These are the flags used in the weapons.tbl. I'm trying to find my list of ship.tbl flags...
"in tech database" ;Has the weapon in the tech database at the start of the campaign
"player allowed" ;Allows this weapon as a player weapon
"stream" ;Streams the sound effect for rapidfire weapons.
"puncture" ;Reduces hull damage and increases subsystem damage. Obsolete.
"shudder" ;Makes your ship shudder while you're firing it. Directly proportional to the mass of the weapon.
"esuck" ;Drains the target's energy banks
"particle spew" ;Makes the weapon projectile spew out particles
"beam" ;Makes this weapon a beam cannon
"Big Ship" ;These weapons cannot be mounted on small ships like fighters, bombers, sentry guns etc.
"Huge" ;Allows this weapon to do the final 10% damage to a ship with the "Big Damage" flag. Also will not target fighters or bombers.
"Flak" ;Makes this weapon a flak gun
"Corkscrew" ;Makes this weapon spiral AND swarm 4.
"Lockarm" ;Requires a target lock in order to arm its warhead
"Bomber+" ;The AI will prefer to use this weapon against bombers.
"Spawn Cluster Baby,15" ;Will spawn the specified number of missiles upon detonation.
"Remote Detonate" ;Can be triggered remotely via a second press on the trigger
"Bomb" ;Makes this weapon targetable with the B key, and the AI prefers to use it against large ships
"No Dumbfire" ;Missile will not fire without a lock
"EMP" ;This weapon will have an EMP effect on any ship within the blast radius
"Electronics" ;Will seize up the weapons and engines systems of any ship of cruiser class or below for a short period of time
"child" ;Cannot be set as a weapon on any ship, but is instead a child of a cluster weapon like the Piranha or Infyrno