Originally posted by delta_7890:
Of course, the ods of the beam hitting its mark are slim, since you wouldn't be able to aim the turret itself. And even if you could, you'd only be controlling one turret at a time. I shudder at the thought of aiming, firing, switching to another turret, aim, fire, ect. It would be rather laborous, and you wouldn't get the kill anyways. (You never get kills for using beams.) Piloting capships would still be fun, even without being able to fire beams youself.
I've been experimenting quite a lot with player flyable capships, and here's what I've found out:
1. Yes, it's possible to make those ships player flyable, and It's possible to make the beams work. This is done by giving the ship "bomber"-flag.
2. It's also possible to aim the beam. The game seems to have a hardcoded feature, that every single turret in your ship aims at your locked target.
Now the drawbacks:
1. It's not possible to make a button press "fire-beam" event in FRED2, it's a problem with repeating the action.
2. The ship can't have too many turrets, or it will crash. This is because the subsystem damage display list becomes too long.
3. FS2 engine simply isn't made for flying capships. Just look at the FS2 capship battles, they just sit there, and pound each other until the other one is dead. Not very interesting.
So the bottom line: Forget about it.
Edit: About putting beams at primary slots. It's not possible with "real" beams, but ypu can always make a primary laser that looks like a beam. You can make a real basic one in 10 minutes. Though it may not look like an FS2 beam, it'll look like some kind of beam

[This message has been edited by Pera (edited 01-14-2002).]