Author Topic: Prob with USS Galaxy model  (Read 1425 times)

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Prob with USS Galaxy model
Works in game BUT Fred *****es about Unknown Flag error 150000009 ... I erased all the flags and this was changed to  140000009..... ? Textures open fine and ship table seems ok. Has anyone ever used it? You can't edit it in fred so you have to redo weaps and stuff in table. Fred gives you like 13 error windows just placng it on screen but when you load the mission things are fine.

[Edit] nvermind.. I looked at the error log and it's causing access errors (multiple) so I erased the entry and model...
« Last Edit: November 28, 2002, 01:44:01 pm by 622 »
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline Grey Wolf

Prob with USS Galaxy model
Wierd. I made the model and had none of these problems :(

Edit: Now that I think of it, people have had problems with the custom weapons before. Could that have been the problem?
« Last Edit: November 28, 2002, 11:53:30 pm by 102 »
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 
I tried earlier to use it and put the weapons in.. Never got Phaser Array X or Type IV to work but I did get the photon Torps t go. Also the pulse phasers worked on the USS Raptor but it just wasn't doing it for me :nervous:

  SO thi time since I had to reintergrate everthing again I decided to try the USS Galaxy again. This time I edited the table, took ou the flags (Except for corvette) and gave it SRed's n stead... No joy. This is after trying it normally unchanged..
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Galemp

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Prob with USS Galaxy model
Is it a problem with the POF or the table entry? Rename the POF to cargo02 and place a TAC1, see if it shows up.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Got it to work... First I copied the entry for the Vandal Fighter I finished (Lar's model dump). It worked as a fighter. Next I cpied an orion enry and later figuered out I shoud recopy the turrent data and subs from the original entry , as well as the shields. They work..

However, the model will not attack normally. it takes 2 or 3 shots and then goes up along side and sits there for the 3 or 4 minutes it takes the star destroyer to kill it. !? Only by having no orders does it at least fight back ..  and another thing the other two turrents on the dish do not fire normally? Just the one in the lower hull and the photons...

  Anyway just glad to get it working in game... It will add atmosphere for the in game movie I'm trying to make... I got lots of voice captures and music and junk! this is gonna be cool :cool:
But primitive cause it will be all in game footage. No snazzy editing or renders.
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon