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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Colonol Dekker on March 10, 2010, 09:20:13 am

Title: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 10, 2010, 09:20:13 am
EDIT

GO HERE!! (http://dodgymod.pokemonlegend.net/forum.htm) and register...............It's the place to be if Dodgy is your style.





I've officially started work on a dodgy battlestar mod. Inspired by a certai recent topic to try a put together a shoddy BSG mod as fast as humanly possible (i'm not working twenty hour days. That's just stupid) rather just do the odd bit at lunch or during my commute. I've completed a reasonable viper model yesterday. I'm in the process of uv mapping the sucker. Tomorrow i'll add subsystems etc.
 
 
If it's buggy so what, you guys need it now apparently ;)
 
 
There were three other guys on the team. Can't remember who though lol.
Title: Re: Dodgy battlestar mod- wip
Post by: Getter Robo G on March 12, 2010, 02:30:52 am
Friends don't let friends mod drunk...  :D
Title: Re: Dodgy battlestar mod- wip
Post by: Colonol Dekker on March 12, 2010, 03:26:34 am
No drink involved at all :p
 
I'm trying to uv map a tiny tiny low poly model on the train. But it's bloody harder than I remember.
 
 
Plus some polies appear to have inverted normals, except they're not. :wtf:
 
I'm a gonna release it all regardless. I'm aiming to make one fighter a week solely during commute time. That's ten hours. Realistically less.
 
Including texturing and conversion.
 My deadline appears to be kicking my arse.
 
UV mapping in lithunwrap is the thorn in my paw.
 
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Venicius on March 12, 2010, 12:18:10 pm
We need it now!
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Sushi on March 12, 2010, 01:07:18 pm
So, what's the estimated release date? :p

Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: FUBAR-BDHR on March 12, 2010, 01:09:09 pm
This mod must be dead there haven't been any pics or trailers since it started. 
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: chief1983 on March 12, 2010, 04:09:43 pm
Where'd the non come from in the subject now?
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Angelus on March 12, 2010, 04:14:33 pm
Where'd the non come from in the subject now?

Hm, me thinks CD recieved a C&D from...a...well...higher power... :nervous:
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 12, 2010, 05:28:16 pm
No, not at all. It's just professional courtesy actually. There are no rules saying I can't do another BSG mod.
 
 
So :p
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: NeoKnight on March 12, 2010, 09:33:06 pm
So Colonol, when do you and your team get their badges?...
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 13, 2010, 03:47:57 am
Umm. I'm not even hosted here yet. Lol.
 
I don't even have a playable fighter yet.
 
And my team need to make themselves known here, or interested parties apply here :D
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: captain-custard on March 13, 2010, 07:45:32 am
im completely useless at music and sound effects so i volunteer
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 13, 2010, 08:02:04 am
Right, you're now in charge of music and sound effects :D
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Scourge of Ages on March 13, 2010, 05:52:54 pm
Hey, I just finished the FRED tutorial, so I think I could design some right dodgy missions. I volunteer for some reason.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 13, 2010, 06:40:46 pm
Well done. You're assistant head fred guy now.
 
:yes:
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: boewolf on March 13, 2010, 09:31:53 pm
Given I don't have much time at all anymore, so if you guys what these you can have them.

http://www.freespacemods.net/download.php?view.511 (http://www.freespacemods.net/download.php?view.511)

and

http://img294.imageshack.us/img294/5116/cbs1.png (http://img294.imageshack.us/img294/5116/cbs1.png)
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 14, 2010, 06:39:49 am
Very generous of you. :yes:
 
How can we not use these? ;)
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: chief1983 on March 15, 2010, 09:54:19 am
I have no time for anything between my responsibilities with the SCP and FotG.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: SpardaSon21 on March 17, 2010, 09:05:16 pm
Hey Dekker, are you going to use Stratcomm's ships?  I hear they have a ridiculous amount of high-res textures, making them less-than-suitable for missions involving more than a few vessels.  Perfect for a dodgy mod.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 18, 2010, 03:20:41 am
I was going to try and use mostly original content, scratchbuilt. To rush it in fact. This would be the equivalent me a crayon drawing compared to a cad blueprint me something like TBP.
 
