn't thought about that.


Now I feel dumb. :(
Title: Re: Lucifers shields
Post by: General Battuta on October 30, 2009, 10:43:23 am
If I remember correctly the mechanics of the Lucifer shields were never even hinted at

so for example the shields could work by diverting the attack into subspace or another dimension

Precisely. But it still requires (or can transport) only a specific ammount of energy/matter per second.

Well, we don't actually have any evidence for that.
Title: Re: Lucifers shields
Post by: Qent on October 30, 2009, 10:53:16 am
I choose to interpret it as being impervious to whatever amount of ordnance the GTA and PVN could actually throw at it. I think that makes the most sense.

I do not believe that beams would pierce it completely. More like increasing bleed-through until the shields are totally depleted.
Title: Re: Lucifers shields
Post by: General Battuta on October 30, 2009, 10:54:06 am
I think it's a case of "whatever works for your campaign", really.
Title: Re: Lucifers shields
Post by: Snail on October 30, 2009, 11:23:53 am
I think it's a case of "whatever works for your campaign", really.
Yup.


To each his own.
Title: Re: Lucifers shields
Post by: TrashMan on October 30, 2009, 12:03:41 pm
If I remember correctly the mechanics of the Lucifer shields were never even hinted at

so for example the shields could work by diverting the attack into subspace or another dimension

Precisely. But it still requires (or can transport) only a specific ammount of energy/matter per second.

Well, we don't actually have any evidence for that.

How about common sense? Opening and mantaining a subspace portal costs energy. The bigger the ship, the more energy. Why would it suddenly work different for the shield?

It's the very basics of common sense - there is no such thing as completley invulnerable.
Title: Re: Lucifers shields
Post by: Snail on October 30, 2009, 12:05:20 pm
FSRefBible says that the reason shields don't work in subspace is for energy reasons.
Title: Re: Lucifers shields
Post by: General Battuta on October 30, 2009, 12:28:48 pm
If I remember correctly the mechanics of the Lucifer shields were never even hinted at

so for example the shields could work by diverting the attack into subspace or another dimension

Precisely. But it still requires (or can transport) only a specific ammount of energy/matter per second.

Well, we don't actually have any evidence for that.

How about common sense? Opening and mantaining a subspace portal costs energy. The bigger the ship, the more energy. Why would it suddenly work different for the shield?

It's the very basics of common sense - there is no such thing as completley invulnerable.

And, yet your 'very basics of common sense' missed something obvious: your original claim was that the energy requirements were proportional to the amount of matter/energy being transported per second.

And we have no evidence that that's true. Holding a subspace portal of a given size open might be a flat-rate operation. The Lucifer's shield could require a flat 'upkeep cost' but work independent of whatever's tossed through it.

For all we know, once you make a hole, you pay to keep the hole open, but you don't have to pay a toll on everything that gets tossed through.

And, funnily, that argument is just as common sense!

(I don't particularly support this interpretation, but if a campaign wanted to use it, it's just as well-founded as anybody else's idea. Also, hilariously, you could probably make something 'completely invulnerable' in real life by wrapping a domain wall around it, if such topological defects exist. Of course, the consequences for the protected party might be...odd.)
Title: Re: Lucifers shields
Post by: FS2_playa613 on October 30, 2009, 01:36:30 pm
FSRefBible says that the reason shields don't work in subspace is for energy reasons.
I always thought it had something to do with field instablility due to bieng inside a subspace tunnel... like subspace energy resonance destablilizing the sheild waves etc
Title: Re: Lucifers shields
Post by: TrashMan on October 30, 2009, 02:41:57 pm
If opening subspace portal and keeping them open is so cheap and easy - why aren't subspace portal always kept open?

The Knossoss opens up only when a ships is going trough. The shivan subspace opening aren't kept open for other ships to pass trough. Each ships creates it's own that closes immediately.

And you still miss the point. What if you throw MORE mass/energy per second than the portal shield is capable of transporting? EVERYTHING in the universe has a limit.
Title: Re: Lucifers shields
Post by: General Battuta on October 30, 2009, 02:52:58 pm
If opening subspace portal and keeping them open is so cheap and easy - why aren't subspace portal always kept open?

The Knossoss opens up only when a ships is going trough. The shivan subspace opening aren't kept open for other ships to pass trough. Each ships creates it's own that closes immediately.

Perhaps because opening the portal is tremendously energy-expensive: thus why the Lucifer carries around five vulnerable reactors to keep its shield up at all times. (Ironically, multiple ships DID pass through subspace openings in the original game design.) But that doesn't tie the cost of opening and holding the portal open to the mass of anything passing through.

None of that is evidence against a flat-rate cost for holding a subspace aperture open based solely on duration rather than transit mass. I don't personally believe that theory, but there's no way to disconfirm it.

Quote
And you still miss the point. What if you throw MORE mass/energy per second than the portal shield is capable of transporting? EVERYTHING in the universe has a limit.

A domain wall doesn't care how much baryonic matter you throw at it; it will happily convert it all into radiation. A singularity will eat a constant stream of whatever and just grow bigger (mass and energy are conserved); a wormhole would simply throw it all somewhere else.

The Lucifer's shield could (I say could, not 'is'!) be 'truly invincible' as long as it's up because it simply requires a flat rate to stay on: everything that hits it goes somewhere else, but that process is not energy intensive any more than it's energy-intensive to throw stuff through an empty hole. The hole itself pays no price for the mass transit.

I'm not a big fan of this theory, but there is nothing in either physics or FSverse to suggest that Lucifer's shield can't be genuinely invincible so long as it simply eats stuff and throws it out in subspace.

Personally, I think that'd be silly, but if a campaign wanted to argue that, there is nothing to prevent it.

Title: Re: Lucifers shields
Post by: Snail on October 30, 2009, 02:57:29 pm
Never is it said that the reactors power the shield.
Title: Re: Lucifers shields
Post by: General Battuta on October 30, 2009, 03:03:23 pm
Quite right. Nor is it mentioned that they don't.

The whole point is that it's all up for interpretation and nobody's definitively in the right.
Title: Re: Lucifers shields
Post by: Topgun on October 30, 2009, 03:04:29 pm
Pffft. Bow+arrow is underrated. Against personnel, they're deadly.
Gun > crossbow + blot > bow + arrow
Title: Re: Lucifers shields
Post by: Dragon on October 30, 2009, 03:26:53 pm
I think that FS2 beam cannons would have pierced Lucifer's shields.
Afterall, Colossus had beams as it's main armament and was made for dealing with shivan enemies, including Lucifer, so it it's logical that it would be armed with something that able to at least damage, if not pierce it's shields. Also, both AAA and anti-ship beams can pierce fighter shields, so it's likely that they can do the same thing to Lucifer's shielding. I think that it's shield were just a powerfull variant of fighter shields, just too strong for weaponry of this time to make any readable damage to them. It would most likely be possible to detect some effect of conventional GTA weapons on Lucifer's shield, but it would require bringing a Faustus near it, which would be simply suicidal considering how heavily Shivans defended Lucifer.
Title: Re: Lucifers shields
Post by: Commander Zane on October 30, 2009, 04:33:38 pm
The problem with that opinion was that the Colossus was designed with "engaging ships like the Lucifer" in mind, it was never proven in-game so all that can really be done is say "Well it was made to do it, but we don't know if it actually works."
Title: Re: Lucifers shields
Post by: NGTM-1R on October 30, 2009, 04:40:30 pm
You missing another obvious answer - tehy didn't bring enough guns.

If the PVN didn't bring enough guns to Vasuda Prime, then I don't think it matters if you can overwhelm the shield with massed fire or pierce it with a sufficently powerful single attack; such a thing is beyond the capablities of our protagonists. They don't have enough guns, and probably never could.
Title: Re: Lucifers shields
Post by: Mongoose on October 30, 2009, 05:33:39 pm
The problem with that opinion was that the Colossus was designed with "engaging ships like the Lucifer" in mind, it was never proven in-game so all that can really be done is say "Well it was made to do it, but we don't know if it actually works."
That is a good point, but putting the "Command is stupid" sentiment aside, I'm willing to give them the benefit of the doubt here.  If they put 20 years and lord knows how much money into the Colossus project, you can bet they were damn sure that it would work when it was finished. :p
Title: Re: Lucifers shields
Post by: Commander Zane on October 30, 2009, 05:45:26 pm
Wasn't making any hints at Command being daft, just that there's no sure answer of "Will it work?"
Title: Re: Lucifers shields
Post by: rubixcube on October 30, 2009, 06:17:35 pm
I was always under the impression that the Lucifer's shields were similar to any fighters shields; they do not protect from beam cannons and enough firepower would bring them down, its just that nobody could concentrate enough firepower to do so.
Title: Re: Lucifers shields
Post by: General Battuta on October 30, 2009, 06:18:20 pm
I would tend to agree with that, but we don't have enough evidence to conclude.

I believe Snail has pointed out that techroom entries say the shield is 'invulnerable, not merely very strong' or somesuch.
Title: Re: Lucifers shields
Post by: Dragon on October 30, 2009, 07:20:12 pm
They still should be at least affected by beam cannons, as Collosus was expected to be able to destroy Lucifer.
Title: Re: Lucifers shields
Post by: General Battuta on October 30, 2009, 07:25:55 pm
I concur.
Title: Re: Lucifers shields
Post by: Commander Zane on October 30, 2009, 07:47:17 pm
They still should be at least affected by beam cannons, as Collosus was expected to be able to destroy Lucifer.
There's the keyword though, "Expected." For what we know, if such a situation ever arose, it might not have even worked at all.
Title: Re: Lucifers shields
Post by: FS2_playa613 on October 30, 2009, 08:01:27 pm
Pffft. Bow+arrow is underrated. Against personnel, they're deadly.
Gun > crossbow + blot > bow + arrow
rocket propelled chainsaw > gun > crossbow+bolt > bow and arrow XD
Also, the tech room states the lucy shield was invulnerable, not merely resistant, to ALL weaponry the GTA and PVN had developed at the time of engagement. Beam weapons had not been taken into account at this point in time.
Title: Re: Lucifers shields
Post by: Droid803 on October 30, 2009, 08:11:46 pm
They still should be at least affected by beam cannons, as Collosus was expected to be able to destroy Lucifer.
There's the keyword though, "Expected." For what we know, if such a situation ever arose, it might not have even worked at all.
I doubt they would spend 20 years building something if they had doubts if it would even work.
Then again...stuff like that does happen.
Title: Re: Lucifers shields
Post by: Commander Zane on October 30, 2009, 09:02:03 pm
They still should be at least affected by beam cannons, as Collosus was expected to be able to destroy Lucifer.
There's the keyword though, "Expected." For what we know, if such a situation ever arose, it might not have even worked at all.
I doubt they would spend 20 years building something if they had doubts if it would even work.
Then again...stuff like that does happen.
I also didn't say they ever doubted it would work, since it was, as said, expected to do what it was built to do. Since it never happend, we the player cannot make a confirmation that it does work.
Title: Re: Lucifers shields
Post by: Aardwolf on October 30, 2009, 09:06:40 pm
rocket propelled chainsaw > gun > crossbow+bolt > bow and arrow XD

Knife > Rocket propelled chainsaw launcher

 :p
Title: Re: Lucifers shields
Post by: NGTM-1R on October 30, 2009, 09:21:37 pm
I also didn't say they ever doubted it would work, since it was, as said, expected to do what it was built to do. Since it never happend, we the player cannot make a confirmation that it does work.

And don't need to, since the whole design purpose of the thing was to kill Lucifers, and the GTVA has never demonstrated the massive ineptitude that would be necessary for it to not work.

In other words, in-Main-Campaign confirmation is irrevelant.
Title: Re: Lucifers shields
Post by: Killer Whale on October 31, 2009, 02:09:53 am
Perhaps the colossus had a secret weapon with which it would use to combat the Lucifer. Like... ramming it. Or turning into a giant transformer, create a subspace portal, and throwing the sun at it bit by bit. Or a black hole. Or...
Title: Re: Lucifers shields
Post by: Black Wolf on October 31, 2009, 03:24:01 am
I don't think there's any guarantee that the Collossus would have worked against a Lucifer. Another Lucifer represents doomsday to the GTVA, so they're going to do anything they can, spend all the money they think they need to - to prevent that doomsday. A modern day analogue would be the missile defence system the US is trying to implement - there's no evidence that they'd be able to stop every bomb the Russians (or whoever) would launch - in fact there's good evidence they probably wouldn't - but they're spending the money anyway. The Collossus might be the same thing - concentrate enough armour and firepower in one place, throw the best modern technology at the Lucifer and... hope.

Not to mention that the Lucifer might not have been the only consideration for the GTVA. Sure, "Stopping the Lucifer" would have been what they told people it's purpose was, what they put on all their funding bills and whatnot, but it wasn't neccesarily the only thing they were thinking about. Maybe they never thought the Shivans would return, or that it wouldn't be for hundreds of years - perhaps the Collossus was built as a terror weapon, to control people through fear. Or maybe its purpose was the complete opposite - maybe it was primarily a symbol of the military unity of the Terrans and Vasudans, forcing both species to commit equally to a truly joint project, with a nominal goal of stopping another Lucifer, but an actual goal of simply having a huge project where thousands of Terrans and Vasudans were working together. Or maybe it had a more direct purpose related to unity - whoever controlled the Collossus would have been the dominant species - maybe the idea was to ensure that neither species, and more importantly no small groups from within either species - could ever turn on the other, due to the overwhelming firepower available to the forces of unity.

In short, I don't think it's appropriate to say that the mere existence of the Collossus is evidence that it would have worked against the Lucifer. In fact, given that the GTVA already has a viable - though perhaps not entirely ideal - method for eliminating Lucifers, might have pushed the "bonus" factors - increased unity, control through terror, whatever - into priority position, according to the idea that "If it works, great, no more lucifer, if it doesn't we can always bomb it to hell in subspace".

NB - I'm personally of the opinion that only certain highly potent weapons would be able to penetrate - so while a BFGreen might be effective, an SGreen? No chance.
Title: Re: Lucifers shields
Post by: Snail on October 31, 2009, 07:40:24 am
Not to mention that the Lucifer might not have been the only consideration for the GTVA. Sure, "Stopping the Lucifer" would have been what they told people it's purpose was, what they put on all their funding bills and whatnot, but it wasn't neccesarily the only thing they were thinking about. Maybe they never thought the Shivans would return, or that it wouldn't be for hundreds of years - perhaps the Collossus was built as a terror weapon, to control people through fear. Or maybe its purpose was the complete opposite - maybe it was primarily a symbol of the military unity of the Terrans and Vasudans, forcing both species to commit equally to a truly joint project, with a nominal goal of stopping another Lucifer, but an actual goal of simply having a huge project where thousands of Terrans and Vasudans were working together. Or maybe it had a more direct purpose related to unity - whoever controlled the Collossus would have been the dominant species - maybe the idea was to ensure that neither species, and more importantly no small groups from within either species - could ever turn on the other, due to the overwhelming firepower available to the forces of unity.
Given how it was initially proposed by Emperor Khonsu II, I think that's actually very reasonable.

:yes:
Title: Re: Lucifers shields
Post by: RedBaron on October 31, 2009, 12:35:53 pm
Isnt there a lucy in the original FS2 FRED?

