Author Topic: GTB Ursa Mark II  (Read 9390 times)

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Offline Galemp

  • Actual father of Samus
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Bump.

It's now fully mapped, I just need someone to paint on the textures. Is anyone interested?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
Quote
Originally posted by Venom

aaaaaaaaaaaaah, ok. search for the texporter plugin on google, it's a freeware, works great. once installed, it'll end up in the tool menu. If you have max5, I think it comes wth it.
other than that, I often do as you explained, actually. to place it tip-topright, just correct with the unwrapper.

[color=66ff00]I used chilliskinner with Gmax and then exported and used lith to make the maps, worked quite well. :nod:
[/color]

  

Offline Deepblue

  • Corporate Shill
  • 210
Quote
Originally posted by Venom

aaaaaaaaaaaaah, ok. search for the texporter plugin on google, it's a freeware, works great. once installed, it'll end up in the tool menu. If you have max5, I think it comes wth it.
other than that, I often do as you explained, actually. to place it tip-topright, just correct with the unwrapper.

Only problem I have with it is it doesnt unwrap the pollies in a manner that makes much sense. Namely you cant figure out which poly goes where.