Poll

Whats your favourite fs2 cutscene?

Intro
22 (30.1%)
Mono 1 - Bosh at his computer
1 (1.4%)
Mono 2 - Bosh looks out at sun
1 (1.4%)
Mono 3 - Bosh in nebula
1 (1.4%)
Mono 4 - Bosh makes contact
1 (1.4%)
Colossus
7 (9.6%)
Bastion
14 (19.2%)
End part 1 Supernova
21 (28.8%)
End part 2 A (you lived)
1 (1.4%)
End part 2 B (you died)
4 (5.5%)

Total Members Voted: 71

Voting closed: October 31, 2002, 05:53:47 am

Author Topic: Favourite cutscene  (Read 8164 times)

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I personally liked all of them.  If I "had" to choose the best one in FS2, I would choose the Intro.  
     
     It is true that you see many things going on in the moive that does not quite add up with the in-game text information.  However if I had to choose which one would be the most logical, and also best present the intentions of the FS story, I would say that the Intro should take precedent over the in-game text.  
     
     The Intro presents a battle that takes place in the FS1 timeframe, and it is widely known that the in-game text in FS1 is already full of contradictions, errors, and mistakes.  The video however, I think does a lot more to show what the story line is supposed to be.  I wont go into all the details that can be gleamed from that intro movie, but as far as I can tell, theres alot of information that can be garnered from it.

     So, because I think it provides such a vivid view of the FS universe, which goes along way to clearing up some in-game text confusion and the fact that it is action packed with FS combat, I would have to pick it for the top of the list.

 

Offline StratComm

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I tend to agree, but that intro cutscene was not very impressive as far as details are concerned.  Just one small example... just as "The Battle for Deneb" flashes on screen, a wing of bombers flys past.  You cut to an external view of the bombers and follow them as they make a bombing run against the Lucifer.  One gets hit by a missile and ecplodes; the other two continue towards their target.  The camera pans out, showing us the Lucifer's front in maximum magnification, and the bombers make their run.  Just before they enter range to launch, the Lucifer fires a beam at the Orion...  What's odd, you ask?  Well, the Lucifer fired a beam where it had none to fire, and the bomber class wasn't consistant.  The bombers that flew past the camera were Ursa's; once you cut to a view of the bombers directly, they are Medusa's.  Not quite the same.  It's things like that (and the wreck of the Hades on Deneb, and the speed with which the Orion moves in the end, and the way the Manticore fires its guns, and so on) make the intro the least reliable, least consistant ingame movie.  Still, the massive firefight was nothing short of impressive to those who played the original FS.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Goober5000

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Well, it's not as bad as all that.  First of all, the Ursas and Medusas are two different bomber wings; the Medusas come from much farther away than the Ursas do.  (Although the Orion seems to do a 180 in that one particular scene: the side with the logo is now facing toward the planet instead of away; unfortunately, it's too small and blurry to read :wink:)

The location where the Lucifer fires its beam is the part where :v: had originally intended the beam to be in concept sketches - it got moved to the front arms before FS1 came out.  I have no idea why they moved it back for the FS2 intro.

(Possible explanation for the above: I assume the old location for the beam turned into the "planet devastator" beam weapon used on Vasuda Prime - have a look at the corresponding cbani in FS1.  Perhaps the Lucifer decided to fire this particular beam becasuse it wasn't in a good position to use the front beams.)

The Hades on Deneb could be brushed off as yet another unsolved mystery of the GTI.  Perhaps they built two, but one got destroyed by the Lucifer at Deneb before they had a chance to use it.

The Orion (I assume you mean the beam-impaled one) moves quickly at the end because the camera is zooming out very fast.

