Morrowind was better.
Morrowind was better.
Ok. So we're clear, where did Oblivion stand?
Before or after the mod community got their hands on it? ;)
this game is ****ing awesome, and I totally bought it with low expectations
bad guys level up with you
this game is ****ing awesome, and I totally bought it with low expectations
Me thinks there might be a connection there that you do not quite realize.
---------bad guys level up with you
A-a-a-an-nd OFF of my "will spend more than $20.00 on this" list.
instead of having to slaughter a thousand Level 1 Slimes or whatever if you happen to wander back to where you started.
instead of having to slaughter a thousand Level 1 Slimes or whatever if you happen to wander back to where you started.
So let me get this straight: you don't want to experience godlike power when you have godlike power? :P
I have to wonder why that's a bad mechanic in principle, too. You'd think you'd want the game to actually make you work to play it, instead of having to slaughter a thousand Level 1 Slimes or whatever if you happen to wander back to where you started.
The game actually encourages you to go through the storyline slowly, because fast travel is GONE until you find a place (there are NO preset spots - you eventually WILL walk/ride to every city/dungeon in the map), and in order to get phat loot to fuel your leveling, you take on any of the dozen or so sidequests you might stumble on in a given city. The system is much, much better overall.
And not every ability/skill/talent necessarily needs to be about combat prowess. Depending on what kind game it is, there are plenty of other ways to improve the character that has directly nothing to do with combat.
The game actually encourages you to go through the storyline slowly, because fast travel is GONE until you find a place (there are NO preset spots - you eventually WILL walk/ride to every city/dungeon in the map), and in order to get phat loot to fuel your leveling, you take on any of the dozen or so sidequests you might stumble on in a given city. The system is much, much better overall.
It...does not sound any different.
(Glad to hear Dwarven Centurions and possibly ruins are back.)
instead of having to slaughter a thousand Level 1 Slimes or whatever if you happen to wander back to where you started.
So let me get this straight: you don't want to experience godlike power when you have godlike power? :P
To the point where it destroys immersion and any kind of suspense of disbelief ?;)
:shrugs: maybe that's just me... but I always thought the RPGs where you can come back at lvl, say 60 or whatever, and slaughter lvl 1 Orcs, Bandits or whatever, with a single hit while they can't even move your healthbar visibly at all, even if you just stand there... rather... idiotic. (especially when at the same time you have lvl 65 orcs with the same model that will easily kill you durr durr LOL) ;) I.e.: ... when RPG elements result in power differences that are so overpowering that player agency in combat becomes almost optional or even meaningless in several situations then I can't see how I can still immerse myself in the experience... ... if a game to a large extent has to rely on making the player kill bigger rats with bigger swords then at least cover that fact up a little please lol ;)
Level up system is inherently flawed. The two base leveling systems have already been described in this topic, so I won't bother with that.
Instead I'd just like to point out that there is third kind of level up system that has been proven to work much better. Namely one that is entirely ability/skill/talent based. In this system your own health does not increase unless you invest in physical characteristics or abilities increasing it. Likewise for melee damage, accuracy and so on. Point is, this system should in theory never allow your character to become so powerful you simply tear up early opponents without any regards to your own safety. But of course it rewards you by giving you additional tools to inflict the pain.
And not every ability/skill/talent necessarily needs to be about combat prowess. Depending on what kind game it is, there are plenty of other ways to improve the character that has directly nothing to do with combat.
This also avoids the flawed pitfall of each game zone having certain level opponents or opponents leveling up with you. Of course some effort must be spent to keep the game challenging at all times as your character develops. But this is much easier to do within suspension of disbelief because in the end your character still dies after just as many hits unless you specialize him into some kind of muscle man tank, but doing so you will definitely give up on many other skills and abilities.
I consider it to be an inherently bad mechanic, in part, because it has never been done correctly, and I have no hopes of it ever being so.Then look at Wizardry 8's level scaling. There are level caps to the encounter tables meaning that enemies won't scale to your party's level and capability to the letter. The encounters at the starting map do get stronger if you go back but the highest they'll be is around level 13, so you can go back with a party of eight level 30+'s just to curbstomp some creatures. Other maps will have encounter tables with a different level cap, Rapax areas have a limit of 18 I believe, Ascension Peak has a limit of 50 which you wouldn't even reach without an expodential amount of time spent grinding.
