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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Galahir950 on January 01, 2014, 02:16:54 pm

Title: Star Trek Mod
Post by: Galahir950 on January 01, 2014, 02:16:54 pm
Is there a Star Trek mod for Freespace 2 that is still being worked on or is released? I have searched online and the forums without any luck.
Title: Re: Star Trek Mod
Post by: General Battuta on January 01, 2014, 02:18:58 pm
Nothing so far, and no active Trek projects.
Title: Re: Star Trek Mod
Post by: headdie on January 01, 2014, 02:21:44 pm
there have been attempts but nothing released
Title: Re: Star Trek Mod
Post by: An4ximandros on January 01, 2014, 02:49:19 pm
What would a Trek mod be about? I mean you got big ships and shuttles and... that's it really. (The Peregrine is really an oversized gun pod)

Unless you made something like Star Trek Invasion (this had fighters.)

But even then, what would the Story be about? Each mission probably needs an Aesop of the day...

And we don't even have Trek ship models. No, the hunchback of Deep Space 9 defiant does not count! :P
Title: Re: Star Trek Mod
Post by: headdie on January 01, 2014, 02:51:13 pm
And we don't even have Trek ship models. No, the hunchback of Deep Space 9 defiant does not count! :P

you would be supprised
Title: Re: Star Trek Mod
Post by: Galahir950 on January 01, 2014, 03:00:50 pm
What would a Trek mod be about? I mean you got big ships and shuttles and... that's it really. (The Peregrine is really an oversized gun pod)

Unless you made something like Star Trek Invasion (this had fighters.)

But even then, what would the Story be about? Each mission probably needs an Aesop of the day...

And we don't even have Trek ship models. No, the hunchback of Deep Space 9 defiant does not count! :P

True, but if you used turrets correctly, you could theoretically have starships as player ships. Civilian ships & stations could be the capital ships and a sub class of player controllable ships could be the shuttles/fighters.
Title: Re: Star Trek Mod
Post by: Dragon on January 01, 2014, 03:11:47 pm
Nothing so far, and no active Trek projects.
Partially, you're right. There isn't any actively developed Trek mod. However, Omniscapper released a huge pack of Trek ships and weapons. They should be available somewhere, and I still have them, but the models are quirky and quite old. It's possible to make a proper mod out of it, but it'd need a really dedicated modder with some modeling/texturing skills.
Title: Re: Star Trek Mod
Post by: Trivial Psychic on January 01, 2014, 04:41:42 pm
The Maquis Raider is also fighter/bomber-like.
Title: Re: Star Trek Mod
Post by: Mongoose on January 01, 2014, 04:54:50 pm
It's always surprised me that there's never been any sort of coherent Trek mod release despite the various attempts.  I mean, you think of "beam cannons" in pop sci-fi, and there's only one thing that comes to mind as the originator.
Title: Re: Star Trek Mod
Post by: General Battuta on January 01, 2014, 04:59:07 pm
It's always surprised me that there's never been any sort of coherent Trek mod release despite the various attempts.  I mean, you think of "beam cannons" in pop sci-fi, and there's only one thing that comes to mind as the originator.

'anime (http://fi.somethingawful.com/safs/smilies/9/e/japan.001.gif)'???
Title: Re: Star Trek Mod
Post by: An4ximandros on January 01, 2014, 07:05:47 pm
I think it's because Star Trek is not something that lets itself to "war games" easily.

I mean Trek is about exploring and America Earth, **** Yeah and moralizing how superior humans are to half race bastards and...

Holy ****, a trek mod is a great idea! We can make a play at how racist the writers were...
Title: Re: Star Trek Mod
Post by: Mongoose on January 01, 2014, 09:34:12 pm
It's always surprised me that there's never been any sort of coherent Trek mod release despite the various attempts.  I mean, you think of "beam cannons" in pop sci-fi, and there's only one thing that comes to mind as the originator.

'anime (http://fi.somethingawful.com/safs/smilies/9/e/japan.001.gif)'???
I love that smiley with every fiber of my being.

(but srsly I think most classic anime series featuring beams and such post-dated TOS by a good decade or so)
Title: Re: Star Trek Mod
Post by: NGTM-1R on January 01, 2014, 09:53:43 pm
I think it's because Star Trek is not something that lets itself to "war games" easily.

I mean Trek is about exploring and America Earth, **** Yeah and moralizing how superior humans are to half race bastards and...

Holy ****, a trek mod is a great idea! We can make a play at how racist the writers were...

You desperately need to watch DS9.

Helm the Defiant for one of big battles of the Dominion War? Yes.
Title: Re: Star Trek Mod
Post by: An4ximandros on January 01, 2014, 11:57:36 pm
I did. :P

But even it had problems. Hell, DS9 showed how in WoK, Spock basically delivered a massive uber-*****slap to every single Star Trek admiral when it comes to fighting a battle in space.

And DS9 had a massive case of BoE battles. That is a bad thing...
Title: Re: Star Trek Mod
Post by: NGTM-1R on January 02, 2014, 01:37:44 am
And DS9 had a massive case of BoE battles. That is a bad thing...

BoE is not a bad thing in itself. If you have forgotten this, the problem is on your end.

Also, the third dimension is overrated when everyone can think in 3D. It was specifically because Khan did not, and because it was not an open-space battlefield, that it works.
Title: Re: Star Trek Mod
Post by: The E on January 02, 2014, 03:40:57 am
And DS9 had a massive case of BoE battles. That is a bad thing...

Yes, DS9 was notoriously shoddy in that it didn't give the players enough agency over their situation in favour of creating spectacle.

(Hint: BoE syndrome, as we define it, is about thrusting the player into a big spectacle with no real work to do. It's not actually about how big battles are bad, but about how big battles that do not give you the opportunity to do important things in them are exciting to watch, but boring to play)
Title: Re: Star Trek Mod
Post by: Dragon on January 02, 2014, 04:26:24 am
Quite ironic, considering that the actual BoE, as portrayed in XW:A, very much gave you the opportunity to do a lot of meaningful things, culminating in blowing up the Death Star. :)
Title: Re: Star Trek Mod
Post by: MetalDestroyer on January 02, 2014, 04:55:51 am
You can grab ships here:
http://www.freespacemods.net/download.php?view.678

And since Star Trek doesn't have fighter, you could make something like this :) or not.


For a better quality, :
http://www.dailymotion.com/video/x172gb9_freespace-2-scp-crossover-with-star-trek_videogames
Title: Re: Star Trek Mod
Post by: Dragon on January 02, 2014, 05:20:55 am
That's nice. Could you also upload the update VP? It had a Dominion Battleship, Bajor and some other, minor stuff.
Also, it's not like ST doesn't have fighters. Both Peregrine and Maquis Raider are included in this mod, along with DS9 runabout and quite a few armed shuttles. Though a proper ST mod would probably be Capship Command based.
Title: Re: Star Trek Mod
Post by: MetalDestroyer on January 02, 2014, 06:37:43 am
Update VP ? I don't have any other Star Trek ships that are not in freespacemods. There are all in the link I gave earlier. I think the description is not complete.
Title: Re: Star Trek Mod
Post by: Dragon on January 02, 2014, 06:52:34 am
It is complete, I think. It's just that there's a small patch VP to go with it. I will re-upload it later today.
Title: Re: Star Trek Mod
Post by: Mobius on January 02, 2014, 09:25:38 am
Porting fighters and bombers from Star Trek: Invasion could be the first step towards a real and tangible ST mod, capable of bringing here a lot of people.

The FS engine can handle that very easily, the only problem I think is getting it to handle battles where warships move at high speed.
Title: Re: Star Trek Mod
Post by: An4ximandros on January 02, 2014, 12:08:10 pm
We could assign the movement speeds somewhat like this:

Fighters: Shuttles, Valkyries, Runabouts...

Bombers: Steamrunner, Miranda, Defiant, Akira, Norway...

---

Maybe we can use BPs blade itself as a starting point for how to fly these: Intrepid, Sovereign, Galaxy...

From what I remember, Trek had no actual bombers, the Valks/Runabouts were able to perform fighter/bomber roles.
Title: Re: Star Trek Mod
Post by: Dragon on January 02, 2014, 04:40:20 pm
I think that we should just do a Capship Command-based mod. I was intending to do that someday, but lost interest. The script could handle it, though, I'm sure of that. No fighters needed besides what we have in the pack. It'd be very different from normal FS gameplay, but that's fine IMHO.
Oh, and I probably won't be able to re-upload the update today. Maybe later. It wasn't that big anyway.
Title: Re: Star Trek Mod
Post by: An4ximandros on January 03, 2014, 06:26:50 pm
Probably something more along the lines of Star Trek legacy then? You command a Task Force of 'X' Ships (Say, 6 ~12) And need to accomplish several objectives at the same time.

Combat could be along the lines of Phaser Target Designation (Read: Missile banks form the Blade Itself) & Manual control of Torpedoes (And the Pulse Phasers from the Defiant, etc.)