Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Hades on May 08, 2011, 04:21:55 am

Title: GTL Hemera
Post by: Hades on May 08, 2011, 04:21:55 am
Sup. Just finished this model, I think.
(http://filesmelt.com/dl/scdfcruiserf2.png)
Basically, it's around 1200-1300 meters long, it's sort of a frigate/logistics ship hybrid., which has large cargo for carry supplies, a hangarbay with shuttles to move those supplies through a fleet, the hangarbay can also service fighters as well. It's not pure logistics, though. It also can provide invaluable fire support to friendly ships. The final turret loadout will be different, but it will have missiles.


As for the acronym, I was wondering if GTLF (galactic terran logistics frigate) would work better? anyway, Esarai will be texturing it for me (<3 him) and I'll make sure it gets a public release. Current triangle count, excluding the turrets is around 20k. What do you guys think?
Title: Re: GTL Hemera
Post by: starbug on May 08, 2011, 04:28:43 am
WOW that is one awesome looking logistics ship! looks pretty well armed and i like the 4 foreward turrets.
Title: Re: GTL Hemera
Post by: X3N0-Life-Form on May 08, 2011, 04:41:15 am
I like that thing.
Title: Re: GTL Hemera
Post by: Snail on May 08, 2011, 04:43:16 am
Beast.

Who gets the credits for the model
Title: Re: GTL Hemera
Post by: headdie on May 08, 2011, 05:10:18 am
Looks good, I could see it operating in BP as a UEF logistics ships
Title: Re: GTL Hemera
Post by: MatthTheGeek on May 08, 2011, 05:22:57 am
Looks awesome. I'm wondering, what are those 4 forward weapons ? They don't look like either beam or missile turrets. Some kind of big pulse of some sort ?
Title: Re: GTL Hemera
Post by: Snail on May 08, 2011, 05:23:55 am
Railguns of somesort maybe.
Title: Re: GTL Hemera
Post by: Mobius on May 08, 2011, 05:35:50 am
Awesome! Reminds me the Navy Frigate from CW2, which brings back good memories. Good work, Hades. :)
Title: Re: GTL Hemera
Post by: MetalDestroyer on May 08, 2011, 05:36:30 am
The ships design is very awesome. :) I'll add it with the current fleet I have. 
Title: Re: GTL Hemera
Post by: Angelus on May 08, 2011, 06:17:35 am
Good work there Hades!
It's a pretty cool design and it fits very well in the FS universe.
And i think, you should go for GTLF.
Title: Re: GTL Hemera
Post by: Mort on May 08, 2011, 06:58:08 am
The 4 forward turrets remind of the Kol in Sins of a Solar Empire
Title: Re: GTL Hemera
Post by: Nohiki on May 08, 2011, 07:18:00 am
Name origin:
http://en.wikipedia.org/wiki/Hemeroids :lol:

Guess the front weapons' range should be 8+ clicks, because you don't wanna get your parts blasted to smithereens by beam fire...

Is the shuttle-bay big enough to accomodate a cruiser?
Title: Re: GTL Hemera
Post by: Destiny on May 08, 2011, 07:28:04 am
I simply love the sheer amount of turrets on it. Would make an awesome half-destroyer. I really, really like the design of the entire ship.






...because the turrets are so awesome.
Title: Re: GTL Hemera
Post by: BrotherBryon on May 08, 2011, 07:29:51 am
Nice, the front end kind of reminds me of a pump action shotgun.
Title: Re: GTL Hemera
Post by: Nyctaeus on May 08, 2011, 08:37:49 am
Would be pretty cool even as a destroyer. Good work :D.
Title: Re: GTL Hemera
Post by: General Battuta on May 08, 2011, 08:43:59 am
GTL. GTLF is a terrible name, you don't see ships named Galactic Terran Combat Destroyer or Galactic Terran Strike Bomber or whatever. Also it sounds like MILF.
Title: Re: GTL Hemera
Post by: starwolf1991 on May 08, 2011, 08:51:09 am
One beautifully-designed model, Hades! Reminds me of something from X3: Reunion or Terran Conflict. Well done.

