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Off-Topic Discussion => Gaming Discussion => Topic started by: StarSlayer on October 22, 2011, 06:09:19 am

Title: Star Craft II Heart of the Swarm
Post by: StarSlayer on October 22, 2011, 06:09:19 am
Sarah Kerrigan decides to mete out psionic beat downs and roaring rampages of revenge. (http://www.gametrailers.com/video/blizzcon-11-starcraft-ii/722857)
Title: Re: Star Craft II Heart of the Swarm
Post by: NGTM-1R on October 22, 2011, 06:40:46 am
Not as good as the trailer for the first one. (And wow do the units look cheesy compared to the improving CGI quality.)

After the last SCII though it's gonna take a lot to convince me. Sorry Blizzard.
Title: Re: Star Craft II Heart of the Swarm
Post by: Ghostavo on October 22, 2011, 07:29:14 am
It's not that the units are bad looking, it's just that Blizzard's CGI is a few levels above Pixar.

Still, bought the last one, and will probably buy this one.
Title: Re: Star Craft II Heart of the Swarm
Post by: MP-Ryan on October 22, 2011, 11:37:41 am
Hrmm.  Well, after the ending of Wings of Liberty I feared Blizzard might just eliminate everything interesting they've done with Kerrigan, but it would appear that perhaps her conversion back to mostly-human won't be a complete tragedy after all.  Maybe.

Hopefully there are still some Protoss-linked missions in this one.  I don't really play multi (except coop) so I haven't had my Protoss fix yet.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 22, 2011, 11:42:18 am
There's an incremental chance here the story will be less awful than Wings of Liberty, but the leaked ending cinematic suggests Blizzard's writers are still as ****awful as they've been since Warcraft 3.

I've mostly spent time with the competitive multiplayer. The new Zerg units look great, the new Terran units look, uh, nonessential (farewell Thor though), and hahahahahahaha the new Protoss units

hi Protoss

we heard you were really struggling as a race with your complete lack of harass, map control, and effective low tier units

so we gave you a giant phoenix, the overseer, and a unit that lets you pretend you're terran

On the other hand, moving Mass Recall to the nexus sounds really, really powerful. RIP carriers and mothership though, you will be missed
Title: Re: Star Craft II Heart of the Swarm
Post by: MP-Ryan on October 22, 2011, 11:48:41 am
On the other hand, moving Mass Recall to the nexus sounds really, really powerful. RIP carriers though, you will be missed

To be fair, SC2 carriers were so badly nerfed that most people stuck with void rays en masse anyway.  Mothership's gone though?  Where's the fleet-cloaking ability been moved to?  (And do not tell me that's gone too, I'll cry).  I'm sad to hear that Protoss still hasn't been properly balanced though.

But I take it from your post that you have access to a beta?  Colour me jealous.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 22, 2011, 11:56:13 am
No beta access, just been following reports from people who played it at BlizzCon.

Protoss isn't exactly...underpowered, I guess? At least not at lower levels of play (like where I play). But they're a very frustrating race to play, because they combine a total lack of map control with the need to get vespene-hungry T3 units to counter the other races' T1 unit swarms.

In practice this means you spend most of the match huddling in your 1/2 bases desperately trying to build enough colossi to have a chance, waiting to be steamrolled by a Terran bioball or a Zerg who's covered half the map in creep and bases. I had so much more fun once I switched to Zerg.

In high-level play Protoss is actually underpowered, the scene's completely dominated by Terrans and the imba imba imba MULE

And yeah, carriers sucked. At least in the Blizzcon build the Mothership was gone -- but all of this will change vastly before release, I'm sure, so let's see what happens.

e: these new Protoss units don't look quite as silly I guess? mostly the Oracle looks useful
Title: Re: Star Craft II Heart of the Swarm
Post by: Firstdragon34 on October 22, 2011, 06:07:21 pm
I watched the Heart of the Swarm trailer at least three times before watching some Blizzcon '011 unit demostrations. Looks like Valerian is going to get his sly manner wiped clean by Kerrigan!  :rolleyes:
Title: Re: Star Craft II Heart of the Swarm
Post by: G0atmaster on October 22, 2011, 09:43:35 pm
I thought the Swarm was obliterated by the weapon that de-zergified Kerrigan. I think it's silly that they tried to incorporate characters from Starcraft Ghost, which got scrubbed. Part of the trailer makes it seem almost FPSish.  I'm curious how much of Kerrigan's humanity has returned, and if/how she's maintained control of the zerg. And does human Kerrigan have the ability to turn back the hybrids.  I thought the Zerg part of her was vital to that. Or maybe losing the zerg part made her more suited for that purpose. Can she still go back to Raynor?
Title: Re: Star Craft II Heart of the Swarm
Post by: StarSlayer on October 22, 2011, 09:46:20 pm
(http://i56.tinypic.com/2ahh9vm.png)

**** you Harmony Gold, we'll get Unseen one way or another :P
Title: Re: Star Craft II Heart of the Swarm
Post by: NGTM-1R on October 22, 2011, 10:12:59 pm
It IS a little Archer-y now that you mention it...
Title: Re: Star Craft II Heart of the Swarm
Post by: Kolgena on October 23, 2011, 01:48:17 am
(http://media.strategywiki.org/images/9/98/MechWarrior_2_Hellbringer.jpg)
Title: Re: Star Craft II Heart of the Swarm
Post by: Dark Hunter on October 23, 2011, 02:06:06 am
I thought the Swarm was obliterated by the weapon that de-zergified Kerrigan. I think it's silly that they tried to incorporate characters from Starcraft Ghost, which got scrubbed. Part of the trailer makes it seem almost FPSish.  I'm curious how much of Kerrigan's humanity has returned, and if/how she's maintained control of the zerg. And does human Kerrigan have the ability to turn back the hybrids.  I thought the Zerg part of her was vital to that. Or maybe losing the zerg part made her more suited for that purpose. Can she still go back to Raynor?

I hardly think the entire Swarm was on Charr when that Xel'Naga weapon went off.

Also, she's obviously not completely-dezerged. Her hair, for instance, is still spiny and weird-looking. Probably her ability to control Zerg is more localized, and she can't keep control of the entire Swarm at once. In any case, she's still Zerg enough to combat the Hybrids (I'm assuming) and now that she's gotten some measure of humanity back she'll probably be slightly more open to cooperating with the Protoss and Terrans-who-are-not-Mengsk.

Who else is hoping Mengsk will finally die now? He really deserves whatever ass-kicking Kerrigan has in mind for him, if you ask me.
Title: Re: Star Craft II Heart of the Swarm
Post by: Nuke on October 23, 2011, 05:42:52 am
i suspect that she will still have considerable control over the swarm. here real power was her psionic capabilities. most of the genetic traits she inherited from the zerg are probably gone (excluding bug hair of course). and i bet she will be halfway between the queen of blades and her old self with a severe case of the locutus complex and a hefty desire for revenge.
Title: Re: Star Craft II Heart of the Swarm
Post by: Mikes on October 23, 2011, 07:18:07 am
Can anyone please elaborate on the horribleness of Wings of Liberty's story as mentioned by Battuta and NGTM-1R?

Having not bought it out of principle...  any report of it sucking of course fills me with glee :)
Title: Re: Star Craft II Heart of the Swarm
Post by: G0atmaster on October 23, 2011, 09:04:19 am
I actually thought it would have been a good followup - IF the prelude to its story didn't lie in an often-overlooked bonus campaign level in Broodwar.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 23, 2011, 09:27:11 am
Who else is hoping Mengsk will finally die now? He really deserves whatever ass-kicking Kerrigan has in mind for him, if you ask me.

Leaked ending says Kerrigan kills Mengsk after an awful ****ty line.

Quote
Can anyone please elaborate on the horribleness of Wings of Liberty's story as mentioned by Battuta and NGTM-1R?

ugh where do I begin

Campaign is about 30 missions. The story starts at mission 25. In the 25 missions before that:

1. You do side quests
2. Your buddy Tychus helps you out
3. People constantly warn you that someone on the ship is working for the Dominion and Mengsk has a gun to his/her head
4. Your buddy Tychus was mysteriously released from prison and is locked inside his suit and his suit is receiving mysterious signals
5. Raynor is puzzled about who could possibly be working for the Dominion.

Okay, I lied, there's a bit of macroplot:

1. Kerrigan invades the Dominion. This kills billions of people, is seen entirely off-screen, causes no particular panic or alarm in the characters, and is never really mentioned
2. Raynor takes missions to grab a few Xel'naga artifacts. It turns out Kerrigan is after them too. She races you to catch them by doing devastatingly clever things like

searching apartment buildings one by one

saying 'I'll get you next time, Jimmy!'

In mission 25 Raynor teams up with Valerian Mengsk to assemble the artifacts and attack Char. It turns out the artifacts build a miraculous Xel'naga Kerrigan-deinfesting machine. With just one push of the button, it can reverse Kerrigan's arc from Brood War!