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Thaeris on March 18, 2010, 11:55:26 am
You should outsource Titan to do some Furry HUD .anis...

 :p
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 18, 2010, 03:32:32 pm
If Titan can draw some furry zod heads. I can try to work them into .anis :yes:
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Titan on March 18, 2010, 07:53:26 pm
*accidently walks in because he got kicked off the PS2*

Huh?

EDIT: OK, now that that's sunk in, I can't draw people. I could probably draw a zod if you wanted....  :nervous:
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 19, 2010, 03:19:35 am
Do you have any vector programs by the way?

Something like flash or pencil?
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Titan on March 19, 2010, 04:38:35 am
No. The school has Adobe whatsitcalled, but The only chance I have to use a computer during the day is on one of the ones that doesn't have it.

EDIT: DO you want them drawn on notebook paper, or are we going to digitally ink them?  :drevil:
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 19, 2010, 06:02:30 am
I'm probably going to trace bitmap in flash.
 
So as long as the notepad paper isn't lined. You can do it whatever way is easiest or most comfortable. :yes:
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: headdie on March 19, 2010, 08:55:54 am
lines would be cool
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Titan on March 19, 2010, 12:00:19 pm
Iwas thinking just grayscale the scans.  :P

uh.... funny story... they're on lined paper. i didn't have anything else.

EDIT: what exactly do you need? I have 3 pilots, vasudan and terran commands, and the stig.

I can't draw anymore atm on account of a ruined hand  :ick:
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: StarSlayer on March 19, 2010, 01:12:38 pm
How'se about an extremely old, obsolete concept Viper from before I even joined BTRL? 

(http://i42.tinypic.com/2h2fmoh.jpg)

I think it qualifies as dodgy.

Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Alan Bolte on March 19, 2010, 01:37:07 pm
Not nearly enough guns.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: headdie on March 19, 2010, 02:45:28 pm
i want to see that fighter
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: starlord on March 19, 2010, 03:00:03 pm
Dekker? Ever thought about a TOS mod?
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 19, 2010, 03:25:03 pm
It's gonna take me a while. UV mapping is bloody hard.
 
Titan, i'll gladly take whatever you have.
 
Just to clarify, my mod will feature battlestar-looking things. But not exclusively.
 
I still need anyone and everyone to shout out what they can do. . . . If they're able to contribute. :)
Title: Re: Dekkers Sketchy non battlestar mod- wip
Post by: Titan on March 20, 2010, 07:42:13 pm
I just realized the little scanner light on my printer is purple...

Alpha 2 is my favorite, and really the only one that came out halfway-decent.

Really dunno if that's what you were going for. If you wants something more serious, I need some decent reference pics.

(http://fc00.deviantart.net/fs70/i/2010/079/4/b/Dekker__s_Dodgy_Mod_take_1_by_9223Titan.jpg)
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Venicius on March 20, 2010, 11:28:04 pm
Those are fantastic! I want those in the FS2 campaign!
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 21, 2010, 07:32:28 am
This is going to be fun.
 
 
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: boewolf on March 21, 2010, 09:55:01 am
How'se about an extremely old, obsolete concept Viper from before I even joined BTRL? 

(http://i42.tinypic.com/2h2fmoh.jpg)

I think it qualifies as dodgy.



I actually like that one more that the normal vipers.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Titan on March 21, 2010, 10:52:47 am
How'se about an extremely old, obsolete concept Viper from before I even joined BTRL? 

(http://i42.tinypic.com/2h2fmoh.jpg)

I think it qualifies as dodgy.



I actually like that one more that the normal vipers.

Concurred.

So, Dekker, should I keep going like that and try and draw terran pilots, vasudan capships, etc?
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 21, 2010, 12:36:28 pm
You can draw whatever you want to Titan, Thats the beauty of my "mish mash" policy. :yes:
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Titan on March 21, 2010, 03:19:40 pm
You get what you ask for, Dekker.

[attachment deleted by admin]
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Titan on March 22, 2010, 02:34:29 pm
Sorry for the double post, but here's some 'cleaner' stuff.

EDIT: I recommend clicking it to increase the size, then right click -> view image.

[attachment deleted by admin]
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Thaeris on March 22, 2010, 05:08:35 pm
Titan, I am highly offended by your "American Pilot."

