Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Hades on May 08, 2011, 04:21:55 am
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Sup. Just finished this model, I think.
(http://filesmelt.com/dl/scdfcruiserf2.png)
Basically, it's around 1200-1300 meters long, it's sort of a frigate/logistics ship hybrid., which has large cargo for carry supplies, a hangarbay with shuttles to move those supplies through a fleet, the hangarbay can also service fighters as well. It's not pure logistics, though. It also can provide invaluable fire support to friendly ships. The final turret loadout will be different, but it will have missiles.
As for the acronym, I was wondering if GTLF (galactic terran logistics frigate) would work better? anyway, Esarai will be texturing it for me (<3 him) and I'll make sure it gets a public release. Current triangle count, excluding the turrets is around 20k. What do you guys think?
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WOW that is one awesome looking logistics ship! looks pretty well armed and i like the 4 foreward turrets.
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I like that thing.
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Beast.
Who gets the credits for the model
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Looks good, I could see it operating in BP as a UEF logistics ships
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Looks awesome. I'm wondering, what are those 4 forward weapons ? They don't look like either beam or missile turrets. Some kind of big pulse of some sort ?
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Railguns of somesort maybe.
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Awesome! Reminds me the Navy Frigate from CW2, which brings back good memories. Good work, Hades. :)
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The ships design is very awesome. :) I'll add it with the current fleet I have.
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Good work there Hades!
It's a pretty cool design and it fits very well in the FS universe.
And i think, you should go for GTLF.
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The 4 forward turrets remind of the Kol in Sins of a Solar Empire
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Name origin:
http://en.wikipedia.org/wiki/Hemeroids :lol:
Guess the front weapons' range should be 8+ clicks, because you don't wanna get your parts blasted to smithereens by beam fire...
Is the shuttle-bay big enough to accomodate a cruiser?
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I simply love the sheer amount of turrets on it. Would make an awesome half-destroyer. I really, really like the design of the entire ship.
...because the turrets are so awesome.
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Nice, the front end kind of reminds me of a pump action shotgun.
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Would be pretty cool even as a destroyer. Good work :D.
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GTL. GTLF is a terrible name, you don't see ships named Galactic Terran Combat Destroyer or Galactic Terran Strike Bomber or whatever. Also it sounds like MILF.
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One beautifully-designed model, Hades! Reminds me of something from X3: Reunion or Terran Conflict. Well done.
And I agree with the designation of Logistics Frigate. Looks like a bit of both. Make sure it doesn't have too much firepower or it'll rival even the best of destroyers! :P
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Some taking use to, but a nice ship! Curious how you'll decide to texture it, I think the skin will really have a large impact in what feel it'll give. :yes: :yes: :yes:
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Very nice Hades, both the model and the idea :yes: :yes: :yes:
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Gorgeous model. Can't wait to see it finished!
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Beast.
Who gets the credits for the model
What do you mean?
Looks good, I could see it operating in BP as a UEF logistics ships
The UEF wouldn't need a logistics ship considering tey're in their only system and it's full of logistics.
Looks awesome. I'm wondering, what are those 4 forward weapons ? They don't look like either beam or missile turrets. Some kind of big pulse of some sort ?
Railguns, like in the FreeLancer introduction.
Thanks for the kind words everyone. :)
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yeah pretty nice design :yes:
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That looks excellent :yes:
What's the small thing beside it?
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Small thing beside it is a quick upgrade I did of the Rheinland cruiser from FreeLancer.
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Could it pass as a "Freelancer inspired ship"? :)
It looks quite good and I always liked Freelancer designs.
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What do you mean?
Isn't it based on some other ship? Or did you remake it from scratch?
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What do you mean?
Isn't it based on some other ship? Or did you remake it from scratch?
The design was based on another model, yes, but the entire model was remade from scratch by me.
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Niiiiice. That's one sweet looking GTFg/GTL class vessel. Can't wait to see it with an Esarai special paintjob. (You should release your Rheinland Cruiser as a GTC in a similar vein as the Levi/Fenris)
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I actually think this sort of style would work well for the Deimos, too.
