Pt.2:
IBX: Found a good IBX to read for 'fighter04.pof'.
IBX-DEBUG => POF checksum: 0xd9ef08f8, IBX checksum: 0x25c68827 -- "fighter04.pof"
Frame 0 too long!!: frametime = 1.392 (1.392)
Loading model 'fighter05.pof'
IBX: Found a good IBX to read for 'fighter05.pof'.
IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xe30fa71f -- "fighter05.pof"
Frame 0 too long!!: frametime = 1.002 (1.002)
Loading model 'fighter06.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Animated Effects
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
Frame 0 too long!!: frametime = 1.530 (1.530)
Loading model 'fighter13.pof'
IBX: Found a good IBX to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
Frame 0 too long!!: frametime = 1.487 (1.487)
TECH ROOM: Dumping excess ship textures...
Loading model 'Angel.pof'
IBX: Found a good IBX to read for 'Angel.pof'.
IBX-DEBUG => POF checksum: 0x9ce4e0ba, IBX checksum: 0xfa3bc990 -- "Angel.pof"
Frame 0 too long!!: frametime = 0.775 (0.775)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber01.pof'
IBX: Found a good IBX to read for 'bomber01.pof'.
IBX-DEBUG => POF checksum: 0x1c823e2b, IBX checksum: 0x24056583 -- "bomber01.pof"
Frame 0 too long!!: frametime = 0.880 (0.880)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber09.pof'
IBX: Found a good IBX to read for 'bomber09.pof'.
IBX-DEBUG => POF checksum: 0x59c15d34, IBX checksum: 0xffa1fdf0 -- "bomber09.pof"
Frame 0 too long!!: frametime = 1.743 (1.743)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber04.pof'
IBX: Found a good IBX to read for 'bomber04.pof'.
IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Frame 0 too long!!: frametime = 1.199 (1.199)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber05.pof'
IBX: Found a good IBX to read for 'bomber05.pof'.
IBX-DEBUG => POF checksum: 0xd59519de, IBX checksum: 0xb2d8603e -- "bomber05.pof"
Frame 0 too long!!: frametime = 1.240 (1.240)
TECH ROOM: Dumping excess ship textures...
Loading model 'Drone01.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
IBX: Found a good IBX to read for 'Drone01.pof'.
IBX-DEBUG => POF checksum: 0xa2f72c45, IBX checksum: 0x6f1bb182 -- "Drone01.pof"
Frame 0 too long!!: frametime = 0.597 (0.597)
TECH ROOM: Dumping excess ship textures...
Loading model 'Drone02.pof'
IBX: Found a good IBX to read for 'Drone02.pof'.
IBX-DEBUG => POF checksum: 0xe37cefb4, IBX checksum: 0xc270d0c7 -- "Drone02.pof"
Frame 0 too long!!: frametime = 0.526 (0.526)
TECH ROOM: Dumping excess ship textures...
Loading model 'support01.pof'
IBX: Found a good IBX to read for 'support01.pof'.
IBX-DEBUG => POF checksum: 0x29a46910, IBX checksum: 0xc5eade15 -- "support01.pof"
Frame 0 too long!!: frametime = 0.803 (0.803)
TECH ROOM: Dumping excess ship textures...
Loading model 'transport01.pof'
IBX: Found a good IBX to read for 'transport01.pof'.
IBX-DEBUG => POF checksum: 0x1c21a549, IBX checksum: 0xe6c334cc -- "transport01.pof"
Frame 0 too long!!: frametime = 0.795 (0.795)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter02.pof'
IBX: Found a good IBX to read for 'freighter02.pof'.
IBX-DEBUG => POF checksum: 0xc3137a87, IBX checksum: 0xc1cacb13 -- "freighter02.pof"
Submodel 'freighter02b-hull' is detail level 1 of 'freighter02a-hull'
Submodel 'freighter02c-hull' is detail level 2 of 'freighter02a-hull'
Submodel 'freighter02d-hull' is detail level 3 of 'freighter02a-hull'
Frame 0 too long!!: frametime = 0.588 (0.588)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo02.pof'
IBX: Found a good IBX to read for 'cargo02.pof'.
IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x5ab783e1 -- "cargo02.pof"
Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo'
Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo'
Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo'
Frame 0 too long!!: frametime = 0.402 (0.402)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo07.pof'
IBX: Found a good IBX to read for 'cargo07.pof'.