A Lucy from fred is -as Ive seen- invulnarable to my lasers (dispite the beams) but it stands no chance agains the colly.
Title: Re: Lucifers shields
Post by: deathfun on October 31, 2009, 03:11:45 pm
Quote
rocket propelled chainsaw > gun > crossbow+bolt > bow and arrow XD

Rocket propelled teddy bear > RPC
Title: Re: Lucifers shields
Post by: QuantumDelta on October 31, 2009, 03:16:17 pm
*Stands on the Lucifer and yells Ziggyboogeydoog?*
Title: Re: Lucifers shields
Post by: Colonol Dekker on October 31, 2009, 03:18:03 pm
You know it's name.... That means you wield its power now........... :shaking:
Title: Re: Lucifers shields
Post by: Commander Zane on October 31, 2009, 05:47:58 pm
Actually it's Zeeky Booky Doog. :P
Title: Re: Lucifers shields
Post by: rubixcube on October 31, 2009, 06:04:34 pm
Well we could think of it like this;
Most Shivan fighters have 7-9 times the shield hit points as their hull hit points.
So 800000hp multiplied by 7 is 5600000hp, if you multiply it by 9 it is 7200000hp.
That many shield points would be virtually invulnerable to anything during the great war, and could classify it as invincible. 
Title: Re: Lucifers shields
Post by: jr2 on October 31, 2009, 06:11:42 pm
We do not know that the shield can be strained by repeated attacks. We have no idea if the number of reactors is a basic requirement to erect it at which point incoming fire places no further demands on it, or what.

I assume that, given that Vasuda Prime was usually only one jump from the battle lines, it was heavily militarized and capable of preventing anyone from getting close enough to drop a few continent-cracking Harbingers on the planet. The Vasudans would have thrown everything in their arsenal at the Lucifer, including the rocks. If it were possible to simply beat down the Lucifer's shields with sustained fire or penetrate them with a sufficently powerful single blast or projectile, I have to believe it would have happened at Vasuda Prime.

It didn't. That leaves beam cannon as the only reasonble recourse.

I do believe it was the Lucifer fleet that moved on Vasuda Prime.  Kinda evens the odds a bit.  The Shivans I am sure had a formidable defense around the Lucifer.

EDIT: And modern tanks are invulnerable to small arms machine gun fire... not.  But they are so tough that the damage from say an M-16 or AK-47 is negligible. 
Title: Re: Lucifers shields
Post by: Scotty on October 31, 2009, 08:59:18 pm
Nonsense!

Unless Death of a Thousand Cuts (http://tvtropes.org/pmwiki/pmwiki.php/Main/DeathOfAThousandCuts) lied to me :shaking:
Title: Re: Lucifers shields
Post by: NGTM-1R on October 31, 2009, 09:36:54 pm
Death Of A Thousand Cuts only works on squishies.
Title: Re: Lucifers shields
Post by: Paladin327 on November 10, 2009, 06:57:30 pm
For all we know, the shields could absorb damage and convert that energy to recharge the shields that way
Title: Re: Lucifers shields
Post by: General Battuta on November 10, 2009, 07:17:26 pm
For all we know, the shields could absorb damage and convert that energy to recharge the shields that way

I think that violates conservation of something.
Title: Re: Lucifers shields
Post by: Droid803 on November 10, 2009, 09:02:56 pm
Maybe entropy/thermodynamics?
You can't have a perfect system or something...
Title: Re: Lucifers shields
Post by: General Battuta on November 10, 2009, 09:05:19 pm
That was what I was alluding to, yes.  :p

You could technically figure out some way to recharge the shield, but by engineering and probably physical necessity you'd never recharge as much from the hit as you lost from it - you'd just manage some clumsy abeyance.
Title: Re: Lucifers shields
Post by: deathfun on November 10, 2009, 11:55:15 pm
For all we know, the shield on the Lucifer could actually be surrounded in such a fashion that it goes in scales.

This being, instead of hugging the hull, the shield forms layers of scales around the body of the Lucifer acting much like body armour (dragon armour or whatever name it was given which I can't for the life of me remember clearly)

Or the shield itself is the hull but that would be complicated to explain. Just felt like throwing the concept out there
Title: Re: Lucifers shields
Post by: Paladin327 on November 11, 2009, 12:45:25 pm
For all we know, the shields could absorb damage and convert that energy to recharge the shields that way

I think that violates conservation of something.

This is the shivans we're talking about, if anyone can violate physics, they can
Title: Re: Lucifers shields
Post by: Snail on November 11, 2009, 03:19:38 pm
Yeah. What we take for granted now may not actually be true.
Title: Re: Lucifers shields
Post by: General Battuta on November 11, 2009, 03:49:15 pm
If they could violate the laws of thermodynamics then we'd have bigger problems than invincible ships.
Title: Re: Lucifers shields
Post by: Kie99 on November 11, 2009, 04:49:54 pm
They created a supernova that expanded faster than the speed of light.
Title: Re: Lucifers shields
Post by: Droid803 on November 11, 2009, 05:38:51 pm
And they have lasers that travel slower than the speed of light.
It makes up for it, really.
Slow down light one place, speed it up in another.
Title: Re: Lucifers shields
Post by: Mongoose on November 11, 2009, 05:50:21 pm
They created a supernova that expanded faster than the speed of light.
Funny, I thought the cutscene renderers did that. :p
Title: Re: Lucifers shields
Post by: Aardwolf on November 11, 2009, 06:04:28 pm
Maybe entropy/thermodynamics?
You can't have a perfect system or something...

Ah, but if you can tell the shot is coming, or (in general) that shots of a certain type may be coming, you can protect yourself against them, and even take advantage of them. Of course, by shielding yourself against a specific kind of threat, you make yourself vulnerable to noise / other kinds of threats. Entropy / uncertainty principle something.
Title: Re: Lucifers shields
Post by: Mav on November 11, 2009, 06:39:49 pm
We do not know that the shield can be strained by repeated attacks. We have no idea if the number of reactors is a basic requirement to erect it at which point incoming fire places no further demands on it, or what.

I assume that, given that Vasuda Prime was usually only one jump from the battle lines, it was heavily militarized and capable of preventing anyone from getting close enough to drop a few continent-cracking Harbingers on the planet. The Vasudans would have thrown everything in their arsenal at the Lucifer, including the rocks. If it were possible to simply beat down the Lucifer's shields with sustained fire or penetrate them with a sufficently powerful single blast or projectile, I have to believe it would have happened at Vasuda Prime.

It didn't. That leaves beam cannon as the only reasonble recourse.
I do believe it was the Lucifer fleet that moved on Vasuda Prime.  Kinda evens the odds a bit.  The Shivans I am sure had a formidable defense around the Lucifer.

EDIT: And modern tanks are invulnerable to small arms machine gun fire... not.  But they are so tough that the damage from say an M-16 or AK-47 is negligible. 
Well, I always thought Lucy's shields just reload too fast for puny GTVA weapons (pre-beam) to damage it beyond it's regenerating capability.

Proof: Ever thrown a look at the shield damage modifiers of those bombs?? 0.02 and such... ;)
Title: Re: Lucifers shields
Post by: Lucika on November 11, 2009, 07:38:58 pm
Even though I'd love to believe that the Lucy's shields are invulnerable to beams, I am afraid it can't be.
Why?
The reason is simple: if this ship would've been invulnerable to conventional weaponry AND beams, then the Shivans would've built a huge Lucifer fleet instead of a Sathanas fleet.
Let's assume that (since the Colly is the size of 12 Lucys and a Colly is, for instance, equals a size of a Sathanas) - being really pessimistic - that you can build 8 Lucifers on the "price" of one Sathanas. If so, the Shivans could've had a fleet of 640 invulnerable ships instead of the 80 Sathanii. It is clear that the Shivans would've built the Lucys - but they didn't. Thus it is proven that the Lucy isn't invulnerable to beams.

Note: It IS possible that the Lucy needs some special resources the Shivans lacked at the time. But this is unlikely, considering the probable size of the Shivan empire and the way the canon campaigns go.
Title: Re: Lucifers shields
Post by: Droid803 on November 11, 2009, 07:41:42 pm
Oh no, here we go again...
Arguing about it canonically, we don't even know if Shivans build there ships. (Sure, its a solid assumption to make when writing a campaign, but its not canon).

Also, Saths can blow up stars. Lucys can't.
Title: Re: Lucifers shields
Post by: Scotty on November 11, 2009, 07:42:23 pm
Also, Saths can blow up stars. Lucys can't.

That we know of (same assumption as Shivans build their ships, but still).
Title: Re: Lucifers shields
Post by: Kie99 on November 11, 2009, 08:10:57 pm
Even though I'd love to believe that the Lucy's shields are invulnerable to beams, I am afraid it can't be.
Why?
The reason is simple: if this ship would've been invulnerable to conventional weaponry AND beams, then the Shivans would've built a huge Lucifer fleet instead of a Sathanas fleet.
Let's assume that (since the Colly is the size of 12 Lucys and a Colly is, for instance, equals a size of a Sathanas) - being really pessimistic - that you can build 8 Lucifers on the "price" of one Sathanas. If so, the Shivans could've had a fleet of 640 invulnerable ships instead of the 80 Sathanii. It is clear that the Shivans would've built the Lucys - but they didn't. Thus it is proven that the Lucy isn't invulnerable to beams.

Note: It IS possible that the Lucy needs some special resources the Shivans lacked at the time. But this is unlikely, considering the probable size of the Shivan empire and the way the canon campaigns go.

Problem with 640 Lucifers is that you force your enemy to attack in subspace, and if the attack's successful, they're sealed off from you.
Title: Re: Lucifers shields
Post by: TrashMan on November 12, 2009, 05:37:32 am
So you're assuming a Sathanas blowing up in subspace would have no effect?

Anyway 640 lucifers >>> 80 Sathanases. Lucifers proved quite capable of  eradicating life from planets and killing other ships. And with 640 of them, you can cover a far larger area.

EDIT:
there is NO hint that shivans grow their ships. EVERYTHING we seen suggest that the ships are built like any other ships. Of course, do the shivans build them or somone else builds them for them is another matter completely, but really irrelevant.
Title: Re: Lucifers shields
Post by: NGTM-1R on November 12, 2009, 05:56:30 am
As odd as it is, I'm going to have to agree with Trashman. While lack of proof is not proof of lack, if Shivan craft showed any sign of being grown, I think we would have heard about it by now.

And the kind of integration a biological system can produce and the resulting extremely fine tolerances would be consistant with the GTA's crippled faux Dragon from Playing Judas, but it would not at all be consistant with being able to refit and improve on the Mara successfully.
Title: Re: Lucifers shields
Post by: TrashMan on November 12, 2009, 06:18:43 am
The shivan Azrael transport in the hallfight - metallic.
Shivan fighters - metallic.
Title: Re: Lucifers shields
Post by: NGTM-1R on November 12, 2009, 06:35:59 am
Doesn't necessarily prove anything in and of itself.
Title: Re: Lucifers shields
Post by: TrashMan on November 12, 2009, 06:56:41 am
Made out of metal, uses electronics and other systems that are compatable, blows up like regular ships.
If the ships were organic, someone, somehwere would have mentioned it in canon.

In this case we have EVERY reason to belive shivans ships are normal and NO reason to belive they are organic.
Title: Re: Lucifers shields
Post by: General Battuta on November 12, 2009, 09:27:12 am
But a ship doesn't have to be organic to be grown.
Title: Re: Lucifers shields
Post by: terran_emperor on November 12, 2009, 09:35:04 am
Yeah. It can be made of crystal.

I once had a theory about the shivans having organic Tech. But ive since abandoned that for crystal tech instead, which macks more sense based on the look of the ships.

I still maintain my belief that Shivan ships Grow ie a cain will become a Lilith, then (after an unseen stopgap ship) a Demon, and finally into a Lucifer...Dont ask for details, i havent worked them out yet.

But on the subjuct of the Lucy's shields i once posted a theory about them...I'll see if i can find it
Title: Re: Lucifers shields
Post by: General Battuta on November 12, 2009, 10:14:30 am
Or it could be built of holographic self-replicating elements (not holographic in the sense of Star Trek holodeck; look it up.)
Title: Re: Lucifers shields
Post by: deathfun on November 12, 2009, 03:12:26 pm
The question is also raised

Why would Shivans build ships in the shape that they are?

Take the Sath for example. It looks like a big flying brick with for sharp edges on the front
Same goes for Cain/Lilith

That would be a question I would like to know about. Why those designs? What purpose do they serve?

Could those ships even fly in an environment atmosphere? (being ALL shivan ships)

Title: Re: Lucifers shields
Post by: NGTM-1R on November 12, 2009, 03:30:49 pm
Atmospheric flight is not a concern the Shivans appear to have at all. The same may be said of every other race's capital craft, however.

The Shivans appear to design for an intimidating aesthetic.
Title: Re: Lucifers shields
Post by: Aardwolf on November 12, 2009, 05:01:33 pm
THE MOST INTERESTING OBSERVATION SO FAR:

Problem with [...] Lucifers is that you force your enemy to attack in subspace, and if the attack's successful, they're sealed off from you.
Title: Re: Lucifers shields
Post by: Kie99 on November 12, 2009, 05:57:25 pm
So you're assuming a Sathanas blowing up in subspace would have no effect?

Nope, but if you send a Sathanas at your enemy, there's very little reason they'd choose to engage it in subspace.  If you send a Lucifer they've no choice but to do exactly that.

Quote
Anyway 640 lucifers >>> 80 Sathanases. Lucifers proved quite capable of  eradicating life from planets and killing other ships. And with 640 of them, you can cover a far larger area.

I'd say the damage 8 Lucifers deal wouldn't be any greater than one Sathanas.  I'd say the production cost of one Lucifer would be far more than 1/8th of a sathanas anyway.

Quote
EDIT:
there is NO hint that shivans grow their ships. EVERYTHING we seen suggest that the ships are built like any other ships. Of course, do the shivans build them or somone else builds them for them is another matter completely, but really irrelevant.

Exactly, it would have been mentioned in the Tech Room, given that Shivan ships have been captured and analysed.
Title: Re: Lucifers shields
Post by: Liberator on November 12, 2009, 07:06:02 pm
Well, let's see here.

I think they would work on the Luci's shields, but to a far lesser degree than on say a Sath or a Cain.

The beams most likely do they're work by focusing an enormous amount of energy at a single point and overwhelming the armor's thermal integrity to the point where after a few hits it simply liquidates and allows the beam through to the more delicate internals.

Now shields work by taking a focused burst of energy, from a Prometheus or ML-16 or whatever and distributing it to the areas not directly impacted.  We've seen this because if you take a few too many hits in your aft shields the other 3 sections are also weakened.  The weakening is directly related to the amount of power available in the other quadrants of the shields, so as has been said before the fact that the Luci has at least one dedicated reactor powering her shields, it's a safe bet that even the Collie's beams would have done damage, but not on the scale that we're familiar with vs. other ships.
Title: Re: Lucifers shields
Post by: General Battuta on November 12, 2009, 07:10:14 pm
But beams pierce shields.
Title: Re: Lucifers shields
Post by: Liberator on November 12, 2009, 07:41:53 pm
Only because the only shields we've ever seen them used against are fighter/bomber shields.  It's not a stretch to suggests that a beam focuses enough energy to punch through a fighter shield, hell a good hit with a kayser will do the same thing.
Title: Re: Lucifers shields
Post by: Scotty on November 12, 2009, 07:47:22 pm
We've been over this before.

