Author Topic: New race support in or not?  (Read 7046 times)

0 Members and 1 Guest are viewing this topic.

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
New race support in or not?
The ships are secretly made out of Magnesium... ;)

The GTVA just likes to use the codename Molybdenum... :p
Freelance Modeler | Amateur Artist

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
New race support in or not?
Quote
Originally posted by TopAce
I don't think we would have to discuss it in this thread.


A convinient way of 'proving' your point which I dont think is right...

You brought it up in the first place so it looks liek your running scared...



I thought this thread was about race support in FS2 open! I need it. So it would be of great help to all! Find the time and we all be greatful! :yes: :nod:
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
New race support in or not?
Quote
Originally posted by LAW ENFORCER


A convinient way of 'proving' your point which I dont think is right...

You brought it up in the first place so it looks like your running scared...


I am not scared, just I wanted to tell not this place is the best to discuss physics, if you want, we can discuss it in an individual topic.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Krackers87

  • 158 crew
  • 29
New race support in or not?
Quote
Originally posted by karajorma
I still think it would be nicer to do this via a tbl. The game parses the table and sees how many races there are. If you hard code it to be 4 someone will want 5. If you make it 5 TBP will come along and say they need 30 :D

More than new races I want new teams. Again this should be handled by a table which says by default who the new team is hostile to, friendly to and who they ignore completely (and also the colour they are displayed on the HUD).


Yes we could have something like in age of empires with teams 1- 8 and then in an editor you could check boxes to see whos hostile to who. or to make it simpler you could just have all teams hostile to each other.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
New race support in or not?
Quote
Originally posted by Krackers87

Yes we could have something like in age of empires with teams 1- 8 and then in an editor you could check boxes to see whos hostile to who. or to make it simpler you could just have all teams hostile to each other.


The table like that may suffice! A good idea, and how about more complicated things? Like: team 1 is civilian, they want to pass by an Arcadia of team 3. team 1 transports don't want to fire upon the Arcadia, only in the case the station fires at the transports, but then the transports fire back an call in reinforcements.

This is why the chage-iff SEXP is to be modified, too.
Like:
change-iff
team 1
hostile
team 3
it means that the first variable(team 1) will consider the third var in the status of second variable.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
New race support in or not?
I certainly wouldn't reccomend messing about with Change-iff for that. Not only would it break current missions but what you're doing doesn't actually involove changing the iff anyway. The team remains the same iff it's just that the iff is now hostile.

What you need is a new SEXP something like Change-Team-Dynamics or something.

The ability to change the sides on a team in mid game via a SEXP would be nice but to be honest even if it could only be done via a table I would be happy.

Besides the example you give could just as easily be done by using the protect-ship and unprotect-ship SEXPs :p
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

  

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
New race support in or not?
But protect-ship makes the assigned ship protected against ALL ships in the area, who do not have direct orders for attack, you cannot give ALL ships in an asssigned team to attack that ship if there are more ships
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
New race support in or not?
I think I vaguely see what you're getting at.

Still this is something for a new SEXP rather than an alteration of an existing one.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]