Author Topic: Ai updates - Second run  (Read 5251 times)

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Offline diamondgeezer

You want... less stars? You're crazy. CRAZY! Get to the crazy house, crazy man!

 

Offline TrashMan

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there would be one problem with uogreaded AI - if all the Shivans became smarter they would kill you! The odds are allways well against you, and thier stupidity is what allows you to take 90% of them down, while the retard from your wing take out (hopefully) the other 10%.
All mission would have to be re-done. the easiest way I can think of to do it is to either reduce the number of enemy waves, or to reduce their AI level even further....:D
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Offline Flipside

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But the game uses the same AI engine for your wingmen as it does for the Shivans, if you increase fighter AI, you do so for both sides, same with Capship AI. What is really needed is more 'awareness' of the capabilities of weapons, and where they are on ships, particuarly capships and their turrets.
Some more specific weapons tags might help 'Point Defence', 'Anti-Bomb', 'Main Gun' are three that spring to mind, I'm not certain how the AI works, so these may be implemented, but point defence means this gun prefers fighter class vessels, regardless of the main gun's priorities, Anti-Bomb means this weapon will prioritise incoming bombs (not bombers) as soon as they are detected (would make life very difficult for bombers), and 'Main Gun' means these are the ships primary weapons, different from Big Ship as in the ship attempts to rotate itself so it's main guns are firing at the nearest (or most threatening?) enemy capship.
Once again, considering the amount of work required particuarly to get the third one working without the capship spinning like a top, I suspect these make a nice wish list ;)

Flipside :D

 

Offline TopAce

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Quote
Originally posted by TrashMan
there would be one problem with uogreaded AI - if all the Shivans became smarter they would kill you! The odds are allways well against you, and thier stupidity is what allows you to take 90% of them down, while the retard from your wing take out (hopefully) the other 10%.
All mission would have to be re-done. the easiest way I can think of to do it is to either reduce the number of enemy waves, or to reduce their AI level even further....:D


I don't want the Ai be more dangerous, I want the Ai to be more clever, or cleverer. whichever you prefer:)
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Offline karajorma

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Quote
Originally posted by TopAce
I don't want the Ai be more dangerous, I want the Ai to be more clever, or cleverer. whichever you prefer:)


Yeah and you want water to be more drinkable but less wet too I suppose? :)

Are we really going to do the whole upgrading the AI makes old missions unplayable arguement AGAIN? :rolleyes:

Look at the previous thread. We had the argument and decided to put all the ai enhancements in a table so that it wouldn't break older missions.  Lets stick to that an not open this can of worms again.
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Offline aldo_14

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Quote
Originally posted by redmenace

Japan has a military? :D


AFAIK, a 'Defence force'.  They're not allowed to deploy in warzones (they used to not be allowed to deploy abroad atall - i.e. invade - but that was amended to send peace-keeping troops)  Bear in mind Japan is close to both China and N.Korea, so they're not exactly free from possible enemies.

 

Offline TopAce

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Quote
Originally posted by karajorma


Yeah and you want water to be more drinkable but less wet too I suppose? :)
...


What's your point, kara?
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Offline karajorma

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If you make the AI smarter you'll automatically make them more dangerous cause they'll be shooting you instead of crashing into things etc.
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Offline TopAce

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As I experienced, the Ai has better navigation while they are attacking than moving to defend a further ship, or following a ship. So this one won't make the game MUCH more difficult.

It would give new colors for long-bored missions which are too easy.
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