Originally posted by Krackers87
Yes we could have something like in age of empires with teams 1- 8 and then in an editor you could check boxes to see whos hostile to who. or to make it simpler you could just have all teams hostile to each other.
The table like that may suffice! A good idea, and how about more complicated things? Like: team 1 is civilian, they want to pass by an Arcadia of team 3. team 1 transports don't want to fire upon the Arcadia, only in the case the station fires at the transports, but then the transports fire back an call in reinforcements.
This is why the chage-iff SEXP is to be modified, too.
Like:
change-iff
team 1
hostile
team 3
it means that the first variable(team 1) will consider the third var in the status of second variable.