Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Legate Damar on July 15, 2012, 12:00:23 am
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You were killed by the shockwave from your own weapon :lol:
Add others
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Being brutally eviscerated by a Fautus's solar panel subsystem.
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pissing off vlad the impaler
it would not end well for you
forget what board im on sometimes. must be all the crack.
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Being killed by an exploding support ship, especially when it is rearming your ship with warheads :banghead:
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Getting hit by a cap ship as it jumps into subspace...
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Ramming an enemy fighter with confidence that you'd kill him, then end up whirling away upon impact, exploding with your debris sent flying away in all directions...
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flying into a capship because you were too busy reading message text
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I once got wasted by one of the Lucifer's main beams during "Doomsday" (FS1) when I decided to take out said turret with a Tsunami (knowing full well that I couldn't touch it). I must have fired the weapon just as the beam was about to fire, and the AI suddenly decided to target the bomb instead of the Galatea. It got the bomb, and me. Talk about unexpected.
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Getting smashed by exploding capship debris.
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Completing all bonuses and objectives in the mission and then getting EMP'd, disabled, and then destroyed when Command didn't tell me to jump. :mad2:
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Blow an Aeshma to bits to get a friendly Treb to the face.
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hit escape looking for the options menu and hit restart mission with out thinking
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Back when the targeting code was sort of wonky, getting pegged by a BGreen deliberately targeting me.
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Killing myself with my own Tempests.. Apparently there is a flaw with the seraphim ramming technique.
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killed myself with a mine that I lade myself
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Killed by the bomb shockwaves of the Shaitan I was tailing. Repeatedly. F*cking unshielded ASW ships :|
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Killed by capship debris. Homerunned by the Colossus. SRed beam from the Tiamat (or the other one, I can't remember).
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You were killed by the shockwave from your own weapon :lol:
Direct hit from a Helios bomb I was attempting to intercept. I didn't realize I had no shields forward.
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Slamming into the broad side of a destroyer, AI style.
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killed myself with a mine that I lade myself
Two players, on the same team, killing each other with mines, which were both intended to destroy an enemy transport.
(And yes, I have seen it happen. :lol: There needs to be a multiplayer mod with Freelancer-style dogfighting mines)
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Being smashed by a warping (out AND in) capitalship.
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Completing all bonuses and objectives in the mission and then getting EMP'd, disabled, and then destroyed when Command didn't tell me to jump. :mad2:
Maybe not the most embarrassing, but definitely the most infuriating :mad: :banghead: Happened to me a number of times while playing through the retail campaigns.
Getting plastered by a friendly capship beam.
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killed myself with my own cyclops tropedo while I was firing it at a enemy bomber. Kinda forgot I had no shields or enough hp to survive :p
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Accidentally squished between the Taranis and the docking Halkins. :(
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Bludgeoning myself to death against the hull of a friendly warship while trying to locate the hangar in a mission with no ambient light.
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Bludgeoning myself to death against the hull of a friendly warship while trying to locate the hangar in a mission with no ambient light.
:yes:
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Well, YOU control the ambient light. YOU are supposed to set up the command line flags correctly. So it's all YOUR fault :p
Which probably makes it even more embarrassing.
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Flying behind a bomber shooting at it, then running into one of its bombs as it launches it and falls behind it.
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Being killed by an exploding support ship, especially when it is rearming your ship with warheads :banghead:
Addition: Being killed by an Anubis...
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Accidentally squished between the Taranis and the docking Halkins. :(
You, sir, win this thread in my book :D
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Being killed by an exploding support ship, especially when it is rearming your ship with warheads :banghead:
Oh yes! I heard hostiles approaching, but I thought to myself, "I have time." And after the support said, "Rearming complete, sir. You're good to go," BOOM! We're both dead. :nono:
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Getting caught in the Ravanas beam salvo in the nebula 7 f**king times.
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Addition: Being killed by an Anubis...
Again, try playing with Fury's AI in Insane. Those Anubises are a b*tch to get your reticle on. Their lack of burners doesn't balance their ridiculously high turning rate once you're in dogfighting range. If you want a hint, it turns faster than an Ulysses.
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I've flown straight into a friendly capship beam. All through the house (and possibly the neighborhood) you'd hear '****!', since, you know, I was rather close to the end.
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There was a time when Slammers were exceedingly powerful and had insane damage radius, without any safety fuzes for distance.
In my zeal, I launched a full dual dumbfire salvo of them on a wing of fighters that were right on top of me and pressed trigger again immediately. Everyone exploded.
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Bludgeoning myself to death against the hull of a friendly warship while trying to locate the hangar in a mission with no ambient light.
The first time I played Delenda Est. After having completed it without checkpoints on hard. The most infuriating thing ever.
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There was a time when Slammers were exceedingly powerful and had insane damage radius, without any safety fuzes for distance.
In my zeal, I launched a full dual dumbfire salvo of them on a wing of fighters that were right on top of me and pressed trigger again immediately. Everyone exploded.
Violently.
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Dived, but didn't hit my burners... :(
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Dived, but didn't hit my burners... :(
I climbed
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Accidentally squished between the Taranis and the docking Halkins. :(
What.
What.
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Accidentally squished between the Taranis and the docking Halkins. :(
What.
What.
Flat what (http://tvtropes.org/pmwiki/pmwiki.php/Main/FlatWhat).
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I vaguely remember back in the FS1 days I was playing one of the multi-missions solo where you have to destroy a Demon destroyer to save a science colony. Managed to disable it, down the other fighters and get it to critical, but during one of the last bomb runs managed to disable and cripple my Ursa with the shockwave. I was inside one of the fighterbays at the time (so it's turrets wouldn't attack me) meaning the support ship couldn't get to me for repairs. In the end i had to launch my last few bombs knowing i was not going to survive the explosion.
I also remember in the mission of Inferno R1 where you first meet the Diablo in a node blockade, that ship had an annoying tendency to ram me as it jumped in. Every time i would careen millions of kilometers away from the node (literally it would end up a blip) and then blow up.
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In an a mission to blockade a Neo Terran ralling point, I remember attacking a Ntf ship, that was an Aeolus class. I was attacking it with my Cyclops and aparently I was right in the way of a Mjolnir beam, it destroyed my bomb, and then butchered me. :nono:
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i was trying to reach the third knossos in into the lion's den, when i suddenly just ****ing exploded. apparently there IS a mission boundary.
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Dived, but didn't hit my burners... :(
I climbed
I did a barrel roll while diving. It didn't end well.
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i was trying to reach the third knossos in into the lion's den, when i suddenly just ****ing exploded. apparently there IS a mission boundary.
Had you chosen any other mission you'd have been warned about it too. But on that mission (probably on most of the loop missions in fact) command messages are turned off.
That wouldn't happen on FSO BTW, the boundary is much further out now.
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i was trying to reach the third knossos in into the lion's den, when i suddenly just ****ing exploded. apparently there IS a mission boundary.
Had you chosen any other mission you'd have been warned about it too. But on that mission (probably on most of the loop missions in fact) command messages are turned off.
That wouldn't happen on FSO BTW, the boundary is much further out now.
New multiplayer mode idea: Everyone is armed only with 0-damage kinetic weapons, objective is to knock your opponent out of a spherical "arena", they then die and respawn somewhere inside.
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New multiplayer mode idea: Everyone is armed only with 0-damage kinetic weapons, objective is to knock your opponent out of a spherical "arena", they then die and respawn somewhere inside.
And their spawn point is an Orion that they get launched out of at high velocity.
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i was trying to reach the third knossos in into the lion's den, when i suddenly just ****ing exploded. apparently there IS a mission boundary.
Had you chosen any other mission you'd have been warned about it too. But on that mission (probably on most of the loop missions in fact) command messages are turned off.
