Originally posted by diamondgeezer
I'm trying to make a model in Blender. It looks awful, and it's all your fault *points at assembled HLPers*
Seriously, if no one volunteers to help with me S:AABing, I'll post really sh1te models in this forum and then you'll be sorry. I mean it.
hmmm....lets break this down peice by piece, to see if we can find the problem...
I'm trying to make a model in Blender.
Well, that wasn't too hard, I think I found the problem. Lets see if we can be a bit more specific...
I'm trying to make a model
well, anyone can do that, it isn't too hard...
in Blender.
I think I found the problem! And there you have it!
Seriously. Blender does something funny so that the models don't want to convert in PCS, mega-errors and such, and also I found it a bit stranger than TS as far as interface goes. Now, I know some people swear by blender, but odds are, these are the same people asking constantly about the BSP generator stack overflow.
Bottom line: Use truespace, it is the format that all of the .pof converters use, and it's a lot harder to **** something up in the native format than a different format. Also, for making models, some amount of artistic tallent is a plus. Actually, it doesn't even have to be artistic tallent. If you can line stuff up, you can make models.