Dawn of Sol missions could have been epic, but weren't tested nearly heavily enough. They're just irritating instead. Player task overload does not produce fun.Agree! My rage internal organs blows hard... even couple of times i make a *invisible* post full of really bad words about this one ... but i never press post button :nervous:
How do you define "epic" these days anyway? The word is thrown around like crazy....I've decided to replace the usage of Epic with Glorious.
Of course, you can be sure that BP: WiH would qualify once it's released (it wouldn't be epic, but EPIC!!!, like songs by Rhapsody of Fire).
The Babylon Project? Raider Wars and Fortune Hunters campaigns.
Can't say I'd agree with that #3 pick, especially above #5. And #6, uh.he did say in no particular order
Can't say I agree with any epic camapign list that doesn't include mine :drevil:
Then the BWO demo.
No, STL was pretty epic. Read the reviews posted at the time it came out.I don't care what the reviews say, I've got my own opinion and I just gave it :p
I found STL to be a marvel of mission design. It even gave the Aten a use.STL had one mission that put you in a Horus and had you fight off a few waves of fighters. Then the last wave was Seth's and bombers which usually resulted in either me or the Aten dying. Not a fun mission to replay a few times, not such great mission design. STL origins had a mission which was pretty much a clone in the way it was set up.
I'm just pointing out some flaws here since people tend to yell "OMG EPIC MISSION DESIGN" for campaigns like Derelict and STL even though those campaigns had a few really ****ty missions in them :P (Derelict more so then STL)If you're going to throw out an accusation of "****ty missions," then back it up with examples.
Derelict had one mission that was just shooting down waves after waves of pirates. Then one of your cruisers jumped in and MORE pirates jumped in, wave after wave. It was just a filler mission that had nothing to do with the main story too.I'm just pointing out some flaws here since people tend to yell "OMG EPIC MISSION DESIGN" for campaigns like Derelict and STL even though those campaigns had a few really ****ty missions in them :P (Derelict more so then STL)If you're going to throw out an accusation of "****ty missions," then back it up with examples.
Oh, and the Horus kicks ass. :p
Has anyone here managed to get FoW:CotS working and think it's good? I was looking at the Mefdef on FS Wiki and was reminded that I still have some form of urge to play it, if only to see what TrashMan has made.Felt a bit messy to me, didn't finished it.
Derelict had one mission that was just shooting down waves after waves of pirates. Then one of your cruisers jumped in and MORE pirates jumped in, wave after wave. It was just a filler mission that had nothing to do with the main story too.Uh...you apparently missed a rather large story point in Derelict's plot. For the sake of the five people out there who haven't yet played it, I'll spoiler-mark my explanation:
Because pirates are best known for their vast numbers of ships and their suicide tactics. ...right?
I'd tell you the mission name/number but Derelict has a lot of missions and the names are nothing to go by, also it has been a while since I played it.
But that pretty much sums up my beef with Derelict as a campaign, 'filler' missions and suicide pirates waves. More is not always better, Derelict would go up in rating for me if it would have just focused more on the story missions.
The Jake Wars.Allied Forces
:nervous:
And if you're going to fling about the term "filler" to any mission that doesn't directly advance the plot, then you might as well levy it at a good third of the missions in the FS1 campaign, and a decent chunk of those in FS2 to boot...unless, of course, you can find some overwhelming significance in hunting down Vasudan wings in an asteroid field, or protecting a few fleeing Vasudan transports from NTF fighters. Not every mission in a campaign has to irrevocably advance the plot; good design also leaves room for more mundane missions that help contribute to the development of the campaign's characters or the further fleshing-out of its atmosphere.Filler in anime production is often used when the anime is catching up with the manga material. They have to air *something* and usually just make something up, usually this doesn't even contribute to the canon story. This is often the case with long running shows like naruto&bleach. But filler episodes also occur with series that only run for 24 episodes, when the cast just spends a day at the beach for the heck of it and nothing story wise happens. The production company has to 'fill in' those 24 episodes. Hence, filler. You can completely skip out on watching these episodes and not miss a thing.
(Nice to know that that word isn't only horribly misused in the anime-manga community, though. :p)
If you were unable to engage the Vasudan Ace, then the freighters will jump out at 2:00 and 4:00 into the mission instead of 5:00 and 8:00. For each freighter that escapes, expect another wing of Anubis fighters. Also, in the unlikely event that you let a Vasudan Anubis escape in the previous mission, the Orff will arrive with its hull knocked down to 65%Certainly not my favorite kind of missions but I see their purpose.
Shrouding the light was a good campaign but at no point did it ever reached 'epic'
Because it did 'more with less'. Destroyers are a rare occasion, most of the capital work was done by cruisers and usually there wasn't more then 12 fighters in play at a time.
Has anyone here managed to get FoW:CotS working and think it's good? I was looking at the Mefdef on FS Wiki and was reminded that I still have some form of urge to play it, if only to see what TrashMan has made.
I'm not even going to humor you with a serious reply :blah:Shrouding the light was a good campaign but at no point did it ever reached 'epic'
Because it did 'more with less'. Destroyers are a rare occasion, most of the capital work was done by cruisers and usually there wasn't more then 12 fighters in play at a time.
So you define Epic by the size of the ship present?
Lord, what shallow definition.
I'm not even going to humor you with a serious reply :blah:
I concur with TrashMan. A good mission does not necessarily have to involve very large ships. Look at Eve of Destruction.You are mistaking epic with good.
