Ugh. Sometimes I wonder if it wouldn't be more simple to
fix all teh things! the way the realistically
should have been had

managed to work all of the kinks out before release,
then re-balance FS for the new bug-free code, and then maintain compatibility with the bug-free retail source that now doesn't implicitly rely on
bugs in the original code. If FS had been more popular, you might have had this anyways in the form of a v1.3, 1.4, 1.5, (Descent 3 had 1.4 official, 1.5 unofficial) etc patch that fixed the code and fixed the balance issues caused by their fixing the code. Of course, then again, that might be really hard.
But would it be worth it?
