Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Col.Hornet on December 08, 2013, 09:45:38 am
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Here is the model that I'm making now . Aesaar's Diomedes inspired carrier named Hera. I had a lot of free time yesterday so I managed to do some basic shape.
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I think your p3d link is bogus or private, 404 here.
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fixed
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Lookin' good so far, but I'm not sure I'm fan of the whole WC-esque run-the-length-of-the-ship bay, especially without doors , and especially when it makes the ship that hollow.
There's very little volume left for reactor, ammunition, crew, maintenance crew and spare parts for the fighters.
I suggest any of the battlestars from BSG as good examples of how you can make run-the-length bays right without compromising the whole ship.
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Yes, you are right, however this is not the entire ship. I plan to add some structures above the landing deck, like bridge and several other objects but now I cannot do that because I'm using mirror modifier in Blender. This ship will be asymmetric (the bridge will be on right or left side like on the US Navy carriers)
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Yeah, I was about to say that that topdeck needed some superstructure. If you're planning on doing it, that'd be fine.
I like the large bay.
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I'd actually prefer a flythrough fighterbay, IMO it looks better. House engineering stuff in the engine pods, and command inside an "island" on top deck or on the side (like in HW Hiigaran Carrier).
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i rescaled entire hull a little ("wings" seemed to be a little bit too big). I would also like to show you how I see the placement of the bridge.
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I just had a thought. The island is nice, but could you try placing it on the front, around middeck level, facing sideways? Sort of like a Hiigaran Carrier from Homeworld 2. The way you have it now, it just seems a lot like Scooby's carriers. Side-mounted bridge with a perfectly flat top would be something new.
Oh, and it definitely looks like "flythrought converted to a closed-bay". Could you make it flythrought like it used to be? It looked much better.
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Very nice design :) I'm not a huge fan of the asymmetric bridge though - IMO something lower and more centered would look better (though I know the height of such things is a matter of tireless debate). You seem rather set on this arrangement though, so no need to listen to me :P
Also, I disagree with Dragon re: flythrough fighter bay. It looks fine just loading through the front, engines need to go somewhere, and this is more consistent with ... everything else in the Freespace universe.
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It's a nice model. I can see a bit of Aesaar's influence here and there. But that bridge's configuration looks like something that have been already seen around. Though the island bridge makes sense onto an aircraft carrier for obvious reasons, I don't think it does in a starship, unless you place some heavy weapon system on the deck or engines or something else to justify the bridge's asymmetric position...
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Most of the flat plate around the bridge will be occupied by landing pads, docks and other stuff like this.
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Also, I disagree with Dragon re: flythrough fighter bay. It looks fine just loading through the front, engines need to go somewhere, and this is more consistent with ... everything else in the Freespace universe.
The engines could go on side pods, and on the lower half of the hull. I agree that it's more consistent with other models... That's what we're trying to avoid, don't you think? We've already got enough of non-flythrought bays on other models.
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If you don't make it fly-through I would recommend putting doors on so the AI doesn't get stuck in it (and so players can't hide in it, etc).
While not strictly necessary, it's probably a good idea to consider how players may potentially try and break missions using this like that, heh.
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I agree that it's more consistent with other models... That's what we're trying to avoid, don't you think? We've already got enough of non-flythrought bays on other models.
New and interesting features are always good, but I don't see a fly-through fighter bay as adding much aesthetically or gameplay-wise, beyond 15 seconds of "oh hey look" and then forgetting about it.
Edit: spelling
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http://p3d.in/qpQj2 Update
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i like where this is going!
keep up all the good modeling work
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It's awesome! Keep on rollin' :D
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http://p3d.in/qpQj2 What do you guys think about this engine pattern?
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Looks good! However I would like to know what happened to the bridge.
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The oblong low-poly shapes look kind of dated. I mostly see circles or something more complex in recent models - if you don't like circles, check out Hades's Leviathan and Orion.
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It was removed in current version for development purposes. Don't worry, the bridge will be included in final version, when Hornet finish symetrical part of the model.
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The oblong low-poly shapes look kind of dated. I mostly see circles or something more complex in recent models - if you don't like circles, check out Hades's Leviathan and Orion.
Don't worry the thrusters will get more details in time. I'm just checking the placement for them :)
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Talking again about internal space management: you have a pretty large landing deck. Considering that the engineering is going to occupy all the space behind the deck, and crew quarters may be placed under it, where are you planning to store the fighters? Since it's a carrier there should be planty of them...
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http://p3d.in/qpQj2 I changed my mind about the engines
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Very "Homeworld"-esque. :nod:
If you want a suggestion, maybe you could consider adding a hole at the 'top' that goes into the hangar? It looks quite bland there.
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I like it, more details inside the fighterbay and a door would be welcome. :)
Also, what kind of turrets are you going to add? And what about smaller, side bays for escape pods and small craft?
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Update. I would like to present you a concept of a symmetric bridge.