And I agree with the designation of Logistics Frigate. Looks like a bit of both. Make sure it doesn't have too much firepower or it'll rival even the best of destroyers! :P
Title: Re: GTL Hemera
Post by: -Sara- on May 08, 2011, 09:16:45 am
Some taking use to, but a nice ship! Curious how you'll decide to texture it, I think the skin will really have a large impact in what feel it'll give.  :yes: :yes: :yes:
Title: Re: GTL Hemera
Post by: peterv on May 08, 2011, 10:17:57 am
Very nice Hades, both the model and the idea  :yes: :yes: :yes:
Title: Re: GTL Hemera
Post by: IronBeer on May 08, 2011, 11:33:08 am
Gorgeous model. Can't wait to see it finished!
Title: Re: GTL Hemera
Post by: Hades on May 08, 2011, 12:54:08 pm
Beast.

Who gets the credits for the model
What do you mean?

Looks good, I could see it operating in BP as a UEF logistics ships
The UEF wouldn't need a logistics ship considering tey're in their only system and it's full of logistics.

Looks awesome. I'm wondering, what are those 4 forward weapons ? They don't look like either beam or missile turrets. Some kind of big pulse of some sort ?
Railguns, like in the FreeLancer introduction.

Thanks for the kind words everyone. :)
Title: Re: GTL Hemera
Post by: Rodo on May 08, 2011, 01:16:58 pm
yeah pretty nice design :yes:
Title: Re: GTL Hemera
Post by: Col. Fishguts on May 08, 2011, 03:42:06 pm
That looks excellent :yes:

What's the small thing beside it?
Title: Re: GTL Hemera
Post by: Hades on May 08, 2011, 03:59:59 pm
Small thing beside it is a quick upgrade I did of the Rheinland cruiser from FreeLancer.
Title: Re: GTL Hemera
Post by: Dragon on May 08, 2011, 05:10:32 pm
Could it pass as a "Freelancer inspired ship"?  :)
It looks quite good and I always liked Freelancer designs.
Title: Re: GTL Hemera
Post by: Snail on May 08, 2011, 07:21:22 pm
What do you mean?
Isn't it based on some other ship? Or did you remake it from scratch?
Title: Re: GTL Hemera
Post by: Hades on May 08, 2011, 07:32:19 pm
What do you mean?
Isn't it based on some other ship? Or did you remake it from scratch?
The design was based on another model, yes, but the entire model was remade from scratch by me.
Title: Re: GTL Hemera
Post by: Ravenholme on May 10, 2011, 05:32:58 am
Niiiiice. That's one sweet looking GTFg/GTL class vessel. Can't wait to see it with an Esarai special paintjob. (You should release your Rheinland Cruiser as a GTC in a similar vein as the Levi/Fenris)
Title: Re: GTL Hemera
Post by: Snail on May 10, 2011, 06:37:11 am
I actually think this sort of style would work well for the Deimos, too.
Title: Re: GTL Hemera
Post by: The E on May 10, 2011, 06:47:12 am
It would, wouldn't it?
Title: Re: GTL Hemera
Post by: crizza on May 10, 2011, 09:14:30 am
Nice one, could also work as a blockade runner or a light destroyer...but it is a beauty.
Title: Re: GTL Hemera
Post by: Hades on May 19, 2011, 10:38:32 pm
Nice one, could also work as a blockade runner or a light destroyer...but it is a beauty.
Yeah actually, the role in which I have given it, it'd be able to fill those roles in a pinch, too.
Title: Re: GTL Hemera
Post by: Hades on May 22, 2011, 02:41:43 pm
(http://i293.photobucket.com/albums/mm56/HLPHades/GTLHemera.jpg?t=1306093479)
Updae. Render by MjnMixael.
Title: Re: GTL Hemera
Post by: Droid803 on May 22, 2011, 02:42:18 pm
you lvlshotted a 1-pixel transparent gif. LOL.
some new trend?!

