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Off-Topic Discussion => Gaming Discussion => Topic started by: NGTM-1R on November 11, 2011, 02:01:43 am

Title: Skyrim and Stuff
Post by: NGTM-1R on November 11, 2011, 02:01:43 am
Why don't we have a topic about this already? What do people think of the game? Did anybody here even buy it?
Title: Re: Skyrim and Stuff
Post by: Starman01 on November 11, 2011, 03:14:27 am
Hopefully I get my version on tomorrow, or latest beginning next week. I'm sure it will be great, since I already loved Oblivion, and this one should be even better. Can't wait to pack my sword and explore the +150 dungeons, to find me a better one  :D
Title: Re: Skyrim and Stuff
Post by: T-LoW on November 11, 2011, 04:01:56 am
Already downloaded.

... legit of course...
Title: Re: Skyrim and Stuff
Post by: Scotty on November 11, 2011, 04:12:04 am
We did have a topic about it, but it must have fallen off the front page.

Found it. (http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg/tcg/innistrad/intropacks#deck5)  On page five.
Title: Re: Skyrim and Stuff
Post by: Ace on November 11, 2011, 05:27:24 pm
We're too busy playing it to bother posting about it :p
Title: Re: Skyrim and Stuff
Post by: Fineus on November 11, 2011, 06:33:30 pm
So far it's very pretty (PC version) but I'm not a huge fan of the combat system. It's melee... always difficult. It didn't feel right in Oblivion and it doesn't feel right (so far) now. Too clunky. Perhaps I'm just more cut out for guns...
Title: Re: Skyrim and Stuff
Post by: Ace on November 11, 2011, 06:53:00 pm
I thought I'd hate losing the spellmaker but the new magic system works pretty well.

You can use alteration spells to pop up shields that deflect incoming magic, can charge up your spells, etc.

Overall using dual lightning spells makes you feel like a real Sith Lord(tm).

I was also thinking the shout system would be a bit clumsy, but it also works in rather well. (just have to stop a spell for a second, shout, then resume between spell shots)

Melee does seem it's standard, boring, TES fare. Too bad they didn't learn some lessons from The Witcher 2.
Title: Re: Skyrim and Stuff
Post by: Turambar on November 11, 2011, 08:22:29 pm
Let's compile a nice list of ini tweaks to squeeze all the goodness out of this game
Title: Re: Skyrim and Stuff
Post by: NGTM-1R on November 12, 2011, 04:54:57 am
So how would people compare it to Oblivion/Morrowind/Daggerfall/anyotherTESgametheywant?
Title: Re: Skyrim and Stuff
Post by: QuantumDelta on November 12, 2011, 05:58:53 am
Morrowind was better.
Title: Re: Skyrim and Stuff
Post by: NGTM-1R on November 12, 2011, 07:22:48 am
Morrowind was better.

Everyone says that. That's why I asked for more detail. (If they're still doing that full-voiced **** so we have almost no lines I might end up agreeing with you, though.)
Title: Re: Skyrim and Stuff
Post by: Cyborg17 on November 12, 2011, 12:00:49 pm
Morrowind was better.

Ok.  So we're clear, where did Oblivion stand?
Title: Re: Skyrim and Stuff
Post by: Mikes on November 12, 2011, 01:08:28 pm
Ok.  So we're clear, where did Oblivion stand?

Before or after the mod community got their hands on it? ;)
Title: Re: Skyrim and Stuff
Post by: Cyborg17 on November 12, 2011, 01:37:59 pm
Quote from: Mikes link=topic=78989.msg15
Before or after the mod community got their hands on it? ;)

Before.
Title: Re: Skyrim and Stuff
Post by: Ace on November 12, 2011, 01:54:06 pm
Hrmmm probably->
Morrowind->Skyrim->Daggerfall (for the time, top of the list)->Oblivion
Title: Re: Skyrim and Stuff
Post by: Patriot on November 12, 2011, 02:11:31 pm
screenies please
Title: Re: Skyrim and Stuff
Post by: Polpolion on November 12, 2011, 02:30:24 pm
My brother has it and I've heard it's pretty much babby's first RPG. He said there are no actual RPG elements since bad guys level up with you, and despite the fact that my brother tends to be overly critical of games I don't think I'll buy it. Morrowind was good enough for me.  :P
Title: Re: Skyrim and Stuff
Post by: Dark RevenantX on November 12, 2011, 03:56:07 pm
Then the gods said, "Let there be mods!"

And thus, there came to be mods in the world of Skyrim.  And the gods saw that it was good.
Title: Re: Skyrim and Stuff
Post by: Quanto on November 12, 2011, 09:27:21 pm
You guys are too jaded, this game is ****ing awesome, and I totally bought it with low expectations, its way up there with morrowwind. Exploration is actually fun in this game! The melee isn't bad, (for TES) and for the first time ever in an elder scrolls game, the magic actually looks powerful. I dare say, Bethseda actually did this one right.
Title: Re: Skyrim and Stuff
Post by: BloodEagle on November 12, 2011, 09:52:34 pm
this game is ****ing awesome, and I totally bought it with low expectations

Me thinks there might be a connection there that you do not quite realize.

---------

bad guys level up with you

A-a-a-an-nd OFF of my "will spend more than $20.00 on this" list.
Title: Re: Skyrim and Stuff
Post by: Scotty on November 13, 2011, 12:27:12 am
this game is ****ing awesome, and I totally bought it with low expectations

Me thinks there might be a connection there that you do not quite realize.

---------

bad guys level up with you

A-a-a-an-nd OFF of my "will spend more than $20.00 on this" list.

It's the same kind of level scaling in FO3 and New Vegas.  You know, the not the kind where that random bandit will have daedric armor and an enchanted battleaxe.
Title: Re: Skyrim and Stuff
Post by: Mongoose on November 13, 2011, 12:47:41 am
I have to wonder why that's a bad mechanic in principle, too.  You'd think you'd want the game to actually make you work to play it, instead of having to slaughter a thousand Level 1 Slimes or whatever if you happen to wander back to where you started.
Title: Re: Skyrim and Stuff
Post by: Scooby_Doo on November 13, 2011, 03:48:02 am
No custom spells??? WTF!?!
Title: Re: Skyrim and Stuff
Post by: NGTM-1R on November 13, 2011, 04:11:38 am
instead of having to slaughter a thousand Level 1 Slimes or whatever if you happen to wander back to where you started.

So let me get this straight: you don't want to experience godlike power when you have godlike power? :P
Title: Re: Skyrim and Stuff
Post by: Mikes on November 13, 2011, 07:56:08 am
instead of having to slaughter a thousand Level 1 Slimes or whatever if you happen to wander back to where you started.

So let me get this straight: you don't want to experience godlike power when you have godlike power? :P

To the point where it destroys immersion and any kind of suspense of disbelief ?;)

:shrugs: maybe that's just me... but I always thought the RPGs where you can come back at lvl, say 60 or whatever, and slaughter lvl 1 Orcs, Bandits or whatever, with a single hit while they can't even move your healthbar visibly at all, even if you just stand there... rather... idiotic. (especially when at the same time you have lvl 65 orcs with the same model that will easily kill you durr durr LOL) ;) I.e.: ... when RPG elements result in power differences that are so overpowering that player agency in combat becomes almost optional or even meaningless in several situations then I can't see how I can still immerse myself in the experience...       ... if a game to a large extent has to rely on making the player kill bigger rats with bigger swords then at least cover that fact up a little please lol ;)
Title: Re: Skyrim and Stuff
Post by: Flipside on November 13, 2011, 10:19:06 am
My problem with the Oblivion-based levelling system is that, as my brother once put it, "What's the point of levelling up your strength when the enemies get extra hitpoints at the same time?" It just turns levels into more of an indication of how long you have been playing than any real indication of your 'skill' compared to those around you.
Title: Re: Skyrim and Stuff
Post by: JCDNWarrior on November 13, 2011, 11:08:05 am
As far as I saw enemies do not really level up with you, it's pretty randomized over the areas I visited (not complete zones of, say, level 5 enemies) The game also works best with Master difficulty level, very tough but very rewarding. I love it so far, over 30 hours in it now and I have (purposefully) avoided the main quest completely. May start on it soon though, it sounds like it'll be really good.

In general, Skyrim is like a really good evolution of Oblivion, mixed with Morrowind and a few elements lended from FO3/FONV. I suggest getting it now, one of those games that are just really worth the money spent.

With mods, this game will turn out to become even more amazing. Will be hard to imagine what it'll look like in a year or two on my screen, but i'll definitely record it like i did with Oblivion mods.

Lastly, the music, is really great. Surprised how long the score is now compared to that of Morrowind and Oblivion.
Title: Re: Skyrim and Stuff
Post by: Cyborg17 on November 13, 2011, 12:49:13 pm
I was watching a Let's play and I thought I heard a Morrowind track.  Did they port one over, or is it a similar song with some changes?
Title: Re: Skyrim and Stuff
Post by: BloodEagle on November 13, 2011, 04:13:05 pm
I have to wonder why that's a bad mechanic in principle, too.  You'd think you'd want the game to actually make you work to play it, instead of having to slaughter a thousand Level 1 Slimes or whatever if you happen to wander back to where you started.

I consider it to be an inherently bad mechanic, in part, because it has never been done correctly, and I have no hopes of it ever being so.

E.g., In FFVIII (ugh), Leveling up actually made the game much harder. It was not out of the question to, after power-leveling near the end of them game, run into an early mob that had well over one million hitpoints!  At a maximum damage of 9999 per hit, guess how long it takes to beat one of those.

E.g., In TES IV (vanilla), equipment and quest rewards scaled with your level, meaning that it was more beneficial to grind your way up to the maximum level (ugh) before doing any quests.  That's not even taking into consideration the fact that your level had no purpose, because you could kill ANYTHING at ANY LEVEL, especially if you were prepared for the fight.

E.g., In Fallout 3, I would routinely encounter Super Mutants (including giants) before I reached level 4, and wiped the map with them, but the same exact enemy would give me more trouble 3 levels later, regardless of where the encounter took place.  THIS MAKES NO SENSE.

I have never seen level scaling handled in such a way that it did not destroy either my willing suspension of disbelief or my enjoyment of the game mechanics, and I consider it to be an inherently bad game mechanic.
Title: Re: Skyrim and Stuff
Post by: Dark RevenantX on November 13, 2011, 07:51:32 pm
The levels scale, but not by a whole lot.  Unless you are properly prepared, some areas are VERY hard without being overleveled, even on low difficulty settings.  Next time you try to fight a Dwarven Centurion (that has mage backup) at level 9 you'll know what I mean.  Levelling up causes previously weaker monsters to get a boost, causing them to be more dangerous than before, but this doubles as a way of forcing the player to get better gear.

The game actually encourages you to go through the storyline slowly, because fast travel is GONE until you find a place (there are NO preset spots - you eventually WILL walk/ride to every city/dungeon in the map), and in order to get phat loot to fuel your leveling, you take on any of the dozen or so sidequests you might stumble on in a given city.  The system is much, much better overall.  (The quests are also written somewhat better, but we're not talking about Witcher or Bioware (their good side, at least) quality in a game as large as Skyrim (save for SOME of the quests/stories, which are surprisingly excellent).
Title: Re: Skyrim and Stuff
Post by: NGTM-1R on November 13, 2011, 09:39:06 pm
The game actually encourages you to go through the storyline slowly, because fast travel is GONE until you find a place (there are NO preset spots - you eventually WILL walk/ride to every city/dungeon in the map), and in order to get phat loot to fuel your leveling, you take on any of the dozen or so sidequests you might stumble on in a given city. The system is much, much better overall.

It...does not sound any different.

(Glad to hear Dwarven Centurions and possibly ruins are back.)
Title: Re: Skyrim and Stuff
Post by: Fury on November 13, 2011, 11:35:28 pm
Level up system is inherently flawed. The two base leveling systems have already been described in this topic, so I won't bother with that.

