Some of the stuff that narrator is saying is hard to understand....hrm..
I thought Bethesda was using a new engine for Skyrim instead of Gamebryo.
Bah. This rumor was a lie. (http://au.xbox360.ign.com/articles/113/1136356p1.html) Less Gamebryo, more something, anything new.I thought Bethesda was using a new engine for Skyrim instead of Gamebryo.
Nope, we'd all hoped but it's still a modified Gamebryo. Id Tech 5 will not be involved.
Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!
Quote from: twitterSeeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!
We'll see.
Anyone else really like the music for the trailer? It's obviously similar to the Oblivion menu theme, but the differences are enough to make it easily distinct, and much more interesting.
Yeah, I saw that linked too, but I think by 'brand new' they mean 'modified Gamebryo.' I'll be overjoyed to be wrong, though.I suspect what we'll learn when Bethesda adopts a new engine is that, well, it ain't just the engine that's the problem.
Fallout wasn't made with the Gamebryo engine. :hopping:
Fallout wasn't made with the Gamebryo engine. :hopping:
FO3 was.
Fallout wasn't made with the Gamebryo engine. :hopping:
FO3 was.
Er.... And? :confused:
I didn't play Fallout 3 for more than a couple hours before quitting in disgust, so I know what you're saying.Not knowing exactly what your problem with 3 was makes this recommendation less vehement, but yes, go get New Vegas.
That said, New Vegas was by the original Fallout developers and I'm tempted to give it a run.
Can anyone actually understand the lyrics of the trailer's music?
Well, yes! I think that it's very important for people who call that game "Fallout" to be quickly crucified.
The only acceptable titles for that game are "Fallout 3" and "Bethesda's Post Apocalyptic Shooter Bonanza."
I didn't play Fallout 3 for more than a couple hours before quitting in disgust, so I know what you're saying.Not knowing exactly what your problem with 3 was makes this recommendation less vehement, but yes, go get New Vegas.
That said, New Vegas was by the original Fallout developers and I'm tempted to give it a run.
New Vegas redeems all. If you still object, you'll be personally crucified by Caesar.
New Vegas redeems all. If you still object, you'll be personally crucified by Caesar.
I raise strong objections due to my savegames being corrupted!
New Vegas redeems all. If you still object, you'll be personally crucified by Caesar.
I raise strong objections due to my savegames being corrupted!
To be fair, you bought an Obsidian game. You should have seen that one coming. :P
It's like a twist on the battered-wife syndrome isn't it? They beat us time and time again, but they're so awesome that we can forgive this! Also, where else are we gonna go? EA? Ubisoft? Come on... They really love us, and if falling down the stairs one too many times and hitting the doorknob with your face is the price to pay for that love, so be it!
w00t?!
How's the new Unreal-engine going? :D
Are there storms of bullets in Bulletstorm? I mean, you aren't under a NDA for something like that, are you? :P
I can tell you everything that's been released to the public in press releases and videos. I can even rephrase it so it sounds like something new!Please demonstrate this alleged ability.
I can tell you everything that's been released to the public in press releases and videos. I can even rephrase it so it sounds like something new!Please demonstrate this alleged ability.
IMO, the TES games are unplayable without mods. With mods however, they can be amazing.
Cliff racers made me quit Morrowind.
You guys can really be unabashed haters sometimes :PI feel like it's safe to take the advice of some of the fellows with a significant side-dish of salt, since they often seem to take hyper-criticism to frightening new levels. :p
Cliff racers made me quit Morrowind.That, and Vivec.
IMO, the TES games are unplayable without mods. With mods however, they can be amazing.
Out of curiosity, which mods? I've played them with very few mods (the Unofficial Community patches are essential, and I've installed graphical upgrades for Morrowind), none of which induced gameplay changes and found them quite compelling regardless of the leveling system. It's really my only gripe, and that's because I'm neurotic and simply must have the 5X bonuses. I much prefer the leveling systems in Mass Effect and Fallout 3 - though I do think a Deus Ex-style skill points system could be compelling too.