(stop using imagebin, bozos)
Title: Re: GTL Hemera
Post by: Dragon on May 22, 2011, 02:45:58 pm
This looks interesting.
Title: Re: GTL Hemera
Post by: Commander Zane on May 22, 2011, 02:53:51 pm
Just open it in a new tab or window for the time being, it'll load. See it in the thread now.
She looks beast. :)
Title: Re: GTL Hemera
Post by: Colonol Dekker on May 22, 2011, 03:45:12 pm
I'd very much like to hump the **** out of your Federal Fleet / Event Horizon / Saam-Taaw / Coalition / generall WIN ship.



 :yes:
Title: Re: GTL Hemera
Post by: Snail on May 22, 2011, 06:05:17 pm
Epic Win
Title: Re: GTL Hemera
Post by: Hades on May 25, 2011, 09:58:30 pm
(http://i293.photobucket.com/albums/mm56/HLPHades/gtlhemera-1.jpg)
Thanks again to MjnMixael for his fantabulastic rendering! about 24k triangles now.
Title: Re: GTL Hemera
Post by: Droid803 on May 25, 2011, 10:03:39 pm
plz b textures
it would totally suck if it didn'ts
Title: Re: GTL Hemera
Post by: bobbtmann on May 25, 2011, 10:40:41 pm
(http://i293.photobucket.com/albums/mm56/HLPHades/gtlhemera-1.jpg)
Thanks again to MjnMixael for his fantabulastic rendering! about 24k triangles now.

It's a cool design, but I just noticed something that might work better. The ship would benefit from integrating the four cannons in the front with the rest of the nose. Maybe the ports could extend around to the sides. Or maybe an intrusion into the nose that suggests hidden geometry inside. If the cannons engage the rest of the nose, then the whole front of the ship feels like an extension of the guns.

Other than that, its got a nice silhouette.
Title: Re: GTL Hemera
Post by: Hades on May 25, 2011, 11:05:30 pm
(http://i293.photobucket.com/albums/mm56/HLPHades/gunbetter.png?t=1306382697)
Is this better? I could make them integrate with the side of the nose but this model is also being used in a FreeLancer mod, so they have to be easy to aim.
Title: Re: GTL Hemera
Post by: FreeSpaceFreak on May 26, 2011, 11:07:47 am
IMHO, in the render it looks more integrated than in the latest one you posted... Perhaps have some extrusions on the side of the nose, hinting to the cannon mechanisms inside? Or have armour plating protruding forward from the sides, shielding the cannons?
Or you could group the barrels by two, instead of giving each its own port - that might work as well.
Title: Re: GTL Hemera
Post by: bobbtmann on May 26, 2011, 10:36:09 pm
Well, visual integration is usually dependant on how the eye travels over the object. In the case of your ship, there is a break between the cannons and the the lines on the ship. As your eyes travel along the edges of the panels and the silhouette each line sort of leads into the other. There's a continuity or a visual momentum. If there's a big break and nothing leading up to an object, then it feels isolated from the rest of the model. Sort of like it was just stuck on. An example of this are the arms on the body. The way they're set up they lead into the shoulder and the pectoral muscles. They feel attached. Now, if you cut them off and stuck them back on somewhere else, there wouldn't be that lead up to it. They wouldn't feel like they belong.

Here's an example of what I meant by integration. I've shifted the top ones to the edge so that they streamline into the main body and dropped the panel to encompass the lower guns.

(http://i1211.photobucket.com/albums/cc433/bobbtmann/Random%20Album/gunbetter.png)

A more drastic version is this next one. Instead of moving the guns, I've moved the edge inwards. This method changes the character of the model quite a bit.