Fact:  the GTVA build the Colossus to defeat any other Lucifers.
Fact:  the Lucifer has shields.
Fact:  in order for the Colossus to defeat a Lucifer, it must pierce the shields.
Fact:  Beams pierce shields on a smaller scale.
Fact:  The Colossus has beams.
Therefore:  The Colossus could pierce the shields of the Lucifer with beam fire.
Title: Re: Lucifers shields
Post by: Droid803 on November 12, 2009, 08:00:22 pm
Well, its a very good conjecture that the Colossus could pierce the shields of the Lucifer, but it isn't a fact.
I like that idea myself, mind you. Just that people will complain.

I don't get what's still being argued here...

Oh ok, never mind:

No, the GTVA would not be forced to engage the Lucifer(s) in subspace as the Colossus is designed to hunt them in...well Realspace.
They would have to resort to destroying them in subspace if the Colossus didn't work, but that's beside the point, really.
Title: Re: Lucifers shields
Post by: Scotty on November 12, 2009, 08:04:09 pm
The Colossus can pierce the shields of a Lucifer the same way shivans build their ships.  All canon evidence points that direction, it's just never explicitly stated.
Title: Re: Lucifers shields
Post by: General Battuta on November 12, 2009, 08:12:15 pm
Okay, look, the idea of Shivan ships developing by von Neumann process or from holographic components is just as likely as them being built.
Title: Re: Lucifers shields
Post by: Kie99 on November 12, 2009, 08:33:42 pm
We've been over this before.

Fact Conjecture :  the GTVA build the Colossus to defeat any other Lucifers.
Fact:  the Lucifer has shields.
Fact Untrue:  in order for the Colossus to defeat a Lucifer, it must pierce the shields.
Fact:  Beams pierce shields on a smaller scale.
Fact:  The Colossus has beams.
Therefore:  The Colossus could pierce the shields of the Lucifer with beam fire.

Fixed, hope this helps.

Okay, look, the idea of Shivan ships developing by von Neumann process or from holographic components is just as likely as them being built.

No it isn't.  Shivan ships being built is more likely because we know that ships can be built, we don't know it's possible for von Neumann machines or holographic components to create ships.
Title: Re: Lucifers shields
Post by: deathfun on November 12, 2009, 09:04:23 pm
We don't know it's possible to make things appear into thin air

But maybe the Shivans do
Title: Re: Lucifers shields
Post by: Scotty on November 12, 2009, 09:28:30 pm
Kie:  Explain your edit to my third statement of fact.

The Lucifer has shields, to defeat it in realspace, you must pierce the shields.  Whether the shields are any good or hold up or ANYTHING like that is irrelevent.  To win, it must pierce shields, which is a fact.

As for the first:

Quote from: The Wiki
With the offensive power that exceeded most GTVA battlegroups, the Colossus was designed to combat the Shivans upon their return to Allied territory. The prospective target was one or more Lucifer-class super-destroyers, and it was deemed that the Colossus would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a Lucifer's primary weapon system.

Backed up by

Quote from: Colossus Cutscene
How would we fight the next threat to the very existence of our species?
...
If ever the Shivans return to threaten our worlds we will be ready to face the challenge

Remember that at the point this was said, the only threat to their "existence of our species" was the Lucifer, or the possibility of another.
Title: Re: Lucifers shields
Post by: Droid803 on November 12, 2009, 09:43:08 pm
Uhm...so, how would the Colossus destroy the Lucifer without dealing with its shields.
Tell me.

Knocking out a quadrant or just frying the whole shield system with excess power essentially equates to piercing. Of course, it's piercing at different rates, but it's still having to go through the shields (by bringing it to the point of critical existence failure, yes, but it's getting through it).
Title: Re: Lucifers shields
Post by: General Battuta on November 12, 2009, 09:45:24 pm
Okay, look, the idea of Shivan ships developing by von Neumann process or from holographic components is just as likely as them being built.

No it isn't.  Shivan ships being built is more likely because we know that ships can be built, we don't know it's possible for von Neumann machines or holographic components to create ships.

Yes we do.
Title: Re: Lucifers shields
Post by: Droid803 on November 12, 2009, 09:47:25 pm
What?
We know that holographic components can build ships? Who? Where? When? Why? How?
Title: Re: Lucifers shields
Post by: Kie99 on November 12, 2009, 10:05:20 pm
Kie:  Explain your edit to my third statement of fact.

The Lucifer has shields, to defeat it in realspace, you must pierce the shields.  Whether the shields are any good or hold up or ANYTHING like that is irrelevent.  To win, it must pierce shields, which is a fact.

You don't need to defeat it in real-space.

Quote
As for the first:

Quote from: The Wiki
With the offensive power that exceeded most GTVA battlegroups, the Colossus was designed to combat the Shivans upon their return to Allied territory. The prospective target was one or more Lucifer-class super-destroyers, and it was deemed that the Colossus would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a Lucifer's primary weapon system.

Backed up by

Quote from: Colossus Cutscene
How would we fight the next threat to the very existence of our species?
...
If ever the Shivans return to threaten our worlds we will be ready to face the challenge

Remember that at the point this was said, the only threat to their "existence of our species" was the Lucifer, or the possibility of another.

Yes, and you can defeat a Lucifer by sending bombers after it from a ship with a vast hangar, or by following it into subspace and destroying it, preferably in a system with multiple nodes.

Uhm...so, how would the Colossus destroy the Lucifer without dealing with its shields.
Tell me.

The same way the Bastion did.
Title: Re: Lucifers shields
Post by: General Battuta on November 12, 2009, 10:07:08 pm
What?
We know that holographic components can build ships? Who? Where? When? Why? How?

You were made from holographic components. You're significantly more complex than a ship!

A technologically sophisticated civilization could have started using more sophisticated methods to generate its warships. 'Grown' doesn't mean 'born as a baby', it can mean 'procedurally assembled from smart components' or whatever.
Title: Re: Lucifers shields
Post by: Droid803 on November 12, 2009, 10:27:47 pm
A technologically sophisticated civilization could have started using more sophisticated methods to generate its warships. 'Grown' doesn't mean 'born as a baby', it can mean 'procedurally assembled from smart components' or whatever.

Isn't that "built"?
Title: Re: Lucifers shields
Post by: NGTM-1R on November 12, 2009, 10:59:13 pm
The Colossus' stated purpose is to defeat a second Lucifer. You can speculate all you want, but they canonically said that's what it's for, and you're more or less screwed.
Title: Re: Lucifers shields
Post by: General Battuta on November 12, 2009, 11:01:54 pm
A technologically sophisticated civilization could have started using more sophisticated methods to generate its warships. 'Grown' doesn't mean 'born as a baby', it can mean 'procedurally assembled from smart components' or whatever.

Isn't that "built"?

Not if the components are self-assembling, no. Or if they're built by von Neumanns, in which case they arguably 'grow' from a seed.
Title: Re: Lucifers shields
Post by: ChronoReverse on November 13, 2009, 03:05:13 am
If the the Colossus and its beams don't have some ability to penetrate the Lucifer's shields, then a couple of Orion or Hecate class destroyers chasing (since they have to track itinto subspace) the Lucifer would serve just as well in terms of blowing it up.  And they can build a lot more of those (quicker too) to guard all over instead having only a single Colossus.

At the very least, the design of the Colossus seems more oriented towards blockading a threat (hence the broadside configuration of beams and the ability to eat a lot of beams) meaning it would be sitting at the exit of a node waiting for its intended target.
Title: Re: Lucifers shields
Post by: TrashMan on November 13, 2009, 03:17:06 am
Not if the components are self-assembling, no. Or if they're built by von Neumanns, in which case they arguably 'grow' from a seed.

VERY arguably. If you're gonna use the word "grow", then use it in a context most poeple would understand.

If shivans ships are built by VN's, they are still built, not grown.

Crystal theory is more sensible than organic entity, but it is still EXTREEMLY unlikely. Shivan ships are made out of metal. We KNOW this.

If tehy were organic or made out of some crazy crystals, someone, somewhere would have mention it - especially the piltos who fly in them.

And yes - the Colossuss must have been able to squash teh Lucifer. After all ,it was made to fight one or several Lucifers. It would be pretty idiotic to invest billions into a weapon system that isn't capable of defeating what is was designed to defeat - even for command.
Title: Re: Lucifers shields
Post by: Ziame on November 13, 2009, 03:43:27 am
1) I agree with Kie99 on the statement, that the Colossus doesn't need to engage in Realspace... tho what for build a FRIGGIN 6KM SHIP if a bunch of bombers can deal with Lucifer anyway? (with Helioses even moar effectively
2) on "640 Lucifers >>>>> 80 Sathanas Juggernauts"(sp?) erm, that's ridiculous. you can't judge ships just because of their sheer effectiveness in BATTLE. It's kinda obvious that Lucifer is for one thing, and Sathanas for another.
Lucifer -> eradicating planets, command ship*, intimidation maybe  (*supported by the Shivans going nuts after it being destroyed)
Sathanas -> making supernovas, maybe some other kinds of subspace manipulation, blockade breaker? :) with these friggin beams at the front lol
that's for one thing

And another "Why other ships dun have shields lol?"
Well, here is a mystery really, tho' we can explain it somehow (*WARNING* *HIVE SHIVANZ ENSUING*) If we agree (for the sake of sense of this theory right here) that Shivans are some kind of hive mind (so one brain, countless minions, maybe couple of brains lol), then it's obvious that fighters/bombers get shields, because of their uselessness without them (boom, no wing), and Lucifer, as the Command Ship prolly has some kind of Shivan brain onboard, so it has to be shielded for the sake of war. And if you ask me why Ravana, Demon, Cain etc don't have shields: cause S have friggin lots of'em. And I think that shields on Sathanas would be overkill. Only races we know to survive clash with Shivans is GTVA, and GTVA has a LOT of problems dealing with only one... and they have manymanymany Sathanas Juggernauts.

End. I hope you can understand me engrish.
Title: Re: Lucifers shields
Post by: TrashMan on November 13, 2009, 03:52:56 am
Didn't shivans need like, 80 of them to blow up the sun?

Lucifers seem like a far better investment. Again, strength in number and greater area coverage.
B.t.w. - 8 Lucifers would rape  a Sathanas.
Title: Re: Lucifers shields
Post by: General Battuta on November 13, 2009, 04:18:35 am
Not if the components are self-assembling, no. Or if they're built by von Neumanns, in which case they arguably 'grow' from a seed.

VERY arguably. If you're gonna use the word "grow", then use it in a context most poeple would understand.

If shivans ships are built by VN's, they are still built, not grown.


Er, so you were built, then....?

It's semantics at that point.
Title: Re: Lucifers shields
Post by: Ziame on November 13, 2009, 06:26:10 am
1.Didn't shivans need like, 80 of them to blow up the sun?

2.Lucifers seem like a far better investment. Again, strength in number and greater area coverage.

3.B.t.w. - 8 Lucifers would rape a Sathanas.

ad1. Well, Lucifer didn't blow any sun to begin with, so no comparison really
ad2. I didn't really get what you are trying to say
ad3. If beams don't penetrate shields then even one would rape a Sathanas, and if they do, well... 8 Orions would rape a Sathanas as well. 8 properly placed Sobeks would kill a Sathanas methinks.

And, as I said before, we are talking here about sheer battle effectiveness... we don't know the true purpose of Sathanas juggernauts or the Lucifer destroyer.
Just, logical thinking: if they'd NEED MOAR Lucifers they'd BUILD MOAR Lucifers, as they did with Jugs.

Lucifer is obviously a war vessel, Sathanas isn't too well prepared for fighting, as has been stated many times. It's good for cutting it's way through everything, but flank it from behind and good-bye Sathie.
Title: Re: Lucifers shields
Post by: IronForge on November 13, 2009, 06:29:56 am
I pwnt the lucy with its own beam (with a cheat, just had to try it). So that means it CAN be trashed. You just need the same firepower of it to take it down.
Title: Re: Lucifers shields
Post by: General Battuta on November 13, 2009, 09:30:44 am
Well, no you didn't, at least not in a canon scenario - because the Lucifer always has the 'invulnerable' flag checked.  :p
Title: Re: Lucifers shields
Post by: Ziame on November 13, 2009, 09:46:25 am
I pwnt the lucy with its own beam (with a cheat, just had to try it). So that means it CAN be trashed. You just need the same firepower of it to take it down.
Well, no you didn't, at least not in a canon scenario - because the Lucifer always has the 'invulnerable' flag checked.  :p


hahaha, IronForge, pwnd! Don't try it with us :]

I guess crashing a moon into luci would kill it.
Title: Re: Lucifers shields
Post by: Lucika on November 13, 2009, 10:31:34 am
I guess crashing a moon into luci would kill it.

Hey! Don't! It will cause tidal... DAMN THAT HURT!
My head!
Title: Re: Lucifers shields
Post by: deathfun on November 13, 2009, 09:00:11 pm
Quote
B.t.w. - 8 Lucifers would rape  a Sathanas.

Is it possible to have 8 Lucifers battle a Sath in FRED?

This immediately made me think about trying it out
Title: Re: Lucifers shields
Post by: Mongoose on November 13, 2009, 09:58:36 pm
Completely possible, though the results would be somewhat suspect.  Remember, FS2's variant of the Lucifer has SReds in the two forward beams for some reason, so the Sathanas would wipe the floor with it in that configuration.  If you were going for any degree of "accuracy," you'd have to either change them over to Shivan Super Lasers or use the FSPort's SSLBeam, both of which do equivalent damage.
Title: Re: Lucifers shields
Post by: Paladin327 on November 13, 2009, 10:41:58 pm
We've been over this before.

Fact:  the GTVA build the Colossus to defeat any other Lucifers.
Fact:  the Lucifer has shields.
Fact:  in order for the Colossus to defeat a Lucifer, it must pierce the shields.
Fact:  Beams pierce shields on a smaller scale.
Fact:  The Colossus has beams.
Therefore:  The Colossus could pierce the shields of the Lucifer with beam fire.

Fac: Beams pierce fighter and bomber shields
Fact: Lucy's shields are considerably higher powered than fighter shields
speculation: if beams can pierce the lucy's shields can be pierced, it will take a very long time.

And by your logic, any beam can pierce lucy's shield. however, the GTVA doesnt even know if the lucy's shields can be pierced with beams. beam technology was developed after lucy went boom, and any remnants of the shield system are in a system that is unreachable. therefore, the GTVA was never able to test their beams on a lucy shield system



Title: Re: Lucifers shields
Post by: Droid803 on November 14, 2009, 12:01:29 am
High powered doesn't necessarily mean that it reacts different to beams.
Fighter shields aren't overwhelmed by a beam, they remain fully intact after being hit. The beam behaves as if the shield is not there. You're missing an assumption (that time to pierce shields is proportional to shield power, and it's not. I can give myself 9000000000000 shield points in FRED and beams still go right through like they weren't there) before jumping straight to your speculation.

Besides, it's not specifically stated that the Lucifer's shields are different from a really damn high-HP fighter shield in any way...so any argument either way is just as baseless, unfortunately.


And by your logic, any beam can pierce lucy's shield. however, the GTVA doesnt even know if the lucy's shields can be pierced with beams. beam technology was developed after lucy went boom, and any remnants of the shield system are in a system that is unreachable. therefore, the GTVA was never able to test their beams on a lucy shield system.


We've been over this before.
GTVA command has never expressed the incompetence required for the Colossus not to work for its intend purpose...
They spent 20 years building it for the specific purpose of hunting prospective Lucifer-class destroyers. If they weren't very sure that the beam system would work, they wouldn't build such a massive, expensive platform for it.