"power" is a rather braod term, and there are many ways for the player to become more powerfull, wihout going hte direct "buff HP and attack" route.
They did. There is no class system, and all of your skills increasing will level you up. The higher the skill is the more the next level in the skill contributes toward your total level.
That said, some kinds of enemies can and most assuredly will kick your ass if you don't have your points spent in a certain way. Those are the guys you run away from very fast. Normally, I'd get pissed off at something like that, but considering that it was a ****ing wooly mammoth that chased me across the mountains, I'll give it a pass. :P
They did. There is no class system, and all of your skills increasing will level you up. The higher the skill is the more the next level in the skill contributes toward your total level.
That said, some kinds of enemies can and most assuredly will kick your ass if you don't have your points spent in a certain way. Those are the guys you run away from very fast. Normally, I'd get pissed off at something like that, but considering that it was a ****ing wooly mammoth that chased me across the mountains, I'll give it a pass. :P
That is good news. That's something I definitely missed from Oblivion and FE3: Needing to run away from things. The closest I came in Oblivion were cave trolls, but they went down with a little sniping from out of their reach, and the closest in FE3 was the first deathclaw I fought, but it went down too with a few rifle rounds to the legs.
My experience was that there was nothing you couldn't do with the correct combination of cowardice and preparation. Actually encountering something too hard to kill will be a nice change.
P.S. Also waiting for a sale. Steam christmas sale is right around the corner! Wheee!
Which bring about two completely different experiences - you want to roleplay someone with God-like power. I don't.
Keep thinking about playing Oblivion with a new character, but the first thought that comes to mind is 'But then I'll have to do the 'follow the King through the Sewer' bit, which is interesting if you don't know the story, but simply tedious if you do. I do sort of wish you could choose to just pick your stats and go from outside the sewer if you are already familiar with the game.
Keep thinking about playing Oblivion with a new character, but the first thought that comes to mind is 'But then I'll have to do the 'follow the King through the Sewer' bit, which is interesting if you don't know the story, but simply tedious if you do. I do sort of wish you could choose to just pick your stats and go from outside the sewer if you are already familiar with the game.
There are saved games for the PC that are saved just as you are about to exit that tutorial cave.
... Top 100 (Non adult) list ...No love for nude mods? :p
For every copy? Say it isn't so! :(Steam is awesome, mate. When they're not being hacked, anyway. :p
...I just wish they had much more health though - gonna have to see if I can up that myself..
Wish Bethesda would start making companions with actual personalities. Closest they got to that was in New Vegas, and Skyrim takes a giant step back in that regard, with companions being little but glorified pack mules and someone to take damage instead of you while you pick your opponents off. There's so little to actually do with a companion, even if you marry one. The only benefit to that being if you picked a spouse that will open up a shop so at least you get 100 gold per day. If you pick a spouse that doesn't even do that, then the marriage consists of them sitting in your house doing nothing. Realistic? Maybe in some cases, but it's boring :P In a game as huge as Skyrim, I don't think it would be that unrealistic to expect that each companion comes with a storyline of it's own. Not just "honor to you my Thane" as she blocks the door so I can't get out.
she blocks the door so I can't get out.
I'm not sure why no one has posted these http://s3.amazonaws.com/kym-assets/photos/images/original/000/096/044/trollface.jpg?1296494117 yet, but justice has to be made...:P?
Bethesda didn't make New Vegas.
I don't get how people are complaining about people blocking doorways with "no way to get them to move," all you have to do is keep walking in the direction you're trying to go and they eventually move back a couple of steps. If it's not far enough, just repeat.its irritating enough :p
If there's combat going on, your companion, unless you specifically ordered them to stand in the doorway, should be fighting, not standing in the doorway.
The one-liner blurb is a little ambiguous. Does it mean no third-party mods at all, or just no LAA executable?
http://www.tomshardware.com/news/Skyrim-Morrowind-Oblivion-Elder-Scrolls-Steam,14068.html#xtor=RSS-181Oh, FFS. WTF do they think they're accomplishing? Has there ever been any DRM that prevented a cracked copy of a game from hitting the torrents within 24 hours of release, if not before release?
hurr durr
What they are probably trying to do is limit the possibility of some "modder" embedding malware in a new executable that promises to do some wonderful stuff.