(http://i1211.photobucket.com/albums/cc433/bobbtmann/Random%20Album/gunbetter2.png)

FreeSpaceFreak's suggestions could all work as well, provided you consider how the eye moves over the armour plates or the extrusions.

I also agree about the older version looking more integrated then the rounded portals. Another thing that should be of concern is whether an element is repeated anywhere on the model. In your older version, the hexagonal ports were echoed in the plating found all over the ship. This tied your model together visually. Think of it like having a unified colour palette, but in form rather than colour.

Hope this helped. It's a great ship, and I'd love to see it finished. :)
Title: Re: GTL Hemera
Post by: Hades on June 11, 2011, 03:44:07 pm
(http://filesmelt.com/dl/Hades_Hemera_Collage.png)
Here's what is likely to be the final model, rendered with AO by my good pal pecenpicek.
Title: Re: GTL Hemera
Post by: Droid803 on June 11, 2011, 04:04:02 pm
That looks amazing.
Needs textures asap! :P
Title: Re: GTL Hemera
Post by: FreeSpaceFreak on June 12, 2011, 01:31:36 am
You have AO? That means you finished UVmapping it? :yes:
Title: Re: GTL Hemera
Post by: pecenipicek on June 12, 2011, 03:32:53 am
You have AO? That means you finished UVmapping it? :yes:
AO is unrelated to UV mapping.

and its rendered with AO and GI.
Title: Re: GTL Hemera
Post by: FreeSpaceFreak on June 12, 2011, 09:10:45 am
Oh, meh, misunderstood - I thought he was talking about an AO bake. Nevertheless, nice work - from what I can see, the forward guns are more integrated now too.
Title: Re: GTL Hemera
Post by: Snail on June 12, 2011, 10:51:00 am
Looking awesome as ever.
Title: Re: GTL Hemera
Post by: Commander Zane on June 12, 2011, 10:52:04 am
Great job. :)
Title: Re: GTL Hemera
Post by: Ravenholme on June 13, 2011, 06:17:16 am
Looks frakking awesome Hades, keep up the good work (And get around to finishing your Deimos, dammit :p )
Title: Re: GTL Hemera
Post by: crizza on June 13, 2011, 10:44:01 am
I like this beauty, what about a tech entry?
Title: Re: GTL Hemera
Post by: Lester on June 14, 2011, 12:11:34 pm
Looks frakking awesome Hades, keep up the good work (And get around to finishing your Deimos, dammit :p )
I second this notion. While your other models are awesome, I think everyone here would like to see that Deimos finally finished.
Title: Re: GTL Hemera
Post by: Dragon on June 14, 2011, 12:19:28 pm
Especially Deimos, actually.
It's used so frequently all over the community, but it's current HTL barely looks better that the retail model.
Rebuilding it would make a lot of campaigns much, much prettier.
Title: Re: GTL Hemera
Post by: ZeroCooL on June 14, 2011, 04:58:08 pm
Nice ship
!!!!
Title: Re: GTL Hemera
Post by: Hades on July 24, 2011, 11:15:35 pm
Going to be doing a bit more meshwork now that the ****ass Freelancer mod I was working for kicked me out because I was being an ass (as planned, they told me to stop working on the model so it could be finished) so now I can work on the mesh some more apparently in hope this thing never actually gets textured. Hopefully I'll get some screenshots or something then, but until then

(http://images4.wikia.nocookie.net/__cb20091231235910/uncyclopedia/images/7/76/1260664075135.jpg)
Title: Re: GTL Hemera
Post by: LordPomposity on July 24, 2011, 11:47:17 pm
Yay!
Title: Re: GTL Hemera
Post by: PL_Harpoon on July 25, 2011, 02:15:55 am
Actually, it looks like a huge shotgun with no handle :P

But seriously now, I really like it.
Title: Re: GTL Hemera
Post by: Luis Dias on July 25, 2011, 06:25:27 am
Actually, it looks like a huge shotgun