(remember that great moment in brood war when jimmy was all 'you're beyond redemption, kerrigan, next time, for fenix, i'm going to kill you?' yeah that doesn't matter any more)

A chunk of the Dominion fleet and Raynor's one battlecruiser attack Char.

Remember, this is Char, where the whole Swarm has been holed up, evolving, since the end of Brood War.

The end of Brood War where Kerrigan wiped out a coordinated attack by the Dominion, UED, and Protoss.

Naturally, a much smaller Terran-only force does perfectly fine, lands on Char, never faces any serious problems because Jimmy's here, don't worry, and de-infests Kerrigan.

Tychus' big secret turns out to have been that he was working with Mengsk and he's supposed to kill Kerrigan.

Wow, Mengsk, nice planning. You let Tychus run rampant and help out in missions that nearly brought down your government, you didn't use him to track Raynor or anything like that - you just counted on the contrived long odds that at some point he'd be in shooting range of a helpless Queen of Blades. Sure.

But Raynor kills Tychus, fin

****ty ****ty piece of ****, also i failed to describe how all the writing was terrible because IT'S TIME TO KICK THIS REVOLUTION

INTO OVERDRIVE

e: oh there's an even more ****awful part

In a series of side missions Zeratul gives you via a psychic dream crystal, you learn about THE PROPHECY and THE CHOSEN ONE who is the only one who can stop THE DARKNESS

Zeratul has learned that a mysterious force named THE FALLEN O

sorry I had to stop to puke

THE FALLEN ONE has been manipulating events for eons! He corrupted the Zerg into ravenous beasts focused on destroying the Protoss! Fortunately, the well-meaning, good-hearted Overmind (i'm serious, the overmind was just 'manipulated') created Kerrigan to lead the swarm against DIABL no wait SARGER no hang on THE FALLEN ONE and his evil army of Protoss-Zerg hybrids!

In a vision of the distant future we see the Protoss race being wiped out because Kerrigan was killed and couldn't fulfill her destiny and now THE FALLEN ONE will plunge the whole universe into utter darkness

oh and tassadar isn't dead, he struck himself down but became powerful than you can imagine, now he hangs out with the spirit of the brovermind

welp
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 23, 2011, 09:33:47 am
And I'm not gonna lie, they could salvage at least some of this by revealing that Duran manipulated it all to take Kerrigan out of the picture (he did, thus 'Dr. Narud') and that Kerrigan's still queen ***** of the universe and Jimmy's a dumb**** and Kerrigan betrays and kills him and everyone else.

On the other hand, the leaked Heart of the Swarm ending has Kerrigan and Jimmy watching spiraling Mutalisks fly up into the great light in the sky while Kerrigan says "They're free now, Jimmy...free to find their own path in the universe...free to be a force for death, or for life.."

blizzarddddddd
Title: Re: Star Craft II Heart of the Swarm
Post by: NGTM-1R on October 23, 2011, 09:54:49 am
I will attempt to present a slightly more concise version.

First, the writing: execrable work. Watching Kerrigan and Zeratul throw down should not leave me asking what bad fantasy novel they have animated. I never thought I'd say this either, but losing the original voice of Kerrigan for the dulcet dark menace of Number Six was also a giant ****ing mistake because it made them think Kerrigan could be used just talking rather than acting. The pacing is exceptionally bad and the game never manages to summon a real sense of urgency.

The Protoss were said in the previous materials to have become less...spiritual, and more focused on the grim business of surviving and killing the **** out of Tyranids Zerg. This is a lie. The Protoss have stopped being treated as a clearly technological civilization making use of Clarke's Third Law and instead become your average fantasy elves. I would dearly love to be making this up but I'm not.

The Zerg? I don't even know how they're characterizing the Zerg in Wings of Liberty, because they're not ****ing characterized at all! SC1 and Brood War worked hard to build them up as the Great Devourer all-devouring tide of scuttling death and used many, many cutscenes to establish them as menacing and scary. Wings of Liberty doesn't bother. The Zerg are simply there and you will kill them in such numbers and with such contemptuous ease that their menace is utterly lost. Kerrigan, as Battman noted, does nothing of interest the whole game besides causing your adjutant to utter "Class Twelve Psionic booty Waveform Detetcted" a few times.

All problems in Wings of Liberty can be solved by the Triple M. In the campaign, this means Marines, Marauders, and Medics. In multi, that's Marines, Marauders, and Medivacs. Granted there are a few places where the Triple M is not an optimal solution, but of the many new units you will be introduced to over the course of the campaign, only the missions that introduce the Battlecruiser and the Viking are actually difficult to complete without the new unit (and in the case of the Viking, only if you give a **** about your secondary objectives).
Title: Re: Star Craft II Heart of the Swarm
Post by: LordPomposity on October 23, 2011, 10:03:31 am
i suspect that she will still have considerable control over the swarm. here real power was her psionic capabilities. most of the genetic traits she inherited from the zerg are probably gone (excluding bug hair of course). and i bet she will be halfway between the queen of blades and her old self with a severe case of the locutus complex and a hefty desire for revenge JUSTIIIIIIIICE

Fixed.
Title: Re: Star Craft II Heart of the Swarm
Post by: Scotty on October 23, 2011, 03:14:54 pm
Still haven't played SCII (or even really the whole campaign of SC1, which irritates me greatly, now that I actually care beyond the ten year old mindset of WOO EXPLOSIONS), but it sounds like Duran is simultaneously the potentially most interesting plot artifact and the most successful Magnificent Bastard of the series.

Warning: the above opinion is waaay too uninformed.
Title: Re: Star Craft II Heart of the Swarm
Post by: LordPomposity on October 23, 2011, 03:36:50 pm
Still haven't played SCII (or even really the whole campaign of SC1, which irritates me greatly, now that I actually care beyond the ten year old mindset of WOO EXPLOSIONS), but it sounds like Duran is simultaneously the potentially most interesting plot artifact and the most successful Magnificent Bastard of the series.

Warning: the above opinion is waaay too uninformed.

Probably correct on both counts, if only because Duran doesn't have enough screen time in SC2 to come across as an utter imbecile.
Title: Re: Star Craft II Heart of the Swarm
Post by: Nuke on October 23, 2011, 10:01:00 pm
i tend to avoid expecting a literary masterpiece when i buy a game. the thing i really expect out of it is play time. how many hours of gaming do you get out of it before it goes on your shelf. starcraft 2 in particular has given me serious bang for my buck (same can be said about sc1 for its lan party value). as ****ty as the story is the game has exceeded my expectations and i still play custom games all the time.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 23, 2011, 10:50:54 pm
i tend to avoid expecting a literary masterpiece when i buy a game.

Yeah me too but expecting the story to be at least as good as the game your studio made when it had one hundredth the money and far more pressure on it is pretty reasonable all in all
Title: Re: Star Craft II Heart of the Swarm
Post by: Droid803 on October 24, 2011, 12:01:38 am
Perhaps they don't want to write a story worth anything in terms of literature...
Whatever sells man, whatever sells...

and these days...its...

:(
Title: Re: Star Craft II Heart of the Swarm
Post by: Firstdragon34 on October 24, 2011, 12:06:05 am
I liked the story of Starcraft II Wings of liberty, but that was my first Starcraft game, so what do I know? 
Title: Re: Star Craft II Heart of the Swarm
Post by: G0atmaster on October 24, 2011, 12:09:10 am
I'm pretty sure you can get the first on Blizzard's website for like 5 bucks. Do it!
Title: Re: Star Craft II Heart of the Swarm
Post by: Firstdragon34 on October 24, 2011, 12:13:43 am
I'll think about.  :P
Title: Re: Star Craft II Heart of the Swarm
Post by: Fury on October 24, 2011, 12:54:44 am
Not going to touch HotS with a ten-foot pole. I bought WoL when it came out, was so disappointed that I never finished it despite several attempts at doing so. I just couldn't bear the ****. Not interested in multi.
Title: Re: Star Craft II Heart of the Swarm
Post by: Nuke on October 24, 2011, 08:55:02 am
I'll think about.  :P

**** just get the sc1->sc2 port. you can at least play the missions. not sure what the status of the protoss campaign is though. then watch the cut scenes on youtube. but seriously you can find sc1 in bargain bins everywhere for practically nothing.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 24, 2011, 08:59:06 am
I liked the story of Starcraft II Wings of liberty, but that was my first Starcraft game, so what do I know?

No offense but you're like eleven so it's okay
Title: Re: Star Craft II Heart of the Swarm
Post by: Thaeris on October 24, 2011, 09:43:43 am
Who else is hoping Mengsk will finally die now? He really deserves whatever ass-kicking Kerrigan has in mind for him, if you ask me.

Leaked ending says Kerrigan kills Mengsk after an awful ****ty line.

