Well, it's been a week. Plenty of time for more informed opinions.
Check out the Metacritic score on this one - tanking, even after a call to fans to rate it high and accusations of brigading (because any 1/10 is just a hater, but 10/10's by fanboys are all fully objective and fine).
Naturally, the critic scores are almost all perfect. Seems like a lot of the marketing money went into bribes.
SPOILERS AHOY
The story is absolutely retarded.
200 years after the bombs, and everything looks like it fell yesterday,
As soon as you're out of the vault you run into the nearest town and kill raiders with your new Laser Musket (high dmg, infinite ammo). Then, in this harsh, unforgiving post-apocalyptic world complete strangers give you the most valuebale piece of equipment just like that - power armor and a minigun. 10 minutes out of the Vault and you're killing Deathclaws. Then the writers didn't know how to proceed, so they threw in a "prophecy" told to you by a drugged up old woman. Basically "I don't know how to coherently tie the plot together, let's just tell the player directly where he has to go!" So off you go to find Mr. Kellogs Rice Crispies. You find a detectives office and the secretary tells you she doesn't know where he is, before telling you where he is. You rescue him and track down Kellog and kill him. Then you pick up his brain and find magic tech that lets you see his memories (like Assasins Creed), to find out he's been hired by THE INSTITUTE.
So you run into Synths (basically a lore-raping terminator rip-offs), a genius super-mutant scientists gives you plan for a magical teleporters (more lore rape) and the top it all off, you're given the tasks to assemble a teleporter from scrap. Just to remind you that the husband is a war vet jarhead and the wife is a normal housewife (with no power armor training), so it's equally stupid regardless who you pay as.
With that teleporter you get into the institute to find out your son is the villain and you can either kill him or nuke Boston (but he'll die anyway even if you don't kill him).
The game is a complete **** show. The gunplay is probably the best it has ever been, but the RPG elements have never been worse. You will not know what your character is actually going to say half the time thanks to the dialogue wheel (which occasionally has options as vague as "Sarcastic"). You cannot split your focus between, say, improving stealth and giving yourself a gun-related perk because skills are now perks, so you can only concentrate on one thing at each level. More over, you can't pour all your points into improving stealth/lockpicking/hacking anymore because perks are tiered and by level, so you need to wait until you're level 17+ or something before you can unlock/hack master locks/computers. It's Skyrim with guns, only WORSE. At least crafting makes sense there, but here you can craft magical guns with infinite ammo, fire or ice damage, etc..
Everything is extremely front-loaded so that console kiddies can get all the cool stuff handed to them right away and not get bored by having to actually earn anything. It's also optimized like a rancid turd and animation speed is tied to FPS. Don't waste your bandwidth on this shlock.
TL:DR Worst excuse for a RPG by Bethseda so far.
Check out the Metacritic score on this one
85 compared to New Vegas's 84? Sounds fine to me.
Laser Musket (high dmg, infinite ammo).
High damage but you have to crank it after every shot, which takes a lot more time than using an ordinary laser rifle and reloading every so often. And what are you talking about "infinite ammo"? The only weapons that can't run out of ammo are melee weapons.
You cannot split your focus between, say, improving stealth and giving yourself a gun-related perk because skills are now perks, so you can only concentrate on one thing at each level.
You say that like it wasn't always a terrible idea not to spend all of your skill points per level on one skill. Not to mention leveling up doesn't take all that long, so "dividing your attention" is not only possible, but encouraged by the level limits on higher ranks of perks. The level limits you simultaneously complain about, and also you complain that the game front-loads everything. It doesn't count as "front-loading" if you use the console to get to level 50 in the first ten minutes, you know.
you can craft magical guns with infinite ammo, fire or ice damage, etc..
No you can't. The closest to that being true is that you can give laser weapons a capacitor that induces burning; that's hardly "magical". Everything else you describe (assuming by "infinite ammo" you actually mean "unlimited clip size" because, again, there are no infinite ammo weapons) is a legendary modifier, which can only be looted from legendary enemies (or bought, sometimes); never crafted. For that matter, you can't craft equipment; only mods for it.
But please, tells us again about how perks have been removed while we're staring at our perk screens. I'm sure if you just keep saying it sucks we'll all forget how much fun we're having.
The new perk system is s***, that's non-debatable.
Whoops, looks like people are debating it. So much for that.
This game sells itself as a RPG. So I judge it as such. And it fails as a RPG on all fronts.
It might be a decent shooter, and if you like it because of it, fine.
But it seems as if you display a staggering ignorance of what a RPG is or is supposed to be.
But go ahead, try to prove me wrong. Demonstrate to me how this is a better RPG game than it's predecessors. I'll wait.
How about you define what you think an RPG is before we start playing the No True RPG game?
What else? You seem to happily ignore every argument where I am right.
I just ignore you when you talk about the plot because I haven't finished it.
I'm still waiting for you to explain how you can craft legendary weapons.
EDIT:
Check out the Metacritic score on this one
85 compared to New Vegas's 84? Sounds fine to me.
He's talking about the user score which is just 5.3.
http://www.metacritic.com/game/pc/fallout-4/user-reviews
New Vegas' user score is 8.5.
Hmm... 5.3 based on 4734 ratings.
Whereas the Steam page (http://store.steampowered.com/app/377160/) is 80% positive based on 29,538 user reviews.
That says something, all right; probably the uselessness of looking at averaged review scores from large populations.