So it's FS tradition.
Title: Re: GTL Hemera
Post by: Droid803 on July 25, 2011, 12:42:04 pm
Honestly, I share the sentiment with that Freelancer mod.
All the meshwork in the world you do is worthless if you don't get it UVed. Good luck with that btw.
Title: Re: GTL Hemera
Post by: Black Wolf on July 25, 2011, 11:01:49 pm
Going to be doing a bit more meshwork now that the ****ass Freelancer mod I was working for kicked me out because I was being an ass (as planned, they told me to stop working on the model so it could be finished) so now I can work on the mesh some more apparently in hope this thing never actually gets textured. Hopefully I'll get some screenshots or something then, but until then

I'm... hoping this isn;t entirely serious, and yet somehow I kind of think it is. With Droid 100% on this. It's a great, detailed mesh. The more detail you add, the harder it will be to ever see it ingame. Seriously, stop mesh work, get it UVed and see it used, or keep tweaking and changing until nobody cares anymore and see it gather dust on a HDD somewhere.
Title: Re: GTL Hemera
Post by: Droid803 on July 25, 2011, 11:55:48 pm
Well, eventually its gonna get to the level of some cinematic model that can only ever be used in renders...even if it were textured.
Title: Re: GTL Hemera
Post by: Luis Dias on July 26, 2011, 05:07:46 am
Ahah, now I know why you got dissed at the other place... you are obsessed with perfection man! Didn't anyone tell you that perfection is the biggest enemy of "GOOD"?
Title: Re: GTL Hemera
Post by: Dragon on July 26, 2011, 06:00:09 am
It's the same problem BWO has, and look where that led them.
Title: Re: GTL Hemera
Post by: Hades on July 26, 2011, 06:06:32 am
It's the same problem BWO has, and look where that led them.
Actually, no it's not. I'd allow someone to help me finish the Hemera, BWO is too stuck up to allow someone else to help them finish their models in return for some of the finished products.
Title: Re: GTL Hemera
Post by: Dragon on July 26, 2011, 06:11:17 am
That too, but if they could just release with lo-poly models and upgrade them later, it'd be released years ago.
Title: Re: GTL Hemera
Post by: pecenipicek on July 26, 2011, 08:33:33 am
There's this thing called "Standards" and "Doing it perfect, not just good enough". So kindly ****off and let him do his ****.
Title: Re: GTL Hemera
Post by: Dragon on July 26, 2011, 08:52:11 am
Setting standards too high frequently results in work being tweaked and perfected impractically long. IMHO, the mesh is already of highest practical quality. It should be ready for texturing.
Title: Re: GTL Hemera
Post by: Luis Dias on July 26, 2011, 09:14:09 am
I agree, let's give the man a chance ;). Its his ship anyways.

Sorry if I annoyed you, Hades, not my intention.
Title: Re: GTL Hemera
Post by: pecenipicek on July 26, 2011, 09:30:03 am
Setting standards too high frequently results in work being tweaked and perfected impractically long. IMHO, the mesh is already of highest practical quality. It should be ready for texturing.
And you should shut up. Its Hades' call when its done. Problem?
Title: Re: GTL Hemera
Post by: LordPomposity on July 26, 2011, 10:47:02 am
Wow, who went around pissing in the coffee this morning?
Title: Re: GTL Hemera
Post by: Darius on July 26, 2011, 09:47:17 pm
Personally I find there's plenty of time for tweaking after release, and you get the satisfaction of everyone giving you kudos from having played with it already...

