Author Topic: dictionary of tags and flags  (Read 2560 times)

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Offline Nuke

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dictionary of tags and flags
we need a reference document to list all the different flags tags and the like, what they do, and where they should be used, as well as compatibility between tags. kind of a modders quick reference guide to go along with the readme. it would need to cover all of freespace's features, pre existing and added in the scp.
« Last Edit: July 11, 2003, 01:02:42 pm by 766 »
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Offline Inquisitor

dictionary of tags and flags
How is this different from the readme?
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Offline Nuke

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dictionary of tags and flags
its different because it documents all tags and not just new ones. it would also document what causes crashes, tips and tricks used by modders, any not too well known features and stuff volition implemented but didnt use.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Inquisitor

dictionary of tags and flags
ahh

wanna write it?

:)
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Offline Galemp

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dictionary of tags and flags
These are the flags used in the weapons.tbl. I'm trying to find my list of ship.tbl flags...

Code: [Select]
"in tech database" ;Has the weapon in the tech database at the start of the campaign

"player allowed" ;Allows this weapon as a player weapon

"stream" ;Streams the sound effect for rapidfire weapons.

"puncture" ;Reduces hull damage and increases subsystem damage. Obsolete.

"shudder" ;Makes your ship shudder while you're firing it. Directly proportional to the mass of the weapon.

"esuck" ;Drains the target's energy banks

"particle spew" ;Makes the weapon projectile spew out particles

"beam" ;Makes this weapon a beam cannon

"Big Ship" ;These weapons cannot be mounted on small ships like fighters, bombers, sentry guns etc.

"Huge" ;Allows this weapon to do the final 10% damage to a ship with the "Big Damage" flag. Also will not target fighters or bombers.

"Flak" ;Makes this weapon a flak gun

"Corkscrew" ;Makes this weapon spiral AND swarm 4.

"Lockarm" ;Requires a target lock in order to arm its warhead

"Bomber+" ;The AI will prefer to use this weapon against bombers.

"Spawn Cluster Baby,15" ;Will spawn the specified number of missiles upon detonation.

"Remote Detonate" ;Can be triggered remotely via a second press on the trigger

"Bomb" ;Makes this weapon targetable with the B key, and the AI prefers to use it against large ships

"No Dumbfire" ;Missile will not fire without a lock

"EMP" ;This weapon will have an EMP effect on any ship within the blast radius

"Electronics" ;Will seize up the weapons and engines systems of any ship of cruiser class or below for a short period of time

"child" ;Cannot be set as a weapon on any ship, but is instead a child of a cluster weapon like the Piranha or Infyrno
« Last Edit: July 14, 2003, 01:08:35 am by 510 »
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Offline phreak

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dictionary of tags and flags
you forgot "supercap" as a weapon flag. it will allow the weapon to do the final 75% damage to ships with the "supercap" flag
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Offline Hippo

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dictionary of tags and flags
*is confused about final 10% and final 75%*
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Offline karajorma

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dictionary of tags and flags
Weapons without the Huge tage can't damage a capship after it is down to 10%

Weapons without the Supercap flag can't damage a juggernaut after it has taken 25% damage.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Hippo

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dictionary of tags and flags
so, like it is imposible to kill an orion with only rockeyes?
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dictionary of tags and flags
yep, even if you fire them at 4x speed for all eternity.

something that has to change, IMHO
just another newbie without any modding, FREDding or real programming experience

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Offline Killfrenzy

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dictionary of tags and flags
Indeed - it's a bit silly pounding an Orion down to 10% damage with something, and then cause no more damage!

Whatever happened to the dynamic damage system somebody suggested?
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Offline karajorma

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dictionary of tags and flags
Quote
Originally posted by kasperl
yep, even if you fire them at 4x speed for all eternity.

something that has to change, IMHO


Bah. If you don't like it just add the Huge weapons tage to everything :D
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Offline Goober5000

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dictionary of tags and flags
Quote
Originally posted by GalacticEmperor
Code: [Select]
"puncture" ;Reduces hull damage and increases subsystem damage. Obsolete. [/B]


It's not obsolete, though... if you're making a disruptor weapon, you're going to need it. :nod:

 

Offline Woolie Wool

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dictionary of tags and flags
Quote
Originally posted by karajorma


Bah. If you don't like it just add the Huge weapons tage to everything :D


It's no fun if the AI doesn't shoot at you.
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16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline Galemp

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dictionary of tags and flags
Quote
Originally posted by Goober5000


It's not obsolete, though... if you're making a disruptor weapon, you're going to need it. :nod:


Oh yeah? Why can't you just decrease the hull damage multiplier and increase the subsystem damage multiplier?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

  

Offline phreak

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dictionary of tags and flags
its so the ai knows to use it when needed
Offically approved by Ebola Virus Man :wtf:
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