Quote
Can anyone please elaborate on the horribleness of Wings of Liberty's story as mentioned by Battuta and NGTM-1R?

ugh where do I begin

Campaign is about 30 missions. The story starts at mission 25. In the 25 missions before that:

1. You do side quests
2. Your buddy Tychus helps you out
3. People constantly warn you that someone on the ship is working for the Dominion and Mengsk has a gun to his/her head
4. Your buddy Tychus was mysteriously released from prison and is locked inside his suit and his suit is receiving mysterious signals
5. Raynor is puzzled about who could possibly be working for the Dominion.

Okay, I lied, there's a bit of macroplot:

1. Kerrigan invades the Dominion. This kills billions of people, is seen entirely off-screen, causes no particular panic or alarm in the characters, and is never really mentioned
2. Raynor takes missions to grab a few Xel'naga artifacts. It turns out Kerrigan is after them too. She races you to catch them by doing devastatingly clever things like

searching apartment buildings one by one

saying 'I'll get you next time, Jimmy!'

In mission 25 Raynor teams up with Valerian Mengsk to assemble the artifacts and attack Char. It turns out the artifacts build a miraculous Xel'naga Kerrigan-deinfesting machine. With just one push of the button, it can reverse Kerrigan's arc from Brood War!

(remember that great moment in brood war when jimmy was all 'you're beyond redemption, kerrigan, next time, for fenix, i'm going to kill you?' yeah that doesn't matter any more)

A chunk of the Dominion fleet and Raynor's one battlecruiser attack Char.

Remember, this is Char, where the whole Swarm has been holed up, evolving, since the end of Brood War.

The end of Brood War where Kerrigan wiped out a coordinated attack by the Dominion, UED, and Protoss.

Naturally, a much smaller Terran-only force does perfectly fine, lands on Char, never faces any serious problems because Jimmy's here, don't worry, and de-infests Kerrigan.

Tychus' big secret turns out to have been that he was working with Mengsk and he's supposed to kill Kerrigan.

Wow, Mengsk, nice planning. You let Tychus run rampant and help out in missions that nearly brought down your government, you didn't use him to track Raynor or anything like that - you just counted on the contrived long odds that at some point he'd be in shooting range of a helpless Queen of Blades. Sure.

But Raynor kills Tychus, fin

****ty ****ty piece of ****, also i failed to describe how all the writing was terrible because IT'S TIME TO KICK THIS REVOLUTION

INTO OVERDRIVE

e: oh there's an even more ****awful part

In a series of side missions Zeratul gives you via a psychic dream crystal, you learn about THE PROPHECY and THE CHOSEN ONE who is the only one who can stop THE DARKNESS

Zeratul has learned that a mysterious force named THE FALLEN O

sorry I had to stop to puke

THE FALLEN ONE has been manipulating events for eons! He corrupted the Zerg into ravenous beasts focused on destroying the Protoss! Fortunately, the well-meaning, good-hearted Overmind (i'm serious, the overmind was just 'manipulated') created Kerrigan to lead the swarm against DIABL no wait SARGER no hang on THE FALLEN ONE and his evil army of Protoss-Zerg hybrids!

In a vision of the distant future we see the Protoss race being wiped out because Kerrigan was killed and couldn't fulfill her destiny and now THE FALLEN ONE will plunge the whole universe into utter darkness

oh and tassadar isn't dead, he struck himself down but became powerful than you can imagine, now he hangs out with the spirit of the brovermind

welp

This made my morning. Thank you, bromang.

:yes:
Title: Re: Star Craft II Heart of the Swarm
Post by: Nuke on October 24, 2011, 09:46:29 am
the only reason starcraft 2 exists at all is because of the koreans. for years they were televising sc1 matches without permission from blizzard. there was a fortune to be had and blizzard was shut out from it. sc2 was meant to tap into this market, and this is why it has good multi (and no lan support). i bet the single player aspects including the story were tacked on as a secondary marketing point. so theres not doubt in my mind that this plays a role in the lameness of the story.
Title: Re: Star Craft II Heart of the Swarm
Post by: crizza on October 24, 2011, 09:54:43 am
I'll prorder it anyways...
And the plot...I don't think so bad of it as tutta, so I don't care.^^
Title: Re: Star Craft II Heart of the Swarm
Post by: Turambar on October 24, 2011, 10:02:38 am
I won't be picking it up.  I don't want to know what happens anymore.
Title: Re: Star Craft II Heart of the Swarm
Post by: MP-Ryan on October 24, 2011, 10:36:42 am
And they turned Zeratul into a whiny, emo *****, and introduced a group of Protoss that appear to have checked their collective intelligence at the door in favour of pigeon-holed obstinacy to conveniently allow you to fight Protoss in the Terran campaign.

I will say this though:  While the plot drove me NUTS, I thoroughly enjoyed the gameplay to the point where I played on Hard for the purpose of / actively attempting to gaining/gain all the mission-based achievements (except the Brutal completion).

And so I'll buy HotS.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 24, 2011, 10:43:07 am
I agree. It's doubly frustrating that the mission design is so good, there's just no writing to go with it.
Title: Re: Star Craft II Heart of the Swarm
Post by: MP-Ryan on October 24, 2011, 10:47:46 am
I agree. It's doubly frustrating that the mission design is so good, there's just no writing to go with it.

Trouble is, after (like you said earlier) Warcraft 3, I really wasn't all that surprised.  Blizzard seems to have fired their writing staff after discovering with W3/WoW that it's possibly to make obscene amounts of money without them.
Title: Re: Star Craft II Heart of the Swarm
Post by: crizza on October 24, 2011, 11:49:52 am
My guess is, that Chris Metzen became insane...since he is the lead storywrighter...he screwed WoW and now SC...
Next stop: Diablo 3^^
Title: Re: Star Craft II Heart of the Swarm
Post by: Aardwolf on October 24, 2011, 12:44:41 pm
Lol Battuta... compare episode 1 of the original StarCraft to the rest of the original StarCraft, is it not comparably lame?
Title: Re: Star Craft II Heart of the Swarm
Post by: Liberator on October 24, 2011, 12:45:00 pm
You are lying to yourself if you think Metzen is anything more than a figurehead at this point.  And it's been established that almost all of Blizz's "A Team" is currently, and has been for at least 3 years, working the "Titan".  MoP might be a shift back in the right direction, HotS may or may not suck, D3 very conceivably could suck giant, virus infused monkey balls, none of it will change the fact that it's still, by and large, better than the latest Battlefield clone or the schlock that Bioware has cranked out over the last few years.

Let's face it people, the glory of our youth is long departed and all that remains is a pale shadow that we treat as equal because of nostalgia and a heaping helping of rose colored lenses epoxied to our eyes.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 24, 2011, 12:54:48 pm
Let's face it people, the glory of our youth is long departed and all that remains is a pale shadow that we treat as equal because of nostalgia and a heaping helping of rose colored lenses epoxied to our eyes.

what

Quote
Lol Battuta... compare episode 1 of the original StarCraft to the rest of the original StarCraft, is it not comparably lame?

nope
Title: Re: Star Craft II Heart of the Swarm
Post by: TrashMan on October 24, 2011, 02:36:54 pm
Nostalgia goggles?
Title: Re: Star Craft II Heart of the Swarm
Post by: Mikes on October 24, 2011, 02:39:06 pm
Who else is hoping Mengsk will finally die now? He really deserves whatever ass-kicking Kerrigan has in mind for him, if you ask me.

Leaked ending says Kerrigan kills Mengsk after an awful ****ty line.

Quote
Can anyone please elaborate on the horribleness of Wings of Liberty's story as mentioned by Battuta and NGTM-1R?

ugh where do I begin

Campaign is about 30 missions. The story starts at mission 25. In the 25 missions before that:

1. You do side quests
2. Your buddy Tychus helps you out
3. People constantly warn you that someone on the ship is working for the Dominion and Mengsk has a gun to his/her head
4. Your buddy Tychus was mysteriously released from prison and is locked inside his suit and his suit is receiving mysterious signals
5. Raynor is puzzled about who could possibly be working for the Dominion.

Okay, I lied, there's a bit of macroplot:

1. Kerrigan invades the Dominion. This kills billions of people, is seen entirely off-screen, causes no particular panic or alarm in the characters, and is never really mentioned
2. Raynor takes missions to grab a few Xel'naga artifacts. It turns out Kerrigan is after them too. She races you to catch them by doing devastatingly clever things like

searching apartment buildings one by one

saying 'I'll get you next time, Jimmy!'

In mission 25 Raynor teams up with Valerian Mengsk to assemble the artifacts and attack Char. It turns out the artifacts build a miraculous Xel'naga Kerrigan-deinfesting machine. With just one push of the button, it can reverse Kerrigan's arc from Brood War!

(remember that great moment in brood war when jimmy was all 'you're beyond redemption, kerrigan, next time, for fenix, i'm going to kill you?' yeah that doesn't matter any more)

A chunk of the Dominion fleet and Raynor's one battlecruiser attack Char.

