//2D MODE
//THIS IS A FREAKIN' HACK
//Do not let ship change position on Y axis
if(The_mission.flags & MISSION_FLAG_2D_MISSION)
{
angles old_angles, new_angles;
objp->pos.xyz.y = objp->last_pos.xyz.y;
vm_extract_angles_matrix(&old_angles, &objp->last_orient);
vm_extract_angles_matrix(&new_angles, &objp->orient);
new_angles.p = old_angles.p;
new_angles.b = old_angles.b;
//new_angles.h = old_angles.h;
vm_angles_2_matrix(&objp->orient, &new_angles);
//Phys stuff hack
new_angles.h = old_angles.h;
vm_angles_2_matrix(&objp->phys_info.last_rotmat, &new_angles);
objp->phys_info.vel.xyz.y = 0.0f;
objp->phys_info.desired_rotvel.xyz.x = 0;
objp->phys_info.desired_rotvel.xyz.z = 0;
objp->phys_info.desired_vel.xyz.y = 0.0f;
}
so how does your script work exactly? are you just clipping position and rotation? if so try doing the same to velocity and acceleration.
But anyway, I tried the same setup, except with a different camera angle. This is what I got.... (http://www.youtube.com/watch?v=O1v3B2i6_ag) It's very strange why that's happening.Must be for Masochist difficulty. ;)
But anyway, I tried the same setup, except with a different camera angle. This is what I got.... (http://www.youtube.com/watch?v=O1v3B2i6_ag) It's very strange why that's happening.Must be for Masochist difficulty. ;)
After countless hours of working with SCP coders, I think we found the center of it all. (http://scp.indiegames.us/mantis/view.php?id=2673)
Kudos to Valathil for finding the bug.
After countless hours of working with SCP coders, I think we found the center of it all. (http://scp.indiegames.us/mantis/view.php?id=2673)is it just me or does it mean that blob turrets might get a bit more deadly now? :p
Kudos to Valathil for finding the bug.
is it just me or does it mean that blob turrets might get a bit more deadly now? :pQuite possibly. This is one of the things that will need to be reviewed.
Ugh. Sometimes I wonder if it wouldn't be more simple to fix all teh things! the way the realistically should have been had :v: managed to work all of the kinks out before release, then re-balance FS for the new bug-free code, and then maintain compatibility with the bug-free retail source that now doesn't implicitly rely on bugs in the original code. If FS had been more popular, you might have had this anyways in the form of a v1.3, 1.4, 1.5, (Descent 3 had 1.4 official, 1.5 unofficial) etc patch that fixed the code and fixed the balance issues caused by their fixing the code. Of course, then again, that might be really hard.
But would it be worth it? :nervous:
The slow Terran huge turret has a velocity of 175. As far as I can think of, there is no retail fighter that can reach that speed.
The slow Terran huge turret has a velocity of 175. As far as I can think of, there is no retail fighter that can reach that speed.
This does break one of the missions in DE.Hmm?