I mean you have a mission with over twelve cruisers running around in it at least once.Yeah but that was one of the final missions. Most STL missions are pretty small scale. And due to it being in the FS1 area there are no beams and corvettes the whole campaign does not feel as grand and epic as say the retail FS2 campaign.
You are mistaking epic with good.
As I said before I think STL is a Good campaign but not Epic. (Or did everyone forget what the word Epic really means? )
Yeah but that was one of the final missions. Most STL missions are pretty small scale.
And due to it being in the FS1 area there are no beams and corvettes the whole campaign does not feel as grand and epic as say the retail FS2 campaign.
I believe collocations such as "epic scale" and "epic proportions" have been used way too much recently. The original, "true" meaning that NGTM-1R talks about has become the less used one. Language is such.
3.heroic; majestic; impressively great: the epic events of the war.Which is usually what I think of when I see the word.
4.of unusually great size or extent: a crime wave of epic proportions.
It's kinda sad that I have to keep giving disclaimers for people that can't read but, again I stress that I think STL is a Good campaign But it did not give me a feeling of 'Epicness'. Its impossible to offer criticism of any kind to Derelict or STL without 20 people jumping into its defense. :doubt:The reason you feel like you're getting "jumped on" for expressing criticisms like those is because the community as a whole has played them many times over, held them up against the many releases that have come since, and collectively declared that they are Very Good Campaigns. It isn't just rampant fanboyism, but instead a great deal of measured comparison. As in all things, you're free to hold and express your own opinions contrary to the majority, but keep in mind that you'll probably be taken to task for them and asked to provide some good justifications. It's the equivalent of going up to a big movie buff and stating that Casablanca "wasn't that great." :p
The way its done here just screams rampant fanboyism to me though. Because its just being denied that a certain campaign has flaws and is being hallowed as SUPERDUPERGREATANDEPIC. Almost to a point where I stop taking your opinions serious. :pIt's kinda sad that I have to keep giving disclaimers for people that can't read but, again I stress that I think STL is a Good campaign But it did not give me a feeling of 'Epicness'. Its impossible to offer criticism of any kind to Derelict or STL without 20 people jumping into its defense. :doubt:The reason you feel like you're getting "jumped on" for expressing criticisms like those is because the community as a whole has played them many times over, held them up against the many releases that have come since, and collectively declared that they are Very Good Campaigns. It isn't just rampant fanboyism, but instead a great deal of measured comparison. As in all things, you're free to hold and express your own opinions contrary to the majority, but keep in mind that you'll probably be taken to task for them and asked to provide some good justifications. It's the equivalent of going up to a big movie buff and stating that Casablanca "wasn't that great." :p
With a few exceptions (Ransom, BR, and Darius's projects) there's nothing truly new coming out. I'll admit Rogue Intentions wasn't too much different...it was just another poopchunk in this river of Derelict ripoff crap.
Jake Wars isn't quite as ridiculous as SGWP2.
^-- win.
Also, Twilight, which is different but fun, and has a few cool missions. Then the BWO demo. Oh, and don't forget those Blaise Russel campaigns which weren't listed (he made quite a few) -- the two Shrouding the Light campaigns, Echo Gate and Phantoms, Fall of Epsilon Pegasi, etc. My favorite of all his campaigns would probably have to be the Shrouding the Light series. For some old-school nostalgia, Lightning Marshal 3 and 4 were really good. And for some really old-school nostalgia, try Technological Superiority.
I'm going to defend an earlier entry of the Second Great War Part 2. It was in fact epic, in the sense that it was an epic fail. I remember trying to play it way back in the day, most of the missions were broken and wouldn't run at all, not to mention the various things wrong with the design. Perfect example of what not to do.Um...I've played through SGWP2 a few different times, and the one thing it doesn't have wrong with it are any show-stopping bugs. Hell, I didn't really come across any noticeable minor glitches, either. Its plot is a mess, its mission design is questionable at best, and its grammar is atrocious, but mechanically, it's a perfectly-playable campaign.
mechanically, it's a perfectly-playable campaign.
I'm going to defend an earlier entry of the Second Great War Part 2. It was in fact epic, in the sense that it was an epic fail. I remember trying to play it way back in the day, most of the missions were broken and wouldn't run at all, not to mention the various things wrong with the design. Perfect example of what not to do.Um...I've played through SGWP2 a few different times, and the one thing it doesn't have wrong with it are any show-stopping bugs. Hell, I didn't really come across any noticeable minor glitches, either. Its plot is a mess, its mission design is questionable at best, and its grammar is atrocious, but mechanically, it's a perfectly-playable campaign.
(And I'll still stand by my assertion that it's an immensely-entertaining experience. It's the B-movie of FS2 campaigns. :D)
That's probably what makes SGWP2 so epic. The writing and FREDing are insanely awful, but there are no game-breaking technical issues. The author had to have gone over his work endless times, polishing for stability, without realising that anything was amiss.No, not really. The readme claims that only one person tested the first few missions once, "and he said it was really good". :D
See? Sometimes dumb luck does win the day!That's probably what makes SGWP2 so epic. The writing and FREDing are insanely awful, but there are no game-breaking technical issues. The author had to have gone over his work endless times, polishing for stability, without realising that anything was amiss.No, not really. The readme claims that only one person tested the first few missions once, "and he said it was really good". :D
The readme also said it was a well put together campaign.
I only ever got to the mission with theSpoiler:several juggernauts in subspace.It was silly. :p