To explain my last one better.
I got around the whole SSM thing by simply having the missiles be large, ground-based weapons (they were actually about the size though not the volume of a TC-TRI at conception but they shrunk over time) and using a fighter AI profile and kamikaze.
It was set during a Vasudan siege of Beta Aquilae, and you were flying defense for a high orbit installation when you basically got a whole battlegroup dumped on you. It was pretty clear you were doomed at the moment when the installation calls for support from "Battery A".
It was more or less the Sixth Wonder moment of the campaign as about twenty giant ****off missiles warp in and go about blowing things up. The problem was the mission dynamics for some reason or another meant that I tended to end up between the missiles and their targets. And they'd run me over en route to their targets.
And I designed the mission, but I died this way like three times when I tested it. It was part of the reason I stopped work on that campaign.