Instead I'd just like to point out that there is third kind of level up system that has been proven to work much better. Namely one that is entirely ability/skill/talent based. In this system your own health does not increase unless you invest in physical characteristics or abilities increasing it. Likewise for melee damage, accuracy and so on. Point is, this system should in theory never allow your character to become so powerful you simply tear up early opponents without any regards to your own safety. But of course it rewards you by giving you additional tools to inflict the pain.

And not every ability/skill/talent necessarily needs to be about combat prowess. Depending on what kind game it is, there are plenty of other ways to improve the character that has directly nothing to do with combat.

This also avoids the flawed pitfall of each game zone having certain level opponents or opponents leveling up with you. Of course some effort must be spent to keep the game challenging at all times as your character develops. But this is much easier to do within suspension of disbelief because in the end your character still dies after just as many hits unless you specialize him into some kind of muscle man tank, but doing so you will definitely give up on many other skills and abilities.
Title: Re: Skyrim and Stuff
Post by: Scotty on November 13, 2011, 11:57:45 pm
Quote
And not every ability/skill/talent necessarily needs to be about combat prowess. Depending on what kind game it is, there are plenty of other ways to improve the character that has directly nothing to do with combat.

Are you even talking about Skyrim at all?  This is present in spades.
Title: Re: Skyrim and Stuff
Post by: Scooby_Doo on November 14, 2011, 12:21:30 am
The game actually encourages you to go through the storyline slowly, because fast travel is GONE until you find a place (there are NO preset spots - you eventually WILL walk/ride to every city/dungeon in the map), and in order to get phat loot to fuel your leveling, you take on any of the dozen or so sidequests you might stumble on in a given city. The system is much, much better overall.

It...does not sound any different.

(Glad to hear Dwarven Centurions and possibly ruins are back.)

Sweet!  Dwemer!
Title: Re: Skyrim and Stuff
Post by: TrashMan on November 14, 2011, 01:11:11 am
instead of having to slaughter a thousand Level 1 Slimes or whatever if you happen to wander back to where you started.

So let me get this straight: you don't want to experience godlike power when you have godlike power? :P

To the point where it destroys immersion and any kind of suspense of disbelief ?;)

:shrugs: maybe that's just me... but I always thought the RPGs where you can come back at lvl, say 60 or whatever, and slaughter lvl 1 Orcs, Bandits or whatever, with a single hit while they can't even move your healthbar visibly at all, even if you just stand there... rather... idiotic. (especially when at the same time you have lvl 65 orcs with the same model that will easily kill you durr durr LOL) ;) I.e.: ... when RPG elements result in power differences that are so overpowering that player agency in combat becomes almost optional or even meaningless in several situations then I can't see how I can still immerse myself in the experience...       ... if a game to a large extent has to rely on making the player kill bigger rats with bigger swords then at least cover that fact up a little please lol ;)

QFT.

"power" is a rather braod term, and there are many ways for the player to become more powerfull, wihout going hte direct "buff HP and attack" route.
After all, there ARE games where you have no levels, no HP boost, yet still feel like a badass at the end of it.


I lothe HP/damage boosting. It's a very cheap way of making the player feel powerfull, and in 99% of cases it goes overboard (I'm looking at you MMO's!)

When a lvl 5 guy has 100 HP and does 10 damage and lvl 50 has 20000 and 1200 damage, then it goes beyond redicolous.
Title: Re: Skyrim and Stuff
Post by: TrashMan on November 14, 2011, 01:13:16 am
Level up system is inherently flawed. The two base leveling systems have already been described in this topic, so I won't bother with that.

Instead I'd just like to point out that there is third kind of level up system that has been proven to work much better. Namely one that is entirely ability/skill/talent based. In this system your own health does not increase unless you invest in physical characteristics or abilities increasing it. Likewise for melee damage, accuracy and so on. Point is, this system should in theory never allow your character to become so powerful you simply tear up early opponents without any regards to your own safety. But of course it rewards you by giving you additional tools to inflict the pain.

And not every ability/skill/talent necessarily needs to be about combat prowess. Depending on what kind game it is, there are plenty of other ways to improve the character that has directly nothing to do with combat.

This also avoids the flawed pitfall of each game zone having certain level opponents or opponents leveling up with you. Of course some effort must be spent to keep the game challenging at all times as your character develops. But this is much easier to do within suspension of disbelief because in the end your character still dies after just as many hits unless you specialize him into some kind of muscle man tank, but doing so you will definitely give up on many other skills and abilities.

THIS x100000000000
Title: Re: Skyrim and Stuff
Post by: Dark RevenantX on November 14, 2011, 02:47:55 am
Max non-buffed health is around 600 (you start at 100) and you have to give up magicka/stamina levels entirely to get there (both remain at 100) at max level.  Basically, at a levelup, you pick a perk and +10 to health, magicka, or stamina.  The weapon skill, perks, and item damage determine the damage you deal, but the range in damage from level 1 to level 50 is not astronomical.  You can still die to early stuff if you are not paying any attention, but if your level is high, base-level stuff will of course be easy.

A lot of your complaints seem to be assumptions made about the game without actually playing it.  Honestly, the leveling/stats/perks system is one of the better changes they've made since the previous games.  It has not bothered me at all.
Title: Re: Skyrim and Stuff
Post by: TrashMan on November 14, 2011, 03:04:18 am
*rant aimed in general, not only Skyrim. Though the MMO thingy made it clear*
Title: Re: Skyrim and Stuff
Post by: Commander Zane on November 14, 2011, 10:28:09 am
I consider it to be an inherently bad mechanic, in part, because it has never been done correctly, and I have no hopes of it ever being so.
Then look at Wizardry 8's level scaling. There are level caps to the encounter tables meaning that enemies won't scale to your party's level and capability to the letter. The encounters at the starting map do get stronger if you go back but the highest they'll be is around level 13, so you can go back with a party of eight level 30+'s just to curbstomp some creatures. Other maps will have encounter tables with a different level cap, Rapax areas have a limit of 18 I believe, Ascension Peak has a limit of 50 which you wouldn't even reach without an expodential amount of time spent grinding.

tl;dr, Wizardry 8 has limited scaling, so there's still easy encounters and hard encounters all around. Win-win.
Title: Re: Skyrim and Stuff
Post by: NGTM-1R on November 14, 2011, 10:39:46 am
"power" is a rather braod term, and there are many ways for the player to become more powerfull, wihout going hte direct "buff HP and attack" route.

The method in operation, however, is ridiculous. Consider, say, Morrowind. I have a full suit of Dwemer armor and Goldbrand.

I am wearing armor crafted by a civilization that reverse-engineered reality. My weapon was granted to me by a being not dissimilar from a god. My impact on the game world is reflective of this, as there are a very few things that stand a chance of hurting me.

Consider the same setup in Oblivion. You have significantly less impact, though equipped with the same armor and weapons. (Which were, admittedly, significantly easier to obtain.)
Title: Re: Skyrim and Stuff
Post by: TrashMan on November 14, 2011, 11:26:17 am
Which bring about two completely different experiences - you want to roleplay someone with God-like power. I don't.
Title: Re: Skyrim and Stuff
Post by: MP-Ryan on November 14, 2011, 01:11:46 pm
Someone tell me if they fixed the goddamn points-base leveling for your character.  There were rumours beforehand that Bethesda was finally getting rid of the insane bonus system that required you to level certain skills, but allowed you to level whatever else with no effect on your character level (leading to the absurdity that if you picked major skills that you intentionally never used, you could level all the useful skills to maximum and have a godlike character at level 1 which you then slowly level to the quest prerequisites).

Is this TES trash finally gone, and something more common sense in its place?  That was the worst part about Oblivion - if you ignore the bonus system and level as it happens without pre-planning, by level 10 you are getting your ass kicked in dungeons because you don't have enough points in the right places (my first encounter with Wraiths).

Waiting for a Steam sale...
Title: Re: Skyrim and Stuff
Post by: Scotty on November 14, 2011, 01:24:25 pm
They did.  There is no class system, and all of your skills increasing will level you up.  The higher the skill is the more the next level in the skill contributes toward your total level.

That said, some kinds of enemies can and most assuredly will kick your ass if you don't have your points spent in a certain way.  Those are the guys you run away from very fast.  Normally, I'd get pissed off at something like that, but considering that it was a ****ing wooly mammoth that chased me across the mountains, I'll give it a pass. :P
Title: Re: Skyrim and Stuff
Post by: Scourge of Ages on November 14, 2011, 02:42:40 pm
They did.  There is no class system, and all of your skills increasing will level you up.  The higher the skill is the more the next level in the skill contributes toward your total level.

That said, some kinds of enemies can and most assuredly will kick your ass if you don't have your points spent in a certain way.  Those are the guys you run away from very fast.  Normally, I'd get pissed off at something like that, but considering that it was a ****ing wooly mammoth that chased me across the mountains, I'll give it a pass. :P

That is good news. That's something I definitely missed from Oblivion and FE3: Needing to run away from things. The closest I came in Oblivion were cave trolls, but they went down with a little sniping from out of their reach, and the closest in FE3 was the first deathclaw I fought, but it went down too with a few rifle rounds to the legs.
My experience was that there was nothing you couldn't do with the correct combination of cowardice and preparation. Actually encountering something too hard to kill will be a nice change.

P.S. Also waiting for a sale. Steam christmas sale is right around the corner! Wheee!
Title: Re: Skyrim and Stuff
Post by: StarSlayer on November 14, 2011, 02:55:00 pm
They did.  There is no class system, and all of your skills increasing will level you up.  The higher the skill is the more the next level in the skill contributes toward your total level.

That said, some kinds of enemies can and most assuredly will kick your ass if you don't have your points spent in a certain way.  Those are the guys you run away from very fast.  Normally, I'd get pissed off at something like that, but considering that it was a ****ing wooly mammoth that chased me across the mountains, I'll give it a pass. :P

That is good news. That's something I definitely missed from Oblivion and FE3: Needing to run away from things. The closest I came in Oblivion were cave trolls, but they went down with a little sniping from out of their reach, and the closest in FE3 was the first deathclaw I fought, but it went down too with a few rifle rounds to the legs.
My experience was that there was nothing you couldn't do with the correct combination of cowardice and preparation. Actually encountering something too hard to kill will be a nice change.

P.S. Also waiting for a sale. Steam christmas sale is right around the corner! Wheee!

This, when you first exit the Vault it's a hard scrabble quest to simply not get murdered or eaten.  The first Deathclaw I saw took two missiles to the face, ran over and murdered me in one swipe.  By the mid/end I could practically one shot them with the Blackhawk, FO3 goes from "Oh Jesus Run!" to curb stomping pretty much everything with ease.
Title: Re: Skyrim and Stuff
Post by: NGTM-1R on November 14, 2011, 02:58:33 pm
Which bring about two completely different experiences - you want to roleplay someone with God-like power. I don't.

Who said anything about want? I didn't say anything about want.

I said something about fixed points: backstory and actual objects in the game's world. That's really not open to interpretation at all.
Title: Re: Skyrim and Stuff
Post by: LordPomposity on November 16, 2011, 02:03:53 pm
So, anybody else actually playing this? :D

I'm playing a Breton mage (level 12 at present). Mixed opinions on the game.

Good:
*Quests and dungeons are put together very well. Lots of actual content, little to no filler, excellent attention to detail.
*Graphics are good. Some people are *****ing about them, but they do the trick for me.
*Finally, a Bethesda game where the women don't all have mustaches!

Neutral:
*Overall plot is rather mediocre so far, although I'll hold judgment since I'm not very far into it.

Bad:
*Combat consists of kiting games and button mashing. Although maybe I'm just doing it wrong. :p
*The game was obviously designed for the console. The PC "conversion", if Bethesda's feeble attempt can be called that, is easily the worst I have ever seen.
*3d world map looks pretty, but is about as useful as the nipples on the Batsuit when you're trying to figure out how to reach your destination.
Title: Re: Skyrim and Stuff
Post by: LHN91 on November 16, 2011, 02:29:21 pm
Am playing. Have not had much time. I'm a Level 3 Redguard.