That wouldn't happen on FSO BTW, the boundary is much further out now.
New multiplayer mode idea: Everyone is armed only with 0-damage kinetic weapons, objective is to knock your opponent out of a spherical "arena", they then die and respawn somewhere inside.
Has to be a way to manually set the mission boundaries then, otherwise the area is way too big.
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Can kill the players with SEXPs. You never opened FRED or what.
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what
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The end result will probably look like some sort of giant cage match in space (or a much bigger version of the Big Core from DE). The cage itself marks the boundaries clearly, and the gaps between the cage 'bars' should be big enough that fighters are unlikely to get knocked into the cage bars.
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Although not showing the cage would make it a bit more interesting. Have a targetable object in the center, have it put on the escort list so you can conveniently check your distance from it, and go.
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The end result will probably look like some sort of giant cage match in space (or a much bigger version of the Big Core from DE). The cage itself marks the boundaries clearly, and the gaps between the cage 'bars' should be big enough that fighters are unlikely to get knocked into the cage bars.
+nocollide doesn't work?
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i was trying to reach the third knossos in into the lion's den, when i suddenly just ****ing exploded. apparently there IS a mission boundary.
Had you chosen any other mission you'd have been warned about it too. But on that mission (probably on most of the loop missions in fact) command messages are turned off.
That wouldn't happen on FSO BTW, the boundary is much further out now.
there's nothing interesting that far out in any other mission. maybe the jump node in high noon, but i don't remember how far away it is. certainly not 150 km, but outside the boundary?
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there's nothing interesting that far out in any other mission. maybe the jump node in high noon, but i don't remember how far away it is. certainly not 150 km, but outside the boundary?
The furthest Sathanas from the player in the penultimate mission is 225km away from the player. Well outside the boundary of FS2 Retail but visitable in Open.
The end result will probably look like some sort of giant cage match in space (or a much bigger version of the Big Core from DE). The cage itself marks the boundaries clearly, and the gaps between the cage 'bars' should be big enough that fighters are unlikely to get knocked into the cage bars.
This actually sounds very much the reverse of the King of the Hill mission I made for BtRL. In that mission you had to stay inside the arena for a certain amount of time in order to win.
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Ordering allies to cover you (c-3-8) during a mission and after a peroid of non-combat having them move so closely to your ship they collide with you until you die. Group hug!
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I once launched some powerful, slow moving bombs (I can't recall which they were) at a capship, with some enemies on tail, I launched them and then hit the afterburners to get away from my tail and hit the bombs, exploding immediately! :hopping:
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Ooh, I almost forgot: killed by an Eos SSM strike.
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Similarly, killed by a friendly Supernova from the Temeraire in Forced Entry coop.
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there's nothing interesting that far out in any other mission. maybe the jump node in high noon, but i don't remember how far away it is. certainly not 150 km, but outside the boundary?
The furthest Sathanas from the player in the penultimate mission is 225km away from the player. Well outside the boundary of FS2 Retail but visitable in Open.
i always thought those were part of the sun image, not actual ships. isn't there a "sathsun" and "sathsun2" or something to that effect in FRED?
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What you see, visually, are those bitmaps. However, the blinking dots on your radar are SJD Sathanases.
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*After fighting off a unworldly wave of bombers escorting a Faustus, Health at 1%, no sheilds*
Le me - "Hmm, lets create a ring of fire by colliding on the rotating thing"
*bump* *BOOOOOOOM!!*
:nono:
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I don't know if it ever actually killed me, but...
Going traitor, firing a Synaptic or a Piranha, and being hit with my own sub-munitions.
Note: this bug has already been reported and fixed, more than a year ago :D
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I've flown my unshielded Apollo into a Shivan bomb a few times...
Flying directly into bombs is highly unlikely, but is also the sort of thing that can happen more often then you would think.
