I tend to agree, but that intro cutscene was not very impressive as far as details are concerned. Just one small example... just as "The Battle for Deneb" flashes on screen, a wing of bombers flys past. You cut to an external view of the bombers and follow them as they make a bombing run against the Lucifer. One gets hit by a missile and ecplodes; the other two continue towards their target. The camera pans out, showing us the Lucifer's front in maximum magnification, and the bombers make their run. Just before they enter range to launch, the Lucifer fires a beam at the Orion... What's odd, you ask? Well, the Lucifer fired a beam where it had none to fire, and the bomber class wasn't consistant. The bombers that flew past the camera were Ursa's; once you cut to a view of the bombers directly, they are Medusa's. Not quite the same. It's things like that (and the wreck of the Hades on Deneb, and the speed with which the Orion moves in the end, and the way the Manticore fires its guns, and so on) make the intro the least reliable, least consistant ingame movie. Still, the massive firefight was nothing short of impressive to those who played the original FS.