Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Lorric on August 13, 2013, 07:56:51 am
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I already tried to resolve this in the Bem Cavalgar thread, but while it seems steps have been taken to get closer to the goal, the problem is not yet solved. Maybe if I drop this here I’ll have better luck?
First post:
http://www.hard-light.net/forums/index.php?topic=85128.msg1705058#msg1705058
Last post:
http://www.hard-light.net/forums/index.php?topic=85128.msg1705183#msg1705183
Anyone up to the challenge? :D
Or it’s back down to 3.6.12 for me… :(
Please help me squash these bugs. :hammer:
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Have you tried using OpenAL Soft (http://kcat.strangesoft.net/openal.html)? There were some changes in the audio handling code that have been known to cause issues with some OpenAL drivers/Audio chipsets. So you should also check if the drivers for your audio hardware are in order.
Secondly, have you done what I asked you to do in the thread, and if yes, did it make a difference? If no, Please post your fs2_open.log file. Instructions on how to do this can be found in this post.
Oh, and a general note: 3.6.12 is not supported. Mods made right now are not guaranteed to work with it (and the next mediavps definitely won't).
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I don't know how to update the audio drivers.
What are those extra things it wants me to download for Open AL Soft?
Yes. I tried it just now, and the same thing happened that happened once before, it got stuck on ModelLoad Commander.pof for about 12-15mins, then crashed:
EDIT: I left the Typhon.bx file it created in there. Do you want me to take that out too and try again?
FreeSpace 2 Open version: 3.7.0.9691
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-missile_lighting
-rearm_timer
-ship_choice_3d
-weapon_choice_3d
-snd_preload
-mod Bem Cavalgar,fsport-mediavps,fsport,mediavps_3612
-window
-spec
-glow
-env
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Building file index...
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-m1.vp' with a checksum of 0x5bf7d05f
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-map.vp' with a checksum of 0x72f83250
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc_core.vp' with a checksum of 0x131a130e
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xe86f1f2e
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi1_fs1.vp' with a checksum of 0xdafaa088
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi3_fs1.vp' with a checksum of 0x574465ef
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi4_fs1.vp' with a checksum of 0xade5fc50
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
Found root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x0e155670
Found root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' with a checksum of 0x27404416
Found root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x9548edb1
Found root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0x033f612f
Found root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x69946372
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Bem Cavalgar\' ... 4 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-m1.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-map.vp' ... 4 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc_core.vp' ... 78 files
Searching root 'C:\Games\Freespace 2\fsport-mediavps\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 482 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi4_fs1.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi5_fs1.vp' ... 16 files
Searching root 'C:\Games\Freespace 2\fsport\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' ... 219 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' ... 967 files
Searching root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1219 files
Searching root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' ... 1553 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' ... 92 files
Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 2 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\Freespace 2\' ... 182 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 35 roots and 17018 files.
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 1
Playback device: Generic Hardware on Realtek HD Audio output
Capture device: Realtek HD Audio input
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GT 520/PCIe/SSE2/3DNOW!
OpenGL Version : 4.2.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Starting parse of 'colors.tbl'...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'fsport-aip.tbm' ...
TBM => Starting parse of 'ai-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'railguncycle-wep.tbm' ...
TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
TBM => Starting parse of 'fs1_effects-wep.tbm' ...
TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1_tech-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'ai-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM => Starting parse of 'HTLHades-shp.tbm' ...
TBM => Starting parse of 'fs1_models-shp.tbm' ...
TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM => Starting parse of 'fs1_trails-shp.tbm' ...
TBM => Starting parse of 'planets-shp.tbm' ...
ANI objective1 with size 149x21 (34.4% wasted)
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 4118
TrackIR Init Failed - 1
Theora ERROR: Unable to find and open movie file named 'intro.ogg'
MOVIE ERROR: Found invalid movie! (intro.mve)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'GTA.pcx'
PLR => Loading complete!
PLR => Verifying 'Awakenings.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Blue Planet Aquarius.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Blue Planet War In Heaven1.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Derelict.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Destiny of Peace.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Fall of Epsilon Pegasi.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Freespace 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Freespace 2.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Homesick.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Incursion.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'McCarthy.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Return to Sol.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Silent Threat Reborn.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'TGW Vasudan Imperium Demo.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Unification War.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Vassagos Dirge.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'What If - AGW.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn Stranded.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'GTA.pcx'
PLR => Loading complete!
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
WARNING: "main_hall_init() was passed a blank mainhall name, loading first available mainhall." at mainhallmenu.cpp:412
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Frame 0 too long!!: frametime = 4.347 (4.347)
Frame 0 too long!!: frametime = 0.290 (0.290)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Animated Effects
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave animation...
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: '00vppro.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 208
Ending mission message count : 208
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'commander.POF'
IBX: Found a good IBX to read for 'commander.POF'.
IBX-DEBUG => POF checksum: 0xb3e5692f, IBX checksum: 0x0f0f5c5a -- "commander.POF"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Loading model 'Typhon.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Typhon.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Typhon.pof
IBX: Warning! Found invalid IBX file: 'Typhon.bx'
IBX: Starting a new IBX for 'Typhon.pof'.
Bad chunk type 134675971, len=-301138178 in model_octant_find_faces_sub
Int3(): From c:\code\fs2_open_3_7_0_rc2\code\model\modeloctant.cpp at line 278
-
OpenAL soft is an alternate implementation of the OpenAL API that we use to create sounds. Download this: http://kcat.strangesoft.net/openal-soft-1.15.1-bin.zip and extract the soft_oal.dll from the win32 folder in that archive. Copy it to your FS folder, and rename it to openal32.dll
I do not know what you need to do in order to update the drivers for your audio chipset, as I do not know which driver is appropriate for your system (Realtek has a bunch of chips on the market right now). Do note that keeping drivers updated is a necessary skill for PC gamers.
-
OpenAL soft is an alternate implementation of the OpenAL API that we use to create sounds. Download this: http://kcat.strangesoft.net/openal-soft-1.15.1-bin.zip and extract the soft_oal.dll from the win32 folder in that archive. Copy it to your FS folder, and rename it to openal32.dll
I do not know what you need to do in order to update the drivers for your audio chipset, as I do not know which driver is appropriate for your system (Realtek has a bunch of chips on the market right now). Do note that keeping drivers updated is a necessary skill for PC gamers.
I am delighted to report my audio problem is solved!
-
I tried taking out the Typhon.bx file and got a near immediate CTD.
It should be noted I still get warnings on launching the Bem Cavalgar mod as well.
The audio was tested on the Freespace Port, no such warnings on opening that.
FreeSpace 2 Open version: 3.7.0.9691
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-missile_lighting
-rearm_timer
-ship_choice_3d
-weapon_choice_3d
-snd_preload
-mod Bem Cavalgar,fsport-mediavps,fsport,mediavps_3612
-window
-spec
-glow
-env
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Building file index...
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-m1.vp' with a checksum of 0x5bf7d05f
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-map.vp' with a checksum of 0x72f83250
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc_core.vp' with a checksum of 0x131a130e
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xe86f1f2e
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi1_fs1.vp' with a checksum of 0xdafaa088
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi3_fs1.vp' with a checksum of 0x574465ef
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi4_fs1.vp' with a checksum of 0xade5fc50
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
Found root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x0e155670
Found root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' with a checksum of 0x27404416
Found root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x9548edb1
Found root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0x033f612f
Found root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x69946372
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Bem Cavalgar\' ... 4 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-m1.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-map.vp' ... 4 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc_core.vp' ... 78 files
Searching root 'C:\Games\Freespace 2\fsport-mediavps\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 482 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi4_fs1.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi5_fs1.vp' ... 16 files
Searching root 'C:\Games\Freespace 2\fsport\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' ... 219 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' ... 967 files
Searching root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1219 files
Searching root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' ... 1553 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' ... 92 files
Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 2 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\Freespace 2\' ... 182 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 35 roots and 17017 files.
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.15.1
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 4
Playback device: Realtek HD Audio output
Capture device: Realtek HD Audio input
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GT 520/PCIe/SSE2/3DNOW!
OpenGL Version : 4.2.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Starting parse of 'colors.tbl'...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'fsport-aip.tbm' ...
TBM => Starting parse of 'ai-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'railguncycle-wep.tbm' ...
TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
TBM => Starting parse of 'fs1_effects-wep.tbm' ...
TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1_tech-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'ai-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM => Starting parse of 'HTLHades-shp.tbm' ...
TBM => Starting parse of 'fs1_models-shp.tbm' ...
TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM => Starting parse of 'fs1_trails-shp.tbm' ...
TBM => Starting parse of 'planets-shp.tbm' ...
ANI objective1 with size 149x21 (34.4% wasted)
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1330
TrackIR Init Failed - 1
Theora ERROR: Unable to find and open movie file named 'intro.ogg'
MOVIE ERROR: Found invalid movie! (intro.mve)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Freespace 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'GTA.pcx'
PLR => Loading complete!
PLR => Verifying 'Awakenings.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Blue Planet Aquarius.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Blue Planet War In Heaven1.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Derelict.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Destiny of Peace.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Fall of Epsilon Pegasi.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Freespace 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Freespace 2.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Homesick.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Incursion.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'McCarthy.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Return to Sol.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Silent Threat Reborn.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'TGW Vasudan Imperium Demo.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Unification War.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Vassagos Dirge.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'What If - AGW.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn Stranded.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'GTA.pcx'
PLR => Loading complete!
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
WARNING: "main_hall_init() was passed a blank mainhall name, loading first available mainhall." at mainhallmenu.cpp:412
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Frame 0 too long!!: frametime = 2.149 (2.149)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Animated Effects
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave animation...
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: '00vppro.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 208
Ending mission message count : 208
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'commander.POF'
IBX: Found a good IBX to read for 'commander.POF'.
IBX-DEBUG => POF checksum: 0xb3e5692f, IBX checksum: 0x0f0f5c5a -- "commander.POF"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Loading model 'Typhon.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Typhon.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Typhon.pof
IBX: Found a good IBX to read for 'Typhon.pof'.
IBX-DEBUG => POF checksum: 0xb40cf996, IBX checksum: 0xd0c9bc39 -- "Typhon.pof"
Bad chunk type 134675971, len=-301138178 in model_octant_find_faces_sub
Int3(): From c:\code\fs2_open_3_7_0_rc2\code\model\modeloctant.cpp at line 278
-
I am not sure if this will help or not, but Bem Cavalar started working for me after I reset the options for FSO and turned off lots of things, especial use 3d ships at the ship selection screen, not sure why but then it started working.
Hope this helps.
-
Since this crash is caused by a faulty typhon model, it won't.
-
I went into the techroom on Bem Cavalgar and started clicking everything going down. When I got to the Pvcv Khepri, which I've never heard of, I got another CTD. I don't know if this helps in any way, here's another log. I'll see if anything else gives me a crash:
FreeSpace 2 Open version: 3.7.0.9691
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-missile_lighting
-rearm_timer
-ship_choice_3d
-weapon_choice_3d
-snd_preload
-mod Bem Cavalgar,fsport-mediavps,fsport,mediavps_3612
-window
-spec
-glow
-env
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Building file index...
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-m1.vp' with a checksum of 0x5bf7d05f
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-map.vp' with a checksum of 0x72f83250
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc_core.vp' with a checksum of 0x131a130e
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xe86f1f2e
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi1_fs1.vp' with a checksum of 0xdafaa088
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi3_fs1.vp' with a checksum of 0x574465ef
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi4_fs1.vp' with a checksum of 0xade5fc50
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
Found root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x0e155670
Found root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' with a checksum of 0x27404416
Found root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x9548edb1
Found root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0x033f612f
Found root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x69946372
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Bem Cavalgar\' ... 4 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-m1.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-map.vp' ... 4 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc_core.vp' ... 78 files
Searching root 'C:\Games\Freespace 2\fsport-mediavps\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 482 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi4_fs1.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi5_fs1.vp' ... 16 files
Searching root 'C:\Games\Freespace 2\fsport\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' ... 219 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' ... 967 files
Searching root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1219 files
Searching root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' ... 1553 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' ... 92 files
Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 2 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\Freespace 2\' ... 182 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 35 roots and 17017 files.
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.15.1
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 4
Playback device: Realtek HD Audio output
Capture device: Realtek HD Audio input
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GT 520/PCIe/SSE2/3DNOW!
OpenGL Version : 4.2.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Starting parse of 'colors.tbl'...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'fsport-aip.tbm' ...
TBM => Starting parse of 'ai-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'railguncycle-wep.tbm' ...
TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
TBM => Starting parse of 'fs1_effects-wep.tbm' ...
TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1_tech-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'ai-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM => Starting parse of 'HTLHades-shp.tbm' ...
TBM => Starting parse of 'fs1_models-shp.tbm' ...
TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM => Starting parse of 'fs1_trails-shp.tbm' ...