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Public Service Announcement: Don't play chicken with the Sathanas. Unless you want to be splattered like an insect on a bus windscreen.
As for me, getting too close to the other fighters on the mission where Snipes sets up bombs on the other ships. Bomb went boom. And took me out in the explosion.
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fredding at least 3 aeolus into escort formation to a convoy point only to realize they flak to hell whatever is in the middle. chasing bombers that get between cruisers is brutal.
fail.
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Getting run down by a friendly surface-to-orbit missile strike in a mission I was building three years ago.
Not blown up.
Run down.
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i was trying to reach the third knossos in into the lion's den, when i suddenly just ****ing exploded. apparently there IS a mission boundary.
Had you chosen any other mission you'd have been warned about it too. But on that mission (probably on most of the loop missions in fact) command messages are turned off.
That wouldn't happen on FSO BTW, the boundary is much further out now.
I once FREDed a mission with four in-mission jumps. I then tested this mission.
Upon emerging from the third jump, I was chewed out for desertion by Command, after which I promptly self-destructed. :P
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Accidently hit 'Esc' twice when fighting The Trancendant, while in a heading to the toilet. To this day I still wonder...."Did I really need to go that badly?"
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To explain my last one better.
I got around the whole SSM thing by simply having the missiles be large, ground-based weapons (they were actually about the size though not the volume of a TC-TRI at conception but they shrunk over time) and using a fighter AI profile and kamikaze.
It was set during a Vasudan siege of Beta Aquilae, and you were flying defense for a high orbit installation when you basically got a whole battlegroup dumped on you. It was pretty clear you were doomed at the moment when the installation calls for support from "Battery A".
It was more or less the Sixth Wonder moment of the campaign as about twenty giant ****off missiles warp in and go about blowing things up. The problem was the mission dynamics for some reason or another meant that I tended to end up between the missiles and their targets. And they'd run me over en route to their targets.
And I designed the mission, but I died this way like three times when I tested it. It was part of the reason I stopped work on that campaign.
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To explain my last one better.
I got around the whole SSM thing by simply having the missiles be large, ground-based weapons (they were actually about the size though not the volume of a TC-TRI at conception but they shrunk over time) and using a fighter AI profile and kamikaze.
It was set during a Vasudan siege of Beta Aquilae, and you were flying defense for a high orbit installation when you basically got a whole battlegroup dumped on you. It was pretty clear you were doomed at the moment when the installation calls for support from "Battery A".
It was more or less the Sixth Wonder moment of the campaign as about twenty giant ****off missiles warp in and go about blowing things up. The problem was the mission dynamics for some reason or another meant that I tended to end up between the missiles and their targets. And they'd run me over en route to their targets.
And I designed the mission, but I died this way like three times when I tested it. It was part of the reason I stopped work on that campaign.
That reminds me of a mission in Colony Wars Vengeance. You have to put these trackers on capital ships, and then Jump Missiles jump in and blow them up. Only problem is they jam one of the missiles and it retargets to you. The thing is though, unlike your mission, you can avoid that missile without even thinking about it.
It specifically tells you in the briefing that the missiles may select new targets as well. Maybe you could have got around that by just saying in your briefing "Oh, the missiles don't work very well (true!) so be careful, they might come after you!" :)
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Nuking myself intercepting enemy bombs on any mission without shields, especially that one mission in the asteroid field with the Galatea in FS1.
And every time I replayed FS1, I'd do it again. Every. Single. Time. :nono:
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Nuking myself intercepting Kilrathi torpedoes on any mission in Wing Commander Saga, regardless of the status of my shields.
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Playing a buggy mission in FS1 over and over again because I couldn't figure out what was wrong.
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unless you're talking about silent threat, i don't recall any of those.
