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Off-Topic Discussion => Gaming Discussion => Topic started by: HAZARDLEADER on January 27, 2012, 12:28:11 pm

Title: One day...
Post by: HAZARDLEADER on January 27, 2012, 12:28:11 pm
One day people will get bored of call of duty, and other fps games... and space flight sims will be the supreme game genra again. At least i hope.
If that day comes, i expect freespace to be on the list, if not at the top.  :hopping:
Title: Re: One day...
Post by: yuezhi on January 27, 2012, 12:45:36 pm
you know real time strategy is the real enemy of space sims. starcraft nearly signed the death warrant for descent and freespace.
Title: Re: One day...
Post by: redsniper on January 27, 2012, 01:25:28 pm
you know real time strategy is the real enemy of space sims. starcraft nearly signed the death warrant for descent and freespace.

............ huh?
Title: Re: One day...
Post by: The E on January 27, 2012, 01:55:39 pm
Yeah.....no.

RTS games and Space sims have little to no overlap, even if they sometimes use similar settings. The reason why FPS's have taken the crown of the gaming market and run away with it, to me, has more to do with the way that FPS engines make much more exciting technology showcases than space sim engines. It takes a lot more skill to create a believable FPS world than the comparatively empty emptiness of space.

Also, ever since games went "bro", the only franchises that can get a mass-market appeal are the ones that, on some level, can satisfy the wish-fulfillment fantasies of the mass market. Unfortunately, a lot more people want to be super soldiers that are able to pwn n00bs than there are people who want to be strapped into fighters to shoot plasma into other fighters.
Title: Re: One day...
Post by: Mongoose on January 27, 2012, 02:02:00 pm
I think saying that the popularity of any given genre precludes another genre from being successful is rather silly.
Title: Re: One day...
Post by: Turambar on January 27, 2012, 02:28:46 pm
All we need is to cram like 15 more buttons on the xbox 720 controller and the time will be ripe for a new space fighter sim.
Title: Re: One day...
Post by: Mr. Vega on January 27, 2012, 02:42:03 pm
I always thought it was the necessity of a joystick that killed space sims. You need to rope in the casual gamers to stay afloat.
Title: Re: One day...
Post by: FlamingCobra on January 27, 2012, 02:51:04 pm
One day people will get bored of call of duty, and other fps games...
Yes, I agree with this statement.

and space flight sims will be the supreme game genra again. At least i hope.
If that day comes, i expect freespace to be on the list, if not at the top.  :hopping:
Not gonna happen.

On-rail and arcade-style shooters will succeed the FPS genre.

I always thought it was the necessity of a joystick that killed space sims. You need to rope in the casual gamers to stay afloat.
Umm..... Halo Reach?
Title: Re: One day...
Post by: Turambar on January 27, 2012, 02:52:33 pm
I always thought it was the necessity of a joystick that killed space sims. You need to rope in the casual gamers to stay afloat.

The casuals these days are using 2 joysticks.  Seen a current gen controller lately?
Title: Re: One day...
Post by: FlamingCobra on January 27, 2012, 02:53:46 pm
Shouldn't this thread be in Gaming Discussion?
Title: Re: One day...
Post by: deathfun on January 27, 2012, 03:22:49 pm
It takes a lot more skill to create a believable FPS world than the comparatively empty emptiness of space.

And you would think that with all this practice CoD has in these past many, many years... they'd of finally been able to accomplish said task!
Title: Re: One day...
Post by: HAZARDLEADER on January 27, 2012, 03:44:58 pm
I think that, Freespace will become a MORE popular game one day. Once people get tired of mindlessly killing other people in video games, they may look to some thing else. Something with a story. Something that has feeling to it, like freespace. When people look for different games (people will) The opportunity will present itself, and we WILL be ready. For now, lets keep improving, lets work and make the Freespace games, better than its creators :v: ever imagined... Lets get ready. :nod:
Title: Re: One day...
Post by: Grizzly on January 27, 2012, 03:53:56 pm
All we need is to cram like 15 more buttons on the xbox 720 controller and the time will be ripe for a new space fighter sim.

Would that really be neccesary though? Wing Commander could be played with a joystick with two buttons. Controllers these days have two sticks and 12 or so buttons.

Simple enough, i'd geuss. And voice commands are on the rise.
Title: Re: One day...
Post by: Turambar on January 27, 2012, 04:20:26 pm
I tried mapping FS2 to a 360 gamepad.  It didn't work too well, not nearly enough buttons for targeting and energy management.
Title: Re: One day...
Post by: FlamingCobra on January 27, 2012, 04:25:15 pm
I tried mapping FS2 to a 360 gamepad.  It didn't work too well, not nearly enough buttons for targeting and energy management.

How does FS2 work on wii then?
Title: Re: One day...
Post by: The E on January 27, 2012, 05:00:05 pm
It takes a lot more skill to create a believable FPS world than the comparatively empty emptiness of space.

And you would think that with all this practice CoD has in these past many, many years... they'd of finally been able to accomplish said task!

Believable in terms of graphics. I am not commenting on the weird US-right-wing-wank fantasies these games call a "plot".
Title: Re: One day...
Post by: deathfun on January 27, 2012, 05:32:40 pm
I tried mapping FS2 to a 360 gamepad.  It didn't work too well, not nearly enough buttons for targeting and energy management.