TBM => Starting parse of 'planets-shp.tbm' ...
ANI objective1 with size 149x21 (34.4% wasted)
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 3511
TrackIR Init Failed - 1
Theora ERROR: Unable to find and open movie file named 'intro.ogg'
MOVIE ERROR: Found invalid movie! (intro.mve)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Wings of Dawn Stranded.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
PLR => Verifying 'Awakenings.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Blue Planet Aquarius.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Blue Planet War In Heaven1.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Derelict.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Destiny of Peace.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Fall of Epsilon Pegasi.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Freespace 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Freespace 2.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Homesick.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Incursion.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'McCarthy.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Return to Sol.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Silent Threat Reborn.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'TGW Vasudan Imperium Demo.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Unification War.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Vassagos Dirge.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'What If - AGW.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn Stranded.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'GTA.pcx'
PLR => Loading complete!
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
WARNING: "main_hall_init() was passed a blank mainhall name, loading first available mainhall." at mainhallmenu.cpp:412
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Frame 0 too long!!: frametime = 2.143 (2.143)
ANI cursor.ani with size 18x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.269 (0.269)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
-
Pt.2:
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
Frame 0 too long!!: frametime = 2.309 (2.309)
Frame 0 too long!!: frametime = 0.555 (0.555)
Loading model 'fighter04.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
IBX: Found a good IBX to read for 'fighter04.pof'.
IBX-DEBUG => POF checksum: 0xa11617dd, IBX checksum: 0xa7e588d1 -- "fighter04.pof"
Frame 0 too long!!: frametime = 1.426 (1.426)
Loading model 'fighter05.pof'
IBX: Found a good IBX to read for 'fighter05.pof'.
IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xe30fa71f -- "fighter05.pof"
Frame 0 too long!!: frametime = 1.053 (1.053)
Loading model 'fighter06.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Animated Effects
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
Frame 0 too long!!: frametime = 1.591 (1.591)
Loading model 'fighter13.pof'
IBX: Found a good IBX to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
Frame 0 too long!!: frametime = 1.426 (1.426)
TECH ROOM: Dumping excess ship textures...
Loading model 'Angel.pof'
IBX: Found a good IBX to read for 'Angel.pof'.
IBX-DEBUG => POF checksum: 0x8246a305, IBX checksum: 0x2ee1e0d4 -- "Angel.pof"
Frame 0 too long!!: frametime = 0.783 (0.783)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber01.pof'
IBX: Found a good IBX to read for 'bomber01.pof'.
IBX-DEBUG => POF checksum: 0x5c6ba442, IBX checksum: 0x1724e2c5 -- "bomber01.pof"
Frame 0 too long!!: frametime = 0.811 (0.811)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber09.pof'
IBX: Found a good IBX to read for 'bomber09.pof'.
IBX-DEBUG => POF checksum: 0x59c15d34, IBX checksum: 0xffa1fdf0 -- "bomber09.pof"
Frame 0 too long!!: frametime = 1.444 (1.444)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber04.pof'
IBX: Found a good IBX to read for 'bomber04.pof'.
IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Frame 0 too long!!: frametime = 1.182 (1.182)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber05.pof'
IBX: Found a good IBX to read for 'bomber05.pof'.
IBX-DEBUG => POF checksum: 0xd59519de, IBX checksum: 0xb2d8603e -- "bomber05.pof"
Frame 0 too long!!: frametime = 1.254 (1.254)
TECH ROOM: Dumping excess ship textures...
Loading model 'Drone01.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
IBX: Found a good IBX to read for 'Drone01.pof'.
IBX-DEBUG => POF checksum: 0xa2f72c45, IBX checksum: 0x6f1bb182 -- "Drone01.pof"
Frame 0 too long!!: frametime = 0.660 (0.660)
TECH ROOM: Dumping excess ship textures...
Loading model 'Drone02.pof'
IBX: Found a good IBX to read for 'Drone02.pof'.
IBX-DEBUG => POF checksum: 0xe37cefb4, IBX checksum: 0xc270d0c7 -- "Drone02.pof"
Frame 0 too long!!: frametime = 0.787 (0.787)
TECH ROOM: Dumping excess ship textures...
Loading model 'support01.pof'
IBX: Found a good IBX to read for 'support01.pof'.
IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x916c16f7 -- "support01.pof"
Frame 0 too long!!: frametime = 0.875 (0.875)
TECH ROOM: Dumping excess ship textures...
Loading model 'transport01.pof'
IBX: Found a good IBX to read for 'transport01.pof'.
IBX-DEBUG => POF checksum: 0x1c21a549, IBX checksum: 0xe6c334cc -- "transport01.pof"
Frame 0 too long!!: frametime = 0.783 (0.783)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter02.pof'
IBX: Found a good IBX to read for 'freighter02.pof'.
IBX-DEBUG => POF checksum: 0xc3137a87, IBX checksum: 0xc1cacb13 -- "freighter02.pof"
Submodel 'freighter02b-hull' is detail level 1 of 'freighter02a-hull'
Submodel 'freighter02c-hull' is detail level 2 of 'freighter02a-hull'
Submodel 'freighter02d-hull' is detail level 3 of 'freighter02a-hull'
Frame 0 too long!!: frametime = 0.609 (0.609)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo02.pof'
IBX: Found a good IBX to read for 'cargo02.pof'.
IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x5ab783e1 -- "cargo02.pof"
Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo'
Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo'
Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo'
Frame 0 too long!!: frametime = 0.414 (0.414)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo07.pof'
IBX: Found a good IBX to read for 'cargo07.pof'.
IBX-DEBUG => POF checksum: 0x54203bf6, IBX checksum: 0x098c6789 -- "cargo07.pof"
Submodel 'cargo07b' is detail level 1 of 'cargo07a'
Submodel 'cargo07c' is detail level 2 of 'cargo07a'
Submodel 'cargo07d' is detail level 3 of 'cargo07a'
Frame 0 too long!!: frametime = 0.339 (0.339)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter03.pof'
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship freighter03.pof
IBX: Found a good IBX to read for 'freighter03.pof'.
IBX-DEBUG => POF checksum: 0x2cc917a0, IBX checksum: 0x65c3ee36 -- "freighter03.pof"
Submodel 'turretb' is detail level 1 of 'turreta'
Submodel 'gun01b' is detail level 1 of 'gun01a'
Frame 0 too long!!: frametime = 0.658 (0.658)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo03.pof'
IBX: Found a good IBX to read for 'cargo03.pof'.
IBX-DEBUG => POF checksum: 0xe68e53b4, IBX checksum: 0xaec28800 -- "cargo03.pof"
Frame 0 too long!!: frametime = 0.254 (0.254)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 0x13dc2d00, IBX checksum: 0x2dbed800 -- "cruiser01.pof"
Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Frame 0 too long!!: frametime = 1.612 (1.612)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser01x.pof'
IBX: Found a good IBX to read for 'cruiser01x.pof'.
IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Frame 0 too long!!: frametime = 1.340 (1.340)
TECH ROOM: Dumping excess ship textures...
Loading model 'science01.pof'
Unknown special object type $reactor while reading model science01.pof
IBX: Found a good IBX to read for 'science01.pof'.
IBX-DEBUG => POF checksum: 0xb5e70139, IBX checksum: 0x979d6181 -- "science01.pof"
Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1'
Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1'
Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1'
Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed'
Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed'
Frame 0 too long!!: frametime = 1.411 (1.411)
TECH ROOM: Dumping excess ship textures...
Loading model 'probe-terran.pof'
IBX: Found a good IBX to read for 'probe-terran.pof'.
IBX-DEBUG => POF checksum: 0x11c8a0cb, IBX checksum: 0xc0a38684 -- "probe-terran.pof"
TECH ROOM: Dumping excess ship textures...
Loading model 'capital01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
IBX: Found a good IBX to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 0x8e4830bc, IBX checksum: 0x4b14997f -- "capital01.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01c' is detail level 2 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret02c' is detail level 2 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret03c' is detail level 2 of 'turret03a'
Submodel 'turret04b' is detail level 1 of 'turret04a'
Submodel 'turret04c' is detail level 2 of 'turret04a'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret05c' is detail level 2 of 'turret05a'
Frame 0 too long!!: frametime = 3.115 (3.115)
TECH ROOM: Dumping excess ship textures...
Loading model 'install01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof
Unknown special object type $path06 while reading model install01.pof
Unknown special object type $path07 while reading model install01.pof
IBX: Found a good IBX to read for 'install01.pof'.
IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x7478f979 -- "install01.pof"
Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull'
Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull'
Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull'
Frame 0 too long!!: frametime = 3.170 (3.170)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
Loading model 'dock01-terran.pof'
IBX: Found a good IBX to read for 'dock01-terran.pof'.
IBX-DEBUG => POF checksum: 0xb8097789, IBX checksum: 0xe4c8a12c -- "dock01-terran.pof"
Frame 0 too long!!: frametime = 0.506 (0.506)
TECH ROOM: Dumping excess ship textures...
Loading model 'dock02-terran.pof'
IBX: Found a good IBX to read for 'dock02-terran.pof'.
IBX-DEBUG => POF checksum: 0xc617d733, IBX checksum: 0x85f7294d -- "dock02-terran.pof"
Frame 0 too long!!: frametime = 0.256 (0.256)
TECH ROOM: Dumping excess ship textures...
Loading model 'Base2r-01.pof'
Potential problem found: Unrecognized subsystem type 'asteroid02a', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'bunker01a', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'bunker02a', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'comtowera', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbaya', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'asteroid01a', believed to be in ship Base2r-01.pof
Unknown special object type $path29 while reading model Base2r-01.pof
Found live debris model for 'asteroid02a'
Found live debris model for 'asteroid02a'
Found live debris model for 'bunker01a'
Found live debris model for 'bunker02a'
Found live debris model for 'bunker02a'
Found live debris model for 'comtowera'
Found live debris model for 'comtowera'
Found live debris model for 'engine01a'
Found live debris model for 'engine01a'
Found live debris model for 'engine02a'
Found live debris model for 'engine02a'
Found live debris model for 'fighterbaya'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
IBX: Found a good IBX to read for 'Base2r-01.pof'.
IBX-DEBUG => POF checksum: 0x7c9a904e, IBX checksum: 0xe8b210b4 -- "Base2r-01.pof"
Submodel 'rcorvetteb' is detail level 1 of 'rcorvettea'
Submodel 'rcorvettec' is detail level 2 of 'rcorvettea'
Submodel 'rcorvetted' is detail level 3 of 'rcorvettea'
Submodel 'asteroid02b' is detail level 1 of 'asteroid02a'
Submodel 'asteroid02c' is detail level 2 of 'asteroid02a'
Submodel 'asteroid02d' is detail level 3 of 'asteroid02a'
Submodel 'bunker01b' is detail level 1 of 'bunker01a'
Submodel 'bunker01c' is detail level 2 of 'bunker01a'
Submodel 'bunker01d' is detail level 3 of 'bunker01a'
Submodel 'bunker02b' is detail level 1 of 'bunker02a'
Submodel 'bunker02c' is detail level 2 of 'bunker02a'
Submodel 'bunker02d' is detail level 3 of 'bunker02a'
Submodel 'comtowerb' is detail level 1 of 'comtowera'
Submodel 'comtowerc' is detail level 2 of 'comtowera'
Submodel 'comtowerd' is detail level 3 of 'comtowera'
Submodel 'engine01b' is detail level 1 of 'engine01a'
Submodel 'engine01c' is detail level 2 of 'engine01a'
Submodel 'engine01d' is detail level 3 of 'engine01a'
Submodel 'engine02b' is detail level 1 of 'engine02a'
Submodel 'engine02c' is detail level 2 of 'engine02a'
Submodel 'engine02d' is detail level 3 of 'engine02a'
Submodel 'fighterbayb' is detail level 1 of 'fighterbaya'
Submodel 'fighterbayc' is detail level 2 of 'fighterbaya'
Submodel 'fighterbayd' is detail level 3 of 'fighterbaya'
Submodel 'turret21b' is detail level 1 of 'turret21a'
Submodel 'turretarm21b' is detail level 1 of 'turretarm21a'
Submodel 'turret22b' is detail level 1 of 'turret22a'
Submodel 'turretarm22b' is detail level 1 of 'turretarm22a'
Submodel 'turret23b' is detail level 1 of 'turret23a'
Submodel 'turret24b' is detail level 1 of 'turret24a'
Submodel 'turret25b' is detail level 1 of 'turret25a'
Submodel 'turret26b' is detail level 1 of 'turret26a'
Submodel 'turret27b' is detail level 1 of 'turret27a'
Submodel 'asteroid01b' is detail level 1 of 'asteroid01a'
Submodel 'asteroid01c' is detail level 2 of 'asteroid01a'
Submodel 'asteroid01d' is detail level 3 of 'asteroid01a'
Frame 0 too long!!: frametime = 5.169 (5.169)
TECH ROOM: Dumping excess ship textures...