Let's face it, if you have a community of people willing and capable to inject code into your engine to mess with its memory management, sooner or later someone will take advantage of that to try and spread some bad ****.
If you are going to do some hardcore crafting I suggest you do the star of azula quest early as well, it's so useful for enchanting.
The fact that certain 'quest' items can never, ever, be removed from your inventory (Spoiler:As soon as you pick up the elder scroll, it's stuck in your inventory forever, same for some of the bard quest items (EVEN after you had them in!) and some other stuff
What. You sometimes pirate games because you don't want to use Steam, arguably one of the least intrusive DRMs, and one that actually comes with a net benefit to most peoples' gaming interests?
The more you post on this forum, the more I'm convinced that you live in some kind of mirror world where everything that you encounter is inexplicably an evil mirror image of good things.
I'm just pissed at what it does to modding.
There's already a few good mods (inventory GUI, improved crafting), but I want MHOAR. (including non-revolting looking elves)
If you have to do exe injections to mod a game, you're doing it awfully wrong. Really.
EDIT: Also agreed with Matt, 64-bit exe's may be hard but the simpler edits shouldn't have to be done by third parties. With Oblivion I understand, next gen stuff, new tech, rushed game, but Skyrim is a whole lot different to me in that department. Nonetheless I haven't had performance issues at all. Not everyone has my kind of rig though..
http://www.youtube.com/watch?v=MTMwjYgJsFQ :drevil:
http://www.youtube.com/watch?v=MTMwjYgJsFQ :drevil:
http://www.youtube.com/watch?v=MTMwjYgJsFQ :drevil:
Here are some more:
http://www.youtube.com/watch?v=93W6mB0ZqCM
http://www.youtube.com/watch?v=yBqKG8HF3zQ
http://www.youtube.com/watch?v=K2482sMPsKk
http://www.youtube.com/watch?v=cpI2Im5wuhw
Pretty far into the game now. Overall, I like it, for the $ it gives me a lot of hours of entertainment. Fair trade. There are a few things that bother me, and one of them is the annoyingly super-fast progression from newbie recruit to becoming a leader of any given faction. You can go from someone who just enrolled in the college of magii (or whatever it's called) to arch-mage in what it felt to me was like half an hour. Do a few quests and that's it. Worst part of it is, you don't even need to know a whole lot about magic to become the arch-mage. There are a few points where you need to use a specific spell or use an enchanted items but overall you can be a total beginner in magic and be the arch-mage. That just feels wrong to me. Morrowind used to have skill requirements before you could advance in rank in any given faction. You had to do specific quests to advance, yes, but you couldn't become a high ranking officer in the Legion without having a clue on which side of the sword is the pointy end and which you hold in your hand. You couldn't become a high ranking mage without being a pretty high level in certain schools of magic. It took time and effort and was all the more rewarding when you did get there. Now the ranks are out completely. You start as a newb, and 30 minutes later you're the leader of that guild/faction. An achievement that feels totally hollow, fake, and undeserved.
<snip>
I ensure to take it slow on all the important quests, mixing them up with lots of Miscellaneous quests, but true. If someone wants he can rush through these, and that's just a waste.
For Skyrim to truly shine, these shortcomings are to be modded out - the modded Skyrim will probably be the best anyone could want. ;) Looking forward to mod it all too.
Can't wait for proper mod tools. Gonna mod the living S*** out of this!
Why not replace dragons with Dragons?
Why not replace dragons with Dragons?
Why not replace dragons with Dragons?
I don't think your glass sword will cut a Dragon.
