Author Topic: GTL Hemera  (Read 28235 times)

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Thanks again to MjnMixael for his fantabulastic rendering! about 24k triangles now.

It's a cool design, but I just noticed something that might work better. The ship would benefit from integrating the four cannons in the front with the rest of the nose. Maybe the ports could extend around to the sides. Or maybe an intrusion into the nose that suggests hidden geometry inside. If the cannons engage the rest of the nose, then the whole front of the ship feels like an extension of the guns.

Other than that, its got a nice silhouette.
« Last Edit: May 26, 2011, 10:20:12 am by Zacam »

 

Offline Hades

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Is this better? I could make them integrate with the side of the nose but this model is also being used in a FreeLancer mod, so they have to be easy to aim.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
IMHO, in the render it looks more integrated than in the latest one you posted... Perhaps have some extrusions on the side of the nose, hinting to the cannon mechanisms inside? Or have armour plating protruding forward from the sides, shielding the cannons?
Or you could group the barrels by two, instead of giving each its own port - that might work as well.

 
Well, visual integration is usually dependant on how the eye travels over the object. In the case of your ship, there is a break between the cannons and the the lines on the ship. As your eyes travel along the edges of the panels and the silhouette each line sort of leads into the other. There's a continuity or a visual momentum. If there's a big break and nothing leading up to an object, then it feels isolated from the rest of the model. Sort of like it was just stuck on. An example of this are the arms on the body. The way they're set up they lead into the shoulder and the pectoral muscles. They feel attached. Now, if you cut them off and stuck them back on somewhere else, there wouldn't be that lead up to it. They wouldn't feel like they belong.

Here's an example of what I meant by integration. I've shifted the top ones to the edge so that they streamline into the main body and dropped the panel to encompass the lower guns.



A more drastic version is this next one. Instead of moving the guns, I've moved the edge inwards. This method changes the character of the model quite a bit.



FreeSpaceFreak's suggestions could all work as well, provided you consider how the eye moves over the armour plates or the extrusions.

I also agree about the older version looking more integrated then the rounded portals. Another thing that should be of concern is whether an element is repeated anywhere on the model. In your older version, the hexagonal ports were echoed in the plating found all over the ship. This tied your model together visually. Think of it like having a unified colour palette, but in form rather than colour.

Hope this helped. It's a great ship, and I'd love to see it finished. :)

 

Offline Hades

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Here's what is likely to be the final model, rendered with AO by my good pal pecenpicek.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Droid803

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That looks amazing.
Needs textures asap! :P
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You have AO? That means you finished UVmapping it? :yes:

 

Offline pecenipicek

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You have AO? That means you finished UVmapping it? :yes:
AO is unrelated to UV mapping.

and its rendered with AO and GI.
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Oh, meh, misunderstood - I thought he was talking about an AO bake. Nevertheless, nice work - from what I can see, the forward guns are more integrated now too.

 

Offline Snail

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Looking awesome as ever.

 

Offline Commander Zane

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Great job. :)

 

Offline Ravenholme

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Looks frakking awesome Hades, keep up the good work (And get around to finishing your Deimos, dammit :p )
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Offline crizza

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I like this beauty, what about a tech entry?

 

Offline Lester

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Looks frakking awesome Hades, keep up the good work (And get around to finishing your Deimos, dammit :p )
I second this notion. While your other models are awesome, I think everyone here would like to see that Deimos finally finished.

 

Offline Dragon

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Especially Deimos, actually.
It's used so frequently all over the community, but it's current HTL barely looks better that the retail model.
Rebuilding it would make a lot of campaigns much, much prettier.

 
Nice ship
!!!!

  

Offline Hades

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Going to be doing a bit more meshwork now that the ****ass Freelancer mod I was working for kicked me out because I was being an ass (as planned, they told me to stop working on the model so it could be finished) so now I can work on the mesh some more apparently in hope this thing never actually gets textured. Hopefully I'll get some screenshots or something then, but until then

[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
 
Actually, it looks like a huge shotgun with no handle :P

But seriously now, I really like it.
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