IBX-DEBUG => POF checksum: 0x54203bf6, IBX checksum: 0x098c6789 -- "cargo07.pof"
Submodel 'cargo07b' is detail level 1 of 'cargo07a'
Submodel 'cargo07c' is detail level 2 of 'cargo07a'
Submodel 'cargo07d' is detail level 3 of 'cargo07a'
Frame 0 too long!!: frametime = 0.336 (0.336)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter03.pof'
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship freighter03.pof
IBX: Found a good IBX to read for 'freighter03.pof'.
IBX-DEBUG => POF checksum: 0xfa151350, IBX checksum: 0xd6442eb6 -- "freighter03.pof"
Submodel 'turretb' is detail level 1 of 'turreta'
Submodel 'gun01b' is detail level 1 of 'gun01a'
Frame 0 too long!!: frametime = 0.562 (0.562)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo03.pof'
IBX: Found a good IBX to read for 'cargo03.pof'.
IBX-DEBUG => POF checksum: 0xe68e53b4, IBX checksum: 0xaec28800 -- "cargo03.pof"
Frame 0 too long!!: frametime = 0.256 (0.256)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 0x13dc2d00, IBX checksum: 0x2dbed800 -- "cruiser01.pof"
Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Frame 0 too long!!: frametime = 1.872 (1.872)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser01x.pof'
IBX: Found a good IBX to read for 'cruiser01x.pof'.
IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Frame 0 too long!!: frametime = 1.345 (1.345)
TECH ROOM: Dumping excess ship textures...
Loading model 'science01.pof'
Unknown special object type $reactor while reading model science01.pof
IBX: Found a good IBX to read for 'science01.pof'.
IBX-DEBUG => POF checksum: 0xb5e70139, IBX checksum: 0x979d6181 -- "science01.pof"
Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1'
Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1'
Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1'
Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed'
Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed'
Frame 0 too long!!: frametime = 1.414 (1.414)
TECH ROOM: Dumping excess ship textures...
Loading model 'probe-terran.pof'
IBX: Found a good IBX to read for 'probe-terran.pof'.
IBX-DEBUG => POF checksum: 0x837a8c12, IBX checksum: 0x5b4e6cf2 -- "probe-terran.pof"
Frame 0 too long!!: frametime = 0.884 (0.884)
TECH ROOM: Dumping excess ship textures...
Loading model 'capital01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
IBX: Found a good IBX to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 0x8e4830bc, IBX checksum: 0x4b14997f -- "capital01.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01c' is detail level 2 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret02c' is detail level 2 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret03c' is detail level 2 of 'turret03a'
Submodel 'turret04b' is detail level 1 of 'turret04a'
Submodel 'turret04c' is detail level 2 of 'turret04a'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret05c' is detail level 2 of 'turret05a'
Frame 0 too long!!: frametime = 3.128 (3.128)
TECH ROOM: Dumping excess ship textures...
Loading model 'install01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof
Unknown special object type $path06 while reading model install01.pof
Unknown special object type $path07 while reading model install01.pof
IBX: Found a good IBX to read for 'install01.pof'.
IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x7478f979 -- "install01.pof"
Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull'
Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull'
Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull'
Frame 0 too long!!: frametime = 4.724 (4.724)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
Loading model 'dock01-terran.pof'
IBX: Found a good IBX to read for 'dock01-terran.pof'.
IBX-DEBUG => POF checksum: 0xb8097789, IBX checksum: 0xe4c8a12c -- "dock01-terran.pof"
Frame 0 too long!!: frametime = 0.571 (0.571)
TECH ROOM: Dumping excess ship textures...
Loading model 'dock02-terran.pof'
IBX: Found a good IBX to read for 'dock02-terran.pof'.
IBX-DEBUG => POF checksum: 0xc617d733, IBX checksum: 0x85f7294d -- "dock02-terran.pof"
Frame 0 too long!!: frametime = 0.259 (0.259)
TECH ROOM: Dumping excess ship textures...