Loading model 'navbuoy-terran.pof'
IBX: Found a good IBX to read for 'navbuoy-terran.pof'.
IBX-DEBUG => POF checksum: 0x29513f2a, IBX checksum: 0xacde537d -- "navbuoy-terran.pof"
Frame 0 too long!!: frametime = 0.302 (0.302)
TECH ROOM: Dumping excess ship textures...
Loading model 'GunPlatform01.pof'
IBX: Found a good IBX to read for 'GunPlatform01.pof'.
IBX-DEBUG => POF checksum: 0xa6ffd8a3, IBX checksum: 0x0443849a -- "GunPlatform01.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01c' is detail level 2 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret02c' is detail level 2 of 'turret02a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Frame 0 too long!!: frametime = 0.342 (0.342)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'escapepod01.pof'
IBX: Found a good IBX to read for 'escapepod01.pof'.
IBX-DEBUG => POF checksum: 0x43783a23, IBX checksum: 0xadea2ade -- "escapepod01.pof"
Submodel 'flightpod01b' is detail level 1 of 'flightpod01a'
Submodel 'flightpod01c' is detail level 2 of 'flightpod01a'
Submodel 'flightpod01d' is detail level 3 of 'flightpod01a'
Frame 0 too long!!: frametime = 0.432 (0.432)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter02.pof'
IBX: Found a good IBX to read for 'fighter02.pof'.
IBX-DEBUG => POF checksum: 0x604b8ac4, IBX checksum: 0x8430d143 -- "fighter02.pof"
Frame 0 too long!!: frametime = 1.066 (1.066)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter07.pof'
IBX: Found a good IBX to read for 'fighter07.pof'.
IBX-DEBUG => POF checksum: 0x14e1c998, IBX checksum: 0xd6efa7b5 -- "fighter07.pof"
Submodel 'fighter07b' is detail level 1 of 'fighter07a'
Submodel 'fighter07c' is detail level 2 of 'fighter07a'
Submodel 'fighter07d' is detail level 3 of 'fighter07a'
Frame 0 too long!!: frametime = 0.406 (0.406)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter08.pof'
Potential problem found: Unrecognized subsystem type 'ABFlaps', believed to be in ship fighter08.pof
IBX: Found a good IBX to read for 'fighter08.pof'.
IBX-DEBUG => POF checksum: 0xa3d1fd3f, IBX checksum: 0x42c4ab5b -- "fighter08.pof"
Frame 0 too long!!: frametime = 0.695 (0.695)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter09.pof'
IBX: Found a good IBX to read for 'fighter09.pof'.
IBX-DEBUG => POF checksum: 0x510e9183, IBX checksum: 0xe0d27b63 -- "fighter09.pof"
Frame 0 too long!!: frametime = 1.386 (1.386)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber06.pof'
IBX: Found a good IBX to read for 'bomber06.pof'.
IBX-DEBUG => POF checksum: 0xcaf4a1e3, IBX checksum: 0x04502546 -- "bomber06.pof"
Submodel 'bomber06b-hull' is detail level 1 of 'bomber06a-hull'
Submodel 'bomber06c-hull' is detail level 2 of 'bomber06a-hull'
Submodel 'bomber06d-hull' is detail level 3 of 'bomber06a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Frame 0 too long!!: frametime = 0.480 (0.480)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber07.pof'
IBX: Found a good IBX to read for 'bomber07.pof'.
IBX-DEBUG => POF checksum: 0x05272f74, IBX checksum: 0x1246c0a0 -- "bomber07.pof"
Submodel 'bomber07b-hull' is detail level 1 of 'bomber07a-hull'
Submodel 'bomber07c-hull' is detail level 2 of 'bomber07a-hull'
Submodel 'bomber07d-hull' is detail level 3 of 'bomber07a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Frame 0 too long!!: frametime = 0.403 (0.403)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber2v-02.pof'
IBX: Found a good IBX to read for 'bomber2v-02.pof'.
IBX-DEBUG => POF checksum: 0xf8211b62, IBX checksum: 0x33e2676d -- "bomber2v-02.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Frame 0 too long!!: frametime = 0.394 (0.394)
TECH ROOM: Dumping excess ship textures...
Loading model 'dronev1.pof'
IBX: Found a good IBX to read for 'dronev1.pof'.
IBX-DEBUG => POF checksum: 0x7c5ae4a2, IBX checksum: 0x6b01bede -- "dronev1.pof"
Frame 0 too long!!: frametime = 0.528 (0.528)
TECH ROOM: Dumping excess ship textures...
Loading model 'support02.pof'
IBX: Found a good IBX to read for 'support02.pof'.
IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xc8788ca6 -- "support02.pof"
Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Frame 0 too long!!: frametime = 0.468 (0.468)
TECH ROOM: Dumping excess ship textures...
Loading model 'transport02.pof'
IBX: Found a good IBX to read for 'transport02.pof'.
IBX-DEBUG => POF checksum: 0xcbeeb979, IBX checksum: 0x68c3a550 -- "transport02.pof"
Submodel 'transport02b-hull' is detail level 1 of 'transport02a-hull'
Submodel 'transport02c-hull' is detail level 2 of 'transport02a-hull'
Submodel 'transport02d-hull' is detail level 3 of 'transport02a-hull'
Submodel 'gearightb' is detail level 1 of 'gearighta'
Submodel 'gearightc' is detail level 2 of 'gearighta'
Submodel 'gearleftb' is detail level 1 of 'gearlefta'
Submodel 'gearleftc' is detail level 2 of 'gearlefta'
Frame 0 too long!!: frametime = 0.768 (0.768)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter01.pof'
IBX: Found a good IBX to read for 'freighter01.pof'.
IBX-DEBUG => POF checksum: 0xc57cd42e, IBX checksum: 0xe0847443 -- "freighter01.pof"
Submodel 'freighter01c-hull' is detail level 2 of 'freighter01a-hull'
Submodel 'freighter01b-hull' is detail level 1 of 'freighter01a-hull'
Submodel 'freighter01d-hull' is detail level 3 of 'freighter01a-hull'
Submodel 'freighter01c-clamp' is detail level 2 of 'freighter01a-clamp'
Submodel 'freighter01b-clamp' is detail level 1 of 'freighter01a-clamp'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Frame 0 too long!!: frametime = 0.490 (0.490)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo01.pof'
IBX: Found a good IBX to read for 'cargo01.pof'.
IBX-DEBUG => POF checksum: 0x84f8c651, IBX checksum: 0x9ff012e3 -- "cargo01.pof"
Submodel 'cargo01b' is detail level 1 of 'cargo01a'
Submodel 'cargo01c' is detail level 2 of 'cargo01a'
Submodel 'cargo01d' is detail level 3 of 'cargo01a'
Frame 0 too long!!: frametime = 0.285 (0.285)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter05.pof'
IBX: Found a good IBX to read for 'freighter05.pof'.
IBX-DEBUG => POF checksum: 0xf6fd5d33, IBX checksum: 0xf46ab547 -- "freighter05.pof"
Submodel 'freighter05b-hull' is detail level 1 of 'freighter05a-hull'
Submodel 'freighter05c-hull' is detail level 2 of 'freighter05a-hull'
Submodel 'freighter05d-hull' is detail level 3 of 'freighter05a-hull'
Frame 0 too long!!: frametime = 0.436 (0.436)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo04.pof'
IBX: Found a good IBX to read for 'cargo04.pof'.
IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x254a1ef0 -- "cargo04.pof"
Submodel 'freighter05b-cargo' is detail level 1 of 'freighter05a-cargo'
Submodel 'freighter05c-cargo' is detail level 2 of 'freighter05a-cargo'
Submodel 'freighter05d-cargo' is detail level 3 of 'freighter05a-cargo'
Frame 0 too long!!: frametime = 0.321 (0.321)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter04.pof'
IBX: Found a good IBX to read for 'freighter04.pof'.
IBX-DEBUG => POF checksum: 0x33df5f1d, IBX checksum: 0x219b7714 -- "freighter04.pof"
Frame 0 too long!!: frametime = 0.801 (0.801)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser02.pof'
IBX: Found a good IBX to read for 'cruiser02.pof'.
IBX-DEBUG => POF checksum: 0xa3d48e96, IBX checksum: 0x5c49d25f -- "cruiser02.pof"
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Frame 0 too long!!: frametime = 1.879 (1.879)
TECH ROOM: Dumping excess ship textures...
Loading model 'VasMCorvette.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Model VasMCorvette.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Turret object not found for turret firing point in model
WARNING: "Couldn't open texture 'glow_blus_small4' referenced by model 'VasMCorvette.pof'" at modelread.cpp:1837
IBX: Found a good IBX to read for 'VasMCorvette.pof'.
IBX-DEBUG => POF checksum: 0x7470fb24, IBX checksum: 0xdd32998a -- "VasMCorvette.pof"
Int3(): From c:\code\fs2_open_3_7_0_rc2\code\graphics\grbatch.cpp at line 660
-
Everything else works. I feared the PVI Abydos was going to be a problem, as it flashed up a couple of warnings and froze for a while, but it eventually loaded it. I then tried clicking the Typhon for a predictable CTD.
-
I don't know if this is any use, I tried seeing if 3.6.18 could build me a Typhon by going to the FSport and clicking on the Typhon in the techroom. It hasn't CTDd, but it's been stuck for over 50mins now, so here's the log:
FreeSpace 2 Open version: 3.7.0.9691
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-missile_lighting
-rearm_timer
-ship_choice_3d
-weapon_choice_3d
-snd_preload
-mod Bem Cavalgar,fsport-mediavps,fsport,mediavps_3612
-window
-spec
-glow
-env
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Building file index...
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-m1.vp' with a checksum of 0x5bf7d05f
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-map.vp' with a checksum of 0x72f83250
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc_core.vp' with a checksum of 0x131a130e
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xe86f1f2e
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi1_fs1.vp' with a checksum of 0xdafaa088
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi3_fs1.vp' with a checksum of 0x574465ef
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi4_fs1.vp' with a checksum of 0xade5fc50
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
Found root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x0e155670
Found root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' with a checksum of 0x27404416
Found root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x9548edb1
Found root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0x033f612f
Found root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x69946372
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Bem Cavalgar\' ... 4 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-m1.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-map.vp' ... 4 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc_core.vp' ... 78 files
Searching root 'C:\Games\Freespace 2\fsport-mediavps\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 482 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi4_fs1.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi5_fs1.vp' ... 16 files
Searching root 'C:\Games\Freespace 2\fsport\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' ... 219 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' ... 967 files
Searching root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1219 files
Searching root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' ... 1553 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' ... 92 files
Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 2 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\Freespace 2\' ... 182 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 35 roots and 17017 files.
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.15.1
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 4
Playback device: Realtek HD Audio output
Capture device: Realtek HD Audio input
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GT 520/PCIe/SSE2/3DNOW!
OpenGL Version : 4.2.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Starting parse of 'colors.tbl'...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'fsport-aip.tbm' ...
TBM => Starting parse of 'ai-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'railguncycle-wep.tbm' ...
TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
TBM => Starting parse of 'fs1_effects-wep.tbm' ...
TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1_tech-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'ai-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM => Starting parse of 'HTLHades-shp.tbm' ...
TBM => Starting parse of 'fs1_models-shp.tbm' ...
TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM => Starting parse of 'fs1_trails-shp.tbm' ...
TBM => Starting parse of 'planets-shp.tbm' ...
ANI objective1 with size 149x21 (34.4% wasted)
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1562
TrackIR Init Failed - 1
Theora ERROR: Unable to find and open movie file named 'intro.ogg'
MOVIE ERROR: Found invalid movie! (intro.mve)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'GTA.pcx'
PLR => Loading complete!
PLR => Verifying 'Awakenings.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Blue Planet Aquarius.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Blue Planet War In Heaven1.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Derelict.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Destiny of Peace.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Fall of Epsilon Pegasi.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Freespace 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Freespace 2.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Homesick.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Incursion.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'McCarthy.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Return to Sol.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Silent Threat Reborn.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'TGW Vasudan Imperium Demo.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Unification War.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Vassagos Dirge.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'What If - AGW.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn Stranded.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'GTA.pcx'
PLR => Loading complete!
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
WARNING: "main_hall_init() was passed a blank mainhall name, loading first available mainhall." at mainhallmenu.cpp:412
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Frame 0 too long!!: frametime = 1.603 (1.603)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
Frame 0 too long!!: frametime = 1.916 (1.916)
Frame 0 too long!!: frametime = 0.271 (0.271)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter12.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
IBX: Found a good IBX to read for 'fighter12.pof'.
IBX-DEBUG => POF checksum: 0xbcb9d3be, IBX checksum: 0x2463eaea -- "fighter12.pof"
Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull'
Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull'
Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull'
Frame 0 too long!!: frametime = 0.920 (0.920)
TECH ROOM: Dumping excess ship textures...