 :P
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: SpardaSon21 on March 22, 2010, 05:36:43 pm
Yeah Titan, where's his cigar?
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Water on March 22, 2010, 11:42:38 pm
You get what you ask for, Dekker.
I think you really nailed the colour scheme on the Stig.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Thaeris on March 22, 2010, 11:53:04 pm
I'll say!  :lol:
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Scourge of Ages on March 29, 2010, 09:53:38 pm
Any news, Colonel?
Shall I begin FREDing some dodgy missions?

Or was this a colossal, elaborate joke?


Either way is good  :)
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 29, 2010, 11:58:26 pm
You fred whatever you want to mate. One of the keys to this being dodgy is that once i've actually managed to map my crap and .pof it. I'll just change the ship classes in the missions without rebalancing.
 
We has deadlines to be meeting. I just can't remember what they were.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Scourge of Ages on March 30, 2010, 03:30:45 am
We has deadlines to be meeting. I just can't remember what they were.
If I recall correctly, it was 20 hours per day for a week or something.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 30, 2010, 03:42:08 am
No lol. That's not my policy.
 
 
I have a life.
 
 
 
Edit- turns out during lunch breaks I don't. . . I had a quick go at Wings 3d. I have to say, it's bloody marvellous. I've not got round to uv mapping in it yet. But general shape creation and manipulation appears to be cake so far.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: JGZinv on March 30, 2010, 10:54:44 am
Quote
But general shape creation and manipulation appears to be cake so far.

The cake is a lie!


...sorry couldn't help myself.
(Maybe you should have a secret cake floating in a mission somewhere.)
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 30, 2010, 11:34:20 am
I think that would be for the best. Does anyone fancy making a cake with a beam cannon candle?
Preferably with pink icing/frosting. . . And a plate. It should be cruiser sized ideally :)
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: JGZinv on March 30, 2010, 11:53:44 am
http://www.turbosquid.com/FullPreview/Index.cfm/ID/249864

 :D
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Titan on March 30, 2010, 12:00:52 pm
I can see that thing rotating, it's candle's pointing at a planet. GTVA sends some fighters to investigate, as one draws near, it gets caught in the beam. at which point another pilot says:
"Command! Command! The cake is a lie! I repeat, the cake is a lie!
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Angelus on March 30, 2010, 12:03:52 pm
http://www.turbosquid.com/FullPreview/Index.cfm/ID/249864

 :D

The cake looks good, but 218$??? Seriously.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: JGZinv on March 30, 2010, 12:27:26 pm
OK so I didn't notice the price tag...

http://gfxmodel.blogspot.com/2009/08/cake-free-3d-model.html

http://www.turbosquid.com/3d-models/free-wedding-cake-3d-model/413735

Admittedly less awesome cakes... but free...
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on March 30, 2010, 03:35:31 pm
I approve this.
Now the first person to convert it gets to name it :)
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: SpardaSon21 on March 30, 2010, 04:58:08 pm
No beam-equipped sandwich in your mod Dekker?
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Scourge of Ages on April 18, 2010, 02:09:58 am
First three missions completed. I feel dirty for doing making them.
Do we have internals yet, or should I just upload here for all to gander at?

Also, I need a bit of clarification on the term "Dodgy" in this context. Does it mean the same thing as "Terrible?"
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on April 18, 2010, 06:02:26 am
Dodgy means suspect, out of place and potentially a little bit criminal.
Regarding internals, I don't think i've applied for any.
 
If some kind soul wants to set up a free board via Google or something?
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Commander Zane on April 18, 2010, 02:12:09 pm
I have to say, that Viper is fudge awsm.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Scourge of Ages on April 19, 2010, 12:28:13 am
If some kind soul wants to set up a free board via Google or something?
Found one. Sorry for the domain name, it was all I could get on such short notice:
http://dodgymod.pokemonlegend.net/forum.htm

Not really, I just thought it'd be funny.

Project team go ahead and join, I'll add you to the internals as soon as possible. Probably tomorrow. Volunteers feel free to join as well.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Getter Robo G on April 27, 2010, 04:51:32 am
Dekker is this still alive?