Remember, this is Char, where the whole Swarm has been holed up, evolving, since the end of Brood War.

The end of Brood War where Kerrigan wiped out a coordinated attack by the Dominion, UED, and Protoss.

Naturally, a much smaller Terran-only force does perfectly fine, lands on Char, never faces any serious problems because Jimmy's here, don't worry, and de-infests Kerrigan.

Tychus' big secret turns out to have been that he was working with Mengsk and he's supposed to kill Kerrigan.

Wow, Mengsk, nice planning. You let Tychus run rampant and help out in missions that nearly brought down your government, you didn't use him to track Raynor or anything like that - you just counted on the contrived long odds that at some point he'd be in shooting range of a helpless Queen of Blades. Sure.

But Raynor kills Tychus, fin

****ty ****ty piece of ****, also i failed to describe how all the writing was terrible because IT'S TIME TO KICK THIS REVOLUTION

INTO OVERDRIVE

e: oh there's an even more ****awful part

In a series of side missions Zeratul gives you via a psychic dream crystal, you learn about THE PROPHECY and THE CHOSEN ONE who is the only one who can stop THE DARKNESS

Zeratul has learned that a mysterious force named THE FALLEN O

sorry I had to stop to puke

THE FALLEN ONE has been manipulating events for eons! He corrupted the Zerg into ravenous beasts focused on destroying the Protoss! Fortunately, the well-meaning, good-hearted Overmind (i'm serious, the overmind was just 'manipulated') created Kerrigan to lead the swarm against DIABL no wait SARGER no hang on THE FALLEN ONE and his evil army of Protoss-Zerg hybrids!

In a vision of the distant future we see the Protoss race being wiped out because Kerrigan was killed and couldn't fulfill her destiny and now THE FALLEN ONE will plunge the whole universe into utter darkness

oh and tassadar isn't dead, he struck himself down but became powerful than you can imagine, now he hangs out with the spirit of the brovermind

welp

I will attempt to present a slightly more concise version.

First, the writing: execrable work. Watching Kerrigan and Zeratul throw down should not leave me asking what bad fantasy novel they have animated. I never thought I'd say this either, but losing the original voice of Kerrigan for the dulcet dark menace of Number Six was also a giant ****ing mistake because it made them think Kerrigan could be used just talking rather than acting. The pacing is exceptionally bad and the game never manages to summon a real sense of urgency.

The Protoss were said in the previous materials to have become less...spiritual, and more focused on the grim business of surviving and killing the **** out of Tyranids Zerg. This is a lie. The Protoss have stopped being treated as a clearly technological civilization making use of Clarke's Third Law and instead become your average fantasy elves. I would dearly love to be making this up but I'm not.

The Zerg? I don't even know how they're characterizing the Zerg in Wings of Liberty, because they're not ****ing characterized at all! SC1 and Brood War worked hard to build them up as the Great Devourer all-devouring tide of scuttling death and used many, many cutscenes to establish them as menacing and scary. Wings of Liberty doesn't bother. The Zerg are simply there and you will kill them in such numbers and with such contemptuous ease that their menace is utterly lost. Kerrigan, as Battman noted, does nothing of interest the whole game besides causing your adjutant to utter "Class Twelve Psionic booty Waveform Detetcted" a few times.

All problems in Wings of Liberty can be solved by the Triple M. In the campaign, this means Marines, Marauders, and Medics. In multi, that's Marines, Marauders, and Medivacs. Granted there are a few places where the Triple M is not an optimal solution, but of the many new units you will be introduced to over the course of the campaign, only the missions that introduce the Battlecruiser and the Viking are actually difficult to complete without the new unit (and in the case of the Viking, only if you give a **** about your secondary objectives).

And my Blizzard boycott can continue without a hint of regret.

Thank you both :)
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 24, 2011, 02:51:29 pm
Nostalgia goggles?

nope
Title: Re: Star Craft II Heart of the Swarm
Post by: Col. Fishguts on October 24, 2011, 03:10:20 pm
Sure sounds like pink-tinted nostalgia goggles though ;)

Granted, SC1 had a coherent plot, but the writing from BW already suffered from the fact that they we're trying to find reasons to pit all 3 races against each other in any imaginable way. I stopped playing about halfway through, simply because I didn't find the story interesting anymore and the mission became repetitive.
Title: Re: Star Craft II Heart of the Swarm
Post by: Commander Zane on October 24, 2011, 03:18:39 pm
I enjoyed playing both Starcrafts. Simple as that.
Story be damned, SC2 was the first new (About three months after release) game that remotely caught my interest and actually thought was fun since '07.
And I don't play it for the Leagues either.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 24, 2011, 03:19:43 pm
Granted, SC1 had a coherent plot, but the writing from BW already suffered from the fact that they we're trying to find reasons to pit all 3 races against each other in any imaginable way. I stopped playing about halfway through, simply because I didn't find the story interesting anymore and the mission became repetitive.

Yeah SC1 and Brood War were a pretty dry B-movie but this does not in any way prevent them from being fairly hygienic compared to the festering suppurating ****-packed wound that was wings of liburty

Quote
Sure sounds like pink-tinted nostalgia goggles though ;)

I don't want to toot my own horn here but it may be possible that the published author is able to make assessments about writing without 'nostalgia goggles', at the sentence by sentence level writing is pretty objective in quality

Here is a good comparison for you: open up the Starcraft 1 Campaign 1 ending cutscene and compare it to anything Mengsk says in Starcraft 2

Or compare the direction of any SC1 cutscene with any of the Michael Bay offerings in SC2 (check out the personalized armor on the marines in SC1 as an example of the kind of TLC the story and its presentation got back then)

Video games have awful writing and people who enjoy their stories are generally bad at understanding or appreciating storytelling but even within the cesspool of video games rent open and necrotized by the corrosive tension between player agency and traditional linear narrative there are degrees of quality
Title: Re: Star Craft II Heart of the Swarm
Post by: Liberator on October 24, 2011, 03:27:04 pm
Let's face it people, the glory of our youth is long departed and all that remains is a pale shadow that we treat as equal because of nostalgia and a heaping helping of rose colored lenses epoxied to our eyes.

what


What I was suggesting was that everyone seems to want stories that are the video game equivalent of Shakespeare or something.  That already happened with Baldur's Gate, Planescape: Torment and others and no one plays them any more because they're going on 15 years old.  The reason you don't get decent stories like you want is simple, the market doesn't see them because the suits that make the decisions about writers and such know that they're **** will sell just as well with filler and hackneyed plots as it will with a deep and rewarding storyline.

The mentality is this, "You want deep and rewarding?  Buy the books!"  Why bother making a 20 or 30 hour game when you can make a 5 hour one in half the time and cash it in.  Why bother with quality when you can use hype and a slick CG movie to build the hype to a fever pitch so that you sell a million copies on hype alone.  Who cares?  You got your money back and then some.

The games won't get better until WE stop accepting poor quality remakes and shelling out full price for 1/2 or 1/4 length grind fests.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 24, 2011, 03:28:22 pm
The reason you don't get decent stories like you want is simple, the market doesn't see them because the suits that make the decisions about writers and such know that they're **** will sell just as well with filler and hackneyed plots as it will with a deep and rewarding storyline.

Some of the best storytelling in games (within the special parameter of game storytelling where the story must reside in the mechanics as well as the overt narrative) has been done in the past couple years so I'm not sure this holds
Title: Re: Star Craft II Heart of the Swarm
Post by: TrashMan on October 24, 2011, 03:45:25 pm
Nostalgia goggles?

nope

No, I mean - is that wat he meant. That nostalgia goggles blinds us to the awesome that is Blizzard.
Title: Re: Star Craft II Heart of the Swarm
Post by: IceFire on October 24, 2011, 05:44:26 pm
I like how they are taking some chances with the multiplayer line up and changing things up. Hopefully for the better. Protoss has a problem with masses of Mutas and I really like the idea of a new capital ship for the Protoss to replace the carrier. Risky with an iconic ship but it's true that it doesn't fit anymore. So... the new iteration of the Tempest sounds pretty appealing!
Title: Re: Star Craft II Heart of the Swarm
Post by: Liberator on October 24, 2011, 08:32:58 pm
The reason you don't get decent stories like you want is simple, the market doesn't see them because the suits that make the decisions about writers and such know that they're **** will sell just as well with filler and hackneyed plots as it will with a deep and rewarding storyline.

Some of the best storytelling in games (within the special parameter of game storytelling where the story must reside in the mechanics as well as the overt narrative) has been done in the past couple years so I'm not sure this holds
Titles and publish dates please.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 24, 2011, 09:18:00 pm
The reason you don't get decent stories like you want is simple, the market doesn't see them because the suits that make the decisions about writers and such know that they're **** will sell just as well with filler and hackneyed plots as it will with a deep and rewarding storyline.