NOT THIS AGAIN
I will refrain from saying anything

Quote
Believable in terms of graphics. I am not commenting on the weird US-right-wing-wank fantasies these games call a "plot".

Fair enough
Title: Re: One day...
Post by: Aardwolf on January 27, 2012, 06:14:57 pm
I will refrain from saying anything

You just said something.
Title: Re: One day...
Post by: Nuke on January 27, 2012, 06:21:18 pm
joysticks never went away, and neither did the space sims. if you really look hard enough you can find both. there was a period joysticks kinda went backwards though. when usb made the gameport obsolete. because of the complexity of the usb bus the joysticks now needed their own brains (before this many joysticks were just pots, buttons, and wiring), so every joystick now needed a microcontroller. many of these mcus had 8 bit analog adcs, giving joysticks an 8 bit resolution. but some gameport joysticks (sidewinder) gave you 10, and many used the adcs on your sound card and gave you 16 bit resolution. these days you really need to get something semi high end just to reclaim that ancient glory. these days 10-bit is touted as a high end feature. also they used this as an excuse to up the price. "this is usb its better so you have to pay more". should point out that you can get a decent microcontroller with usb support for around 2 bucks, and thats not the bulk rate either. the cost of a good joystick is quite ridiculous and thats kind of why people avoid getting them.

right now the biggest threat to joysticks is micro$oft pushing the rather limited xinput (which only supports functions found in a stock xbox controller) over the far superior, but old and neglected direct input. im getting sick of buying pc games that support xbox360 controllers but not pc joysticks. for people who own top shelf joysticks, xinput is nothing but trouble. the real irony is that microsoft used make some of the best joysticks around. the one controller fits all mentality they seem to have is rather atrocious. im sure eventually they will pull their heads out of their ass and switch to an api that is actually better than whats currently available (and make it reverse compatible in the process). 
Title: Re: One day...
Post by: Mikes on January 28, 2012, 04:24:58 am
Frankly... I don't think us veterans would like the space sims those people would make, if the genre became popular again.
Title: Re: One day...
Post by: TrashMan on January 28, 2012, 04:59:04 am
Quote
One Day...
...more!
Another day, another destiny.
This never-ending road to Calvary;
These men who seem to know my crime
Will surely come a second time.
One day more!

http://www.youtube.com/watch?v=eN9HCg9uBTU


Title: Re: One day...
Post by: Klaustrophobia on January 28, 2012, 05:44:36 am
i tend to think the xbox360 controller support on PC has more to do with trying to encourage xbox sales.  or at the very least xbox to PC ports, many of which use that horrendous "games for windows live" bull****.
Title: Re: One day...
Post by: Nuke on January 28, 2012, 08:05:57 am
i tend to think the xbox360 controller support on PC has more to do with trying to encourage xbox sales.  or at the very least xbox to PC ports, many of which use that horrendous "games for windows live" bull****.

microsoft is actually encouraging game devs to not use direct input anymore. microsoft wants to deprecate direct input, since most of its functions have been replaced by newer apis. joystick support is the only thing keeping it around. it wouldnt be so bad if xinput was better, but its not. it supports 6 axes (2 of which are the triggers, which are pretty much the same thing) and a max of 10 buttons. direct input supported 8 axes and 128 buttons. if a they are going to replace the joystick api they should use something thats better. to make matters worse no joysticks exist that are compatible with the new api, and it is too limited to use for a high end hotas controller.
Title: Re: One day...
Post by: Mikes on January 28, 2012, 03:15:29 pm
I always thought it was the necessity of a joystick that killed space sims. You need to rope in the casual gamers to stay afloat.

The casuals these days are using 2 joysticks.  Seen a current gen controller lately?

Thumbsticks.

Calling a thumbstick a joystick reserves you a place in the special gamer hell.

...


The special gamer hell.
Title: Re: One day...
Post by: deathfun on January 28, 2012, 03:46:23 pm
I'd like to meddle your joystick with my thumbsticks


Although... I'm curious
What would be Gamer hell? A Justin Bieber game?
Title: Re: One day...
Post by: Mongoose on January 28, 2012, 03:53:43 pm
It's probably that Barbie fashion show game my neighbors had for the SNES 15 years ago. :lol:
Title: Re: One day...
Post by: Nuke on January 28, 2012, 11:58:33 pm
i have a thumbstick
on my throttle
it has a metal gimbal
and i never use it
most games dont support more than 4 axes anymore.
i have 9
Title: Re: One day...
Post by: Mikes on January 29, 2012, 06:55:19 am
I'd like to meddle your joystick with my thumbsticks

Ack!? :) lol
Title: Re: One day...
Post by: Grizzly on January 31, 2012, 05:08:24 am
I tried mapping FS2 to a 360 gamepad.  It didn't work too well, not nearly enough buttons for targeting and energy management.

Yeah, but you don't need the Energy management to have a succesfull space game. If you want to make, say, a Wing Commander reboot, you can use it's "Automatically target what is in front of me", for example. And the first iterations had no energy management, so a reboot could be done without. All you need are lasers, a BSG style fligt system (like the earlier wing Commanders also more or less had when you used the afterburners, shelton slide ftw) and a really, really good story.