Give out a version for someone to UV and texture, and keep a copy of the mesh for you to play with afterwards if you have to.
Title: Re: GTL Hemera
Post by: Hades on July 26, 2011, 10:00:53 pm
you all seem to think I'm talking about major tweaks, no. I'm not. I'm talking about minorish details and such that would take maybe a day's time. Hell I've already completed most of them.
Title: Re: GTL Hemera
Post by: JCDNWarrior on July 27, 2011, 05:13:01 am
It looks amazing, I really look forward to adding it to my collection of ships for my campaign ;) Keep up the good work Hades and everyone else helping!
Title: Re: GTL Hemera
Post by: Hades on July 30, 2011, 08:31:15 am
(http://egzodus.com/dir/Hemera.png)
Should be done now. Just added a bit to the engines to make them a bit nicer, because they were bugging me.
Title: Re: GTL Hemera
Post by: Hades on August 01, 2012, 06:03:11 am
http://p3d.in/yHa7P

Final version of the mesh. I sent it off to someone (poor bastard) for uvmapping a long time ago. Dunno how it's going, haven't asked.

p.s. this 3d model viewing site is awesome, goodbye photobucket
Title: Re: GTL Hemera
Post by: TacOne on August 01, 2012, 06:07:51 am
That's so cool!

And the ship too I guess (j/k the ship is also cool)
Title: Re: GTL Hemera
Post by: SypheDMar on August 01, 2012, 03:03:46 pm
Looking at the 3D model, the "head" has a more Hecate-y feel than I remembered.

EDIT: The four cannons in front still makes no sense to me, and no rule of cool is going to cut it. Is it a logistics ship or a warship? Because the immobile cannons in front make little sense for something that's carrying precious supplies. When it faces a threat, is it suppose to blast its attacker to death head-on?
Title: Re: GTL Hemera
Post by: Hades on August 01, 2012, 05:19:25 pm
Looking at the 3D model, the "head" has a more Hecate-y feel than I remembered.

EDIT: The four cannons in front still makes no sense to me, and no rule of cool is going to cut it. Is it a logistics ship or a warship? Because the immobile cannons in front make little sense for something that's carrying precious supplies. When it faces a threat, is it suppose to blast its attacker to death head-on?
It's not purely a logistics ship. More of a general support ship that provides fire support for other warships and logistics support as well.
Title: Re: GTL Hemera
Post by: Dragon on August 01, 2012, 06:27:18 pm
TBH, now that I look at it, it could make a neat warship with the right loadout. This ship looks like it could be tabled for a lot of different roles.
Title: Re: GTL Hemera
Post by: SypheDMar on August 01, 2012, 08:51:52 pm
Looking at the 3D model, the "head" has a more Hecate-y feel than I remembered.

EDIT: The four cannons in front still makes no sense to me, and no rule of cool is going to cut it. Is it a logistics ship or a warship? Because the immobile cannons in front make little sense for something that's carrying precious supplies. When it faces a threat, is it suppose to blast its attacker to death head-on?
It's not purely a logistics ship. More of a general support ship that provides fire support for other warships and logistics support as well.
I recognized that, but even so. The four turrets would make more sense if they could aim instead of being immobile. Being as long as it is (and rule of cool dictates that longer ships turn slower), it seems really weird for it to have to turn in order to get its guns to have a line of sight. If it were in a transit and ships jumped in and attacked it from the rear and below, it would take an unbelievably long time to get its guns to bear. That's my opinion of it, anyway. It looks really cool otherwise.

EDIT: I suppose what I'm saying is that because of the way the ship appears, it doesn't look like it could work as a hybrid warship/logistics vessel.
Title: Re: GTL Hemera
Post by: Hades on August 01, 2012, 10:56:50 pm
Looking at the 3D model, the "head" has a more Hecate-y feel than I remembered.

EDIT: The four cannons in front still makes no sense to me, and no rule of cool is going to cut it. Is it a logistics ship or a warship? Because the immobile cannons in front make little sense for something that's carrying precious supplies. When it faces a threat, is it suppose to blast its attacker to death head-on?
It's not purely a logistics ship. More of a general support ship that provides fire support for other warships and logistics support as well.
I recognized that, but even so. The four turrets would make more sense if they could aim instead of being immobile. Being as long as it is (and rule of cool dictates that longer ships turn slower), it seems really weird for it to have to turn in order to get its guns to have a line of sight. If it were in a transit and ships jumped in and attacked it from the rear and below, it would take an unbelievably long time to get its guns to bear. That's my opinion of it, anyway. It looks really cool otherwise.