Aside from those minor things, I've never found mods were necessary - though there is some damn good community content for Oblivion that adds questlines as good or better than the stock game.
Nehrim fixes many of Oblivion's problems including the reproducible issue where the game was made by Bethesda
GCD (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2030) is a MUST. Personally I can't stand the tes leveling system, its counterintuitive and breaks immersion. If you get one mod, get this one.IMO, the TES games are unplayable without mods. With mods however, they can be amazing.
Out of curiosity, which mods? I've played them with very few mods (the Unofficial Community patches are essential, and I've installed graphical upgrades for Morrowind), none of which induced gameplay changes and found them quite compelling regardless of the leveling system. It's really my only gripe, and that's because I'm neurotic and simply must have the 5X bonuses. I much prefer the leveling systems in Mass Effect and Fallout 3 - though I do think a Deus Ex-style skill points system could be compelling too.
Aside from those minor things, I've never found mods were necessary - though there is some damn good community content for Oblivion that adds questlines as good or better than the stock game.
IMO, the TES games are unplayable without mods. With mods however, they can be amazing.
90% of everything sucks. The good mods tend to add difficulty.IMO, the TES games are unplayable without mods. With mods however, they can be amazing.
The majority of community mods add crap superenemies and crap superweapons.
90% of everything sucks. The good mods tend to add difficulty.
The plot of Oblivion is..."evil god is invading, player crush". The world is more confined, and less interesting overall.
"Evil" god is taking back his own home and the player needs to stop him. Who's evil here?
i want to snap their little necks and hammer their parents in front of themSometimes I just like being a complete monster in RPGs. :)
children toddlers and babies
i want to snap their little necks and hammer their parents in front of them
:)
More games should be AO. Especially online games.children toddlers and babies
i want to snap their little necks and hammer their parents in front of them
:)
then get ready for an AO rating
children toddlers and babies
i want to snap their little necks and hammer their parents in front of them
:)
then get ready for an AO rating
children toddlers and babies
i want to snap their little necks and hammer their parents in front of them
:)
Oh yeah, I also want to be able to fish. I'm surprised something so tedious was left out of Oblivion.
Zack has a point.
I thought fishing was a thinly-veiled excuse to sit on a boat and drink beer for several hours.
children toddlers and babies
i want to snap their little necks and hammer their parents in front of them
:)
LOL
Betcha they'll do a Fable and not allow you to attack children though ;)
As someone pushing 40 I should be one of the crowd finding the idea of putting children into a game involving sword-wielding maniacs as worrying, instead I find it somewhat lulzy.
Oh well, here's to refusing to grow up...
The latest issue of Game Informer contains fresh gameplay details on Bethesda's next massive title, The Elder Scrolls V: Skyrim, set for release this November.http://pc.ign.com/articles/114/1143498p1.html
Skyrm's story is set 200 years after the events of The Elder Scrolls IV: Oblivion, and the world of Tamriel is in shambles. The empire has fallen to the elves, the Blades are gone, the Nords hate each other, and a civil war is about the break out. Oh, and that big dragon the Elder Scrolls prophesied about? Yeah, he's arrived, too. Players will take control of the last remaining Dragonborn, a dragon hunter anointed by the gods to help fend off the threat.
Bethesda's newest title features a brand-spanking new engine where every object in the game now casts a shadow as well as improved draw-distances. Textures are sharper and more detailed and the environments are livelier. There's also the addition of a HUD-less first-person view and "improved" third-person camera option.
There will be five massive cities that span Skyrim's environment, which ranges from frozen tundra to rocky mountain tops. There is also new wildlife, such as Sabre-toothed Cats and Wooly Mammoths.