Though agreed at the completely unconverted interface. It's far easier to play with a 360 pad, which is kinda frustrating.
Title: Re: Skyrim and Stuff
Post by: JCDNWarrior on November 16, 2011, 02:35:02 pm
You get used to it after a little while, it truly does not bother me at all on a keyboard. Just wait for a good interface mod if it does continue to bother you though. That's probably what makes the game even better.. just knowing in a year, maybe two, it will be even better by quite a big margin, and aside from interface and content I can't start to figure out HOW modders will achieve it. ;)

Furthermore, I also avoid the main quest even though I look forward to all of it. I just totally avoid it and roleplay my character as a lone wanderer helping villages, staring over huge landscapes (especially when minecraft's on the other PC or I'm otherwise preoccupied ;) ). The moment you force yourself to roleplay a otherwise unexpected decision is where it also shines.

Also, play on maximum difficulty. Very tough, plenty of enemies are too powerful to kill, even at Level 10. I love that. Some kiting matches between several necromancers and me on the walls and structures of a ruined fort will be in my memory too, was a epic 20 minutes battle full of fireballs, other magicks and healing. Whenever i did that in Oblivion and FO3 my enemies were dead way too fast.

I dislike being all-powerful. Powerful is good, but I want to always have challenges come running at me and telling me who's boss in their cave or territory.
Title: Re: Skyrim and Stuff
Post by: Flipside on November 17, 2011, 02:04:28 pm
Keep thinking about playing Oblivion with a new character, but the first thought that comes to mind is 'But then I'll have to do the 'follow the King through the Sewer' bit, which is interesting if you don't know the story, but simply tedious if you do. I do sort of wish you could choose to just pick your stats and go from outside the sewer if you are already familiar with the game.

Edit: Though, I will note, it was possible to get to level 100 Sneak in that first section just by getting a wall between you and the Goblin, just outside where it can see you, facing the wall, and auto-walking into the wall with sneak on. Go take a break for a while and, with luck, you'll gain tons of sneak levels ;)
Title: Re: Skyrim and Stuff
Post by: Scooby_Doo on November 17, 2011, 02:15:59 pm
Keep thinking about playing Oblivion with a new character, but the first thought that comes to mind is 'But then I'll have to do the 'follow the King through the Sewer' bit, which is interesting if you don't know the story, but simply tedious if you do. I do sort of wish you could choose to just pick your stats and go from outside the sewer if you are already familiar with the game.

There are saved games for the PC that are saved just as you are about to exit that tutorial cave.
Title: Re: Skyrim and Stuff
Post by: Flipside on November 17, 2011, 02:17:53 pm
Keep thinking about playing Oblivion with a new character, but the first thought that comes to mind is 'But then I'll have to do the 'follow the King through the Sewer' bit, which is interesting if you don't know the story, but simply tedious if you do. I do sort of wish you could choose to just pick your stats and go from outside the sewer if you are already familiar with the game.

There are saved games for the PC that are saved just as you are about to exit that tutorial cave.

Hmmm.. I might look around and find one, thanks for the idea :)
Title: Re: Skyrim and Stuff
Post by: LordMelvin on November 17, 2011, 02:52:46 pm
there's plenty of other stuff for the pc version too. If you're going to play it, and you've got a video card that's less'n five years old and more'n half decent, go over to TESNexus (or a couple other sites - there's mirror links and stuff for the major ones) and get yourself Qarl's Texture Pack III (http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=3621), one (or more if you feel like mucking about) of the improved Res Facial Textures mods (http://www.tesnexus.com/downloads/file.php?id=5643), and the Darnified UI (http://www.tesnexus.com/downloads/file.php?id=10763) mod, at the bare minimum.

I'd also recommend (parts of) the Unique Landscapes compilation mod (http://www.tesnexus.com/downloads/file.php?id=19370), the Quest Award Leveller mod (http://www.tesnexus.com/downloads/file.php?id=5701), the rebuilding Kvatch mod (http://www.tesnexus.com/downloads/file.php?id=15412), the improved open cities mod (http://www.tesnexus.com/downloads/file.php?id=33003) (especially the imperial city and Leyyawin portions... so much better than vanilla), the RAEVWD Super-LOD mod (http://www.tesnexus.com/downloads/file.php?id=20053), one of the (many) window mods (http://www.tesnexus.com/downloads/file.php?id=19628), the improved book jackets mod (http://www.tesnexus.com/downloads/do_mirror.php?id=52097), and the TNR npc unique faces mod (http://www.tesnexus.com/downloads/file.php?id=16843). There's some seriously good stuff out there before you even get into the 'let's mod in the entirety of Vvardenfell (http://www.tesnexus.com/downloads/file.php?id=16976)' scale mods, stuff that'll pretty much fix most of the consolitis problems the game had on launch. You'll want to have OBMM or Wrye Bash to handle mod load order and suchlike if you go very far with that, though.
Title: Re: Skyrim and Stuff
Post by: Scooby_Doo on November 17, 2011, 05:38:18 pm
Add to that list some of my favorites...

"A takes all"
"Toggleable Quantity Prompt"
NGCD
Midas Magic
Mark & Recall
Advanced Alchemy
Bag of Holding
DEJ Harvest Flora
Is it Safe
Living Economy
Map Marker Overhaul
Ren Guard Overhaul
Zumbs Lockpicking
Title: Re: Skyrim and Stuff
Post by: Ravenholme on November 17, 2011, 05:50:47 pm
No love for the Race Balancing Project, the Magicka Mod by the same author nor Integration: The Stranded Light? I am disappoint. The lore friendly mods I could NEVER be without when I install Oblivion again.
Title: Re: Skyrim and Stuff
Post by: JCDNWarrior on November 17, 2011, 06:00:59 pm
I got a few videos of a modded Oblivion myself, you can see linked in my signature. I agree with the suggestions made, there's quite a few amazing mods that do a lot to change things. Further improving and expanding landmass I suggest Elsweyr the Desert of Anequina, there's Immersive Interiors, there's more than I can mention. Go through the Top 100 (Non adult) list on TesNexus and you'll find most of these gems.
Title: Re: Skyrim and Stuff
Post by: pecenipicek on November 17, 2011, 07:18:01 pm
... Top 100 (Non adult) list ...
No love for nude mods? :p



(yes i know, some are goddamn awful/creepy/horrifying...)
Title: Re: Skyrim and Stuff
Post by: BloodEagle on November 20, 2011, 01:33:56 pm
Hey, what's the DRM look like on this game?
Title: Re: Skyrim and Stuff
Post by: The E on November 20, 2011, 01:34:52 pm
Steam.
Title: Re: Skyrim and Stuff
Post by: BloodEagle on November 20, 2011, 01:40:45 pm
For every copy? Say it isn't so! :(
Title: Re: Skyrim and Stuff
Post by: The E on November 20, 2011, 01:45:23 pm
It's a Steamworks game, so yes, I am saying it is in fact so.
Title: Re: Skyrim and Stuff
Post by: Mongoose on November 20, 2011, 04:12:15 pm
For every copy? Say it isn't so! :(
Steam is awesome, mate.  When they're not being hacked, anyway. :p
Title: Re: Skyrim and Stuff
Post by: JCDNWarrior on November 21, 2011, 03:26:33 am
Steam hasn't bothered my Skyrim experience thus far, though it makes hiding my obvious addiction to it impossible to any Steam friends ;) Nonetheless, I hope it won't cause trouble with modding, at first Fallout New Vegas had some issues with it from memory - or at least I did.

Waiting with the main quest by not going to the first quest dungeon can be very helpful, Dragons tend to (randomly) spawn after you visit the first quest dungeon, and helps you to roleplay events before they attack in full. It's what I did, for 30 in-game days and being Level 10.  Now dragons spawn I'm surprised how great they are to fight, I just wish they had much more health though - gonna have to see if I can up that myself..
Title: Re: Skyrim and Stuff
Post by: Fineus on November 21, 2011, 04:19:33 am
...I just wish they had much more health though - gonna have to see if I can up that myself..

Be careful what you wish for, there are a variety of dragons in the game and my understanding is they get progressively harder as you go along. I'm at level 20 at the moment and have just started to encounter a new breed of dragon that has managed to kick ass quite frequently so far if you're unprepared for it.

It might be worth holding off on the modding until you've seen everything the game has to offer :)
Title: Re: Skyrim and Stuff
Post by: JCDNWarrior on November 21, 2011, 04:29:21 am
Alright, good to hear, and I do agree with you. I was thinking of doing a quick entry into the Creation editor to change values, save as plugin and continue, but the 'dragons' section may spoil a great deal. I'll think about holding it off. ;)

Another thing that is a very minor peeve is that fire is extinguished too quickly; i'd like it to burn a lot longer. Wonder if that's a .ini setting like blood decals were in Oblivion, any knowledge on this?
Title: Re: Skyrim and Stuff
Post by: Fineus on November 21, 2011, 05:11:01 am
Not personally but I agree... I'd also like to see environmental fires (such as cooking fires) cause damage as - so far - I haven't found one that will hurt me if I run through it. That breaks the illusion a bit.

I'm not that hot at modding, myself, but if you happen to get the knack of it there are a couple of other things I'd love to see implemented:

1) A marker indicator for your companion depicted by a blue dot on your map-bar at the top of the regular screen. Enemies are picked out in red but it's silly that you can't easily tell where your companion is in a battle / in the world.

2) To make weapon/spell/shout selection faster I'd like to see colour coding of items OR grouping of items in the quick-slot or "favourites" menu. Everything in there is grey at the moment which makes telling spell from armour from weapon a lengthier process. If melee weapons were red, spells were purple, bows were yellow etc. that'd be one way of doing it. Or just to have sub-headings with "spells", "bows", "melee", "shouts" for groupings and each item that falls under those headings beneath them. ...either way it'd make selection a faster process.
Title: Re: Skyrim and Stuff
Post by: JCDNWarrior on November 21, 2011, 05:23:36 am
Number 1 was fixed in Oblivion by adding a quest with a quest marker pointed at the target. When the companion dies, the 'quest' is also complete, thus the marker doesnt stay at the dead body forever. Shouldn't be all too hard to do.

Number 2 will be harder, i'm certain the UI modding experts are onto it already though. In Oblivion it was done by using custom XML's among others.

Returning to fires, adding a actual lasting fire at the spot of the campfire could do two things; make a fiercer fire and indeed continue to hurt you. Not sure if it would cause some kind of memory leak like a spell that lasts 9999 seconds would have to be tracked the whole time, for instance. Would have to do a lot of more searching and learning in the Creation editor, probably after 'finishing' the game first ;)
Title: Re: Skyrim and Stuff
Post by: newman on November 21, 2011, 05:27:04 am
Wish Bethesda would start making companions with actual personalities. Closest they got to that was in New Vegas, and Skyrim takes a giant step back in that regard, with companions being little but glorified pack mules and someone to take damage instead of you while you pick your opponents off. There's so little to actually do with a companion, even if you marry one. The only benefit to that being if you picked a spouse that will open up a shop so at least you get 100 gold per day. If you pick a spouse that doesn't even do that, then the marriage consists of them sitting in your house doing nothing. Realistic? Maybe in some cases, but it's boring :P In a game as huge as Skyrim, I don't think it would be that unrealistic to expect that each companion comes with a storyline of it's own. Not just "honor to you my Thane" as she blocks the door so I can't get out.
Title: Re: Skyrim and Stuff
Post by: BloodEagle on November 21, 2011, 09:57:59 am
Bethesda didn't make New Vegas.
Title: Re: Skyrim and Stuff
Post by: LordPomposity on November 21, 2011, 12:06:35 pm
Wish Bethesda would start making companions with actual personalities. Closest they got to that was in New Vegas, and Skyrim takes a giant step back in that regard, with companions being little but glorified pack mules and someone to take damage instead of you while you pick your opponents off. There's so little to actually do with a companion, even if you marry one. The only benefit to that being if you picked a spouse that will open up a shop so at least you get 100 gold per day. If you pick a spouse that doesn't even do that, then the marriage consists of them sitting in your house doing nothing. Realistic? Maybe in some cases, but it's boring :P In a game as huge as Skyrim, I don't think it would be that unrealistic to expect that each companion comes with a storyline of it's own. Not just "honor to you my Thane" as she blocks the door so I can't get out.