We're going in circles...again...
Title: Re: Lucifers shields
Post by: Black Wolf on November 14, 2009, 12:46:24 am
We've been over this before.
GTVA command has never expressed the incompetence required for the Colossus not to work for its intend purpose...
They spent 20 years building it for the specific purpose of hunting prospective Lucifer-class destroyers. If they weren't very sure that the beam system would work, they wouldn't build such a massive, expensive platform for it.

Without a Lucifer to test it on, there's no way to be certain it would work. In fact, nowhere in FS2 does it say the Collossus is capable of defeating the Lucifer -

Quote
We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly-formed GTVA General Assembly. The emperor inaugurated an ambitious and unprecedented joint endeavor: The GTVA Colossus.

Khonsu II: Together we built a civilization on the ruins of the Great War, and now we stand on the threshold of a new era of prosperity and harmony. With Project Colossus, the Vasudan people celebrate our shared covenant of peaceful co-existence and mutual defense of our Terran allies.

Narrator: The Colossus is the most powerful space faring warship ever constructed. Spanning six kilometers from bow to stern, the Colossus has taken over twenty years to complete. Twelve Lucifer-class destroyers can fit within its massive hull. Its state-of-the-art weaponry includes forty-five laser turrets, fifteen flak guns, twelve missile batteries, and twelve beam cannons. The Colossus wields more firepower than five Orion-class destroyers combined. Sixty fighter and bomber wings are housed in its vast hangar and its crew numbers over thirty thousand. Among its major contractors are industry giants Triton Dynamics, Subach-Innes, and the Akheton Corporation. The alliance now wages war on multiple fronts: in Deneb, Alpha Centuri, Epsilon Pegasi, and the mysterious nebula beyond Gamma Draconis. Once deployed the Colossus will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.

It also says nothing in its tech description, or in Lucy's tech description. It says the Colossus is intended to fight the Shivans, that's all. For all we know, their plan is to zap the next Lucifer in subspace the same way they did in 2335 and then use the Colossus to stop the other ships from causing the kind of damage they did in the Great War.

The colossus, I suspect, was pretty much a case of "Take the most advanced weapons and materials we can get our hands on and build the biggest, toughest most hardocre ship we can. If that's not enough to stop the Shivans, we're boned anyway". Since nobody would have been able to offer a cast iron guarantee of success from any potential anti-Shivan weapon, the Collossus obviously got greenlit as the best available option, but there's no evidence the best would have been good enough. Moreover, I've already posted a bunch of other potential reasons to build the collossus in addition to stopping Lucifers, so there would have been plenty of advantages to go along with it even if it turned out to be incapapble of stopping a Lucy.
Title: Re: Lucifers shields
Post by: Liberator on November 14, 2009, 01:09:20 am
What they did show a colossal ineptitude for is underestimating the shivans.  Which would suggest that the beams would less than fully effective.

The Collie is a very well designed platform, mostly, it's designed to jump into the middle of an engagement obliterate the enemy from they're flank and jump out.  This exploits a known Shivan failing tactically, they focus well over 50 percent of the ships available firepower in the forward 45 degrees.  It's only major failing is that without escorts she's horribly vulnerable to concentrated bomber attack.

Command basically failed to do vs. the shivans what the designers of the Collie didn't, they didn't exploit the weakness of the Sathanas at all.  Instead they used they're super ship as a bludgeon which resulted in a massive amount of damage that could have been avoided.
Title: Re: Lucifers shields
Post by: Ziame on November 14, 2009, 03:07:10 am
hey, hey, hey. Didn't GTI copy EVERYTHING onto Hades? I mean, it's stated somewhere that only the defense systems weren't operational. And due to tech entry stating taht GTVA considers continuation of Hades project, then that can mean, that GTVA HAD the means to test the technology. Of course, it's only speculation. Didn't anyone contact :v: asking for it? x)
Title: Re: Lucifers shields
Post by: NGTM-1R on November 14, 2009, 03:40:23 am
What they did show a colossal ineptitude for is underestimating the shivans.  Which would suggest that the beams would less than fully effective.

Assumes facts not in evidence. Command's underestimating the Shivans was not avoidable.
Title: Re: Lucifers shields
Post by: Kie99 on November 14, 2009, 08:08:38 am
What they did show a colossal ineptitude for is underestimating the shivans.  Which would suggest that the beams would less than fully effective.

Assumes facts not in evidence. Command's underestimating the Shivans was not avoidable.

Yes it was, and it was stupid.  It was said in the ancient monologues that there enough Shivan ships to blacken the skies, yet after destroying the first Sathanas, they thought they had 'nothing more to fear'.  At that point Gamma Draconis should have been sealed off and an end put to any potential invasion.
Title: Re: Lucifers shields
Post by: freespacegundam on November 14, 2009, 12:06:22 pm
A huge amount of fighters on the part of the Shivans would have been sufficient to 'blacken the skies' of an ancient planet.   We have no idea of knowing how much of the ancient monologue was factual statements, and what was poetic license from an obviously distraught individual looking towards the twilight of his or her race.

Given that the only experience Command had with the Shivans was the Lucifer engagement during the Great War, it isn't unreasonable to think that the destruction of the Sathanas dealt a crippling blow to the Shivans when the destruction of the Lucifer accomplished precisely that the last time. Granted, caution should still have been the order of the day, but given that no second lucifer was ever sortied, why exactly was it safe to assume a second Sathanas was on the way?  Command thought they had the Shivans on the ropes, just like last time.

And it isn't like Command acted irrationaly after the destruction of the Sathanas.  They pulled the Collossus back for repairs, deployed advance elements of the fleet to sweep the nebula, and continued the evacuation of Capella.  They relaxed, but did not lower their guard.  Sealing off Gamma Draconis was not an option, as the portal had already long since stabilized the node.  The only effective method of sealing the node would have been to use meson warheads packed in destroyers, and command didn't believe sacrificing a destroyer was necessary at that point.

Command acted cautiously, but optomistic, and no one could fault them for doing that.  The sudden appearance of 80 Sathanas class juggernaughts was an event no planner could have forseen, nor could they have prepared for such an event other than they did.  They sacrificed the fleet to protect the refugees, and sealed the nodes to Capella. Under the circumstances, they did the best they could.
Title: Re: Lucifers shields
Post by: NGTM-1R on November 14, 2009, 12:53:16 pm
Yes it was, and it was stupid.  It was said in the ancient monologues that there enough Shivan ships to blacken the skies, yet after destroying the first Sathanas, they thought they had 'nothing more to fear'.  At that point Gamma Draconis should have been sealed off and an end put to any potential invasion.

Which do not represent actual in-game knowledge the GTA has, natch. Besides, it doesn't take much to blacken the skies posistioned correctly. One of the Lucifer CB anis does it with just one ship. And furthermore, you're reading a poetic phrase literally.

And why should they have believed they had anything more to fear? You're missing the key point. All the usual sources of Order of Battle intelligence (comms intercepts, captured documents, even prisoner interrogations) are useless with the Shivans. The only viable information on Shivan fleet composition came from the Great War. Lest we forget, the Lucifer was not a cut-off isolated ship, as we know the Lucifer fleet was bringing in supplies from somewhere beyond Ross 128. The combined Shivan forces of the Great War were considerably less than the GTA/PVN forces arrayed against them.

The GTVA made great strides, and clearly the Shivans had done the same, but there was no reason to hand to assume they had anything like the forces they did. They had a Sathanas, sure. The juggernaut was unwelcome, but not terribly surprising considering the GTVA could build the Colossus. There was no reason to believe, based on the way the Shivans just quit the Great War after mid-Silent Threat, that they had anything like the manufacturing capablity to sustain a long war against the GTVA, much less build 80 juggernauts. That kind of thing came entirely out of left field.
Title: Re: Lucifers shields
Post by: Lucika on November 14, 2009, 12:57:39 pm
The only effective method of sealing the node would have been to use meson warheads packed in destroyers, and command didn't believe sacrificing a destroyer was necessary at that point.

Come on! Since they've destroyed the Knossos device, they've wanted to seal off the node! And they should've taken no risks and sacrifice a destroyer. For instance the Phoenicia that blows up anyway.
Yeah, the problem is that it would've cut down half the campaign, so in FS-sense it could not happen. But that WAS a mistake from Command since they DID take an unnecessary risk.
Title: Re: Lucifers shields
Post by: Droid803 on November 14, 2009, 01:01:04 pm
Well no not really.
After the Sathanas was destroyed, they thought it wasn't necessary to collapse the node anymore.

EDIT: lol this turned into "what are command mistakes, redux"
Title: Re: Lucifers shields
Post by: NGTM-1R on November 14, 2009, 01:03:00 pm
They may not have had the bombs available yet. They almost certainly didn't even have the idea to do that. They thought that killing the Knossos would be enough. They definitely didn't have a meson-packed destroyer on standby.

It wasn't until the Capella situation developed that they probably even started work on how to collapse a node, threw together some calculations on a sufficent blast size and put together a means to deliever it.
Title: Re: Lucifers shields
Post by: Mav on November 14, 2009, 03:08:38 pm
Even though I'd love to believe that the Lucy's shields are invulnerable to beams, I am afraid it can't be.
Why?
The reason is simple: if this ship would've been invulnerable to conventional weaponry AND beams, then the Shivans would've built a huge Lucifer fleet instead of a Sathanas fleet.
Let's assume that (since the Colly is the size of 12 Lucys and a Colly is, for instance, equals a size of a Sathanas) - being really pessimistic - that you can build 8 Lucifers on the "price" of one Sathanas. If so, the Shivans could've had a fleet of 640 invulnerable ships instead of the 80 Sathanii. It is clear that the Shivans would've built the Lucys - but they didn't. Thus it is proven that the Lucy isn't invulnerable to beams.

Note: It IS possible that the Lucy needs some special resources the Shivans lacked at the time. But this is unlikely, considering the probable size of the Shivan empire and the way the canon campaigns go.
I'd think that either the Sath-fleet was older than the Lucy one, And/or that that the Sath's were specifically sent there for collapsing Capella for *some* reason, and thus battlereadiness wasn't really prioritized...

As for reasons, the "Shivans!"-mod has a funny explanation :D :yes: .


We've been over this before.

Fact:  the GTVA build the Colossus to defeat any other Lucifers.
Fact:  the Lucifer has shields.
Fact:  in order for the Colossus to defeat a Lucifer, it must pierce the shields.
Fact:  Beams pierce shields on a smaller scale.
Fact:  The Colossus has beams.
Therefore:  The Colossus could pierce the shields of the Lucifer with beam fire.
Fact: bombs were the most damaging anti-cap weapons GTA/PVN had.
Fact: bombs have a very minimal shield damage modifier.
Fact: shields regenerate the more damage, the larger they are.
Fact: beams don't have such a puny shield-multiplicator.

Thus, I'd assume it as a valid guess, that "the Colossus being designed to thwart another Lucifer attack" could mean just that it has enough beam armament to overcome the regeneration rate of eventual Lucifers' shields.

...though I have to admit I'm biased here - I actually never realized that AAA-beams were piercing my shields while first playing the campaign.
Furthermore, I'd assume the Shivans to NOT simply have sit on their hands, doing nothing research-wise during the last 8000 years - and neither do I think it believable that the GTVA should be that easily able to catch up on that!
And also, I'd like to have effective capship-shields which can't just be pierced... It'd add an additional level/layer to capship battles.
Title: Re: Lucifers shields
Post by: Lucika on November 14, 2009, 09:20:49 pm
Well no not really.
After the Sathanas was destroyed, they thought it wasn't necessary to collapse the node anymore.

EDIT: lol this turned into "what are command mistakes, redux"

The Knossos was destroyed to stop the very first Sath.
Title: Re: Lucifers shields
Post by: Droid803 on November 14, 2009, 10:11:41 pm
Yes, and after the first Sath was destroyed, no need to close the node.
The GTVA had no evidence of further Sathanas-class warships. If the Shivans behaved like they did in FS1, they would have rolled over and died a short while after their biggest ship got killed.
So why collapse the node? The Nebula is good for gas mining.

If you think they should have tried collapsing the node right after blowing up the Knossos failed, why would they bother? The Sathans got through already.
Title: Re: Lucifers shields
Post by: Ziame on November 15, 2009, 04:57:42 am
If you think they should have tried collapsing the node right after blowing up the Knossos failed, why would they bother? The Sathans got through already.


Well, maybe cuz like, there're shivenz inside.
Title: Re: Lucifers shields
Post by: Droid803 on November 15, 2009, 12:03:05 pm
So...while being attacked by the Sathanas, they would develop a way to collapse the node which wouldn't even stop it? That's freaking smart....NOT.
Title: Re: Lucifers shields
Post by: Lucika on November 15, 2009, 12:09:53 pm
So...while being attacked by the Sathanas, they would develop a way to collapse the node which wouldn't even stop it? That's freaking smart....NOT.

What do you mean? They tried to seal off the Draconis-nebula node before the first Sath would've arrived. But the destruction of the Knossos wasn't enough.
Title: Re: Lucifers shields
Post by: Droid803 on November 15, 2009, 12:15:51 pm
So...while being attacked by the Sathanas, they would develop a way to collapse the node which wouldn't even stop it? That's freaking smart....NOT.

What do you mean? They tried to seal off the Draconis-nebula node before the first Sath would've arrived. But the destruction of the Knossos wasn't enough.

It's a tremendous waste of resources to attempt to seal the node between the arrival of the first Sathanas and the discovery of the Second. The GTVA had no reason to believe that there were more, after all, there was only one SD Lucifer. Why would any sane person collapse that node after the first Sath went through it. It's easy to see in hindsight, but if you were there at that moment, with a Juggernaut at your door (or it being dead), you have NO REASON to collapse that node anymore.

What people try to do change base on situation... Furthermore, the GTVA didn't come up with destoyers-loaded-with-mesons until well into the Capella invasion. They definitely would not have had the means to collapse the node when the 1st sath was still active, and after it's destruction, there is no longer a need (or so they rightly think)!
Title: Re: Lucifers shields
Post by: TrashMan on November 16, 2009, 02:44:08 am
It really doesn't make any sense to invest that much time and $$$ into the Colossuss if it's incapable of defeating the Lucifer.

Command is all kinds of stupid, but not even it would be THAT stupid.
Title: Re: Lucifers shields
Post by: headdie on November 16, 2009, 02:55:07 am
they did ask a Hecate and 10,000 people to sit in front of the sath's main guns while you bomb the proverbial out of the main guns and we all know how that ends
Title: Re: Lucifers shields
Post by: NGTM-1R on November 16, 2009, 03:09:34 am
With an escape, since that's clearly what the mission is FREDded for and the fact it doesn't is a problem with your computer and the way damage is applied?
Title: Re: Lucifers shields
Post by: MatthTheGeek on November 16, 2009, 03:27:29 am
I've seen several time the Hecate being destroyed before escaping. Not always, but it happens.
Title: Re: Lucifers shields
Post by: NGTM-1R on November 16, 2009, 03:33:50 am
and the fact it doesn't is a problem with your computer and the way damage is applied?
Title: Re: Lucifers shields
Post by: TrashMan on November 16, 2009, 03:41:55 am
True. Teh hecate is supposed to turn invulnerable one the HP reach 1%, but due to the way damage is applied, it can "jump" over 1 straight to 0.