And would you be adverse to using exsting stuff liek Raptors old BSG Alpha stuff. I also had a load of TOS stuff as well but looks like I am re-converting them all after the crash.

Very minor tweakage to Raptor's stuff using outside textures.

Oh and angleus just caugth me up about iron Forge.

Is he involved in this at all? If so i will say ignore this post cause really, that guy rubs me the wrong way.


"Just sticking models in" is MY schtick after all...

 ;7




[attachment deleted by admin]
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: starlord on April 27, 2010, 08:20:24 am
Hmm, interesting! Tell me getter, do you have anything regarding the fan designs called war star or devistar? do models exist for them?
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on April 27, 2010, 11:19:56 am
Sorry I missed this. I wouldn't call it dead. We have a board now ;-)
 
 
And a couple of models. Throw in the missions mentioned and I call it progress.
 
Seeing as so far it's all your guys hard work, i'd like to rename this the Dodgy mod as opposed to Dekkers Dodgy mod.
 
 
You guys are making me proud, actually, I think you guys (open to all still) should freestyle it as you see fit from here on out. I'm a figurative head at this point due to extreme real life commitments. Grognards know what i'm on about. :yes:
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Getter Robo G on April 27, 2010, 12:57:02 pm
So you're like our version of Col Tigh?  :P

I've made some small progress but need to get my Milkshake working again to get half of what I had back... I'll be in touch.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: SpardaSon21 on April 27, 2010, 01:34:59 pm
I say it should stay Dekker's Dodgy Mod since he was the one who came up with the idea after all.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on April 27, 2010, 05:53:25 pm
So you're like our version of Col Tigh?  :P

 
You not read my sub-title? ;)
 
 
And i'm quite touched by the title. You guys do good by it ok? Make it as annoyingly Dodgy as possible.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Titan on April 27, 2010, 08:29:17 pm
And i'm quite touched by the title. You guys do good by it ok? Make it as annoyingly Dodgy as possible.

1 GTVA Pornstar 1 coming up, sir!
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Droid803 on April 27, 2010, 08:36:38 pm
"Pornstar? Is that some new class of ship?"
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: SpardaSon21 on April 27, 2010, 09:43:44 pm
This mod needs a mission with multiple Colossi, with one Terran super-juggernaut leading them (which is captained by Dekker in all his inebriated glory), up against a fleet of Shivan Sathanes. ;7
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Scourge of Ages on April 27, 2010, 09:46:33 pm
Do we have a Terran Super-Jugg to use for that?
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: SpardaSon21 on April 27, 2010, 10:17:50 pm
http://www.hard-light.net/wiki/index.php/User-made_Ships (http://www.hard-light.net/wiki/index.php/User-made_Ships)
There's a few juggernaut-sized ships for the Terrans there.

Or if you can't find a proper super-juggernaut, just replace the Colossi with superdestroyers and give Drunk Dekker (this is important if you want proper dodgy-ness, a sober Dekker won't cut it) a Colossus or a proper Terran juggernaut (something not half-Zod like the Colossus), and throw them against a bunch of Lucifers with a Sathanas leading them.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Droid803 on April 27, 2010, 10:54:00 pm
Do we have a Terran Super-Jugg to use for that?

We can make one.
Or just grab a shivan one and paint it terran  :pimp:
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Getter Robo G on April 28, 2010, 06:28:46 am
What, what's the SOP again for Dodgy? Is this the mission statement of the "Mod"?

Dodgy: "not sound, good, or reliable"


THIS, we can do!   :P


Oh and if adult materials are going to be referenced, then it shouldn't be coming from TITAN!
Aren't you still like 13?

I'd hate to be you when you explain to your parents that a "Pornstar" is a fictional battleship and not some video performer...

 ;7

Imagines Titan doing some voice over loudly, "The PORNSTAR is down, repeat the PORNSTAR is down!"

Parents peek their head in: "Aroo?"

 :lol:
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Getter Robo G on April 28, 2010, 09:11:40 am
OK seriously:

Is someone working with Raptor's BSG Alpha files? Cause it would be good to cut down on duplication of effort. I'm testing and retesting his stuff and will upload the mod folder then when I have taken it as far as I can.