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FREDing a mission so badly that all the ships commit suicide or turn on you out of vengeance
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Getting blown up by Holly and her friends at the Beach system. :(
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Being blasted by a beam that you were one shot away from destroying... and have the last shot you fired kill it :mad:
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Being blasted by a beam that you were one shot away from destroying... and have the last shot you fired kill it :mad:
:yes: You're not alone there... :lol:
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Killed when skirting and bumping an asteroid that showed up as hostile for some reason (never did figure out how that happened, and then all was well the next time I tested it, though the hostile asteroid was the butt of many jokes afterward).
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unless you're talking about silent threat, i don't recall any of those.
It was from FS1. Something about a science outpost and a Vasudan destroyer as a relief source. Never could figure out what went wrong, then again I was about 11 at the time. Might have done something else to mess it up.
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unless you're talking about silent threat, i don't recall any of those.
It was from FS1. Something about a science outpost and a Vasudan destroyer as a relief source. Never could figure out what went wrong, then again I was about 11 at the time. Might have done something else to mess it up.
http://www.hard-light.net/wiki/index.php/A_Failure_to_Communicate
at mission start the lucifer is in the house blasting an Arcadia, the player was to protect, the mission objectives change to protect an science cruiser acting as a comm relay until the PVD Hope who was also already in mission can pull close enough to directly protect it.
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Yup that's the one. Every time I played it the Hope would move into position. Command would even say that I could return to base, but the desertion screen would always pop up. I didn't finish the FS1 campaign until I got a chance to try it on another computer.
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Yup that's the one. Every time I played it the Hope would move into position. Command would even say that I could return to base, but the desertion screen would always pop up. I didn't finish the FS1 campaign until I got a chance to try it on another computer.
:eek2: I'm not the only one! I could've beaten FS1 at age 9ish had that bug not repeatedly stopped me!
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never happened to me.
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^what he said.
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I wonder if this was a Retail bug addressed in the 1.06 patch?
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That's probably it. I didn't know what updates were in grade school.
And come to think of it... I was 9 years old too when I first found this bug. :drevil:
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Son of a .... DIVE DIVE DIVE ! hit your burners pilot !
x10
yes, i hit the burners... forward. (How to "dive" in space ?)
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By going down. DUH.
(In one sense of the term or an other...)
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By going down. DUH.
(In one sense of the term or an other...)
Well you could alternatively go left, right, or up... so long as your attitude angles are roughly 90 degrees to the Rakshasa's egress vector. :P
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this is one of those situations where thinking correctly is wrong.
theres no way to "dive" in space (going down related to what ? the screen ?).
Well i know the answer is to dive literally but i wasnt expecting this in a space sim (i was thinking too much "correctly" to be correct).
And the answer then was found : dive, literally, and press afterburner...
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You know that the explosion create a blast of 10km... and you look the explosion at a distance of 9km and think "What should happen? I have full hull integrity and shields"...
Happened to me yesterday in the last mission of "Beyond the Cause"... and the mission takes thirty minutes...
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Accidentally squished between the Taranis and the docking Halkins. :(
You, sir, win this thread in my book :D
Done that. Thought it woult be fun to see if my ship would fit. It does by the way, but you only have a few inches of breathing room on either side. Proceded to match speed (manually... assisted match speed is unreliable in 'confined' spaces) and fly between them about 1/4 of the way, then said "screw this" and spent the next 2 mins trying to get out. I ended the mission with 2% hull. :lol:
Dived, but didn't hit my burners... :(
I climbed
I always go left.
By going down. DUH.
(In one sense of the term or an other...)
Well you could alternatively go left, right, or up... so long as your attitude angles are roughly 90 degrees to the Rakshasa's egress vector. :P
Na, only need like 45* angles for left. You should be able to keep the Sath more or less on-screen during the pass. It's why I go that way to begin with.
Can kill the players with SEXPs. You never opened FRED or what.
He's right. The request is rather easily done in fact. Use a Jump Node to show the "border".