Still, it doesn't make command much smarter. It doesn't really slow the Sath at all. That part of the mission was simply badly done.  Attacking the Sath from the rear and targeting it's engine would do more to slow it down. Heck, getting it to turn to fact you would slow it down and buy some time.
But what was done in that mission? No, that won't buy you ANYTHING.
Title: Re: Lucifers shields
Post by: Uchuujinsan on November 16, 2009, 04:21:09 am
I have to agree with TrashMan, command ordered the Phoenicia to remain at its position, which would be completely pointless.
Btw, iirc the Phoenicia is upposed to turn invincible at 3%, not 1%. :>
Still the same problem though. ;)
Title: Re: Lucifers shields
Post by: IronForge on November 16, 2009, 04:46:08 am
Quote
It's a tremendous waste of resources to attempt to seal the node between the arrival of the first Sathanas and the discovery of the Second. The GTVA had no reason to believe that there were more, after all, there was only one SD Lucifer. Why would any sane person collapse that node after the first Sath went through it. It's easy to see in hindsight, but if you were there at that moment, with a Juggernaut at your door (or it being dead), you have NO REASON to collapse that node anymore.

What people try to do change base on situation... Furthermore, the GTVA didn't come up with destoyers-loaded-with-mesons until well into the Capella invasion. They definitely would not have had the means to collapse the node when the 1st sath was still active, and after it's destruction, there is no longer a need (or so they rightly think)!

Allright actually, they did know the big shivian armada was coming, their scout gave them intel. Plus, do you really think the shivians would be so stupid to not advance their technology by A LOT before coming back?
Well maybe its just me, because I follow the theory that shivians are fully conceous beings just like terrans and vasudians and their seemingly lack of tactics (they do show SOME) is just due to overconfidence. Like when I am in an invulnerable wing of 12 fighters I just charge for the caps and throw everything while my own caps provide covering fire. That my friends is why I love playing in easy mode.
Title: Re: Lucifers shields
Post by: MatthTheGeek on November 16, 2009, 04:51:42 am
Plus, do you really think the shivians would be so stupid to not advance their technology by A LOT before coming back?
Hum. First : they didn't choose to come back at this exact time, they were lured by the NTF.
Second : I think that equipping all their ships with beam and flak weaponry is a sufficient technology advance. Remember all their ships had blobs just like ours back in FS1.
Title: Re: Lucifers shields
Post by: Aardwolf on November 16, 2009, 05:25:05 am
Plus, do you really think the shivians would be so stupid to not advance their technology by A LOT before coming back?
Hum. First : they didn't choose to come back at this exact time, they were lured by the NTF.
Second : I think that equipping all their ships with beam and flak weaponry is a sufficient technology advance. Remember all their ships had blobs just like ours back in FS1.

True, that. :D

No offense to SF-Junky (iirc he's the one responsible for it), but "what if" with the FS1-era Shivans-with-beams is ...  :ick: Then again, I also liked the Lucifer better with the slow-moving shots. I once compared replacing them with beams to watching the bullet-time scenes in The Matrix at  10x speed.
Title: Re: Lucifers shields
Post by: Uchuujinsan on November 16, 2009, 12:14:58 pm
Plus, do you really think the shivians would be so stupid to not advance their technology by A LOT before coming back?
Hum. First : they didn't choose to come back at this exact time, they were lured by the NTF.
Second : I think that equipping all their ships with beam and flak weaponry is a sufficient technology advance. Remember all their ships had blobs just like ours back in FS1.
I always thought that it was retconned with FS2: Shivans always had beams and flaks, there is nothing to see here, move on. :>
It's never explecitly stated, but a whole lot of things won't make sense otherwise.
Title: Re: Lucifers shields
Post by: MatthTheGeek on November 16, 2009, 12:28:24 pm
 :wtf: I don't remember anything that could let us think that. Explain.
Title: Re: Lucifers shields
Post by: Dragon on November 16, 2009, 01:22:37 pm
I once compared replacing them with beams to watching the bullet-time scenes in The Matrix at  10x speed.
Agreed, I better liked slow moving SSLs.
They were unique, only Lucifer ever had such type of weaponay and it's apperance on battlefield always meant that the battle in question is doomed.
Beams, on the other hand, are dirt common in FS2 era and are far from half as menacing as SSLs and firing of a beam cannon rarely meant that everything is lost.
Comparision to speeding up bullet time is perfectly valid, there's also the fact that while beam has it chargeup sequence, SSLs always come without warning.
Title: Re: Lucifers shields
Post by: TrashMan on November 16, 2009, 01:56:10 pm
There's also the dread of watching that slow shot relentlesly moving towards your destroyer...and you are powerless.
Title: Re: Lucifers shields
Post by: Dragon on November 16, 2009, 02:07:48 pm
I agree in 100%, this one I forgot to list, but it's one of the factors that make standard SSLs better than beam ones.
Title: Re: Lucifers shields
Post by: NGTM-1R on November 16, 2009, 02:23:33 pm
Allright actually, they did know the big shivian armada was coming, their scout gave them intel.

Ahahahaha BULLCRAP.

The worst thing Kappa 3 could have encountered was the Sath. It wasn't until Into The Lion's Den they became even vaguely aware of Shivan numbers.
Title: Re: Lucifers shields
Post by: Snail on November 16, 2009, 05:38:18 pm
Plus, do you really think the shivians would be so stupid to not advance their technology by A LOT before coming back?
Hum. First : they didn't choose to come back at this exact time, they were lured by the NTF.
Second : I think that equipping all their ships with beam and flak weaponry is a sufficient technology advance. Remember all their ships had blobs just like ours back in FS1.
I always thought that it was retconned with FS2: Shivans always had beams and flaks, there is nothing to see here, move on. :>
It's never explecitly stated, but a whole lot of things won't make sense otherwise.
I personally hate any form of retcon with a seething passion.

Seriously, treat FreeSpace canon with some respect. Compare the FSPort's loving care and attention to every damned detail and discrepancy to a certain member's "nothing in FS1 is canon, ignore it completely" approach. :doubt:
Title: Re: Lucifers shields
Post by: Mongoose on November 16, 2009, 09:11:25 pm
I once compared replacing them with beams to watching the bullet-time scenes in The Matrix at  10x speed.
Agreed, I better liked slow moving SSLs.
They were unique, only Lucifer ever had such type of weaponay and it's apperance on battlefield always meant that the battle in question is doomed.
Beams, on the other hand, are dirt common in FS2 era and are far from half as menacing as SSLs and firing of a beam cannon rarely meant that everything is lost.
Comparision to speeding up bullet time is perfectly valid, there's also the fact that while beam has it chargeup sequence, SSLs always come without warning.
That's all well and good, but :v: certainly would have equipped the Lucifer in FS1 with proper beam cannons if they had them working in the engine then. :p
Title: Re: Lucifers shields
Post by: Uchuujinsan on November 18, 2009, 03:05:36 am
:wtf: I don't remember anything that could let us think that. Explain.
Replay a Lion at the door. It is said there that Shivans have  a new cruiser, a new fighter class, but NEVER that they have new weapons (for example at the cain there).
In fact, at no place in the campaign is it ever said that the Shivans have a new weaponry like beam cannons or flak guns. Well for flak guns you can say they appear only on new ships (Moloch/Sath/Ravana), but the sudden appearance of beam cannons on demons, cains, lilith? Doesn't get mentioned at all.

And to quote from "The Great Hunt":
Quote
With the technology they had thirty years ago it's a mircale we won the great war.
In FS1 they didn't have different weaponry than the Terrans and Vasudans, only at the first few missions shields were new. Only the Lucifer was special.

And last but not least it's hard to believe the Shivans had no technological advancement in 8000 years, but suddenly a lot of it within 30 years.
Though this can be explained in other ways (for example the Shivans of FS1 and FS2 are different Shivans).
Title: Re: Lucifers shields
Post by: Paladin327 on November 18, 2009, 11:34:05 am
Allright actually, they did know the big shivian armada was coming, their scout gave them intel.

Ahahahaha BULLCRAP.

The worst thing Kappa 3 could have encountered was the Sath. It wasn't until Into The Lion's Den they became even vaguely aware of Shivan numbers.

At the time of A Game of TAG, the existance of the Sathanes was still unknown

Quote
With the technology they had thirty years ago it's a mircale we won the great war.

In FS1 they didn't have different weaponry than the Terrans and Vasudans, only at the first few missions shields were new. Only the Lucifer was special.

And last but not least it's hard to believe the Shivans had no technological advancement in 8000 years, but suddenly a lot of it within 30 years.
Though this can be explained in other ways (for example the Shivans of FS1 and FS2 are different Shivans).

 this line is most likely referring to "they" as in the GTA/PVN. that's how i took it anyway
 
Title: Re: Lucifers shields
Post by: MatthTheGeek on November 18, 2009, 11:37:05 am
How can you make any conclusion on Shivans given the little we know about them from canon sources ? (which is the way  :v: wanted it to be of course)

Quote
Replay a Lion at the door. It is said there that Shivans have  a new cruiser, a new fighter class, but NEVER that they have new weapons (for example at the cain there).
In fact, at no place in the campaign is it ever said that the Shivans have a new weaponry like beam cannons or flak guns. Well for flak guns you can say they appear only on new ships (Moloch/Sath/Ravana), but the sudden appearance of beam cannons on demons, cains, lilith? Doesn't get mentioned at all.
Yeah, and what ? The fact that they don't mention it doesn't mean that they had beams before. On the other hand given that we can equip Fenrises with beam weaponry (with a probably ill-suited power grid given the age of those ships), and that all people in the GTVA are used to see cruiser-sized ship with beams, I don't see why they should be surprised by the new weapons of Shivans. We're 30 years later, nearly none of those GTVA pilots never fought Shivans before. And remember that the Rakshasa just blew an Aeolus up, so for sure we're aware that they now have beams :p.

Quote
And last but not least it's hard to believe the Shivans had no technological advancement in 8000 years, but suddenly a lot of it within 30 years.
Of course that's hard to believe. Like I said above, this is a whole part of the mystery of Shivans, and by no way a reason to call the FS1 canonicity into question. And nothing says us the Shivans didn't made any advancement in 8000 years, for example nothing says they had lasers or inter-system jumps drives for fighters, or the ship designs they have now, the only thing explictly stated is that they had shields.
Title: Re: Lucifers shields
Post by: Uchuujinsan on November 18, 2009, 12:40:07 pm
this line is most likely referring to "they" as in the GTA/PVN. that's how i took it anyway
Quote
With the technology they had thirty years ago it's a mircale we won the great war.
If the GTA/PVN was meant by "they", why use "we" later?

Quote
Yeah, and what ? The fact that they don't mention it doesn't mean that they had beams before. On the other hand given that we can equip Fenrises with beam weaponry (with a probably ill-suited power grid given the age of those ships), and that all people in the GTVA are used to see cruiser-sized ship with beams, I don't see why they should be surprised by the new weapons of Shivans. We're 30 years later, nearly none of those GTVA pilots never fought Shivans before. And remember that the Rakshasa just blew an Aeolus up, so for sure we're aware that they now have beams .
They mention Maras because they hadn't Maras before, they mention the Rakshasa because they didn't have a Rakshasa before, they mention beam cannons because they didn't have beam cannons before. Oh wait.
In the tech room a change in weaponry by the shivans gets mentioned once: The Belial has more laser turrets than the (old) Trident.
Only for GTVA ships refitting with beam weapons gets mentioned, for example the GTD Orion. And it gets mentioned, not ignored.

Well, the part with the "hard to believe" is only a minor argument, and it alone certainly wouldn't be enough to declare something retconned.
Title: Re: Lucifers shields
Post by: Mongoose on November 18, 2009, 07:03:44 pm
If :v: had wanted all Shivan ships in FS1 to have beam-type weaponry, they could have faked it by doing what they did with the Lucifer's Shivan Super Lasers.  The fact that they didn't, and that the Lucifer was the sole ship in FS1 with that kind of weaponry, suggests that those ships were never meant to have beams in the first place.  Just because this new development wasn't mentioned in the command briefings and intelligence fluff we saw doesn't mean the pilots in-universe wouldn't have been informed of it elsewhere; hell, the reconnaissance video clip that's used for that briefing broadcasts the fact loud and clear itself.
Title: Re: Lucifers shields
Post by: Paladin327 on November 18, 2009, 08:48:27 pm
If :v: had wanted all Shivan ships in FS1 to have beam-type weaponry, they could have faked it by doing what they did with the Lucifer's Shivan Super Lasers.  The fact that they didn't, and that the Lucifer was the sole ship in FS1 with that kind of weaponry, suggests that those ships were never meant to have beams in the first place.  Just because this new development wasn't mentioned in the command briefings and intelligence fluff we saw doesn't mean the pilots in-universe wouldn't have been informed of it elsewhere; hell, the reconnaissance video clip that's used for that briefing broadcasts the fact loud and clear itself.

yeah, the recon footage shows a ravana class destroyer comming through the portal as well

Quote
If the GTA/PVN was meant by "they", why use "we" later?

the line is actually "With the technology we had 32 years ago, its a miracle we won the great war"
Title: Re: Lucifers shields
Post by: Uchuujinsan on November 19, 2009, 03:18:45 am
Quote
the line is actually "With the technology we had 32 years ago, its a miracle we won the great war"
http://www.youtube.com/watch?v=EXTEZB2-OE4
at 3:00 : With the technology THEY...

@Mongoose
Quote
If :V: had wanted all Shivan ships in FS1 to have beam-type weaponry, they could have faked it by doing what they did with the Lucifer's Shivan Super Lasers.  The fact that they didn't, and that the Lucifer was the sole ship in FS1 with that kind of weaponry, suggests that those ships were never meant to have beams in the first place.  Just because this new development wasn't mentioned in the command briefings and intelligence fluff we saw doesn't mean the pilots in-universe wouldn't have been informed of it elsewhere; hell, the reconnaissance video clip that's used for that briefing broadcasts the fact loud and clear itself.
I didn't say that shivans ships were supposed to have beams when FS1 was made, only that they were supposed to have had beams when FS2 was made.
Quote
Just because this new development wasn't mentioned in the command briefings and intelligence fluff we saw doesn't mean the pilots in-universe wouldn't have been informed of it elsewhere
If you assume already that indeed the weapons changed, it would have to be that way. But normally everyone would at least refer to that info again in a command briefing.
And look at it from a  meta level - there is no way that the guys making the game didn't realize they changed the weaponry. And I can't see why they would fail to mention it and even include a statement like the one in The Great Hunt, where they comment that the Shivans had such a high technology level back then.
I don't want to say my interpretation is the only possible one, but I can give very good reasons.

Btw, the FS2 intro (slightly) contradicts my claim, we don't see many shivan ships, but we never see them firing with beams.
Title: Re: Lucifers shields
Post by: TrashMan on November 19, 2009, 06:50:28 am
If :v: had wanted all Shivan ships in FS1 to have beam-type weaponry, they could have faked it by doing what they did with the Lucifer's Shivan Super Lasers.  The fact that they didn't, and that the Lucifer was the sole ship in FS1 with that kind of weaponry, suggests that those ships were never meant to have beams in the first place. 

And that's why it's called RetCon.
FS1 was before FS2. It maeks sense that at that time [V] didn't want beamz on shivan ships. Yes, they weren't mean to have beamz..THEN.
But, FS2 is made later and [V] might have changed their minds. Thus, FS2 in essence overrides FS1..like the nodemap for example.