EDIT: I suppose what I'm saying is that because of the way the ship appears, it doesn't look like it could work as a hybrid warship/logistics vessel.
Whatever. I've had all of this in thought already and the four guns at the front are of low calibur and not the strongest asset. They just help.
Title: Re: GTL Hemera
Post by: SypheDMar on August 02, 2012, 12:50:02 pm
Fair enough. :)
Title: Re: GTL Hemera
Post by: ShadowWolf_IH on August 02, 2012, 05:45:24 pm
Personally I hadn't thought about replenishment/tenders in the fleet.  BUt if we look at our own modern navies they play a huge role in keeping the combatant ships in the combat zone.  I love the idea for the doors it opens, and execution of that idea for nothing more than the "cool ass ship" factor.
Title: Re: GTL Hemera
Post by: Hades on September 21, 2012, 07:41:51 pm
http://p3d.in/68J6W

FINISHING MODELS IS OVERRATED
Title: Re: GTL Hemera
Post by: Luis Dias on September 21, 2012, 08:02:00 pm
Release it already, it's ****ing *perfect*.
Title: Re: GTL Hemera
Post by: MatthTheGeek on September 22, 2012, 02:05:04 am
He's the only person able to judge that.

EDIT: if I may, this part could use some improvement, as it looks just randomly plugged in.

(http://imageshack.us/a/img339/8941/hemera.png)
Title: Re: GTL Hemera
Post by: Crybertrance on September 22, 2012, 05:43:05 am
A little detail there would be good, but, I wont stress it. Its gonna look better textured anyway...
Title: Re: GTL Hemera
Post by: An4ximandros on September 22, 2012, 05:33:05 pm
I was wondering if you'd consider a version/variant with the front guns replaced by a fancy looking antenna cluster that could be passed off as an advanced sensor array.

Plz don't kill me!
Title: Re: GTL Hemera
Post by: Crybertrance on September 22, 2012, 11:10:25 pm
I was wondering if you'd consider a version/variant with the front guns replaced by a fancy looking antenna cluster that could be passed off as an advanced sensor array.

Plz don't kill me!

Yea, I would like that too, if its possible.
Title: Re: GTL Hemera
Post by: Rampage on September 23, 2012, 07:28:46 am
Spectacular as always.

FINISHING MODELS IS OVERRATED
IMO this should be your new title.

R
Title: Re: GTL Hemera
Post by: Molaris on September 24, 2012, 05:21:10 pm
sweet, can't wait. this things looks awesome!!
Title: Re: GTL Hemera
Post by: Colonol Dekker on September 27, 2012, 06:39:20 am
Spectacular as always.

FINISHING MODELS IS OVERRATED
IMO this should be your new title.

R


As soon as someone says this, it instantly procludes it from consideration for custom titlage. :nono:
Title: Re: GTL Hemera
Post by: MatthTheGeek on September 27, 2012, 06:45:21 am
Someone hasn't looked at Hades' title recently.
Title: Re: GTL Hemera
Post by: Crybertrance on September 28, 2012, 09:06:26 am
hmm... i see it as the UEF's logistics unit :D

The UEF don't need and so don't have logistics vessels. They're operating on the home front, with their main manufacturing bases a jump or two away.

Rule of cool anyways...  ;)

Someone hasn't looked at Hades' title recently.

FINISHING MODELS IS OVERRATED! :lol:
Title: Re: GTL Hemera
Post by: Luis Dias on September 28, 2012, 09:20:14 am
Quote
FINISHING MODELS IS OVERRATED

Real Artists Ship.

