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51
FreeSpace Discussion / Re: Screencap Contest: December 2025
« Last post by Finsterhund on December 27, 2025, 02:25:27 pm »
Welcome to the HLP then.
We used to have a longstanding controversial tradition, where people would write a giant intro speech with stuff about Karl the Shivan and many other folk legends.
Ask at your own peril.

Also, screenshot taking is a skill that improves over time. Don't worry.
Yours is timed pretty good.

Oh I love that old intro. I'd love to receive it if anyone wants but I've been lurking enough I've seen it quite a few times. Either way I'll have lunch for Carl.

And thank you!
52
Nightly Builds / Nightly: 27 December 2025 - Revision 1da50c738
« Last post by SirKnightly on December 27, 2025, 12:50:13 am »
Here is the nightly for 27 December 2025 - Revision 1da50c738



Group: Linux-arm64
nightly_20251227_1da50c738-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251227_1da50c738-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251227_1da50c738-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251227_1da50c738-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251227_1da50c738-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251227_1da50c738-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 1da50c738
Author: Mike Nelson
Commit: GitHub

    medal display name should be distinct from name (#7148)
 code/scripting/api/objs/medals.cpp | 17 +++++++++++++++++
 1 file changed, 17 insertions(+)

------------------------------------------------------------------------
commit a8f4be1d3
Author: Daniel Cazares
Commit: GitHub

    fix(math): correct vector assignments in vm_vector_2_matrix_gen_vectors (#7162)
 code/math/vecmat.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)
53
FreeSpace Discussion / Re: Screencap Contest: December 2025
« Last post by BengalTiger on December 26, 2025, 08:18:15 pm »
Welcome to the HLP then.
We used to have a longstanding controversial tradition, where people would write a giant intro speech with stuff about Karl the Shivan and many other folk legends.
Ask at your own peril.

Also, screenshot taking is a skill that improves over time. Don't worry.
Yours is timed pretty good.
54
FreeSpace Discussion / Re: Screencap Contest: December 2025
« Last post by Finsterhund on December 26, 2025, 02:16:43 pm »
not the best at taking screenshots, but I wanted to start participating now that I have an account  :warp:
55
FreeSpace Discussion / Re: Screencap Contest: December 2025
« Last post by BengalTiger on December 25, 2025, 07:49:35 pm »
Shiv's last one is probably the winner right away.
56
FreeSpace Discussion / Re: Screencap Contest: December 2025
« Last post by shiv on December 25, 2025, 03:59:01 pm »


57
Fate of the Galaxy / Re: [FotG] Current Shipset
« Last post by Colonol Dekker on December 25, 2025, 11:06:35 am »
Happy Annual Wookie Celebration day.
58
Gaming Discussion / Re: Current FREE Games Promotions
« Last post by Colonol Dekker on December 25, 2025, 11:06:05 am »
Merry Christmas dude.
59
Nightly Builds / Nightly: 25 December 2025 - Revision 306f34a57
« Last post by SirKnightly on December 25, 2025, 12:52:15 am »
Here is the nightly for 25 December 2025 - Revision 306f34a57



Group: Linux-arm64
nightly_20251225_306f34a57-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251225_306f34a57-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251225_306f34a57-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251225_306f34a57-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251225_306f34a57-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251225_306f34a57-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 306f34a57
Author: Goober5000
Commit: GitHub

    update force_fit_string and bounds in calling functions (#7161)
 code/graphics/software/font.cpp | 43 ++++++++++++++++++++++++++++++-----------
 code/graphics/software/font.h   |  4 ++--
 code/hud/hudescort.cpp          |  4 ++--
 code/hud/hudsquadmsg.cpp        |  2 +-
 code/hud/hudtarget.cpp          |  2 +-
 code/menuui/barracks.cpp        |  4 ++--
 code/mission/missionlog.cpp     |  4 ++--
 code/missionui/missionbrief.cpp |  2 +-
 code/network/multiui.cpp        |  8 ++++----
 test/src/graphics/test_font.cpp | 42 ++++++++++++++++++++++++++++++++++++++++
 10 files changed, 89 insertions(+), 26 deletions(-)
60
To be honest, I'm not really a fan of the Big C.
To me it's sinking (word game I know) a lot of money into one ship.

It looks like from a storyline perspective, the GTVA was so slow to build it that the tech developed for it became common on smaller ships (I'll bet the Hecate could do a long range beam fire mission from its BGreen on the nose), and the Colossus was just like a relic of the early post FS1 era.

If I was in charge, we'd see giant floating crossbows...


...and there would probably be several of these for the price of the Colossus.
And they'd probably also significantly outgun the Big C, given how Vasudans have better beams on their destroyers than the Terrans.

There would probably also still be a budget to make the Hecate better. I know it has the biggest hangars in the GTVA (except Colossus), but they could probably get evolved if the Big C wasn't eating resources for 20 years.


Then we have the normal Hecate being the fleet command and carrier, the Hatshepsut being the regular high power destroyer and the above two - several of which would probably exist by the time FS 2 rolls along, instead of the juggernaut.

Thus we avoid the whole Colossus is going down moment, because Command could just put another ship in when the first one needs to get pulled out of the frontline - rather than being stuck using a more and more damaged ship because there is no spare.
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