This is a very real possiblity.
Title: Re: Lucifers shields
Post by: Kie99 on November 19, 2009, 08:27:15 am
I think she was talking about the PVN and GTA as well, hence the other pilot saying 'No shields, no flak guns, no beam cannons'.
Title: Re: Lucifers shields
Post by: Uchuujinsan on November 19, 2009, 09:59:09 am
Again:
Quote
With the technology they had thirty years ago it's a mircale we won the great war.
Title: Re: Lucifers shields
Post by: Kie99 on November 19, 2009, 10:46:16 am
Again:
Quote
With the technology they had thirty years ago it's a mircale we won the great war.

Can easily be interpreted as 'With the technology the GTA and PVN (different organisations to the GTVA) had thirty years ago it's a miracle our species' won the Great War.
Title: Re: Lucifers shields
Post by: Uchuujinsan on November 19, 2009, 11:58:30 am
Hm.. you have a point there, that's valid/possible at least, even though they talk about destroying the Rakshasa before.
On the other hand, this interpretation isn't possible anymore in the German version, if this happened due to a bad translation, or they talked with the devs... dunno.
Would be interesting to see if this ambiguity is in other language versions as well.

The "No shields, no flak guns, no beam cannons" however undoubtly doesn't refer to the shivans, I think we can agree on that :)
Title: Re: Lucifers shields
Post by: Mongoose on November 19, 2009, 02:23:00 pm
And that's why it's called RetCon.
FS1 was before FS2. It maeks sense that at that time [V] didn't want beamz on shivan ships. Yes, they weren't mean to have beamz..THEN.
But, FS2 is made later and [V] might have changed their minds. Thus, FS2 in essence overrides FS1..like the nodemap for example.

This is a very real possiblity.
What possible earthly reason would :v: have to pull a stunt like that, though?  We all know about the nodemap changes and the few other minor differences, but this is something that would have been massively more substantial.  It'd be as though :v: was saying, "Hey guys, remember the original game?  Everything that happened in it still happened...but how it happened was completely different, so your actual gameplay experience was meaningless.  Have a nice day!"  It'd be a real kick in the pants for anyone who enjoyed the original game, without any reasonable motivation for doing so.  And even putting motivation aside, given the amount of contact the community had with members of the development team in the past, don't you think something as huge as this would have come up at some point?

This is reminding me more and more of an argument going on in an adjacent thread.  I just can't see how one can take the fact that the new presence of beam cannons on Shivan ships is never explicitly mentioned in text and automatically extrapolate to all Shivan ships possessing beam cannons at the time of FS1.  The lack of a statement on a topic doesn't equate to the opposite being true.  And based on the lack of evidence suggesting otherwise, I have no reason to believe that what we saw in FS1 wasn't an accurate portrayal of the events of the Great War, weaponry included.  Like I said before, the new Shivan loadouts could have been addressed "offscreen" for all we know.

(I'm not even touching the pronoun argument, as that's just silly. :p)
Title: Re: Lucifers shields
Post by: ChronoReverse on November 19, 2009, 03:55:03 pm
Just out of curiosity, would a FS1-era Orion class destroyer beat a FS2-era Cain class cruiser?


Incidentally, here's the expanded context
Quote
The Shivans fought nothing but Great War relics.  We'll show them what firepower is all about.

With the technology they had 30 years ago, it's a miracle we won the Great War.

No shields, no flak guns, no beam cannons.
Title: Re: Lucifers shields
Post by: Paladin327 on November 20, 2009, 12:00:14 am
Just out of curiosity, would a FS1-era Orion class destroyer beat a FS2-era Cain class cruiser?


Incidentally, here's the expanded context
Quote
The Shivans fought nothing but Great War relics.  We'll show them what firepower is all about.

With the technology they had 30 years ago, it's a miracle we won the Great War.

No shields, no flak guns, no beam cannons.

Most likely, it would take a whole lot more damage, but an FS-1 orion is still a powerful warship, beams or no beams. that is if we dont count fighterw
Title: Re: Lucifers shields
Post by: TrashMan on November 20, 2009, 01:01:25 am
What possible earthly reason would :v: have to pull a stunt like that, though?  We all know about the nodemap changes and the few other minor differences, but this is something that would have been massively more substantial.  It'd be as though :v: was saying, "Hey guys, remember the original game?  Everything that happened in it still happened...but how it happened was completely different, so your actual gameplay experience was meaningless.  Have a nice day!"  It'd be a real kick in the pants for anyone who enjoyed the original game, without any reasonable motivation for doing so.  And even putting motivation aside, given the amount of contact the community had with members of the development team in the past, don't you think something as huge as this would have come up at some point?

and that's what RetConn is all about. Things get retconned in real life. Why? Because someone thought it would be a good idea.

TI's teh usual "It allways happened thisd way explanation. and compared ot some other things that have been retconned in other games/books/movies/series that isn't a big deal.
Title: Re: Lucifers shields
Post by: Mongoose on November 20, 2009, 01:17:15 am
No, it'd be a massive deal, because it would invalidate every single bit of gameplay in the original campaign.  Yes, things often get retconned (*glares at Lucas*), but it's generally for a good reason (*glares at Lucas again*)...like, for instance, stripping the "jump nodes" to Earth down to just the Delta Serpentis node to simplify matters.  I have enough faith in :v:'s intelligence to assume that they wouldn't do something as massively stupid as running roughshod all over their initial game.  And if they had decided to do something like that, they would have told us, either in FS2 proper or through the many interactions they've had with the fan community over the years.  Without that direct statement, there's absolutely no concrete evidence to suggest that what we saw in FS1 wasn't the truth.
Title: Re: Lucifers shields
Post by: ChronoReverse on November 20, 2009, 01:32:56 am
I haven't played FS1 in a while but was the Lilith able to stand up to an Orion (I know it easily crushed cruisers)?  A beam-equipped Lilith utterly destroys a FS1 Orion =(
Title: Re: Lucifers shields
Post by: TrashMan on November 20, 2009, 05:48:22 am
I dunno. People have diofferent ideas on what a constituetes a good reason.

Maybe someone at [V] just said "We can now make really cool beam effects. Let's slap it on all shivan ships. Heck, let's say shivans allways had them!"

This argument can go either way. Unless someone actually asks a [V] dev I doubt we'll find out.
Title: Re: Lucifers shields
Post by: Marcov on November 20, 2009, 07:45:15 am
I don't think Lucy's shields would really be invulnerable, but it would require a massive amount of FS firepower to damage it.

Based on the Engine, I wouldn't think even beams would hurt it quite a lot. The Harbringer deals 3200 damage, and an SRed deals 23,000 damage per pulse, which is equal to about 7 Harbringers.

If we put FS to reality, though, beams could have a chance. Let's take WWII tanks. Let's say a Sherman's 75 mm gun deals 100 damage. Let's take a Tiger's 88 mm cannon; I don't think the ratio would be fair; the Tiger's would probably deal 160 damage or so. The effect of penetration is quite important.
Meaning to say, although a BGreen's firepower is equal to 7 Harbs, it would do a Lucy type shield greater damage.
Title: Re: Lucifers shields
Post by: MatthTheGeek on November 20, 2009, 11:33:19 am
Quote
This argument can go either way. Unless someone actually asks a [V] dev I doubt we'll find out.
Unless obvious or explicitly stated, that kind of thing cannot being considered as a retcon. All FS1 materials are canon, and nothing contradicts with FS2 canon, so there is no reason to retcon anything. It's like presumption of innocence : everything in the games IS canon unless explicitly stated otherwise, and not the contrary.

Nothing prevents you to make your own story based on the presence of beams during FS1, but it isn't canon, and it isn't a retcon either because a retcon must be accepted as such by either :v: (canon retcon) or the community (fanon retcon), and based on strong evidences.
Title: Re: Lucifers shields
Post by: Liberator on November 20, 2009, 04:08:01 pm
Here's a thought.

The Luci was a prototype.  She was the first and only cap ship with shields because the cost and overt vulnerability in subspace made it impractical to put them on anything else.  She also could have been the first ship to mount beam cannons which during the Great War and any action she saw previous to that were shown to be incredibly effective against other capital ships.

We're all getting caught up in the idea that the Shivans are thousands of years in advance of us technologically because they were around to scrape the Ancients off of they're shoes.  However it's entirely possible that beam cannon technology is just as new to them as it is us.
Title: Re: Lucifers shields
Post by: Mongoose on November 20, 2009, 04:38:46 pm
We're all getting caught up in the idea that the Shivans are thousands of years in advance of us technologically because they were around to scrape the Ancients off of they're shoes.  However it's entirely possible that beam cannon technology is just as new to them as it is us.
I'd say that's probably somewhat less likely, actually.  The Vasudan scientists who were stranded in Altair and discovered the Ancient ruins mentioned finding evidence that they had been destroyed "by Shivan weapons."  Given what happened to Vasuda Prime, I've always taken that to mean that the damage was caused by beam weaponry, maybe even by the Lucifer itself.  I do think it's likely that the Lucifer fleet and Sathanas fleet represent two widely-separated eras of Shivan development, though.
Title: Re: Lucifers shields
Post by: Spoon on November 20, 2009, 05:51:51 pm
Quote
I do think it's likely that the Lucifer fleet and Sathanas fleet represent two widely-separated eras of Shivan development, though.
Indeed.
Kinda like you are playing master of orion, make a bunch of ships early on but never retire them. Then after 500 turns make new ones with all the tech you aquired in the mean time. The difference will be... noticable.

For all we know it's possible the Shivans never decommision ships.
Title: Re: Lucifers shields
Post by: Droid803 on November 20, 2009, 09:44:37 pm
That, or the Shivans could just be out of contact with each other...:nervous:
Title: Re: Lucifers shields
Post by: Liberator on November 20, 2009, 10:53:46 pm
Now that's a wild idea.

What if the Shivans from the Great War are not the same Shivans from the Second Great War?

We've hypothesized in the past that subspace nodes form at locations that would correspond to Lagrangian points between the stars connected.  Now taken as that alone, it makes no sense that there are nodes all over the damn place leading to every local star in the heavens.  But what if there's a relationship that we don't yet comprehend, something the Shivans do.  Something to do with how the knossos works.  Maybe the Sath Shivans made Capella go 'splodey to protect us from the Luci Shivans.  It sort of fits.  They didn't seem to really press the attack after the loss of the first Sath.  It wasn't until they saw us in the nebula again that they did exactly what they had to do to drive us back and make us evacuate Capella, all the time making sure we suffered enough losses to keep us hating/fearing the Luci Shivans.

They exploded Capella to obliterate any chance that the Luci Shivans would penetrate into the GTVA systems.

We were played.
Title: Re: Lucifers shields
Post by: Killer Whale on November 21, 2009, 12:55:54 am
I don't think Lucy's shields would really be invulnerable, but it would require a massive amount of FS firepower to damage it.

Based on the Engine, I wouldn't think even beams would hurt it quite a lot. The Harbringer deals 3200 damage, and an SRed deals 23,000 damage per pulse, which is equal to about 7 Harbringers.

If we put FS to reality, though, beams could have a chance. Let's take WWII tanks. Let's say a Sherman's 75 mm gun deals 100 damage. Let's take a Tiger's 88 mm cannon; I don't think the ratio would be fair; the Tiger's would probably deal 160 damage or so. The effect of penetration is quite important.
Meaning to say, although a BGreen's firepower is equal to 7 Harbs, it would do a Lucy type shield greater damage.
Yeah. A rifle bullet releases about 3.9 million joules, an elastic band releases (estimate on speed at ~30m/s) 1.7 thousand joules. Yet I don't believe firing 2300 elastic bands will go through 1.3 cm steel
Title: Re: Lucifers shields
Post by: NGTM-1R on November 21, 2009, 02:15:34 am
The problem is the Lucifer fleet wasn't really isolated; we know they had a source of supply somewhere beyond Ross 128 because the GTA spent a lot of time trying to disrupt the flow of supplies from it.

But it never sent out more than token reinforcements, and they never retreated towards it.

Somewhere beyond Ross 128 is a Shivan presence of some kind. And given that it never tried to help its brethern of the Lucifer fleet, or to even recon now GTVA-held systems...it's probably weak. Too weak to risk discovery.
Title: Re: Lucifers shields
Post by: General Battuta on November 21, 2009, 02:17:37 am
Or busy. Or waiting on some contingency, as yet untriggered.
Title: Re: Lucifers shields
Post by: NGTM-1R on November 21, 2009, 02:28:07 am
That doesn't really explain why they never retreated, though. :P
Title: Re: Lucifers shields
Post by: deathfun on November 21, 2009, 04:25:10 am
Those Shivans could make planets explode with the snap of their fingers

It backfired and blew up their ship

End of story about those Shivans NGTM
Title: Re: Lucifers shields
Post by: TrashMan on November 23, 2009, 03:17:13 am
Yeah. A rifle bullet releases about 3.9 million joules, an elastic band releases (estimate on speed at ~30m/s) 1.7 thousand joules. Yet I don't believe firing 2300 elastic bands will go through 1.3 cm steel


Where did you get those numbers? :wtf:


EDIT: Anyone who thinks shivans are protecting us from something - you don't protect someone by shooting at him.
Title: Re: Lucifers shields
Post by: headdie on November 23, 2009, 04:13:04 am
EDIT: Anyone who thinks shivans are protecting us from something - you don't protect someone by shooting at him.

now there is a fun one, what about the boost to our military research that the shivan encounters have given? mainly shields but it also broke us out of the reliance on "lasers" and bullets ML-16 / avenger also inspiring such weapons as the banshee, Prometheus and kayser.

it also had an effect on tactics, ship design and other areas of military thinking

edit: this might not have been intentional on the part of the shivans but the affect is undeniable
Title: Re: Lucifers shields
Post by: TrashMan on November 23, 2009, 05:08:49 am
If they wanted to help us, they would have just given us the shields or any other tech.

Any SF that has aliens with such an agenda (we'll wage war against you so you can grow) is IMHO, bull****.
Title: Re: Lucifers shields
Post by: headdie on November 23, 2009, 09:19:46 am
Shadows in Babylon 5
Title: Re: Lucifers shields
Post by: General Battuta on November 23, 2009, 10:14:50 am
If they wanted to help us, they would have just given us the shields or any other tech.

Any SF that has aliens with such an agenda (we'll wage war against you so you can grow) is IMHO, bull****.

Why? It could be a species-wide application of the Robbers Cave principle. There's no question that outside threats unite otherwise disparate groups.
Title: Re: Lucifers shields
Post by: Ziame on November 23, 2009, 11:43:20 am
No wai. Now tell me that Shivans love plushies and they hate war. They destroy, they kill, they massacre. We're just pawns in the Shivan game.
Title: Re: Lucifers shields
Post by: General Battuta on November 23, 2009, 12:39:38 pm
Actually, we have some suggestions from FS canon that the Shivans only attack species that are a danger to other species. In FS2, they went so far as to take an action which, in one interpretation, would have cut off node connections between the Shivans and the (cooperating) Terrans and Vasudans, as if the T/Vs were no longer of interest.

This isn't the One True Explanation, but it is well-substantiated.
Title: Re: Lucifers shields
Post by: MatthTheGeek on November 23, 2009, 02:42:58 pm
I think there are as many Shivans theories as FS gamers, so it's worthless to try convincing the others of a particular one :D joking of course.

Personally I think most theories (of course not the most frenzied ones (who said BBQ ?)) are interesting, as long as they aren't too far-fetched.
Title: Re: Lucifers shields
Post by: TrashMan on November 24, 2009, 01:17:52 am
Why? It could be a species-wide application of the Robbers Cave principle. There's no question that outside threats unite otherwise disparate groups.