However, I agree that the intro murdilates a lot of details - the Manticore being the most glaring example.  Just that some of them can be explained away. :)

 

Offline StratComm

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That actually may be the colossus cutscene; I just remember seeing an orion zooming by the Colossus (which is quite funny because it is slower) in some movie.  My point is, there are way to many inconsistancies in that intro.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
You guys missed the most glaring omission about the Battle of Deneb - there was no battle. The only ships present were the Galatea, the Lucifer and Alpha Wing. The Lucifer made a snack of the Galatea and jumped out, leaving Alpha wing to fend for themselves (jump out). All the other inconsistencies are minor. (on a side note, I played FS2 first, saw the intro and when I played the corresponding mission in FS1, I was extremely disappointed.)
Finally, the best cutscene ever, in any game, was the FS1 intro - "Oh my God! Were dead! Were all dead!". I voted for the Supernova, as the battle scene was stunning.
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Offline Goober5000

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We don't know that for sure.  We know that the Galatea was in battle before Alpha wing jumped in - from the previous mission when you receive the transmission "We have engaged the enemy.  Destroy the Eva ASAP."  And we also know that "The Lucifer has been sighted in the area." from the Doomsday red alert transmission.

So here's a possible explanation.  The Legion was battling the Lucifer and a fleet of ships in the middle of the system (the FS2 intro), while the Bastion and the Galatea were guarding the area around the jump node itself.  The Lucifer shishkebobs the Legion, creams the fleet, and jumps to where the Galatea is.  The Lucifer then obliterates the Galatea and jumps to Vasuda.

 

Offline aldo_14

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Incidentally, the cbanim for the lucifer (the flyby one I think) shows a complex beam-turret like (IMO) structure on the EXACT location the beam comes from in the FS2 intro.

 

Offline Goober5000

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Yep - that's what I was referring to here:

Quote
The location where the Lucifer fires its beam is the part where :v: had originally intended the beam to be in concept sketches - it got moved to the front arms before FS1 came out. I have no idea why they moved it back for the FS2 intro.

(Possible explanation for the above: I assume the old location for the beam turned into the "planet devastator" beam weapon used on Vasuda Prime - have a look at the corresponding cbani in FS1. Perhaps the Lucifer decided to fire this particular beam becasuse it wasn't in a good position to use the front beams.)


That cbanim was one of the first ones made for FS1, before they finalized the model designs.

 

Offline silverwolf

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  • whoa...he still pops in
theres an ending cut scence where you live!!! never seen it  i always dye like 1000 clicks from the node :mad:

 

Offline RandomTiger

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Yep, if you make sure you are not too far away when the warning hits and then put your engine power up to full and afterburn all the way you can make it.

However as the poll shows the video is not as good. Another way to view it is to get the mve to exe converter and just view it without running the game.

 

Offline Fry_Day

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except that since MVEExtract is illegal, it's off the web, and you'd have to have someone send it to you

 

Offline silverwolf

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k will someone send me it then i must see this cutscene :drevil:

 

Offline Killfrenzy

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Quote
Originally posted by Goober5000
So here's a possible explanation.  The Legion was battling the Lucifer and a fleet of ships in the middle of the system (the FS2 intro), while the Bastion and the Galatea were guarding the area around the jump node itself.  The Lucifer shishkebobs the Legion, creams the fleet, and jumps to where the Galatea is.  The Lucifer then obliterates the Galatea and jumps to Vasuda.


That is the most plausible 'not the Galatea in FS2 intro' theory I've ever heard!

But she shows up in the Colossus cutscene anyways - prolly an in-joke! :D
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Offline StratComm

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Quote
Originally posted by Killfrenzy

But she shows up in the Colossus cutscene anyways - prolly an in-joke! :D


Or a legit mistake; the Galatea is present in the VP files anyway, so if they were using models they already had to do the render, it wouldn't surprise me if they accidentally chose the wrong model.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Killfrenzy

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Nah, I think it's an in-joke because you can only see the nameplate for less than a second. :)
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Offline Hippo

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Quote
Originally posted by Fry_Day
And what's this nonsense I'm hearing about FS1 being better than FS2? FS2 had better sound, music and graphics, the missions were better and much more immersive, and the FS1 plot was thin enough to get a paper cut from. It was still a great game, but FS2 was just plain better.



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Offline Killfrenzy

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He's not dissing FS as such - he's just saying that FS2 is far superior.
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Quote
Originally posted by Fry_Day
except that since MVEExtract is illegal, it's off the web, and you'd have to have someone send it to you


So if I upload it to my webspace [V] is going to go to the trouble of sueing me?
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Offline Fry_Day

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Nope. Interplay will.
Actually, though, I doubt they can afford to waste time on such petty affairs when they are pummeling towards the ground at warp speeds