The combat is getting a bit of an overhaul, too. Players will be able to equip any weapon or spell to either hand at any time and even duel wield two of the same weapon. A new customizable menu is being added to help swap load-outs easily in battle.
Bethesda has also done away with the character class system and reworked the game's leveling mechanic. Players' skills will level up the more they are used, contributing to your overall level growth. "Raising one skill from 34 to 35 is going to level you faster than raising one from 11 to 12," Bethesda designer Todd Howard told the magazine. Players can also level pass 50, but it becomes much slower after that point.
The team has also added Fallout 3's perk system, where each new level gained allows players to add special abilities to their character, including increase in damage to dagger stealth attacks or allowing your mace to ignore enemy armor.
Skyrim's NPC conversations are a lot more realistic. Aside from including even more voice actors, the AI-controlled characters will actually move about and continue on with the activities they were doing before being interrupted. Towns also include more activities to do, such farming, mining, woodcutting and cooking.
Bethesda also revamped the game's menu system. Howard said the team used Apple's iTunes as inspiration and direction. Players will be greeted with a compass-style overlay with four options: Skill, Inventory, Map, and Magic. Weapons and spells can be tagged as a 'favorite' for quick selection. Every item is a 3D object than can be viewed and examined.
Check out the latest issue of Game Informer for additional details.
Skyrim is set for release on November 11, 2011 for Xbox 360, PC, and PlayStation 3.
Bethesda's newest title features a brand-spanking new engine where every object in the game now casts a shadow as well as improved draw-distances. Textures are sharper and more detailed and the environments are livelier. There's also the addition of a HUD-less first-person view and "improved" third-person camera option.
The combat is getting a bit of an overhaul, too. Players will be able to equip any weapon or spell to either hand at any time and even duel wield two of the same weapon. A new customizable menu is being added to help swap load-outs easily in battle.
Bethesda has also done away with the character class system and reworked the game's leveling mechanic. Players' skills will level up the more they are used, contributing to your overall level growth. "Raising one skill from 34 to 35 is going to level you faster than raising one from 11 to 12," Bethesda designer Todd Howard told the magazine. Players can also level pass 50, but it becomes much slower after that point.
Skyrim's NPC conversations are a lot more realistic. Aside from including even more voice actors, the AI-controlled characters will actually move about and continue on with the activities they were doing before being interrupted.
Towns also include more activities to do, such farming, mining, woodcutting and cooking.
The team has also added Fallout 3's perk system, where each new level gained allows players to add special abilities to their character, including increase in damage to dagger stealth attacks or allowing your mace to ignore enemy armor.
Every item is a 3D object than can be viewed and examined.
I didn't play Fallout 3 for more than a couple hours before quitting in disgust, so I know what you're saying.
That said, New Vegas was by the original Fallout developers and I'm tempted to give it a run.
I'm quite interested in it, but it's still 10 months away, I seem to recall that 10 months before Fable 2 & 3 came out there was all this talk about stuff you could do which never made it into the final mix, so I'll wait and see what the difference is between what is promised and what is supplied :)except the fable devs are known for that, bethseda isn't.
We primarily look at how we can improve facial expressions and animations, graphics-wise,
and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike.
http://www.gamespot.com/news/6286630.html?om_act=convert&om_clk=morenews&tag=morenews%3Btitle%3B6
Skyrim to include dev kit
I would like to remind everyone about all the bull**** they promised for Oblivion. I would also like to remind everyone about Oblivion.
Maybe they aren't lying to your faces this time. I won't hold my breath, though.
And that was/still is a major component of the Morrowind/Oblivion games -- The modding community. It really is incredible what they have produced and continue to produce, so long after the game was released.
I hope the "sexy" mod to useful and nice mod ratio is a bit better this time around, but... :[
Unfortunately (and I can say this somewhat authoritavely, as I've been actively involved in the TES modding community since Morrowind, and assisted in a fair few mods, released a couple, etc. Mostly for Morrowind, but one or two for Oblivion), the TES community attracts people for whom fantasy does not mean Sword and Sorcery escapism, but the substance of their sexual perversions (Often, anyway. Tentacle raep mod for Oblivion, anyone?) given digital flesh.
