Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 08, 2013, 03:36:34 pm

Title: Nightly (Windows): 08 Mar 2013 - Revision 9563
Post by: SirKnightly on March 08, 2013, 03:36:34 pm
Here is the nightly for Windows on 08 Mar 2013 - Revision 9563

Group: Standard
fso-WIN-Standard-20130308_r9563.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130308_r9563.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130308_r9563.md5)

Group: NO-SSE
fso-WIN-NO-SSE-20130308_r9563.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130308_r9563.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130308_r9563.md5)

Group: SSE
fso-WIN-SSE-20130308_r9563.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130308_r9563.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130308_r9563.md5)

Code: [Select]
------------------------------------------------------------------------
r9560 | zookeeper | 2013-03-07 04:35:08 -0600 (Thu, 07 Mar 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelread.cpp

Fix turrets not getting can_move = true set for them; fixes at least glowpoints parented to turrets not moving right.
------------------------------------------------------------------------
r9561 | Zacam | 2013-03-07 23:22:57 -0600 (Thu, 07 Mar 2013) | 8 lines
Changed paths:
   M /trunk/fs2_open/code/Makefile.am
   M /trunk/fs2_open/code/controlconfig/controlsconfig.cpp
   M /trunk/fs2_open/code/controlconfig/controlsconfig.h
   M /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp
   M /trunk/fs2_open/code/cutscene/cutscenes.cpp
   M /trunk/fs2_open/code/cutscene/cutscenes.h
   M /trunk/fs2_open/code/fred2/campaigneditordlg.cpp
   M /trunk/fs2_open/code/fred2/campaigneditordlg.h
   M /trunk/fs2_open/code/fred2/missionsave.cpp
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
   M /trunk/fs2_open/code/gamesnd/gamesnd.cpp
   M /trunk/fs2_open/code/globalincs/pstypes.h
   M /trunk/fs2_open/code/hud/hudconfig.h
   M /trunk/fs2_open/code/io/key.cpp
   M /trunk/fs2_open/code/io/key.h
   M /trunk/fs2_open/code/io/keycontrol.cpp
   M /trunk/fs2_open/code/math/vecmat.h
   M /trunk/fs2_open/code/menuui/barracks.cpp
   M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
   M /trunk/fs2_open/code/menuui/mainhallmenu.h
   M /trunk/fs2_open/code/menuui/optionsmenu.cpp
   M /trunk/fs2_open/code/menuui/playermenu.cpp
   M /trunk/fs2_open/code/menuui/readyroom.cpp
   M /trunk/fs2_open/code/mission/missioncampaign.cpp
   M /trunk/fs2_open/code/mission/missioncampaign.h
   M /trunk/fs2_open/code/mission/missionload.cpp
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/missionui/redalert.cpp
   M /trunk/fs2_open/code/missionui/redalert.h
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/model/modelread.cpp
   M /trunk/fs2_open/code/network/multi.cpp
   M /trunk/fs2_open/code/network/multi_campaign.cpp
   M /trunk/fs2_open/code/network/multi_observer.cpp
   M /trunk/fs2_open/code/network/multiui.cpp
   M /trunk/fs2_open/code/network/multiutil.cpp
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/parse/lua.h
   A /trunk/fs2_open/code/pilotfile
   A /trunk/fs2_open/code/pilotfile/csg.cpp
   A /trunk/fs2_open/code/pilotfile/csg_convert.cpp
   A /trunk/fs2_open/code/pilotfile/pilotfile.cpp
   A /trunk/fs2_open/code/pilotfile/pilotfile.h
   A /trunk/fs2_open/code/pilotfile/pilotfile_convert.cpp
   A /trunk/fs2_open/code/pilotfile/pilotfile_convert.h
   A /trunk/fs2_open/code/pilotfile/plr.cpp
   A /trunk/fs2_open/code/pilotfile/plr_convert.cpp
   M /trunk/fs2_open/code/playerman/managepilot.cpp
   M /trunk/fs2_open/code/playerman/managepilot.h
   M /trunk/fs2_open/code/playerman/player.h
   M /trunk/fs2_open/code/playerman/playercontrol.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/stats/medals.cpp
   M /trunk/fs2_open/code/stats/medals.h
   M /trunk/fs2_open/code/stats/scoring.cpp
   M /trunk/fs2_open/projects/Eclipse/Freespace2/.project
   M /trunk/fs2_open/projects/MSVC_2005/code.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
   M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj
   M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj.filters
   M /trunk/fs2_open/projects/MSVC_2011/code.vcxproj
   M /trunk/fs2_open/projects/MSVC_2011/code.vcxproj.filters
   M /trunk/fs2_open/projects/MSVC_6/code.dsp
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
   M /trunk/fs2_open/projects/Xcode4/FS2_Open.xcodeproj/project.pbxproj
   M /trunk/fs2_open/projects/codeblocks/code/code.cbp