Loading model 'imhotep.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship imhotep.pof
IBX: Found a good IBX to read for 'imhotep.pof'.
IBX-DEBUG => POF checksum: 0xc50453af, IBX checksum: 0x4d075db4 -- "imhotep.pof"
Frame 0 too long!!: frametime = 0.927 (0.927)
Loading model 'escapepod02.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Animated Effects
IBX: Found a good IBX to read for 'escapepod02.pof'.
IBX-DEBUG => POF checksum: 0x824896c8, IBX checksum: 0xa8230dc2 -- "escapepod02.pof"
Submodel 'escpod02b-hull' is detail level 1 of 'escpod02a-hull'
Submodel 'escpod02c-hull' is detail level 2 of 'escpod02a-hull'
Submodel 'escpod02d-hull' is detail level 3 of 'escpod02a-hull'
Frame 0 too long!!: frametime = 0.342 (0.342)
Loading model 'Karnak.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Potential problem found: Unrecognized subsystem type 'door-in1', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-in2', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-in3', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-out1', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-out2', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-out3', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'fighterbay03', believed to be in ship Karnak.pof
IBX: Found a good IBX to read for 'Karnak.pof'.
IBX-DEBUG => POF checksum: 0x5812f002, IBX checksum: 0x86556af7 -- "Karnak.pof"
Frame 0 too long!!: frametime = 4.464 (4.464)
Loading model 'dock01-vasudan.pof'
IBX: Found a good IBX to read for 'dock01-vasudan.pof'.
IBX-DEBUG => POF checksum: 0x2ad68473, IBX checksum: 0x7f954485 -- "dock01-vasudan.pof"
Frame 0 too long!!: frametime = 0.524 (0.524)
TECH ROOM: Dumping excess ship textures...
Loading model 'dock02-vasudan.pof'
IBX: Found a good IBX to read for 'dock02-vasudan.pof'.
IBX-DEBUG => POF checksum: 0x9ab3e722, IBX checksum: 0x6de823d2 -- "dock02-vasudan.pof"
TECH ROOM: Dumping excess ship textures...
Loading model 'Cheops.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Potential problem found: Unrecognized subsystem type 'array', believed to be in ship Cheops.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Cheops.pof
IBX: Found a good IBX to read for 'Cheops.pof'.
IBX-DEBUG => POF checksum: 0xc683e9a8, IBX checksum: 0x4f373218 -- "Cheops.pof"
Frame 0 too long!!: frametime = 2.615 (2.615)
Loading model 'ZodOP.pof'
WARNING: "Submodel <detail2> in model <ZodOP.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <detail3> in model <ZodOP.pof> has a radius <= 0.1f" at modelread.cpp:1243
IBX: Starting a new IBX for 'ZodOP.pof'.
Frame 0 too long!!: frametime = 184.543 (184.543)
TECH ROOM: Dumping excess ship textures...
Loading model 'navbuoy-vasudan.pof'
IBX: Found a good IBX to read for 'navbuoy-vasudan.pof'.
IBX-DEBUG => POF checksum: 0x5afde55c, IBX checksum: 0x329f56a9 -- "navbuoy-vasudan.pof"
Frame 0 too long!!: frametime = 0.365 (0.365)
TECH ROOM: Dumping excess ship textures...
Loading model 'GunPlatform02.pof'
IBX: Found a good IBX to read for 'GunPlatform02.pof'.
IBX-DEBUG => POF checksum: 0xe9d12edd, IBX checksum: 0x8b4a412b -- "GunPlatform02.pof"
Submodel 'vgunturret02b' is detail level 1 of 'vgunturret02a'
Submodel 'vgunturret02c' is detail level 2 of 'vgunturret02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Frame 0 too long!!: frametime = 0.280 (0.280)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter03.pof'
IBX: Found a good IBX to read for 'fighter03.pof'.
IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof"
Frame 0 too long!!: frametime = 0.728 (0.728)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter10.pof'
IBX: Found a good IBX to read for 'fighter10.pof'.
IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
Frame 0 too long!!: frametime = 0.504 (0.504)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter11.pof'
IBX: Found a good IBX to read for 'fighter11.pof'.
IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof"
Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull'
Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull'
Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull'
Frame 0 too long!!: frametime = 0.362 (0.362)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter2s-01.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
IBX: Found a good IBX to read for 'fighter2s-01.pof'.
IBX-DEBUG => POF checksum: 0x13f78ccd, IBX checksum: 0xf6be3bb5 -- "fighter2s-01.pof"
Submodel 'hull-d' is detail level 3 of 'hull-a'
Submodel 'hull-b' is detail level 1 of 'hull-a'
Submodel 'hull-c' is detail level 2 of 'hull-a'
Frame 0 too long!!: frametime = 0.525 (0.525)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber03.pof'
IBX: Found a good IBX to read for 'bomber03.pof'.
IBX-DEBUG => POF checksum: 0xbbc3cda1, IBX checksum: 0x7ffefa79 -- "bomber03.pof"
Submodel 'bomber03b-hull' is detail level 1 of 'bomber03a-hull'
Submodel 'bomber03c-hull' is detail level 2 of 'bomber03a-hull'
Submodel 'bomber03d-hull' is detail level 3 of 'bomber03a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Frame 0 too long!!: frametime = 0.445 (0.445)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber08.pof'
IBX: Found a good IBX to read for 'bomber08.pof'.
IBX-DEBUG => POF checksum: 0xd07237d6, IBX checksum: 0x783c809e -- "bomber08.pof"
Submodel 'bomber08b-hull' is detail level 1 of 'bomber08a-hull'
Submodel 'bomber08c-hull' is detail level 2 of 'bomber08a-hull'
Submodel 'bomber08d-hull' is detail level 3 of 'bomber08a-hull'
Frame 0 too long!!: frametime = 0.442 (0.442)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber10.pof'
IBX: Found a good IBX to read for 'bomber10.pof'.
IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
Frame 0 too long!!: frametime = 0.767 (0.767)
TECH ROOM: Dumping excess ship textures...
Loading model 'transport03.pof'
IBX: Found a good IBX to read for 'transport03.pof'.
IBX-DEBUG => POF checksum: 0x46d290ce, IBX checksum: 0xa3d51da8 -- "transport03.pof"
Submodel 'transport03b-hull' is detail level 1 of 'transport03a-hull'
Submodel 'transport03c-hull' is detail level 2 of 'transport03a-hull'
Submodel 'transport03d-hull' is detail level 3 of 'transport03a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Submodel 'turret03b-destroyed' is detail level 1 of 'turret03a-destroyed'
Frame 0 too long!!: frametime = 0.503 (0.503)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter06.pof'
IBX: Found a good IBX to read for 'freighter06.pof'.
IBX-DEBUG => POF checksum: 0x8e2776b4, IBX checksum: 0x2ff04e9f -- "freighter06.pof"
Submodel 'freighter06b-hull' is detail level 1 of 'freighter06a-hull'
Submodel 'freighter06c-hull' is detail level 2 of 'freighter06a-hull'
Submodel 'freighter06d-hull' is detail level 3 of 'freighter06a-hull'
Frame 0 too long!!: frametime = 0.526 (0.526)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo05.pof'
IBX: Found a good IBX to read for 'cargo05.pof'.
IBX-DEBUG => POF checksum: 0xc12d8b7b, IBX checksum: 0x284fc0c5 -- "cargo05.pof"
Submodel 'cargo01b' is detail level 1 of 'cargo01a'
Submodel 'cargo01c' is detail level 2 of 'cargo01a'
Submodel 'cargo01d' is detail level 3 of 'cargo01a'
Frame 0 too long!!: frametime = 0.595 (0.595)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter07.pof'
IBX: Found a good IBX to read for 'freighter07.pof'.
IBX-DEBUG => POF checksum: 0x5825bbea, IBX checksum: 0xd91cafd0 -- "freighter07.pof"
Submodel 'freighter07c-body' is detail level 2 of 'freighter07a-body'
Submodel 'freighter07d-body' is detail level 3 of 'freighter07a-body'
Submodel 'freighter07b-body' is detail level 1 of 'freighter07a-body'
Submodel 'b-turret02' is detail level 1 of 'a-turret02'
Submodel 'b-turret04' is detail level 1 of 'a-turret04'
Submodel 'b-turret03' is detail level 1 of 'a-turret03'
Submodel 'b-turret01' is detail level 1 of 'a-turret01'
Submodel 'b-turret01-destroyed' is detail level 1 of 'a-turret01-destroyed'
Submodel 'b-turret02-destroyed' is detail level 1 of 'a-turret02-destroyed'
Submodel 'b-turret03-destroyed' is detail level 1 of 'a-turret03-destroyed'
Submodel 'b-turret04-destroyed' is detail level 1 of 'a-turret04-destroyed'
Frame 0 too long!!: frametime = 1.376 (1.376)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo06.pof'
IBX: Found a good IBX to read for 'cargo06.pof'.
IBX-DEBUG => POF checksum: 0x2ca9e578, IBX checksum: 0x48f03e92 -- "cargo06.pof"
Submodel 'cargo06b-body' is detail level 1 of 'cargo06a-body'
Submodel 'cargo06c-body' is detail level 2 of 'cargo06a-body'
Submodel 'cargo06d-body' is detail level 3 of 'cargo06a-body'
Frame 0 too long!!: frametime = 0.405 (0.405)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser03.pof'
IBX: Found a good IBX to read for 'cruiser03.pof'.
IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
Frame 0 too long!!: frametime = 2.832 (2.832)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser03x.pof'
IBX: Found a good IBX to read for 'cruiser03x.pof'.
IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
Frame 0 too long!!: frametime = 2.710 (2.710)
TECH ROOM: Dumping excess ship textures...
Loading model 'corvette2s-01.pof'
Unknown special object type $path17 while reading model corvette2s-01.pof
Unknown special object type $path25 while reading model corvette2s-01.pof
Unknown special object type $path15 while reading model corvette2s-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
IBX: Found a good IBX to read for 'corvette2s-01.pof'.
IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof"
Frame 0 too long!!: frametime = 1.821 (1.821)
TECH ROOM: Dumping excess ship textures...
Loading model 'capital04.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital04.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital04.pof
IBX: Found a good IBX to read for 'capital04.pof'.
IBX-DEBUG => POF checksum: 0xdd0af35a, IBX checksum: 0xd5bbc0c7 -- "capital04.pof"
Submodel 'capital04b' is detail level 1 of 'capital04a'
Submodel 'capital04c' is detail level 2 of 'capital04a'
Submodel 'capital04d' is detail level 3 of 'capital04a'
Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
Submodel 'turret07b-base' is detail level 1 of 'turret07a-base'
Frame 0 too long!!: frametime = 1.295 (1.295)
TECH ROOM: Dumping excess ship textures...
Loading model 'GunPlatform03.pof'
IBX: Found a good IBX to read for 'GunPlatform03.pof'.
IBX-DEBUG => POF checksum: 0xca4b34ef, IBX checksum: 0xc1ed6f46 -- "GunPlatform03.pof"
Submodel 'sgunturret03b' is detail level 1 of 'sgunturret03a'
Submodel 'sgunturret03c' is detail level 2 of 'sgunturret03a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Frame 0 too long!!: frametime = 0.306 (0.306)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
Loading model 'Typhon.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Typhon.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Typhon.pof
IBX: Found a good IBX to read for 'Typhon.pof'.
IBX-DEBUG => POF checksum: 0xb40cf996, IBX checksum: 0xd0c9bc39 -- "Typhon.pof"
Bad chunk type 134675971, len=-301138178 in model_octant_find_faces_sub
Int3(): From c:\code\fs2_open_3_7_0_rc2\code\model\modeloctant.cpp at line 278
-
This sounds like the problem from this thread.
http://www.hard-light.net/forums/index.php?topic=77232.0
This is the message from that thread
Loading model 'Typhon.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Typhon.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Typhon.pof
IBX: Found a good IBX to read for 'Typhon.pof'.
IBX-DEBUG => POF checksum: 0xb40cf996, IBX checksum: 0xd45ef8a7 -- "Typhon.pof"
WARNING: "IBX: Safety Check Failure! The file doesn't contain enough data, deleting 'Typhon.bx'" at modelinterp.cpp:4543
Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 1277
-
Lorric:
One other thing I did was to clear out all of my pilot files, cache files and logs. I literally deleted every data folder in every mod and cleared out the main Freespace folder as well.
One thing you might want to try is to build a new Freespace folder, rename your old one first, then copy only the VP files and unpack the executables, try not to have any extra mods not needed for Bem Cavalar around. It only took me 15 minutes to duplicate my old one but since then I've been running a little smoother and it's nice not having old stuff laying around.
-docfu
P.S. To the E: Just sayin'.