Unfortunately (and I can say this somewhat authoritavely, as I've been actively involved in the TES modding community since Morrowind, and assisted in a fair few mods, released a couple, etc. Mostly for Morrowind, but one or two for Oblivion), the TES community attracts people for whom fantasy does not mean Sword and Sorcery escapism, but the substance of their sexual perversions (Often, anyway. Tentacle raep mod for Oblivion, anyone?) given digital flesh.
You've not read much actual fantasy of the sword and sorcery variety of recent publication apparently, so I'll warn you straight up: that's getting frighteningly normal for the genre.
too much horse balls and cat vaginae and naked girls with blank, unfeeling stares...
Unfortunately (and I can say this somewhat authoritavely, as I've been actively involved in the TES modding community since Morrowind, and assisted in a fair few mods, released a couple, etc. Mostly for Morrowind, but one or two for Oblivion), the TES community attracts people for whom fantasy does not mean Sword and Sorcery escapism, but the substance of their sexual perversions (Often, anyway. Tentacle raep mod for Oblivion, anyone?) given digital flesh.
You've not read much actual fantasy of the sword and sorcery variety of recent publication apparently, so I'll warn you straight up: that's getting frighteningly normal for the genre.
I would like to remind everyone about all the bull**** they promised for Oblivion. I would also like to remind everyone about Oblivion.
Maybe they aren't lying to your faces this time. I won't hold my breath, though.
Even if they are, mod tools mean we can fix it.
Here's a thought: Why should I spend my money on a game that needs to be fixed, when I can spend my money on a game that will be good out-of-the-box?
QuoteHere's a thought: Why should I spend my money on a game that needs to be fixed, when I can spend my money on a game that will be good out-of-the-box?
This.
QuoteHere's a thought: Why should I spend my money on a game that needs to be fixed, when I can spend my money on a game that will be good out-of-the-box?
This.
QuoteHere's a thought: Why should I spend my money on a game that needs to be fixed, when I can spend my money on a game that will be good out-of-the-box?
This.
The game is a console port, they need to reduce complexity so 13 year old xbox live ****-eaters can actually play the game. Through modding, that complexity can be restored for us thinking PC players.
You can't make a game to suit everyone's tastes, and if there is a community willing to create and share mods, why not make a basic game that will appeal to a wider audience in the first place?
The way I see it, it pays much more to make a relatively simple game, but make sure it's highly moddable and release mod tools to get the community started than it would to make a highly complex game that is amazing (by the standards of one group) right off the shelf. PLUS, we get the benefit of buying one game that we can play on more affordable systems AND we can change anything and everything about it pretty easily. It seems like we'd be more limited in what we could do with highly complex and developed games, but iunno.
You can't make a game to suit everyone's tastes, and if there is a community willing to create and share mods, why not make a basic game that will appeal to a wider audience in the first place?
The way I see it, it pays much more to make a relatively simple game, but make sure it's highly moddable and release mod tools to get the community started than it would to make a highly complex game that is amazing (by the standards of one group) right off the shelf. PLUS, we get the benefit of buying one game that we can play on more affordable systems AND we can change anything and everything about it pretty easily. It seems like we'd be more limited in what we could do with highly complex and developed games, but iunno.
I can agree with pretty much everything here. But the biggest difference (aside from Bethesda games not being The Sims) is the delivery of ANY formative content in the main release to begin with. And the fact that (other than Nude Mods) the FIRST actual gameplay mods for Fallout 3 and New Vegas were to fix/patch bugs that shouldn't have been present in a commercial release in the first place.
