But the game uses the same AI engine for your wingmen as it does for the Shivans, if you increase fighter AI, you do so for both sides, same with Capship AI. What is really needed is more 'awareness' of the capabilities of weapons, and where they are on ships, particuarly capships and their turrets.
Some more specific weapons tags might help 'Point Defence', 'Anti-Bomb', 'Main Gun' are three that spring to mind, I'm not certain how the AI works, so these may be implemented, but point defence means this gun prefers fighter class vessels, regardless of the main gun's priorities, Anti-Bomb means this weapon will prioritise incoming bombs (not bombers) as soon as they are detected (would make life very difficult for bombers), and 'Main Gun' means these are the ships primary weapons, different from Big Ship as in the ship attempts to rotate itself so it's main guns are firing at the nearest (or most threatening?) enemy capship.
Once again, considering the amount of work required particuarly to get the third one working without the capship spinning like a top, I suspect these make a nice wish list

Flipside