-
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xe86f1f2e
The checksum for mv_fsport.vp is incorrect; you might have forgotten to update it when you updated FSPort to 3.4, which would explain why you are having problems with the Typhon model. Get the correct file here (http://www.hard-light.net/forums/index.php?topic=84358.0).
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi1_fs1.vp' with a checksum of 0xdafaa088
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi3_fs1.vp' with a checksum of 0x574465ef
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi4_fs1.vp' with a checksum of 0xade5fc50
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
These files also have incorrect checksums. Delete them and get the correct ones from the link above (yes, they were updated). Make sure you extract the new versions to fsport, not fsport-mediavps.
-
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xe86f1f2e
The checksum for mv_fsport.vp is incorrect; you might have forgotten to update it when you updated FSPort to 3.4, which would explain why you are having problems with the Typhon model. Get the correct file here (http://www.hard-light.net/forums/index.php?topic=84358.0).
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi1_fs1.vp' with a checksum of 0xdafaa088
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi3_fs1.vp' with a checksum of 0x574465ef
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi4_fs1.vp' with a checksum of 0xade5fc50
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
These files also have incorrect checksums. Delete them and get the correct ones from the link above (yes, they were updated). Make sure you extract the new versions to fsport, not fsport-mediavps.
I did what you said.
I got a whole bunch of new warnings on starting up. I then went and clicked everything in the techroom outside of the Khepri and Typhon. I then clicked the Khepri and got another CTD.
Pt.1:
FreeSpace 2 Open version: 3.7.0.9691
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-missile_lighting
-rearm_timer
-ship_choice_3d
-weapon_choice_3d
-snd_preload
-mod Bem Cavalgar,fsport-mediavps,fsport,mediavps_3612
-window
-spec
-glow
-env
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Building file index...
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-m1.vp' with a checksum of 0x5bf7d05f
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-map.vp' with a checksum of 0x72f83250
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc_core.vp' with a checksum of 0x131a130e
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xeb1fe49a
Found root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x0e155670
Found root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' with a checksum of 0x27404416
Found root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x9548edb1
Found root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0x033f612f
Found root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x69946372
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi1_fs1.vp' with a checksum of 0x110c971c
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi2_fs1.vp' with a checksum of 0xe3c8d13b
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi3_fs1.vp' with a checksum of 0x5ddd28f7
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi4_fs1.vp' with a checksum of 0x52d85c46
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi5_fs1.vp' with a checksum of 0xf615f6be
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Bem Cavalgar\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-m1.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-map.vp' ... 4 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc_core.vp' ... 78 files
Searching root 'C:\Games\Freespace 2\fsport-mediavps\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 544 files
Searching root 'C:\Games\Freespace 2\fsport\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' ... 219 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' ... 967 files
Searching root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1219 files
Searching root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' ... 1553 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' ... 92 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi4_fs1.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi5_fs1.vp' ... 16 files
Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 2 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\Freespace 2\' ... 182 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 35 roots and 17075 files.
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.15.1
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 4
Playback device: Realtek HD Audio output
Capture device: Realtek HD Audio input
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GT 520/PCIe/SSE2/3DNOW!
OpenGL Version : 4.2.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Starting parse of 'colors.tbl'...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'fsport-aip.tbm' ...
TBM => Starting parse of 'ai-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'railguncycle-wep.tbm' ...
TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1_tech-wep.tbm' ...
TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM => Starting parse of 'fs1_effects-wep.tbm' ...
TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'ai-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM => Starting parse of 'fs1_models-shp.tbm' ...
TBM => Starting parse of 'HTLHades-shp.tbm' ...
TBM => Starting parse of 'fs1_loadout-shp.tbm' ...
WARNING: "Unable to find WEAPON_LIST_TYPE string "Interceptor#Shivan" in ship: SF Dragon." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Phoenix V#Shivan" in ship: SF Basilisk." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Interceptor#Shivan" in ship: SF Manticore." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SF Manticore." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SB Nephilim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Synaptic#Shivan" in ship: SB Nephilim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Phoenix V#Shivan" in ship: SB Nephilim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SB Nephilim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SB Seraphim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Synaptic#Shivan" in ship: SB Seraphim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Phoenix V#Shivan" in ship: SB Seraphim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SB Seraphim." at parselo.cpp:2719
TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM => Starting parse of 'fs1_trails-shp.tbm' ...
TBM => Starting parse of 'planets-shp.tbm' ...
ANI objective1 with size 149x21 (34.4% wasted)
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 3220
TrackIR Init Failed - 1
Theora ERROR: Unable to find and open movie file named 'intro.ogg'
MOVIE ERROR: Found invalid movie! (intro.mve)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Unable to open 'Wings of Dawn StrandedS.plr' for reading!
PLR => Verifying 'Awakenings.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Warning: (0x0001) Short read, information may have been lost!
PLR => Verifying complete!
PLR => Verifying 'Blue Planet Aquarius.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Blue Planet War In Heaven1.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Derelict.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Destiny of Peace.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Fall of Epsilon Pegasi.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Freespace 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => Warning: (0x0001) Short read, information may have been lost!
PLR => Verifying complete!
PLR => Verifying 'Freespace 2.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Homesick.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Incursion.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'McCarthy.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Return to Sol.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Silent Threat Reborn.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'TGW Vasudan Imperium Demo.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Unification War.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Vassagos Dirge.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'What If - AGW.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn Stranded.plr' with version 1...
PLR => Parsing: Flags...
PLR => Warning: (0x0001) Short read, information may have been lost!
PLR => Verifying complete!
Frame 0 too long!!: frametime = 0.257 (0.257)
ANI cursor.ani with size 18x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.254 (0.254)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'GTA.pcx'
PLR => Loading complete!
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
WARNING: "main_hall_init() was passed a blank mainhall name, loading first available mainhall." at mainhallmenu.cpp:412
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Frame 0 too long!!: frametime = 6.211 (6.211)
ANI cursor.ani with size 18x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.301 (0.301)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
Frame 0 too long!!: frametime = 2.603 (2.603)
Frame 0 too long!!: frametime = 0.750 (0.750)
Loading model 'fighter04.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
-
Pt.2:
IBX: Found a good IBX to read for 'fighter04.pof'.
IBX-DEBUG => POF checksum: 0xd9ef08f8, IBX checksum: 0x25c68827 -- "fighter04.pof"
Frame 0 too long!!: frametime = 1.392 (1.392)
Loading model 'fighter05.pof'
IBX: Found a good IBX to read for 'fighter05.pof'.
IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xe30fa71f -- "fighter05.pof"
Frame 0 too long!!: frametime = 1.002 (1.002)
Loading model 'fighter06.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Animated Effects
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
Frame 0 too long!!: frametime = 1.530 (1.530)
Loading model 'fighter13.pof'
IBX: Found a good IBX to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
Frame 0 too long!!: frametime = 1.487 (1.487)
TECH ROOM: Dumping excess ship textures...
Loading model 'Angel.pof'
IBX: Found a good IBX to read for 'Angel.pof'.
IBX-DEBUG => POF checksum: 0x9ce4e0ba, IBX checksum: 0xfa3bc990 -- "Angel.pof"
Frame 0 too long!!: frametime = 0.775 (0.775)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber01.pof'
IBX: Found a good IBX to read for 'bomber01.pof'.
IBX-DEBUG => POF checksum: 0x1c823e2b, IBX checksum: 0x24056583 -- "bomber01.pof"
Frame 0 too long!!: frametime = 0.880 (0.880)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber09.pof'
IBX: Found a good IBX to read for 'bomber09.pof'.
IBX-DEBUG => POF checksum: 0x59c15d34, IBX checksum: 0xffa1fdf0 -- "bomber09.pof"
Frame 0 too long!!: frametime = 1.743 (1.743)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber04.pof'
IBX: Found a good IBX to read for 'bomber04.pof'.
IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Frame 0 too long!!: frametime = 1.199 (1.199)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber05.pof'
IBX: Found a good IBX to read for 'bomber05.pof'.
IBX-DEBUG => POF checksum: 0xd59519de, IBX checksum: 0xb2d8603e -- "bomber05.pof"
Frame 0 too long!!: frametime = 1.240 (1.240)
TECH ROOM: Dumping excess ship textures...
Loading model 'Drone01.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
IBX: Found a good IBX to read for 'Drone01.pof'.
IBX-DEBUG => POF checksum: 0xa2f72c45, IBX checksum: 0x6f1bb182 -- "Drone01.pof"
Frame 0 too long!!: frametime = 0.597 (0.597)
TECH ROOM: Dumping excess ship textures...
Loading model 'Drone02.pof'
IBX: Found a good IBX to read for 'Drone02.pof'.
IBX-DEBUG => POF checksum: 0xe37cefb4, IBX checksum: 0xc270d0c7 -- "Drone02.pof"
Frame 0 too long!!: frametime = 0.526 (0.526)
TECH ROOM: Dumping excess ship textures...
Loading model 'support01.pof'
IBX: Found a good IBX to read for 'support01.pof'.
IBX-DEBUG => POF checksum: 0x29a46910, IBX checksum: 0xc5eade15 -- "support01.pof"
Frame 0 too long!!: frametime = 0.803 (0.803)
TECH ROOM: Dumping excess ship textures...
Loading model 'transport01.pof'
IBX: Found a good IBX to read for 'transport01.pof'.
IBX-DEBUG => POF checksum: 0x1c21a549, IBX checksum: 0xe6c334cc -- "transport01.pof"
Frame 0 too long!!: frametime = 0.795 (0.795)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter02.pof'
IBX: Found a good IBX to read for 'freighter02.pof'.
IBX-DEBUG => POF checksum: 0xc3137a87, IBX checksum: 0xc1cacb13 -- "freighter02.pof"
Submodel 'freighter02b-hull' is detail level 1 of 'freighter02a-hull'
Submodel 'freighter02c-hull' is detail level 2 of 'freighter02a-hull'
Submodel 'freighter02d-hull' is detail level 3 of 'freighter02a-hull'
Frame 0 too long!!: frametime = 0.588 (0.588)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo02.pof'
IBX: Found a good IBX to read for 'cargo02.pof'.
IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x5ab783e1 -- "cargo02.pof"
Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo'
Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo'
Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo'
Frame 0 too long!!: frametime = 0.402 (0.402)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo07.pof'
IBX: Found a good IBX to read for 'cargo07.pof'.
IBX-DEBUG => POF checksum: 0x54203bf6, IBX checksum: 0x098c6789 -- "cargo07.pof"
Submodel 'cargo07b' is detail level 1 of 'cargo07a'
Submodel 'cargo07c' is detail level 2 of 'cargo07a'
Submodel 'cargo07d' is detail level 3 of 'cargo07a'
Frame 0 too long!!: frametime = 0.336 (0.336)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter03.pof'
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship freighter03.pof
IBX: Found a good IBX to read for 'freighter03.pof'.
IBX-DEBUG => POF checksum: 0xfa151350, IBX checksum: 0xd6442eb6 -- "freighter03.pof"
Submodel 'turretb' is detail level 1 of 'turreta'
Submodel 'gun01b' is detail level 1 of 'gun01a'
Frame 0 too long!!: frametime = 0.562 (0.562)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo03.pof'
IBX: Found a good IBX to read for 'cargo03.pof'.
IBX-DEBUG => POF checksum: 0xe68e53b4, IBX checksum: 0xaec28800 -- "cargo03.pof"
Frame 0 too long!!: frametime = 0.256 (0.256)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 0x13dc2d00, IBX checksum: 0x2dbed800 -- "cruiser01.pof"
Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Frame 0 too long!!: frametime = 1.872 (1.872)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser01x.pof'
IBX: Found a good IBX to read for 'cruiser01x.pof'.
IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Frame 0 too long!!: frametime = 1.345 (1.345)
TECH ROOM: Dumping excess ship textures...
Loading model 'science01.pof'
Unknown special object type $reactor while reading model science01.pof
IBX: Found a good IBX to read for 'science01.pof'.
IBX-DEBUG => POF checksum: 0xb5e70139, IBX checksum: 0x979d6181 -- "science01.pof"
Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1'
Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1'
Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1'
Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed'
Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed'
Frame 0 too long!!: frametime = 1.414 (1.414)
TECH ROOM: Dumping excess ship textures...
Loading model 'probe-terran.pof'
IBX: Found a good IBX to read for 'probe-terran.pof'.
IBX-DEBUG => POF checksum: 0x837a8c12, IBX checksum: 0x5b4e6cf2 -- "probe-terran.pof"
Frame 0 too long!!: frametime = 0.884 (0.884)
TECH ROOM: Dumping excess ship textures...
Loading model 'capital01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
IBX: Found a good IBX to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 0x8e4830bc, IBX checksum: 0x4b14997f -- "capital01.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01c' is detail level 2 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret02c' is detail level 2 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret03c' is detail level 2 of 'turret03a'
Submodel 'turret04b' is detail level 1 of 'turret04a'
Submodel 'turret04c' is detail level 2 of 'turret04a'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret05c' is detail level 2 of 'turret05a'
Frame 0 too long!!: frametime = 3.128 (3.128)
TECH ROOM: Dumping excess ship textures...