Some of the best storytelling in games (within the special parameter of game storytelling where the story must reside in the mechanics as well as the overt narrative) has been done in the past couple years so I'm not sure this holds
Titles and publish dates please.

No I am not that dumb. I can bring up any number of games in the context of a discussion here on the hard light productions forums dot com and you will talk about how ****ty they are because you want to win the argument (even if you haven't played them)

Go out and look for them, find them on your own, enjoy them. But here I will cite two great obvious examples and one you probably wouldn't think of: Braid, Bastion, DEFCON (the latter has not a single line of dialogue)
Title: Re: Star Craft II Heart of the Swarm
Post by: mxlm on October 24, 2011, 10:06:33 pm
Guys, look, all you have to do is look at Valve's output to know that, truly, the era of awesome writing is over.

Oh, wait.
Title: Re: Star Craft II Heart of the Swarm
Post by: Firstdragon34 on October 24, 2011, 11:00:20 pm
That's because all the good ideas in science ficition has been taken. Its almost impossible to write something without its themes being repeated.
Title: Re: Star Craft II Heart of the Swarm
Post by: Fury on October 24, 2011, 11:16:50 pm
Braid, Bastion, DEFCON (the latter has not a single line of dialogue)
Curious, all three are indie games, not AAA titles.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 24, 2011, 11:55:26 pm
Braid, Bastion, DEFCON (the latter has not a single line of dialogue)
Curious, all three are indie games, not AAA titles.

Sure, but when you look back at games like Baldur's Gate and Planescape Torment, they were 'indie' by today's standards. Sometimes it just takes a certain small dedicated team to make a gem.  ;)
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 24, 2011, 11:56:13 pm
That's because all the good ideas in science ficition has been taken. Its almost impossible to write something without its themes being repeated.

This is something people always say without really understanding, and usually that means they're wrong.
Title: Re: Star Craft II Heart of the Swarm
Post by: Scotty on October 25, 2011, 12:04:34 am
Most themes have been repeated.  It really is hard to be original in base concept.

So be original in execution and quality.  That's not nearly as hard, despite what the flood of titles these days would have you believe.
Title: Re: Star Craft II Heart of the Swarm
Post by: Fury on October 25, 2011, 12:39:20 am
Sure, but when you look back at games like Baldur's Gate and Planescape Torment, they were 'indie' by today's standards. Sometimes it just takes a certain small dedicated team to make a gem.  ;)
They were not indie by the standards of the day they were developed and published on.

That said, I have nothing against indie games. There are some very good indie games out there and I'm sure those three are among them, I just haven't played those. My most recent indie game I bought is Orcs Must Die! It's a blast, I recommend.
Title: Re: Star Craft II Heart of the Swarm
Post by: Thaeris on October 25, 2011, 06:44:28 am
That's because all the good ideas in science ficition has been taken. Its almost impossible to write something without its themes being repeated.

This is something people always say without really understanding, and usually that means they're wrong.

Most themes have been repeated.  It really is hard to be original in base concept.

So be original in execution and quality.  That's not nearly as hard, despite what the flood of titles these days would have you believe.

At some level, everything has been done before. However, there are n-ways to do anything, and finding a new way to tell a story is never an impossibility. A good writer should always be able a find a way to communicate the fundimentals necessary in describing the human experiance, or some other aspect relevant to the observer/reader, etc., which makes the story worthwhile to said observer/reader, etc. And the above example may not apply in all situations either, of course.

The thing to also keep in mind is that the ratio of good to bad media will... generally always be in favor of the bad. You probably tend to thing everything was better in the past as you tend to forget all the terrible products (an even better example, novels) from way-back-when, only focusing on the good ones.

Thus concludes my observations on the obvious.

Sure, but when you look back at games like Baldur's Gate and Planescape Torment, they were 'indie' by today's standards. Sometimes it just takes a certain small dedicated team to make a gem.  ;)
They were not indie by the standards of the day they were developed and published on.

That said, I have nothing against indie games. There are some very good indie games out there and I'm sure those three are among them, I just haven't played those. My most recent indie game I bought is Orcs Must Die! It's a blast, I recommend.

Oh indie games, how I love thee. :yes:

...Writing in recent games would make a good split topic, but I'd rather not prompt the split further.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 25, 2011, 08:07:20 am
Sure, but when you look back at games like Baldur's Gate and Planescape Torment, they were 'indie' by today's standards. Sometimes it just takes a certain small dedicated team to make a gem.  ;)
They were not indie by the standards of the day they were developed and published on.

The point I'm making is that it's the absolute size of the team that matters, not the standards of the day.
Title: Re: Star Craft II Heart of the Swarm
Post by: TrashMan on October 25, 2011, 08:10:30 am
Who else is hoping Mengsk will finally die now? He really deserves whatever ass-kicking Kerrigan has in mind for him, if you ask me.

Leaked ending says Kerrigan kills Mengsk after an awful ****ty line.

Quote
Can anyone please elaborate on the horribleness of Wings of Liberty's story as mentioned by Battuta and NGTM-1R?

ugh where do I begin

Campaign is about 30 missions. The story starts at mission 25. In the 25 missions before that:

1. You do side quests
2. Your buddy Tychus helps you out
3. People constantly warn you that someone on the ship is working for the Dominion and Mengsk has a gun to his/her head
4. Your buddy Tychus was mysteriously released from prison and is locked inside his suit and his suit is receiving mysterious signals
5. Raynor is puzzled about who could possibly be working for the Dominion.

Okay, I lied, there's a bit of macroplot:

1. Kerrigan invades the Dominion. This kills billions of people, is seen entirely off-screen, causes no particular panic or alarm in the characters, and is never really mentioned
2. Raynor takes missions to grab a few Xel'naga artifacts. It turns out Kerrigan is after them too. She races you to catch them by doing devastatingly clever things like

searching apartment buildings one by one

saying 'I'll get you next time, Jimmy!'

In mission 25 Raynor teams up with Valerian Mengsk to assemble the artifacts and attack Char. It turns out the artifacts build a miraculous Xel'naga Kerrigan-deinfesting machine. With just one push of the button, it can reverse Kerrigan's arc from Brood War!

(remember that great moment in brood war when jimmy was all 'you're beyond redemption, kerrigan, next time, for fenix, i'm going to kill you?' yeah that doesn't matter any more)

A chunk of the Dominion fleet and Raynor's one battlecruiser attack Char.

Remember, this is Char, where the whole Swarm has been holed up, evolving, since the end of Brood War.

The end of Brood War where Kerrigan wiped out a coordinated attack by the Dominion, UED, and Protoss.

Naturally, a much smaller Terran-only force does perfectly fine, lands on Char, never faces any serious problems because Jimmy's here, don't worry, and de-infests Kerrigan.

Tychus' big secret turns out to have been that he was working with Mengsk and he's supposed to kill Kerrigan.

Wow, Mengsk, nice planning. You let Tychus run rampant and help out in missions that nearly brought down your government, you didn't use him to track Raynor or anything like that - you just counted on the contrived long odds that at some point he'd be in shooting range of a helpless Queen of Blades. Sure.

But Raynor kills Tychus, fin

****ty ****ty piece of ****, also i failed to describe how all the writing was terrible because IT'S TIME TO KICK THIS REVOLUTION

INTO OVERDRIVE

e: oh there's an even more ****awful part

In a series of side missions Zeratul gives you via a psychic dream crystal, you learn about THE PROPHECY and THE CHOSEN ONE who is the only one who can stop THE DARKNESS

Zeratul has learned that a mysterious force named THE FALLEN O

sorry I had to stop to puke

THE FALLEN ONE has been manipulating events for eons! He corrupted the Zerg into ravenous beasts focused on destroying the Protoss! Fortunately, the well-meaning, good-hearted Overmind (i'm serious, the overmind was just 'manipulated') created Kerrigan to lead the swarm against DIABL no wait SARGER no hang on THE FALLEN ONE and his evil army of Protoss-Zerg hybrids!

In a vision of the distant future we see the Protoss race being wiped out because Kerrigan was killed and couldn't fulfill her destiny and now THE FALLEN ONE will plunge the whole universe into utter darkness

oh and tassadar isn't dead, he struck himself down but became powerful than you can imagine, now he hangs out with the spirit of the brovermind

welp

This made my morning. Thank you, bromang.