She killed me once by blocking an underwater passage.
Title: Re: Skyrim and Stuff
Post by: MP-Ryan on November 21, 2011, 03:57:12 pm
she blocks the door so I can't get out.

They STILL haven't fixed this ****?  If NPCs are going to be capable of moving to block access routes, the player should either be able to walk through them (a la TF2), or have an ability to force them to move without dealing damage.  Good grief, this problem has been in TES since Morrowind.
Title: Re: Skyrim and Stuff
Post by: Scotty on November 21, 2011, 04:00:11 pm
I am loving Smithing.  Running around in a set of Elven (Exquisite) armor (with gilded plate) puts me at upwards of 150 armor at around level 15, and my Skyforged Steel Greatsword (Exquisite) is dealing 50 damage per swing.  So much easier and more fun than just mindlessly swapping up to the next set of armor the second it's available.
Title: Re: Skyrim and Stuff
Post by: Ghostavo on November 21, 2011, 04:12:23 pm
I'm not sure why no one has posted these awesome (http://skyrimnexus.com/downloads/file.php?id=295) mods (http://skyrimnexus.com/downloads/file.php?id=354) yet, but justice has to be made...
Title: Re: Skyrim and Stuff
Post by: QuantumDelta on November 21, 2011, 04:37:32 pm
I'm not sure why no one has posted these http://s3.amazonaws.com/kym-assets/photos/images/original/000/096/044/trollface.jpg?1296494117 yet, but justice has to be made...
:P?
Title: Re: Skyrim and Stuff
Post by: Ace on November 21, 2011, 07:33:09 pm
Bethesda didn't make New Vegas.

Yeah, New Vegas was Obsidian.

Which ties into my ultimate wish:
A TES game with the main plot done by Michael Kirkbride (who did the backstory for Morrowind and Redguard) and developed by Obsidian.

Also a restraining order between the game and Todd Howard and Lynda Carter (god the most annoying Nord voice of all!).

Will it crash every five minutes? Hell yes.

Will I be able to un-create a Brass God and shatter the universe? Hell yes. Which will be used to in-game explain crashes as part of a metanarrative.

Scratch that, Kerberos beat us all to buggy game metanarratives with Sword of the Stars II.

Of course Avellone and Kirkbride co-developing a game would lead to some sort of nerd singularity and collapse of reality of its own...
Title: Re: Skyrim and Stuff
Post by: newman on November 22, 2011, 07:04:53 am
My mistake, Bethesda was the publisher and Obsidian actually made New Vegas. Still, it's a similar gameplay mechanic, and some lessons could have been learned. Companions in Skyrim are boring pack mules that get in the way.  That are semi immortal. Meaning they can sort of die, but usually not, and will just happen at the most inopportune times. To be clear; companions sometimes do block the doorway, but it doesn't mean you're completely stuck, it's possible to sort of push out past them. But the point is, you shouldn't have to bother in the first place - it gets annoying after the Nth time.
I like the game for the huge map, exploration potential, all that nice stuff. But they've been talking how characters are now vastly improved, and I don't see it. A bunch of polygonal uglies that don't do much.
Title: Re: Skyrim and Stuff
Post by: JCDNWarrior on November 22, 2011, 07:23:57 am
The most important thing is that modders have better tools than before and a much better engine for the job, thus it should become much easier to fix the things Bethesda left out. It wouldn't be a Bethesda game if it didnt spur people to mod it though.
Title: Re: Skyrim and Stuff
Post by: Commander Zane on November 22, 2011, 07:48:29 am
I don't get how people are complaining about people blocking doorways with "no way to get them to move," all you have to do is keep walking in the direction you're trying to go and they eventually move back a couple of steps. If it's not far enough, just repeat.
Title: Re: Skyrim and Stuff
Post by: pecenipicek on November 22, 2011, 01:18:42 pm
I don't get how people are complaining about people blocking doorways with "no way to get them to move," all you have to do is keep walking in the direction you're trying to go and they eventually move back a couple of steps. If it's not far enough, just repeat.
its irritating enough :p
Title: Re: Skyrim and Stuff
Post by: Commander Zane on November 22, 2011, 01:36:29 pm
Irritating yes, but also easily remedied without clipping or attacking them.
Title: Re: Skyrim and Stuff
Post by: LordPomposity on November 22, 2011, 01:41:22 pm
I now spam way too much AoE to make having a companion in any way a good idea. :p
Title: Re: Skyrim and Stuff
Post by: QuantumDelta on November 22, 2011, 01:42:47 pm
Most of the time no problem.
When a shuper shcary monster is coming for you and if you don't get through the doorway you're dead, almost game breakingly annoying :p

Also; Frost Storm/Fire Ball FTW :P
Destruction spell school reduction % on items at 100% FTW :P
Title: Re: Skyrim and Stuff
Post by: Scotty on November 22, 2011, 02:08:36 pm
If there's combat going on, your companion, unless you specifically ordered them to stand in the doorway, should be fighting, not standing in the doorway.
Title: Re: Skyrim and Stuff
Post by: QuantumDelta on November 22, 2011, 02:13:51 pm
You get a choice as a mage;
Have a melee companion who runs in and gets shot in the ass or makes you hold fire until you can reposition; difficult in narrow corridors.
Have a ranged companion who hopefully stays behind you and shoots over your head as you remain crouched.
Title: Re: Skyrim and Stuff
Post by: LordPomposity on November 22, 2011, 05:23:59 pm
If there's combat going on, your companion, unless you specifically ordered them to stand in the doorway, should be fighting, not standing in the doorway.

I think we all agree that's what should be happening. :p
Title: Re: Skyrim and Stuff
Post by: Fury on November 23, 2011, 04:43:00 am
http://www.tomshardware.com/news/Skyrim-Morrowind-Oblivion-Elder-Scrolls-Steam,14068.html#xtor=RSS-181

hurr durr
Title: Re: Skyrim and Stuff
Post by: Darius on November 23, 2011, 08:37:40 am
The one-liner blurb is a little ambiguous. Does it mean no third-party mods at all, or just no LAA executable?
Title: Re: Skyrim and Stuff
Post by: phatosealpha on November 23, 2011, 11:17:35 am
No tampering with the executable.  Data based mods are completely unaffected.
Title: Re: Skyrim and Stuff
Post by: LordMelvin on November 23, 2011, 11:45:50 am
The one-liner blurb is a little ambiguous. Does it mean no third-party mods at all, or just no LAA executable?

The only _released_ mod that this blocks is the LAA executable, but there're people already working on de-consolitising the graphics engine, and updating the UI engine on a reverse-engineered decompiled-binary level (the bethsoft forum thread is being led by DarN, of the bestest Oblivion UI mod ever. They've had some help from the guy who did the actual UI). Anything like that - graphics extender, script extender, etc. is going to be moderately boned.
Title: Re: Skyrim and Stuff
Post by: LordPomposity on November 23, 2011, 12:47:15 pm
http://www.tomshardware.com/news/Skyrim-Morrowind-Oblivion-Elder-Scrolls-Steam,14068.html#xtor=RSS-181

hurr durr
Oh, FFS. WTF do they think they're accomplishing? Has there ever been any DRM that prevented a cracked copy of a game from hitting the torrents within 24 hours of release, if not before release?
Title: Re: Skyrim and Stuff
Post by: The E on November 23, 2011, 01:18:51 pm
What they are probably trying to do is limit the possibility of some "modder" embedding malware in a new executable that promises to do some wonderful stuff.

Let's face it, if you have a community of people willing and capable to inject code into your engine to mess with its memory management, sooner or later someone will take advantage of that to try and spread some bad ****.
Title: Re: Skyrim and Stuff
Post by: Scooby_Doo on November 23, 2011, 03:41:41 pm
BAD MOVE

This of course will probably limit the script extenders which opens up a whole lot that Beth's stupid scripts can't do.

Edit: Actually it looks like SKSE is already in the works.  :)
Title: Re: Skyrim and Stuff
Post by: Ravenholme on November 23, 2011, 04:09:06 pm
What they are probably trying to do is limit the possibility of some "modder" embedding malware in a new executable that promises to do some wonderful stuff.

Let's face it, if you have a community of people willing and capable to inject code into your engine to mess with its memory management, sooner or later someone will take advantage of that to try and spread some bad ****.

http://www.rockpapershotgun.com/2011/11/22/skyrim-patched-for-the-worse/ Workaround linked in this.
Title: Re: Skyrim and Stuff
Post by: Scotty on November 23, 2011, 10:23:56 pm
Started this random quest waaaay in middle of the north ice fields (almost due north of Winterhold), and it took me to a Dwemer Ruin.  An hour an a half later, I'm still exploring the ridiculously huge (http://images1.wikia.nocookie.net/__cb20111114030050/elderscrolls/images/thumb/7/71/2011-11-13_00022.jpg/625px-2011-11-13_00022.jpg) underground cavern it led me to.  Finding all sorts of awesome things like Crimson Nirnroot, geode veins for mining, Dwarven Centurions everywhere.

Exploring this is probably the most fun I've had in Skyrim in the last 10 or so hours of gameplay.
Title: Re: Skyrim and Stuff
Post by: JCDNWarrior on November 24, 2011, 01:27:53 am
Oh wow, that's one heck of a beautiful cave indeed. I should go up north and north-east soon, I've been remaining in the tundra and non-ice areas a lot (kinda by accident by getting happily lost in this huge world) but I'll definitely look forward to explore that place!
Title: Re: Skyrim and Stuff
Post by: QuantumDelta on November 24, 2011, 03:42:28 am
Finished... think I got most of the side quests, actually only finished it because there was a side-quest-ish-type-thing that I couldn't do until I'd gone to the penultimate area.
I don't really wanna do the few side quests I have left... Spent too long on this game already. :P
All the masks, all the main quest lines, all the daedric quest lines, all the faction questlines, probably 80% of the map covered, only one skill quest done though.. level 39.

Ending was kinda anticlimactic..
Title: Re: Skyrim and Stuff
Post by: Pred the Penguin on November 24, 2011, 08:51:05 am
Exactly how much time did you spend on it? O_o
Title: Re: Skyrim and Stuff
Post by: QuantumDelta on November 24, 2011, 04:29:25 pm
......A lot :<
Title: Re: Skyrim and Stuff
Post by: Pred the Penguin on November 24, 2011, 09:52:24 pm
Well, that's informative. :P

Any opinions? How much of that gameplay was good experience, how does it compare to other open world RPGs, etc...
Title: Re: Skyrim and Stuff
Post by: QuantumDelta on November 25, 2011, 04:18:55 am
Well, the first two days it came out I played it for about 30 hours in total, as I had them off work coincidentally, and I was ill this week and put another ~30-40 hours in, while playing it whenever I got the chance otherwise.

Overall the games pretty good, I spent a while just exploring, bumped into a bunch of dragon priests almost straight away, between them and the archmage robes which I got very early on as well, I never bothered with smithing or enchanting really.
Most of my 'wasted' time was spent on inventory management (sigh, fecking hate), though at level 39 my character has something like ~120k gold and two fully furnished properties and it wasn't farmed/ground/craftwhored.
The most enjoyable part was probably hunting dragon priests and words of power - faction quests (stormcloak) and the destruction skill quest. While trying to avoid plot spoiling, I quite liked the daedric quests too because of how they tended to trick you into doing things (though some were blatant and less amusing).

If you are going to do some hardcore crafting I suggest you do the star of azula quest early as well, it's so useful for enchanting.

