Author Topic: Pre-VT War beams...  (Read 5397 times)

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Offline Stunaep

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Quote
Originally posted by LtNarol
Cutting lasers are exactly what will be used in Exposition, not the particle or flux beams of FS1 and FS2.  

Why you ask? Because capital ships firing missiles and bombs doesn't show up very much in the FS2 engine, not unless you make them as big as fighters and as slow as fighters; lasers are just boring; and beams just look cool.  They will be more powerful than your fighter mounted lasers, but not powerful to the point where they actually kill things as fast as the beams of FS2.


if you use the FS2 source you can do some pretty cool stuff. Such as animated lasers (using models), or bombs (again animated) etc. etc.
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Offline NeoHunter

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Quote
Originally posted by LtNarol
Cutting lasers are exactly what will be used in Exposition, not the particle or flux beams of FS1 and FS2.


Cutting lasers? For what? For the Vasudans to engrave some Vasudan on the hulls of the Terran ships???:confused:

 

Offline Knight Templar

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well my first guess would be to cut through the other ship.

but that's just me
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Offline NeoHunter

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If you say cut through ships, then this cutting laser is no different from beam weapons!

 

Offline LtNarol

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except that it isnt a beam by the FS2 definition in that it isnt accelerating particles but only focusses light into a beam and directs it at a target.  Would you rather sit there for half an hour trying to pummel a destroyer with your lasers and missiles?  Or even better: watch as a smaller cruiser gets pummelled trying to take down the destoyer with its lasers over the course of half an hour?

As for using the source code, doing so loses PXO compatablitiy, as well as the stability of the current engine.

 

Offline Thor

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Cap ship battles will be much quicker in the T-V War Project, so things like the final mission of ST don't happen.  It should be cool to see.  And best of all, NO BEAMS!!!!
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Offline RandomTiger

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I wish you had made this thread a poll. :lol:

 

Offline Bobboau

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actualy if you have realy big (1500 hit points) fast pulse weapons (espesaly if they have trails) it recreates a lot of the game play features that beams have
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Offline RandomTiger

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But still, why would tech go back to less fast?

 

Offline LtNarol

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Quote
Originally posted by Bobboau
actualy if you have realy big (1500 hit points) fast pulse weapons (espesaly if they have trails) it recreates a lot of the game play features that beams have
But real beam effects still look cooler :D

 

Offline NeoHunter

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But look at  the FreeSpace Universe and timeline. In FreeSpace 1, there was NO beram weapons or laser beams or what so ever. Just plain old laser cannons and misslies.

You want to know how they destroyed capital shps back then? Torpedoes. Bombers full of torpedoes. End of story.

  

Offline LtNarol

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Quote
Originally posted by NeoHunter
But look at  the FreeSpace Universe and timeline. In FreeSpace 1, there was NO beram weapons or laser beams or what so ever. Just plain old laser cannons and misslies.

You want to know how they destroyed capital shps back then? Torpedoes. Bombers full of torpedoes. End of story.
In the timeset of Exposition, warheads that heavy will not be available to the player (as he is flying superiority); only bombers will have that kind of firepower, and even then they will be limited in the number of warheads and there will be no support ships.  Laser beams that are too weak for use against the heavier war machines of FS1 are a feasible and playable option; whereas most others are not as good for gameplay purposes or balancing.