Getting killed by my own tempests while gunning down another fighter in multi from about 5-10m off their tail... If you are close enough, they will burn through your shields, and even your hull, while you're focused on the kill. :p
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Dived, but didn't hit my burners... :(
I climbed
I always go left.
problem is I went splat
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In the scouting mission in FS2, I tried to switch back to single fire mode, but I guess I pressed a wrong key and found out that I could fly super fast! I was so excited that I flew around the area a bit then got clobbered by the Sathanas warping out. That's how I found out about time compression...
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:lol:
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Destroyed by a collision with a friendly Herc..
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Being Slaped by the Spining arms on a comms node.
Home Run by the Colossus Baseball bat :banghead:
Not Dive! Dive! Diving or hitting my burners...
The Nebiros Ramming me
Being vaped by Friendly Beam Turrets
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A few of you will have seen this;
http://www.youtube.com/watch?v=j4yWddftrbc&feature=plcp ;x
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some classics in there QD
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Warped out when command verbally told me to but didn't give me the directive, if that counts
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^Given how annoying that is, I'd say it counts.
A few of you will have seen this;
http://www.youtube.com/watch?v=j4yWddftrbc&feature=plcp ;x
I remember that. It was the first thread I posted in^^.
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Was cruising along the hull of the Psamptik when a Leviathan warped in. First beam blast hit me square on and fried me instantly.
Another time I was weaving in and out of gunfire and turned smack dab into an LGreen, died instantly.
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Did a sharp turn+afterburn into the smug side of an asteroid whilst evading a half dozen incoming missiles.
Tried out a mission I made in FRED, and got caught between an Arcadia, and an Orion which I had set to jump in too close and too fast. Crushed between two massive spacecraft having relations is not what I'd call a heroic death.
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Tried out a mission I made in FRED, and got caught between an Arcadia, and an Orion which I had set to jump in too close and too fast. Crushed between two massive spacecraft having relations is not what I'd call a heroic death.
i will never be able to look at the hole of the arcadia in the same way ever again.
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Attack a bomber with some heavy missiles at point-blank range, with the blast killing only yourself.
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I was on Bearbaiting (I think, it's when you are supposed to lure the juggernaut into the ambush) received the order to move out while fighters were chasing me, while trying to jump I got gunned down, on my second try, command got pissed off at me for not jumping out when he said so (I was still being attacked) so he killed my jump drive... leaving me at the mercy of the Shivans, on my third try, I managed to gun down the damn shivs and start the jump... as I was jumping command got pissed off again and sabotaged my drive... MID-CHARGE!
There is just no pleasing that Zod-Hater!
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i don't recall command ever disabling my jump drive for not jumping out fast enough. that just seems counter-productive.
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Me neither...That just seems weird :wtf:
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Shooting at my wingers by mistake. They fired back... :doubt:
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Dying from the shockwave of a ship you just destroyed.
Always sucks.
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Dying from the shockwave of a ship you just destroyed.
Always sucks.
just like when i first played FS after FS2 and realized NO SHIELDS!
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Faced a Sathanas one-on-one with naught but dual Subach and rockeyes. The Sath barely won. :nervous:
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The shame of being forced to "****+END" during a squadwar node control match....
My deepest shame...
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Shooting at my wingers by mistake. They fired back... :doubt:
There's a small deadzone in the firing arcs of certain craft in Dimensional Eclipse that you can neither hit straight-on due to weapon placement nor compensate for due to autoaim. It's small, but just large enough for the smallest enemy fighters to fit inside.
I only found this out when my allies suddenly went hostile during an intense dogfight. Turns out that while gliding to kill a pursuer, my shots not only missed the target, but kept going and killed the wingman who was pursuing my pursuer.
I didn't die, since I paused and restarted the mission, but for a good minute I was laughing so hard that I'm sure I would have.
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When in "Love the Treason..." all the ships blow up and the survivors say "Alpha 1 is a traitor!", I didn't realize what was happening the first time so I jumped out. Then they executed me for being a traitor. Bummer...