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51
Site Support / Feedback / Ban Appeal on the Discord - What Gives?
« Last post by Fusion on February 12, 2026, 05:47:03 am »
So a few days ago, my main Discord account (username fusion.blaster) was permabanned due to an inactive server I was in getting mass reported. I immediately began panicking given how many points of contact and servers I had on it (proof of getting permaed below).



Fortunately, about 5 years ago, the first time my account was ever suspended, I had made a backup account (made before the change to usernames from numbers) and I had joined the HLP server with it so I would know for a fact I'd still have access to the Discord. Logged back in, and HLP was one of the few servers I still had. I began rebuilding all the points of contact I'd lost, and got back into the swing of things on the Discord. Multiple people can verify I reached out to them, clarified what happened, and confirmed I was me, not a hacker or scammer trying to phish for information.

Initially I was able to see the general channels, which I shouldn't be able to see given members of the Discord mod team prohibited me from having access to after a spat over politics. A few days later the role to prevent me from having access is back on my account - no harm no foul, apparently. Few days pass, everything's good. I comment on a few FS related things, the only things I can talk about on the server due to the GC restriction. I wake up this morning, and see a DM from a friend on the HLP server asking me what I'd done. I ask him what he means by that, and he sends me this:



Now I haven't evaded any bans on the HLP Discord, forums, or what have you, so respectfully, what the hell was I banned for? I spent the past 2 weeks getting the backup account reactivated and working again, including getting back to work on campaign development and INF updates, just to wake up to the fact my backup account's been banned from a server it was in for literal years for doing nothing? As the subject of the thread says, what gives? No chance to explain anything, no chance to even defend myself from any accusations, just BOOM, booted out of the server over the claim I "ban evaded." I already went through this nonsense once before, so what do I have to do and who do I have to talk to now to get this ridiculous ban revoked and be able to reengage with the rest of the community?
52
Nightly Builds / Nightly: 12 February 2026 - Revision f78ac499e
« Last post by SirKnightly on February 12, 2026, 01:13:43 am »
Here is the nightly for 12 February 2026 - Revision f78ac499e



Group: Linux-arm64
nightly_20260212_f78ac499e-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20260212_f78ac499e-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20260212_f78ac499e-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20260212_f78ac499e-builds-Mac-x86_64.tar.gz ([url=https://perses.feralhosting.com%
53
Inferno / Re: RELEASE: Inferno R2
« Last post by qweqwe321 on February 11, 2026, 06:33:30 pm »
I have updated Inferno's dependencies to require FSO 25.0.  This should fix the infamous Tobruk (Act 1, M9) crash, which was caused by an FSO bug.
54
Fate of the Galaxy / Re: [FotG Update] Winter 2026
« Last post by wookieejedi on February 11, 2026, 07:19:01 am »
We are definitely hoping it's around that timeframe, but a lot will depend on how many bugs might need fixed in the FSO point release. As noted, given that it has been a long time since the last stable we are cautiously waiting on what the broader FSO community might find for bugs that could be fixed in a point release, but the tide gets ever closer for FotG public release! :)
55
Fate of the Galaxy / Re: [FotG Update] Winter 2026
« Last post by wesp5 on February 11, 2026, 02:41:32 am »
So finally the release next month?
56
Nightly Builds / Nightly: 11 February 2026 - Revision ddb50fbbc
« Last post by SirKnightly on February 11, 2026, 01:13:43 am »
Here is the nightly for 11 February 2026 - Revision ddb50fbbc



Group: Linux-arm64
nightly_20260211_ddb50fbbc-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20260211_ddb50fbbc-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20260211_ddb50fbbc-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20260211_ddb50fbbc-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20260211_ddb50fbbc-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20260211_ddb50fbbc-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit c51c5a3b0
Author: Mike Nelson
Commit: GitHub

    don't assert for scripted animations (#7209)
 code/lab/dialogs/lab_ui.cpp | 3 +++
 1 file changed, 3 insertions(+)

------------------------------------------------------------------------
commit 0f45fa820
Author: BMagnu
Commit: GitHub

    Fix change ship class edgecases (#7210)
 code/decals/decals.cpp | 18 ++++++++++++++++++
 code/decals/decals.h   |  4 ++++
 code/ship/ship.cpp     | 10 ++++++++++
 3 files changed, 32 insertions(+)