Loading model 'Base2r-01.pof'
Potential problem found: Unrecognized subsystem type 'asteroid02a', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'bunker01a', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'bunker02a', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'comtowera', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbaya', believed to be in ship Base2r-01.pof
Potential problem found: Unrecognized subsystem type 'asteroid01a', believed to be in ship Base2r-01.pof
Unknown special object type $path29 while reading model Base2r-01.pof
Found live debris model for 'asteroid02a'
Found live debris model for 'asteroid02a'
Found live debris model for 'bunker01a'
Found live debris model for 'bunker02a'
Found live debris model for 'bunker02a'
Found live debris model for 'comtowera'
Found live debris model for 'comtowera'
Found live debris model for 'engine01a'
Found live debris model for 'engine01a'
Found live debris model for 'engine02a'
Found live debris model for 'engine02a'
Found live debris model for 'fighterbaya'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
Found live debris model for 'asteroid01a'
IBX: Found a good IBX to read for 'Base2r-01.pof'.
IBX-DEBUG => POF checksum: 0x7c9a904e, IBX checksum: 0xe8b210b4 -- "Base2r-01.pof"
Submodel 'rcorvetteb' is detail level 1 of 'rcorvettea'
Submodel 'rcorvettec' is detail level 2 of 'rcorvettea'
Submodel 'rcorvetted' is detail level 3 of 'rcorvettea'
Submodel 'asteroid02b' is detail level 1 of 'asteroid02a'
Submodel 'asteroid02c' is detail level 2 of 'asteroid02a'
Submodel 'asteroid02d' is detail level 3 of 'asteroid02a'
Submodel 'bunker01b' is detail level 1 of 'bunker01a'
Submodel 'bunker01c' is detail level 2 of 'bunker01a'
Submodel 'bunker01d' is detail level 3 of 'bunker01a'
Submodel 'bunker02b' is detail level 1 of 'bunker02a'
Submodel 'bunker02c' is detail level 2 of 'bunker02a'
Submodel 'bunker02d' is detail level 3 of 'bunker02a'
Submodel 'comtowerb' is detail level 1 of 'comtowera'
Submodel 'comtowerc' is detail level 2 of 'comtowera'
Submodel 'comtowerd' is detail level 3 of 'comtowera'
Submodel 'engine01b' is detail level 1 of 'engine01a'
Submodel 'engine01c' is detail level 2 of 'engine01a'
Submodel 'engine01d' is detail level 3 of 'engine01a'
Submodel 'engine02b' is detail level 1 of 'engine02a'
Submodel 'engine02c' is detail level 2 of 'engine02a'
Submodel 'engine02d' is detail level 3 of 'engine02a'
Submodel 'fighterbayb' is detail level 1 of 'fighterbaya'
Submodel 'fighterbayc' is detail level 2 of 'fighterbaya'
Submodel 'fighterbayd' is detail level 3 of 'fighterbaya'
Submodel 'turret21b' is detail level 1 of 'turret21a'
Submodel 'turretarm21b' is detail level 1 of 'turretarm21a'
Submodel 'turret22b' is detail level 1 of 'turret22a'
Submodel 'turretarm22b' is detail level 1 of 'turretarm22a'
Submodel 'turret23b' is detail level 1 of 'turret23a'
Submodel 'turret24b' is detail level 1 of 'turret24a'
Submodel 'turret25b' is detail level 1 of 'turret25a'
Submodel 'turret26b' is detail level 1 of 'turret26a'
Submodel 'turret27b' is detail level 1 of 'turret27a'
Submodel 'asteroid01b' is detail level 1 of 'asteroid01a'
Submodel 'asteroid01c' is detail level 2 of 'asteroid01a'
Submodel 'asteroid01d' is detail level 3 of 'asteroid01a'
Frame 0 too long!!: frametime = 5.500 (5.500)
TECH ROOM: Dumping excess ship textures...
Loading model 'navbuoy-terran.pof'
IBX: Found a good IBX to read for 'navbuoy-terran.pof'.
IBX-DEBUG => POF checksum: 0x29513f2a, IBX checksum: 0xacde537d -- "navbuoy-terran.pof"
Frame 0 too long!!: frametime = 0.291 (0.291)
TECH ROOM: Dumping excess ship textures...
Loading model 'GunPlatform01.pof'
IBX: Found a good IBX to read for 'GunPlatform01.pof'.