:yes:

Indeed. Excellent sumation.
Title: Re: Star Craft II Heart of the Swarm
Post by: Nuke on October 25, 2011, 10:01:29 am
let me reiterate how far down a good story is on my list of things a game must have before il buy it. its probably not even on the first page. when i want a story, i go to the movies, turn on the tv, or on the rare occasion im not feeling lazy, i read a book. some of my all time favorite games have practically no story at all. doom and quake between them probably had 4 pages of story in the game. carmageddon had no plot at all and was still quite epic, decent 1 and 2 (especially the former) had enough story to tell you what to do, almost every combat flight sim i own has zero story at all.

i think that the role of story in a game is simply to establish your objectives. you need just enough information to tell you what you need to be doing. if it happens to be entertaining or adds to immersion then so much the better. too much story can be just as much of a game killer. i hate games that make you watch a 10 minute cutscene before you are allowed to do anything. especially games where your kicking ass and all the sudden the game cuts to some story content that really just ruins your momentum.

maybe this is because of the era i grew up with. i mean i played atari when i was 5, went through the 8 bit, the 16 bit and the 32 bit eras, and switched to computer games from consoles before i finished high school. i also tended towards action games that had little or no story. i was big on early fps games, played descent 1 and 2 to death. i also liked games for their artistic qualities, always enjoys getting the latest state of the art fps game just to enjoy the graphics. i might play through it 2 or 3 times tops but its still worth it. most of the games i play im bored with after i beat it. usually il play through a second and then commit it to the cd case. time so when i get a game like sc2 and i play it for months straight instead of for a couple weeks, i tend to give that game a rather high rating.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 25, 2011, 10:38:05 am
i hate games that make you watch a 10 minute cutscene before you are allowed to do anything.

that's not an example of a game with a good or developed story, that's an example of ****ty design

whatever your preferences, starcraft 2 puts a lot of money and effort into having A STORY, and it turns out to be total ****! pretty hard to ignore the smell no matter how great the gameplay and mission design may be
Title: Re: Star Craft II Heart of the Swarm
Post by: Ravenholme on October 25, 2011, 10:39:56 am
i hate games that make you watch a 10 minute cutscene before you are allowed to do anything.

that's not an example of a game with a good or developed story, that's an example of ****ty design

whatever your preferences, starcraft 2 puts a lot of money and effort into having A STORY, and it turns out to be total ****! pretty hard to ignore the smell no matter how great the gameplay and mission design may be

No words to express how much I'm agreeing with Battsy here.
Title: Re: Star Craft II Heart of the Swarm
Post by: Commander Zane on October 25, 2011, 10:43:43 am
doom and quake
decent 1 and 2
DOS4life :D
Title: Re: Star Craft II Heart of the Swarm
Post by: Mikes on October 25, 2011, 11:36:03 am
That already happened with Baldur's Gate, Planescape: Torment and others and no one plays them any more because they're going on 15 years old.

With respect. You are quite wrong in this point. People not only still play these games, they enjoy them just as much as in when they wear released, especially first time players.
Good writing is very much timeless - compared to games where the main attraction is some 3d graphics that age horribly fast anyways.

Heck, my most recent playthrough of Torment was just about 1 year ago... and it was definitely gaming time well spent - much better than with some of the recent socalled Blockbusters for sure. ;)
Amazingly...  with the available high res mods the old 2d artwork looks absolutely glorious in 1920x1200.

Even more amazing: With the GemRB ports that are available you can even play all the Infinity Engine games on your cellphone or 10" tablet... and on that platform there seriously isn't any game out that  can even remotely compare to what BG / PS:TM or even IWD etc. have to offer.

Title: Re: Star Craft II Heart of the Swarm
Post by: Firstdragon34 on October 25, 2011, 08:32:29 pm
Okay, I'll admit there are ways to communicate a theme, but to create a fresh new story that the world hasn't really heard of is hard, maybe I'm using other people's ideas too much.

I think games now need the writing that Knights of the Old Republic had. The game might be aging, but I loved the story and the dialogue. Its sequel was really good, but it could've used another year of development.

If you think my thinking is shallow, I welcome your suggestions for other games that would work on my Laptop.

Your fellow gamer, Snow Dragon aka (Firstdragon34)
Title: Re: Star Craft II Heart of the Swarm
Post by: mxlm on October 25, 2011, 09:32:20 pm
Curious, all three are indie games, not AAA titles.
It's not a comprehensive list.
Title: Re: Star Craft II Heart of the Swarm
Post by: Grizzly on October 26, 2011, 03:51:59 am
Deus Ex: HR. Everything Obsidian has made.
Title: Re: Star Craft II Heart of the Swarm
Post by: TrashMan on October 26, 2011, 06:20:53 am
That already happened with Baldur's Gate, Planescape: Torment and others and no one plays them any more because they're going on 15 years old.

With respect. You are quite wrong in this point. People not only still play these games, they enjoy them just as much as in when they wear released, especially first time players.
Good writing is very much timeless - compared to games where the main attraction is some 3d graphics that age horribly fast anyways.

Indeed. I replayed BG2 and ID a few months ago...They stil hold up nicely.
Title: Re: Star Craft II Heart of the Swarm
Post by: Nuke on October 26, 2011, 11:14:32 am
doom and quake
decent 1 and 2
DOS4life :D

i especially liked the days of the voodoo board. the games that had 3d acceleration under native dos were epic. i think you could get 120fps out of the voodoo version of descent2. these games were meant to run in software, so when 3d acceleration was added and you didnt have the overhead of an os or any middleware, every resource of the computer were at the game's disposal.
Title: Re: Star Craft II Heart of the Swarm
Post by: Fury on October 26, 2011, 12:08:50 pm
Not really Nuke. Or did you forget about 640KB conventional memory limit that MS-DOS had? It was such a ***** to tweak autoexec.bat and config.sys to use upper memory area (384KB) in as many loaded drivers and applications as possible. "Only 2KB more and I can launch the game, only 2KB more...!"
Title: Re: Star Craft II Heart of the Swarm
Post by: bigchunk1 on October 26, 2011, 01:50:48 pm
haha, I don't think I ever considered how bad the plot for SC2 was.

I remember at the ending I was more or less at the edge of my seat, an invested participant after playing a large 30 minute battle.

"Oh what Tychus is guna shoot Kerrigan...un watch out he's guna...&^%##... whoa! Raynor just shot his friend Tychus! It just went down! Dis is amazing!"

Haha, I'm a simple minded creature. I never even stopped to think about how much that didn't make sense.

Yeah, the plot is bad I agree, but blizzard tried to make it fun. You could click around in that cantina to get as much or as little of the tidbits that was going on in the Koprulu sector. Those blizzard cutscenes are always stunning to me with very well made effects. I think I heard that for those cutscenes, every frame gets individualised attention. Also, The whole 'sidequest' thing seemed to be a choose your own adventure format where you make decisions like side with colonists or purge them to halt the zerg infestation. That kind of stuff was interesting to me, even though it was not part of the main plotline and served no 'purpose'.

I will say however, Zeratual and the zerg protoss xel-naga hybrid thing did make me puke my insides a bit. I predict that the SC2 plot will end with the 3 races, zerg protoss and terran somehow banding together to fight this randomly created menace. Sort of reminds me of watching action cartoons when I was younger where they just invented random enemies for the familiar characters to fight until the season ended.

You know for the past few years, blizzard has been holding a writing competition. I think they're looking for ideas.
Title: Re: Star Craft II Heart of the Swarm
Post by: Aardwolf on October 26, 2011, 02:17:24 pm
I will say however, Zeratual and the zerg protoss xel-naga hybrid thing did make me puke my insides a bit. I predict that the SC2 plot will end with the 3 races, zerg protoss and terran somehow banding together to fight this randomly created menace.

Except the hybrids aren't just some "randomly created menace", they were foreshadowed in the end of Brood War.

Reminds me of The Dark Crystal, actually...
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on October 26, 2011, 02:29:48 pm
I will say however, Zeratual and the zerg protoss xel-naga hybrid thing did make me puke my insides a bit. I predict that the SC2 plot will end with the 3 races, zerg protoss and terran somehow banding together to fight this randomly created menace.

Except the hybrids aren't just some "randomly created menace", they were foreshadowed in the end of Brood War.

What was foreshadowed was something interesting and possibly intriguing but since Starcraft 2 was written by different (stupid) people or possibly the same people after an orbital lobotomy and a direct transcranial money injection it became something horrible and incestuous
Title: Re: Star Craft II Heart of the Swarm
Post by: MP-Ryan on October 26, 2011, 04:11:32 pm
I will say however, Zeratual and the zerg protoss xel-naga hybrid thing did make me puke my insides a bit. I predict that the SC2 plot will end with the 3 races, zerg protoss and terran somehow banding together to fight this randomly created menace.

Except the hybrids aren't just some "randomly created menace", they were foreshadowed in the end of Brood War.

What was foreshadowed was something interesting and possibly intriguing but since Starcraft 2 was written by different (stupid) people or possibly the same people after an orbital lobotomy and a direct transcranial money injection it became something horrible and incestuous

ROTFLMAO.  This.  Seriously, this.

I do hope Duran gets more airtime in HotS.
Title: Re: Star Craft II Heart of the Swarm
Post by: Sololop on October 26, 2011, 08:30:20 pm
I'm going to get HotS. Being someone who has poured countless hours into Vanilla SC and BW, I have not given up hope.

