Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Blazar on April 20, 2012, 12:39:40 pm
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Hi,
I have a conundrum. I have spent the past few days working approx. 8 hours on putting a first model in game.
In PCS2 it loads dark with the textures on. White of course as a solid. When i click on Textures at the features list on the left there is an overlay of
a pink wireframe over the solid model. In game it's invisible.
I have returned to Max and just put the textures on named it detail0 and put it in PCS 2 with exactly the same results.
What am i doing wrong here:
I use just 1 texture for the LOD0-LOD3 ?
So when downgrading the poly's on detail1 to detail 3 i use the same texture.
But in the tut of:
JGZ’s Max – PCS2 – FS2 Rigging Tutorial
8-09-2009
It doesn't says anything about using different textures (with less reso),
but here it does:
http://www.hard-light.net/forums/index.php/topic,37158.0.html
I am out of ideas guys. I am using PCS 2.1 Alpha release ( April 1 2012 )
What's the deal?
(Thanks for reading my frustration)
:confused:
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Which exporter did you use.
Actually you know what, screencap PCS2, with the textures panel open >.>
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I have used the newest collada exporter : OpenCOLLADA_3ds_Max_1.3.1_x64.
(http://s11.postimage.org/yoa0xag8v/galente_incursus.jpg) (http://postimage.org/image/yoa0xag8v/)
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Here is the file of the model:
http://www.2shared.com/file/ZqBESl86/gallente_incursus_frigate.html (http://www.2shared.com/file/ZqBESl86/gallente_incursus_frigate.html)
And here is the file of the texture:
http://www.2shared.com/file/AC8I-tD_/gf4_tex_d.html (http://www.2shared.com/file/AC8I-tD_/gf4_tex_d.html)
I am using:
fs2_open_3_6_12r_INF_SSE2.
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This is going to sound silly, and probably is, but did you make sure to put the textures in the correct folder?
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In:
Yes:
in the mod\data\maps.
The path to the textures in PCS: options : preferences is also to the same map.
I have now tried so many things that i am at a lost.
The files are there for you to check out as well.
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Well, I'm out of ideas then, hopefully somebody here who actually knows stuff will be able to help.
EDIT: Wait I have one more: Is your computer plugged in?
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Try putting the map into the same folder as the model, maybe it'll help.
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EDIT: Wait I have one more: Is your computer plugged in?
Ha, i wished it was that simple my friend. Thanks anyway dude.
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Try putting the map into the same folder as the model, maybe it'll help.
Did not work. The otherway around didn't as well (models in the map of the textures)
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I have uninstalled and installed the PCS2, but didn't work.
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Something to check... PSC2 shouldn't be linked to 'mod/data/maps' because then it will be looking for the maps in 'mod/data/maps/data/maps'. It needs to link just to the mod folder and will assume the rest automatically.
You also need to make sure you actually assigned a texture to your model before exporting because it is entirely possible to export and convert a model that has no texture.
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Something to check... PSC2 shouldn't be linked to 'mod/data/maps' because then it will be looking for the maps in 'mod/data/maps/data/maps'. It needs to link just to the mod folder and will assume the rest automatically.
You also need to make sure you actually assigned a texture to your model before exporting because it is entirely possible to export and convert a model that has no texture.
when did that change, i always link to the maps directry with no issues
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Well.. perhaps it can do both and I'm wrong? Though I seem to remember having issues linking directly to the maps directory.
Anyhow, I can help better if you uploaded your DAE rather than the OBJ...
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I can't help with the PCS2 issue, but I would like to point out that the Eve folks might take your choice of ship amiss, if you intend to release whatever you're working on...
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I have spent the past few days working approx. 8 hours on putting a first model in game.
That's about how long it took me to get my first model converted to the game, maybe longer. Keep at it. It's rewarding once you finally get it to work.
Some things to try: make sure the name of your texture files don't have any special characters in their file names. I forgot what FSO ignores, but to be safe use only letters and numbers.
Your pcs2 file seems to have all the surface normals pointed outward as desired, but inward surface normals are something which would prevent it from being seen by the game.
Also make certain all your table data is correct. If you have certain strange table values the engine does not like, it will refuse to render model. I've seen this happen first hand. Are you able to target the invisable model in game? If not, it might be a table related issue.
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@ mjn.mixael
Well.. perhaps it can do both and I'm wrong? Though I seem to remember having issues linking directly to the maps directory.
Anyhow, I can help better if you uploaded your DAE rather than the OBJ...
Here it is.
http://www.2shared.com/file/TFyuPzjA/gallente_incursus.html'
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I can't help with the PCS2 issue, but I would like to point out that the Eve folks might take your choice of ship amiss, if you intend to release whatever you're working on...
No problem there.
I've worked on EVE in Nexus and posted it in the ingame chat and in the EVE forum.
No comments here or there.
Also made some advertisement for HLP / FSO
https://forums.eveonline.com/default.aspx?g=posts&m=649895&#post649895
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It looks like i have solved it. Kinda. I have started from the beginning. For the third time. But i've made only a detail0 model in Max. Then exported to .dea and imported in pcs2. The textures were presented in Pcs2. I dont know why it didn t succeed for the first two times.