IBX-DEBUG => POF checksum: 0xa6ffd8a3, IBX checksum: 0x0443849a -- "GunPlatform01.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01c' is detail level 2 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret02c' is detail level 2 of 'turret02a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Frame 0 too long!!: frametime = 0.349 (0.349)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'escapepod01.pof'
IBX: Found a good IBX to read for 'escapepod01.pof'.
IBX-DEBUG => POF checksum: 0x43783a23, IBX checksum: 0xadea2ade -- "escapepod01.pof"
Submodel 'flightpod01b' is detail level 1 of 'flightpod01a'
Submodel 'flightpod01c' is detail level 2 of 'flightpod01a'
Submodel 'flightpod01d' is detail level 3 of 'flightpod01a'
Frame 0 too long!!: frametime = 0.395 (0.395)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter02.pof'
IBX: Found a good IBX to read for 'fighter02.pof'.
IBX-DEBUG => POF checksum: 0x1863d903, IBX checksum: 0xdc6c3bbb -- "fighter02.pof"
Frame 0 too long!!: frametime = 1.123 (1.123)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter07.pof'
IBX: Found a good IBX to read for 'fighter07.pof'.
IBX-DEBUG => POF checksum: 0x14e1c998, IBX checksum: 0xd6efa7b5 -- "fighter07.pof"
Submodel 'fighter07b' is detail level 1 of 'fighter07a'
Submodel 'fighter07c' is detail level 2 of 'fighter07a'
Submodel 'fighter07d' is detail level 3 of 'fighter07a'
Frame 0 too long!!: frametime = 0.428 (0.428)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter08.pof'
Potential problem found: Unrecognized subsystem type 'ABFlaps', believed to be in ship fighter08.pof
IBX: Found a good IBX to read for 'fighter08.pof'.
IBX-DEBUG => POF checksum: 0xa3d1fd3f, IBX checksum: 0x42c4ab5b -- "fighter08.pof"
Frame 0 too long!!: frametime = 0.718 (0.718)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter09.pof'
IBX: Found a good IBX to read for 'fighter09.pof'.
IBX-DEBUG => POF checksum: 0x510e9183, IBX checksum: 0xe0d27b63 -- "fighter09.pof"
Frame 0 too long!!: frametime = 1.412 (1.412)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber06.pof'
IBX: Found a good IBX to read for 'bomber06.pof'.
IBX-DEBUG => POF checksum: 0xcaf4a1e3, IBX checksum: 0x04502546 -- "bomber06.pof"
Submodel 'bomber06b-hull' is detail level 1 of 'bomber06a-hull'
Submodel 'bomber06c-hull' is detail level 2 of 'bomber06a-hull'
Submodel 'bomber06d-hull' is detail level 3 of 'bomber06a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Frame 0 too long!!: frametime = 0.498 (0.498)
TECH ROOM: Dumping excess ship textures...
Loading model 'Amun.pof'
Potential problem found: Unrecognized subsystem type 'Mflap01-a', believed to be in ship Amun.pof
Potential problem found: Unrecognized subsystem type 'Mflap01-b', believed to be in ship Amun.pof
Potential problem found: Unrecognized subsystem type 'Mflap02-a', believed to be in ship Amun.pof
Potential problem found: Unrecognized subsystem type 'Mflap02-b', believed to be in ship Amun.pof
Potential problem found: Unrecognized subsystem type 'Mflap03-a', believed to be in ship Amun.pof
Potential problem found: Unrecognized subsystem type 'Mflap03-b', believed to be in ship Amun.pof
Potential problem found: Unrecognized subsystem type 'Mflap04-a', believed to be in ship Amun.pof
Potential problem found: Unrecognized subsystem type 'Mflap04-b', believed to be in ship Amun.pof
IBX: Found a good IBX to read for 'Amun.pof'.
IBX-DEBUG => POF checksum: 0xf1e45859, IBX checksum: 0x0f678d35 -- "Amun.pof"
Submodel 'Mflap01-b' is detail level 1 of 'Mflap01-a'
Submodel 'Mflap02-b' is detail level 1 of 'Mflap02-a'
Submodel 'Mflap03-b' is detail level 1 of 'Mflap03-a'
Submodel 'Mflap04-b' is detail level 1 of 'Mflap04-a'
Frame 0 too long!!: frametime = 5.859 (5.859)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber2v-02.pof'
IBX: Found a good IBX to read for 'bomber2v-02.pof'.