Though, from what WoL showed me, and what I hear about HotS, it's going to be rough.

Luckily, the multiplayer is still fun, for me, anyhoo.
Title: Re: Star Craft II Heart of the Swarm
Post by: Firstdragon34 on October 26, 2011, 09:25:06 pm
I am looking forward to Heart of the Swarm has well. I'm excited to see more cutscene awesomness and Kerrigan goes and kicks some butt. I shall not watch the leaked ending!

I wonder when the UED will be coming back. . . .
Title: Re: Star Craft II Heart of the Swarm
Post by: Nuke on October 26, 2011, 10:56:39 pm
Not really Nuke. Or did you forget about 640KB conventional memory limit that MS-DOS had? It was such a ***** to tweak autoexec.bat and config.sys to use upper memory area (384KB) in as many loaded drivers and applications as possible. "Only 2KB more and I can launch the game, only 2KB more...!"

most games used a memory manager to increase the amount of available memory (or rather to gain access to the full system memory). earlier dos games would run in the 2k limit, but that was before the voodoo era.
Title: Re: Star Craft II Heart of the Swarm
Post by: Liberator on October 27, 2011, 12:24:06 am
I am looking forward to Heart of the Swarm has well. I'm excited to see more cutscene awesomness and Kerrigan goes and kicks some butt. I shall not watch the leaked ending!

I wonder when the UED will be coming back. . . .

I think the UED will have decided to stay away since they're expeditionary force was killed to a man.
Title: Re: Star Craft II Heart of the Swarm
Post by: Firstdragon34 on October 27, 2011, 10:53:55 pm
Well at least they're wise, I guess. But I imagined them coming back and being different and helping the Dominion's fringe worlds. I also imagined they would have higher technology then the Dominion. But. . .that's just me.   :rolleyes:
Title: Re: Star Craft II Heart of the Swarm
Post by: Nuke on October 27, 2011, 11:28:44 pm
I am looking forward to Heart of the Swarm has well. I'm excited to see more cutscene awesomness and Kerrigan goes and kicks some butt. I shall not watch the leaked ending!

I wonder when the UED will be coming back. . . .

I think the UED will have decided to stay away since they're expeditionary force was killed to a man.

if they managed to get any signal home, the ued would at least want to keep tabs on the koprulu sector to at least monitor activities to see if they pose any threat to earth. if they did not send word, or were unable too, then they would have no information at all and a missing fleet to deal with. its plausible that at some point one group of terrans would try to invade the other. the protoss for the most part seem to be merely defending their territory and consolidating their power and the zerg will be a complete mystery because we dont know who is currently in control of them. i could see the hybrids attacking the ued directly, to give us a reason to fight terrans. id like to see more elements of brood war in hots, but its not looking like it.
Title: Re: Star Craft II Heart of the Swarm
Post by: TrashMan on October 28, 2011, 03:44:42 am
I am looking forward to Heart of the Swarm has well. I'm excited to see more cutscene awesomness and Kerrigan goes and kicks some butt. I shall not watch the leaked ending!

I wonder when the UED will be coming back. . . .

I think the UED will have decided to stay away since they're expeditionary force was killed to a man.

Key word. You'd think that the majority of the human race, with all the territory they hold and their homeworld would be bigger and mroe advanced than an empire created by criminals launched in sleeper ships.
The rest of hte human race should defniately have a LOT more bodies/planets..and more tech.
Title: Re: Star Craft II Heart of the Swarm
Post by: TwentyPercentCooler on October 28, 2011, 10:02:00 am
The reason you don't get decent stories like you want is simple, the market doesn't see them because the suits that make the decisions about writers and such know that they're **** will sell just as well with filler and hackneyed plots as it will with a deep and rewarding storyline.

Some of the best storytelling in games (within the special parameter of game storytelling where the story must reside in the mechanics as well as the overt narrative) has been done in the past couple years so I'm not sure this holds
Titles and publish dates please.

No I am not that dumb. I can bring up any number of games in the context of a discussion here on the hard light productions forums dot com and you will talk about how ****ty they are because you want to win the argument (even if you haven't played them)

Go out and look for them, find them on your own, enjoy them. But here I will cite two great obvious examples and one you probably wouldn't think of: Braid, Bastion, DEFCON (the latter has not a single line of dialogue)

Bastion was @#$%ing excellent, from both a storytelling AND gameplay perspective. Makes me want to play through it again.

Sometimes I feel like indie studios are our only hope.

I couldn't finish WoL. I got through maybe the first 3 missions and then realized I wasn't having any fun, and I used to be a huge fan of RTS/RTT. I watched Command and Conquer die and now Starcraft is on life support. As a few people have mentioned, it's almost made worse by the fact that the gameplay is still as competent as ever, and SCII could go down in the annals of gaming history as one of the best if the storytelling hadn't been royally @#$%ed. I don't think we're being unreasonable by demanding excellence from media, like games and movies, instead of tired, recycled, or just plain effortless drivel.

Yeah, some games aren't supposed to have story or aren't focused on story, and they can still be great. Sins of a Solar Empire has essentially nothing except background and it's still awesome. But Blizzard used to be the best at entwining narrative with gameplay and they've gone down the toilet. People that pay money for SCII have a justification for being a little angry because we expected far better from a company that built a reputation for quality and wound up screwing us over to cash in.
Title: Re: Star Craft II Heart of the Swarm
Post by: Scotty on October 28, 2011, 11:06:16 am
I am looking forward to Heart of the Swarm has well. I'm excited to see more cutscene awesomness and Kerrigan goes and kicks some butt. I shall not watch the leaked ending!

I wonder when the UED will be coming back. . . .

I think the UED will have decided to stay away since they're expeditionary force was killed to a man.

Key word. You'd think that the majority of the human race, with all the territory they hold and their homeworld would be bigger and mroe advanced than an empire created by criminals launched in sleeper ships.
The rest of hte human race should defniately have a LOT more bodies/planets..and more tech.

When your entire existence hinges on fighting wars to get the next edge up on all your rivals, stands to reason your weapons tech would advance comparatively more quickly than in peacetime.

Besides, the mere fact that the UEF also undertook a long distance sleeper ship trip means that 1) they're rather limited on space for bodies and 2) their tech was that advanced when they started the trip, however many years or decades ago in game time that was from when they arrived.
Title: Re: Star Craft II Heart of the Swarm
Post by: TrashMan on October 29, 2011, 11:37:53 am
What? No it doesn't.

You know, having an entire home planet with science stations and scientists + large population beats - by a redicolous margin - having to start from scratch on a random planet, with a bunch of criminals and a single ship.
Think about it for a second.

If we round up criminals from several prisons and shipped them on a planet with an atmosphere, do you really think they would turn into a mighty powerhouse that would outdo us? That's bollocks.
Also, we're humans. Really peacetime is not really in the cards.
Title: Re: Star Craft II Heart of the Swarm
Post by: Nuke on October 29, 2011, 11:43:16 am
never underestimate the resourcefulness of prison inmates. seriously watch some prison documentaries. those guys can build anything with nothing.
Title: Re: Star Craft II Heart of the Swarm
Post by: TrashMan on October 29, 2011, 11:55:33 am
Yes..and I bet they juggle quantum physics on saturdays and advanced agriculture on mondays....
Title: Re: Star Craft II Heart of the Swarm
Post by: starbug on October 29, 2011, 12:11:34 pm
I watched the trailer and i liked it. Funny how most trailers are now using Transformers/inception styler music, which isn't a bad thing. I have to say i am looking forward to this, i guess i must one of the few who enjoyed SC2 singleplayer. As for the leaked ending, i heard that blizzard did it on purpose and that the ending might be something totally different.
Title: Re: Star Craft II Heart of the Swarm
Post by: Mongoose on October 29, 2011, 12:26:13 pm
Yes..and I bet they juggle quantum physics on saturdays and advanced agriculture on mondays....
Well, it's not like they don't have time to hit the prison library. :p
Title: Re: Star Craft II Heart of the Swarm
Post by: NGTM-1R on October 29, 2011, 02:44:37 pm
Yes..and I bet they juggle quantum physics on saturdays and advanced agriculture on mondays....

If you'd actually bothered to read the SC1 manual thoroughly, you'd notice it wasn't just criminals they'd rounded up, but also genetically and cybernetically enhanced citizens who were considered impure.

