Author Topic: Disabling the "Victory Music"?  (Read 1625 times)

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Offline dragonsniper

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  • Master of the Irrelevant
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Disabling the "Victory Music"?
Right, I feel like a complete dork for having to ask about this, but here it goes. I have a simple mission setup, a bunch of ships flying around waypoints, no action, all dialouge driven. At the 20 second mark, the music pack I'm using (Leviticus) gets replaced with the "Victory music" which obviously destroys the entire setting. Is there an efficient way to disable this in FRED (SEXP's, an easy checkbox or do I have to edit the mission via a text editor?) Thanks.
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline Trivial Psychic

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Re: Disabling the "Victory Music"?
I could be wrong, but I think if all primary objectives are returning as completed, and there are no enemies present, then it will automatically play the victory music.
The Trivial Psychic Strikes Again!

  

Offline General Battuta

  • Poe's Law In Action
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Re: Disabling the "Victory Music"?
You could use play-sound-from-file to loop the ambient music piece you want instead of using tabled music.

Alternatively, TP's suggestion will work - create a primary objective that hasn't been satisfied yet.

 

Offline dragonsniper

  • 29
  • Master of the Irrelevant
    • Steam
Re: Disabling the "Victory Music"?
I could be wrong, but I think if all primary objectives are returning as completed, and there are no enemies present, then it will automatically play the victory music.
Alternatively, TP's suggestion will work - create a primary objective that hasn't been satisfied yet.

This worked perfectly, thanks guys! :yes:
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~