Things that annoyed me;
Vendors never having enough gold to buy certain items without the speech perk.
Despite not carrying around much in excess, constantly needing to return to white run to put stuff in my house or sell it, mostly because of potions ...
The end.
The way that almost everyone is a bad guy, pretty much regardless of what paths you choose.
A fair few of the assassins guild quests (though this may be because I'm relatively impatient and therefore probably suck as an assassin).
The fact that certain 'quest' items can never, ever, be removed from your inventory (
Spoiler:
As soon as you pick up the elder scroll, it's stuck in your inventory forever, same for some of the bard quest items (EVEN after you had them in!) and some other stuff
)
Blackreach (despite being pretty and kinda cool for the first 10 minutes, it quickly becomes an annoying area you can't use a map on or fast travel around).
Companions (they really are more of a nuisance to me when I notice them, when they're not around I feel somewhat overwhelmed with enemies at times too).
Being oneshot (as a mage some better mage armour would be nice, by the end of the game pretty much anything killed me immediately if it ever actually managed to get in melee with me, which I'll admit didn't happen much but was annoying when it did, happened occasionally via arrows as well).
Brawling becomes very VERY boring late game.
Did I mention the fact that pots weigh way too much?
The crappiness of the alchemy system.
Dragons dragons dragons dragons dragons dragons dragons dragons dragons dragons dragons dragons dragons dragons dragons dragons dragons dragons dovah, dovah, dov, dragons, dragons, dragons, dragons, dragons, dragons, dragons, dragons, dragons, dragons, dragons, dragons, dragons, dragons, dragons, dragons. - annoying to read? good, this is how many times I had to fight them, not including the world eater, it gets boring.

Pretty comparable to FO3.
Oh and I loved the 'power' reward from the assassins guild, though that may be because I didn't overuse him, cuz I can quickly see the novelty of his sound bytes becoming annoying.
I quite liked the mage guild quests too.
Title: Re: Skyrim and Stuff
Post by: newman on November 25, 2011, 07:34:13 am
The Companions questline is also pretty cool, as well as the "civil war" thing. I went with the Legion, fighting Stormcloaks. Not sure what the quests are like if you decide to join the Stormcloaks instead.
Title: Re: Skyrim and Stuff
Post by: NGTM-1R on November 25, 2011, 07:24:12 pm
If you are going to do some hardcore crafting I suggest you do the star of azula quest early as well, it's so useful for enchanting.

While you can dual-wield lightning now I don't think that's the name you were looking for.
Title: Re: Skyrim and Stuff
Post by: Scooby_Doo on November 25, 2011, 07:36:38 pm
Probably Azura, she's got the Azura's Star soul gem.
Title: Re: Skyrim and Stuff
Post by: phatosealpha on November 25, 2011, 08:03:58 pm

The fact that certain 'quest' items can never, ever, be removed from your inventory (
Spoiler:
As soon as you pick up the elder scroll, it's stuck in your inventory forever, same for some of the bard quest items (EVEN after you had them in!) and some other stuff

Spoiler:
Actually, you can remove the Elder Scroll from your inventory.  Take it to the librarian of the College of Magi.  He'll pay quite a bit of cash for it.
Title: Re: Skyrim and Stuff
Post by: QuantumDelta on November 26, 2011, 04:33:12 am
He never offered that for me x.x?
The 20 weight item that you use towards the end of the game? You can sell it?
Title: Re: Skyrim and Stuff
Post by: phatosealpha on November 26, 2011, 05:57:45 pm
I never paid any attention to the weight.  It's marked quest critical, and thus it's weightless.  Doesn't count against your limit at all.
Title: Re: Skyrim and Stuff
Post by: QuantumDelta on November 26, 2011, 06:44:09 pm
Not true.
Title: Re: Skyrim and Stuff
Post by: Commander Zane on November 26, 2011, 07:20:50 pm
Somewhat.

One of the Companion quests would have left me well overencumbered after collecting those headz, but my weight wasn't affected by them at all.
Until I had completed that quest in which I suddenly felt quite heavy...
Title: Re: Skyrim and Stuff
Post by: TrashMan on November 28, 2011, 01:25:55 am
WTF is it with the Bethseda and this new "update"?
Who the hell thought it was a good idea???
Title: Re: Skyrim and Stuff
Post by: JCDNWarrior on November 28, 2011, 02:26:56 am
It is quite a difference compared to Oblivion's DVD-check only, which was easy to fix, true. I've seen some small graphical issues on my end lately but nothing too bothersome, perhaps from the update as my PC is quite cool (HAF 922 case) and the GPU quite new (Geforce 560 Ti).

What problems are you experiencing on your end?
Title: Re: Skyrim and Stuff
Post by: TrashMan on November 28, 2011, 03:38:12 am
None. I'm just pissed at what it does to modding.

There's already a few good mods (inventory GUI, improved crafting), but I want MHOAR. (including non-revolting looking elves)
Title: Re: Skyrim and Stuff
Post by: Starman01 on November 28, 2011, 04:56:17 am
If you are refering to that small patch through steam a few days back, it's not from bethesda, it's made from steam to prevent that players start the game WITHOUT steam. You are now forced to use it. Sofar, no official patch from the dev, they have quite a lot to rebalance :)

Luckily, I backuped my original exe and can still run without steam. That will end though, once 1.2 is out.

(edit) at least, so they say at the bethesda forums. My game shows the same version 1.1.21.0, but I still can launch without steam.
Title: Re: Skyrim and Stuff
Post by: JCDNWarrior on November 28, 2011, 05:05:18 am
Good thing to hold onto that exe then, may want to acquire it later on if it goes downhill from here.
Title: Re: Skyrim and Stuff
Post by: TrashMan on November 28, 2011, 06:04:02 am
It's reasons like these why I sometimes pirate games....
Title: Re: Skyrim and Stuff
Post by: Scotty on November 28, 2011, 12:34:34 pm
What.  You sometimes pirate games because you don't want to use Steam, arguably one of the least intrusive DRMs, and one that actually comes with a net benefit to most peoples' gaming interests?

The more you post on this forum, the more I'm convinced that you live in some kind of mirror world where everything that you encounter is inexplicably an evil mirror image of good things.
Title: Re: Skyrim and Stuff
Post by: BloodEagle on November 28, 2011, 01:09:01 pm
What.  You sometimes pirate games because you don't want to use Steam, arguably one of the least intrusive DRMs, and one that actually comes with a net benefit to most peoples' gaming interests?

The more you post on this forum, the more I'm convinced that you live in some kind of mirror world where everything that you encounter is inexplicably an evil mirror image of good things.

The more you post on this fo-- you're ignoring what he just said.

I'm just pissed at what it does to modding.

It wasn't about Steam itself, per se.
Title: Re: Skyrim and Stuff
Post by: JCDNWarrior on November 30, 2011, 10:18:50 am
I must admit, getting a... non-steam version next to my fully paid for game may be prudent for modding in the future unless the patches make that impossible or much harder. I kinda feel getting a pirated version of a game you legally bought beforehand isn't that bad though, I may do that if I need to back up certain games that I may not be able to play with Steam if I lose internet connection for a long period of time, sometimes steam didnt wanna play my games cause i was on offline status too long (sometimes just one week, mostly several weeks), even if it's just Portal, HL2 or other singleplayer games.

However, let's see where it turns out and focus on the enjoyment of Skyrim instead as I find it to be more and more amazing the more I play, which is great :)
Title: Re: Skyrim and Stuff
Post by: Ravenholme on November 30, 2011, 10:26:05 am
There's already a few good mods (inventory GUI, improved crafting), but I want MHOAR. (including non-revolting looking elves)

Personally, I ****ing love the look of the elves. No generica fantasy crap here (Oblivion, I'm looking at you), we're getting back to the slightly alien look that they had in Morrowind, strange/alien but with the capacity to be pretty.

And that is a good thing.

And, for all you strange Steam naysayers - The engine is identical (Well, it's Gamebryo with changes) to FO3 and FNV, those were steam games, and their modding communities were not hampered in any way by it. Injection of code to the .exes still work (See the steam versions of the Script extenders), even when launching through steam, and mods were still able to be made and accessed as easily as they were in non-steam versions.

Seriously, I don't even.
Title: Re: Skyrim and Stuff
Post by: MatthTheGeek on November 30, 2011, 11:01:56 am
If you have to do exe injections to mod a game, you're doing it awfully wrong. Really.
Title: Re: Skyrim and Stuff
Post by: JCDNWarrior on November 30, 2011, 11:03:05 am
Well, aside from PR claims I think the Creation Engine is such a vast improvement on the one used for Oblivion, FO3 and FONV that it's a lot more than just a Gamebryo with changes, given the amount of performance, optimization, detail, features, and so on. We'll know for certain later on though when the Creation Kit is out though and modders such as myself go digging through it.

EDIT: Also agreed with Matt, 64-bit exe's may be hard but the simpler edits shouldn't have to be done by third parties. With Oblivion I understand, next gen stuff, new tech, rushed game, but Skyrim is a whole lot different to me in that department. Nonetheless I haven't had performance issues at all. Not everyone has my kind of rig though..
Title: Re: Skyrim and Stuff
Post by: Ravenholme on November 30, 2011, 12:59:23 pm
If you have to do exe injections to mod a game, you're doing it awfully wrong. Really.

Script Extenders - They added functions that were never needed in the development of the game/are not actually part of the engine. So, actually, more like doing it incredibly right.

Otherwise, you have access to everything that was used to create the actual game content barring some proprietary havok and speedtree stuff (Which Creation Engine no longer uses anyway)

The 4GB thing is stupid, but symptomatic of the whole "port" mentality that is prevalent in companies these days. And, the steam patch did nothing to stop other 4Gb methods being used which work perfectly with steam, so, no problem there.
Title: Re: Skyrim and Stuff
Post by: Scooby_Doo on November 30, 2011, 02:10:37 pm
Here's the list of additional functions added via OBSE: http://cs.elderscrolls.com/constwiki/index.php/OBSE_Functions

My personal favorites are getbaseobject and setessential.
Title: Re: Skyrim and Stuff
Post by: TrashMan on December 01, 2011, 01:15:26 am
EDIT: Also agreed with Matt, 64-bit exe's may be hard but the simpler edits shouldn't have to be done by third parties. With Oblivion I understand, next gen stuff, new tech, rushed game, but Skyrim is a whole lot different to me in that department. Nonetheless I haven't had performance issues at all. Not everyone has my kind of rig though..

The game WAS made for consoles, so I dont' see what's surprising about that.

The inventory is a dead giveaway. Too bad the GUI mod is glitchy as hell.
Title: Re: Skyrim and Stuff
Post by: BloodEagle on December 01, 2011, 10:58:45 am
http://www.youtube.com/watch?v=MTMwjYgJsFQ  :drevil:
Title: Re: Skyrim and Stuff
Post by: Mikes on December 03, 2011, 03:39:26 pm
http://www.youtube.com/watch?v=MTMwjYgJsFQ  :drevil:

OMG the more often you watch the harder you laugh!