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It would, wouldn't it?
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Nice one, could also work as a blockade runner or a light destroyer...but it is a beauty.
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Nice one, could also work as a blockade runner or a light destroyer...but it is a beauty.
Yeah actually, the role in which I have given it, it'd be able to fill those roles in a pinch, too.
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(http://i293.photobucket.com/albums/mm56/HLPHades/GTLHemera.jpg?t=1306093479)
Updae. Render by MjnMixael.
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you lvlshotted a 1-pixel transparent gif. LOL.
some new trend?!
(stop using imagebin, bozos)
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This looks interesting.
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Just open it in a new tab or window for the time being, it'll load. See it in the thread now.
She looks beast. :)
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I'd very much like to hump the **** out of your Federal Fleet / Event Horizon / Saam-Taaw / Coalition / generall WIN ship.
:yes:
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Epic Win
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(http://i293.photobucket.com/albums/mm56/HLPHades/gtlhemera-1.jpg)
Thanks again to MjnMixael for his fantabulastic rendering! about 24k triangles now.
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plz b textures
it would totally suck if it didn'ts
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(http://i293.photobucket.com/albums/mm56/HLPHades/gtlhemera-1.jpg)
Thanks again to MjnMixael for his fantabulastic rendering! about 24k triangles now.
It's a cool design, but I just noticed something that might work better. The ship would benefit from integrating the four cannons in the front with the rest of the nose. Maybe the ports could extend around to the sides. Or maybe an intrusion into the nose that suggests hidden geometry inside. If the cannons engage the rest of the nose, then the whole front of the ship feels like an extension of the guns.
Other than that, its got a nice silhouette.
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(http://i293.photobucket.com/albums/mm56/HLPHades/gunbetter.png?t=1306382697)
Is this better? I could make them integrate with the side of the nose but this model is also being used in a FreeLancer mod, so they have to be easy to aim.
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IMHO, in the render it looks more integrated than in the latest one you posted... Perhaps have some extrusions on the side of the nose, hinting to the cannon mechanisms inside? Or have armour plating protruding forward from the sides, shielding the cannons?
Or you could group the barrels by two, instead of giving each its own port - that might work as well.
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Well, visual integration is usually dependant on how the eye travels over the object. In the case of your ship, there is a break between the cannons and the the lines on the ship. As your eyes travel along the edges of the panels and the silhouette each line sort of leads into the other. There's a continuity or a visual momentum. If there's a big break and nothing leading up to an object, then it feels isolated from the rest of the model. Sort of like it was just stuck on. An example of this are the arms on the body. The way they're set up they lead into the shoulder and the pectoral muscles. They feel attached. Now, if you cut them off and stuck them back on somewhere else, there wouldn't be that lead up to it. They wouldn't feel like they belong.
Here's an example of what I meant by integration. I've shifted the top ones to the edge so that they streamline into the main body and dropped the panel to encompass the lower guns.
(http://i1211.photobucket.com/albums/cc433/bobbtmann/Random%20Album/gunbetter.png)
A more drastic version is this next one. Instead of moving the guns, I've moved the edge inwards. This method changes the character of the model quite a bit.
(http://i1211.photobucket.com/albums/cc433/bobbtmann/Random%20Album/gunbetter2.png)
FreeSpaceFreak's suggestions could all work as well, provided you consider how the eye moves over the armour plates or the extrusions.
I also agree about the older version looking more integrated then the rounded portals. Another thing that should be of concern is whether an element is repeated anywhere on the model. In your older version, the hexagonal ports were echoed in the plating found all over the ship. This tied your model together visually. Think of it like having a unified colour palette, but in form rather than colour.
Hope this helped. It's a great ship, and I'd love to see it finished. :)
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(http://filesmelt.com/dl/Hades_Hemera_Collage.png)
Here's what is likely to be the final model, rendered with AO by my good pal pecenpicek.
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That looks amazing.
Needs textures asap! :P
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You have AO? That means you finished UVmapping it? :yes:
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You have AO? That means you finished UVmapping it? :yes:
AO is unrelated to UV mapping.
and its rendered with AO and GI.
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Oh, meh, misunderstood - I thought he was talking about an AO bake. Nevertheless, nice work - from what I can see, the forward guns are more integrated now too.
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Looking awesome as ever.
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Great job. :)
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Looks frakking awesome Hades, keep up the good work (And get around to finishing your Deimos, dammit :p )
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I like this beauty, what about a tech entry?
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Looks frakking awesome Hades, keep up the good work (And get around to finishing your Deimos, dammit :p )
I second this notion. While your other models are awesome, I think everyone here would like to see that Deimos finally finished.
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Especially Deimos, actually.
It's used so frequently all over the community, but it's current HTL barely looks better that the retail model.
Rebuilding it would make a lot of campaigns much, much prettier.
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Nice ship
!!!!
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Going to be doing a bit more meshwork now that the ****ass Freelancer mod I was working for kicked me out because I was being an ass (as planned, they told me to stop working on the model so it could be finished) so now I can work on the mesh some more apparently in hope this thing never actually gets textured. Hopefully I'll get some screenshots or something then, but until then
(http://images4.wikia.nocookie.net/__cb20091231235910/uncyclopedia/images/7/76/1260664075135.jpg)
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Yay!
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Actually, it looks like a huge shotgun with no handle :P
But seriously now, I really like it.
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Actually, it looks like a huge shotgun
So it's FS tradition.
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Honestly, I share the sentiment with that Freelancer mod.
All the meshwork in the world you do is worthless if you don't get it UVed. Good luck with that btw.
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Going to be doing a bit more meshwork now that the ****ass Freelancer mod I was working for kicked me out because I was being an ass (as planned, they told me to stop working on the model so it could be finished) so now I can work on the mesh some more apparently in hope this thing never actually gets textured. Hopefully I'll get some screenshots or something then, but until then
I'm... hoping this isn;t entirely serious, and yet somehow I kind of think it is. With Droid 100% on this. It's a great, detailed mesh. The more detail you add, the harder it will be to ever see it ingame. Seriously, stop mesh work, get it UVed and see it used, or keep tweaking and changing until nobody cares anymore and see it gather dust on a HDD somewhere.
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Well, eventually its gonna get to the level of some cinematic model that can only ever be used in renders...even if it were textured.
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Ahah, now I know why you got dissed at the other place... you are obsessed with perfection man! Didn't anyone tell you that perfection is the biggest enemy of "GOOD"?
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It's the same problem BWO has, and look where that led them.
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It's the same problem BWO has, and look where that led them.
Actually, no it's not. I'd allow someone to help me finish the Hemera, BWO is too stuck up to allow someone else to help them finish their models in return for some of the finished products.
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That too, but if they could just release with lo-poly models and upgrade them later, it'd be released years ago.
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There's this thing called "Standards" and "Doing it perfect, not just good enough". So kindly ****off and let him do his ****.
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Setting standards too high frequently results in work being tweaked and perfected impractically long. IMHO, the mesh is already of highest practical quality. It should be ready for texturing.
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I agree, let's give the man a chance ;). Its his ship anyways.
Sorry if I annoyed you, Hades, not my intention.
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Setting standards too high frequently results in work being tweaked and perfected impractically long. IMHO, the mesh is already of highest practical quality. It should be ready for texturing.
And you should shut up. Its Hades' call when its done. Problem?
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Wow, who went around pissing in the coffee this morning?
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Personally I find there's plenty of time for tweaking after release, and you get the satisfaction of everyone giving you kudos from having played with it already...
Give out a version for someone to UV and texture, and keep a copy of the mesh for you to play with afterwards if you have to.
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you all seem to think I'm talking about major tweaks, no. I'm not. I'm talking about minorish details and such that would take maybe a day's time. Hell I've already completed most of them.