And there's no question there are better ways to educate and grow....ones involving less mass killings.


Not to mention that the principle involves putting your own soldiers/people in danger for the sake of some other species you don't even know. Fat chance of that happening. your troops would LOVE such a campaign:
"Ok troops, get to your craft and attack this planet here. Some of you will die and millions of their people will die too, but this action will serve to strengthen them. GO! and know you die for....erm...solmething?
Title: Re: Lucifers shields
Post by: General Battuta on November 24, 2009, 01:24:46 am
Quote
And there's no question there are better ways to educate and grow....ones involving less mass killings.

Are there? How?

We have no idea that the Shivans have 'people', 'soldiers', 'troops', 'campaigns', or even individual cognition.

If a Shivan superorganism exists to place selective pressure on existing species to cooperate, then their actions make sense.
Title: Re: Lucifers shields
Post by: TrashMan on November 24, 2009, 01:30:27 am
If that's the cacse, then the shivan's creators were insane or terribly stupid.

And yes, there are better ways. *shocked*
Title: Re: Lucifers shields
Post by: Liberator on November 24, 2009, 11:53:00 am
Or they understand psychology on a species level very well. 

EVERYTHING the GTVA had to work with during the second war(including the Alliance) was a direct result of they're experiences in the Great War.  The second incursion, while accidental, was no doubt a test.  To see the limits of our technology and will, to see how far we'd go to protect ourselves.  They saw that we'll chase white elephants, in the form of the Colossus, as well as intentionally destroy pathways with which we could strike back against our enemies.

Remember, :V: has said that there the Shivans are a symptom of something greater going on out in the universe.  If there's something worse than the Shivans out there, it would make sense that they would be doing something to cultivate the help they need "fast".  If there is something bigger out there(and there almost always is) then it possible the Shivans have foreseen a time when they will no longer be able to resist they're true enemy, so they studied races that were beginning to show promise in ways that would be able to resist the "Great Enemy" after they were gone, with the appropriate prodding.

I mean if you think about it the discovery of subspace tracking was a little too convenient.
Title: Re: Lucifers shields
Post by: General Battuta on November 24, 2009, 03:19:31 pm
If that's the cacse, then the shivan's creators were insane or terribly stupid.

Why?

Quote
And yes, there are better ways. *shocked*

What? We haven't managed it as a species. We don't have a better way.
Title: Re: Lucifers shields
Post by: Droid803 on November 24, 2009, 04:51:22 pm
If that's the cacse, then the shivan's creators were insane or terribly stupid.

And yes, there are better ways. *shocked*

Maybe they're just sadistic?
Title: Re: Lucifers shields
Post by: TrashMan on November 25, 2009, 02:58:09 am
What? We haven't managed it as a species. We don't have a better way.

Because technology doesn't advance outside of warfare? Even without an advancedspecies sharing your knowledge with you?

Or is it because of al lthe lives and infrastructure lost during a war that could be used? Destroying research stations with scientists is a sure-fire way to help us grow! Yeah right.. :rolleyes:
Title: Re: Lucifers shields
Post by: General Battuta on November 25, 2009, 03:01:35 am
We were already at war with the Vasudans. The Shivans ended the war. We know, canonically, that the Ancients believed the Shivans were the 'revenge of an angry cosmos' due to their annihilation of other races.

If a campaign wanted to use this interpretation there's plenty of evidence for it.

In any case, this has nothing to do with technology and everything to do with psychology.
Title: Re: Lucifers shields
Post by: headdie on November 25, 2009, 05:44:46 am
Or is it because of al lthe lives and infrastructure lost during a war that could be used? Destroying research stations with scientists is a sure-fire way to help us grow! Yeah right.. :rolleyes:

what it does is force us to examine our defense priorities and how we deploy scientific research personnel and other civilians.

Do we improve the armour and weapons on new designs? this will increase the cost of new ships entering civilian and military service both in terms of time and materials

Do we improve weapons and armour on existing ships? as well as diverting construction and material resources from creating new ships but it removes them from service until the refit is finished

Do we deploy additional resources to the ship's defense e.g. sentry guns, fighters, cruisers etc, where do we get those defenses from to we increase production (noting for both the T-V and NTF wars production / purchasing of war material will be running close to capacity anyway)  if we cant build it we need to take it off of something else like defense elsewhere or reducing offensive capacity.

If we decide to maintain the current situation then it helps in that we have decided to accept the loss

If we make the decision to change something then it has helped us improve our military deployment

Also commanders would be looking at how this event happened and what steps away from the site of battle could have been done to prevent it or a similar tragedy in the future
Title: Re: Lucifers shields
Post by: TrashMan on November 25, 2009, 07:59:29 am
Quote from: General Battuta
In any case, this has nothing to do with technology and everything to do with psychology.

It has alos everything to do with commons sense, and there's none of in such a theory.

IF oyu want a strong ally you share technology, foster good relations, train and trade.By your logic, if USA wanted a strong ally in England, they should have declared war and dropped a nuke on London. Cause clarly that's hte most sensible way to go about growth and building up strength.

Protecting us? The shivans were nuking GTVA homeworlds! The cultural, political, econommical and industiral centers. They galsed vasudan Prime and they were going to glass Earth too. How is that protecting in ANY sense of the word?

Title: Re: Lucifers shields
Post by: General Battuta on November 25, 2009, 09:28:46 am
I don't think you're grasping it.

In this theory, the Shivans are not out there to build strong allies. Not at all.

They are out there to punish species that commit xenocide against other species. They either annihilate the species in question, or they provide an incentive for the species to stop killing its neighbors and work together.

It's a Robber's Cave phenomenon. The best way to get two groups to stop hating each other is to supply an external goal or threat.

The Shivans help create an environment in which cooperation, rather than xenocide and monoculture, is a good survival strategy.
Title: Re: Lucifers shields
Post by: Liberator on November 25, 2009, 11:23:28 am
Actually, the theory bears a striking resemblance to the actual ending of Watchmen.

Spoiler:
Where Veidt teleports a genetically engineered monster that kills everyone in NYC.  Millions of people dead from an unknown, seemingly powerful aggressor unites the world in a way that's never been seen before, which averts the oncoming nuclear war.

Yeah, it would been all nice and loveydovey for the Shivans to show up and say "Hey Guys!  We've been fighting "The Great Enemy" for uncounted ages and we're losing.  So we need to get you guys up to speed so we can phase you guys in to our forces before we're gone."

What you would have ended up with is either the Terrans or the Vasudans not being as involved as they should be or not involved at all.  Because you would have bad feelings left from the previous war that wouldn't be put away in the face of a vastly more powerful threat.
Title: Re: Lucifers shields
Post by: General Battuta on November 25, 2009, 12:00:10 pm
I concur.
Title: Re: Lucifers shields
Post by: TrashMan on November 25, 2009, 12:06:49 pm
So making a big show of force and saying "you kids play nice or we'll exterminate all of you." (or inventing some other big threat) wouldn't do the trick?
Killing billions, probably more than the whole T-V war is your solution?
Title: Re: Lucifers shields
Post by: General Battuta on November 25, 2009, 12:52:29 pm
It's not 'my solution' or 'my theory' or anything of the sort. It's just one reading of the text.

And you're still not getting it: the Shivans are not there to make friends or form alliances. They are there to kill species that are a threat to other species. If the species in question start working together, then the Shivans lose interest in them.

There is no reason the Shivans should care about the number of lives lost.
Title: Re: Lucifers shields
Post by: headdie on November 25, 2009, 02:36:13 pm
i know it looks like i'm pro shivan helping us in my posts but tbh i believe that the shivans are just a nasty invented to make a story and that's as far as the thinking when from :v: prospective.

now what makes something a great threat? i dont have a definitive answer on that but i know that the senseless slaughter of millions or more innocent civilians is a very good motivator to think in those terms
Title: Re: Lucifers shields
Post by: Scotty on November 25, 2009, 03:35:22 pm
If that was the extent of :V:s thinking, we wouldn't have had those Ancient monologue cutscenes.
Title: Re: Lucifers shields
Post by: NGTM-1R on November 25, 2009, 03:53:59 pm
If that was the extent of :V:s thinking, we wouldn't have had those Ancient monologue cutscenes.

But the Ancients don't really know a damn thing about Shivan motives either. Canon's all just shots in the dark, and so are we.
Title: Re: Lucifers shields
Post by: Scotty on November 25, 2009, 04:23:38 pm
No one in canon actually heard those.  Only the person playing did.  As such, I, personally, think it would be stupid to put something so firmly into canon, with an entire set of cutscenes devoted to it, if it were only one such shot in the dark.

While we're at it, is it even possible to have canon be a shot in the dark? :wtf:
Title: Re: Lucifers shields
Post by: General Battuta on November 25, 2009, 04:49:54 pm
If it's canonical speculation about Shivan motivations, then yeah, sure.

Besides, for all we know (as speculated in BP) Alpha 1 actually received visions of some kind.
Title: Re: Lucifers shields
Post by: Bobboau on November 25, 2009, 06:21:02 pm
I always thought the monologues were part of the ancient database they recovered.
Title: Re: Lucifers shields
Post by: Paladin327 on November 25, 2009, 09:05:06 pm
I always thought the monologues were part of the ancient database they recovered.

yeah, that makes sence. if the monologues were a dream, do you think command would take a pilot, lets say a lieutenant, seriously if he said, "they cant use their shields in subspace and they can be tracked too!"

An on the "shivans arent the worse threat out there" discussion. my beleif as to why the shivans attacked is that on their own, the GTA and PVN were weak, relativly speaking. after 14 years of war, both sides have taken a beating. oyu t of nowhere, a third faction come and blows both of them away, and the terrans and vasudans team up and cooperate against a common enemy, bringing about weapons like the interceptor (Vasudan propulsion and a terran warhead) and the ulysses.they also evelop new weapons. but the shivans see the new gtva as still weak, squabling durring the rebellion, so the shivans attack again, and specutivly, after the second incursion, new weapons and tech are bornso that to a point, the GTVA has a hope against this unknown enemy. it was most likely to come about in fs3, so maybe

This is similar to theories that in star wars, Grand Admiral Thrawn waged war on the new republic to strengthen their defences for an unknown threat from afar, which turned out to be the vong.
Title: Re: Lucifers shields
Post by: General Battuta on November 25, 2009, 10:22:16 pm
Why do we have to introduce a new enemy, though? Who says the Shivans aren't the worst thing out there?
Title: Re: Lucifers shields
Post by: Liberator on November 25, 2009, 10:56:29 pm
Who says the Shivans aren't the worst thing out there?
:v:
Title: Re: Lucifers shields
Post by: General Battuta on November 25, 2009, 10:58:29 pm
Nope, they never said that. They said the Shivans were the symptoms of a much bigger problem.

lrn2freespace
Title: Re: Lucifers shields
Post by: Droid803 on November 26, 2009, 12:11:52 am
Which could mean anything really.
From even-more-eviller-aliens to end-of-the-universe...
Title: Re: Lucifers shields
Post by: TrashMan on November 26, 2009, 04:03:13 am
It's not 'my solution' or 'my theory' or anything of the sort. It's just one reading of the text.

And you're still not getting it: the Shivans are not there to make friends or form alliances. They are there to kill species that are a threat to other species. If the species in question start working together, then the Shivans lose interest in them.

There is no reason the Shivans should care about the number of lives lost.

Except hte shivies still attack in fS2, were humies and the Zods are bussom buddies.

Except they contninued their attack in FS1, even after the GTA and PVN united.

So no, I don't see it as a credible theory.
Title: Re: Lucifers shields
Post by: aurora_energy on November 26, 2009, 04:56:36 am
I thought the ancients would have destroyed humanity if the shivans had not stopped them. IDK i could be wrong, but if memory serves correct, the ancients force is a lot more deadly then that of the shivans. So i would agree that volution said so, unless someone says otherwise
Title: Re: Lucifers shields
Post by: General Battuta on November 26, 2009, 10:11:23 am
Except hte shivies still attack in fS2, were humies and the Zods are bussom buddies.

No, actually, from a certain perspective, they don't. They are attacked in the nebula, and they venture into GTVA space to close off jump nodes by destroying Capella. "Leave us alone, you're not a valid target." And, ironically, they show up right when the NTF is causing trouble with the alliance! (This may have more to do with the NTF than with the Shivans, though.)

Quote
Except they contninued their attack in FS1, even after the GTA and PVN united.

They continued their attack until the Terrans and Vasudans actually worked together hard to stop them.

Quote
So no, I don't see it as a credible theory.

See above. There's nothing against it.
Title: Re: Lucifers shields
Post by: Ziame on November 26, 2009, 10:24:49 am
I thought the ancients would have destroyed humanity if the shivans had not stopped them. IDK i could be wrong, but if memory serves correct, the ancients force is a lot more deadly then that of the shivans. So i would agree that volution said so, unless someone says otherwise

Ad.1 : if the ancient force is a lot more deadly thAn that of the shivans, then shivans lose methinks. But they kicked Ancient asses.
Ad.2. : What the hell is volution and what did they say?
Title: Re: Lucifers shields
Post by: Droid803 on November 26, 2009, 04:17:38 pm
What aurora_energy is saying is in the ending cinematic of FS1.

Basically, its speculating that the Shivans destroy the destroyers. If the Shivans weren't around, the Ancients would have either enslaved or exterminated humanity in its infancy.

He obviously means Volition...
Title: Re: Lucifers shields
Post by: aurora_energy on November 26, 2009, 08:42:19 pm
Yeah what he said. Thanks Droid803
Title: Re: Lucifers shields
Post by: Mav on November 28, 2009, 07:00:58 pm
I thought the ancients would have destroyed humanity if the shivans had not stopped them. IDK i could be wrong, but if memory serves correct, the ancients force is a lot more deadly then that of the shivans. So i would agree that volution said so, unless someone says otherwise

Ad.1 : if the ancient force is a lot more deadly thAn that of the shivans, then shivans lose methinks. But they kicked Ancient asses.
Ad.2. : What the hell is volution and what did they say?
Ad.1) - More Deadly of intention, not of firepower.


@General Batutta:

I mostly agree - just keep in mind that that psychological phenomenon also can have nasty sideeffects... e.g. defamation & mobbing to keep "your" group behind you, rise in their ranks and the likes...


[edit:
Oh, someone mentioned the damage a Helios or Cyclops would do... don't forget that bombs have a shield factor of 0.02 !!

So, your average Helios would do a full 6800x0.02 = 68x2 = 136 points of AMAZING damage to the Lucy's shields! [/sarcasm]
Now consider that those shields might have at least as much hp as the hull of the Lucy, which is at 800000 if I remember correct.

So, to break through those shields (and usually, Shivan shields are TOUGHER than the accompanying hull in retail ships that have shields) , you'd need about 5883 Helios bombs, and that is only to leave a small dent in the hull AND it is counted without the recharge that would no doubt happen in the time you'd need to deliver all those bombs on target.
Thus, in essence, the Lucy's shields ARE invulnerable to bombs... And capship laser blobs would likely have similar problems as they don't do much more damage, although they can usually be delivered in greater numbers.

Beams, on the other hand, do lots of damage in one shot, with a shield factor of 1.0 . Thus, enough of them might overload the Lucy's shields, even if they would NOT be shield-piercing.
What you'd need for that is a huge load of beams, though, which can keep up firing for at least some time while being under attack from the Lucy - and that's EXACTLY what the Collie was designed to do.