Loading model 'install01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof
Unknown special object type $path06 while reading model install01.pof
Unknown special object type $path07 while reading model install01.pof
IBX: Found a good IBX to read for 'install01.pof'.
IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x7478f979 -- "install01.pof"
Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull'
Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull'
Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull'
Frame 0 too long!!: frametime = 4.724 (4.724)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
Loading model 'dock01-terran.pof'
IBX: Found a good IBX to read for 'dock01-terran.pof'.
IBX-DEBUG => POF checksum: 0xb8097789, IBX checksum: 0xe4c8a12c -- "dock01-terran.pof"
Frame 0 too long!!: frametime = 0.571 (0.571)
TECH ROOM: Dumping excess ship textures...
Loading model 'dock02-terran.pof'
IBX: Found a good IBX to read for 'dock02-terran.pof'.
IBX-DEBUG => POF checksum: 0xc617d733, IBX checksum: 0x85f7294d -- "dock02-terran.pof"
Frame 0 too long!!: frametime = 0.259 (0.259)
TECH ROOM: Dumping excess ship textures...
Loading model 'Base2r-01.pof'
Potential problem found: Unrecognized subsystem type 'asteroid02a', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'bunker01a', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'bunker02a', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'comtowera', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbaya', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'asteroid01a', believed to be in ship Base2r-01.pof
Unknown special object type $path29 while reading model Base2r-01.pof
Found live debris model for 'asteroid02a'
Found live debris model for 'asteroid02a'
Found live debris model for 'bunker01a'
Found live debris model for 'bunker02a'
Found live debris model for 'bunker02a'
Found live debris model for 'comtowera'
Found live debris model for 'comtowera'
Found live debris model for 'engine01a'
Found live debris model for 'engine01a'
Found live debris model for 'engine02a'
Found live debris model for 'engine02a'
Found live debris model for 'fighterbaya'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
IBX: Found a good IBX to read for 'Base2r-01.pof'.
IBX-DEBUG => POF checksum: 0x7c9a904e, IBX checksum: 0xe8b210b4 -- "Base2r-01.pof"
Submodel 'rcorvetteb' is detail level 1 of 'rcorvettea'
Submodel 'rcorvettec' is detail level 2 of 'rcorvettea'
Submodel 'rcorvetted' is detail level 3 of 'rcorvettea'
Submodel 'asteroid02b' is detail level 1 of 'asteroid02a'
Submodel 'asteroid02c' is detail level 2 of 'asteroid02a'
Submodel 'asteroid02d' is detail level 3 of 'asteroid02a'
Submodel 'bunker01b' is detail level 1 of 'bunker01a'
Submodel 'bunker01c' is detail level 2 of 'bunker01a'
Submodel 'bunker01d' is detail level 3 of 'bunker01a'
Submodel 'bunker02b' is detail level 1 of 'bunker02a'
Submodel 'bunker02c' is detail level 2 of 'bunker02a'
Submodel 'bunker02d' is detail level 3 of 'bunker02a'
Submodel 'comtowerb' is detail level 1 of 'comtowera'
Submodel 'comtowerc' is detail level 2 of 'comtowera'
Submodel 'comtowerd' is detail level 3 of 'comtowera'
Submodel 'engine01b' is detail level 1 of 'engine01a'
Submodel 'engine01c' is detail level 2 of 'engine01a'
Submodel 'engine01d' is detail level 3 of 'engine01a'
Submodel 'engine02b' is detail level 1 of 'engine02a'
Submodel 'engine02c' is detail level 2 of 'engine02a'
Submodel 'engine02d' is detail level 3 of 'engine02a'
Submodel 'fighterbayb' is detail level 1 of 'fighterbaya'
Submodel 'fighterbayc' is detail level 2 of 'fighterbaya'
Submodel 'fighterbayd' is detail level 3 of 'fighterbaya'
Submodel 'turret21b' is detail level 1 of 'turret21a'
Submodel 'turretarm21b' is detail level 1 of 'turretarm21a'
Submodel 'turret22b' is detail level 1 of 'turret22a'
Submodel 'turretarm22b' is detail level 1 of 'turretarm22a'
Submodel 'turret23b' is detail level 1 of 'turret23a'
Submodel 'turret24b' is detail level 1 of 'turret24a'
Submodel 'turret25b' is detail level 1 of 'turret25a'
Submodel 'turret26b' is detail level 1 of 'turret26a'
Submodel 'turret27b' is detail level 1 of 'turret27a'
Submodel 'asteroid01b' is detail level 1 of 'asteroid01a'
Submodel 'asteroid01c' is detail level 2 of 'asteroid01a'
Submodel 'asteroid01d' is detail level 3 of 'asteroid01a'
Frame 0 too long!!: frametime = 5.500 (5.500)
TECH ROOM: Dumping excess ship textures...
Loading model 'navbuoy-terran.pof'
IBX: Found a good IBX to read for 'navbuoy-terran.pof'.
IBX-DEBUG => POF checksum: 0x29513f2a, IBX checksum: 0xacde537d -- "navbuoy-terran.pof"
Frame 0 too long!!: frametime = 0.291 (0.291)
TECH ROOM: Dumping excess ship textures...
Loading model 'GunPlatform01.pof'
IBX: Found a good IBX to read for 'GunPlatform01.pof'.
IBX-DEBUG => POF checksum: 0xa6ffd8a3, IBX checksum: 0x0443849a -- "GunPlatform01.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01c' is detail level 2 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret02c' is detail level 2 of 'turret02a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Frame 0 too long!!: frametime = 0.349 (0.349)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'escapepod01.pof'
IBX: Found a good IBX to read for 'escapepod01.pof'.
IBX-DEBUG => POF checksum: 0x43783a23, IBX checksum: 0xadea2ade -- "escapepod01.pof"
Submodel 'flightpod01b' is detail level 1 of 'flightpod01a'
Submodel 'flightpod01c' is detail level 2 of 'flightpod01a'
Submodel 'flightpod01d' is detail level 3 of 'flightpod01a'
Frame 0 too long!!: frametime = 0.395 (0.395)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter02.pof'
IBX: Found a good IBX to read for 'fighter02.pof'.
IBX-DEBUG => POF checksum: 0x1863d903, IBX checksum: 0xdc6c3bbb -- "fighter02.pof"
Frame 0 too long!!: frametime = 1.123 (1.123)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter07.pof'
IBX: Found a good IBX to read for 'fighter07.pof'.
IBX-DEBUG => POF checksum: 0x14e1c998, IBX checksum: 0xd6efa7b5 -- "fighter07.pof"
Submodel 'fighter07b' is detail level 1 of 'fighter07a'
Submodel 'fighter07c' is detail level 2 of 'fighter07a'
Submodel 'fighter07d' is detail level 3 of 'fighter07a'
Frame 0 too long!!: frametime = 0.428 (0.428)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter08.pof'
Potential problem found: Unrecognized subsystem type 'ABFlaps', believed to be in ship fighter08.pof
IBX: Found a good IBX to read for 'fighter08.pof'.
IBX-DEBUG => POF checksum: 0xa3d1fd3f, IBX checksum: 0x42c4ab5b -- "fighter08.pof"
Frame 0 too long!!: frametime = 0.718 (0.718)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter09.pof'
IBX: Found a good IBX to read for 'fighter09.pof'.
IBX-DEBUG => POF checksum: 0x510e9183, IBX checksum: 0xe0d27b63 -- "fighter09.pof"
Frame 0 too long!!: frametime = 1.412 (1.412)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber06.pof'
IBX: Found a good IBX to read for 'bomber06.pof'.
IBX-DEBUG => POF checksum: 0xcaf4a1e3, IBX checksum: 0x04502546 -- "bomber06.pof"
Submodel 'bomber06b-hull' is detail level 1 of 'bomber06a-hull'
Submodel 'bomber06c-hull' is detail level 2 of 'bomber06a-hull'
Submodel 'bomber06d-hull' is detail level 3 of 'bomber06a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Frame 0 too long!!: frametime = 0.498 (0.498)
TECH ROOM: Dumping excess ship textures...
Loading model 'Amun.pof'
Potential problem found: Unrecognized subsystem type 'Mflap01-a', believed to be in ship Amun.pof
Potential problem found: Unrecognized subsystem type 'Mflap01-b', believed to be in ship Amun.pof
Potential problem found: Unrecognized subsystem type 'Mflap02-a', believed to be in ship Amun.pof
Potential problem found: Unrecognized subsystem type 'Mflap02-b', believed to be in ship Amun.pof
Potential problem found: Unrecognized subsystem type 'Mflap03-a', believed to be in ship Amun.pof
Potential problem found: Unrecognized subsystem type 'Mflap03-b', believed to be in ship Amun.pof
Potential problem found: Unrecognized subsystem type 'Mflap04-a', believed to be in ship Amun.pof
Potential problem found: Unrecognized subsystem type 'Mflap04-b', believed to be in ship Amun.pof
IBX: Found a good IBX to read for 'Amun.pof'.
IBX-DEBUG => POF checksum: 0xf1e45859, IBX checksum: 0x0f678d35 -- "Amun.pof"
Submodel 'Mflap01-b' is detail level 1 of 'Mflap01-a'
Submodel 'Mflap02-b' is detail level 1 of 'Mflap02-a'
Submodel 'Mflap03-b' is detail level 1 of 'Mflap03-a'
Submodel 'Mflap04-b' is detail level 1 of 'Mflap04-a'
Frame 0 too long!!: frametime = 5.859 (5.859)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber2v-02.pof'
IBX: Found a good IBX to read for 'bomber2v-02.pof'.
IBX-DEBUG => POF checksum: 0xf8211b62, IBX checksum: 0x33e2676d -- "bomber2v-02.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Frame 0 too long!!: frametime = 0.451 (0.451)
TECH ROOM: Dumping excess ship textures...
Loading model 'dronev1.pof'
IBX: Found a good IBX to read for 'dronev1.pof'.
IBX-DEBUG => POF checksum: 0x7e78d7ef, IBX checksum: 0xda9b4a8e -- "dronev1.pof"
Frame 0 too long!!: frametime = 0.545 (0.545)
TECH ROOM: Dumping excess ship textures...
Loading model 'support02.pof'
IBX: Found a good IBX to read for 'support02.pof'.
IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xc8788ca6 -- "support02.pof"
Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Frame 0 too long!!: frametime = 0.399 (0.399)
TECH ROOM: Dumping excess ship textures...
Loading model 'transport02.pof'
IBX: Found a good IBX to read for 'transport02.pof'.
IBX-DEBUG => POF checksum: 0xcbeeb979, IBX checksum: 0x68c3a550 -- "transport02.pof"
Submodel 'transport02b-hull' is detail level 1 of 'transport02a-hull'
Submodel 'transport02c-hull' is detail level 2 of 'transport02a-hull'
Submodel 'transport02d-hull' is detail level 3 of 'transport02a-hull'
Submodel 'gearightb' is detail level 1 of 'gearighta'
Submodel 'gearightc' is detail level 2 of 'gearighta'
Submodel 'gearleftb' is detail level 1 of 'gearlefta'
Submodel 'gearleftc' is detail level 2 of 'gearlefta'
Frame 0 too long!!: frametime = 0.791 (0.791)
TECH ROOM: Dumping excess ship textures...
Loading model 'Bast.pof'
Potential problem found: Unrecognized subsystem type 'Clamp-Parent01', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'L-Clamp01', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'L-Clamp02', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'L-Clamp03', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'R-Clamp01', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'R-Clamp02', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'R-Clamp03', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'Clamp-Parent01-lod1', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'L-Clamp01-lod1', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'L-Clamp02-lod1', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'L-Clamp03-lod1', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'R-Clamp01-lod1', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'R-Clamp02-lod1', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'R-Clamp03-lod1', believed to be in ship Bast.pof
IBX: Found a good IBX to read for 'Bast.pof'.
IBX-DEBUG => POF checksum: 0x3fc11aa1, IBX checksum: 0x67a75b1c -- "Bast.pof"
Frame 0 too long!!: frametime = 4.337 (4.337)
TECH ROOM: Dumping excess ship textures...
Loading model 'vc3.pof'
IBX: Found a good IBX to read for 'vc3.pof'.
IBX-DEBUG => POF checksum: 0x472057d6, IBX checksum: 0xe74741bc -- "vc3.pof"
Frame 0 too long!!: frametime = 0.951 (0.951)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter05.pof'
IBX: Found a good IBX to read for 'freighter05.pof'.