I still cannot decide to make it this way or like on Nimitz class carrier for example. On the right side of the deck.
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Asymmetry is good. Do it Nimitz-style.
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Symetry is fine too. Do it this style. :)
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You can do a symmetric base structure and an asymmetric bridge or asymmetric radar and antennas arrays...
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http://p3d.in/qpQj2 I decided to make the Nimitz style bridge, but first I must finish the symmetric parts ;)
Now I started making the detail on the bottom. Several armour plates and the fuel hatch
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Hmm, now that I look at it, don't you think it looks more interesting without a bridge? A tall tower is fine, but it's lack brings to mind Japanese carriers of WWII, something seen much less than American ones. Also, it makes the carrier look much more compact. If you have to make the tower, make it short and not too pronounced.
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http://p3d.in/qpQj2
The simplest solutions are always the best ones. Here comes the bridge. Entire ship is rather flat, so I decided to keep it that way. High tower was breaking that good flat line of entire carrier. I've also added some details on the secondary flight deck.
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Why a second hangar? It looks very vulnerable with how thin the space between the roof of that hangar and the bridge.
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Hey, cool, it's like a carrier Diomedes. I can see the tiny little hangar being used for marine or pod operations.
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I prefer it upside-down.
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I corrected the position of the hangar door. Now the bridge is not directly above the door.
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Double post. Hm... nevermind.
All exams at uni passed so now I can get back to more pleasant things like social life and of course Hera.
http://p3d.in/qpQj2
I prepared a place for 4 beam cannons (but not the beams themselves) and a couple of other details on the hull.
#Edit
Main anti capital beams are done.
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"Safety first" :D Now the crew can evacuate much faster thanks to the Hermes launching tubes system
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They're an awfully long way from the bridge...
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You'd be amazed how well people can haul ass when the ship is exploding.
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Personal vacuum chutes ala Serenity movie.
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Escape pods for enlisted men only!!
Officers caused the flipping thing to go down, they can go down with the ship :yes:
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I think there will be more launching tubes. HoRnet cares about realism as well as he can, and he knows I hate simple models when I'm UVing them :P.
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It's time for some updates :D
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After considering a few things I decided to create the second version of the ship with some changes. And here is my question for you guys. Do you like the version without the flaps on the top of the engine and the bottom fin moved more towards the rear?
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Definitely stick with the first version. The placement of the bottom fin doesn't matter as much as having detail where the flaps are.
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What about now :D? The details will be there, don't worry. The point was just that I had a feeling that the top flaps were disturbing the entire line of the ship. I've been confused by this for a long time.
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Happens to the best of us (I think). That's better, just make sure you find ways to make the detail seem relatively purposeful. I too have problems with this.
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Update.
Hera class Carrier (View in 3D (https://p3d.in/qpQj2))
(https://p3d.in/model_data/snapshot/qpQj2) (https://p3d.in/qpQj2)
Now I'm adding details on the sides (cargo loading bays, magazines) After then I will move towards the bottom section of the ship.
If anybody has any suggestions or ideas for the details, feel free to share them :)
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Radar dish, boarding ramp, escape pod rack, Eva airlock, gallery Window, comms array, fuel intake, coffee subsystems. :yes:
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So. Today I can say that the mesh is almost finished. Now I must check the geometry to look for any bugs etc.
Multipart turrets are here just for a while. I will use different ones but for now I don't have any idea for them.
Texture work will be done by Betrayal (mapping) and Aldriel from DeviantArt (http://aldriel.deviantart.com/)
I hope that my next post here will contain some colours ;)
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Did you consider any of my suggestions?
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Sure. I will add radar dishes :D And maybe a few more hatches. You will also see some VLS tubes. I plan to arm Hera with some tactical warheads. 4 slash-type beams will cover the top of the ship and missile baterries will provide defence for bottom/ sides sections. And of course entire CIWS screen to massacre incoming shivan bombs, bombers and fighters :)
btw I must model some cool miltipart turrets for rapid- firing weapons. Gatling maybe :D
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So excited for this carrier. :D
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:bump:
Modelling process is finished. Now I'm starting to mapping this monster.
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Juicy news :)
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You're a lot better at greebling than I am. This thing really looks excellent. Well done!
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This is a beautifull ship. Kudos! :yes: :yes:
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OK, this thing a little too dusty *coughs*
Status report: I decided to push this project further as I concluded that leaving this thread rotting unfinished is kinda frustrating. Especially that the ship itself received a warm welcome from many of you.
Right now I'm making a set of turrets which I started with a 3 barrelled point defense turret. But the most important thing is to clean the whole model which will be the next step. To be honest, there are a lot of places which are a nightmare to UVmap <I was a complete noob when I began that ship so how could I care for such things as mapping-friendly geometry :)?>
Hera class Carrier (View in 3D (https://p3d.in/qpQj2))
(https://p3d.in/model_data/snapshot/qpQj2) (https://p3d.in/qpQj2)
(sorry for crappy smoothing. i uploaded the model using an obj file. downloaded from my p3d account. I will fix it once I dig the blend file from my PC)
But I'm afraid I won't be able to UV this thing on my own anytime soon (since both me and Betrayal are occupied with Exile stuff as well). I would be very obliged and grateful if somebody could help me the UVs.
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(http://i64.tinypic.com/14alb13.jpg)
So 2 years passed...
I drop the fully baked version, as we decided it will need fully painted main texture. So I started to map it. Some details are already mapped and will be baked into single texture. Rest of the ship, armor plates, major parts will be uvmapped and digital painted.
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IMPORTANT QUESTION
Do you guys know any free program to display 3D models with textures (diffuse, glow normal, etc.) in real time? That would save us a lot of time. I tried to found something called PBR viewer but it's not working at all and I don't know why.
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Please use less busy textures on it, all those grey rectangles look a lot worse than the clean armoured surfaces on Aesaar's Dio.
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Don't worry. We had quite an argument yesterday about it <I tried to tell him the same thing you pointed out. And it was like talking to a wall xD>. Once Betrayal finishes the small parts <actually he already did> and bake them into one texture I will do some Photoshop magic and make the plating less noisy (actually i will flatten the existing plating and make my own linework on the wings. I will also correct any other detail which will look weird. For God's sake how I hate random slapped little plates...) Next step will be the UVmap of the large hull surfaces which will be painted. I will try to not screw this up :P
#Edit: OK, enough "tileraping". Initiating UVmapping sequence.
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Don't worry. We had quite an argument yesterday about it <I tried to tell him the same thing you pointed out. And it was like talking to a wall xD>. Once Betrayal finishes the small parts <actually he already did> and bake them into one texture I will do some Photoshop magic and make the plating less noisy (actually i will flatten the existing plating and make my own linework on the wings. I will also correct any other detail which will look weird. For God's sake how I hate random slapped little plates...) Next step will be the UVmap of the large hull surfaces which will be painted. I will try to not screw this up :P
#Edit: OK, enough "tileraping". Initiating UVmapping sequence.
First: FU :P. I hate you for this... U btch xD
Second: Awactile1 and Awactile3 visible above are actually only bases for further texture edits we have planned. I just need this tile as a base for further modifications on the texture. Majority of the texture will be digital painted from scratch, and some parts will be done via baked texture with later photoshop edits.
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:bump:
I dug it out from eldritch abyss of my HD. This thing will happen in PBR glory... Soon :]
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Any particular project this is for?
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Could throw it at BP: "Here Tevs, have a carrier!"
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Could throw it at BP: "Here Tevs, have a carrier!"
...to go in line with Aesaars ships...
...
:warp:
Besides that, the Titan is supposed to be the GTVA carrier in BP.
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Besides that, the Titan is supposed to be the GTVA carrier in BP.
Here, have a smaller carrier.
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It's about 3km ship, so she is bigger then Erebus. We're going for original plans regarding this ship, and make her dedicated fleetcarrier of GTVA fleets. Smaller than INF Warlock, but still bigger then a destroyer.
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So it IS for a project?
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So it IS for a project?
nope
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One texture done, three more to go: (https://i.imgur.com/HKiIvce.jpg)
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After just 3 years, the sudden finishing experience starts. :D
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(https://i.imgur.com/1vK41M9.jpg)
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SCP-TEV Corvette :yes: :yes:
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Ohh, already off to a good start to the year! Looks like a cross of the Diomedes corvette with HTL Deimos., which makes it gorgeous. :yes: I'll admit a tiny gripe about the edgy/pointy forward runways .vs the general smoothness of the carrier, but that's just my opinion.
(Also, do I spy VLS missile tubes on the sides?)
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6 slashes are her only anti-cap weapons, and they are actually her defense. As a fleetcarrier, Hera strikes with countless bomber wings. The circular things around the top ramp are mounts for multipart, flak turrets.
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Have always loved the starlancer soviet feels this gives me...
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(https://i.imgur.com/4SlbsbG.jpg)
WiP of alternate texture scheme to resemble Threat Exigency Initiative warships from Blue Planet.
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Nice thing!
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Both versions look amazing :yes:
But 2-way traffic on each strip? That's just asking for frontal collisions ;)
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6 slashes are her only anti-cap weapons, and they are actually her defense. As a fleetcarrier, Hera strikes with countless bomber wings. The circular things around the top ramp are mounts for multipart, flak turrets.
Makes sense, and still a nice suite of weapons. Looking forward to playing around with it in the future.
But 2-way traffic on each strip? That's just asking for frontal collisions ;)
I thought the same too, but I imagine the idea is that if one hanger bay goes down, the other two will still be operational. It would suck to have your one launch/receiving bay get knocked out. :p
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(https://i.imgur.com/2b23qcI.png)
(https://i.imgur.com/JqAzYw9.png)
Hornet! Move your ass, and release her!