Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Mr_Blastman on July 04, 2013, 10:46:27 am
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I've been reading and searching up a storm all morning long. Where can I get the latest post-processing shaders from? I realize that the regular shaders are no longer needed due to being included in the rendering pipeline. Does this also hold true for the post-processing ones as well or are they still separate files?
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Compiling post-processing shader 1 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Compiling post-processing shader 2 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Compiling post-processing shader 3 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Compiling post-processing shader 4 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Compiling post-processing shader 5 ...
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
I think after seeing my debug log long time ago, post-processing shaders are integrated.
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A sure way to double check for your particular local install is to use the F3 ship lab and play with the post-processing and FXAA checkboxes under rendering. If they work, you have them.
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PP shaders have been in trunk since, what, .12 ? No, probably .14, WiH R1 had PP only thanks to .13 nightlies IIRC.
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PP shaders have been in trunk since, what, .12 ? No, probably .14, WiH R1 had PP only thanks to .13 nightlies IIRC.
Yes but I think they are integrated into builds since 3.6.16 IIRC.
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You would be thinking wrong.
Shader support has been in 3.6.10 first, but we didn't ship the exe with built in default shaders until 3.6.14.
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You would be thinking wrong.
Shader support has been in 3.6.10 first, but we didn't ship the exe with built in default shaders until 3.6.14.
Yes I was thinking wrong. :blah:
Built in shaders were introduced in 3.6.14
Thanks for the clear-up. :)