So what they really managed was to ship the best and the brightest off along with a pre-made labor force.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on June 22, 2015, 10:09:30 pm
Update: it bad
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on June 22, 2015, 10:11:16 pm
High content posting: Would anyone who actually played Heart of the Swarm all the way through like to report in, and do we have any good gossip about Legacy of the Void. Everything I have heard suggests the 'craft has been hemorrhaging players and they're really mixing it up.
Title: Re: Star Craft II Heart of the Swarm
Post by: Scotty on June 23, 2015, 12:17:25 am
I'm about to start playing it.  I can probably post things when I finish.
Title: Re: Star Craft II Heart of the Swarm
Post by: X3N0-Life-Form on June 23, 2015, 03:05:14 am
A friend lend me his account long enough for me to do a full playthrough a while ago, so I have no idea what the current state of the game is.
I haven't heard a thing about Legacy of the Void in like forever.
Title: Re: Star Craft II Heart of the Swarm
Post by: Ulala on June 24, 2015, 02:22:33 pm
I played through WoL and HotS both, and enjoyed HotS a lot more. The story isn't as bad, but it's not really good either, but honestly I don't really play it for the story so I don't have much to weigh in on there.

I enjoyed the missions and being able to choose special upgrades for most units (you can only choose one of two, and your selection is permanent for the playthrough).

Haven't heart anything about LotV yet, but I'll probably pick it up because I really did enjoy playing the HotS campaign, even if the story is weak (though not as bad as WoL).
Title: Re: Star Craft II Heart of the Swarm
Post by: Scotty on June 24, 2015, 04:03:17 pm
Trip report: Jim Raynor is a whiny asshole who ruins any part of any story he has major screen time in during SC2.

Jim Raynor is not present for much of HotS.  Thank God.

There are still some parts that could be much better.  The Primal Zerg are the biggest offenders in this category so far (13 missions in).  That's definitely a problem with implementation more than in basic idea.  Kerrigan's character development is also pretty dumb, but at least there's development there.

There are also parts that are still really awful.  Those are mostly the ones with Raynor in them.
Title: Re: Star Craft II Heart of the Swarm
Post by: Black_Yoshi1230 on June 25, 2015, 12:54:35 pm
The other thing is basically everything done in Wings gets undone in Heart as fast as someone does a table flip on a [recently] fully loaded dinner table.

But unlike Wings, Heart pretty much encourages a full-offense approach. (I've beaten both campaigns on Normal, and Heart was basically "how much could you just go nuts and max out with." I picked the "free recycled Zerglings" perk for most missions because why not.)

Story-wise, I found Heart slightly worse than Wings, but gameplay wise, it was much more fun. Plus, um... boss fights.
Title: Re: Star Craft II Heart of the Swarm
Post by: X3N0-Life-Form on June 26, 2015, 12:15:01 am
I think one of the biggest convenience factor in the HotS campaign is the ability to select everyone (everyone! (https://www.youtube.com/watch?v=74BzSTQCl_c)) at once and send them places to beat the crap out of everybody.
Title: Re: Star Craft II Heart of the Swarm
Post by: 0rph3u5 on September 13, 2015, 03:51:03 pm
(no opening a new topic for a teaser)

"You must construct additional Pylons"

Title: Re: Star Craft II Heart of the Swarm
Post by: Mongoose on September 13, 2015, 08:50:19 pm
If nothing else Blizzard has always churned out some really kickass CGI.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on September 13, 2015, 08:59:51 pm
It's technically solid but it has a very limited sense of style or direction. The SC1/Brood War cinematics are all far more memorable despite being incredibly primitive — they have something to say, visually, beyond 'gloss' and 'shine'.
Title: Re: Star Craft II Heart of the Swarm
Post by: Scotty on September 13, 2015, 10:58:37 pm
Yeah that didn't do anything for me at all.  "Cool fight scene" is something Blizzard can animate well enough, but it's incredibly shallow and doesn't actually tell you anything about the game beyond vague rumblings of Protoss patriotism, which is effectively telling you nothing at all.
Title: Re: Star Craft II Heart of the Swarm
Post by: crizza on September 14, 2015, 08:04:39 am
Preordered it anyway :D
Title: Re: Star Craft II Heart of the Swarm
Post by: rubixcube on September 14, 2015, 09:52:45 pm
Preordered it anyway :D

Pre-ordering is usually pointless dude
Title: Re: Star Craft II Heart of the Swarm
Post by: Spoon on September 15, 2015, 05:09:01 am
I thought that was a really cool trailer!

It's technically solid but it has a very limited sense of style or direction. The SC1/Brood War cinematics are all far more memorable despite being incredibly primitive — they have something to say, visually, beyond 'gloss' and 'shine'.
"I love you sarge"
Title: Re: Star Craft II Heart of the Swarm
Post by: crizza on September 15, 2015, 06:45:13 am
Preordered it anyway :D

Pre-ordering is usually pointless dude
And?
I preordered the first two parts of SC2, this one I prordered because I wanted the prologue missions and the HotS character... dunno but I hope this means I get Artanis for free :D
Title: Re: Star Craft II Heart of the Swarm
Post by: Spoon on September 15, 2015, 09:35:03 am
Please don't support the horrible preorder culture that the AAA games industry has created :(
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on September 15, 2015, 09:35:53 am
"I love you sarge"

Thank God for cold fusion.
Title: Re: Star Craft II Heart of the Swarm
Post by: 0rph3u5 on September 15, 2015, 11:43:47 am
Please don't support the horrible preorder culture that the AAA games industry has created :(

... but the artbooks! ;)

Yeah that didn't do anything for me at all.  "Cool fight scene" is something Blizzard can animate well enough, but it's incredibly shallow and doesn't actually tell you anything about the game beyond vague rumblings of Protoss patriotism, which is effectively telling you nothing at all.

Well, it has a nice little visual metaphor with the activation of the shields and psi-blades; but yeah doesn't turn it deep

It's technically solid but it has a very limited sense of style or direction. The SC1/Brood War cinematics are all far more memorable despite being incredibly primitive — they have something to say, visually, beyond 'gloss' and 'shine'.

Well, clearly you have better memories of those cutscenes then I have .... but then again, I agree on the point but would cite the original Diablo 2 cutscenes as reference. Diablo 2's structure was quite textbook and predictable but the cutscenes made a nice play with it (and then the audio direction in the Epilogue (https://youtu.be/46YHIIu9D8Q))

EDIT: but then again in Diablo III someone showed that they can still do it, sadly only in a single flawed instance ... strike Azomdan's last line from the Act III cutscene and it's near perferct (that last line pulls Azomdan from meanacing to comically evil)
Title: Re: Star Craft II Heart of the Swarm
Post by: Aesaar on September 15, 2015, 03:13:05 pm
The Brood War intro remains one of the best intro cinematics ever.  Nothing Blizzard has made since has been worthy of even being compared to it.
Title: Re: Star Craft II Heart of the Swarm
Post by: Scotty on September 15, 2015, 05:29:59 pm
The Brood War intro remains one of the best intro cinematics ever.  Nothing Blizzard has made since has been worthy of even being compared to it.

Take us into orbit, Mr. Malmsteen.
Title: Re: Star Craft II Heart of the Swarm
Post by: General Battuta on September 15, 2015, 11:44:20 pm
Take us into orbit, Mr. Malmsteen.

Are you prepared to go all the way with this, Alexei?

Yes I am prepared to be betrayed, killed, resurrected in some mini-expansion nobody played, and brought back in HotS even though they like to pretend Brood War never happened
Title: Re: Star Craft II Heart of the Swarm
Post by: crizza on September 16, 2015, 05:52:30 am
And all the while he served Amon, became a shapeshifter and was head of the Moebius fundation :D
Title: Re: Star Craft II Heart of the Swarm
Post by: StarSlayer on September 16, 2015, 10:03:14 am
The Brood War intro remains one of the best intro cinematics ever.  Nothing Blizzard has made since has been worthy of even being compared to it.

Take us into orbit, Mr. Malmsteen.

Certainly has a little Do Long Bridge scene in it as well.
Title: Re: Star Craft II Heart of the Swarm
Post by: Mika on September 20, 2015, 09:14:07 am
(no opening a new topic for a teaser)

"You must construct additional Pylons"


Dunno, seems to be lacking that something. Couldn't they have added a bit more lightning in to it?

Or is it lack of explosions?  ;)
Title: Re: Star Craft II Heart of the Swarm
Post by: Snarks on September 25, 2015, 07:30:16 am
This is really strange, but I'm actually looking forward to LotV because HotS's story was so ridiculously terrible. When HotS came out, I bought it and played it while streaming for my friend, and we mocked everything about it. We have inside jokes just from that campaign. I have gotten more laughter out of playing HotS than I have from most comedies. For some perverse reason, I get a real kick out of criticizing the poorly written narrative; I go out and look for reviews/summaries such as the one posted by Battuta to read for fun. This is the only game that I've played and treated in such a manner. For all of its flaws, SC2 is boatload of fun for all the wrong reasons.
Title: Re: Star Craft II Heart of the Swarm
Post by: 0rph3u5 on October 06, 2015, 05:21:30 am
Well here is an attempt at story-telling:
Title: Re: Star Craft II Heart of the Swarm
Post by: Scotty on October 06, 2015, 05:56:32 pm
If they had animated that as beautifully as they did the other one, it would be a proper intro for a Protoss campaign.  But instead we got RARGH PROTOSS.