Now my stomach hurts, Thanks! :P LOL
Title: Re: Skyrim and Stuff
Post by: deathfun on December 05, 2011, 05:31:02 am
BUT! THERE IS ONE THEY FEAR! IN THEIR TONGUE HE'S DOVAHKIIN!...
...DRAGONBORN! (http://www.youtube.com/watch?v=RE9DuZpFrYM)

(I'm surprised I didn't see this in the thread earlier actually)
Title: Re: Skyrim and Stuff
Post by: Mikes on December 05, 2011, 01:33:27 pm
http://www.youtube.com/watch?v=MTMwjYgJsFQ  :drevil:

Here are some more:
http://www.youtube.com/watch?v=93W6mB0ZqCM
http://www.youtube.com/watch?v=yBqKG8HF3zQ
http://www.youtube.com/watch?v=K2482sMPsKk
http://www.youtube.com/watch?v=cpI2Im5wuhw
Title: Re: Skyrim and Stuff
Post by: deathfun on December 05, 2011, 04:01:51 pm
http://www.youtube.com/watch?v=MTMwjYgJsFQ  :drevil:

Here are some more:
http://www.youtube.com/watch?v=93W6mB0ZqCM
http://www.youtube.com/watch?v=yBqKG8HF3zQ
http://www.youtube.com/watch?v=K2482sMPsKk
http://www.youtube.com/watch?v=cpI2Im5wuhw

I need to purchase this game
Glitches are like features
Title: Re: Skyrim and Stuff
Post by: newman on December 06, 2011, 03:40:47 am
Pretty far into the game now. Overall, I like it, for the $ it gives me a lot of hours of entertainment. Fair trade. There are a few things that bother me, and one of them is the annoyingly super-fast progression from newbie recruit to becoming a leader of any given faction. You can go from someone who just enrolled in the college of magii (or whatever it's called) to arch-mage in what it felt to me was like half an hour. Do a few quests and that's it. Worst part of it is, you don't even need to know a whole lot about magic to become the arch-mage. There are a few points where you need to use a specific spell or use an enchanted items but overall you can be a total beginner in magic and be the arch-mage. That just feels wrong to me. Morrowind used to have skill requirements before you could advance in rank in any given faction. You had to do specific quests to advance, yes, but you couldn't become a high ranking officer in the Legion without having a clue on which side of the sword is the pointy end and which you hold in your hand. You couldn't become a high ranking mage without being a pretty high level in certain schools of magic. It took time and effort and was all the more rewarding when you did get there. Now the ranks are out completely. You start as a newb, and 30 minutes later you're the leader of that guild/faction. An achievement that feels totally hollow, fake, and undeserved.
I guess I want the long engrossing guild progression process that Morrowind had, together with ranks and skill requirements before you can be promoted. But I'm guessing your average gamer today doesn't have the patience so we'll pander him by making him the master of the universe with very little time and effort invested. Meh.
Like I said, overall it's a great game and if you like open sandbox type games with huge worlds to explore and plenty to do in them, then Skyrim is your best bet when it comes to any game that's relatively new. The game is good. But it could have been epic. Too bad.
Title: Re: Skyrim and Stuff
Post by: TrashMan on December 06, 2011, 04:06:08 am
Can't wait for proper mod tools. Gonna mod the living S*** out of this!
Title: Re: Skyrim and Stuff
Post by: JCDNWarrior on December 06, 2011, 05:03:39 am
Pretty far into the game now. Overall, I like it, for the $ it gives me a lot of hours of entertainment. Fair trade. There are a few things that bother me, and one of them is the annoyingly super-fast progression from newbie recruit to becoming a leader of any given faction. You can go from someone who just enrolled in the college of magii (or whatever it's called) to arch-mage in what it felt to me was like half an hour. Do a few quests and that's it. Worst part of it is, you don't even need to know a whole lot about magic to become the arch-mage. There are a few points where you need to use a specific spell or use an enchanted items but overall you can be a total beginner in magic and be the arch-mage. That just feels wrong to me. Morrowind used to have skill requirements before you could advance in rank in any given faction. You had to do specific quests to advance, yes, but you couldn't become a high ranking officer in the Legion without having a clue on which side of the sword is the pointy end and which you hold in your hand. You couldn't become a high ranking mage without being a pretty high level in certain schools of magic. It took time and effort and was all the more rewarding when you did get there. Now the ranks are out completely. You start as a newb, and 30 minutes later you're the leader of that guild/faction. An achievement that feels totally hollow, fake, and undeserved.
 <snip>

I ensure to take it slow on all the important quests, mixing them up with lots of Miscellaneous quests, but true. If someone wants he can rush through these, and that's just a waste.

For Skyrim to truly shine, these shortcomings are to be modded out - the modded Skyrim will probably be the best anyone could want. ;) Looking forward to mod it all too.
Title: Re: Skyrim and Stuff
Post by: newman on December 06, 2011, 05:09:39 am
I ensure to take it slow on all the important quests, mixing them up with lots of Miscellaneous quests, but true. If someone wants he can rush through these, and that's just a waste.
For Skyrim to truly shine, these shortcomings are to be modded out - the modded Skyrim will probably be the best anyone could want. ;) Looking forward to mod it all too.

I'm a big completionist and tend to take my time with games like these. The point is, there is no rank structure for the player to advance through in any guild or faction, and you can go from beginner to leader of a faction in a very low amount of time. If you're going to become a senior mage / arch mage, there should be a skill requirement and it shouldn't be doable in an hour or so of gameplay. This just feels wrong to me.
But I agree, if mods fix this and several other issues, it might be worth a replay in a year or so.
Title: Re: Skyrim and Stuff
Post by: Polpolion on December 06, 2011, 08:57:56 am
Can't wait for proper mod tools. Gonna mod the living S*** out of this!

I will give you a cookie if you replace dragons with Shivans.
Title: Re: Skyrim and Stuff
Post by: The E on December 06, 2011, 11:25:32 am
Why not replace dragons with Dragons?
Title: Re: Skyrim and Stuff
Post by: Turambar on December 06, 2011, 12:11:42 pm
Why not replace dragons with Dragons?

Those things are hard enough to hit with lasers.  How the hell do we kill one with a bow and arrows???
Title: Re: Skyrim and Stuff
Post by: NGTM-1R on December 06, 2011, 01:36:40 pm
Why not replace dragons with Dragons?

I don't think your glass sword will cut a Dragon.
Title: Re: Skyrim and Stuff
Post by: deathfun on December 06, 2011, 02:07:18 pm
Why not replace dragons with Dragons?

I don't think your glass sword will cut a Dragon.

No but a handheld Kaiser would
Title: Re: Skyrim and Stuff
Post by: Pred the Penguin on December 06, 2011, 04:03:55 pm
Do I see the beginnings of a Skyrim Freespace mod? :drevil:
I'm not sure how that'd even work.
Title: Re: Skyrim and Stuff
Post by: Locutus of Borg on December 06, 2011, 10:06:01 pm
Pretty far into the game now. Overall, I like it, for the $ it gives me a lot of hours of entertainment. Fair trade. There are a few things that bother me, and one of them is the annoyingly super-fast progression from newbie recruit to becoming a leader of any given faction. You can go from someone who just enrolled in the college of magii (or whatever it's called) to arch-mage in what it felt to me was like half an hour. Do a few quests and that's it. Worst part of it is, you don't even need to know a whole lot about magic to become the arch-mage. There are a few points where you need to use a specific spell or use an enchanted items but overall you can be a total beginner in magic and be the arch-mage. That just feels wrong to me. Morrowind used to have skill requirements before you could advance in rank in any given faction. You had to do specific quests to advance, yes, but you couldn't become a high ranking officer in the Legion without having a clue on which side of the sword is the pointy end and which you hold in your hand. You couldn't become a high ranking mage without being a pretty high level in certain schools of magic. It took time and effort and was all the more rewarding when you did get there. Now the ranks are out completely. You start as a newb, and 30 minutes later you're the leader of that guild/faction. An achievement that feels totally hollow, fake, and undeserved.
I guess I want the long engrossing guild progression process that Morrowind had, together with ranks and skill requirements before you can be promoted. But I'm guessing your average gamer today doesn't have the patience so we'll pander him by making him the master of the universe with very little time and effort invested. Meh.
Like I said, overall it's a great game and if you like open sandbox type games with huge worlds to explore and plenty to do in them, then Skyrim is your best bet when it comes to any game that's relatively new. The game is good. But it could have been epic. Too bad.

Stick 'em with the pointy end!
Title: Re: Skyrim and Stuff
Post by: deathfun on December 07, 2011, 01:02:21 am
Quote
Stick 'em with the pointy end!
Win
Title: Re: Skyrim and Stuff
Post by: LordPomposity on December 07, 2011, 01:16:16 am
Pretty far into the game now. Overall, I like it, for the $ it gives me a lot of hours of entertainment. Fair trade. There are a few things that bother me, and one of them is the annoyingly super-fast progression from newbie recruit to becoming a leader of any given faction. You can go from someone who just enrolled in the college of magii (or whatever it's called) to arch-mage in what it felt to me was like half an hour. Do a few quests and that's it. Worst part of it is, you don't even need to know a whole lot about magic to become the arch-mage. There are a few points where you need to use a specific spell or use an enchanted items but overall you can be a total beginner in magic and be the arch-mage. That just feels wrong to me. Morrowind used to have skill requirements before you could advance in rank in any given faction. You had to do specific quests to advance, yes, but you couldn't become a high ranking officer in the Legion without having a clue on which side of the sword is the pointy end and which you hold in your hand. You couldn't become a high ranking mage without being a pretty high level in certain schools of magic. It took time and effort and was all the more rewarding when you did get there. Now the ranks are out completely. You start as a newb, and 30 minutes later you're the leader of that guild/faction. An achievement that feels totally hollow, fake, and undeserved.
I guess I want the long engrossing guild progression process that Morrowind had, together with ranks and skill requirements before you can be promoted. But I'm guessing your average gamer today doesn't have the patience so we'll pander him by making him the master of the universe with very little time and effort invested. Meh.
Like I said, overall it's a great game and if you like open sandbox type games with huge worlds to explore and plenty to do in them, then Skyrim is your best bet when it comes to any game that's relatively new. The game is good. But it could have been epic. Too bad.

Stick 'em with the pointy end!
This is known.
Title: Re: Skyrim and Stuff
Post by: newman on December 07, 2011, 01:53:29 am
Sounds like a certain someone ought to write a one-sentence how-to-play-Skyrim tutorial :P

Also, chain quoting. Don't do it. Seriously. Takes like 2 seconds to clean up the old quote and the post doesn't gang-rape the optical nerve that way.
Title: Re: Skyrim and Stuff
Post by: Dark RevenantX on December 08, 2011, 12:41:21 pm
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Sounds like a certain someone ought to write a one-sentence how-to-play-Skyrim tutorial :P

Also, chain quoting. Don't do it. Seriously. Takes like 2 seconds to clean up the old quote and the post doesn't gang-rape the optical nerve that way.
You were saying?
You were saying?
You were saying?
You were saying?
You were saying?
You were saying?
You were saying?

You were saying?

Also, I was able to kill Alduin in exactly 2 seconds once he landed in
Spoiler:
Sovngarde, after I dragonrended him
.  Master difficulty, too.
Title: Re: Skyrim and Stuff
Post by: LordMelvin on December 08, 2011, 02:07:28 pm
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Sounds like a certain someone ought to write a one-sentence how-to-play-Skyrim tutorial :P

Also, chain quoting. Don't do it. Seriously. Takes like 2 seconds to clean up the old quote and the post doesn't gang-rape the optical nerve that way.
You were saying?
You were saying?
You were saying?
You were saying?
You were saying?
You were saying?
You were saying?

You were saying?

Also, I was able to kill Alduin in exactly 2 seconds once he landed in
Spoiler:
Sovngarde, after I dragonrended him
.  Master difficulty, too.
Wow, that's a long quote!
Title: Re: Skyrim and Stuff
Post by: LordPomposity on December 08, 2011, 02:19:16 pm
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Quote from: Dark RevenantX
Sounds like a certain someone ought to write a one-sentence how-to-play-Skyrim tutorial :P

Also, chain quoting. Don't do it. Seriously. Takes like 2 seconds to clean up the old quote and the post doesn't gang-rape the optical nerve that way.
You were saying?
You were saying?
You were saying?
You were saying?
You were saying?
You were saying?
You were saying?

You were saying?