IBX-DEBUG => POF checksum: 0xf8211b62, IBX checksum: 0x33e2676d -- "bomber2v-02.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Frame 0 too long!!: frametime = 0.451 (0.451)
TECH ROOM: Dumping excess ship textures...
Loading model 'dronev1.pof'
IBX: Found a good IBX to read for 'dronev1.pof'.
IBX-DEBUG => POF checksum: 0x7e78d7ef, IBX checksum: 0xda9b4a8e -- "dronev1.pof"
Frame 0 too long!!: frametime = 0.545 (0.545)
TECH ROOM: Dumping excess ship textures...
Loading model 'support02.pof'
IBX: Found a good IBX to read for 'support02.pof'.
IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xc8788ca6 -- "support02.pof"
Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Frame 0 too long!!: frametime = 0.399 (0.399)
TECH ROOM: Dumping excess ship textures...
Loading model 'transport02.pof'
IBX: Found a good IBX to read for 'transport02.pof'.
IBX-DEBUG => POF checksum: 0xcbeeb979, IBX checksum: 0x68c3a550 -- "transport02.pof"
Submodel 'transport02b-hull' is detail level 1 of 'transport02a-hull'
Submodel 'transport02c-hull' is detail level 2 of 'transport02a-hull'
Submodel 'transport02d-hull' is detail level 3 of 'transport02a-hull'
Submodel 'gearightb' is detail level 1 of 'gearighta'
Submodel 'gearightc' is detail level 2 of 'gearighta'
Submodel 'gearleftb' is detail level 1 of 'gearlefta'
Submodel 'gearleftc' is detail level 2 of 'gearlefta'
Frame 0 too long!!: frametime = 0.791 (0.791)
TECH ROOM: Dumping excess ship textures...
Loading model 'Bast.pof'
Potential problem found: Unrecognized subsystem type 'Clamp-Parent01', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'L-Clamp01', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'L-Clamp02', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'L-Clamp03', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'R-Clamp01', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'R-Clamp02', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'R-Clamp03', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'Clamp-Parent01-lod1', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'L-Clamp01-lod1', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'L-Clamp02-lod1', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'L-Clamp03-lod1', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'R-Clamp01-lod1', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'R-Clamp02-lod1', believed to be in ship Bast.pof
Potential problem found: Unrecognized subsystem type 'R-Clamp03-lod1', believed to be in ship Bast.pof
IBX: Found a good IBX to read for 'Bast.pof'.
IBX-DEBUG => POF checksum: 0x3fc11aa1, IBX checksum: 0x67a75b1c -- "Bast.pof"
Frame 0 too long!!: frametime = 4.337 (4.337)
TECH ROOM: Dumping excess ship textures...
Loading model 'vc3.pof'
IBX: Found a good IBX to read for 'vc3.pof'.
IBX-DEBUG => POF checksum: 0x472057d6, IBX checksum: 0xe74741bc -- "vc3.pof"
Frame 0 too long!!: frametime = 0.951 (0.951)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter05.pof'
IBX: Found a good IBX to read for 'freighter05.pof'.
IBX-DEBUG => POF checksum: 0xf6fd5d33, IBX checksum: 0xf46ab547 -- "freighter05.pof"
Submodel 'freighter05b-hull' is detail level 1 of 'freighter05a-hull'
Submodel 'freighter05c-hull' is detail level 2 of 'freighter05a-hull'
Submodel 'freighter05d-hull' is detail level 3 of 'freighter05a-hull'
Frame 0 too long!!: frametime = 0.454 (0.454)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo04.pof'
IBX: Found a good IBX to read for 'cargo04.pof'.
IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x254a1ef0 -- "cargo04.pof"
Submodel 'freighter05b-cargo' is detail level 1 of 'freighter05a-cargo'
Submodel 'freighter05c-cargo' is detail level 2 of 'freighter05a-cargo'
Submodel 'freighter05d-cargo' is detail level 3 of 'freighter05a-cargo'
Frame 0 too long!!: frametime = 0.338 (0.338)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter04.pof'
IBX: Found a good IBX to read for 'freighter04.pof'.
IBX-DEBUG => POF checksum: 0x33df5f1d, IBX checksum: 0x219b7714 -- "freighter04.pof"
Frame 0 too long!!: frametime = 0.947 (0.947)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser02.pof'
IBX: Found a good IBX to read for 'cruiser02.pof'.
IBX-DEBUG => POF checksum: 0xa3d48e96, IBX checksum: 0x5c49d25f -- "cruiser02.pof"
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Frame 0 too long!!: frametime = 1.830 (1.830)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'imhotep.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship imhotep.pof
IBX: Found a good IBX to read for 'imhotep.pof'.
IBX-DEBUG => POF checksum: 0xc50453af, IBX checksum: 0x4d075db4 -- "imhotep.pof"
Frame 0 too long!!: frametime = 0.890 (0.890)
TECH ROOM: Dumping excess ship textures...
Loading model 'escapepod02.pof'
IBX: Found a good IBX to read for 'escapepod02.pof'.
IBX-DEBUG => POF checksum: 0x824896c8, IBX checksum: 0xa8230dc2 -- "escapepod02.pof"
Submodel 'escpod02b-hull' is detail level 1 of 'escpod02a-hull'
Submodel 'escpod02c-hull' is detail level 2 of 'escpod02a-hull'
Submodel 'escpod02d-hull' is detail level 3 of 'escpod02a-hull'
Frame 0 too long!!: frametime = 0.304 (0.304)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'Karnak.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Potential problem found: Unrecognized subsystem type 'door-in1', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-in2', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-in3', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-out1', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-out2', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'door-out3', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship Karnak.pof
Potential problem found: Unrecognized subsystem type 'fighterbay03', believed to be in ship Karnak.pof
IBX: Found a good IBX to read for 'Karnak.pof'.
IBX-DEBUG => POF checksum: 0x5812f002, IBX checksum: 0x86556af7 -- "Karnak.pof"
Frame 0 too long!!: frametime = 3.869 (3.869)
Loading model 'dock01-vasudan.pof'
IBX: Found a good IBX to read for 'dock01-vasudan.pof'.
IBX-DEBUG => POF checksum: 0x2ad68473, IBX checksum: 0x7f954485 -- "dock01-vasudan.pof"
Frame 0 too long!!: frametime = 0.619 (0.619)
TECH ROOM: Dumping excess ship textures...
Loading model 'dock02-vasudan.pof'
IBX: Found a good IBX to read for 'dock02-vasudan.pof'.
IBX-DEBUG => POF checksum: 0x9ab3e722, IBX checksum: 0x6de823d2 -- "dock02-vasudan.pof"
Frame 0 too long!!: frametime = 0.281 (0.281)
TECH ROOM: Dumping excess ship textures...
Loading model 'Cheops.pof'
Potential problem found: Unrecognized subsystem type 'array', believed to be in ship Cheops.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Cheops.pof
IBX: Found a good IBX to read for 'Cheops.pof'.
IBX-DEBUG => POF checksum: 0xc683e9a8, IBX checksum: 0x4f373218 -- "Cheops.pof"
Frame 0 too long!!: frametime = 2.604 (2.604)
Loading model 'ZodOP.pof'
WARNING: "Submodel <detail2> in model <ZodOP.pof> has a radius <= 0.1f" at modelread.cpp:1243
WARNING: "Submodel <detail3> in model <ZodOP.pof> has a radius <= 0.1f" at modelread.cpp:1243
IBX: Starting a new IBX for 'ZodOP.pof'.
Frame 0 too long!!: frametime = 173.126 (173.126)
TECH ROOM: Dumping excess ship textures...
Loading model 'navbuoy-vasudan.pof'
IBX: Found a good IBX to read for 'navbuoy-vasudan.pof'.
IBX-DEBUG => POF checksum: 0x5afde55c, IBX checksum: 0x329f56a9 -- "navbuoy-vasudan.pof"
Frame 0 too long!!: frametime = 0.408 (0.408)
TECH ROOM: Dumping excess ship textures...
Loading model 'GunPlatform02.pof'
IBX: Found a good IBX to read for 'GunPlatform02.pof'.
IBX-DEBUG => POF checksum: 0xe9d12edd, IBX checksum: 0x8b4a412b -- "GunPlatform02.pof"
Submodel 'vgunturret02b' is detail level 1 of 'vgunturret02a'
Submodel 'vgunturret02c' is detail level 2 of 'vgunturret02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Frame 0 too long!!: frametime = 0.304 (0.304)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter03.pof'
IBX: Found a good IBX to read for 'fighter03.pof'.
IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof"
Frame 0 too long!!: frametime = 0.934 (0.934)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter10.pof'
IBX: Found a good IBX to read for 'fighter10.pof'.
IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
Frame 0 too long!!: frametime = 0.519 (0.519)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter11.pof'
IBX: Found a good IBX to read for 'fighter11.pof'.
IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof"
Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull'
Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull'
Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull'
Frame 0 too long!!: frametime = 0.351 (0.351)
TECH ROOM: Dumping excess ship textures...
Loading model 'Scorpion.pof'
IBX: Found a good IBX to read for 'Scorpion.pof'.
IBX-DEBUG => POF checksum: 0xbee0ca07, IBX checksum: 0x9d09a25b -- "Scorpion.pof"
Frame 0 too long!!: frametime = 1.830 (1.830)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter2s-01.pof'
IBX: Found a good IBX to read for 'fighter2s-01.pof'.
IBX-DEBUG => POF checksum: 0x13f78ccd, IBX checksum: 0xf6be3bb5 -- "fighter2s-01.pof"
Submodel 'hull-d' is detail level 3 of 'hull-a'
Submodel 'hull-b' is detail level 1 of 'hull-a'
Submodel 'hull-c' is detail level 2 of 'hull-a'
Frame 0 too long!!: frametime = 0.523 (0.523)
TECH ROOM: Dumping excess ship textures...
Loading model 'Shaitan.pof'
IBX: Found a good IBX to read for 'Shaitan.pof'.
IBX-DEBUG => POF checksum: 0x88a9aa2a, IBX checksum: 0x66ef1faa -- "Shaitan.pof"
Frame 0 too long!!: frametime = 1.376 (1.376)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber08.pof'
IBX: Found a good IBX to read for 'bomber08.pof'.
IBX-DEBUG => POF checksum: 0xd07237d6, IBX checksum: 0x783c809e -- "bomber08.pof"
Submodel 'bomber08b-hull' is detail level 1 of 'bomber08a-hull'
Submodel 'bomber08c-hull' is detail level 2 of 'bomber08a-hull'
Submodel 'bomber08d-hull' is detail level 3 of 'bomber08a-hull'
Frame 0 too long!!: frametime = 0.657 (0.657)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber10.pof'
IBX: Found a good IBX to read for 'bomber10.pof'.
IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
Frame 0 too long!!: frametime = 0.789 (0.789)
TECH ROOM: Dumping excess ship textures...
Loading model 'transport03.pof'
IBX: Found a good IBX to read for 'transport03.pof'.
IBX-DEBUG => POF checksum: 0x46d290ce, IBX checksum: 0xa3d51da8 -- "transport03.pof"
Submodel 'transport03b-hull' is detail level 1 of 'transport03a-hull'
Submodel 'transport03c-hull' is detail level 2 of 'transport03a-hull'
Submodel 'transport03d-hull' is detail level 3 of 'transport03a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Submodel 'turret03b-destroyed' is detail level 1 of 'turret03a-destroyed'
Frame 0 too long!!: frametime = 0.619 (0.619)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter06.pof'
IBX: Found a good IBX to read for 'freighter06.pof'.
IBX-DEBUG => POF checksum: 0x8e2776b4, IBX checksum: 0x2ff04e9f -- "freighter06.pof"
Submodel 'freighter06b-hull' is detail level 1 of 'freighter06a-hull'
Submodel 'freighter06c-hull' is detail level 2 of 'freighter06a-hull'
Submodel 'freighter06d-hull' is detail level 3 of 'freighter06a-hull'
Frame 0 too long!!: frametime = 0.492 (0.492)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo05.pof'
IBX: Found a good IBX to read for 'cargo05.pof'.
IBX-DEBUG => POF checksum: 0xc12d8b7b, IBX checksum: 0x284fc0c5 -- "cargo05.pof"
Submodel 'cargo01b' is detail level 1 of 'cargo01a'
Submodel 'cargo01c' is detail level 2 of 'cargo01a'
Submodel 'cargo01d' is detail level 3 of 'cargo01a'
Frame 0 too long!!: frametime = 0.536 (0.536)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter07.pof'
IBX: Found a good IBX to read for 'freighter07.pof'.