IBX-DEBUG => POF checksum: 0xf6fd5d33, IBX checksum: 0xf46ab547 -- "freighter05.pof"
Submodel 'freighter05b-hull' is detail level 1 of 'freighter05a-hull'
Submodel 'freighter05c-hull' is detail level 2 of 'freighter05a-hull'
Submodel 'freighter05d-hull' is detail level 3 of 'freighter05a-hull'
Frame 0 too long!!: frametime = 0.454 (0.454)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo04.pof'
IBX: Found a good IBX to read for 'cargo04.pof'.
IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x254a1ef0 -- "cargo04.pof"
Submodel 'freighter05b-cargo' is detail level 1 of 'freighter05a-cargo'
Submodel 'freighter05c-cargo' is detail level 2 of 'freighter05a-cargo'
Submodel 'freighter05d-cargo' is detail level 3 of 'freighter05a-cargo'
Frame 0 too long!!: frametime = 0.338 (0.338)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter04.pof'
IBX: Found a good IBX to read for 'freighter04.pof'.
IBX-DEBUG => POF checksum: 0x33df5f1d, IBX checksum: 0x219b7714 -- "freighter04.pof"
Frame 0 too long!!: frametime = 0.947 (0.947)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser02.pof'
IBX: Found a good IBX to read for 'cruiser02.pof'.
IBX-DEBUG => POF checksum: 0xa3d48e96, IBX checksum: 0x5c49d25f -- "cruiser02.pof"
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Frame 0 too long!!: frametime = 1.830 (1.830)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'imhotep.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship imhotep.pof
IBX: Found a good IBX to read for 'imhotep.pof'.
IBX-DEBUG => POF checksum: 0xc50453af, IBX checksum: 0x4d075db4 -- "imhotep.pof"
Frame 0 too long!!: frametime = 0.890 (0.890)
TECH ROOM: Dumping excess ship textures...
Loading model 'escapepod02.pof'
IBX: Found a good IBX to read for 'escapepod02.pof'.
IBX-DEBUG => POF checksum: 0x824896c8, IBX checksum: 0xa8230dc2 -- "escapepod02.pof"
Submodel 'escpod02b-hull' is detail level 1 of 'escpod02a-hull'
Submodel 'escpod02c-hull' is detail level 2 of 'escpod02a-hull'
Submodel 'escpod02d-hull' is detail level 3 of 'escpod02a-hull'
Frame 0 too long!!: frametime = 0.304 (0.304)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'Karnak.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Potential problem found: Unrecognized subsystem type 'door-in1', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-in2', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-in3', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-out1', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-out2', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-out3', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'fighterbay03', believed to be in ship Karnak.pof
IBX: Found a good IBX to read for 'Karnak.pof'.
IBX-DEBUG => POF checksum: 0x5812f002, IBX checksum: 0x86556af7 -- "Karnak.pof"
Frame 0 too long!!: frametime = 3.869 (3.869)
Loading model 'dock01-vasudan.pof'
IBX: Found a good IBX to read for 'dock01-vasudan.pof'.
IBX-DEBUG => POF checksum: 0x2ad68473, IBX checksum: 0x7f954485 -- "dock01-vasudan.pof"
Frame 0 too long!!: frametime = 0.619 (0.619)
TECH ROOM: Dumping excess ship textures...
Loading model 'dock02-vasudan.pof'
IBX: Found a good IBX to read for 'dock02-vasudan.pof'.
IBX-DEBUG => POF checksum: 0x9ab3e722, IBX checksum: 0x6de823d2 -- "dock02-vasudan.pof"
Frame 0 too long!!: frametime = 0.281 (0.281)
TECH ROOM: Dumping excess ship textures...
Loading model 'Cheops.pof'
Potential problem found: Unrecognized subsystem type 'array', believed to be in ship Cheops.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Cheops.pof
IBX: Found a good IBX to read for 'Cheops.pof'.
IBX-DEBUG => POF checksum: 0xc683e9a8, IBX checksum: 0x4f373218 -- "Cheops.pof"
Frame 0 too long!!: frametime = 2.604 (2.604)
Loading model 'ZodOP.pof'
WARNING: "Submodel <detail2> in model <ZodOP.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <detail3> in model <ZodOP.pof> has a radius <= 0.1f" at modelread.cpp:1243
IBX: Starting a new IBX for 'ZodOP.pof'.
Frame 0 too long!!: frametime = 173.126 (173.126)
TECH ROOM: Dumping excess ship textures...
Loading model 'navbuoy-vasudan.pof'
IBX: Found a good IBX to read for 'navbuoy-vasudan.pof'.
IBX-DEBUG => POF checksum: 0x5afde55c, IBX checksum: 0x329f56a9 -- "navbuoy-vasudan.pof"
Frame 0 too long!!: frametime = 0.408 (0.408)
TECH ROOM: Dumping excess ship textures...
Loading model 'GunPlatform02.pof'
IBX: Found a good IBX to read for 'GunPlatform02.pof'.
IBX-DEBUG => POF checksum: 0xe9d12edd, IBX checksum: 0x8b4a412b -- "GunPlatform02.pof"
Submodel 'vgunturret02b' is detail level 1 of 'vgunturret02a'
Submodel 'vgunturret02c' is detail level 2 of 'vgunturret02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Frame 0 too long!!: frametime = 0.304 (0.304)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter03.pof'
IBX: Found a good IBX to read for 'fighter03.pof'.
IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof"
Frame 0 too long!!: frametime = 0.934 (0.934)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter10.pof'
IBX: Found a good IBX to read for 'fighter10.pof'.
IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
Frame 0 too long!!: frametime = 0.519 (0.519)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter11.pof'
IBX: Found a good IBX to read for 'fighter11.pof'.
IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof"
Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull'
Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull'
Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull'
Frame 0 too long!!: frametime = 0.351 (0.351)
TECH ROOM: Dumping excess ship textures...
Loading model 'Scorpion.pof'
IBX: Found a good IBX to read for 'Scorpion.pof'.
IBX-DEBUG => POF checksum: 0xbee0ca07, IBX checksum: 0x9d09a25b -- "Scorpion.pof"
Frame 0 too long!!: frametime = 1.830 (1.830)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter2s-01.pof'
IBX: Found a good IBX to read for 'fighter2s-01.pof'.
IBX-DEBUG => POF checksum: 0x13f78ccd, IBX checksum: 0xf6be3bb5 -- "fighter2s-01.pof"
Submodel 'hull-d' is detail level 3 of 'hull-a'
Submodel 'hull-b' is detail level 1 of 'hull-a'
Submodel 'hull-c' is detail level 2 of 'hull-a'
Frame 0 too long!!: frametime = 0.523 (0.523)
TECH ROOM: Dumping excess ship textures...
Loading model 'Shaitan.pof'
IBX: Found a good IBX to read for 'Shaitan.pof'.
IBX-DEBUG => POF checksum: 0x88a9aa2a, IBX checksum: 0x66ef1faa -- "Shaitan.pof"
Frame 0 too long!!: frametime = 1.376 (1.376)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber08.pof'
IBX: Found a good IBX to read for 'bomber08.pof'.
IBX-DEBUG => POF checksum: 0xd07237d6, IBX checksum: 0x783c809e -- "bomber08.pof"
Submodel 'bomber08b-hull' is detail level 1 of 'bomber08a-hull'
Submodel 'bomber08c-hull' is detail level 2 of 'bomber08a-hull'
Submodel 'bomber08d-hull' is detail level 3 of 'bomber08a-hull'
Frame 0 too long!!: frametime = 0.657 (0.657)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber10.pof'
IBX: Found a good IBX to read for 'bomber10.pof'.
IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
Frame 0 too long!!: frametime = 0.789 (0.789)
TECH ROOM: Dumping excess ship textures...
Loading model 'transport03.pof'
IBX: Found a good IBX to read for 'transport03.pof'.
IBX-DEBUG => POF checksum: 0x46d290ce, IBX checksum: 0xa3d51da8 -- "transport03.pof"
Submodel 'transport03b-hull' is detail level 1 of 'transport03a-hull'
Submodel 'transport03c-hull' is detail level 2 of 'transport03a-hull'
Submodel 'transport03d-hull' is detail level 3 of 'transport03a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Submodel 'turret03b-destroyed' is detail level 1 of 'turret03a-destroyed'
Frame 0 too long!!: frametime = 0.619 (0.619)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter06.pof'
IBX: Found a good IBX to read for 'freighter06.pof'.
IBX-DEBUG => POF checksum: 0x8e2776b4, IBX checksum: 0x2ff04e9f -- "freighter06.pof"
Submodel 'freighter06b-hull' is detail level 1 of 'freighter06a-hull'
Submodel 'freighter06c-hull' is detail level 2 of 'freighter06a-hull'
Submodel 'freighter06d-hull' is detail level 3 of 'freighter06a-hull'
Frame 0 too long!!: frametime = 0.492 (0.492)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo05.pof'
IBX: Found a good IBX to read for 'cargo05.pof'.
IBX-DEBUG => POF checksum: 0xc12d8b7b, IBX checksum: 0x284fc0c5 -- "cargo05.pof"
Submodel 'cargo01b' is detail level 1 of 'cargo01a'
Submodel 'cargo01c' is detail level 2 of 'cargo01a'
Submodel 'cargo01d' is detail level 3 of 'cargo01a'
Frame 0 too long!!: frametime = 0.536 (0.536)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter07.pof'
IBX: Found a good IBX to read for 'freighter07.pof'.
IBX-DEBUG => POF checksum: 0x5825bbea, IBX checksum: 0xd91cafd0 -- "freighter07.pof"
Submodel 'freighter07c-body' is detail level 2 of 'freighter07a-body'
Submodel 'freighter07d-body' is detail level 3 of 'freighter07a-body'
Submodel 'freighter07b-body' is detail level 1 of 'freighter07a-body'
Submodel 'b-turret02' is detail level 1 of 'a-turret02'
Submodel 'b-turret04' is detail level 1 of 'a-turret04'
Submodel 'b-turret03' is detail level 1 of 'a-turret03'
Submodel 'b-turret01' is detail level 1 of 'a-turret01'
Submodel 'b-turret01-destroyed' is detail level 1 of 'a-turret01-destroyed'
Submodel 'b-turret02-destroyed' is detail level 1 of 'a-turret02-destroyed'
Submodel 'b-turret03-destroyed' is detail level 1 of 'a-turret03-destroyed'
Submodel 'b-turret04-destroyed' is detail level 1 of 'a-turret04-destroyed'
Frame 0 too long!!: frametime = 1.742 (1.742)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo06.pof'
IBX: Found a good IBX to read for 'cargo06.pof'.
IBX-DEBUG => POF checksum: 0x2ca9e578, IBX checksum: 0x48f03e92 -- "cargo06.pof"
Submodel 'cargo06b-body' is detail level 1 of 'cargo06a-body'
Submodel 'cargo06c-body' is detail level 2 of 'cargo06a-body'
Submodel 'cargo06d-body' is detail level 3 of 'cargo06a-body'
Frame 0 too long!!: frametime = 0.399 (0.399)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser03.pof'
IBX: Found a good IBX to read for 'cruiser03.pof'.
IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
Frame 0 too long!!: frametime = 2.989 (2.989)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser03x.pof'
IBX: Found a good IBX to read for 'cruiser03x.pof'.
IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
Frame 0 too long!!: frametime = 2.608 (2.608)
TECH ROOM: Dumping excess ship textures...
Loading model 'corvette2s-01.pof'
Unknown special object type $path17 while reading model corvette2s-01.pof
Unknown special object type $path25 while reading model corvette2s-01.pof
Unknown special object type $path15 while reading model corvette2s-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
IBX: Found a good IBX to read for 'corvette2s-01.pof'.
IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof"
Frame 0 too long!!: frametime = 2.177 (2.177)
TECH ROOM: Dumping excess ship textures...
Loading model 'capital04.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital04.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital04.pof
IBX: Found a good IBX to read for 'capital04.pof'.
IBX-DEBUG => POF checksum: 0xdd0af35a, IBX checksum: 0xd5bbc0c7 -- "capital04.pof"
Submodel 'capital04b' is detail level 1 of 'capital04a'
Submodel 'capital04c' is detail level 2 of 'capital04a'
Submodel 'capital04d' is detail level 3 of 'capital04a'
Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
Submodel 'turret07b-base' is detail level 1 of 'turret07a-base'
Frame 0 too long!!: frametime = 1.326 (1.326)
TECH ROOM: Dumping excess ship textures...
Loading model 'GunPlatform03.pof'
IBX: Found a good IBX to read for 'GunPlatform03.pof'.
IBX-DEBUG => POF checksum: 0xca4b34ef, IBX checksum: 0xc1ed6f46 -- "GunPlatform03.pof"
Submodel 'sgunturret03b' is detail level 1 of 'sgunturret03a'
Submodel 'sgunturret03c' is detail level 2 of 'sgunturret03a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Frame 0 too long!!: frametime = 0.274 (0.274)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'VasMCorvette.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Model VasMCorvette.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Turret object not found for turret firing point in model
WARNING: "Couldn't open texture 'glow_blus_small4' referenced by model 'VasMCorvette.pof'" at modelread.cpp:1837
IBX: Starting a new IBX for 'VasMCorvette.pof'.
