Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: dragonsniper on April 14, 2012, 08:10:23 pm

Title: Disabling the "Victory Music"?
Post by: dragonsniper on April 14, 2012, 08:10:23 pm
Right, I feel like a complete dork for having to ask about this, but here it goes. I have a simple mission setup, a bunch of ships flying around waypoints, no action, all dialouge driven. At the 20 second mark, the music pack I'm using (Leviticus) gets replaced with the "Victory music" which obviously destroys the entire setting. Is there an efficient way to disable this in FRED (SEXP's, an easy checkbox or do I have to edit the mission via a text editor?) Thanks.
Title: Re: Disabling the "Victory Music"?
Post by: Trivial Psychic on April 14, 2012, 08:18:07 pm
I could be wrong, but I think if all primary objectives are returning as completed, and there are no enemies present, then it will automatically play the victory music.
Title: Re: Disabling the "Victory Music"?
Post by: General Battuta on April 14, 2012, 08:20:28 pm
You could use play-sound-from-file to loop the ambient music piece you want instead of using tabled music.

Alternatively, TP's suggestion will work - create a primary objective that hasn't been satisfied yet.
Title: Re: Disabling the "Victory Music"?
Post by: dragonsniper on April 14, 2012, 08:30:56 pm
I could be wrong, but I think if all primary objectives are returning as completed, and there are no enemies present, then it will automatically play the victory music.
Alternatively, TP's suggestion will work - create a primary objective that hasn't been satisfied yet.

This worked perfectly, thanks guys! :yes: