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General FreeSpace => FreeSpace Discussion => Topic started by: potterman28wxcv on July 06, 2010, 07:01:33 am

Title: Let's talk about the score... :P
Post by: potterman28wxcv on July 06, 2010, 07:01:33 am
Hey, I would like to know how the score is calculted, because I created a new character, and after the third mission (excluding training mission) of FS2, I just got -400 points  :D

I'm playing in insane mode, so maybe the low hull integrity in the end of each mission reduces my score... or maybe the calls to rearm cost points... but I don't really understand why I got -400 points lol : maybe I'm playing insane, but I succeed to keep more than the half of the fighters in the end of each mission.

So, how the score is calculated ?
Title: Re: Let's talk about the score... :P
Post by: mjn.mixael on July 06, 2010, 07:13:53 am
http://www.hard-light.net/wiki/index.php/Ranks_in_FreeSpace (http://www.hard-light.net/wiki/index.php/Ranks_in_FreeSpace)

now as for the negative part of your score... I couldn't help ya.
Title: Re: Let's talk about the score... :P
Post by: TopAce on July 06, 2010, 07:24:21 am
Rearming and calling in reinforcements reduce score.

Killing enemies and completing objectives add to your score.

That's essentially it.
Title: Re: Let's talk about the score... :P
Post by: Spoon on July 06, 2010, 07:33:20 am
Hey, I would like to know how the score is calculted, because I created a new character, and after the third mission (excluding training mission) of FS2, I just got -400 points  :D

I'm playing in insane mode, so maybe the low hull integrity in the end of each mission reduces my score... or maybe the calls to rearm cost points... but I don't really understand why I got -400 points lol : maybe I'm playing insane, but I succeed to keep more than the half of the fighters in the end of each mission.

So, how the score is calculated ?
How have you not been demoted yet?  :P :lol:
Title: Re: Let's talk about the score... :P
Post by: potterman28wxcv on July 06, 2010, 07:39:39 am
hmmm..

GTVA Colossus: 10000

So, if I destroy the GTVA Colossus, I earn 10000 points and I become lieutenant ?

Hehe, first, I become lieutenant, and after, command kill me, that's nice   :lol:

If you want to see my pilot profile : http://www.drivehq.com/sharing/ShareLogon.aspx?key=7329586/1jh85ehhax8v

Does anyone know about the negative points ?
Ok, it's rearming and calling in reinforcements... hmm, I gonna take a look and do a test to see how much points I lose when I call it.$
And do you know if points are multiplicated when I play insane mode ?

Hey, I would like to know how the score is calculted, because I created a new character, and after the third mission (excluding training mission) of FS2, I just got -400 points  :D

I'm playing in insane mode, so maybe the low hull integrity in the end of each mission reduces my score... or maybe the calls to rearm cost points... but I don't really understand why I got -400 points lol : maybe I'm playing insane, but I succeed to keep more than the half of the fighters in the end of each mission.

So, how the score is calculated ?
How have you not been demoted yet?  :P :lol:
No, in real life I think command would like to make me return to Earth, but the jump node leading to Earth has been broken, you know  ;)

-----------------------------------------------------------------------------

All right guys, now, never rearm, because rearming cost 20 points. You can repair your ship only if you have destroyed 2 Hercules before  :nod:

------------------------------------------------------------------------------

I found something interesting in the walkthrough :
Quote
FreeSpace 2's scoring system automatically excludes the damage done by beams when determining who killed what. If you fly up to the Belisarius, preferably as soon as it jumps in, and hit it at least once before the Psamtik  destroys it with its main gun, the credit for that kill will go to you, not the destroyer. This quirk in FreeSpace 2 has been carried over into FS2_Open, and applies for every mission that you play in the game, even mods and custom missions. Be warned, however, that the Belisarius  has strong anti-fighter defenses, even though its beams are neutered and will not open fire on you.

So, even I don't destroy this cruiser, I can gain point anyway on it, it's good to know :)
Title: Re: Let's talk about the score... :P
Post by: AugustusVarius on July 07, 2010, 01:09:55 pm

I found something interesting in the walkthrough :
Quote
FreeSpace 2's scoring system automatically excludes the damage done by beams when determining who killed what. If you fly up to the Belisarius, preferably as soon as it jumps in, and hit it at least once before the Psamtik  destroys it with its main gun, the credit for that kill will go to you, not the destroyer. This quirk in FreeSpace 2 has been carried over into FS2_Open, and applies for every mission that you play in the game, even mods and custom missions. Be warned, however, that the Belisarius  has strong anti-fighter defenses, even though its beams are neutered and will not open fire on you.