IBX-DEBUG => POF checksum: 0x5825bbea, IBX checksum: 0xd91cafd0 -- "freighter07.pof"
Submodel 'freighter07c-body' is detail level 2 of 'freighter07a-body'
Submodel 'freighter07d-body' is detail level 3 of 'freighter07a-body'
Submodel 'freighter07b-body' is detail level 1 of 'freighter07a-body'
Submodel 'b-turret02' is detail level 1 of 'a-turret02'
Submodel 'b-turret04' is detail level 1 of 'a-turret04'
Submodel 'b-turret03' is detail level 1 of 'a-turret03'
Submodel 'b-turret01' is detail level 1 of 'a-turret01'
Submodel 'b-turret01-destroyed' is detail level 1 of 'a-turret01-destroyed'
Submodel 'b-turret02-destroyed' is detail level 1 of 'a-turret02-destroyed'
Submodel 'b-turret03-destroyed' is detail level 1 of 'a-turret03-destroyed'
Submodel 'b-turret04-destroyed' is detail level 1 of 'a-turret04-destroyed'
Frame 0 too long!!: frametime = 1.742 (1.742)
TECH ROOM: Dumping excess ship textures...
Loading model 'cargo06.pof'
IBX: Found a good IBX to read for 'cargo06.pof'.
IBX-DEBUG => POF checksum: 0x2ca9e578, IBX checksum: 0x48f03e92 -- "cargo06.pof"
Submodel 'cargo06b-body' is detail level 1 of 'cargo06a-body'
Submodel 'cargo06c-body' is detail level 2 of 'cargo06a-body'
Submodel 'cargo06d-body' is detail level 3 of 'cargo06a-body'
Frame 0 too long!!: frametime = 0.399 (0.399)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser03.pof'
IBX: Found a good IBX to read for 'cruiser03.pof'.
IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
Frame 0 too long!!: frametime = 2.989 (2.989)
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser03x.pof'
IBX: Found a good IBX to read for 'cruiser03x.pof'.
IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
Frame 0 too long!!: frametime = 2.608 (2.608)
TECH ROOM: Dumping excess ship textures...
Loading model 'corvette2s-01.pof'
Unknown special object type $path17 while reading model corvette2s-01.pof
Unknown special object type $path25 while reading model corvette2s-01.pof
Unknown special object type $path15 while reading model corvette2s-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
IBX: Found a good IBX to read for 'corvette2s-01.pof'.
IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof"
Frame 0 too long!!: frametime = 2.177 (2.177)
TECH ROOM: Dumping excess ship textures...
Loading model 'capital04.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital04.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital04.pof
IBX: Found a good IBX to read for 'capital04.pof'.
IBX-DEBUG => POF checksum: 0xdd0af35a, IBX checksum: 0xd5bbc0c7 -- "capital04.pof"
Submodel 'capital04b' is detail level 1 of 'capital04a'
Submodel 'capital04c' is detail level 2 of 'capital04a'
Submodel 'capital04d' is detail level 3 of 'capital04a'
Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
Submodel 'turret07b-base' is detail level 1 of 'turret07a-base'
Frame 0 too long!!: frametime = 1.326 (1.326)
TECH ROOM: Dumping excess ship textures...
Loading model 'GunPlatform03.pof'
IBX: Found a good IBX to read for 'GunPlatform03.pof'.
IBX-DEBUG => POF checksum: 0xca4b34ef, IBX checksum: 0xc1ed6f46 -- "GunPlatform03.pof"
Submodel 'sgunturret03b' is detail level 1 of 'sgunturret03a'
Submodel 'sgunturret03c' is detail level 2 of 'sgunturret03a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Frame 0 too long!!: frametime = 0.274 (0.274)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'VasMCorvette.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Model VasMCorvette.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Turret object not found for turret firing point in model
WARNING: "Couldn't open texture 'glow_blus_small4' referenced by model 'VasMCorvette.pof'" at modelread.cpp:1837
IBX: Starting a new IBX for 'VasMCorvette.pof'.
Int3(): From c:\code\fs2_open_3_7_0_rc2\code\graphics\grbatch.cpp at line 660