Also, I was able to kill Alduin in exactly 2 seconds once he landed in
Spoiler:
Sovngarde, after I dragonrended him
.  Master difficulty, too.
Wow, that's a long quote!
Longquote is loooooooooooooooooooooooooooooong.
Title: Re: Skyrim and Stuff
Post by: Starman01 on December 09, 2011, 08:14:33 am
I haven't read the entire thread, so sorry if it has been posted already :) But has anyone seen this ? The current Skyrim-Jokes in the internet are really awesome

http://www.youtube.com/watch?feature=player_embedded&v=Ip7QZPw04Ks

 :lol: :lol:
Title: Re: Skyrim and Stuff
Post by: FireSpawn on December 09, 2011, 09:51:14 am
I haven't read the entire thread, so sorry if it has been posted already :) But has anyone seen this ? The current Skyrim-Jokes in the internet are really awesome

http://www.youtube.com/watch?feature=player_embedded&v=Ip7QZPw04Ks

 :lol: :lol:

I used to wonder what that phrase meant.......Till I took an arrow to the knee.
...
...
...
Why can't I stop myself from doing that... :banghead:
Title: Re: Skyrim and Stuff
Post by: deathfun on December 09, 2011, 10:39:46 am
Everyone ignore my video posting featuring a homeless guy running into a crowd of police officers in the process of shooting him with what appear to be paintball guns... D:
Title: Re: Skyrim and Stuff
Post by: MatthTheGeek on December 09, 2011, 12:58:05 pm
Everyone ignore my video posting featuring a homeless guy running into a crowd of police officers in the process of shooting him with what appear to be paintball guns... D:
Maybe because it's uninteresting ?
Title: Re: Skyrim and Stuff
Post by: Patriot on December 09, 2011, 02:35:05 pm
(http://chzmemebase.files.wordpress.com/2011/12/internet-memes-everyday-im-oh-da-viin-or-everyday-im-dovahkiin.jpg)
Title: Re: Skyrim and Stuff
Post by: FireSpawn on December 09, 2011, 02:45:32 pm
 :yes: :yes: :yes: :yes: :nod:
Title: Re: Skyrim and Stuff
Post by: Mongoose on December 09, 2011, 06:46:03 pm
I had to dig around Know Your Meme last night to find out what the hell this FUS RO DAH thing was. :p
Title: Re: Skyrim and Stuff
Post by: deathfun on December 09, 2011, 11:37:18 pm
Everyone ignore my video posting featuring a homeless guy running into a crowd of police officers in the process of shooting him with what appear to be paintball guns... D:
Maybe because it's uninteresting ?

http://www.youtube.com/watch?v=RE9DuZpFrYM

Aw come on, you can't tell me that isn't hilarious
Can you? D:
Title: Re: Skyrim and Stuff
Post by: LordMelvin on December 10, 2011, 01:12:54 am
That isn't hilarious.
Title: Re: Skyrim and Stuff
Post by: Ravenholme on December 10, 2011, 02:32:40 am
That isn't hilarious.

This one, OTOH, is kinda funny (http://youtu.be/Ip7QZPw04Ks)
Title: Re: Skyrim and Stuff
Post by: deathfun on December 10, 2011, 02:42:26 am
That isn't hilarious.

Fine
Title: Re: Skyrim and Stuff
Post by: TrashMan on December 11, 2011, 07:05:28 am
(http://static.themetapicture.com/media/funny-Skyrim-joke-middle-earth.jpg)

http://www.youtube.com/watch?v=c9eGtyqz4gY

http://www.youtube.com/watch?v=lsqiSknjHK8
Title: Re: Skyrim and Stuff
Post by: TrashMan on December 11, 2011, 07:16:04 am
http://4.media.dorkly.cvcdn.com/53/62/b5e98e99e26b4f3129e60769a4e8a91d.jpg
Title: Re: Skyrim and Stuff
Post by: Ravenholme on December 11, 2011, 08:34:31 am
http://4.media.dorkly.cvcdn.com/53/62/b5e98e99e26b4f3129e60769a4e8a91d.jpg

Screw Odahviing, give me this guy! He's like Paarthurnax 2.0 :3
Title: Re: Skyrim and Stuff
Post by: Commander Zane on December 11, 2011, 09:21:00 am
The last panel is killing me. :lol:
Title: Re: Skyrim and Stuff
Post by: Ravenholme on December 11, 2011, 09:22:46 am
The last panel is killing me. :lol:

I find the Dragon's expression in the 4th Panel really cute :3
Title: Re: Skyrim and Stuff
Post by: TrashMan on December 13, 2011, 07:24:18 am
(http://pophangover.com/images/skyrim-funny-4.jpg)

(http://funny-pictures-blog.com/wp-content/uploads/2011/09/LOLPics---Skyrim.jpg)
Title: Re: Skyrim and Stuff
Post by: TrashMan on December 13, 2011, 07:29:09 am
http://i44.tinypic.com/24xkz9w.jpg

http://www.addfunny.com/funnypictures/skyrim/40/justanotherskyrim.jpg

http://www.gamevain.com/wp-content/uploads/2011/06/Skyrim-Communicating-with-Dragons.jpg

http://28.media.tumblr.com/tumblr_lvo4dbqcFP1qfkduoo1_500.jpg

http://24.media.tumblr.com/tumblr_lv3p4tHA821r2rq69o1_400.jpg

http://0.media.dorkly.cvcdn.com/76/61/655efa6e4fe0167fe6431f7c1ffa223e.jpg

http://th05.deviantart.net/fs70/PRE/f/2011/334/f/7/skyrim_is_very_serious__by_trufflefunk-d4hstmb.jpg
Title: Re: Skyrim and Stuff
Post by: Commander Zane on December 13, 2011, 08:14:10 am
http://24.media.tumblr.com/tumblr_lv3p4tHA821r2rq69o1_400.jpg
This applies to reality very well. As this point I'm starting to no longer care if it is the former.
Title: Re: Skyrim and Stuff
Post by: Mikes on December 13, 2011, 09:47:42 pm
http://en.wikipedia.org/wiki/The_Witcher_2:_Assassins_of_Kings

vs.

http://en.wikipedia.org/wiki/Skyrim

Mhhh... I find... the lenght of the plot synopsis kinda says it all LOL ;)

Title: Re: Skyrim and Stuff
Post by: Mongoose on December 13, 2011, 09:57:09 pm
I sometimes feel like the only gamer on the planet who isn't either playing Skyrim or about to play Skyrim. :p
Title: Re: Skyrim and Stuff
Post by: NGTM-1R on December 13, 2011, 09:57:56 pm
I sometimes feel like the only gamer on the planet who isn't either playing Skyrim or about to play Skyrim. :p

Not until Christmas.
Title: Re: Skyrim and Stuff
Post by: CommanderDJ on December 13, 2011, 11:35:51 pm
Spoiler:
So I told the Jarl that I was ready to trap a dragon in Dragonsreach. We walk up to the Great Porch. I take a deep breath, and use the Call Dragon shout for the first time.
"Odahviing!"
At first, nothing happens. The Jarl looks at me quizzically, but I stand at the ready, my hands filled with magic. A distant roar grows louder, and suddenly Odahviing thunders overhead, sweeping up a guard and throwing him off the balcony. Weapons drawn, the guards attack. I charge my Fireball, ready to cast, and-
"I've been looking for you. Got something I'm supposed to deliver. Let's see here..."

Massively suspension-of-disbelief shattering moment. Was genuinely annoyed.

Title: Re: Skyrim and Stuff
Post by: Dark RevenantX on December 14, 2011, 12:07:35 am
Spoiler:
So I told the Jarl that I was ready to trap a dragon in Dragonsreach. We walk up to the Great Porch. I take a deep breath, and use the Call Dragon shout for the first time.
"Odahviing!"
At first, nothing happens. The Jarl looks at me quizzically, but I stand at the ready, my hands filled with magic. A distant roar grows louder, and suddenly Odahviing thunders overhead, sweeping up a guard and throwing him off the balcony. Weapons drawn, the guards attack. I charge my Fireball, ready to cast, and-
"I've been looking for you. Got something I'm supposed to deliver. Let's see here..."

Massively suspension-of-disbelief shattering moment. Was genuinely annoyed.

Not quite as bad as Oblivion, where the screen would actually freeze.  At least some barbecue can happen in the background this way.
Title: Re: Skyrim and Stuff
Post by: QuantumDelta on December 14, 2011, 03:14:24 am
That actually exactly happened to me CommanderDJ, I couldn't stop laughing, I'm being flamebreathed and out he pops with his letter in a t-shirt and shorts, like, suicidal :P
Title: Re: Skyrim and Stuff
Post by: deathfun on December 26, 2011, 05:02:09 am
So I got this for Christmas
I'm bloody impressed so far
Title: Re: Skyrim and Stuff
Post by: Rodo on December 27, 2011, 10:10:20 pm
It's a great game.
until you pick up one of those damn unusual gems :p
Title: Re: Skyrim and Stuff
Post by: Patriot on December 28, 2011, 09:24:34 am
That would be a very nice and profitable quest, gather some stones(24) a crown(just 1) and have em combined, WOO, PROFIT
Title: Re: Skyrim and Stuff
Post by: BloodEagle on December 28, 2011, 11:56:34 am
I took an arrow to the knee, and while I'll write up a full list of observations (positive and negative) after I'm finished... I just have to say one thing.

Dear Bethesda,

If you can't use shadows properly, let me turn them the **** off.

Sincerely,
An Annoyed Customer
Title: Re: Skyrim and Stuff
Post by: deathfun on December 28, 2011, 02:50:05 pm
But I thought shadows moved half a foot immediately after the hour turns!
Title: Re: Skyrim and Stuff
Post by: BloodEagle on December 28, 2011, 03:30:29 pm
I was referring moreso to the blocky map-fighting.  But that's a pain to look at, as well.

::EDIT::

By the way, ten minutes in. (sans .ini fixing)

(http://img.photobucket.com/albums/v74/GenoStar/ScreenShot2.png)
Title: Re: Skyrim and Stuff
Post by: Starman01 on December 28, 2011, 03:43:55 pm
Quote
But I thought shadows moved half a foot immediately after the hour turns!
Eh, not really. Shadows move much faster (every few seconds), but with a noticable jump. But also only noticable when you stare at it. So I can live with it. As for the shadows quality, it's not the burner in the vanilla setup. But I made some changes in my ini file that my computer magazin suggested, and it improved them quite a bit without decreasing performance

Change your ini values like this :

Shadows-Tweaks :

iBlurDeferredShadowMask=3    (change this to 1, alternativ to 2), I picked "1"

iShadowFilter=3   (change this to 4)

fShadowLODStartFade=200.0000   (change to 1000.0000)

Additional tweaks :

fTreesMidLODSwitchDist=0.0000 (change to 10000000.0000)
bTreesReceiveShadows=0   (change to 1) = Better tree shadows
uiMaxSkinnedTreesToRender=20  (change to 40) = more tree skins / textures

Also better water effects :

iWaterReflectHeight=512   (change to 1024)
iWaterReflectWidth=512   (change to1024)

Also add this to the end of the ini file :

bUseWareReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1


Try it. It looks good for me, without a big impact to performace. Of course, you should first backup your ini, and I don't take any responsible if you people make your ****ty PC explode (though that shouldn't happen with these tweaks :) )
Title: Re: Skyrim and Stuff
Post by: deathfun on December 28, 2011, 07:24:00 pm
Quote
But I thought shadows moved half a foot immediately after the hour turns!
Eh, not really. Shadows move much faster (every few seconds), but with a noticable jump. But also only noticable when you stare at it. So I can live with it. As for the shadows quality, it's not the burner in the vanilla setup. But I made some changes in my ini file that my computer magazin suggested, and it improved them quite a bit without decreasing performance
*snippy snip*

Screw you computer users and your ability to change the values of stuff making your game experience better than originally intended! But ya, I know about the every few seconds thing. But hey, what's a hyperbole every now and then?

Also, Eagle, are we looking at the drop off for the terrain, how the fact you are about to rape the deer?
Title: Re: Skyrim and Stuff
Post by: BloodEagle on December 28, 2011, 07:47:05 pm
The water isn't being rendered in that chunk.  It looks a Hell of a lot worse in motion, as it were.

Also, the deer landed on its side before being dragged into the depths, so I blame physics for whatever projection you see, there.  :P
Title: Re: Skyrim and Stuff
Post by: Scotty on December 28, 2011, 08:02:34 pm
That happens a whole lot up in the norther sea, and always in the same place across all playthroughs.  I think it's a texture/model problem/someone got lazy more so than a random glitch.
Title: Re: Skyrim and Stuff
Post by: deathfun on December 28, 2011, 09:48:53 pm
Oh and Starman, mind posting a picture of what it looks like? I'm curious to see what I'm missing out on
Title: Re: Skyrim and Stuff
Post by: Starman01 on December 29, 2011, 06:27:35 am
Well, I'm not really good in technical stuff, but I had the impression that these values changed the game effects for me a bit. I have everything maxed in the option (shadows = high and texture=high). I'm not sure if an option for ultra textures exists, I do not have the option though.

The good thing is, these values changed a little with nearly no performance impact. Shadows are still a little pixelated, but not as bad as before. See here for shadows :

http://omnitech.hard-light.net/team/starman/pics/ScreenShot3.jpg

and this is how the water is looking for me :

http://omnitech.hard-light.net/team/starman/pics/ScreenShot4.jpg
http://omnitech.hard-light.net/team/starman/pics/ScreenShot6.jpg

As for not playing on the PC, I must say I'm no console fan. I must admit, playing the game on the big TV is certainly better than on my desk with a 24' monitor, but in nearly all ported console games, the graphic is always superior on PC, and that's why I buy on PC. AND the second reason is indeed the modding capability.

