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FreeSpace Discussion / Re: Screencap Contest: December 2025
« Last post by Colt on December 31, 2025, 06:10:50 pm »God a couple Typhons to add to the mix 







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SilverAngelX has released a campaign with 20 missions and many new features.
Strygon has posted an asset dump of his experimental minigame Cyberspace.
Redmagejoe is streaming full playthroughs of several FreeSpace campaigns.
New user Voelkel has released an impressive project with 10 missions and many mods.Highlights are choice selections from the work of our forum members that deserve special recognition. You can find the complete list here.
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-window_res 1000x1000 -res 2500x2500 (and other resolutions), but it seemed to me that nothing changed...
Windows itself recognizes it (generic HID) and I can "calibrate" it, but some games - FS2 included - won't start anymore when it is plugged in. Time to get a new Joystick, I guess... Well, force feedback did not work since win10 anymore anyway, but the Joystick itself was still OK and I liked it...Great work, the cockpits work well and really help immersion if you use VR to play the game. I was wondering if you could give me a few pointers on how to incorporate the mod with modifications?
I love playing the Wingcommander saga mod in FSO. I've managed to get the the placeholder cockpit from ShipinteriorsFS1 working. But I'm not entirely sure how I did it.I've also tried to copy over the Ulysses cockpit but that just gets ignored.
I've done the following copy over all the files in hud, maps and models. After that I've copied over Placeholder1-hdg.tbm and Placeholder-shp.tbm to tables.
I've replaced all the ships mentioned in the placeholder1-hdg.tbm "$Ships:" line with the ones mentioned in the Wingcommander saga files. I've then edited the placeholder-shp.tbm to include the WC saga ships and refer them to "GTF_HerculesM2_CP.pof".
After this I probably did something else but I can't figure out what because there are no other modified files that I can find. When I tried to move one of the ships over from the placeholder to the Ulysses cockpit nothing happened. Some tips would be greatly appreciated.
Sorry I am late to this. I don't check this as often as I should. Did you resolve this?
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commit 4dfdddf4d
Author: Daniel Cazares
Commit: GitHub
fix(model): capture driver inputs by value (#7163)
code/model/animation/modelanimation.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)