Author Topic: Most epic campaigns?  (Read 20258 times)

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Offline TopAce

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My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Nuclear1

  • 211
Oh crap. I think I meant Allied Forces or something.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Droid803

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Hmm...
The wiki doesn't have anything on that, or Jake Wars for that matter...
Never mind that, I've found it on FSMods.
(´・ω・`)
=============================================================

 

Offline Thaeris

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Jake Wars, eh? What was that about?  :p
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

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"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline redsniper

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Jake is the bad guy. You fight him.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Mongoose

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I know I've had that downloaded for years, but I've never managed to get around to playing it.  Maybe I should; I could use a good chuckle. :D

 

Offline utops

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Jake has connection with a space satan
What if ?

 

Offline Snail

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Jake Wars isn't quite as ridiculous as SGWP2.

 

Offline NGTM-1R

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Jake Wars isn't quite as ridiculous as SGWP2.

I'm going to assume you mean in terms of be-all end-all BEAMMZZZZZZ insanity.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Kosh

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^-- win.

Also, Twilight, which is different but fun, and has a few cool missions.  Then the BWO demo.  Oh, and don't forget those Blaise Russel campaigns which weren't listed (he made quite a few) -- the two Shrouding the Light campaigns, Echo Gate and Phantoms, Fall of Epsilon Pegasi, etc.  My favorite of all his campaigns would probably have to be the Shrouding the Light series.  For some old-school nostalgia, Lightning Marshal 3 and 4 were really good.  And for some really old-school nostalgia, try Technological Superiority.


Where did BR go? I haven't seen him around in a long while. Realy shame too since he had a number of top notch campaigns.

I'm going to defend an earlier entry of the Second Great War Part 2. It was in fact epic, in the sense that it was an epic fail. I remember trying to play it way back in the day, most of the missions were broken and wouldn't run at all, not to mention the various things wrong with the design. Perfect example of what not to do.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Mongoose

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I'm going to defend an earlier entry of the Second Great War Part 2. It was in fact epic, in the sense that it was an epic fail. I remember trying to play it way back in the day, most of the missions were broken and wouldn't run at all, not to mention the various things wrong with the design. Perfect example of what not to do.
Um...I've played through SGWP2 a few different times, and the one thing it doesn't have wrong with it are any show-stopping bugs.  Hell, I didn't really come across any noticeable minor glitches, either.  Its plot is a mess, its mission design is questionable at best, and its grammar is atrocious, but mechanically, it's a perfectly-playable campaign.

(And I'll still stand by my assertion that it's an immensely-entertaining experience.  It's the B-movie of FS2 campaigns. :D)

 

Offline Androgeos Exeunt

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I've played SGWP2 a few times as well, and agree with Mongoose. It has fewer bugs than ST:R, PI and BP:AoA, i.e. none, but everything beyond the technical stability of it is ... questionable.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline Vrets

  • 27
mechanically, it's a perfectly-playable campaign.

That's probably what makes SGWP2 so epic. The writing and FREDing are insanely awful, but there are no game-breaking technical issues. The author had to have gone over his work endless times, polishing for stability, without realising that anything was amiss.

Actually, it wouldn't surprise me if SGWP2 was intended as a farce. :p

 
There is a single issue where the author forgot to make you exit a SOC loop after completing all SOC missions, so the entire campaign past the loop has a big "Exit Loop" button.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Mongoose

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Heh, that's right, there is that.  It does allow you to keep playing without incident, though, provided you don't press the Big Red Button.

 

Offline Kosh

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I'm going to defend an earlier entry of the Second Great War Part 2. It was in fact epic, in the sense that it was an epic fail. I remember trying to play it way back in the day, most of the missions were broken and wouldn't run at all, not to mention the various things wrong with the design. Perfect example of what not to do.
Um...I've played through SGWP2 a few different times, and the one thing it doesn't have wrong with it are any show-stopping bugs.  Hell, I didn't really come across any noticeable minor glitches, either.  Its plot is a mess, its mission design is questionable at best, and its grammar is atrocious, but mechanically, it's a perfectly-playable campaign.

(And I'll still stand by my assertion that it's an immensely-entertaining experience.  It's the B-movie of FS2 campaigns. :D)


When did you play it? When I tried it (and noticed very little worked) was back in 2005.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
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Offline Androgeos Exeunt

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I tried it a few months back, Kosh. If you want to try it yourself, visit FSMods and get the vp version. It should work perfectly on any nightly 3.6.10. And I say 3.6.10 because I've yet to finish it using 3.6.12 Inferno. ;)
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Snail

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That's probably what makes SGWP2 so epic. The writing and FREDing are insanely awful, but there are no game-breaking technical issues. The author had to have gone over his work endless times, polishing for stability, without realising that anything was amiss.
No, not really. The readme claims that only one person tested the first few missions once, "and he said it was really good". :D

 

Offline TopAce

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The readme also said it was a well put together campaign.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Mongoose

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That's probably what makes SGWP2 so epic. The writing and FREDing are insanely awful, but there are no game-breaking technical issues. The author had to have gone over his work endless times, polishing for stability, without realising that anything was amiss.
No, not really. The readme claims that only one person tested the first few missions once, "and he said it was really good". :D
See?  Sometimes dumb luck does win the day!