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It looks amazing, I really look forward to adding it to my collection of ships for my campaign ;) Keep up the good work Hades and everyone else helping!
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(http://egzodus.com/dir/Hemera.png)
Should be done now. Just added a bit to the engines to make them a bit nicer, because they were bugging me.
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http://p3d.in/yHa7P
Final version of the mesh. I sent it off to someone (poor bastard) for uvmapping a long time ago. Dunno how it's going, haven't asked.
p.s. this 3d model viewing site is awesome, goodbye photobucket
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That's so cool!
And the ship too I guess (j/k the ship is also cool)
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Looking at the 3D model, the "head" has a more Hecate-y feel than I remembered.
EDIT: The four cannons in front still makes no sense to me, and no rule of cool is going to cut it. Is it a logistics ship or a warship? Because the immobile cannons in front make little sense for something that's carrying precious supplies. When it faces a threat, is it suppose to blast its attacker to death head-on?
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Looking at the 3D model, the "head" has a more Hecate-y feel than I remembered.
EDIT: The four cannons in front still makes no sense to me, and no rule of cool is going to cut it. Is it a logistics ship or a warship? Because the immobile cannons in front make little sense for something that's carrying precious supplies. When it faces a threat, is it suppose to blast its attacker to death head-on?
It's not purely a logistics ship. More of a general support ship that provides fire support for other warships and logistics support as well.
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TBH, now that I look at it, it could make a neat warship with the right loadout. This ship looks like it could be tabled for a lot of different roles.
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Looking at the 3D model, the "head" has a more Hecate-y feel than I remembered.
EDIT: The four cannons in front still makes no sense to me, and no rule of cool is going to cut it. Is it a logistics ship or a warship? Because the immobile cannons in front make little sense for something that's carrying precious supplies. When it faces a threat, is it suppose to blast its attacker to death head-on?
It's not purely a logistics ship. More of a general support ship that provides fire support for other warships and logistics support as well.
I recognized that, but even so. The four turrets would make more sense if they could aim instead of being immobile. Being as long as it is (and rule of cool dictates that longer ships turn slower), it seems really weird for it to have to turn in order to get its guns to have a line of sight. If it were in a transit and ships jumped in and attacked it from the rear and below, it would take an unbelievably long time to get its guns to bear. That's my opinion of it, anyway. It looks really cool otherwise.
EDIT: I suppose what I'm saying is that because of the way the ship appears, it doesn't look like it could work as a hybrid warship/logistics vessel.
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Looking at the 3D model, the "head" has a more Hecate-y feel than I remembered.
EDIT: The four cannons in front still makes no sense to me, and no rule of cool is going to cut it. Is it a logistics ship or a warship? Because the immobile cannons in front make little sense for something that's carrying precious supplies. When it faces a threat, is it suppose to blast its attacker to death head-on?
It's not purely a logistics ship. More of a general support ship that provides fire support for other warships and logistics support as well.
I recognized that, but even so. The four turrets would make more sense if they could aim instead of being immobile. Being as long as it is (and rule of cool dictates that longer ships turn slower), it seems really weird for it to have to turn in order to get its guns to have a line of sight. If it were in a transit and ships jumped in and attacked it from the rear and below, it would take an unbelievably long time to get its guns to bear. That's my opinion of it, anyway. It looks really cool otherwise.
EDIT: I suppose what I'm saying is that because of the way the ship appears, it doesn't look like it could work as a hybrid warship/logistics vessel.
Whatever. I've had all of this in thought already and the four guns at the front are of low calibur and not the strongest asset. They just help.
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Fair enough. :)
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Personally I hadn't thought about replenishment/tenders in the fleet. BUt if we look at our own modern navies they play a huge role in keeping the combatant ships in the combat zone. I love the idea for the doors it opens, and execution of that idea for nothing more than the "cool ass ship" factor.
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http://p3d.in/68J6W
FINISHING MODELS IS OVERRATED
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Release it already, it's ****ing *perfect*.
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He's the only person able to judge that.