I think chief reworked some of the models but I got distracted in teh DL's so right now I think I'm using the originals, I will have to look around more.

Right now it RUNS... Don't ask for more and there are no missions, just a test mission to blow stuff up or be blown up.

Good news, I found the Rising Star (civ lux transport) and both texture sets of the Scarlet Viper. Apparently I had them online for another forum.

For now the only armed cap I tested again is the Hades (82 turrets) I need to make sure all his weapons work sm,med , large, aa ect...


[attachment deleted by admin]
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: chief1983 on April 28, 2010, 10:13:25 am
I'm pretty sure I posted the link half a dozen times already :P

BSG Alpha files (http://swc.fs2downloads.com/files/bsgalpha/)  You would probably need everything in there, I never made one unified fixed back due to bandwidth originally, but I had to add the original files since they disappeared.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Getter Robo G on April 28, 2010, 10:34:18 am
YEP very helpful! Plus search worked and had a few exampels of teh linka s well I got them liek 3 days ago  :P

BTW I think you mentioned work on the Protector and Defendor as raptors had soem serios issues with those.

Do you have those tweaked models in one of those folders? Do you remember which one?

BTW I think it's the table thing but the engien wash on those two also make it impossible for a fighter to land in any of the bays!

 :lol:

Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: chief1983 on April 28, 2010, 12:06:20 pm
Tweaked models are probably in bsg_data_20080123.7z
Then there's the cache file for the models in that but it's probably not needed, although some of the high poly ones can take a while to generate yourself.
Maps.rar is just some missing maps that weren't in the original files I think.  The other 4 main files I think are the unmodified originals.  the cylxv200 I believe was the cylon voice translation program.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Getter Robo G on April 28, 2010, 12:15:54 pm
Right, yeah I had to figure out why the hades was 90% invisible in game lol. maps spread out all over.

All those issues are done for now, I skipped defender and protector cause I knew they would be a problem initially.


Good thing I know a lot of low poly modlers. Of course I had previously converted like 50% of the BSG roster, I just got done getting all the source files again.


So here's the 64k $ questinon:   Do you have a specific ship list in mind Dekker?

In other words: What do you actually need in the "non-mod".

Are you aiming strictly for nbsg or Tos , or a mixture of both? i don't think that was firmly decided yet, unless I merely missed that part?

And although I already talked with someone via PM about this issue, aside from the fact permissions have been granted, certain people might get a bit miffed at the use of certain models.

[However they have been in use since Feb/Mar of 2007 for at least two other released mods so I don't see the issue at all...] - after all, this isn't going to be some polished thing. what you see is what you get.

"Normal map"? Tell you what, you people are lucky it even HAS a map, I call that pretty normal.  :nod:

Want something pretty or fancy, then go do it!  :lol:


Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Titan on April 28, 2010, 03:51:50 pm
*SNIP*

Turning 15 this summer, actually.

And I could do voice acting  :drevil:
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Colonol Dekker on May 18, 2010, 10:55:32 am
Have you all registered on Scourges mod forum yet?
 
I'm going to be popping in a looking in on this probably weekly to see how you're doing. This is meant to be out BEFORE Diaspora remember ;) :p
 
Best of luck guys.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Scourge of Ages on May 18, 2010, 09:22:19 pm
Oh dang, I guess I'm going to have to dig out the forum password somewhere then...

EDIT: Found it! Accepting recruits again!
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Scourge of Ages on June 30, 2010, 11:44:23 pm
Why hello, :bump:, so nice to see you after all this time... (ooh, and a double post)

Hey Titan, I love those pilot anis, and I'd like you to formally join the team if you feel like making a few more, or a few more frames for the ones you've done already.

Also, Getter Robo G, were you planning on joining?

http://dodgymod.pokemonlegend.net/forum.htm
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Getter Robo G on July 01, 2010, 03:23:37 pm
No, turns out I really can't commit to anything...

 :( Sorry guys.
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Mobius on July 01, 2010, 05:12:01 pm
Why?
Title: Re: Dekkers Dodgy non battlestar mod- wip
Post by: Scourge of Ages on July 01, 2010, 05:34:03 pm
No, turns out I really can't commit to anything...
Ah, that's ok, no worries. And maybe you should see a therapist about your fear of commitment :).