Yes, they DO deliver in regards to giving us the tools to make more out of their universe than what they originally give us. But that is severely lessened and cheapened by the fact when we have to use those tools to instead correct for the content and gameworld that should have already have been corrected and more polished than it was delivered as, and it should be content more closely resembling what we were actually promised to get.
And it's not even a case of the adjustments to handle lower end vs high end pc's either. When you have completely broken Quest Script Triggers or un-meetable conditions or conditions that expect and A->B->C approach in a gameworld where you can hit X->C->A->Z (but never "B") and end up with a broken mess, that is simply irresponsible.
I'd have rather seen Fallout 3 _and_ New Vegas delayed by 6 more months to give them both more polish and testing and corrections. They could have ironed out DLC addons interaction for FO3 a lot better and we wouldn't have had such a dismally embarrassing lack of patch releasing for New Vegas as we've seen delivered so far.
The tools provided shouldn't also have to serve as the swiss-army solution to correcting a lazy or rush development process driven by the bottom line dollar of players being willing to have to put up with it.
To be more on Topic, I hold _some_ hope that _maybe_ they get it right with Skyrim. But they've been on a decline since the release of Morrowind (it started showing in the GotY edition, honestly) and I won't hold my breath on it. If it can survive it's first month on the shelves without needing a community movement to list and correct bugs (because I know it's entirely too much to ask for it to be completely bug free) and we can see actual innovative content being delivered for it off the bat, then I'll believe in them starting to make steps in the right direction. (And then I'll have to wonder if they will then finally concentrate on actually fixing the remaining issues with the games they already have out instead of just orphaning their latest cash-cow on to store shelves so that they can work on the next one).
I actually enjoy modding, though. I love looking through all the neat stuff even if I don't plan on putting it into my game. It's like part of the "new game" process for me! :D
Nehrim.
Yes, I said that.
that's hot
Pretty. It's the animation I'm worried about, though.
Holy **** that's pretty. Seriously, that's outstanding.
(http://pcmedia.ign.com/pc/image/article/114/1149185/elder-scrolls-v-skyrim-20110211094601315.jpg)
May I remind the court that Oblivion also looked gorgeous before release/me gives a +1 for Epic Justice
May I remind the court that Oblivion also looked gorgeous before release
I sense a degree of Bullshot with that picture, which concerns me.
That's just it, it looks more like a colour-adjusted picture from Oblivion itself, the character is terribly low-poly, but the grass/vegetation looks touched up to me. Maybe with the advances in procedural content it is from ingame, but it just sets a few alarm bells ringing for me.
One good example is the trunks of the trees, there are no two identical models in that picture that I can see, and whilst that's not impossible, it's still something rare to see. As I said before, it's nothing I can definitely place my finger on and say 'This is why', but it doesn't look 'right' in some way, I can't put it any clearer than that.
Jedi Knight 2-3
haha yeah okayno really it is. its a composite of two screens from an xbox360. Don't know if it has been doctored or not though.
Gameplay Trailer (http://www.ign.com/videos/2011/02/24/skyrim-gameplay-trailer)
Hopefully it won't rain all the friggin time like it did in Oblivion
Hopefully it won't rain all the friggin time like it did in Oblivion
Rain always bothered me in Elder Scrolls because if you looked down while moving you could tell it was just a static effect centred on the player.
QuoteGameplay Trailer (http://www.ign.com/videos/2011/02/24/skyrim-gameplay-trailer)
Gameplay trailer? Yeah, right. I'll bet my right leg that the gameplay isn't going to look anything like that. :nono:
QuoteGameplay Trailer (http://www.ign.com/videos/2011/02/24/skyrim-gameplay-trailer)
Gameplay trailer? Yeah, right. I'll bet my right leg that the gameplay isn't going to look anything like that. :nono:
its been confirmed that everything in the trailer is in game and that the dragon fight was not scripted. I frankly don't understand how thats hard to believe.
https://twitter.com/nickbreckon/status/40798586128039936
https://twitter.com/DCDeacon/status/40799803394756608
So you are complaining about a cinematographic camera?