*drum roll* Pilot Code!
Originated by taylor.
Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)

MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)

Spans a lot from initial commit to AP Branch in r6835.
------------------------------------------------------------------------
r9562 | zookeeper | 2013-03-08 02:26:19 -0600 (Fri, 08 Mar 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/io/key.cpp

Fixed a syntax error.
------------------------------------------------------------------------
r9563 | FUBAR-BDHR | 2013-03-08 03:18:37 -0600 (Fri, 08 Mar 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cfile/cfilesystem.cpp

Need to back out temporary commit 9553 or it looks in inferno\inferno and \inferno for pilots.
------------------------------------------------------------------------

Title: Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Post by: MatthTheGeek on March 08, 2013, 04:13:53 pm
Pilot code in trunk ! \o/
Title: Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Post by: Dragon on March 08, 2013, 05:47:48 pm
Congratulations. It's hard to believe we've finally made it. So many new possibilities open. Also, does that mean we're finally at the fabled 3.7 version?
Title: Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Post by: niffiwan on March 08, 2013, 05:50:22 pm
Not yet, the next release version will should be 3.7 though.
Title: Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Post by: CommanderDJ on March 08, 2013, 07:09:13 pm
Woooo. We did it! :D
Title: Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Post by: Veers on March 09, 2013, 04:20:26 am
Congrats all.
Title: Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Post by: headdie on March 09, 2013, 04:56:52 am
****ing well done to all involved, cant wait to give this a try :)
Title: Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Post by: Luis Dias on March 09, 2013, 06:19:48 am
Pilot code in trunk ! \o/

woooooo hoooo! :yes:


Also, does that mean we're finally at the fabled 3.7 version?

Isn't 3.7 going to include deferred / shadows?
Title: Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Post by: Macfie on March 09, 2013, 08:41:35 am
What is the new pilot code supposed to do?  I haven't realy been following it.  Is it supposed to reset the existing pilots?  I was playing a campaign, used the new nightly, and it completely reset the pilot and erased all the progress I had made in the campaign.
Title: Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Post by: Dragon on March 09, 2013, 09:20:16 am
IIRC, this is because it ditched "Inferno" folder for the pilot files. And yeah, it'll invalidate old pilot data once you switch to it. That'll only happen once, and your old pilots should still be there, still usable in older build.
Title: Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Post by: headdie on March 09, 2013, 09:38:23 am
New pilot code is supposed to be a platform for several bug fixes including pilot file corruption and the red alert bug, also to make features such as campaign and player variables more reliable
Title: Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Post by: niffiwan on March 09, 2013, 04:06:58 pm
Isn't 3.7 going to include deferred / shadows?

Plans can change, but it won't be in 3.7 according to the current plan.
Title: Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Post by: chief1983 on March 09, 2013, 07:37:42 pm
Also, it shouldn't have deleted any old pilot files, it just might not recognize them.  Any previous build should be able to read them fine, so just play your campaign with 3.6.18 stable instead of a bleeding edge nightly :P