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Off-Topic Discussion => Gaming Discussion => Topic started by: sigtau on March 10, 2012, 08:58:01 pm

Title: SimCity 5
Post by: sigtau on March 10, 2012, 08:58:01 pm
HOLY ****ING **** GUYS, A PROPER SIMCITY GAME IS BEING RELEASED BY NEXT YEAR

http://www.youtube.com/watch?v=zJx4RZq4Nw4

http://www.simcity.com/

IT ACTUALLY DOESN'T LOOK LIKE ****

(It's EA, so it'll probably come out on Origin, but hell if I care--this feeds my inner fanboy and I'm satisfied with that.)
Title: Re: SimCity 5
Post by: Flipside on March 10, 2012, 09:10:36 pm
Yup, saw this a few days ago, as long as it doesn't, in any way, resemble the abomination that was Societies, it should be brilliant :D
Title: Re: SimCity 5
Post by: FireSpawn on March 12, 2012, 06:48:07 am
That just drove home the fact that my pc is rather outdated and underpowered.  :(
Title: Re: SimCity 5
Post by: IceFire on March 14, 2012, 09:18:14 pm
Love it and I'm super excited to get my hands on it. I've been playing SimCity 3000 recently. One of the best for sure.
Title: Re: SimCity 5
Post by: Flipside on March 17, 2012, 03:01:20 pm
Of course, open multiplayer communities will become smog-laden wastelands within hours of opening... ;)
Title: Re: SimCity 5
Post by: Liberator on March 19, 2012, 04:04:39 am
I'm liking the idea, I wasted SOOOO many hours on 2000.  3 and 4 never managed to light the same fire for some reason.  However, will I be able to play on my laptop effectively disconnected from the network or am I screwed...
Title: Re: SimCity 5
Post by: Flipside on March 19, 2012, 07:19:42 am
I think it has both online and offline abilities, at the very least it would be silly to have otherwise considering it was that exact feature that killed Monte Cristo stone-cold dead with their City Builder :)
Title: Re: SimCity 5
Post by: sigtau on March 19, 2012, 03:40:04 pm
Cities XL's multiplayer was closed because all of the cities fell into thermonuclear war, from what I understand.  That's what they get for overdoing it. :P

I hope SC5 doesn't have that same problem.
Title: Re: SimCity 5
Post by: Flipside on March 19, 2012, 04:04:59 pm
To be honest, it was mostly connectivity and balance that were the problems, the servers were temperamental, and cities ended up producing far more than they used, since a glitch allowed you to produce almost limitless oil, and so the whole online buying and selling of resources was pretty much pointless.
Title: Re: SimCity 5
Post by: z64555 on March 19, 2012, 10:12:21 pm
Love the trailer.  :yes:

That just drove home the fact that my pc is rather outdated and underpowered.  :(

Right with ya.  :(
Title: Re: SimCity 5
Post by: Flipside on March 28, 2012, 04:35:02 pm
Seems like it's always online :

http://www.joystiq.com/2012/03/28/simcity-requires-internet-connection-to-play-will-be-sold-outsi

Pity really, after my experiences with City Life, I'm not going to risk another always Online city building game.
Title: Re: SimCity 5
Post by: Sandwich on April 12, 2013, 10:08:34 pm
Let the necro-threaddage begin... SimCity (2013) is accused of being fundamentally flawed and broken. Debate!
Title: Re: SimCity 5
Post by: Sandwich on April 12, 2013, 10:21:12 pm
For the sake of some valid content...

I've been playing a 3-city region all to myself, using a somewhat unusual method. Each city is solely dedicated to one of R, C, or I, and the ancillary facilities are being placed only where they benefit the city's situation (basic educational facilities only in the Res. city but college/uni will be built in the I city, tourism attractions solely in the Com. city, and polluting or otherwise NIMBY facilities are positioned in the Ind. city.

In the course of this playthrough, I've discovered that people are the problem.

My industrial city has no traffic problems and makes money hand over foot by selling the most basic resources (crude oil, coal, etc).

My commercial city had a few traffic issues until I surrounded the city plot with rails/train stations and added comprehensive mass transport options (buses & streetcars). It also makes money by the truckload on account of the gambling casinos and expo center / pro sports stadium I built.

My residential, however, is in near-constant gridlock in the blocks around the highway connection, due to the majority of the populace commuting to work in other cities in the region. It's still profitable, but there's no specific residential-friendly facility to assist in earning $$$.
Title: Re: SimCity 5
Post by: Scourge of Ages on April 12, 2013, 10:32:54 pm
That sounds like a decent way around the size problem. But I heard (from totalbiscuit) that if there's nobody actively playing a city, that it doesn't produce anything. Will sims still come and go from a city if it's not currently active?
Title: Re: SimCity 5
Post by: General Battuta on April 12, 2013, 10:39:20 pm
That sounds like a decent way around the size problem. But I heard (from totalbiscuit) that if there's nobody actively playing a city, that it doesn't produce anything. Will sims still come and go from a city if it's not currently active?

I believe that's the opposite of the way it works - if a city isn't actively being played it retains the same fixed imports and exports.
Title: Re: SimCity 5
Post by: Scourge of Ages on April 12, 2013, 10:44:50 pm
Eh, maybe it was money that it didn't produce then. There was definitely something that discouraged playing with yourself instead of others.
Title: Re: SimCity 5
Post by: General Battuta on April 12, 2013, 11:03:19 pm
It's possible the system works differently the cities are all yours? (you are approaching the edge of my knowledge of SimCity)

Ahaha did they ever fix the bug where you could bulldoze in other people's cities
Title: Re: SimCity 5
Post by: Sandwich on April 13, 2013, 05:52:13 am
From watching bits of Docm77's multiplayer SimCity LP, apparently you can bulldoze and do whatever to other people's cities, but it doesn't actually take effect.

As far as the production while the city isn't being played part, I don't know for sure. I do know that money in that other city does not continue to be made (nor spent). I also know that my commercial-only city has no problems getting its slew of workers from the residential one every 6 o'clock, so my guess is that imports (buying utilities for example) and exports (providing workers) continue to affect regional cities at the same rate they did the last time the importing/exporting city was played.
Title: Re: SimCity 5
Post by: General Battuta on April 22, 2013, 11:14:21 am
click a pic

(http://www.rockpapershotgun.com/images/13/apr/silence2.jpg) (http://www.rockpapershotgun.com/2013/04/22/the-power-of-silence-why-the-simcity-story-went-away/#more-150413)
Title: Re: SimCity 5
Post by: Luis Dias on April 22, 2013, 11:49:20 am
jfc
Title: Re: SimCity 5
Post by: Sandwich on April 22, 2013, 07:00:37 pm
What the heck is that a pic of??
Title: Re: SimCity 5
Post by: BloodEagle on April 22, 2013, 07:09:44 pm
http://en.wikipedia.org/wiki/Silence_%28Doctor_Who%29

A character from the Amy Pond Show: Guest Starring The Doctor.