Int3(): From c:\code\fs2_open_3_7_0_rc2\code\graphics\grbatch.cpp at line 660
-
You're missing:
fsport/odeon_fs1.vp
fsport/warble_fs1.vp
fsport-mediavps/mv_fsport_music.vp (yeah it's optional, but it's really good :))
mediavps_3612/MV_Music.vp
Now that your sound is working again, grab all those & see what happens.
-
You're missing:
fsport/odeon_fs1.vp
fsport/warble_fs1.vp
These have an x on the end. What if I just chop off the x?
-
You mean:
fsport/odeon_fs1.vpx
fsport/warble_fs1.vpx
If so, yes, just remove the x. Then also confirm with debug that the checksums match these ones.
Found root pack '/ssd/fso/fsport/odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack '/ssd/fso/fsport/warble_fs1.vp' with a checksum of 0x0b608285
If they don't match, grab new versions from the fsport3.4 release thread.
-
You mean:
fsport/odeon_fs1.vpx
fsport/warble_fs1.vpx
If so, yes, just remove the x. Then also confirm with debug that the checksums match these ones.
Found root pack '/ssd/fso/fsport/odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack '/ssd/fso/fsport/warble_fs1.vp' with a checksum of 0x0b608285
If they don't match, grab new versions from the fsport3.4 release thread.
There, Khepri crash again. They match.
FreeSpace 2 Open version: 3.7.0.9691
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-missile_lighting
-rearm_timer
-ship_choice_3d
-weapon_choice_3d
-snd_preload
-mod Bem Cavalgar,fsport-mediavps,fsport,mediavps_3612
-window
-spec
-glow
-env
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Building file index...
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-m1.vp' with a checksum of 0x5bf7d05f
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-map.vp' with a checksum of 0x72f83250
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc_core.vp' with a checksum of 0x131a130e
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xeb1fe49a
Found root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x0e155670
Found root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' with a checksum of 0x27404416
Found root pack 'C:\Games\Freespace 2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x9548edb1
Found root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0x033f612f
Found root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x69946372
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi1_fs1.vp' with a checksum of 0x110c971c
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi2_fs1.vp' with a checksum of 0xe3c8d13b
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi3_fs1.vp' with a checksum of 0x5ddd28f7
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi4_fs1.vp' with a checksum of 0x52d85c46
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi5_fs1.vp' with a checksum of 0xf615f6be
Found root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Bem Cavalgar\' ... 2 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-m1.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-map.vp' ... 4 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc_core.vp' ... 78 files
Searching root 'C:\Games\Freespace 2\fsport-mediavps\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 544 files
Searching root 'C:\Games\Freespace 2\fsport\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' ... 219 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' ... 967 files
Searching root pack 'C:\Games\Freespace 2\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1219 files
Searching root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' ... 1553 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' ... 92 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi4_fs1.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi5_fs1.vp' ... 16 files
Searching root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' ... 111 files
Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 2 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\Freespace 2\' ... 182 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 37 roots and 17198 files.
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.15.1
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 4
Playback device: Realtek HD Audio output
Capture device: Realtek HD Audio input
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GT 520/PCIe/SSE2/3DNOW!
OpenGL Version : 4.2.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Starting parse of 'colors.tbl'...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'fsport-aip.tbm' ...
TBM => Starting parse of 'ai-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'railguncycle-wep.tbm' ...
TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1_tech-wep.tbm' ...
TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM => Starting parse of 'fs1_effects-wep.tbm' ...
TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'ai-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM => Starting parse of 'fs1_models-shp.tbm' ...
TBM => Starting parse of 'HTLHades-shp.tbm' ...
TBM => Starting parse of 'fs1_loadout-shp.tbm' ...
WARNING: "Unable to find WEAPON_LIST_TYPE string "Interceptor#Shivan" in ship: SF Dragon." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Phoenix V#Shivan" in ship: SF Basilisk." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Interceptor#Shivan" in ship: SF Manticore." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SF Manticore." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SB Nephilim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Synaptic#Shivan" in ship: SB Nephilim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Phoenix V#Shivan" in ship: SB Nephilim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SB Nephilim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SB Seraphim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Synaptic#Shivan" in ship: SB Seraphim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Phoenix V#Shivan" in ship: SB Seraphim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SB Seraphim." at parselo.cpp:2719
TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM => Starting parse of 'fs1_trails-shp.tbm' ...
TBM => Starting parse of 'planets-shp.tbm' ...
ANI objective1 with size 149x21 (34.4% wasted)
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 4187
TrackIR Init Failed - 1
Compiling video-processing shader ...
Loading built-in default shader for: video-v.sdr
Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'GTA.pcx'
PLR => Loading complete!
PLR => Verifying 'Awakenings.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Blue Planet Aquarius.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Blue Planet War In Heaven1.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Derelict.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Destiny of Peace.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Fall of Epsilon Pegasi.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Freespace 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Freespace 2.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Homesick.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Incursion.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'McCarthy.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Return to Sol.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Silent Threat Reborn.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'TGW Vasudan Imperium Demo.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Unification War.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Vassagos Dirge.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'What If - AGW.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn Stranded.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
ANI cursor.ani with size 18x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.272 (0.272)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'GTA.pcx'
PLR => Loading complete!
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
WARNING: "main_hall_init() was passed a blank mainhall name, loading first available mainhall." at mainhallmenu.cpp:412
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Frame 0 too long!!: frametime = 2.734 (2.734)
Frame 0 too long!!: frametime = 0.366 (0.366)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
Frame 0 too long!!: frametime = 3.157 (3.157)
Frame 0 too long!!: frametime = 0.769 (0.769)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
Loading model 'VasMCorvette.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Model VasMCorvette.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Turret object not found for turret firing point in model
WARNING: "Couldn't open texture 'glow_blus_small4' referenced by model 'VasMCorvette.pof'" at modelread.cpp:1837
IBX: Found a good IBX to read for 'VasMCorvette.pof'.
IBX-DEBUG => POF checksum: 0x7470fb24, IBX checksum: 0xdd32998a -- "VasMCorvette.pof"
Int3(): From c:\code\fs2_open_3_7_0_rc2\code\graphics\grbatch.cpp at line 660
-
Gah!
Try deleting data/cache/VasMCorvette.bx & let FSO rebuild it.
Also (longshot time) try removing these command line parameters:
-rearm_timer
-spec
-glow
-env
(spec/glow/env are not needed post 3.6.14, and I don't have rearm_timer myself and it works for me)
-
Gah!
Try deleting data/cache/VasMCorvette.bx & let FSO rebuild it.
Also (longshot time) try removing these command line parameters:
-rearm_timer
-spec
-glow
-env
(spec/glow/env are not needed post 3.6.14, and I don't have rearm_timer myself and it works for me)
Tried deleting it, didn't work.
I don't know how to delete the code stuff, and isn't that dangerous?
-
not dangerous at all, just remove the relevant options from your launcher.
-
No effect. I'm going to put it back how it was. I think I did it right.
Would it be helpful if I made up some screenshots of folders or something so you could see if anything was amiss?
Here's the log:
FreeSpace 2 Open version: 3.7.0.9691
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-missile_lighting
-ship_choice_3d
-weapon_choice_3d
-snd_preload
-mod Bem Cavalgar,fsport-mediavps,fsport,mediavps_3612
-window
Building file index...
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-m1.vp' with a checksum of 0x5bf7d05f
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-map.vp' with a checksum of 0x72f83250
Found root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc_core.vp' with a checksum of 0x131a130e
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xeb1fe49a
Found root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x0e155670
Found root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' with a checksum of 0x27404416
Found root pack 'C:\Games\Freespace 2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x9548edb1
Found root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0x033f612f
Found root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x69946372
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi1_fs1.vp' with a checksum of 0x110c971c
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi2_fs1.vp' with a checksum of 0xe3c8d13b
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi3_fs1.vp' with a checksum of 0x5ddd28f7
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi4_fs1.vp' with a checksum of 0x52d85c46
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi5_fs1.vp' with a checksum of 0xf615f6be
Found root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Bem Cavalgar\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-m1.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc-map.vp' ... 4 files
Searching root pack 'C:\Games\Freespace 2\Bem Cavalgar\bc_core.vp' ... 78 files
Searching root 'C:\Games\Freespace 2\fsport-mediavps\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 544 files
Searching root 'C:\Games\Freespace 2\fsport\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' ... 219 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' ... 967 files
Searching root pack 'C:\Games\Freespace 2\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1219 files
Searching root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' ... 1553 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' ... 92 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi4_fs1.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi5_fs1.vp' ... 16 files
Searching root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' ... 111 files
Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 2 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\Freespace 2\' ... 182 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 37 roots and 17197 files.
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.15.1
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 4
Playback device: Realtek HD Audio output
Capture device: Realtek HD Audio input
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GT 520/PCIe/SSE2/3DNOW!
OpenGL Version : 4.2.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Starting parse of 'colors.tbl'...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'fsport-aip.tbm' ...
TBM => Starting parse of 'ai-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'railguncycle-wep.tbm' ...
TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1_tech-wep.tbm' ...
TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM => Starting parse of 'fs1_effects-wep.tbm' ...
TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'ai-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM => Starting parse of 'fs1_models-shp.tbm' ...
TBM => Starting parse of 'HTLHades-shp.tbm' ...
TBM => Starting parse of 'fs1_loadout-shp.tbm' ...
WARNING: "Unable to find WEAPON_LIST_TYPE string "Interceptor#Shivan" in ship: SF Dragon." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Phoenix V#Shivan" in ship: SF Basilisk." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Interceptor#Shivan" in ship: SF Manticore." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SF Manticore." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SB Nephilim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Synaptic#Shivan" in ship: SB Nephilim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Phoenix V#Shivan" in ship: SB Nephilim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SB Nephilim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SB Seraphim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Synaptic#Shivan" in ship: SB Seraphim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "Phoenix V#Shivan" in ship: SB Seraphim." at parselo.cpp:2719
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-50#Shivan" in ship: SB Seraphim." at parselo.cpp:2719
TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM => Starting parse of 'fs1_trails-shp.tbm' ...
TBM => Starting parse of 'planets-shp.tbm' ...
ANI objective1 with size 149x21 (34.4% wasted)
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1932
TrackIR Init Failed - 1
Compiling video-processing shader ...
Loading built-in default shader for: video-v.sdr
Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'GTA.pcx'
PLR => Loading complete!
PLR => Verifying 'Awakenings.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Blue Planet Aquarius.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Blue Planet War In Heaven1.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Derelict.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Destiny of Peace.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Fall of Epsilon Pegasi.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Freespace 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Freespace 2.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Homesick.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Incursion.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'McCarthy.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Return to Sol.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Silent Threat Reborn.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'TGW Vasudan Imperium Demo.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Unification War.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Vassagos Dirge.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'What If - AGW.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn 1.plr' with version 1...
PLR => Parsing: Flags...
PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn Stranded.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Bem Cavalgar.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'GTA.pcx'
PLR => Loading complete!
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
CSG => Loading 'Bem Cavalgar.bemcavalgar.csg' with version 2...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'GTA.pcx'
CSG => Loading complete!
WARNING: "main_hall_init() was passed a blank mainhall name, loading first available mainhall." at mainhallmenu.cpp:412
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Frame 0 too long!!: frametime = 1.212 (1.212)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
Frame 0 too long!!: frametime = 1.926 (1.926)
Frame 0 too long!!: frametime = 0.268 (0.268)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
Loading model 'VasMCorvette.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Model VasMCorvette.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Turret object not found for turret firing point in model
WARNING: "Couldn't open texture 'glow_blus_small4' referenced by model 'VasMCorvette.pof'" at modelread.cpp:1837
IBX: Starting a new IBX for 'VasMCorvette.pof'.
Int3(): From c:\code\fs2_open_3_7_0_rc2\code\graphics\grbatch.cpp at line 660
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OK - two more crazy ideas:
1) have you tried with a release executable recently? Bem Cavalgar actually crashed in DEBUG for me when entering the 1st mission, but release was OK.
2) Try using the latest nightly.
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OK - two more crazy ideas:
1) have you tried with a release executable recently? Bem Cavalgar actually crashed in DEBUG for me when entering the 1st mission, but release was OK.
Success!!! Thank you niffiwan!!!
(The techroom loaded up the Khepri and Typhon in like 2secs each. Got through the opening cutscene and to the command hub. Though I've yet to actually play the game...)
Again, thank you. You have made me happy. :)
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Don't worry! No new problems! :D
I just want to add another post here for two reasons, first, to confirm that I've now actually played the game and it works, and second, to say thank you to Yarn for your role in bringing this particular yarn to a close with a happy ending. So thank you Yarn! :)