So you are complaining about a cinematographic camera?
after the publicity for oblivion, i'm going to treat everything we learn about skyrim as a lie
So you are complaining about a cinematographic camera?
I remember something about "Radiant AI" in Oblivion. "Radiant" is not the word I would use to describe the AI in Oblivion, though.
Morrowind's system was painful for anyone who likes to spend less than 300 hours on an RPG. Good grief.I strongly, strongly disagree. Oblivion's world was boring and not well though out. I blame fast travel. Why spend so much time developing the land scape when people can just skip it?
Oblivion's is fine. Let people choose not to use it if they prefer walking. Or implement both. But returning to the endless monotony of Morrowind's fast travel (one of very few things I disliked about it) is a step backward.
I also heard that oblivion was going to be amazing/ is amazing
I really did not like it.
I also heard that oblivion was going to be amazing/ is amazing
Quote1. Killing a dragon involves knocking the enormous thing out of the sky, with a combination of arrows, magic and whatever else you can think of.
Either one specific spell is going to instantly knock the flying lizard down, or any spell is going to do the job. Either way, once you figure it out, it will happen so frequently as to become a boring routine. Archers and melee warriors, incidentally, will be screwed.Quote2. A new questing system means randomly-generated stories.
There will be a small pool of rooms and characters used to populate a world that will wind up feeling exactly like the copypasta from Oblivion, despite being more technically complicated and demanding. That is a good way to introduce more bugs to the game, though. Minecraft-style chunk errors would seem fitting.Quote3. While the game’s pretty much the same size of Oblivion in terms of land mass, the inclusion of huge mountains – all of which you can climb to the top of, as well as often venturing within – means Skyrim has significantly more world to explore than its predecessor.
In other words, the world is the same size as Oblivion's, and a few strategic side-steps and jumps in the mountains will lead to explorers accidentally bypassing critical plot-related quests. (Alternatively, there will be ****ing insipid invisible walls everywhere.)Quote4. The menus are pure sex, basically.
The menu code will not be optimised for the retail release, making them choppier than actual gameplay. The issue will never be officially patched, as Bethesda lets MOD'ers act as their eternal crutch.Quote5. This time around [dungeons] have been built by a new raft of level designers, which promise a more engaging flow and diversity to each. There are over 120 dungeons in the game.
Except that like the "hundreds of endings" available in Fallout 3, these "120 dungeons" are actually 120 small rooms/corridors that get grouped together into a dungeon, such that you've only got enough content to see, at most, ten unique dungeons.Quote6. For a dragon, combat is debate.
Did you not just say that you were supposed to be shooting them out of the sky? Did someone get stoned and mix up the combat and dialogue systems?Quote7. The world is so much more alive. You’ll see...
...none of this, because when the release date looms, the Skyrim AI will get slashed harder than Oblivion's.Quote8. Conversations with NPCs no longer involves an awkward zoom-in to their strange faces, a fixed perspective and an ugly text box. Now, it’s clean, sharp text floating directly onto the screen, and you’re free to look around as you please.
And to actually accomplish anything with a conversation, you will still need to defer to that insipid conversation pie. At least you won't have to look at Bethesda's ineptly modeled characters the whole time.Quote9. The skill and attribute system has been rethought to make it more streamlined yet offer much more varied character builds. We’re down from 8 attributes and 21 skills to 3 attributes and 18 skills, which will probably cause gasps of horror in some camps, but actually the aim is to make character builds even more diverse while getting rid of redundant levelling.
We're going to make characters more diverse by removing mechanical means of diversifying characters! Don't think too hard about it!Quote10. The Giant Frostbite Spider, in motion, may well be one of the most frightening things I’ve ever seen.
...but the way you say it makes it sound like you're making this assertion, based on a still image.Quote11. We won’t suffer the horrible voice repetition of Oblivion.
