Screw checkpoints its unrelated. This sounds cool and I want it.
Too fast! I reworded it!
Basically its to skip the fact that there's a loading screen after you die at all.
The moment you die you get to take control of another fighter and keep playing!
yeah ok checkpoints would work too, sweet
Now to think of it, why just take over wingmen after you die...if you could swap between flying as different wingmen as necessary (and have the AI fly the others for you)...that would be so awesome...
Though that's moved away from the topic's initial concern...but its still awesome.
I wonder how much of the game is built around the assumption that the player's craft never changes...
Cause a "set-as-player" SEXP would be much win...
Unfortunately FSO's...not up to the task yet.
Unfortunately FSO's...not up to the task yet.
When will it be, then? :P
Both options were available for X-Wing vs. TIE Fighter, but I can't think of another game with a similar option.
This system could...sort of be faked right now. It'd be unhappy in many respects but it could be done.
Both options were available for X-Wing vs. TIE FighterOdd that they would take one of those out for X-Wing Alliance.
Both options were available for X-Wing vs. TIE Fighter, but I can't think of another game with a similar option.Jane's WWII Fighters let you used ALT-P to 'hotswap' between aircraft in mission, from memory.
It could be done 5 years ago. I know cause I did it for a MindGames mission. :pYou explicitly told me to keep that a secret. :p
Adding checkpoints/autosave would detract from the novelty and difficulty of game play, not to mention accomplishment and pride in finishing missions.
I don't like this idea at all. It's also my opinion that checkpoints in video games today have gotten excessive. A good example being the call of duty series. Adding checkpoints would ruin the zeal of all missions and campaigns.
I did, actually. I can proudly say that I've never used them once.Adding checkpoints/autosave would detract from the novelty and difficulty of game play, not to mention accomplishment and pride in finishing missions.
I don't like this idea at all. It's also my opinion that checkpoints in video games today have gotten excessive. A good example being the call of duty series. Adding checkpoints would ruin the zeal of all missions and campaigns.
So you enjoyed Delenda Est without checkpoints?
I did, actually. I can proudly say that I've never used them once.Adding checkpoints/autosave would detract from the novelty and difficulty of game play, not to mention accomplishment and pride in finishing missions.
I don't like this idea at all. It's also my opinion that checkpoints in video games today have gotten excessive. A good example being the call of duty series. Adding checkpoints would ruin the zeal of all missions and campaigns.
So you enjoyed Delenda Est without checkpoints?
Not needing to use the checkpoints =/= Not wanting to test said checkpoints.
I believe I made it clear that the only part of the mission I found difficult was the beginning, involving maxim armed bombers.
My testing behaviours are a subject that should be discussed elsewhere.
I believe it can be done right now. The only hangup I see is transferring orientation. Other than that, should be easy.
To limit the amount of different loadouts you can switch between to say, four picked at the beginning of the mission?
Donno.
Well then why not have a few options on the menu, like say 'interceptor', 'space superiority fighter', 'stiletto bomber' or 'cyclops bomber'?
Same deal.
SELECT NEW SHIP TO PILOT
1) GTF Ulysses 2) GTB Medusa 3) GTF Perseus 4) Reload and Repair
Guns: Subach HL-7 Guns: Prometheus R Guns: Subach HL-7 Current Ship
Prometheus S Subach HL-7
MSSL: Harpoon MSSL: Cyclops MSSL: Stilleto II
Cyclops Harpoon
Tempest
Yep. In cases where you'd use this we're talking about making it so that the player doesn't notice a ship A do a 180 turn between his ship blowing up and getting respawned as Ship A.