Author Topic: SimCity 5  (Read 4167 times)

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Offline sigtau

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HOLY ****ING **** GUYS, A PROPER SIMCITY GAME IS BEING RELEASED BY NEXT YEAR

http://www.youtube.com/watch?v=zJx4RZq4Nw4

http://www.simcity.com/

IT ACTUALLY DOESN'T LOOK LIKE ****

(It's EA, so it'll probably come out on Origin, but hell if I care--this feeds my inner fanboy and I'm satisfied with that.)
Who uses forum signatures anymore?

 

Offline Flipside

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Yup, saw this a few days ago, as long as it doesn't, in any way, resemble the abomination that was Societies, it should be brilliant :D

 

Offline FireSpawn

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That just drove home the fact that my pc is rather outdated and underpowered.  :(
If you hit it and it bleeds, you can kill it. If you hit it and it doesn't bleed...You are obviously not hitting hard enough.

Greatest Pirate in all the Beach System.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

 

Offline IceFire

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Love it and I'm super excited to get my hands on it. I've been playing SimCity 3000 recently. One of the best for sure.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Flipside

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Of course, open multiplayer communities will become smog-laden wastelands within hours of opening... ;)

 

Offline Liberator

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I'm liking the idea, I wasted SOOOO many hours on 2000.  3 and 4 never managed to light the same fire for some reason.  However, will I be able to play on my laptop effectively disconnected from the network or am I screwed...
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Flipside

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I think it has both online and offline abilities, at the very least it would be silly to have otherwise considering it was that exact feature that killed Monte Cristo stone-cold dead with their City Builder :)

 

Offline sigtau

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  • unfortunate technical art assclown
Cities XL's multiplayer was closed because all of the cities fell into thermonuclear war, from what I understand.  That's what they get for overdoing it. :P

I hope SC5 doesn't have that same problem.
Who uses forum signatures anymore?

 

Offline Flipside

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To be honest, it was mostly connectivity and balance that were the problems, the servers were temperamental, and cities ended up producing far more than they used, since a glitch allowed you to produce almost limitless oil, and so the whole online buying and selling of resources was pretty much pointless.

 

Offline z64555

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Love the trailer.  :yes:

That just drove home the fact that my pc is rather outdated and underpowered.  :(

Right with ya.  :(
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
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z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline Flipside

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Seems like it's always online :

http://www.joystiq.com/2012/03/28/simcity-requires-internet-connection-to-play-will-be-sold-outsi

Pity really, after my experiences with City Life, I'm not going to risk another always Online city building game.

 

Offline Sandwich

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Let the necro-threaddage begin... SimCity (2013) is accused of being fundamentally flawed and broken. Debate!
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Sandwich

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For the sake of some valid content...

I've been playing a 3-city region all to myself, using a somewhat unusual method. Each city is solely dedicated to one of R, C, or I, and the ancillary facilities are being placed only where they benefit the city's situation (basic educational facilities only in the Res. city but college/uni will be built in the I city, tourism attractions solely in the Com. city, and polluting or otherwise NIMBY facilities are positioned in the Ind. city.

In the course of this playthrough, I've discovered that people are the problem.

My industrial city has no traffic problems and makes money hand over foot by selling the most basic resources (crude oil, coal, etc).

My commercial city had a few traffic issues until I surrounded the city plot with rails/train stations and added comprehensive mass transport options (buses & streetcars). It also makes money by the truckload on account of the gambling casinos and expo center / pro sports stadium I built.

My residential, however, is in near-constant gridlock in the blocks around the highway connection, due to the majority of the populace commuting to work in other cities in the region. It's still profitable, but there's no specific residential-friendly facility to assist in earning $$$.
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

  
That sounds like a decent way around the size problem. But I heard (from totalbiscuit) that if there's nobody actively playing a city, that it doesn't produce anything. Will sims still come and go from a city if it's not currently active?

 

Offline General Battuta

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That sounds like a decent way around the size problem. But I heard (from totalbiscuit) that if there's nobody actively playing a city, that it doesn't produce anything. Will sims still come and go from a city if it's not currently active?

I believe that's the opposite of the way it works - if a city isn't actively being played it retains the same fixed imports and exports.

 
Eh, maybe it was money that it didn't produce then. There was definitely something that discouraged playing with yourself instead of others.

 

Offline General Battuta

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It's possible the system works differently the cities are all yours? (you are approaching the edge of my knowledge of SimCity)

Ahaha did they ever fix the bug where you could bulldoze in other people's cities

 

Offline Sandwich

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From watching bits of Docm77's multiplayer SimCity LP, apparently you can bulldoze and do whatever to other people's cities, but it doesn't actually take effect.

As far as the production while the city isn't being played part, I don't know for sure. I do know that money in that other city does not continue to be made (nor spent). I also know that my commercial-only city has no problems getting its slew of workers from the residential one every 6 o'clock, so my guess is that imports (buying utilities for example) and exports (providing workers) continue to affect regional cities at the same rate they did the last time the importing/exporting city was played.
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline General Battuta

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click a pic