Regarding that water problem you have, i also have that sometimes (very seldom). Usually under water the screen get's blurry, but sometimes, the game forget to render this. But see it this way, the game is out only 2 months, and is already the best of the ES Games. I can't wait to see how it will be improved by modders.   ;7
Title: Re: Skyrim and Stuff
Post by: deathfun on December 29, 2011, 02:55:24 pm
Those shadows actually look... good

As for the big screen TV, ha, well... I'm playing on my computer monitor...
Title: Re: Skyrim and Stuff
Post by: -Sara- on December 30, 2011, 09:27:43 pm
So I got Skyrim with christmas, fun game! Level 21 now, got to see the Grey Beards but got way lost doing quests that were given south, west and north on Skyrim. Got a very evil sword called the 'Ebony Blade' from a whispering lady. Being that I play goodie-goodie I enchanted an Ancient Nord Greatsword and renamed it 'Ebony Blade', replacing the actual Ebony Blade with it before closing the door of the previously sealed off room again and slipping the stolen key back into it's owner's pocket while said owner slept. The real Ebony Blade now rests somewhere at the bottom of the northern seas, hopefully to never be found again and the next generations of Jarl's will assume the replaced Ebony Blade is the real thing.  :nod:

Having huge fun with the sandbox approach of Skyrim. May have to do some immersive in-character blog/comic thingy sooner or later!
Title: Re: Skyrim and Stuff
Post by: deathfun on December 31, 2011, 03:25:19 am
So I got Skyrim with christmas, fun game! Level 21 now, got to see the Grey Beards but got way lost doing quests that were given south, west and north on Skyrim. Got a very evil sword called the 'Ebony Blade' from a whispering lady. Being that I play goodie-goodie I enchanted an Ancient Nord Greatsword and renamed it 'Ebony Blade', replacing the actual Ebony Blade with it before closing the door of the previously sealed off room again and slipping the stolen key back into it's owner's pocket while said owner slept. The real Ebony Blade now rests somewhere at the bottom of the northern seas, hopefully to never be found again and the next generations of Jarl's will assume the replaced Ebony Blade is the real thing.  :nod:

Having huge fun with the sandbox approach of Skyrim. May have to do some immersive in-character blog/comic thingy sooner or later!

xD
That's a lot of effort there Sara
As for the blog comic thing, I concur
Title: Re: Skyrim and Stuff
Post by: Starman01 on December 31, 2011, 05:24:36 am
Go to the greybeards early. There is no big spoilers for the main quest, but follow the first questline from the greybeards and retrieve the "horn of ..... i don't know".

Because after that, you got the complete FUS RO DAH shout, which makes the game much more fun and often produces good laughs :)
Title: Re: Skyrim and Stuff
Post by: Mongoose on December 31, 2011, 03:13:54 pm
and/or endless meme fodder :D
Title: Re: Skyrim and Stuff
Post by: deathfun on December 31, 2011, 03:30:54 pm
Go to the greybeards early. There is no big spoilers for the main quest, but follow the first questline from the greybeards and retrieve the "horn of ..... i don't know".

Because after that, you got the complete FUS RO DAH shout, which makes the game much more fun and often produces good laughs :)

I think I did that Quest
Oh wait... no nevermind. Got caught up in the Misc stuff (list was getting very long) and never ended up actually getting the whatever

Title: Re: Skyrim and Stuff
Post by: BloodEagle on December 31, 2011, 04:40:26 pm
Why. Can't. I. Tell. The. Thieves. Guild. To. Die. In. A. Fire.?  :hopping:
Title: Re: Skyrim and Stuff
Post by: Grizzly on December 31, 2011, 05:30:51 pm
Why. Can't. I. Tell. The. Thieves. Guild. To. Die. In. A. Fire.?  :hopping:

Because you can actually let them die in a fire?
Title: Re: Skyrim and Stuff
Post by: BloodEagle on December 31, 2011, 06:48:06 pm
They just take a knee, I think.
Title: Re: Skyrim and Stuff
Post by: Patriot on January 01, 2012, 07:54:36 am
Take a knee? just hit em again, seems to work with all followers except quest important ones(who are unkillable for the duration of that quest)
Title: Re: Skyrim and Stuff
Post by: BloodEagle on January 01, 2012, 01:36:44 pm
I'll give it a shot, but I'm pretty sure they're all invincible.
Title: Re: Skyrim and Stuff
Post by: SpardaSon21 on January 01, 2012, 03:05:31 pm
I tried killing this random NPC in Windhelm.  He was invincible and wouldn't die even after taking a couple power attacks from a legendary daedric greatsword.
Title: Re: Skyrim and Stuff
Post by: BloodEagle on January 01, 2012, 05:07:46 pm
Okay, 95 speech WITH the persuade perk and I'm STILL failing this persuasion check?  On an NPC in an EARLY quest?  :no:
Title: Re: Skyrim and Stuff
Post by: Grimper on January 01, 2012, 09:07:50 pm
I came across a female necromancer today, fought her and got her down to a sliver of health. But right as she gets down on her knees and says 'mercy!', my horse comes up behind her and literally kicks her in the ass, killing her xD
Title: Re: Skyrim and Stuff
Post by: deathfun on January 02, 2012, 02:46:48 am
Got the full Unrelenting Force
First use of it? A congregation of wizards in the old College of Winterhold. Good Seven people in a crowd after a presentation
Weeeeeeeeeee

None were pissed off at me either
Title: Re: Skyrim and Stuff
Post by: Starman01 on January 02, 2012, 04:57:48 am
Quote
I came across a female necromancer today, fought her and got her down to a sliver of health. But right as she gets down on her knees and says 'mercy!', my horse comes up behind her and literally kicks her in the ass, killing her xD

Then your horse did the right thing :) Everytime an enemy pretends to give up, they just regain health and attack you right away. Show no mercy, and slaughter them  :P

Quote
First use of it? A congregation of wizards in the old College of Winterhold. Good Seven people in a crowd after a presentation

Still the best thing is to push one in high flightpath from a cliff  :D But I agree, they should be more angry about you. In cities, the guards don't find it funny. Guess the problem is, there are no guards in winterhold college.
Title: Re: Skyrim and Stuff
Post by: -Sara- on January 05, 2012, 05:45:01 am
Lots of fun with Skyrim! Lots of frustration with Steam! Keeps changing things when it updates like moving or deleting gamefolders I moved elsewhere etc. Useless digital distribution platforming. :mad: What's wrong with downloading a game and buying a serial key or buying a retail box?
Title: Re: Skyrim and Stuff
Post by: Patriot on January 05, 2012, 08:01:39 am
Why are you moving stuff out of the steam folder in the first place..

Glad i have it on the 360 xD


I'm probably the only one running around in armor that you're supposed to ditch fast and weapons that are vastly inferior to what i can already make(I have Ebony Smithing, and i use an Imperial Sword(Legendary))

So yeah, Full Ancient Nord Armor on Flawless i think, Banded Iron Shield on the same level and the Imp Sword on Legendary. Then i use an Orcish Bow(Legendary) with Ancient Nord Arrows, which i have in plenty supply, seeing as arrows weigh nothing and i have a tendency to pick them up regardless of ammo status(700+ atm)
Title: Re: Skyrim and Stuff
Post by: BloodEagle on January 05, 2012, 10:38:57 am
Do bandit chiefs one-shot you?
Title: Re: Skyrim and Stuff
Post by: Grimper on January 09, 2012, 01:11:22 am
No, but those damn Draugr Deathlords one shot me with their arrows, and shout my bow out of my hands u.u

Though when you get the dark brotherhood armor it's like flicking the switch to easy mode. If you have the assassin blade perk, your dagger does 30x damage in a sneak attack, which 2 shots most bosses and 1 shots anything weaker, and you end up sneaking absolutely everywhere even though you just want to go all out u.u
Definitely needs some rebalancing there to take away that temptation D:
Title: Re: Skyrim and Stuff
Post by: BloodEagle on January 09, 2012, 05:52:18 am
The entire game needs someone with some modicum of intelligence to go through and re-balance things. 

But I'll save that for my write-up (I'm totally going to do this, when I have time / finally get around to beating the main questlines) OF EVERYTHING.  It might be more negative than I originally planned, though.  I'm starting to get more easily pissed off at the bugs, obvious railroading, and everything else.
Title: Re: Skyrim and Stuff
Post by: deathfun on January 09, 2012, 04:48:32 pm
Railroading? That's a first I've heard that to describe a game
Title: Re: Skyrim and Stuff
Post by: The E on January 09, 2012, 06:16:01 pm
Well, the problem with Skyrim is, as far as I can see it, that while you are free to choose the order in which you do your quests, once you do a quest, you're pretty much locked into one corridor filled with obstacles. There rarely, if ever, are multiple ways of solving a quest, usually it boils down to "go to Dungeon A, find McGuffin, deliver McGuffin to questgiver, get reward". While this is not really that bad, and the whole package is so well executed that one hardly minds, the fact that the game has a single storyline and will not let you influence it one little tiny bit does come across as needlessly jarring in this day and age.

The other problem I have is that the levels of immersion available to me vary a lot, depending on whether I am running around in the World, or running around in the City. Out in the wilderness, everything is fine and atmospheric, and it's easy to get into the mood of it all. But enter a city, and suddenly the severe limitations of this game hit you, as people will spout random lines that noone would ever say to a random person in the street ("I work at the market stalls so I can learn the merchants' trade." Fan-****ing-tastic. WHY SHOULD I CARE, you stupid person). Or the guards, who seem at least a bit aware of what is going on in the world, but still seem to not care that you are the bloody Dragonborn, Skyrim-renowned slayer of big scaly things, Archmage of the College of Winterhold, Thane of the city, and various other titles and accolades besides, and would like to remind you that there should be no lollygagging, or their knee injuries, or how if I would disrespect the law, I would disrespect them (DISRESPECT MY GIANT AXE, you morons).....

I like Skyrim, I really do. But sometimes, after having played it for a few hours in a row, it can get a leeetle bit grating.
Title: Re: Skyrim and Stuff
Post by: BloodEagle on January 09, 2012, 06:56:31 pm
Another thing that's REALLY annoying me is that NPCs are MUCH more likely to drag you into a conversation in Skyrim than in previous games.  Which makes the railroading so much more apparent.

*must resist urge to rage*
Title: Re: Skyrim and Stuff
Post by: Charismatic on January 09, 2012, 09:26:23 pm
Anyone know how to unglitch the 'Golden Claw" quest: the final door that you plug the claw into wont activate the 3 rings so i cant put it in the right order to open the door.
Title: Re: Skyrim and Stuff
Post by: Scourge of Ages on January 10, 2012, 01:22:01 am
Where's Axem?! He's gotta see this: http://www.youtube.com/watch?v=Bifmj1O3D24
Skyrim mod, going to give JAD a run for its money.
Title: Re: Skyrim and Stuff
Post by: Grimper on January 10, 2012, 03:21:35 am
Anyone know how to unglitch the 'Golden Claw" quest: the final door that you plug the claw into wont activate the 3 rings so i cant put it in the right order to open the door.

http://lmgtfy.com/?q=skyrim+golden+claw+ring+wont+turn&l=1

For some reason the lucky button isn't working properly..but try the first link anyway.
Title: Re: Skyrim and Stuff
Post by: FireSpawn on January 10, 2012, 07:24:48 am
Where's Axem?! He's gotta see this: http://www.youtube.com/watch?v=Bifmj1O3D24
Skyrim mod, going to give JAD a run for its money.
Dhovakiin inferno  :lol:
Title: Re: Skyrim and Stuff
Post by: Rodo on January 14, 2012, 09:37:12 pm
LOL'd a bit when I saw this at Moddb forums:
(http://s3.amazonaws.com/kym-assets/photos/images/original/000/211/438/tumblr_lvlv72CDPT1qkr0tlo1_400.jpg?1322880498)