But I thought shadows moved half a foot immediately after the hour turns!
Eh, not really. Shadows move much faster (every few seconds), but with a noticable jump. But also only noticable when you stare at it. So I can live with it. As for the shadows quality, it's not the burner in the vanilla setup. But I made some changes in my ini file that my computer magazin suggested, and it improved them quite a bit without decreasing performance
Change your ini values like this : Shadows-Tweaks :iBlurDeferredShadowMask=3 (change this to 1, alternativ to 2), I picked "1"
iShadowFilter=3 (change this to 4)
fShadowLODStartFade=200.0000 (change to 1000.0000)
Additional tweaks :fTreesMidLODSwitchDist=0.0000 (change to 10000000.0000)
bTreesReceiveShadows=0 (change to 1) = Better tree shadows
uiMaxSkinnedTreesToRender=20 (change to 40) = more tree skins / textures
Also better water effects : iWaterReflectHeight=512 (change to 1024)
iWaterReflectWidth=512 (change to1024)
Also add this to the end of the ini file :
bUseWareReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1Try it. It looks good for me, without a big impact to performace. Of course, you should first backup your ini, and I don't take any responsible if you people make your ****ty PC explode (though that shouldn't happen with these tweaks

)