There will be half-a-dozen voice actors! THAT'S HUGE (for a Bethesda production)!Quote12. You can dual-wield weapons and spells.
Skyrim - Boldly going where Baldur's Gate II already went, eleven years ago. Stay classy.Quote13. Character creation only involves choosing what you look like and which of 10 races you are.
[See previous customization comment.]Quote14. Modding is fully supported...
...because we've been so focused on marketing that we forgot to finish the game, soooo.... You wouldn't mind doing us a favor (again), right?Quote15. The engine looks absolutely phenomenal in motion...
...except for all of the character animations, which make people walk around like plucked chickens. We really got the swaying of the trees down pat, though!Quote16. You get to fight magic zombie vikings.
You know what? I'll give you that one. Zombie vikings do sound awesome.Quote17. There’s a real in-game economy.
There are two token quests that alter prices in an otherwise static economy.Quote18. There will be a few out-there quests, like entering the painting in Oblivion. “It’s good to remind people it’s a world of magic and fantasy.”
Todd took a hit of LSD and wouldn't let us edit out his "contributions" from that day.Quote19. The skills/perks system is presented as a vast, twinkling star field populated by stellar patterns in the shape of this world’s various gods.
LOOKATTHEKEYS! *Jingle* *Jingle* *Jingle* LOOKATTHEKEYS!Quote20. All this, and we haven’t even been told about the guilds, the factions, crime, the major cities, the conversation system and so much more.
All this, and the crap that Bethesda can't bear the shame of showing!
You really hate bethesda
There's no pleasing some people.
If the previews are accurate...
If you compare Oblivion/Morrowind/Fallout 3 to other western RPG/FPS-RPGs, they're in the company of Mass Effect, STALKER, Dragon Age, KOTOR, System Shock 2, and Deus Ex. None of those are bad games.
There are some bugs in all of those, over-hyped features, and underwhelming gameplay elements. Bethesda does some things extremely well (show me someone who does completely free-roaming RPG-oriented gameplay better, because I can't think of anyone), and other things less well, same as everyone else.
I'm really tired of all the RAH RAH BETHESDA SUCKS BECAUSE OF X RAH RAH. It just sounds tired.
I don't know many people who bought Morrowind, or Oblivion, or Fallout 3 and promptly uninstalled them
who actually manages a completely free-roaming massive RPG better than Bethesda?
Buggy, poorly-tested, and slowly patched, absolutely... but that doesn't make a game bad.
For a bad game, I refer you to Zero Punctuation, because Ben says it so much better than I do =)
I don't think Bethesda's games are there - and judging from the fact that you actually finished them, neither do you.
As for ZP, neither FO3 or Oblivion was slammed as a "bad game" - which is my point.
I'd love to talk about free world mechanics (and how badly they're implemented outside of the RPG genre),
Where Oblivion and Fallout 3 shine is the modding scene. If there's something you don't like, there's most likely a mod to fix it, likewise if there's something you think the game needs, like better graphics or more locations.
At least they move, done't dick up the landscape after they're dead, and give you magic. :P
As opposed to they give you magic for the Oblivion Gates.
At least they move, done't dick up the landscape after they're dead, and give you magic. :P
As opposed to they give you magic for the Oblivion Gates.
I predict that one of the first mods for Skyrim will involve the dragon's power in relation to the player.
Listening to what the person playing(whoever he is, I didn't really pay attention) said about how you could be anybody seems like a half-truth. As I understand, you're locked in the role of that "Dragonborn" guy, so any branching is just weapon and skill-wise.
Starting you off in a prison situation, telling you your the chosen one, and thats it. Thats the extent of any character development the Elder Scrolls games have done for you, and Skyrim looks to be no different.
And in this one you start out at your execution. So I guess they're kinda trying to break the mold. A teensy bit.
What the hell can you do in the Elder Scrolls game that will net you the death penalty?!