So, even I don't destroy this cruiser, I can gain point anyway on it, it's good to know :)

AFAIK, that's been fixed in recent FSO builds, and you can no longer get points like that.
Title: Re: Let's talk about the score... :P
Post by: Aardwolf on July 07, 2010, 03:52:22 pm
What? Then it's ridiculously hard to get a promotion!

Against the Belisarius, a Rockeye's significantly long range can let you get a shot off without much retaliation.

Oh yeah, and don't forget, 10,000 for the SC Thanatos in the final mission :D
Title: Re: Let's talk about the score... :P
Post by: QuantumDelta on July 07, 2010, 04:22:04 pm
Rearming doesn't reduce score in FS2, it did in FS1 but that just encouraged people to self-destruct instead of rearm in multi so V changed it for FS2.

Fairly sure you get negative for friendly kills but it's hard to get away with them while still having a valid mission result :P
Title: Re: Let's talk about the score... :P
Post by: Dragon on July 07, 2010, 05:36:24 pm
It may still reduce score in single player, it was only an issue in multi and AIP table has a line which allows you to set how much score you lose for rearming (it defaults to 20).
And trick with beam kills should still work in unmodded FS (with mediavps), since the fix is also enabled via AIP line.
Title: Re: Let's talk about the score... :P
Post by: QuantumDelta on July 07, 2010, 07:05:06 pm
hmm!
Guess I just read the dev notes and rolled with it, never have checked.
20 is kinda insignificant though..
Title: Re: Let's talk about the score... :P
Post by: Enigmatic Entity on July 08, 2010, 06:40:23 am
It may still reduce score in single player, it was only an issue in multi and AIP table has a line which allows you to set how much score you lose for rearming (it defaults to 20).
And trick with beam kills should still work in unmodded FS (with mediavps), since the fix is also enabled via AIP line.

I started the main campaign recently with basic media vp's and 3.6.10, and got the kill for the Belasarius by going right up to it. So, you don't actually need to do this, you can just use one missile? It would save trying to run away later, esp. in insane...
Title: Re: Let's talk about the score... :P
Post by: QuantumDelta on July 08, 2010, 06:46:10 am
Uhm... Just approach from above the Deimos? You get hours if time to position yourself..
It's basically completely undefended from there..
Title: Re: Let's talk about the score... :P
Post by: Scotty on July 08, 2010, 11:40:48 am
Yeah, but I think you actually have to destroy a turret or disable a subsystem to get the kill.
Title: Re: Let's talk about the score... :P
Post by: Dragon on July 08, 2010, 11:48:06 am
You don't have to, one hit is enough, since beams don't count towards kill score.
Title: Re: Let's talk about the score... :P
Post by: TopAce on July 08, 2010, 11:50:44 am

I found something interesting in the walkthrough :
Quote
FreeSpace 2's scoring system automatically excludes the damage done by beams when determining who killed what. If you fly up to the Belisarius, preferably as soon as it jumps in, and hit it at least once before the Psamtik  destroys it with its main gun, the credit for that kill will go to you, not the destroyer. This quirk in FreeSpace 2 has been carried over into FS2_Open, and applies for every mission that you play in the game, even mods and custom missions. Be warned, however, that the Belisarius  has strong anti-fighter defenses, even though its beams are neutered and will not open fire on you.

So, even I don't destroy this cruiser, I can gain point anyway on it, it's good to know :)

AFAIK, that's been fixed in recent FSO builds, and you can no longer get points like that.

This contradicts...

You don't have to, one hit is enough, since beams don't count towards kill score.

...this.
Title: Re: Let's talk about the score... :P
Post by: The E on July 08, 2010, 11:53:07 am
No, it doesn't. It's been fixed, but you need to use a special tbl setting to enable the fix.
Title: Re: Let's talk about the score... :P
Post by: Scotty on July 08, 2010, 11:57:39 am
Are you sure it only takes one hit?  The only way I've ever been able to get the points for the Belisarius is if I destroy one of it's turrets.
Title: Re: Let's talk about the score... :P
Post by: Droid803 on July 08, 2010, 12:12:27 pm
Yeah it only takes one hit.
Also, I don't consider it a bug, otherwise you'd never get a single kill in "The King's Gambit" cause those friggin Mjolnirs steal them all!
Title: Re: Let's talk about the score... :P
Post by: potterman28wxcv on July 13, 2010, 07:32:58 am
Well, I think the gained points on each mission are based on what percentile of damage you did to the target and on the hull integrity that the target had when it jumped in.

