Author Topic: Post-processing shaders  (Read 2382 times)

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Post-processing shaders
I've been reading and searching up a storm all morning long.  Where can I get the latest post-processing shaders from?  I realize that the regular shaders are no longer needed due to being included in the rendering pipeline.  Does this also hold true for the post-processing ones as well or are they still separate files?

 

Offline Arpit

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Re: Post-processing shaders
Code: [Select]
Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr


I think after seeing my debug log long time ago, post-processing shaders are integrated.

 

Offline Kolgena

  • 211
Re: Post-processing shaders
A sure way to double check for your particular local install is to use the F3 ship lab and play with the post-processing and FXAA checkboxes under rendering. If they work, you have them.

 

Offline MatthTheGeek

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Re: Post-processing shaders
PP shaders have been in trunk since, what, .12 ? No, probably .14, WiH R1 had PP only thanks to .13 nightlies IIRC.
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Offline Arpit

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Re: Post-processing shaders
PP shaders have been in trunk since, what, .12 ? No, probably .14, WiH R1 had PP only thanks to .13 nightlies IIRC.

Yes but I think they are integrated into builds since 3.6.16 IIRC.

  

Offline The E

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Re: Post-processing shaders
You would be thinking wrong.

Shader support has been in 3.6.10 first, but we didn't ship the exe with built in default shaders until 3.6.14.
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Offline Arpit

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Re: Post-processing shaders
You would be thinking wrong.

Shader support has been in 3.6.10 first, but we didn't ship the exe with built in default shaders until 3.6.14.

Yes I was thinking wrong.  :blah:
Built in shaders were introduced in 3.6.14

Thanks for the clear-up.  :)