Author Topic: Bah  (Read 3682 times)

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Offline HotSnoJ

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Quote
Originally posted by Starfury
Make them single sided, and make it so that all of the normals face INSIDE... yes, I know it sounds insane, but it's right.  You'll probably have to flip quite a few individually.  But, when you finish, the object should be completely black.

Flipping individual faces is not needed if your model doesn't have errors, ie faces or edges inside the model.

DG to find holes just use the extrude (e) and where ever you don't have a closed mesh it'll show you. (btw you need to have all the verts selected, to do this press "a").




I think I'm an expert on blender....or is that an oxymoran?
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
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Nav buoy - They mark things

 

Offline diamondgeezer

There are no holes. I am that. Damn. Good. :cool:

 

Offline HotSnoJ

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Quote
Originally posted by diamondgeezer
There are no holes. I am that. Damn. Good. :cool:


There may be no holes but if you are having a face prob the you got faces or edges where they shouldn't be.

Remember "I am that. Damn. Good." too :p



[note] My 3D modeling skills were raised on blender.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline HotSnoJ

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forgot this. Diamond did you even try to use the face flipping feature in Blender?

Enter edit mode on the mesh (tab) then press 'a' to select all the verticles. After that press 'ctrl+n' to flip all to face normals the outside, or 'ctrl+shift+n' to flip the face normals to the inside.

Hope this helps ;)
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline diamondgeezer

Bin flipping me faces in trueSpace. When I load the DXF, each chunk of the model is inside-out bar one probe thingy on the nose of it [:confused:], so I just select Flip Face and click the various sections until everything's A1 SUPAR.

As for the Blender knockers out there - in game, this model has one 'issue' that I can see, but that may have to do with me putting a couple of faces too close together. I'm experimenting to see if I can fix it, but if I can't then I'm not too bothered since this little forray in to the big scary world of 3D modelling has already gone above and beyond (;7) my expectations...

  

Offline Killfrenzy

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Quote
Originally posted by diamondgeezer
this little forray in to the big scary world of 3D modelling has already gone above and beyond (;7) my expectations...


Somebody kill him! :D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
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Founder of Shadows of Lylat