For example, first mission in insane : 8 kills = 7 Hercules and 1 Deimos (the Bellisarius), and I earned 584 points. Even I killed the Deimos class cruiser, I didn't gain all of the 800 points. (and none of my fighters have been destroyed, just Alpha 2 went into red)

I didn't really kill the Bellisarius, but I destroyed one of his turret (the beam turret). Let's try to see what does it do when we don't destroy any subsystem or turret..

-----------------------------------------------------------------------------

The experimentation is done : I've launched my missiles without targeting subsystem, and now I have the Bellisarius in my killing spree.
Next test : I will see if playing in the easiest mode divides the earned points

------------------------------------------------------------------------------

Result of the mission in very easy mode : 11 kills, 10 Herc and the Bellisarius. Total earned points : 100 points
Conclusion : The very easy mode reduces the amount of earned points. So, playing in insane mode allows the player to gain many points.
The points (sub)system of Freespace has been very well thought  :)
Title: Re: Let's talk about the score... :P
Post by: BlueFlames on July 13, 2010, 10:07:41 am
Quote
The points (sub)system of Freespace has been very well thought

Not at all.  There's no high-score board for me to type three-letter swears in.  ;)
Title: Re: Let's talk about the score... :P
Post by: karajorma on July 13, 2010, 10:41:26 am
You do indeed earn more points on higher difficulty levels. You also get points for assists. The calculation was already complex before but I added some new features a while back which allow mission designers to fine tune stuff.

Code: [Select]
The number of points are you get  = number of points in the table/Mission * scoring scale factor * damage inflicted factor * Kill/Assist score factor.

The scale factors read as follows.
Code: [Select]
0.2, // very easy
0.4, // easy
0.7, // medium
1.0, // hard
1.25 // insane

As you can see that means that on Insane you can actually earn above the value displayed in FRED for a ship. This does NOT apply to enemy players in multiplayer. You always multiply by 1.0 for the scoring scale factor for those.

The damage inflicted factor is always set to one without the use of an AI profile flag. When that is set your score is multiplied by the percentage damage that you inflicted on the ship. This is especially useful for multiplayer as it means that if player A does 49% of the damage he'll still earn almost the same as player B who does 50%.

The kill/assist factor is simply set to 100% for kills and 0% for assists in retail. You can set it to whatever you want in non-retail missions simply by setting it in FRED.


If you kill ships on your own side you lose score. AFAIK that's the only way to end up with a negative score.
Title: Re: Let's talk about the score... :P
Post by: QuantumDelta on July 13, 2010, 11:19:08 am
So rearming doesn't afterall?
Title: Re: Let's talk about the score... :P
Post by: potterman28wxcv on July 13, 2010, 02:37:25 pm
If you kill ships on your own side you lose score. AFAIK that's the only way to end up with a negative score.

Rearming and repairing reduces the score 20 points. I tested it by doing the first mission without any kill, and I finally got -20 points on my score ;)

But I have a question : when I kill an ally fighter, I lose points, but even I jump out, I don't succeed the mission because of treason (and so, I can't go to the next mission). If I restart the mission, is my score getting back into its last value ?

Another question is about on of the mission of the first loop of the FS2 main campaign : Love the treason...
In this mission, there are something about 15 Hercs Mark II, and some of them are destroyed, but it still be difficult in Insane mode engaging all of the hostiles that didn't die. So, before the Hercs are getting hostiles, I kill 2 of them (3 is out of time), and then it's easier to destroy the other Hercs. Do I lose points when I do that ?

Quote
The points (sub)system of Freespace has been very well thought

Not at all.  There's no high-score board for me to type three-letter swears in.  ;)

Yeah, but the score is for getting higher rank ^^

I have another question about those ranks : if I'm Admiral (9,000,000 points  = 900 Sathanas destroyed with 100% damage  :eek: ), what are my privileges ?
Title: Re: Let's talk about the score... :P
Post by: ssmit132 on July 13, 2010, 07:57:35 pm
You get to "go read a book". :P
Title: Re: Let's talk about the score... :P
Post by: karajorma on July 13, 2010, 08:18:25 pm
So rearming doesn't afterall?

I forgot about rearming.

You can change the score in an AI profile setting though so you can have multi missions that don't have this issue.
Title: Re: Let's talk about the score... :P
Post by: potterman28wxcv on July 14, 2010, 10:22:30 am
You get to "go read a book". :P

If there was a book listing all the things to know for Freespace scoring system, I would like to read it :)

And maybe the source code too  :p but I think I would have many freetime to do it...  :nod: