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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: DefCynodont119 on September 20, 2019, 07:25:58 pm

Title: lazy question about TBL's and TBM's
Post by: DefCynodont119 on September 20, 2019, 07:25:58 pm
So I'm trying to extract the SAAA and S-AAA-Weak in complete, MVP, single, standalone table form- IE: The weapons in their full table state with all the MVP edits already put in. no separate tbm's.  kind of like how BtA does things.

I know I could just open up the retail table file and dig for the 2 or 3 Mvp tbm's that edit those weapons and merge them manually. . .
Adding and Overwriting code line by line. . .
with tons of room for me to make errors. . .     (I know about the Wiki, but it can still be tedious to go though and not misplace things)

but. . . :/

I'm just wondering if there is an easier way to do this? FRED has the TBL view button that shows the combined tbl and tbm edits for a selected ship, but there is no option like this for weapons as far as I know.

Any advice would be helpful. Thank you.
Title: Re: lazy question about TBL's and TBM's
Post by: Nightmare on September 21, 2019, 03:04:08 am
Sadly, there's no other way. :sigh: You could ask if the MVPs could change their TBM structure (as AFAIK, nobody ever used only parts of them, aside high-res stuff) to make it easier to mod... but that's probably it.
Title: Re: lazy question about TBL's and TBM's
Post by: 0rph3u5 on September 21, 2019, 03:40:43 am
The MediaVPs .tbms don't add functionality* so they are safe to disregard anyway. Personally I wouldn't bother updating my special issue versions of FS2 weapons if it wasn't breaking visual cohesion.

* (the only edge case being beams overpentrating targets at low hull value)
Title: Re: lazy question about TBL's and TBM's
Post by: Nightmare on September 21, 2019, 03:51:06 am
Well getting consistent, improved graphics is actually the point behind DefCynodonts question I presume...
Title: Re: lazy question about TBL's and TBM's
Post by: X3N0-Life-Form on September 21, 2019, 03:58:12 am
* (the only edge case being beams overpentrating targets at low hull value)
Actually, I'm pretty sure that beam overpenetration is a retail thing, the MVPs only added the flamy bits that come out alongside the beam on the other side.
Title: Re: lazy question about TBL's and TBM's
Post by: Nightmare on September 21, 2019, 04:28:53 am
It's indeed present since retail, but MVPs also added damage types so it doesn't happen random anymore.
Title: Re: lazy question about TBL's and TBM's
Post by: DefCynodont119 on September 21, 2019, 11:56:00 am
aww man, thanks anyway.  Strange that there is no workaround tho. .
Title: Re: lazy question about TBL's and TBM's
Post by: Nightmare on September 21, 2019, 12:15:59 pm
This is FS, what do you expect? ;)
Title: Re: lazy question about TBL's and TBM's
Post by: Galemp on October 16, 2019, 05:42:14 pm
FRED has the TBL view button that shows the combined tbl and tbm edits for a selected ship, but there is no option like this for weapons as far as I know.

That would be a nice feature request for FRED: an "export TBM" button that spits out one text file with all the consolidated data for that item.
Title: Re: lazy question about TBL's and TBM's
Post by: General Battuta on October 16, 2019, 06:26:38 pm
* (the only edge case being beams overpentrating targets at low hull value)
Actually, I'm pretty sure that beam overpenetration is a retail thing, the MVPs only added the flamy bits that come out alongside the beam on the other side.

Also added that happening at hull percents >0. And it was actually a BP feature that was instantly donated to the MVPs!
Title: Re: lazy question about TBL's and TBM's
Post by: Nightmare on October 16, 2019, 07:39:29 pm
It happens quite random, in particular with large beams piercing through small cruisers. Sometimes it doesn't pierce, sometimes it does but no fire spew even with armor and damage type specified.