Title: Re: GTL Hemera
Post by: Hades on September 28, 2012, 01:08:02 pm
http://p3d.in/68J6W Added turrets and shizz. The forward guns were a bit unfitting and removed, comparison is to the Anomei (scalewise).
Title: Re: GTL Hemera
Post by: SypheDMar on September 28, 2012, 03:35:54 pm
I'm glad you decided to removed the guns, The thing keeps looking better.
Title: Re: GTL Hemera
Post by: An4ximandros on September 28, 2012, 03:53:58 pm
Oh noez! ya didn't just say that!

Nice update, yeees.

Only one recommendation, and that would be to add some kind of short base to the two columns, it would make them feel less out of place. (Unless it's supposed to be the arms that keep a pod in place, they make sense then.)

Anyway, awesome is awesome, we should call you Hawedes.
Title: Re: GTL Hemera
Post by: Aesaar on September 28, 2012, 05:28:11 pm
Cybertrance: If it gets included in BP, it's more likely to replace the Anemoi than anything else, I think.  Looks far more like a GTVA ship than a UEF one anyway.

Hades: I said it before, but it looks really great.

I've only got one thing nagging at me:

(http://imageshack.us/a/img833/3598/hemeraface.png)

I'm sure the texture could alleviate this, but it'll still be there, waiting.
Title: Re: GTL Hemera
Post by: Droid803 on September 28, 2012, 05:33:21 pm
This thing won't be included in anything because finishing models is overrated.
Title: Re: GTL Hemera
Post by: Hades on September 28, 2012, 07:26:32 pm
Cybertrance: If it gets included in BP, it's more likely to replace the Anemoi than anything else, I think.  Looks far more like a GTVA ship than a UEF one anyway.

Hades: I said it before, but it looks really great.

I've only got one thing nagging at me:

-snip-

I'm sure the texture could alleviate this, but it'll still be there, waiting.
It's just really happy about its job, stop hating on it
Title: Re: GTL Hemera
Post by: BritishShivans on September 28, 2012, 09:42:56 pm
Yeah, Hades said it! Leave the smiley face logistics ship alone!
Title: Re: GTL Hemera
Post by: Scooby_Doo on October 02, 2012, 02:58:13 am
It's Wallace!
Title: Re: GTL Hemera
Post by: headdie on October 15, 2012, 06:56:44 am
could a mod or admin split the SaltyWaffles derail? as I would like to respond to the comments made but I have no wish to send this thread further off course.
Title: Re: GTL Hemera
Post by: The E on October 15, 2012, 07:35:56 am
Done.
Title: Re: GTL Hemera
Post by: Hades on October 15, 2012, 11:48:04 am
It's Wallace!
Oh my god I can totally see it
Title: Re: GTL Hemera
Post by: Scooby_Doo on October 16, 2012, 03:34:32 am
It's Wallace!
Oh my god I can totally see it
Would you like some cheese?  ;)
Title: Re: GTL Hemera
Post by: SaltyWaffles on October 20, 2012, 06:55:05 pm


(http://imageshack.us/a/img833/3598/hemeraface.png)

I'm sure the texture could alleviate this, but it'll still be there, waiting.

I kind of want to see the textures highlight the smiley face. And if it still retains enough of a punch to take out cruisers/etc, imagine what shock-jump from it would look like  :p
Title: Re: GTL Hemera
Post by: Luis Dias on October 21, 2012, 08:15:37 am
FINISHING TEXTURES IS OVERRATED
Title: Re: GTL Hemera
Post by: Molaris on October 21, 2012, 10:43:46 am
man, so many good models are coming. I can barely contain myself! I'm SUPER eager for this, Esarai's (spell check) Horizon Class Battleship, and Inferno 2. I can barely contain myself.

Quote
I kind of want to see the textures highlight the smiley face. And if it still retains enough of a punch to take out cruisers/etc, imagine what shock-jump from it would look like  :p
. This definitely would be awesome. I asked my friend for a Hammer of Authority one day. It needed to be big, with a squeaker in the head and a Walmart Smiley face. The face is for more of a "Have a good day" as the doom of a massive hammer decends. The squeaker just makes it more comic.