So, ergo: NO need for beams to be shield-piercing. :nod:
]
Title: Re: Lucifers shields
Post by: TrashMan on November 30, 2009, 03:12:21 pm
No, actually, from a certain perspective, they don't. They are attacked in the nebula, and they venture into GTVA space to close off jump nodes by destroying Capella. "Leave us alone, you're not a valid target." And, ironically, they show up right when the NTF is causing trouble with the alliance! (This may have more to do with the NTF than with the Shivans, though.)

They were atacked in the nebule? WTF are you on?
They came from the portal and attacke. I don't remember anyone going in attacking them first.

Closing off jump nodeS? No, the blew up a sun. If all they wanted to do is close the 2 jump nodes, they could have done it with a lot less hassle. And why Capella and not Gamma Draconis?

Quote
They continued their attack until the Terrans and Vasudans actually worked together hard to stop them.

No, the Terran and Vasudans worked hard together to stop them at Vasuda. the shivis still continued on their genocidal spree. They would have waxed Earth too. If all they wanted was to see cooperation, then they would have turned around.


Quote
See above. There's nothing against it.

See above. There's everything agaisnt it.
Title: Re: Lucifers shields
Post by: General Battuta on November 30, 2009, 03:30:24 pm
Okay, again, one more time and in simple terms:

In this theory, the Shivans exist to destroy species that are a danger to other species. They provide a selection pressure for species to cooperate. Destroying the Lucifer was a test the Terrans and Vasudans had to pass, and if they hadn't, the Shivans would have glassed Earth and every other inhabited world.

The Shivans are the third party in a Robber's Cave scenario.

Quote
They were atacked in the nebule? WTF are you on?
They came from the portal and attacke. I don't remember anyone going in attacking them first.

The Trinity entered the portal into Shivan space; presumably the Shivans defended themselves and moved aggressively to figure out what was going on.

Quote
Closing off jump nodeS? No, the blew up a sun. If all they wanted to do is close the 2 jump nodes, they could have done it with a lot less hassle. And why Capella and not Gamma Draconis?

The Shivans may have viewed Capella as more suitable, and the supernova process may be more reliable than simple node cauterization. Or they may have just wanted another good nebula. It's all speculation.

This theory is actually one of the most strongly endorsed by FS canon, going by the FS1 outro. There is no disconfirming evidence present.
Title: Re: Lucifers shields
Post by: TrashMan on December 01, 2009, 04:17:20 am
The Trinity entered the portal into Shivan space; presumably the Shivans defended themselves and moved aggressively to figure out what was going on.

Yes, because sending a single cruiser to try to establish contact is a clear act of agression. A single cruiser! Surely hte shivna collective is in great peril!

Quote
The Shivans may have viewed Capella as more suitable, and the supernova process may be more reliable than simple node cauterization. Or they may have just wanted another good nebula. It's all speculation.

This theory is actually one of the most strongly endorsed by FS canon, going by the FS1 outro. There is no disconfirming evidence present.

Lol. Most stongly endorsed my ass. Well, maybe in your head, but lets look at reality for a second.

To close themselves off from the GTVA  all they had to do was collapse ONE node in GD. Yet they go  to Capella, that has 3 nodes that need collapsing. Since they are masters of subspace, they should surely be capable of collapsing a node with a single destroyer, like the GTVA can.
But no - insted they send 80 Jugs for such a simple operation.

So either shivans are insane, utterly incompetent/inefficient, or the Capella destruction was not done to close off nodes. Take your pick.
Title: Re: Lucifers shields
Post by: General Battuta on December 01, 2009, 09:51:25 am
We're arguing for the sake of arguing here. We have no idea who's correct on any of these points, and there's no point fighting.

The Shivans could have flipped a **** at the sight of a single cruiser because they are purely automatic in their behavior. They could have supernovaed Capella instead of Gamma Draconis because Gamma Draconis was not a suitable star for the process and single-node cauterization (GTVA style) is not permanent or effective enough for them. Or they wanted a new nebula.

See, I'm arguing that this theory is one of many that's possible. You're arguing...er, something. I'm not sure.
Title: Re: Lucifers shields
Post by: Ziame on December 01, 2009, 11:55:01 am
Trinity ventured into Shivan space... so they thought "You have NO business here, GTVA!"...


Maybe the Capella was... a punishment? It is said that Capella is omgawesome for Terrans.
Coincidence?
Title: Re: Lucifers shields
Post by: Vip on December 01, 2009, 01:40:08 pm
Trinity ventured into Shivan space... so they thought "You have NO business here, GTVA!"...


Maybe the Capella was... a punishment? It is said that Capella is omgawesome for Terrans.
Coincidence?

Somebody from another country steps onto your property, so you nuke that guy's country (or at least the city he comes from). Happens only in FreeSpace and USA :D

But yeah, I'm fairly sure that Trinity was the initial reason for the Shivan incursion. Perhaps they thought exactly like the GTVA did ? "ZOMFG, a portal that was dormant for millenias is now operating in the middle of our territory and ships are pouring through it. Let's secure the area."

Also, I don't think that Trinity was the only ship that entered the nebula. Remember Terran debris floating around and mention of an attack ? Seriously, do you think that a single Fenris would withstand a Shivan attack long enough ? My theory is that several cruisers, perhaps even a corvette went past the portal and they got pwned. Trinity managed to flee from the battle in the middle of chaos and shut down non-essential system to avoid being detected. Or something like this.
Title: Re: Lucifers shields
Post by: Ziame on December 02, 2009, 04:02:33 pm
Trinity ventured into Shivan space... so they thought "You have NO business here, GTVA!"...


Maybe the Capella was... a punishment? It is said that Capella is omgawesome for Terrans.
Coincidence?

Somebody from another country steps onto your property, so you nuke that guy's country (or at least the city he comes from). Happens only in FreeSpace and USA :D

But yeah, I'm fairly sure that Trinity was the initial reason for the Shivan incursion. Perhaps they thought exactly like the GTVA did ? "ZOMFG, a portal that was dormant for millenias is now operating in the middle of our territory and ships are pouring through it. Let's secure the area."

Also, I don't think that Trinity was the only ship that entered the nebula. Remember Terran debris floating around and mention of an attack ? Seriously, do you think that a single Fenris would withstand a Shivan attack long enough ? My theory is that several cruisers, perhaps even a corvette went past the portal and they got pwned. Trinity managed to flee from the battle in the middle of chaos and shut down non-essential system to avoid being detected. Or something like this.

I meant punishment more in the way the god punishes puny humans.
Title: Re: Lucifers shields
Post by: NGTM-1R on December 02, 2009, 06:43:06 pm
Yes, because sending a single cruiser to try to establish contact is a clear act of agression. A single cruiser! Surely hte shivna collective is in great peril!

No, you dip****. They send a single cruiser and the single cruiser's like "holycrap SHIVVVVVAAAAANS" and then it opens fire on the Shivan patrol who just wanted to scan it.

And we have an act of war. And the Shivans aren't going to take it lying down.

Or did that possiblity not occur to you?

To close themselves off from the GTVA  all they had to do was collapse ONE node in GD.

Collapsing a node is an operation that they know will be ineffective, because the Terrans have a Knossos, so they probably have the knowledge to reopen the nodes. It's not sufficent to collapse a node, and we're not even sure a destroyer couldn't survive a young supernova nebula to boot, so it's not sufficent merely to blow up Gamma Drac either.

You have to scare the GTVA to get them to leave you alone. Capella did that extremely effectively.
Title: Re: Lucifers shields
Post by: TrashMan on December 03, 2009, 05:13:24 am
See, I'm arguing that this theory is one of many that's possible. You're arguing...er, something. I'm not sure.

Possible? Yes. But many things are possible. TI's is possible that a wizzad did it all.

Probable? Not really.


Quote
No, you dip****. They send a single cruiser and the single cruiser's like "holycrap SHIVVVVVAAAAANS" and then it opens fire on the Shivan patrol who just wanted to scan it.


You mean the same Trinity Bosch sent into the nebula to make contact with the shivans? The same shivans that have the "shoot first, ask no questions later" policy?
So, either Bosch is utterly stupid for sending a captain for a contact mission wihtout telling the captain, or sending an incompetent captain that opened fire first.


Quote
Collapsing a node is an operation that they know will be ineffective, because the Terrans have a Knossos, so they probably have the knowledge to reopen the nodes. It's not sufficent to collapse a node, and we're not even sure a destroyer couldn't survive a young supernova nebula to boot, so it's not sufficent merely to blow up Gamma Drac either.

They KNOW? How do they know what we know? We found an ancient Knossos, the'res no way for shivans to know if we have the means to rebuild it - that's even assuming we'd want to.
Not to mention you make it sound like the shivans fear us. Way to rob them of all of theri mojo.
Title: Re: Lucifers shields
Post by: MatthTheGeek on December 03, 2009, 10:14:31 am
I think Battuta's theory isn't that Shivans fear GTVA, but that they are engaged somewhere else and that they can't afford to divert a part of their fleet to fight a war they of course could easily win but maybe not quickly enough and not without necessary losses.
Title: Re: Lucifers shields
Post by: headdie on December 03, 2009, 10:41:07 am
I think Battuta's theory isn't that Shivans fear GTVA, but that they are engaged somewhere else and that they can't afford to divert a part of their fleet to fight a war they of course could easily win but maybe not quickly enough and not without necessary losses.

under that scenario perhaps we were under battling from a reserve fleet, which would explain the number of familiar ship classes when compared to new ones (surely a species capable of building 80+ juggernauts can replace a few aging cruisers like the Cain)
Title: Re: Lucifers shields
Post by: General Battuta on December 03, 2009, 12:56:15 pm
I think Battuta's theory isn't that Shivans fear GTVA, but that they are engaged somewhere else and that they can't afford to divert a part of their fleet to fight a war they of course could easily win but maybe not quickly enough and not without necessary losses.

No, that's not what I'm saying at all. (It's not 'my theory', it's just a theory that could work.) I don't think the Shivans are afraid of anybody, nor that they have other wars going on that they can't win. As far as I'm concerned the Shivans are near-omnipotent.

In any case, what I've been explaining is simply what's said in the FS1 outro: that the Shivans exist to destroy races that are a threat to other races. Furthermore, they provide incentive for species to work together.

In FS2 the Terrans and Vasudans are no longer seen as a threat to each other, so the Shivans cut off contact.
Title: Re: Lucifers shields
Post by: Yuuz on December 07, 2009, 02:31:07 am
I think Battuta's theory isn't that Shivans fear GTVA, but that they are engaged somewhere else and that they can't afford to divert a part of their fleet to fight a war they of course could easily win but maybe not quickly enough and not without necessary losses.

No, that's not what I'm saying at all. (It's not 'my theory', it's just a theory that could work.) I don't think the Shivans are afraid of anybody, nor that they have other wars going on that they can't win. As far as I'm concerned the Shivans are near-omnipotent.

In any case, what I've been explaining is simply what's said in the FS1 outro: that the Shivans exist to destroy races that are a threat to other races. Furthermore, they provide incentive for species to work together.

In FS2 the Terrans and Vasudans are no longer seen as a threat to each other, so the Shivans cut off contact.


I had always assumed they destroyed any terrestrial races that colonized other planets, being as that would keep new species and intelligent races from growing.  I believe freespace one postulated this, and that the Shivians there a purely space faring race. I thought that the freespace one shivans were an ancient scouting fleet, being as they had no beams, and less types of craft, and then if there was a race they couldn't deal with the main fleet was called in.
Title: Re: Lucifers shields
Post by: Paladin327 on December 08, 2009, 06:18:27 pm
Quote

I had always assumed they destroyed any terrestrial races that colonized other planets, being as that would keep new species and intelligent races from growing.  I believe freespace one postulated this,

it is stated in one of the ancient monologues that the ancients' empire expanded for thousands of years before they discovered subspace. the shivans did not attack until then
Title: Re: Lucifers shields
Post by: Liberator on December 08, 2009, 09:42:53 pm
That would imply that they're "empire" consisted of a dozen planets maybe, as subspace is the only way to travel faster than light
Title: Re: Lucifers shields
Post by: NGTM-1R on December 08, 2009, 11:31:02 pm
it is stated in one of the ancient monologues that the ancients' empire expanded for thousands of years before they discovered subspace. the shivans did not attack until then

Citation needed.
Title: Re: Lucifers shields
Post by: Vip on December 09, 2009, 12:31:06 am
Quote from: Ancient Monologue 1
Ours was a proud people, and always the strongest. For thousands of years our empire expanded. For so long we could imagine ourselves alone in the universe. For so long never did we encounter advanced life. And we travelled faster and further, spreading in our galaxy and before long we could see the day when our reachable systems would have been exploited. And then there would be nowhere else to go.

And we discovered subspace. It gave us our galaxy and it gave us the universe. And we saw other advanced life. And we subdued it or we crushed it. In months the extermination of billions of years of evolution on a similar but slower path. With subspace, our empire would surely know no boundaries.
Title: Re: Lucifers shields
Post by: Droid803 on December 09, 2009, 12:41:46 am
With these storytelling monologues, I can't help but think that they're filled with exaggerations.
Title: Re: Lucifers shields
Post by: NGTM-1R on December 09, 2009, 01:34:53 am
For thousands of years we lazed around our home system is an accurate description of humanity, too, but I don't think we'd want to say it out loud. Unless we're going to accept that the Ancients were significantly stupider than the Terrans and Vasudans?
Title: Re: Lucifers shields
Post by: Yuuz on December 09, 2009, 05:07:48 am
Hmm... I suppose they... were pretty dam lazy... They had thousands of years of empire building and crushing others, and couldn't stop the outdated Shivan scout fleet? Unless what we fought first was a drastically different fleet back then the Ancients must of only had forces on par with ours- yet had thousands of years of building to do it.

Or perhaps they just went around bombing terrestrials or international space stations that whole time and didn't build anything larger than a cruiser..


Heh, our war with Vasuda and massive weapons build up programs prepared us both ;)


So.. do the Shivans think we are a threat then? Thatwe had a bunch more Colossus's to bull out of our belts? the first ship to fight a Sath and win?  Perhaps they destroyed Capella to get away from us....
Title: Re: Lucifers shields
Post by: NGTM-1R on December 09, 2009, 05:12:17 am
Well I'm just thinking that :V: said "hey the ancients were only ahead of the GTVA in subspace tech, and only that by a couple decades".

But the GTVA's member-races discovered subspace before they left their home systems. The Ancients didn't. Were they just that dumb? Were they somehow anti-science? Inquiring minds want to know.
Title: Re: Lucifers shields
Post by: terran_emperor on December 09, 2009, 12:34:12 pm
I'm of the opinion that while the Ancients discovered subspace quite late in their intersteller expansion, when they discovered it they made more advances in subspace tech over a shorter period of time than the GTA/PVN did.

Also, I'm of the opinion that the Ancient Narrator was being poetic. Rather than taking the Ancient Lady's words at face ear value (since we never actually see her), I think she was being a bit poetic about their reach into space. I have no doubt that they spent thousands of years speading through their home system. Remember, their is more to a Star System than just it's planets:

Heliosphere: 80-200 AU
Oort Cloud: 2000-50,000 AU Possibly, even 100,000-200,000 AU

Sol's Roche Shpere (the magnetude of its gravitational influence) extends up to x1000 the distance of the Heliopause