EDIT: if I may, this part could use some improvement, as it looks just randomly plugged in.
(http://imageshack.us/a/img339/8941/hemera.png)
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A little detail there would be good, but, I wont stress it. Its gonna look better textured anyway...
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I was wondering if you'd consider a version/variant with the front guns replaced by a fancy looking antenna cluster that could be passed off as an advanced sensor array.
Plz don't kill me!
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I was wondering if you'd consider a version/variant with the front guns replaced by a fancy looking antenna cluster that could be passed off as an advanced sensor array.
Plz don't kill me!
Yea, I would like that too, if its possible.
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Spectacular as always.
FINISHING MODELS IS OVERRATED
IMO this should be your new title.
R
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sweet, can't wait. this things looks awesome!!
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Spectacular as always.
FINISHING MODELS IS OVERRATED
IMO this should be your new title.
R
As soon as someone says this, it instantly procludes it from consideration for custom titlage. :nono:
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Someone hasn't looked at Hades' title recently.
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hmm... i see it as the UEF's logistics unit :D
The UEF don't need and so don't have logistics vessels. They're operating on the home front, with their main manufacturing bases a jump or two away.
Rule of cool anyways... ;)
Someone hasn't looked at Hades' title recently.
FINISHING MODELS IS OVERRATED! :lol:
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FINISHING MODELS IS OVERRATED
Real Artists Ship.
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http://p3d.in/68J6W Added turrets and shizz. The forward guns were a bit unfitting and removed, comparison is to the Anomei (scalewise).
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I'm glad you decided to removed the guns, The thing keeps looking better.
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Oh noez! ya didn't just say that!
Nice update, yeees.
Only one recommendation, and that would be to add some kind of short base to the two columns, it would make them feel less out of place. (Unless it's supposed to be the arms that keep a pod in place, they make sense then.)
Anyway, awesome is awesome, we should call you Hawedes.
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Cybertrance: If it gets included in BP, it's more likely to replace the Anemoi than anything else, I think. Looks far more like a GTVA ship than a UEF one anyway.
Hades: I said it before, but it looks really great.
I've only got one thing nagging at me:
(http://imageshack.us/a/img833/3598/hemeraface.png)
I'm sure the texture could alleviate this, but it'll still be there, waiting.
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This thing won't be included in anything because finishing models is overrated.
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Cybertrance: If it gets included in BP, it's more likely to replace the Anemoi than anything else, I think. Looks far more like a GTVA ship than a UEF one anyway.
Hades: I said it before, but it looks really great.
I've only got one thing nagging at me:
-snip-
I'm sure the texture could alleviate this, but it'll still be there, waiting.
It's just really happy about its job, stop hating on it
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Yeah, Hades said it! Leave the smiley face logistics ship alone!
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It's Wallace!
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could a mod or admin split the SaltyWaffles derail? as I would like to respond to the comments made but I have no wish to send this thread further off course.
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Done.
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It's Wallace!
Oh my god I can totally see it
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It's Wallace!
Oh my god I can totally see it
Would you like some cheese? ;)
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(http://imageshack.us/a/img833/3598/hemeraface.png)
I'm sure the texture could alleviate this, but it'll still be there, waiting.
I kind of want to see the textures highlight the smiley face. And if it still retains enough of a punch to take out cruisers/etc, imagine what shock-jump from it would look like :p
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FINISHING TEXTURES IS OVERRATED
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man, so many good models are coming. I can barely contain myself! I'm SUPER eager for this, Esarai's (spell check) Horizon Class Battleship, and Inferno 2. I can barely contain myself.
I kind of want to see the textures highlight the smiley face. And if it still retains enough of a punch to take out cruisers/etc, imagine what shock-jump from it would look like :p
. This definitely would be awesome. I asked my friend for a Hammer of Authority one day. It needed to be big, with a squeaker in the head and a Walmart Smiley face. The face is for more of a "Have a good day" as the doom of a massive hammer decends. The squeaker just makes it more comic.