------------------------------------------------------------------------
commit d313cf8ca
Author: Asteroth
Commit: Asteroth

    copy paste error
 code/ship/ship.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 42e85df9f
Author: Asteroth
Commit: Asteroth

    use obj snds for start and end too
 code/ship/ship.cpp | 14 +++++---------
 1 file changed, 5 insertions(+), 9 deletions(-)

------------------------------------------------------------------------
commit c47e0826e
Author: Asteroth
Commit: Asteroth

    misc fixes to start/loop/end snds
 code/ship/ship.cpp | 28 ++++++++++++++++------------
 1 file changed, 16 insertions(+), 12 deletions(-)

------------------------------------------------------------------------
commit add9c4686
Author: Goober5000
Commit: Goober5000

    configurable sets
 code/globalincs/vmallocator.h | 20 ++++++++++----------
 code/utils/id.h               |  5 +++++
 2 files changed, 15 insertions(+), 10 deletions(-)

------------------------------------------------------------------------
commit 8d7a56c3a
Author: Goober5000
Commit: Goober5000

    add Zero_radius_explosions_skip_fireballs
 code/asteroid/asteroid.cpp   | 7 ++++++-
 code/mod_table/mod_table.cpp | 9 +++++++++
 code/mod_table/mod_table.h   | 1 +
 code/ship/ship.cpp           | 7 ++++++-
 4 files changed, 22 insertions(+), 2 deletions(-)
57
General Discussion / Re: Happy 25th Birthday, HLP
« Last post by Corhellion on February 10, 2026, 10:05:41 pm »
Ah sweet! Happy Birthday, HLP!

Guess it's a bit late though.
58
Nightly Builds / Nightly: 10 February 2026 - Revision 6c67f348a
« Last post by SirKnightly on February 10, 2026, 01:18:43 am »
Here is the nightly for 10 February 2026 - Revision 6c67f348a



Group: Linux-arm64
nightly_20260210_6c67f348a-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20260210_6c67f348a-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20260210_6c67f348a-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20260210_6c67f348a-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20260210_6c67f348a-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20260210_6c67f348a-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 6c67f348a
Author: BMagnu
Commit: GitHub

    Bump version to 25.1 (#7215)
 cmake/version.cmake | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit adfb8200a
Author: Goober5000
Commit: Goober5000

    remove the splodeing code
 code/model/modelinterp.cpp | 74 ++--------------------------------------------
 code/ship/ship.cpp         | 30 ++-----------------
 code/ship/ship.h           |  5 ----
 code/ship/shiphit.cpp      |  2 +-
 4 files changed, 5 insertions(+), 106 deletions(-)

------------------------------------------------------------------------
commit 395d434f5
Author: Goober5000
Commit: Goober5000

    upgrade Unicode `text_iterator` for C++17
 code/utils/unicode.cpp | 12 +++++++++++-
 code/utils/unicode.h   | 12 ++++++++++--
 2 files changed, 21 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit 5b4a4dd5c
Author: Goober5000
Commit: Goober5000

    filtered SEXP operator speedup
 fred2/OperatorComboBox.cpp | 56 ++++++++++++++++++++++++++++------------------
 fred2/OperatorComboBox.h   |  2 ++
 2 files changed, 36 insertions(+), 22 deletions(-)
59
Too bad we don't have 'matter transfer tech' like The Asgard in Stargate; remember those damned Wraith ship? Enterprising Asgard techie working on the Earth Ship Daedalus (It was that one, right?) would beam nukes into several ships simultaneously, at least until the Wraith activated their ECMs. But again how big is Mjolnir sentry gun or a Meson bomb?
60
FS2 Open Coding - The Source Code Project (SCP) / Re: Release: 25.0.0
« Last post by ShivanSlayer on February 09, 2026, 10:54:59 pm »
The glitch shows up in a number of mods in the barracks.  It also shows medals I have not earned, or in the case of Freespace 1 erases some of my medals. Some examples include Arcadia kills in the vanilla Freespace 1 despite there never being any hostile Arcadias to destroy, getting the SOC Service Medallion in Scrolls of Atankharzim, and getting Hatsheput kills in Freespace 2.  The screwed up kill list and medals issue does not show up in The Antagonist.  I discovered this trying to test to see if the issue of resets erasing pilot records was fixed from 24.2
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