Pretty far into the game now. Overall, I like it, for the $ it gives me a lot of hours of entertainment. Fair trade. There are a few things that bother me, and one of them is the annoyingly super-fast progression from newbie recruit to becoming a leader of any given faction. You can go from someone who just enrolled in the college of magii (or whatever it's called) to arch-mage in what it felt to me was like half an hour. Do a few quests and that's it. Worst part of it is, you don't even need to know a whole lot about magic to become the arch-mage. There are a few points where you need to use a specific spell or use an enchanted items but overall you can be a total beginner in magic and be the arch-mage. That just feels wrong to me. Morrowind used to have skill requirements before you could advance in rank in any given faction. You had to do specific quests to advance, yes, but you couldn't become a high ranking officer in the Legion without having a clue on which side of the sword is the pointy end and which you hold in your hand. You couldn't become a high ranking mage without being a pretty high level in certain schools of magic. It took time and effort and was all the more rewarding when you did get there. Now the ranks are out completely. You start as a newb, and 30 minutes later you're the leader of that guild/faction. An achievement that feels totally hollow, fake, and undeserved.
I guess I want the long engrossing guild progression process that Morrowind had, together with ranks and skill requirements before you can be promoted. But I'm guessing your average gamer today doesn't have the patience so we'll pander him by making him the master of the universe with very little time and effort invested. Meh.
Like I said, overall it's a great game and if you like open sandbox type games with huge worlds to explore and plenty to do in them, then Skyrim is your best bet when it comes to any game that's relatively new. The game is good. But it could have been epic. Too bad.
Stick 'em with the pointy end!Win
This is known.Pretty far into the game now. Overall, I like it, for the $ it gives me a lot of hours of entertainment. Fair trade. There are a few things that bother me, and one of them is the annoyingly super-fast progression from newbie recruit to becoming a leader of any given faction. You can go from someone who just enrolled in the college of magii (or whatever it's called) to arch-mage in what it felt to me was like half an hour. Do a few quests and that's it. Worst part of it is, you don't even need to know a whole lot about magic to become the arch-mage. There are a few points where you need to use a specific spell or use an enchanted items but overall you can be a total beginner in magic and be the arch-mage. That just feels wrong to me. Morrowind used to have skill requirements before you could advance in rank in any given faction. You had to do specific quests to advance, yes, but you couldn't become a high ranking officer in the Legion without having a clue on which side of the sword is the pointy end and which you hold in your hand. You couldn't become a high ranking mage without being a pretty high level in certain schools of magic. It took time and effort and was all the more rewarding when you did get there. Now the ranks are out completely. You start as a newb, and 30 minutes later you're the leader of that guild/faction. An achievement that feels totally hollow, fake, and undeserved.
I guess I want the long engrossing guild progression process that Morrowind had, together with ranks and skill requirements before you can be promoted. But I'm guessing your average gamer today doesn't have the patience so we'll pander him by making him the master of the universe with very little time and effort invested. Meh.
Like I said, overall it's a great game and if you like open sandbox type games with huge worlds to explore and plenty to do in them, then Skyrim is your best bet when it comes to any game that's relatively new. The game is good. But it could have been epic. Too bad.
Stick 'em with the pointy end!
Quote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Sounds like a certain someone ought to write a one-sentence how-to-play-Skyrim tutorial :PYou were saying?
Also, chain quoting. Don't do it. Seriously. Takes like 2 seconds to clean up the old quote and the post doesn't gang-rape the optical nerve that way.
Wow, that's a long quote!Quote from: Dark RevenantXQuote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Sounds like a certain someone ought to write a one-sentence how-to-play-Skyrim tutorial :PYou were saying?
Also, chain quoting. Don't do it. Seriously. Takes like 2 seconds to clean up the old quote and the post doesn't gang-rape the optical nerve that way.
You were saying?
Also, I was able to kill Alduin in exactly 2 seconds once he landed inSpoiler:Sovngarde, after I dragonrended him. Master difficulty, too.
Longquote is loooooooooooooooooooooooooooooong.Wow, that's a long quote!Quote from: Dark RevenantXQuote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Quote from: Dark RevenantXYou were saying?Sounds like a certain someone ought to write a one-sentence how-to-play-Skyrim tutorial :PYou were saying?
Also, chain quoting. Don't do it. Seriously. Takes like 2 seconds to clean up the old quote and the post doesn't gang-rape the optical nerve that way.
You were saying?
Also, I was able to kill Alduin in exactly 2 seconds once he landed inSpoiler:Sovngarde, after I dragonrended him. Master difficulty, too.
I haven't read the entire thread, so sorry if it has been posted already :) But has anyone seen this ? The current Skyrim-Jokes in the internet are really awesome
http://www.youtube.com/watch?feature=player_embedded&v=Ip7QZPw04Ks
:lol: :lol:
Everyone ignore my video posting featuring a homeless guy running into a crowd of police officers in the process of shooting him with what appear to be paintball guns... D:Maybe because it's uninteresting ?
Everyone ignore my video posting featuring a homeless guy running into a crowd of police officers in the process of shooting him with what appear to be paintball guns... D:Maybe because it's uninteresting ?
That isn't hilarious.
That isn't hilarious.
http://4.media.dorkly.cvcdn.com/53/62/b5e98e99e26b4f3129e60769a4e8a91d.jpg
The last panel is killing me. :lol:
http://24.media.tumblr.com/tumblr_lv3p4tHA821r2rq69o1_400.jpgThis applies to reality very well. As this point I'm starting to no longer care if it is the former.
I sometimes feel like the only gamer on the planet who isn't either playing Skyrim or about to play Skyrim. :p
Spoiler:So I told the Jarl that I was ready to trap a dragon in Dragonsreach. We walk up to the Great Porch. I take a deep breath, and use the Call Dragon shout for the first time.
"Odahviing!"
At first, nothing happens. The Jarl looks at me quizzically, but I stand at the ready, my hands filled with magic. A distant roar grows louder, and suddenly Odahviing thunders overhead, sweeping up a guard and throwing him off the balcony. Weapons drawn, the guards attack. I charge my Fireball, ready to cast, and-
"I've been looking for you. Got something I'm supposed to deliver. Let's see here..."
Massively suspension-of-disbelief shattering moment. Was genuinely annoyed.
But I thought shadows moved half a foot immediately after the hour turns!Eh, not really. Shadows move much faster (every few seconds), but with a noticable jump. But also only noticable when you stare at it. So I can live with it. As for the shadows quality, it's not the burner in the vanilla setup. But I made some changes in my ini file that my computer magazin suggested, and it improved them quite a bit without decreasing performance
QuoteBut I thought shadows moved half a foot immediately after the hour turns!Eh, not really. Shadows move much faster (every few seconds), but with a noticable jump. But also only noticable when you stare at it. So I can live with it. As for the shadows quality, it's not the burner in the vanilla setup. But I made some changes in my ini file that my computer magazin suggested, and it improved them quite a bit without decreasing performance
*snippy snip*
So I got Skyrim with christmas, fun game! Level 21 now, got to see the Grey Beards but got way lost doing quests that were given south, west and north on Skyrim. Got a very evil sword called the 'Ebony Blade' from a whispering lady. Being that I play goodie-goodie I enchanted an Ancient Nord Greatsword and renamed it 'Ebony Blade', replacing the actual Ebony Blade with it before closing the door of the previously sealed off room again and slipping the stolen key back into it's owner's pocket while said owner slept. The real Ebony Blade now rests somewhere at the bottom of the northern seas, hopefully to never be found again and the next generations of Jarl's will assume the replaced Ebony Blade is the real thing. :nod:
Having huge fun with the sandbox approach of Skyrim. May have to do some immersive in-character blog/comic thingy sooner or later!
Go to the greybeards early. There is no big spoilers for the main quest, but follow the first questline from the greybeards and retrieve the "horn of ..... i don't know".
Because after that, you got the complete FUS RO DAH shout, which makes the game much more fun and often produces good laughs :)
Why. Can't. I. Tell. The. Thieves. Guild. To. Die. In. A. Fire.? :hopping:
I came across a female necromancer today, fought her and got her down to a sliver of health. But right as she gets down on her knees and says 'mercy!', my horse comes up behind her and literally kicks her in the ass, killing her xD
First use of it? A congregation of wizards in the old College of Winterhold. Good Seven people in a crowd after a presentation
Anyone know how to unglitch the 'Golden Claw" quest: the final door that you plug the claw into wont activate the 3 rings so i cant put it in the right order to open the door.
Where's Axem?! He's gotta see this: http://www.youtube.com/watch?v=Bifmj1O3D24Dhovakiin inferno :lol:
Skyrim mod, going to give JAD a run for its money.